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Zagaro
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Posted - 2011.07.09 21:53:00 -
[1]
I find it very frustrating that all I can do is watch the huge timers on my skills slowly count down the months it takes for them to complete. Why is there no way to hasten skill gain by actually doing things? If I mine, shouldn't I get better at mining? If I fire my hybrid turrets at things, shouldn't I get better at firing them?
Bonuses to training should be applied to you skills as you use them... this would really help out new players catch up to those that have been playing for years. |
Llambda
Space Llama Industries
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Posted - 2011.07.09 22:28:00 -
[2]
Originally by: Zagaro I find it very frustrating that all I can do is watch the huge timers on my skills slowly count down the months it takes for them to complete. Why is there no way to hasten skill gain by actually doing things? If I mine, shouldn't I get better at mining? If I fire my hybrid turrets at things, shouldn't I get better at firing them?
Bonuses to training should be applied to you skills as you use them... this would really help out new players catch up to those that have been playing for years.
What a unique and novel idea. Can't believe it hasn't been thought of before. |
Thur Barbek
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Posted - 2011.07.09 22:34:00 -
[3]
Because then people will afk with mods on or afk while shooting at an indestructible object... Bot usage would also increase.
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2011.07.09 22:35:00 -
[4]
A few problems here. Many people joined Eve exactly because of the skillsystem that is in place, you don't have to grind for hours daily to become better at stuff. Another thing that this would introduce is bots, as you may already know bot mining and 0.0 ratting is already rampant, but with this change you would almost have to use a bot to keep up in skilltraining with 23/7 botters. This is what happened to many many games where you can grind a certain action to become better at it.
So, no thanks. Nothing wrong with the skill system in Eve. |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.09 22:54:00 -
[5]
Because it proved bad for the game when they tested it ù it only created moronic behaviour that distracted people from actually playing the game.
If you absolutely feel the need to grind, you can already do so and gain some benefit from it. By doing things you learn how to do them, which is far more important for being effective than your character knowing how to do them.
Moreover, it would be next to impossible to create such a system to match all the various skills in EVE. How would you improve the Weapon Upgrades skill? How would you gain SP in Infomorph Psychology? How would you actively train Thermic Armor Compensation?
And finally, "catching up" is not really an applicable concept in EVE due to its very shallow level system ù in any meaningful sense, it's already trivially easy to catch up. Also, since this kind of scheme would only really affect specialisation, it would actually benefit older players far more than newer ones, since old players no longer have any need to get the broad fundamentals done and can instead spend time doing these kinds of specialisation grinds. |
Zhilia Mann
Tide Way Out Productions
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Posted - 2011.07.09 23:18:00 -
[6]
Originally by: Tippia Because it proved bad for the game when they tested it ù it only created moronic behaviour that distracted people from actually playing the game.
That's really as much answer as anyone should need. But you're a very generous person for continuing to all the secondary reasons why we can't grind skills. |
Lledrith
Minmatar Ex Caminus
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Posted - 2011.07.10 03:25:00 -
[7]
Originally by: Zhilia Mann why we can't grind skills.
Originally by: Thur Barbek Bot usage would also increase.
i think he pretty much responded your question. you need the feeling of grinding there is mining for a reason is simple is needed and everyone wants someone else doing it for them.
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VKhaun Vex
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Posted - 2011.07.10 03:43:00 -
[8]
If you just 'wait' for the skills to fly a capital ship like a titan you'll just find yourself a noob in a noobie starting station, in high sec space were titans can't go, with no friends and no capital ship.
You still need to get out there at frig level and get a few available lv2 missions agents BEFORE you can fly the cruiser you want to or you won't have any need for it. You still need to make friends and find a corp BEFORE you have a stack of ships to go get blown up in. Mine enough resources or earn enough ISK to make/buy the things you want BEFORE you can use them.
It's a time trial way before it's a time requirement. |
lordlulzs
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Posted - 2011.07.11 05:03:00 -
[9]
Hrmmm, youd think a smart company would implement and use both skill systems, to please the most of amount of people, why not let the player individually chose which system they want to use.
Oh wait, nvm, ccp is to late, theres already companies fixing their mistake.
Also, I forgot, ccp wants to be in the special Olympics of differences.
