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Boris A
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Posted - 2005.05.23 07:33:00 -
[241]
Edited by: Boris A on 23/05/2005 07:34:46 More routes into .0 seems like a very good idea as long as they dont lead into hearts of some regions (like a jump from yulai into some pirate HQ system), it would deffinitelly allow more people to access .0 and more people means more kills for those that pvp.
And the whole idea about having spaces of 5 systems or so that alliances could control easily (as there would only be 2-3 inlet/outlets) seems like a very nice idea too. Those alliances that dont "fit" into that pocket can grab a few
Also if/when someone from CCP reads this can we have a vote/poll on different ideas in this thread?
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Bez
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Posted - 2005.05.26 15:12:00 -
[242]
The biggest change I'd like to see is the different empires actually seeming different.
Make the empires different in what's available, and maybe a bit more dificult to travel between (but not with 0.0 buffers, CONCORD would stop that).
Also I like this privateer idea, but that could only really work if storyline gives a flare-up between two powers. Perhaps those with Minmatar ones can attack Amarr, and vice-versa, same with Caldari-Gallente? Now, since it's CONCORD that enforces justice in space, they're not likely to be that chuffed, so perhaps make it so they only work in the space of the empire that issued them? It's not that they're allowed to attack the enemy, but that their sponsors can turn a blind eye to the actions.
Perhaps a few more racial versions of technology as well. They'll surely spread into other empires, both as items and as BPs, but if the BPs only come from one empire, they'll be a lot more common there, and if that empire also has NPCs selling it and nowhere else does, then it'll be much cheaper and much more common in that empire. Give each empire different areas of specialisation, and that's another thing that will feel different.
On the other hand, whilst I'd like to beef up racial distinctiveness, I do think that things should stay as they are with regards that anyone can learn any skill just as well, and that race only affects which ones you start with. After all, there's no reason why a Caldari pilot might not want to fly a Gallente ship if that's the sort hat suits his style more. It just means that he'd need either to head into Gallente space or be prepared to pay over the odds for it.
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OffBeaT
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Posted - 2005.06.01 07:15:00 -
[243]
well the only real New World Order too come in eve will be when i and my new allance conquer hafe of the known systems someday.  
saying that, for now i would like too see alot more stations in 00 space. say one for every 15 to 20 jumps here and their.
this would aid in changing out configs on my ships from gate running too combat/npc setups. i find this a problem right now in the game. this would help players/small corps that cant make their own stations get more use out off 00 space.
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Nekhbet
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Posted - 2005.06.05 09:13:00 -
[244]
Why we have so much pirates and killers?
pecause they don¦t have anything to do. But if u cut out NPC market(ships and modules)... then ewerything gets harder. U can¦t just blow up ship and buy new one... then they must think litle before kill someone. here is many corporations who can sell ewerything but this NPC market ruins it. No way! they get so rich!!! Like they aren¦t already??? Noob get hes stuff anyway because then mission runners and miners can sell junk what they refine right now.
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Starfury Shang
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Posted - 2005.06.06 14:22:00 -
[245]
So when the stuff in this devblog meant to be happening? Or has it already?
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Ronin Woman
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Posted - 2005.06.06 20:42:00 -
[246]
Soon Starfury- Soon |

Khaldorn Murino
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Posted - 2005.06.07 12:18:00 -
[247]
Oveur old bean, i have a question if your keeping an eye about here and have a spare minute or two.
I know your adding new 0.0 access with the first steps of NWO. Now, this is obviously a good thing. However, are their still plans to restructure Empire space with say, Neutral zones between empires. I am sure this was mentioned at some point, but just wondered if its going thru or has been shelved.
There would be a lot of empire PvP'ers, who like to kick severe amounts of crap out of each other in the name of roleplay, who would love you for this. -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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BoBoZoBo
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Posted - 2005.06.08 14:08:00 -
[248]
Edited by: BoBoZoBo on 08/06/2005 14:12:27 I like the idea of space between empires, but not as an exclusive rule.
It would be nice if at least a couple empires shared some borders, even if it is minimal.
Maybe have one or two as neigbors, then another grouping with different but just as important resources. That way, you still have to travel deep space for diversity, but you have pockets of civilization that you can chill in.
PLEASE be careful with changing highways. I am all for improvements in efficiency and diversity, but dont remove highways where they would be obviouse for any civilization to place them (i.e trade routs). That would just make the game silly and a time sink.
Also, Players should be creating thier own empires in space at this point. If we had a system where large corps or alliences could buy NPC police and customs and set rules to them to guard thier space.... =========================
Operator 9 |

