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Liquidswar
Liquidswar

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.05.02 11:33:00 - [1]

Edited by: Liquidswar on 02/05/2007 11:31:20

Liquidswar
Liquidswar

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.05.02 11:35:00 - [2]

(Copied from another post, Seems like it belongs here.)

Quote:
I would like to see more integration of planets and moons in the game.

* New surface-side economies that run according to the needs/production capabilities of NPC populations giving traders a reason to move cargo from world to world for missions or profit. Include world specific missions as well such as destroying the shuttle of a pro guristas political figure before it can reach the safety of the orbiting escort.

* New player created structures that can be established on planets. Think a POS but on the planet surface where only special ships can attack from low orbit. Allow for new production options that stations and belts can't offer. Include surface to orbit weapon systems for defense.

* New class of ships: Orbitals that can bridge the gap between deep space and atmosphere. All types of ships can be included from combat to courier. Imagine vessels suited for surface bombardment and haulers that can take off from the surface and warp through low orbit to drop cargo at an orbiting station or from one surface trade post to another. Land on worlds where there are no space stations and you and other traders are the sole source of desperately needed supplies.

* Make it dangerous for those who don't fit correctly or train the proper skills with weather events and the real possibility of crashing or burning up in the atmosphere. Interference from planetary factors that affect ship operation/mods.

* Allow for corp/alliance sovereignty of an entire world by control of key cities. Allow the NPC population to be taxed by the sovereign ruler and managed in a "Civilization" manner. Appropriate social and management skills needed for these options.

   
 
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