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2011.07.11 17:40:00 -
[10]
Originally by: lordlulzs Hrmmm, youd think a smart company would implement and use both skill systems, to please the most of amount of people, why not let the player individually chose which system they want to use.
Oh wait, nvm, ccp is to late, theres already companies fixing their mistake.
Also, I forgot, ccp wants to be in the special Olympics of differences.
Hrmmm, you'd think a smart person would just quit the game if he was so butthurt about the company developing it that he feels he needs to troll the Skill Discussions forum. And in fact a smart person probably would. --- Drykor - AHARM |
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.07.14 14:53:00 -
[11]
Originally by: Zagaro I find it very frustrating that all I can do is watch the huge timers on my skills slowly count down the months it takes for them to complete. Why is there no way to hasten skill gain by actually doing things? If I mine, shouldn't I get better at mining? If I fire my hybrid turrets at things, shouldn't I get better at firing them?
Bonuses to training should be applied to you skills as you use them... this would really help out new players catch up to those that have been playing for years.
It wouldn't "help new players" at all, because older players would have been doing this the whole time and would do it at least as much.
That to the side, one of the best things about EVE is that there is no level grinding. Do you really enjoy grinding for xp so much that you insist on doing it in one of the few games that doesn't force you to?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Riedle
Minmatar Paradox Collective
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Posted - 2011.07.14 23:18:00 -
[12]
You didn't really think this through did you?
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Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2011.07.15 08:04:00 -
[13]
There are game balance and anti-grind reasons. You could also consider that it takes months, if not years to train someone to command RL naval vessels and certainly years for them to become really proficient at it. We capsuleers however can download skills which would take years upon years of experience to acquire in weeks. Therefore the reason we don't gain from use (or grind) can be seen simply as the effect of experience being absolutely insignificant compared to the download speeds of our brains. An SP every day is nothing to 2700 SPs per hour. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Darryl Ward
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Posted - 2011.07.15 15:01:00 -
[14]
There are neural remaps and implants to increase attributes and decrease training speed. Other than that, this is it. CCP doesn't want Eve to be a PVE only game where people just grind into shiny boats. It takes some patience, but there is usually always something cool to roam around with at your current skill level.
CCP doesn't want it to be easy to catch up to Titan pilots, and the ship balances with size make it so that every level of pilot can find some use for themselves in mixed composition fleets.
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Pottsey
Enheduanni Foundation
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Posted - 2011.07.15 15:07:00 -
[15]
Edited by: Pottsey on 15/07/2011 15:07:10 This used to be in the game when it first shipped (EDIT or was it beta?). It was a total complete disaster and had to be removed. Who else remembers the days of every time you use an Afterburner you got afterburner SP?
______ How to Passive Shield Tank T2
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lordlulzs
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Posted - 2011.07.16 06:01:00 -
[16]
Originally by: Drykor
Originally by: lordlulzs Hrmmm, youd think a smart company would implement and use both skill systems, to please the most of amount of people, why not let the player individually chose which system they want to use.
Oh wait, nvm, ccp is to late, theres already companies fixing their mistake.
Also, I forgot, ccp wants to be in the special Olympics of differences.
Hrmmm, you'd think a smart person would just quit the game if he was so butthurt about the company developing it that he feels he needs to troll the Skill Discussions forum. And in fact a smart person probably would.
smart people don't make assumptions about why others still play a game. :P
I still play eve in the slime hope that ccp will eventually realize their mistakes and make the game more popular.
But since I realized they are too arrogant for that to happen, I don't actually play eve anymore, I just pay for the trolling and the hilarious attempts that people like you make to counter troll.
Keep trying though, you may come up with something good next time?
Now your supposed to say something like, Im the one trolling you or that im actually the one that got trolled right?
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Franny
Mentis Seorsum
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Posted - 2011.07.16 07:15:00 -
[17]
it would be to easy to
1) hop in BS of choice 2) set 1 of each of as many weapons as you can 3) target alt in cap stable over tanked ship(hell target eachother and do both at the same time) or a GSC and remote rep it 4) fire till out of ammo 5) repeat with T2 weapons instead of T1 6) ??? 7) you can now use all T2 weapons ingame
now do that with every size weapon/shield tank/armor tank/ship hull/useable module you can think of
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Dr Caymus
Gallente Applied Technologies Inc Agents of Fortune
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Posted - 2011.07.16 22:36:00 -
[18]
Originally by: Pottsey Edited by: Pottsey on 15/07/2011 15:07:10 This used to be in the game when it first shipped (EDIT or was it beta?). It was a total complete disaster and had to be removed. Who else remembers the days of every time you use an Afterburner you got afterburner SP?