Karl Borhman
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Posted - 2005.06.10 19:58:00 -
[249]
Originally by: Voltaire Leriel Well I havenÆt read all the posts, but IÆve gotten the gist of it.
1. If access to 0.0 is to be made easier, alliances need to be given more methods of defending their territory
Would you please explain how making your alliances' space easier for you to defend is related to bringing more people out to 0.0? How exactly does that help the neutral or noobish player deciding if an alliance is right for them? I'm really interested in what you have to say on this subject.
Originally by: Voltaire Leriel 3. itÆs obvious that more neutral (non-alliance) people want a piece of 0.0 - the neutrals are stuck in empire with no 0.0 space that is unclaimed. I don't think making more ways in will really make things better. ItÆll just mean that alliances kill more people for trespassing. There will never be any happy 0.0 care-bear mining zones. The very essence of 0.0 is that the players are the law; he who has the biggest guns wins.
As long as CCP gives you no incentive to let new blood into alliance territory you are indeed correct - there won't be any noobs out there.
Originally by: Voltaire Leriel 4. Regions are big, very big. Even the small ones are big. ItÆs a lot of ground to cover, and alliances canÆt feasibly have enough people to do it, if too many routes are added. We donÆt have an unlimited number of people that ærespawnÆ like the empires, we have to rely on real people, who have jobs and school and families. So patrolling 0.0 is quite difficult already, without having hundreds of new people encroaching on us.
If you cannot patrol it - you don't deserve to claim it. The last thing alliances should be given is computer controlled assitance to block off more space. If you want a bigger peice of the stellar pie, get more members or control a smaller amount of space.
Originally by: Voltaire Leriel 5. The only good thing I can see from this is smaller engagements in 0.0 and less 'epic' battles of 100+ players. Because we'll need to send out smaller patrols to kill all the neutrals trying to mine in our claimed space (as it will be easier to get into), and people from empire wanting to make a quick buck in 0.0.
I'm sure that all of us are thrilled that it will be easier for you to claim your alliance space. And quite frankly I don't have a problem with it, as long as you aren't cordoning off 100 sectors while you use only 5. What bothers me more, is your attitude regarding newer players - almost like they are a nuisance bothering you and your alliance members. This is where CCP needs to step in and change this so there is something for newbs and something for vets.
Originally by: Voltaire Leriel So either give us some new tools to govern and control our space, or limit the added gates to a small number if any at all.
If CCP has missed the boat anywhere this is where it's happened. If everyone will review your post they will see that your main beef is protecting "your" space.
At the moment "your" space may be 50-100 sectors. "Your" space needs to be limited to about 5-6 sectors though so that others can get a chance to claim their 5 sectors too.
And to be fair to alliances, they need to have a reason to produce and defend some infrastructure that will allow them to do exactly that.
As long as CCP doesn't fix this problem long established players and alliances are going to continue to dominate the game. I don't have a problem with that necessarily, but there has to be room for newbs to aspire to something, otherwise they may as well just stop paying their $15 a month right now. Newbs need just as much incentive to come out to 0.0 space as vets do to get them in otherwise Eve is going to die. __________________________________
Mining ... the other white meat. __________________________________ |

Silveressa
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Posted - 2005.06.11 07:18:00 -
[250]
The more routes into and out of low sec (and especially 0.0) the better. As it stands with so few ways in and so many choke/gank points it's pratically impossible to get into 0.0 without running a major blockade or two.
Open up access and players will have to spread out more to camp them and make mining and npc hunting in 0.0 a much more viable option, this driving the cost of mins back down and making mining/group low sec mining ops more exiting and feasable.
And as mentioned earlier in this thread, space is 3d, expand up in down with new systems, not just an ever increasing disc world.
"Lead by example or get of my way." |

ollobrains
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Posted - 2005.06.14 04:18:00 -
[251]
well i think with more commander spawns in 0.0 space (lets have them in empire 0.0 space though as well) not just player owned space.
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TuRtLe HeAd
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Posted - 2005.06.14 17:46:00 -
[252]
I'd like to see Event systems.
EG on the map theres something called the EVE GATE. supposedly the entry point to EvE. I went there and theres nothing there, I expected to see a Big Wormhole or some tribute to where it all started. I also saw A place called CITY OF GODS (I think) Went there and was impressed with a wonderful lost city with Rat Spawn there. Id like to see more places like this . |

