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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vincent Gaines
Macabre Votum Morsus Mihi
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Posted - 2011.07.07 21:18:00 -
[181]
If any ship class should be designated as a capship bomber, it should be the destroyer class.
another option is the ability to hunt cloaked ships (historically destroyers were designed to hunt subs).
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qwijJibow
Caldari The Unpodable Supermen
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Posted - 2011.07.07 21:23:00 -
[182]
Originally by: Vincent Gaines If any ship class should be designated as a capship bomber, it should be the destroyer class.
another option is the ability to hunt cloaked ships (historically destroyers were designed to hunt subs).
ok but dont make it easy... have a special scanner for it maybe like old school prob scanning or something... i just dont want to see a gate camp and a pining destroyer that uncloaks my arazu without any effort... want to scan me down in a ss fine... but the cloak is a gate camp killer and should stay that way...
anywho if they do add missle turret graphics it would look silly on a destroyer... thats why it would look cooler on a tier TWO bc like a drake... Remember you hell is someone elses heaven... |
Kaji Xeg
Test Alliance Please Ignore
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Posted - 2011.07.07 21:28:00 -
[183]
Originally by: Liu Ellens So far we can jump stuff. But we can't jump other pilots.
How about a) In a pod, dock up to a "pod-carrier" with up to X others and get jumped while the ships are jumped separately. Extra tension in the field then to get everyone suited up again quickly.
b) Have a jump-bubble. Every (smaller) ship within e.g. 20km, up to a total mass of X, will go with you as you jump - including enemy ships; How about this for new tactics?
Just some ideas from a transporter...
a) Titans and Rorquals can fit a module called a clone vat bay. It works the same as a cloning facility in a station. You set your clone to the ship, the ship jumps to the location you want to go and you either pod jump or clone jump to the ship.
b) Titans and Black Ops battleships have a module called a jump portal generator. This allows any ship with out a jump drive to use the ship like a stargate. The ship using the jump portal must lock on to a cyno that is lit in another solar system. Each ship that passes through the jump portal uses an amount of fuel related to the mass of the ship. The fuel is stored in a fuel bay. Black Ops battleships can only bridge ships fitted with a covert ops cloaking device and can jump to regular cynos and covert cynos.
Both of these are already used in game. But I guess you have never been to low or null sec before.
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Vincent Gaines
Macabre Votum Morsus Mihi
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Posted - 2011.07.07 21:28:00 -
[184]
Edited by: Vincent Gaines on 07/07/2011 21:29:30
Originally by: qwijJibow
Originally by: Vincent Gaines If any ship class should be designated as a capship bomber, it should be the destroyer class.
another option is the ability to hunt cloaked ships (historically destroyers were designed to hunt subs).
ok but dont make it easy... have a special scanner for it maybe like old school prob scanning or something... i just dont want to see a gate camp and a pining destroyer that uncloaks my arazu without any effort... want to scan me down in a ss fine... but the cloak is a gate camp killer and should stay that way...
anywho if they do add missle turret graphics it would look silly on a destroyer... thats why it would look cooler on a tier TWO bc like a drake...
I completely agree... I love flying black ops, love bombers and recons. I posted an idea I had about a year ago but it's been lost. If I remember right it either gave only the general grid, or took an extended time. I can't recall but I agree that it shouldn't be point and click easy.
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Quakar
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Posted - 2011.07.07 21:32:00 -
[185]
Im sure its been mentioned already but me and my old corp mates always wanted another capital mining ship. It'll use capital mining lasers and "Miner fighters". It could go into "Siege mode", greatly increasing its yield but it'll be stuck there so its risky. It'll be the dreadnought of industry.
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Lord Fuxaton
Minmatar Federal Defence Union
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Posted - 2011.07.07 21:46:00 -
[186]
I'd like s cap ship designed specifically for suicide attacks; perhaps it could have a suicide bomb that does 89999 damage. Maybe we could name it after Osama?
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MeBiatch
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Posted - 2011.07.07 22:14:00 -
[187]
Edited by: MeBiatch on 07/07/2011 22:22:38
Originally by: Vincent Gaines Edited by: Vincent Gaines on 07/07/2011 21:29:30
Originally by: qwijJibow
Originally by: Vincent Gaines If any ship class should be designated as a capship bomber, it should be the destroyer class.
another option is the ability to hunt cloaked ships (historically destroyers were designed to hunt subs).
ok but dont make it easy... have a special scanner for it maybe like old school prob scanning or something... i just dont want to see a gate camp and a pining destroyer that uncloaks my arazu without any effort... want to scan me down in a ss fine... but the cloak is a gate camp killer and should stay that way...
anywho if they do add missle turret graphics it would look silly on a destroyer... thats why it would look cooler on a tier TWO bc like a drake...