It was in the game for the first couple of months after launch. The feature awarded you a small amount of extra skill points on top of those earned through real time. And, as the concerns above reflect, it was exploited, so it was removed. People used all of the above-mentioned means and more to automate the process of earning extra skill points while they were off doing something else. It was a bad idea; it went totally against the grain of one of the original, fundamental game design concepts.
Dr Caymus -=ATI=-
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Othran
Brutor Tribe
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Posted - 2011.07.17 10:01:00 -
[19]
Edited by: Othran on 17/07/2011 10:03:08
Originally by: Dr Caymus
Originally by: Pottsey Edited by: Pottsey on 15/07/2011 15:07:10 This used to be in the game when it first shipped (EDIT or was it beta?). It was a total complete disaster and had to be removed. Who else remembers the days of every time you use an Afterburner you got afterburner SP?
It was in the game for the first couple of months after launch. The feature awarded you a small amount of extra skill points on top of those earned through real time. And, as the concerns above reflect, it was exploited, so it was removed. People used all of the above-mentioned means and more to automate the process of earning extra skill points while they were off doing something else. It was a bad idea; it went totally against the grain of one of the original, fundamental game design concepts.
Dr Caymus -=ATI=-
People should have got banned for running macros. They didn't. Edit - IIRC you only got SPs for manually activating certain modules, not for auto-repeat, so for exploiting it required the user to run a macro. LOTS did.
It was up there with the very worst design decisions CCP ever made - like the T2 lottery and insurance.
If it ever returns then we'll KNOW CCP are going bust.
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Drahcir Nasom
Independent Manufacturers Independent Manufacturers Alliance
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Posted - 2011.07.21 21:53:00 -
[20]
Originally by: Dr Caymus
Originally by: Pottsey Edited by: Pottsey on 15/07/2011 15:07:10 This used to be in the game when it first shipped (EDIT or was it beta?). It was a total complete disaster and had to be removed. Who else remembers the days of every time you use an Afterburner you got afterburner SP?
It was in the game for the first couple of months after launch. The feature awarded you a small amount of extra skill points on top of those earned through real time. And, as the concerns above reflect, it was exploited, so it was removed. People used all of the above-mentioned means and more to automate the process of earning extra skill points while they were off doing something else. It was a bad idea; it went totally against the grain of one of the original, fundamental game design concepts.
Dr Caymus -=ATI=-
Actually, it was more than a couple of months, according to my SP spreadsheet it lasted from launch until 17 December 2003 which was nearly 7.5 months (226 days). I actually started recording my SP for every skill in this spreadsheet at every DT I was logged on (I was unemployed back then, so that was pretty much every day) specifically to track the SP I was getting from doing things in game rather than through the normal skill training system.
The problem with the system as everyone else has said, it got exploited, jump in a Domi and go kill a few rats would earn you a few hundred SP in Gallente BS and a few hundred SP for the relevant weapon type you were using. Then jump in a Gal frigate and earn a few SP for that, repeat with every ship you could fly and you'd earn SP for all of the different ship skills. Repeat with every weapon you could use and you'd earn SP for all of them as well.
The big problem was it wasn't just "a few" SP. Early in the game, I spent a few weeks flying round collecting up loads of stuff that had been purchased at literally hundreds of stations in about 8 empire regions (there were no skill based limits on buy orders back then), and I'd optimize the hold size and speed of my hauler using cargo expanders, nanofibers and overdrives. Because I was swapping expanders, nanos and ODs almost every station, it only took 155 days from starting the game to getting Hull Upgrades to lvl 5, that's an average of about 3300SP per day, I never once formally "trained" Hull Upgrades, it all came from doing stuff, and I actually got it above the 512K needed for lvl 5, I have 512017SP in Hull Upgrades.
