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Iam Widdershins
Project Nemesis Moar Tears
12
|
Posted - 2011.09.28 22:30:00 -
[1] - Quote
This is a repost of an old-forum thread. When submitted to CCP support, I was told that it seems like a good idea, and they like it, but they want more forum support or something before they went through with it. Many supports later, nothing happened.
After the Incursion 1.6 patch introducing the new UI framework, I was very pleased to see that they changed the way Cloaking Devices were shown in the HUD. Activated cloaks had a full module timer around them, essentially a white circle highlighting them and making it much easier to see when they were active.
http://img856.imageshack.us/img856/9646/cloakcircle.jpg
When I first saw this, I was very pleased. Cloaks are an important thing to be able to see at a glance, and since they are basically the only active module without a timer you have to stare at it for a second or two to see if it is softly pulsing green or not. With the full module timer circle around it, you can see whether your cloak is on or not from across the room, or in an instant's glance -- a measurable improvement to usability with no drawbacks.
Thus, it was with consternation that I saw the patch notes for 1.6.1 include a fix for "the module highlighting for Covert Ops Cloaking Device II (and similar)". I'd mistakenly assumed that it was an intentional change by some enterprising dev that thought of the fix to something that had only annoyed me a couple seconds at a time, never long enough to actually think of suggesting the change.
At the behest of CCP Arcade from CCP Customer Support, I bring to you the proposition/suggestion/petition/demand that CCP bring this bugFeature back with the next patch. It comes across to me as one of those small polishes that really make a a good UI come together. With all the work CCP is planning to do in improving the UI in upcoming months, I'd be sorry to see something this easy fall by the wayside.
What do YOU think?
TL;DR CCP MADE A NICE CHANGE THEN REMOVED IT AGAIN, PLEASE BRING IT BACK KTHX
Comment, support, check out the sister thread. |

Pattern Clarc
Aperture Harmonics
88
|
Posted - 2011.09.28 22:35:00 -
[2] - Quote
I support the initiative. Unless it was broke, it should be re-implemented. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Shalee Lianne
Knighthood of the Merciful Crown
18
|
Posted - 2011.09.29 05:04:00 -
[3] - Quote
+1 http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |

Solinuas
Beyond Evil and Good
2
|
Posted - 2011.09.29 06:12:00 -
[4] - Quote
Support, i have given some |

killorbekilled TBE
Dare Bears Finis Terrae
1
|
Posted - 2011.09.30 15:16:00 -
[5] - Quote
i say bring it back |

Lucy Alfrir
The Lost Shadows Circle of the Shadows
0
|
Posted - 2011.09.30 17:48:00 -
[6] - Quote
I've nearly lost a ship because this Feature was removed
+1 |

Iam Widdershins
Project Nemesis Moar Tears
17
|
Posted - 2011.09.30 17:51:00 -
[7] - Quote
Lucy Alfrir wrote:I've nearly lost a ship because this Feature was removed
+1 And it was only there for three days or so! Quite a tale. I believe it, though. |

shadowace00007
Beyond The Gates Tri Sol Syndicate
5
|
Posted - 2011.09.30 18:52:00 -
[8] - Quote
+1
Born Amarrian Raised Minmatar. |

Veronica Kerrigan
Hand Of Midas F0RCEFUL ENTRY
1
|
Posted - 2011.10.01 05:21:00 -
[9] - Quote
+1 |

SanitySlayer Amarrian
Pioneer's of the Galantic Wars IMPERIAL LEGI0N
1
|
Posted - 2011.10.01 06:39:00 -
[10] - Quote
+1 |

Sobaan Tali
Caldari Quick Reaction Force
2
|
Posted - 2011.10.01 12:05:00 -
[11] - Quote
I don't use cloaks that much but I can see this so-called bug or feature or what ever it sould be called as quite useful. I agree, put it back where you found it, CCP.
Oh, and +1 |

Iam Widdershins
Project Nemesis Moar Tears
21
|
Posted - 2011.10.03 07:01:00 -
[12] - Quote
Publicity bump! |

Mirak Nijoba
Gamers Corner United Manufacturing and Technology Alliance
0
|
Posted - 2011.10.03 09:21:00 -
[13] - Quote
Great Idea,
It's simple and Effective...
If it's an Activation Module it should have a Green Pulse/Timer on it showing if it's on and running or if it's off. Thus people can like most things in eve, walk away if need be to use the restroom or do something else when waiting.
+1 OP |

Iam Widdershins
Project Nemesis Moar Tears
24
|
Posted - 2011.10.03 09:41:00 -
[14] - Quote
Mirak Nijoba wrote:Great Idea,
It's simple and Effective...
If it's an Activation Module it should have a Green Pulse/Timer on it showing if it's on and running or if it's off. Thus people can like most things in eve, walk away if need be to use the restroom or do something else when waiting.
+1 OP Not sure you understood what I posted, but thanks for the +1 |

