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1. Client lag and desync issues - in Test Server Feedback [original thread]
Edited by: Liquidswar on 18/07/2007 18:14:47 How can players effected by this issue convince the GMs that are responding to petitions that there is a real client software issue involved and therefore justify reimbursement for items lost withou...
- by Liquidswar - at 2007.07.18 18:13:00
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2. Client lag and desync issues - in Test Server Feedback [original thread]
I think CCP purposely denies petitions related to client software issues in order to force players to purchase and sell GTCs and increase CCP's profits as well as close large numbers of petitions to make their success rate of "resolved" issues loo...
- by Liquidswar - at 2007.07.18 14:22:00
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3. Client lag and desync issues - in Test Server Feedback [original thread]
I'd like someone with the Dev group working on this issue to contact the group responsible for handling petitions of lag related reimbursement because they're still denying this problem even exists.
- by Liquidswar - at 2007.07.17 20:20:00
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4. Client lag and desync issues - in Test Server Feedback [original thread]
Quote: Hi, Thank you for contacting us. We're sorry for the late reply. After a careful review of your case, however, we are unable to verify your loss in our logs as being abnormal in anyway, because of this we are unfortunately unable to...
- by Liquidswar - at 2007.07.17 08:40:00
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5. Client lag and desync issues - in Test Server Feedback [original thread]
My suggestion is create a low res alternative to the game interface or a slim client where ships are represented by simple box wireframes or 2d icons so all of the shaders, effects, trails and other laggy features are removed from the equation. ...
- by Liquidswar - at 2007.07.16 19:33:00
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6. Client lag and desync issues - in Test Server Feedback [original thread]
Originally by: Isan Danderoda How much more simple can it be? Devs are asking for logs so they can debug the problem. Plain and simple. How about this: Proof or STFU. No logs, no fix. I think they've made it clear. No server rollbacks. N...
- by Liquidswar - at 2007.07.16 13:05:00
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7. Client lag and desync issues - in Test Server Feedback [original thread]
Edited by: Liquidswar on 15/07/2007 12:45:06 Originally by: CCP Sharkbait please keep sending in the logfiles, we still need all the information we can get. You send me ISK and I'll start up the log tools that suck up system resour...
- by Liquidswar - at 2007.07.15 12:45:00
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8. Client lag and desync issues - in Test Server Feedback [original thread]
Originally by: heavyg Forget all the fancy graphics, forget all the improvements. FIX THE LAG! We cannot play the game as intended with theses sort of basic issues. --snip-- Eve is a great game, graphically superb, chalenging and engagi...
- by Liquidswar - at 2007.07.15 00:39:00
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9. Decoys - in Player Features and Ideas Discussion [original thread]
Edited by: Liquidswar on 04/05/2007 01:32:55 Exactly, just like light medium and heavy drones. The size of the decoy drone would determine the size of the ship it can project.
- by Liquidswar - at 2007.05.04 01:36:00
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10. Decoys - in Player Features and Ideas Discussion [original thread]
Edited by: Liquidswar on 03/05/2007 03:39:57 I don't think there should be an anti-decoy weapon. Decoys are not actually weapons. They don't fire on or really protect ships. They simply create a mirage that forces players to think carefully ab...
- by Liquidswar - at 2007.05.03 03:43:00
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11. Decoys - in Player Features and Ideas Discussion [original thread]
Give players the ability to launch and anchor decoys! * Decoys are drones that use specialized broadcasting equipment that make them appear to be battleships or other vessels to all scanners (including probes). When close visual inspection is ma...
- by Liquidswar - at 2007.05.02 12:04:00
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12. Planets! - in Player Features and Ideas Discussion [original thread]
(Copied from another post, Seems like it belongs here.) Quote: I would like to see more integration of planets and moons in the game. * New surface-side economies that run according to the needs/production capabilities of NPC populations ...
- by Liquidswar - at 2007.05.02 11:35:00
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13. Planets! - in Player Features and Ideas Discussion [original thread]
Edited by: Liquidswar on 02/05/2007 11:31:20
- by Liquidswar - at 2007.05.02 11:33:00
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14. New Ships, Stations and Environments - in Player Features and Ideas Discussion [original thread]
Edited by: Liquidswar on 01/05/2007 02:39:27 Edited by: Liquidswar on 01/05/2007 02:37:10 I would like to see more integration of planets and moons in the game. * New surface-side economies that run according to the needs/production capa...
- by Liquidswar - at 2007.05.01 02:35:00
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15. We are tired of the Banana Republic of Irmalin - in Crime and Punishment [original thread]
I read these post and I hear the same propaganda and rhetoric that these cast aways of EVE regurgitate every time they are at war with someone. Personally, I believe them to have these same lines on a notepad from where they copy paste it for each...
- by Liquidswar - at 2007.02.03 16:40:00
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16. [WTS] GTCs In Stock -- OnLine-- 4x 100 Day @ 350 -- 50 Day @ 180 - in Sell Orders [original thread]
I'll convo you online about buying one.
- by Liquidswar - at 2007.01.21 17:05:00
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17. WTS: 3 * 90 day GTCs - 330 mil each, online now - in Sell Orders [original thread]
I'd like to buy one. i'll convo you online.
- by Liquidswar - at 2007.01.14 17:27:00
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18. WTS: 3 * 90 day GTCs - 330 mil each, online now - in Sell Orders [original thread]
I'd like to buy one. i'll convo you online.
- by Liquidswar - at 2007.01.14 17:19:00
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19. WTS: 3 * 90 day GTCs - 330 mil each, online now - in Sell Orders [original thread]
I'd like to buy one. i'll convo you online.
- by Liquidswar - at 2007.01.14 17:19:00
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20. 35.6M SP Caldari Char for sale. *TITAN READY* / Dread Pilot / Agents - in Sell Orders [original thread]
Edited by: Liquidswar on 27/09/2006 05:23:23 I negotiated a buy out for 12bil. Thanks Gehry.
- by Liquidswar - at 2006.09.27 05:23:00
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