Similarly, the first 179K of Mechanic skill was done the same way. I 'trained' Gallente BS to lvl 1, and then got it almost to lvl 3 (from 2000 to 59458) just by using a Domi and a Mega for ratting. Since Pottsey mentioned it, I had a look at Afterburner skill, I took that from 8000 SP to 163382 just by using afterburners. Just between those 4 skills (Hull Upgrades, Mechanic, Gall BS & Afterburner), that was 903857SP "earned" in the 224 days between me starting the game and earned SP being removed, or 4035SP per day.
Drahcir
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lordlulzs
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Posted - 2011.07.22 02:30:00 -
[21]
Wow you mean people actually got rewarded for playing?!
Gee golly one can only wonder how much more action, drama and lulzs everyone would be having if eve were more popular..
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.07.22 10:46:00 -
[22]
Originally by: lordlulzs Wow you mean people actually got rewarded for playing?!
No, not for playing. For sitting on a station and spinning afterburners 23/7. ---
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Zagaro
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Posted - 2011.07.25 03:00:00 -
[23]
Originally by: Malcanis
Originally by: Zagaro I find it very frustrating that all I can do is watch the huge timers on my skills slowly count down the months it takes for them to complete. Why is there no way to hasten skill gain by actually doing things? If I mine, shouldn't I get better at mining? If I fire my hybrid turrets at things, shouldn't I get better at firing them?
Bonuses to training should be applied to you skills as you use them... this would really help out new players catch up to those that have been playing for years.
It wouldn't "help new players" at all, because older players would have been doing this the whole time and would do it at least as much.
That to the side, one of the best things about EVE is that there is no level grinding. Do you really enjoy grinding for xp so much that you insist on doing it in one of the few games that doesn't force you to?
"Grinding" EXP is far more enjoyable than watching clocks slowly tick away, because you're being rewarded for actually playing the game.
If you're enjoying your time playing and getting experience, it's not grinding.
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.25 03:12:00 -
[24]
Originally by: Zagaro "Grinding" EXP is far more enjoyable than watching clocks slowly tick away, because you're being rewarded for actually playing the game.
No, you're not. You're being rewarded for not playing the game, but rather for doing silly and repetitive things in a veeeeery narrow set of activities.
What EVE has now is pretty much the optimal solution: you're being rewarded separate to game play so you can actually play the game and not worry about that progression. ùùù ôWe want to try this thing called micro-transactions, but we don't know what it is. Can anyone explainà aw screw it, let's just do it! What could go wrong?ö ù ÇÇP |
Zagaro
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Posted - 2011.07.25 05:11:00 -
[25]
Originally by: Tippia
Originally by: Zagaro "Grinding" EXP is far more enjoyable than watching clocks slowly tick away, because you're being rewarded for actually playing the game.
No, you're not. You're being rewarded for not playing the game, but rather for doing silly and repetitive things in a veeeeery narrow set of activities.
What EVE has now is pretty much the optimal solution: you're being rewarded separate to game play so you can actually play the game and not worry about that progression.
How is hunting pirates, mining, or making stuff not playing the game?
Your logic is broken, you might want to get that fixed.
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.25 06:18:00 -
[26]
Originally by: Zagaro How is hunting pirates, mining, or making stuff not playing the game?
That's not how it will be used, as previous implementations have shown. Moreover, your solution is incomplete, as described above.
Quote: Your logic is broken, you might want to get that fixed.
Try reading, and you'll understandà hopefullyà ùùù ôWe want to try this thing called micro-transactions, but we don't know what it is. Can anyone explainà aw screw it, let's just do it! What could go wrong?ö ù ÇÇP |
Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.07.25 11:56:00 -
[27]
What could go wrong with "morrowind style" skill training ?
Orbit station -> (trains evasive maneuvering ...) -> hit MWD (trains high sped maneuvering) -> uses cap so trains capacitors kill while you train high speed maneuvering while you train evasive maneuvering -> have your friend do the same shoot each other with laser while perma tanking -> trains tank & weapons skills for both while training other skills as well.
And you could do the above while being afk all day long while orbiting a station / each other; well what we waiting for sounds like an awesome idea.
