
Shasz
Royal Black Watch Highlanders Warped Aggression
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Posted - 2011.06.24 09:27:00 -
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Originally by: CCP Pann Edited by: CCP Pann on 24/06/2011 00:50:29 Hi, everyone ... Like I said, I wonÆt be able to answer all of your questions tonight, but I promise weÆll start getting some info out tomorrow. As I see it, the chief complaint is regarding the high cost of goods in the Noble Market. Second, many people are unhappy about the CaptainÆs Quarters. Third, there are some performance issues with Incarna. I would appreciate it if you would confirm my observations or tell me what IÆm missing, but I do ask that you do it in a productive way. I will remove posts without prejudice if they are counterproductive to the conversation I hope to have with you.
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The Noble market is just fluff anyway, it has nothing to do with gameplay to me, so its my bottom complaint.
The chief issue to me is the continued breaking of the user interface. Functionality keeps being lost in little ways patch after patch:
1) CTRL-key meta ability still doesn't work if the EVE window doesn't start with application focus. (Ever since the new hotkey system went in)
2) Drone bay groups don't maintain their status anymore if you launch the entire drone bay - it disappears and redraws itself with all groups closed again.
~Incarna~
3) The jump from in a ship to in CQ should have the intermediary step of being in a hangar. I'm all for CQ, think its a great way to expand the universe. But don't do it at the expense of the hangar interface we had! It worked! Give us an "enter CQ" button to choose when we go into the paper doll mode, and then _completely_ change the interface to the CQ mode - don't just overlay the typical EVE interface onto the CQ stuff - they don't mesh well at all and get in each other's way.
4) Drag ships from ship window to main window was THE main way to activate and know what ship was active. I thought that functionality to drag the ship into the window was going to stay with CQ, but it is gone. Major useability loss there.
5) The new guns look great - their icons look like crap, load slowly in inventory (are they dynamically generated?) and in many cases cannot be seen against the dark blackness of space when activated on a target. (One can't easily see minmatar artillery icons that are activated on a target - black on black is poor contrast)
Overall - Incarna just feels poorly thought out. I have the patience to see it all be fixed, but if its going to drag out until the next expansion and then be forgotten, I'll probably find a new home.
The harder the game is to use, the less fun it is.
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