
TR4D3R4LT
|
Posted - 2011.06.25 11:42:00 -
[1]
Originally by: DuKackBoon
Originally by: Futile Rhetoric re: 52 monocles -- I would venture to guess that not a whole lot of these monocles were purchased with real moneys, people simply had PLEX/ISK to burn. So far, the ISK price of PLEX has gone down, which to me speaks volumes. It's too short-term to be conclusive, but still.
They were still paid with real money, because someone had to introduce that PLEX into the economy in the first place.
The question is when was that real money introduced to system, if it was introduced year ago CCP has already *spent* that money, dont think for second they will keep plex $$$ on different bank account in RL and only spend it as they disappear from in-game. You see if companies lose their incoming money, they need to lay off workforce for while/gather new income in form of loans/shenigans. All these are bad moves but can save the company *if* the income returns at some point. ****ed off players who wont even spit at the direction of the game wont bring income back, in fact they will scare other players away.
Now if you look at say temporary couple month lay-offs for ccp workers, that means coding etc will suffer, which either means 1) eve doesnt get the attention to get fixed, 2) dust will be released late/buggy or 3) same with WoD mmo. CCP is heavily investing to dust and WoD being their *next big thing* while Eve is golden goose providing income, hence it can be ignored in favor to get new stuff out. This however goes to situation where more Eve players get ****ed at ****ty non supported gameplay etc -> more people leave -> less income -> more layoffs -> circle goes around.
If on the other hand CCP focuses on Eve and postpones dust/WoD for time being, they might save the golden goose, keeping it's steady income flow as long as they dont fubar it up with another PR catastrophe.
It's all about money and how much a gamble CCP is willing to bet on the success of it. I've personally used Eve as market tool + chat for last couple years, ocassional pvp fight here and there. To me plex directly to goods means skipping whole industrial & marketing part of the game, hence it *will* fubar with my in-game actions.
The Process atm; player A has real life money, he buys plex. He sells it for isk, however if there are no player B wanting to buy plex/they dont agree on the price, player A doesnt get the isk he wants out of it. If he makes the sale he gets isk -> which he uses to buy in game items, provided some player B/C is selling them and they agree on price. If not the player A has to either buy more plexes and go trough it all or not get the item.
The Process in future; player A has real life money, he buys plex. He converts it to another virtual currency and buys the end product, skipping whole change of ever not getting the product. Hence things like alliance 0.0 logistics, lo-sec logistics, mining, mission running, bpo research, industry or even player kills lose meaning as they can be replaced right away.
The Difference is in how many players it takes to convert RL money to in-game goods, for future it only requires one... so much for multiplayer where everything affects everything else eh?
|