In other words let this thread DIE (preferably in agony and in flames).
http://desusig.crumplecorn.com/sigs.html |
Zhilia Mann
Tide Way Out Productions
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Posted - 2011.07.25 15:01:00 -
[28]
Originally by: Zagaro "Grinding" EXP is far more enjoyable than watching clocks slowly tick away, because you're being rewarded for actually playing the game.
If you're enjoying your time playing and getting experience, it's not grinding.
It's grinding if you're forced to do stupid **** like this:
Originally by: Baneken Orbit station -> (trains evasive maneuvering ...) -> hit MWD (trains high sped maneuvering) -> uses cap so trains capacitors kill while you train high speed maneuvering while you train evasive maneuvering -> have your friend do the same shoot each other with laser while perma tanking -> trains tank & weapons skills for both while training other skills as well.
And you could do the above while being afk all day long while orbiting a station / each other
in order to make sure you can do this:
Originally by: Tippia actually play the game and not worry about that progression.
If you're somehow not getting that, please review the evidence again.
I personally spent a loooooooong time training skills with sub-optimal attributes (why make an Int/Will character exactly?) before they could be remapped. As a result, my main is about 20 million SP short of optimal. But given the options of (a) languishing behind forever or (b) facing the choice of setting up stupid afk schemes or falling further behind I would take (a) absolutely every single day of every single year from here until EVE closes its doors. I'm not going to bot my skill grind just to keep up with the morons who do; I'd much rather stop playing the game entirely.
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FireT
Gallente Royal Advanced Industries Imperial Crimson Legion
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Posted - 2011.07.26 19:04:00 -
[29]
Originally by: Zagaro I find it very frustrating that all I can do is watch the huge timers on my skills slowly count down the months it takes for them to complete. Why is there no way to hasten skill gain by actually doing things? If I mine, shouldn't I get better at mining? If I fire my hybrid turrets at things, shouldn't I get better at firing them?
Bonuses to training should be applied to you skills as you use them... this would really help out new players catch up to those that have been playing for years.
This is so sad, I actually had to log in and finally comment. I read all the replies and responses. And honestly, you are a reverse genius, figure it out yourselves what that means (since I can not openly insult people here), for such a claim.
Almost every MMO has such a grinding method to sucker you into extended playing. For them that is fine, especially for people that would rather dedicate their life to an MMO than actually enjoy life.
And that right there is the sole reason why I am playing Eve, even when burned out from MMOs, the ability to take a break and actually have the character train things I will want and might need in the future while I have a bigger than normal work load, go out for fun with family and friends, or vacation, or any other real life activity.
And if Eve ever does make it a grinding game, I as most real life people that enjoy it as a relaxing game, will jump and leave. That is a simple fact. Simply because I used to play WoW and the grind was mandatory if you wished to progress due to constantly gear requirements for simple playing and survival.
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Bklyn 1
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Posted - 2011.07.26 23:40:00 -
[30]
OP, there are like 50 (probably more) games that let you grind xp as opposed to 1 (afaik) that does it this way. Some people prefer this alternative. You are not one such person. That's cool, but I suggest perhaps you should play something more in line with your preferences rather than seek to remove the sole alternative available for the rest of us.
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I likegirls
Minmatar
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Posted - 2011.07.27 00:06:00 -
[31]
Because this is not wow. <3 |
Zagaro
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Posted - 2011.07.27 04:59:00 -
[32]
So what I'm getting from the responses, is that given the chance to accelerate skill gains by using them.... you would all employ AFK tactics instead of actually doing things relevant to the skills?
To me, it sounds like you guys simply want to watch clocks count down and your numbers go up and not bother actually playing the game...
There's a really cool game you guys would probably like, it's called Progress Quest. You get to make a character and then the game plays itself!
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Orlacc
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Posted - 2011.07.27 05:55:00 -
[33]
Buh-bye
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.27 07:55:00 -
[34]
Originally by: Zagaro So what I'm getting from the responses, is that given the chance to accelerate skill gains by using them.... you would all employ AFK tactics instead of actually doing things relevant to the skills?
No, but that would be what you'd have to do to benefit from it.
And what you should be getting is that separating progression from gameplay is a fairly unique mechanic that people like because it means you can concentrate on playing the game, rather than worrying about progression.