I completely agree... I love flying black ops, love bombers and recons. I posted an idea I had about a year ago but it's been lost. If I remember right it either gave only the general grid, or took an extended time. I can't recall but I agree that it shouldn't be point and click easy.
awesome... you say it was your thread a year ago? just type your chars name and eve online on google and eve-files will have every post you ever made... i will go look for it now :)
I came up with this idea a while ago but cloaks as per star trek emit tachion which over time should show up on a scanner... now if you want to make this a special destroyer only scanner fine... i like that even better...
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count sporkula
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Posted - 2011.07.07 22:15:00 -
[188]
Edited by: count sporkula on 07/07/2011 22:18:59 Edited for mistakes i know most of you are talking about cap ships and about a "new" capital mining ship like the hulk...
but what i would rather see than that is a t3 mining ship where i can choose how the ship is setup...
....... i want to mine ice or ore or trade off a slot for a gun or whatever so i get the right subsystem
....... i want a better tank so i trade off cargo for better defense with my subsystem.
....... i want a better mining yield so i trade off (insert thing here) for a better yield. ....... i want to be able to use t2 cloaking device so i trade off mining yield for it.
that kind of thing so we can make our mining vessel suit our surroundings a bit better without crashing everything else so badly.
just my thoughts.
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Fix Lag
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Posted - 2011.07.07 23:12:00 -
[189]
:SUPERCAPS ONLINE:
Seriously, it's been two years and CCP hasn't so much as touched an attribute on the damn things. Hurry up and do that before adding new crap to the mix.
Fix Lag! |
qwijJibow
Caldari The Unpodable Supermen
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Posted - 2011.07.07 23:23:00 -
[190]
Originally by: Fix Lag :SUPERCAPS ONLINE:
Seriously, it's been two years and CCP hasn't so much as touched an attribute on the damn things. Hurry up and do that before adding new crap to the mix.
CCP tallest is working on current in game ship balance... They are already nerfing the dramiel and are Boosting logistics ships and fixing the orainos... Next on the list is super carriers nerf then gallente/hybrid boost...
But this thread is not about in game ships its about what ships you would like to be introduced into the game... SO what would you like to see added to the game? Remember you hell is someone elses heaven... |
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Quinc4623
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Posted - 2011.07.07 23:27:00 -
[191]
Mother-Ship. I've thought about the idea of a mobile station before, and thus agree with the idea. One would anchor it to activate station services. Each race would have it's own, with the station services being a downgraded version of that race's outpost. It would use the same upgrades as an outpost, though you get less for the same cost.
When a toon with the Mothership skill and corporation status docks, he can unanchor it and pilot it to activate the modules with layout, stats and bonuses similar to the original mother-ships. You can fully dock with it and it has infinite storage. However when destroyed everything goes. It can move, warp, and cyno jump when piloted and un-anchored, and takes everything inside with it. You can have one anchored alongside an Outpost, allowing for two "outposts" in a system.
Piloting one requires "Motherships" a Rank 14 skill with Capital Ships V and Anchoring V as pre-requisites. The cost (i.e. Materials required) would be similar to buying both a Titan and an Outpost.
Science Ship: Base attributes similar to an Orca. Greatly extended range for tractor beams, salvagers, analyzers, and hacking modules. Eight high slots, eight mid slots, two low. Separate cargo bay, corp hangar and corp ship hangars with capacity being somewhat greater than an Orca. Requires Capital ships skill and Ore Industrial V. The model should be a mix of a Noctis and Mobile Lab with a dash of Rorqual.
It would form the center of a exploration fleet, salvaging and looting wrecks and opening cans or all sorts as it followed fleet members. Fleet members would be able to store a few extra ships on board and supplies. A high slot module similar to siege modules could allow for fitting, but disable movement and all the slots for five minutes. Also it would have an agility similar to a freighter, but 100m/s max speed.
EWAR Tech II Dreadnaught: Has no weapon slots, but it can use Remote ECM burst modules and perhaps a "Disabler" which prevents warping, cyno-jump, Remote ECM burst, Doomesday weapon, movement for any one ship. Cost would be around 10 billion, i.e. double the materials of a Jump Freighter. It's skill requires Dreadnaught Lv III.
