
Borkers
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Posted - 2011.06.24 19:30:00 -
[1]
The current MT/NEX situation doesn't make me angry. It's just not very interesting. Maybe it will be interesting when pilots can interact with each other. The high cost of items is weird but harmless; it doesn't matter whether I'm not paying $60 or not paying $2. I think it's a viable idea that just needs to be tuned. MT for purely vanity items is harmless, has worked fine in other games, and will work for EVE. I know other players disagree with me on that, but I'm confident the economy and players can adapt and keep EVE fun.
The potential for MT selling gameplay items does make me angry, for all the reasons others have cited. Please don't pursue this. It was one thing for CCP to become gold-sellers with PLEX, but at least every ISK was generated by player activity. Spawning gameplay items for cash will make EVE into a game I won't recognize. I make plenty of money IRL and could probably buy Death Stars and Silver Bullets or whatnot, but I play EVE because I like the struggle to get ahead in the player-driven economy.
Instead of selling ships outright, consider extending vanity items to ships. Call them intellectual property licenses, the right to apply a paintjob or decal to a ship either once or for a limited time period. I'd probably pay some cash to put a big red stripe down the middle of my Viator, or a giant **** along the length of my Iteron V. It's the same concept as vanity items for pilots, but more relevant to internet spaceships, and if you must have high prices they will make more sense for ships. I know there are technical issues making ship mods difficult, but it has the advantage of not completely destroying the game.
CQ makes me angry too. As cosmetic fluff, CQ is fine, and I understand the need to take incremental steps towards full Walking in Stations and pilot interaction. There is some amazing technology on display, and I look forward to seeing it mature. But as a UI, CQ is terrible. Everything takes more clicks, more time, and more hunting for controls. The high resource load used in CQ would be temporarily acceptable (it's stable on my systems, but noticeably taxing) if turning it off gave us something functional; instead, we get the insulting and useless and ugly doorway.
CQ is also anti-immersive and will be until there is a manual "get out of pod" button. Borkers is an immortal demigod, who spends his eternity plugged into a galactic datastream, directing the industry of multiple worlds towards his personal gratification, and moving fortunes among the stars. His pod is his Heaven. Why is he getting out to watch TV in a gloomy dorm room every time he wants to drop off minerals?
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