àalso, you should be getting the fact that this kind of mechanic simply doesn't work with a huge amount of the skills in this game, and that it is therefore a fundamentally flawed concept to try to squeeze in. ùùù ôWe want to try this thing called micro-transactions, but we don't know what it is. Can anyone explainà aw screw it, let's just do it! What could go wrong?ö ù ÇÇP |
FireT
Gallente Royal Advanced Industries Imperial Crimson Legion
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Posted - 2011.07.27 16:59:00 -
[35]
Originally by: Zagaro So what I'm getting from the responses, is that given the chance to accelerate skill gains by using them.... you would all employ AFK tactics instead of actually doing things relevant to the skills?
To me, it sounds like you guys simply want to watch clocks count down and your numbers go up and not bother actually playing the game...
There's a really cool game you guys would probably like, it's called Progress Quest. You get to make a character and then the game plays itself!
Loltroll. You are special, aren't you. So many people are against it, but the narcissist in you demands it anyways? I mean 'COME ON' accept that this is how Eve is and that the majority of people prefer it that way.
And a life lesson for you and your kind: the world doesn't revolve around you. It won't even notice your absence when you are gone. So stop demanding your way in everything.
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lordlulzs
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Posted - 2011.07.28 18:20:00 -
[36]
I don't think we need to worry either way.
The amount of average active users decreases more and more each week.
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M4U53R
Gallente The Aussie Connection Corp
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Posted - 2011.07.28 18:49:00 -
[37]
Originally by: Tippia
Originally by: Zagaro So what I'm getting from the responses, is that given the chance to accelerate skill gains by using them.... you would all employ AFK tactics instead of actually doing things relevant to the skills?
No, but that would be what you'd have to do to benefit from it.
And what you should be getting is that separating progression from gameplay is a fairly unique mechanic that people like because it means you can concentrate on playing the game, rather than worrying about progression.
àalso, you should be getting the fact that this kind of mechanic simply doesn't work with a huge amount of the skills in this game, and that it is therefore a fundamentally flawed concept to try to squeeze in.
That latter reason, is why, I would say.
using skills as a means of raising them, or even secondarily as a means of raising them, seems like a really good idea, but in practice, not so much. Ultima Online had this system, in various incarnations, as did SWG, though a bit less emphasis on skills, per se. Overall all it led to was a lot of afk macroing. I'd rather my skills gain at a certain set rate, in real time, instead of making IG time valuable for "skilling". IG time should be valuable as a playtime, as it is.
I prefer the way Eve does it, frankly.
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Kro0k
Gallente Primum Artifex
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Posted - 2011.07.29 05:58:00 -
[38]
you can hasten skills by actually doing them by spending the money made from your activities on Implants |
Shadowsword
The Rough Riders Ares Protectiva
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Posted - 2011.07.29 07:20:00 -
[39]
Originally by: Zagaro "Grinding" EXP is far more enjoyable than watching clocks slowly tick away, because you're being rewarded for actually playing the game.
You are already rewarded for playing. It's called "fun".
There's also isks, which are actually more important than SP.
And again there's that thing called "player skill", which mean getting better at what you do (like pvp), that you gain with practice.
There is no need for anything more, especially not if it means botting. ------------------------------------------
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Wabbit Ormand
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Posted - 2011.07.29 23:59:00 -
[40]
almost every other MMO uses grinding for character development. but how many of them are still growing after 8 years? EVE will stay the way it is because it works. Enough player prefer this way to grinding that the game is still growing. Even WOW is only a shadow of what it was at its peek. We grind enough for isk, no need to grind skills as well.
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Zagaro
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Posted - 2011.07.30 01:49:00 -
[41]
Edited by: Zagaro on 30/07/2011 01:51:45
Originally by: Kro0k you can hasten skills by actually doing them by spending the money made from your activities on Implants
+1 in each attribute (higher than the implants I currently have) isn't going to save much time on my current many-years plan.
Waiting 2 years and 11 months isn't much faster than waiting 3 years.
Originally by: Shadowsword
Originally by: Zagaro "Grinding" EXP is far more enjoyable than watching clocks slowly tick away, because you're being rewarded for actually playing the game.
You are already rewarded for playing. It's called "fun".
There's also isks, which are actually more important than SP.
And again there's that thing called "player skill", which mean getting better at what you do (like pvp), that you gain with practice.