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qwijJibow
Caldari The Unpodable Supermen
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Posted - 2011.07.07 23:36:00 -
[192]
Edited by: qwijJibow on 07/07/2011 23:40:43 Crazy doubble post Remember you hell is someone elses heaven... |
qwijJibow
Caldari The Unpodable Supermen
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Posted - 2011.07.07 23:40:00 -
[193]
Remember you hell is someone elses heaven... |
Uglavitch Nefrex
Minmatar Republic Military School
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Posted - 2011.07.07 23:44:00 -
[194]
CCP are too busy with dust and WoD to implement any of these ideas don't waste your time posting considering they have already said the next new ships wont come till 2014 lol.
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Rellik B00n
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Posted - 2011.07.07 23:47:00 -
[195]
Yep, thats what EVE needs, more cap ships.
/facepalm . 2011 Thread of the year award monacle wearers - the chavs of eve |
Razor Edie
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Posted - 2011.07.08 00:08:00 -
[196]
I'd like to propose a line of Q-ships, built around the industrials, and freighters. Essentially combat ships built out of merchant ship hulls, designed to fool enemies which prey on merchant shipping.
In game, this could be acquired via a module that was purchased and permanently modifies the stats of the T1 industrial into a T2 combat ship without changing the hull structure. On the UI, a modified Badger would still read as a Badger, etc.
In designing the stats, I would recommend that the Q-ship modules are limited to smaller-class gun sizes than the hull class would normally allow.
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Victoria Wolfe
Caldari
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Posted - 2011.07.08 00:25:00 -
[197]
Edited by: Victoria Wolfe on 08/07/2011 00:29:56 I personally like the escort carrier idea. A small combat capital ship that can enter high sec. Something slightly larger then a battleship but smaller then a standard carrier that can launch fighters and fighter bombers.
It could dock and use gates but lacks it's own jump drive. Jump clone capable with corp and ship maintenance bays.
Edit:
Also dig the idea of a Q-ship. A freighter or orca like vessel with serious teeth would be cool! ___
"Speak for yourself sir, I intend to live forever" - Commander William Riker |
Snaggle Pu55
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Posted - 2011.07.08 00:51:00 -
[198]
Edited by: Snaggle Pu55 on 08/07/2011 00:53:56 Possibly a Sub Capital Ship that makes use of the "advanced spaceship command" training skill.
If I am correct I believe only Frieghters benifit from this skill while being trained until it reaches level 5 and unlocks capitals.
This makes the skill training rather boring, If it unlocks a subcapital class ship at say level 3 and also directly benifits the ship class with a bonus, this would be much more interesting and rewarding.
As others have said this sub captial could be a sub cap Logistics ship or Damage dealer, These ships would cross skill with say, "Logistics" or "Advanced Weapon Upgrades", intern leading to the carrier with Triaga module and a Dread with a Seige Module.
The ship class would use Large high slots, not capital to keep the cost of loss down, I imagine the hull would cost approx 300ish mill
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.07.08 01:40:00 -
[199]
Originally by: qwijJibow
Yep, i was thinking of something very similar, but i was also thinking of new hulls too, about half the size of a titan? Need space for the extra turrets/launchers
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qwijJibow
Caldari The Unpodable Supermen
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Posted - 2011.07.08 02:13:00 -
[200]
Originally by: Headerman
Originally by: qwijJibow
Yep, i was thinking of something very similar, but i was also thinking of new hulls too, about half the size of a titan? Need space for the extra turrets/launchers
Can some one page novafox yo draw up some picks of these new ships!? Remember you hell is someone elses heaven... |
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Ragequit Beaverslap
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Posted - 2011.07.08 02:45:00 -
[201]
Edited by: Ragequit Beaverslap on 08/07/2011 02:45:59 I don't PvP much and I never run missions or mine. I spend most of my time trading and rarely leave my Crane.
I could care less about caps or supers except for how much isk i can make off of them.
I'd kill for an upgraded version of my Crane though that would warp faster. Not align or reach warp faster, just travel faster. Just something that would get me from one region to another in a shorter amount of time.
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fukier
Handsome Millionaire Playboys
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Posted - 2011.07.08 02:58:00 -
[202]
Originally by: Ragequit Beaverslap Edited by: Ragequit Beaverslap on 08/07/2011 02:45:59 I don't PvP much and I never run missions or mine. I spend most of my time trading and rarely leave my Crane.