Iam Widdershins
FODT
26
|
Posted - 2011.10.05 06:35:00 -
[15] - Quote
Publicity bump! |

Lord Wamphyri
Starside Lost
58
|
Posted - 2011.10.05 08:54:00 -
[16] - Quote
+1 from me, also free bump :) |

Anshio Tamark
Avitus Lugus
3
|
Posted - 2011.10.05 21:53:00 -
[17] - Quote
CCP should've left it alone as it were, when we had that white ring... +1 from me. |

Iam Widdershins
Ironclad Forge
31
|
Posted - 2011.10.07 23:05:00 -
[18] - Quote
Publicity bump; I lost count at 20 something supports. |

Iam Widdershins
Ironclad Forge
32
|
Posted - 2011.10.10 13:14:00 -
[19] - Quote
Bamp! |

Iam Widdershins
Project Nemesis Moar Tears
36
|
Posted - 2011.10.16 12:09:00 -
[20] - Quote
ohmygoodness, bump. |

Mag's
the united Negative Ten.
572
|
Posted - 2011.10.16 12:13:00 -
[21] - Quote
Yea it was neat while it lasted.
Funny how this 'it's a feature' was so quickly removed, when it actually was a good one. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Wacktopia
Sicarius. Legion of The Damned.
12
|
Posted - 2011.10.16 12:18:00 -
[22] - Quote
/support |

Iam Widdershins
Ironclad Forge
53
|
Posted - 2011.10.23 10:28:00 -
[23] - Quote
Their tops are made out of rubber, their bottoms are made out of springs, they're bouncy bouncy bouncy bouncy fun fun fun fun bump |

Anshio Tamark
Avitus Lugus
13
|
Posted - 2011.10.23 11:58:00 -
[24] - Quote
Mag's wrote:Yea it was neat while it lasted.
Funny how this 'it's a feature' was so quickly removed, when it actually was a good one. And a liked one at that, whether intended or not. |

Iam Widdershins
Ironclad Forge
54
|
Posted - 2011.10.23 12:29:00 -
[25] - Quote
Anshio Tamark wrote:Mag's wrote:Yea it was neat while it lasted.
Funny how this 'it's a feature' was so quickly removed, when it actually was a good one. And a liked one at that, whether intended or not. Well in this case, CCP actually did 'oops' this bug, then didn't manage to 're-oops' it and declare it a feature as we would have liked. |

Herman Klaus
Touched By Klaus
5
|
Posted - 2011.10.26 02:37:00 -
[26] - Quote
++11 |

Sinooko
The Night Wardens Viro Mors Non Est
8
|
Posted - 2011.10.26 03:18:00 -
[27] - Quote
+1 |

Ribaldry
11
|
Posted - 2011.10.27 02:37:00 -
[28] - Quote
+1 |

Apollo Gabriel
Mercatoris Etherium Cartel
103
|
Posted - 2011.10.27 02:39:00 -
[29] - Quote
Iam Widdershins wrote:This is a repost of an old-forum thread. When submitted to CCP support, I was told that it seems like a good idea, and they like it, but they want more forum support or something before they went through with it. Many supports later, nothing happened. After the Incursion 1.6 patch introducing the new UI framework, I was very pleased to see that they changed the way Cloaking Devices were shown in the HUD. Activated cloaks had a full module timer around them, essentially a white circle highlighting them and making it much easier to see when they were active. http://img856.imageshack.us/img856/9646/cloakcircle.jpgWhen I first saw this, I was very pleased. Cloaks are an important thing to be able to see at a glance, and since they are basically the only active module without a timer you have to stare at it for a second or two to see if it is softly pulsing green or not. With the full module timer circle around it, you can see whether your cloak is on or not from across the room, or in an instant's glance -- a measurable improvement to usability with no drawbacks. Thus, it was with consternation that I saw the patch notes for 1.6.1 include a fix for "the module highlighting for Covert Ops Cloaking Device II (and similar)". I'd mistakenly assumed that it was an intentional change by some enterprising dev that thought of the fix to something that had only annoyed me a couple seconds at a time, never long enough to actually think of suggesting the change. At the behest of CCP Arcade from CCP Customer Support, I bring to you the proposition/suggestion/petition/demand that CCP bring this bugFeature back with the next patch. It comes across to me as one of those small polishes that really make a a good UI come together. With all the work CCP is planning to do in improving the UI in upcoming months, I'd be sorry to see something this easy fall by the wayside. What do YOU think?TL;DR CCP MADE A NICE CHANGE THEN REMOVED IT AGAIN, PLEASE BRING IT BACK KTHXComment, support, check out the sister thread.
I too thought it was intentional and loved it. New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
31
|
Posted - 2011.10.27 04:18:00 -
[30] - Quote
seems like kind of a waste of effort to me. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
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