Rod Blaine
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Posted - 2005.06.14 18:23:00 -
[253]
Originally by: Nekhbet Why we have so much pirates and killers?
pecause they don¦t have anything to do. But if u cut out NPC market(ships and modules)... then ewerything gets harder. U can¦t just blow up ship and buy new one... then they must think litle before kill someone. here is many corporations who can sell ewerything but this NPC market ruins it. No way! they get so rich!!! Like they aren¦t already??? Noob get hes stuff anyway because then mission runners and miners can sell junk what they refine right now.
there is no npc market that pirates or anyone else buys naything of note except pos fuel or trade items from. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Arx Nemesis
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Posted - 2005.06.16 06:54:00 -
[254]
Originally by: Rod Blaine
Originally by: Nekhbet Why we have so much pirates and killers?
pecause they don¦t have anything to do. But if u cut out NPC market(ships and modules)... then ewerything gets harder. U can¦t just blow up ship and buy new one... then they must think litle before kill someone. here is many corporations who can sell ewerything but this NPC market ruins it. No way! they get so rich!!! Like they aren¦t already??? Noob get hes stuff anyway because then mission runners and miners can sell junk what they refine right now.
there is no npc market that pirates or anyone else buys naything of note except pos fuel or trade items from.
true Rod, but he has some point, having more power over to Whom you sell stuff will be a good thing cause i for one dont want to sell weapons to my enemy, as such i sell stuff at werry long distances of my real habitation cause i cannot limit my sell orders to neutrals only. ----------------------------------------- The price of freedom is eternal vigilance |

Rod Blaine
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Posted - 2005.06.30 10:04:00 -
[255]
Edited by: Rod Blaine on 30/06/2005 10:04:55 Sure, but thats not what he said 
He said to cut the npc market. There is none. Hence, the suggestion is rubbish.
Of course, market orders restrictable by standing would rock, and achieve much of the same.
IF it weren't for alts. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

god2
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Posted - 2005.07.04 07:47:00 -
[256]
please tell me that i can still get to all my items in minmitar space without having to go into 0.0 (honestly why you are trying to FORCE people into 0.0 i dont know. i really dont want to lose my 300 mil bs [incl mods ofc] to a group of gate campers just because you want to make people go into 0.0 against thier will) and please tell me also that it will not take me 4 hours to travel there..   reading the patch notes, the dev team seems to want people to do 2 things: join a major corp/allaince and live in 0.0 space, 2 things which i will close my account instead of doing, and i have a felling alot of other people will also.
someone said this earlier, and i think it was said perfectly.. to be honest, what i read in the dev blog is: "hey, people, you got to eat ****. but the good news is: you are to choose fork or spoon!"
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Kiithnaras
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Posted - 2005.07.05 04:32:00 -
[257]
http://oldforums.eveonline.com/?a=topic&threadID=145023&page=2#28
I must say this for the sake of all those wishing to solo or semi-solo with Dreadnaughts Rebalance and General Idea thread. Feel free to respond or post your own ideas. |

Deep Throat
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Posted - 2005.07.14 01:17:00 -
[258]
d-b7yk - straloin 5-vkcn - toustain ox-rgn - agaullores o-wvqs - ng-c6y o-ivnh - w-ynuv leran - utks-5 t-nnj2 - ghishul 4-jwwq - vrnj-8 w-vqas - kiskoken efa - dk6w-i 7-2tiv - aam-ia h-pa29 - pndn-v moro - 4-07mu hed-gp - hy-rwd saminea- ja-06j fsw-3c - ja-06j akhrad - m-ekdf 7bx-6f - chibi dbrw-2 - ertoo

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Godgifu
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Posted - 2005.07.22 06:11:00 -
[259]
Originally by: TuRtLe HeAd Went there and was impressed with a wonderful lost city with Rat Spawn there. Id like to see more places like this .
I have to second this. I've run across abandoned stations, deadspace structures and other things, and wondered "so what". Currently they are just eye candy, but if you could actually do something with them, for example set up an asteroid colony of your own, put up a trading post or take over an abandoned space station, things could get very interesting indeed.
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