I could care less about caps or supers except for how much isk i can make off of them.
I'd kill for an upgraded version of my Crane though that would warp faster. Not align or reach warp faster, just travel faster. Just something that would get me from one region to another in a shorter amount of time.
what you are looking for is the missing "5th set" subsection for tech III... they are supposed to be industrial based...
so yeah... ccp can we get our missing "5th set" subsection for Tech III... i still have the magazine...
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Makar Kravchenko
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Posted - 2011.07.08 02:58:00 -
[203]
Tech II Carrier that acts as a mobile cyno jammer. Works like a siege module, inhibits capitals OR blackops from jumping into a system for a designated period of time.
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Ragequit Beaverslap
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Posted - 2011.07.08 03:19:00 -
[204]
I wasn't aware of that. That'd be great.
*considers starting a whine thread*
Originally by: fukier
Originally by: Ragequit Beaverslap Edited by: Ragequit Beaverslap on 08/07/2011 02:45:59 I don't PvP much and I never run missions or mine. I spend most of my time trading and rarely leave my Crane.
I could care less about caps or supers except for how much isk i can make off of them.
I'd kill for an upgraded version of my Crane though that would warp faster. Not align or reach warp faster, just travel faster. Just something that would get me from one region to another in a shorter amount of time.
what you are looking for is the missing "5th set" subsection for tech III... they are supposed to be industrial based...
so yeah... ccp can we get our missing "5th set" subsection for Tech III... i still have the magazine...
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fukier
Handsome Millionaire Playboys
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Posted - 2011.07.08 03:46:00 -
[205]
this is just an idea but SBU block the signal going to yulai right? and as i understand it local is updated via concord (which is why there is no updated local in wh space) which is based out of yulai... so if no signal is getting to concord why is there updated local when sbu are deployed?
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Mak Gruber
Lone Star Privateers Drop the Hammer
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Posted - 2011.07.08 03:58:00 -
[206]
A gate ship ....... t2 carrier..... has large gate that opens up ...cannot move for duration ....can only send sub caps.
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Gwenywell Shumuku
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Posted - 2011.07.08 05:14:00 -
[207]
Originally by: Mak Gruber A gate ship ....... t2 carrier..... has large gate that opens up ...cannot move for duration ....can only send sub caps.
Yes, we absolutely DONT HAVE THAT ALREADY...
my god ppl, how about playing the game!
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Mak Gruber
Lone Star Privateers Drop the Hammer
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Posted - 2011.07.08 05:22:00 -
[208]
Originally by: Gwenywell Shumuku
Originally by: Mak Gruber A gate ship ....... t2 carrier..... has large gate that opens up ...cannot move for duration ....can only send sub caps.
Yes, we absolutely DONT HAVE THAT ALREADY...
my god ppl, how about playing the game!
Yeah a frikken titan. Dictor....hictor. It would be a poor mans bridge ... limited.
Now, how about you.... stfu
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handige harrie
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Posted - 2011.07.08 05:27:00 -
[209]
I would like a 'Fleet Communication liaison vessel' this capital ship can deploy for 10 minute cycles (with skills shortened to 5 minutes) in which FC's can select which wings of their fleets communication are routed through this vessels communication links.
Every Wing/Squad whatever that has his/her communications routed through the liaison vessel gains +x targets locked (were X is a skill level), a bonus to locking range and speed. But most important they target whatever the FC designates as targets automatically and can assign all kinds of nice to targets, like colours, numbers, letters etc. The ship can also rearrange how the pilots in the fleet see the target. (ie. Primary designated target is always to the right side of were your targets are). The ship can also offer remote ECCM and remote energy transfers. It can't field any weapons, except smartbombs.
or something along these lines.
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Gwenywell Shumuku
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Posted - 2011.07.08 05:41:00 -
[210]
Edited by: Gwenywell Shumuku on 08/07/2011 05:42:12
Originally by: Mak Gruber
Originally by: Gwenywell Shumuku
Originally by: Mak Gruber A gate ship ....... t2 carrier..... has large gate that opens up ...cannot move for duration ....can only send sub caps.
Yes, we absolutely DONT HAVE THAT ALREADY...
my god ppl, how about playing the game!
Yeah a frikken titan. Dictor....hictor. It would be a poor mans bridge ... limited.
Now, how about you.... stfu
You want a "poor mans bridge"? How about getting a Black Ops...you tool.
There is a damn REASON why we don't jump all over the place in EVE, its called "distance matters". Its PART OF THE GAME.
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