There is no need for anything more, especially not if it means botting.
It's hard to have "fun" when I have to wait for many months to get to the next best ship. Flying the same thing in repetitive missions gets stale. The only way to freshen things up is to hop into something more powerful.
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Cunane Jeran
Gallente
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Posted - 2011.07.31 08:26:00 -
[42]
Because then rainbow fit a mega with large and medium lasers and hybrids and shoot at a chunk of veldspar til it leveled.
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Nika Dekaia
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Posted - 2011.07.31 13:26:00 -
[43]
Originally by: Zagaro It's hard to have "fun" when I have to wait for many months to get to the next best ship. Flying the same thing in repetitive missions gets stale. The only way to freshen things up is to hop into something more powerful.
Guess what happens as soon as you sit in a pimped battleship - that's right, no more "progression" for you. You then actually start downscaling again to make missions more "fun".
Yes, missions are repetetive, but boosting skill times will not make them more "fun".
Apart from that, Eve is not a single player game or theme-park mmo. The fun comes from playing and interacting with other people. There are people having fun solo grinding missions,improving ISK/h ratio and hoarding ISK. You seem not to be one of them.
So while you are waiting for those timers to tick down, why not look for something you actually enjoy doing. Then you would actually have fun playing the game.
What you are doing at the moment is playing an aspect of the game you do not enjoy just to wait untill you can fly a bigger ship to again do something you do not enjoy while waiting for skills to complete....and so on.
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.31 13:51:00 -
[44]
Originally by: Zagaro It's hard to have "fun" when I have to wait for many months to get to the next best ship. Flying the same thing in repetitive missions gets stale. The only way to freshen things up is to hop into something more powerful.
You don't have to wait.
Or, perhaps more accurately, if you can't have fun in the meantime, then you won't have fun once the wait is over either, because it will be the exact same thing. So waiting to have fun is futile, because you're waiting for something that won't happen ù there is no great revelation (lower-case ærÆ) at the end of the rainbow, just more rainbow. Aside from capships, which do have some distinct gameplay differences from smaller ships, nothing really changes as you gain new ships ù it's the same gameplay, only with different bonuses.
If it's repetitive now, it will be repetitive later, because it's the same repetitive activity.
Progression isn't your problem ù it's that you haven't found a way to have fun with what you've got. ùùù ôWe want to try this thing called micro-transactions, but we don't know what it is. Can anyone explainà aw screw it, let's just do it! What could go wrong?ö ù ÇÇP |
Orlacc
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Posted - 2011.08.01 16:54:00 -
[45]
Perhaps head over to WoW forums and ask why there are levels.
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Vawd
Caldari Tax Evasion Ltd
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Posted - 2011.08.07 16:57:00 -
[46]
Go play wow if you want to level and grind, or better yet go play any Korean MMO, like Aion. I play this game, because I ****ing HATE grinding levels. So yeah, go leave,since you apparently need somebody holding your hand dictating how you spend your playtime.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.08.08 04:24:00 -
[47]
Edited by: Abdiel Kavash on 08/08/2011 04:26:46
Originally by: Zagaro It's hard to have "fun" when I have to wait for many months to get to the next best ship. Flying the same thing in repetitive missions gets stale. The only way to freshen things up is to hop into something more powerful.
So actually your problem isn't that using a skill doesn't make it train faster. Your problem is that you think skill training is too slow, and you think that a bigger ship will be necessarily better than what you have now. ---
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Signal11th
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Posted - 2011.08.09 12:28:00 -
[48]
8/10 you guys bit hard on the troll.
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Acrior
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Posted - 2011.08.09 20:41:00 -
[49]
Edited by: Acrior on 09/08/2011 20:41:28 I got my PhD. in Thermodynamics recently and now I can overheat my autocannons
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slatybartfas Arbosa
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Posted - 2011.08.09 21:40:00 -
[50]
Edited by: slatybartfas Arbosa on 09/08/2011 21:40:40 Don't worry guys, there is this new epic spaceship mmo that just came out, and it destroys eve in pvp.
And you can grind for all the SP you want.
edit: Black prophecy.. Enjoy.. No need to thank me.
