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Thread Statistics | Show CCP posts - 0 post(s) |
Lakuma
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Posted - 2011.07.11 00:41:00 -
[1]
Fairly simple concept:
On the fittings screen, preceding the 'racks' (high, middle, low slots, and rigs) in those little 'arrow points' around the ship, have a strip option.
EX: I want to strip my artillery and equip my auto-cannons because the mission I'm going into has close-range enemies. I use the 'strip high slots' and remove all the high slot modules at once to my items, like a normal strip, but all of my rigs, middle slots, and low slots modules remain.
EX: My FC needs my falcon to switch to strictly magnometric jammers because they've engaged in a fight dealing primarily with magnometric sensor type ships. I dock, strip only my mid-slots, add the new modules in and go.
Really this is just a time-saver and convenience as opposed to one-at-a-time removing modules (and their ammo in some cases) while protecting your ship's fitting in general and not worrying with the stripping of rigs. I think a less tedious fittings screen is always a good thing. I've never flown capitals so I don't know if you strip the major modules like clone vats or anything like that ever...I assume you don't.
TL;DR Add to the fittings window 'rack stripping' which allows you to strip all the modules from just high-slots, mid-slots, low slots, or rigs. This enables ship changeup to be less tedious by not having to one-at-a-time remove modules, particularly on eight-weapon ships or ewar ships that change modules based on the battle.
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Lakuma
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Posted - 2011.07.11 01:20:00 -
[2]
Support for easy ui that doesn't affect gameplay.
(Damn you Scotty for holding me here!)
Speaking of which, what became of our not so favorite docking manager? Was he re-assigned to trying to find a way to make capsuleer-worthy air in the stations? Maybe was handed a wrench from the 20th century to try and open the door from the other side?
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Ranka Mei
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Posted - 2011.07.11 13:50:00 -
[3]
+1
-- "All your monies AUR belong to us." -- CCP |
Comy 1
Ore Mongers
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Posted - 2011.07.11 13:57:00 -
[4]
I see no reason why this shouldn't be implemented.
I would also like an option to hold shift or control while dropping a stack of modules (say 7 repackaged guns) and have all 7 fitted on the ship. This works if you have 7 unstacked guns and mark them all and drop, it's just a pain in the rear that you can't "speed fit" if you like to keep your hangar tidy.
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Bagehi
Association of Commonwealth Enterprises
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Posted - 2011.07.11 15:59:00 -
[5]
Makes sense.
This signature is useless, but it is red.
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Abdiel Kavash
Paladin Order Fidelas Constans
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Posted - 2011.07.11 22:33:00 -
[6]
FREE SCOTTY! ---
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Seamus Donohue
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Posted - 2011.07.12 00:11:00 -
[7]
Supported. _____ SURVIVOR of Teskanen, fan of John Rourke. The reports of my death are greatly exaggerated |
Anshiliu
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Posted - 2011.07.12 00:37:00 -
[8]
This would have saved me alot of time yesterday. Supported.
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Egilmonsc
Massively Mob
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Posted - 2011.07.12 01:14:00 -
[9]
Good quality-of-life improvement.
Supported~ --- Where we're going, we won't need eyes to see. |
Lakuma
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Posted - 2011.07.12 18:32:00 -
[10]
I'm no programmer...but I would think this is easy to introduce since there is already an existing strip function in the game.
Bump for more support - I'm trying to find the little things thread and put it there too since it is, you know, little.
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Kytayn
Kronos TEchnologies
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Posted - 2011.07.12 21:36:00 -
[11]
A few months back I would have said this was unnecessary because you could simply apply a fitting to accomplish the swap. Now that we're limited to only 50 personal fittings stored server-side, and cannot apply a "saved" fitting, this feature makes a bit more sense.
Personally, I'd like to see a return of the unlimited local store for ship fittings. And no, I'm not going to pay extra (Aurum) for more fitting storage.
