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Thread Statistics | Show CCP posts - 0 post(s) |
mkint
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Posted - 2011.07.31 08:32:00 -
[811]
What has Hilmar done for you lately? Besides attempting to suck your blood?
(btw, a question for all... when was the first time you've seen a hilmar vid and had a voice scream in the back of your head "SLIMY BASTARD!"?)
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KoffeeKup
Caldari Gh0st Hunters Sspectre
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Posted - 2011.07.31 09:52:00 -
[812]
Originally by: mkint What has Hilmar done for you lately? Besides attempting to suck your blood?
(btw, a question for all... when was the first time you've seen a hilmar vid and had a voice scream in the back of your head "SLIMY BASTARD!"?)
Never, cause up until this point i thought we was friends.....
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Pr1ncess Alia
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Posted - 2011.09.03 08:42:00 -
[813]
A vote for John is a vote for a successful Eve!
--- Players are losing faith and loyalty in CCP due previous expansions not living up to player expectations. The CSM and CCP agreed that expectation management can be improved |
Elyssa MacLeod
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Posted - 2011.09.03 09:14:00 -
[814]
wheres the doc? lol Id like to read at least SOMEONE in this company gives a **** about the ppl that pay them ------------------------- "The voice of the player has always been an integral and driving force in the maturation of EVE Online" Petur Oskarsson - naivety of youth or is he no longer with "us"? |
Sullen Skoung
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Posted - 2011.09.03 09:20:00 -
[815]
Originally by: KoffeeKup
Originally by: mkint What has Hilmar done for you lately? Besides attempting to suck your blood?
(btw, a question for all... when was the first time you've seen a hilmar vid and had a voice scream in the back of your head "SLIMY BASTARD!"?)
Never, cause up until this point i thought we was friends.....
Quote: sent by hilmar to ccp global list- (strt) We live in interesting times; in fact CCP is the kind of company that if things get repetitive we instinctively crank it up a notch. That, we certainly have done this week. First of we have Incarna, an amazing technological and artistic achievement. A vision from years ago realized to a point that no one could have imaged but a few months ago. It rolls out without a hitch, is in some cases faster than what we had before, this is the pinnacle of professional achievement. For all the noise in the channel we should all stand proud, years from now this is what people will remember. But we have done more, not only have we redefined the production quality one can apply to virtual worlds with the beautiful Incarna but we have also defined what it really means to make virtual reality more meaningful than real life when it comes to launching our new virtual goods currency, Aurum. Naturally, we have caught the attention of the world. Only a few weeks ago we revealed more information about DUST 514 and now we have done it again by committing to our core purpose as a company by redefining assumptions. After 40 hours we have already sold 52 monocles, generating more revenue than any of the other items in the store. This we have done after months of research by a group of highly competent professionals, soliciting input and perspective from thought leaders and experts in and around our industry. We have communicated our intention here internally in very wide circles through the Virtual Economy Summit presentation at the GSM, our Fearless newsletter, sprint reviews, email lists and multiple other channels. This should not come as a surprise to anyone. Currently we are seeing _very predictable feedback_ on what we are doing. Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change. We went out with a decisive strategy on pricing and we will stay the course and not flip flop around or knee jerk react to the predictable. That is not saying nothing will change, on the contrary, in fact we know that success in this space is through learning and adapting to _what is actually happening_ and new knowledge gained in addition to what we knew before and expected. All that said, I couldnGÇÖt be prouder of what we have accomplished as a company, changing the world is hard and we are doing it as so many times before! Stay the course, we have done this many times before. (end)
Naive my friend -------- CCP knows better than the players whats good for their game. SOE knew what was best for SWG too. Better than all those players that left too. |
Cailais
Amarr Nasty Pope Holding Corp Talocan United
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Posted - 2011.09.03 09:34:00 -
[816]
The arrogance of that letter still annoys me.
C.
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Sullen Skoung
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Posted - 2011.09.03 09:38:00 -
[817]
Originally by: Cailais The arrogance of that letter still annoys me.
C.
I reposted it cause if the guy I quoted was serious he needed to read it lol -------- CCP knows better than the players whats good for their game. SOE knew what was best for SWG too. Better than all those players that left too. |
Race Drones
13th Squadron E C L I P S E
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Posted - 2011.09.03 14:38:00 -
[818]
Originally by: Sullen Skoung I reposted it cause if the guy I quoted was serious he needed to read it lol
Interesting is, how the Players are looking what CCP do and less of what they say.
----- EVE Online is a Bad Game that the Players make Good. |
Joe Skellington
Minmatar Matari Legion Holding Matari Legion
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Posted - 2011.09.03 15:03:00 -
[819]
I wonder if the person who leaked this got fired.
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Rune Star
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Posted - 2011.09.03 15:48:00 -
[820]
He has my axe!
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Archaic Flame
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Posted - 2011.09.03 15:56:00 -
[821]
Originally by: Rune Star He has my axe!
And my axe!
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Trainwreck McGee
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Posted - 2011.09.03 15:57:00 -
[822]
Never forget
FOR TUBERFIELD!!
FOR INTERNET SPACESHIPS!!
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Uriel Orestes
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Posted - 2011.09.03 16:03:00 -
[823]
Originally by: Archaic Flame
Originally by: Rune Star He has my axe!
And my axe!
And my axe!
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Lazrim
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Posted - 2011.09.03 16:08:00 -
[824]
Is it true that Turbefield can divide by zero and counted to infinity twice while old Hilmar could only count to 70 with the help of a calculator?
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