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Naradius
DEATHFUNK
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Posted - 2011.08.10 05:37:00 -
[51]
You will learn that skills are secondary when compared to isk making...I have a 60mill sp alt, that pvp's 99% of the time in Tech I frigs (sometimes faction frigs) and cruisers, even though she can fly most TII sub cap class of ship. For me, skills are not a concern when compared to grinding isk, and isk generation has a lot more options then when I first started..i.e. - PI has good profit with very little skill investment. So, stop watching the skill timer tick down and earn some isk, so you can do the things you want to do.
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FireT
Gallente Royal Advanced Industries Imperial Crimson Legion
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Posted - 2011.08.11 16:34:00 -
[52]
Originally by: M4U53R Ultima Online had this system, in various incarnations, as did SWG, though a bit less emphasis on skills, per se. Overall all it led to was a lot of afk macroing. I'd rather my skills gain at a certain set rate, in real time, instead of making IG time valuable for "skilling". IG time should be valuable as a playtime, as it is.
I prefer the way Eve does it, frankly.
Oh my god, thanks for that old school reminder of my late teens. Yeah, if any game would make it as bad as UO had it, most people wouldn't get past a frigate. Seriously, it took ages to get stuff leveled to 100% due to the learning/leveling curve being so skewed it nearly went horizontal.
Eve's system is fine. God bless that we don't have actual UO games. Imagine WoW where people have to learn and actually practice their skills and spells. And both for fighting them and moving & fighting.
UO had the WORST macroing community because it was actually mandatory to macro.
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FireT
Gallente Royal Advanced Industries Imperial Crimson Legion
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Posted - 2011.08.11 16:39:00 -
[53]
Originally by: slatybartfas Arbosa Edited by: slatybartfas Arbosa on 09/08/2011 21:40:40 Don't worry guys, there is this new epic spaceship mmo that just came out, and it destroys eve in pvp.
And you can grind for all the SP you want.
edit: Black prophecy.. Enjoy.. No need to thank me.
Hate to double post. But Eve Online and WoW had a child? Grindcraft in space?
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Barbelo Valentinian
Gallente The Scope
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Posted - 2011.08.17 20:31:00 -
[54]
Edited by: Barbelo Valentinian on 17/08/2011 20:32:08 I think the skill system as it is, is a great equalizer actually. Since all skills have only 5 levels, it doesn't take all that long to specialize in something, and most players of EVE are probably specialists at something, and generalists at whatever else takes their fancy. That's a great way to have a skill system.
However, from the "sim" angle, yes, it would be great to have some sort of simulation of practice adding to the character's skillset, added to the simulation of study that we already have.
I'd also like to have vet crew buffs and things like that.
Sadly, human psychology is such that since these things are exploitable in moronic ways, morons who can't restrain themselves for the sake of holy and beautiful immersion will inevitably fill the moronic hole with moronicness *****
"To wake up is to wake the world up" - D.E. Harding |
Sphynix
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Posted - 2011.08.19 14:19:00 -
[55]
I have a "programable" keyboard. If they put back in the ability to "grind exp" by activating and deactivating modules i'd do this...
Get a BS with 8 high slots. Stick in 1 of each weapon (that i want to train) Stick in 1 of each armour and shield mod and fill the rest with cap recharge Target an asteroid. Set the keyboard to activate and then deactivate each weapon and module every 2 seconds, using shortcuts. (yes i know that not everything has a 2 second cycle, but the game doesn't care if you mash buttons).
Then i'd go to work. After DT i'd set it off again, luckily i live close to work, so lunch is a short walk. When i get home from work i can then "play" the game.
Doing this would give me a huge boost over anyone not doing it, pretty much doubling the amount of SP gain. As a bonus i'm not even using a macro that does anything in game, it's the keyboard sending shortcut commands just as if i had sat there all day myself - so it's not even bannable.
And this would be fair?
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Magnus Orin
Minmatar Wildly Inappropriate Goonswarm Federation
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Posted - 2011.08.19 21:11:00 -
[56]
The sooner you realize that Eve is less about watching your skill timer tick down, and more about who you play with and what you do in game, the more fun you will have. Sarcasm - Because i'm too far away to strangle you. |
Sarfux
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Posted - 2011.08.21 18:49:00 -
[57]
Or you could just play Black Prophecy and never have to wait again.
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