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Xercodo
Daj'Juntar
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Posted - 2011.07.12 23:56:00 -
[12]
YES
-------------------------------------------------- The drake is a lie |
Ranka Mei
Caldari
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Posted - 2011.07.13 00:24:00 -
[13]
Originally by: Kytayn A few months back I would have said this was unnecessary because you could simply apply a fitting to accomplish the swap. Now that we're limited to only 50 personal fittings stored server-side, and cannot apply a "saved" fitting, this feature makes a bit more sense.
What do you mean you can't apply a 'saved' fitting?
-- "All your monies AUR belong to us." -- CCP |
Darryl Ward
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Posted - 2011.07.13 01:34:00 -
[14]
Seems simple enough
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Kytayn
Gallente Kronos TEchnologies
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Posted - 2011.07.13 05:15:00 -
[15]
Originally by: Ranka Mei
Originally by: Kytayn A few months back I would have said this was unnecessary because you could simply apply a fitting to accomplish the swap. Now that we're limited to only 50 personal fittings stored server-side, and cannot apply a "saved" fitting, this feature makes a bit more sense.
What do you mean you can't apply a 'saved' fitting?
By "saved" I meant the fittings carved out to an XML file when they pared the list down to 50.
If you had your 4 alternative fittings for your Myrm, and due to this new restriction only kept 1 in your server side fittings, you can't select one of those other three alternative fittings and click Apply. If you're maxed like me, you'd have to delete (or export, then delete) one of your existing server-side fittings, then import the fitting you want to apply (by clearing the checkbox of those 75 other fittings socked away in the XML), then click Apply.
This is a PITA. They could have retained the UI for offloaded fittings (or at least give us an "invert selection" option), but they didn't for some reason. And while I am one of the people who has played my character from more than one physical machine (laptop, new machine...), I was never much bothered by having to transfer the XML and get all the settings back.
When I swap guns, I usually change out the other slots as well to take advantage of or compensate for the difference in PG and CPU.
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Nieero
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Posted - 2011.07.13 11:32:00 -
[16]
+1
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Jakub Trokowski
Unseen Nomads
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Posted - 2011.07.13 14:17:00 -
[17]
+1
_______________________________________ Smile, always! ;) |
Zalyz S'venfirion
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Posted - 2011.07.13 14:21:00 -
[18]
Wise. +1
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Eizon Amarr
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Posted - 2011.07.13 21:11:00 -
[19]
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Lakuma
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Posted - 2011.07.13 23:52:00 -
[20]
OP updated with similar thread on toggling what racks are stripped - please see OP for link!
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Rer Eirikr
Clearly Compensating Concordiat Alliance
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Posted - 2011.07.14 05:48:00 -
[21]
Seems good to me :D
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Laechyd Eldgorn
draketrain
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Posted - 2011.07.14 19:06:00 -
[22]
i want to strip racks
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Tiina Turmiola
Minmatar draketrain
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Posted - 2011.07.14 23:56:00 -
[23]
you're so not stripping my rack
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Amelia Gates
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Posted - 2011.07.16 10:15:00 -
[24]
Yes
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Bo Tosh
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Posted - 2011.07.16 11:00:00 -
[25]
Supported
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.07.16 11:42:00 -
[26]
That's some buttons I could use for sure.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.07.16 13:09:00 -
[27]
definately ______ Tippia's analysis of NEX/Incarna |
Kitty Meow
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Posted - 2011.07.18 08:20:00 -
[28]
Good idea.
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Page Starcaster
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Posted - 2011.07.18 15:10:00 -
[29]
Sounds like a great idea. I don't know how many times I have just stripped manually one module at a time just to keep for having to reload everything when I only what to change a third of it.
It Would be nice also to have to option to strip rigs, even if it meant losing the ship. I'm sure a lot more players would use T2 rigs in T1 ships if you could strip the rigs by sacrificing the ship. I'd put full T2 rigs in a mammoth if I could later sacrifice the mammoth to get the rigs back when I no longer needed to ship. considering a mammoth is less than 1 mil even T1 rigs are worth more than the ship.
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Kasulli
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Posted - 2011.07.19 02:08:00 -
[30]
I regularly switch out my turrets based on an engagement, so I'd like to see this!
+1 for (EASY) Quality of Life Improvements
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