I'm Down wrote:Fozzie, what you dont' get about heavy missiles is that unlike any other long range weapon system, they aren't particularly amazing at anything. Missiles are a jack of all trades, but have limitations for everything. At range, they're heavily delayed, in close, their damage doesn't match any other turret class, and still, delayed damage.
You say their damage "at range".. and then you go nerf range and say oh wait, it's still not good enough.
You don't even get that you can always iterate further if the range nerf isn't enough... but players know that it's harder to get you to put something back in. Players are all screaming at you that range nerf is enough on it's own.
Then you say, compared to other long range weapons....
What the **** are you on about.
Artillery are great at range on medium sized ships.
The problem then lies strictly with beams and rails. Rails have no role whatsoever in this game, something we hammered you guys on last year when you finally "fixed rails" with more damage rather than actually put effort into finding a role for them. Beyond that, rails are not a platform you can damage buff your way out of.
Beams have the issue of fittings, and the fact that pulses range is so ******* good on certain ship classes that players have no use for beams. That's mainly an issue with the ungodly high damage scorch does at all sizes of guns.
Then you ***** and moan about other ships not having roles in this game like a drake... Let me break down that problem for you:
MOTHER ******* TRACKING MECHANICS
Outside of the drake, there are hardly any ships smaller than a BS other than Tech 3s that can stand up to guns on Battleships because you have a Stupidly ******** tracking formula made worse by Webs affecting speed down to virtually null. The only reason the drake escapes this is because it can tank at similar levels to a battleship for low cost. Cruisers, Frigs, Tech 2, et all have little to no role in this game because you have ****** over tracking so badly for years and never understood how awful webs have made the game for small ship pilots.
The game is supposed to be centered around balance between classes of ships, but you have removed that role. Go into 0.0 fleet battles and you see the worst of it when you see 100s of battleships and MOTHER ******* CAPITALS trump any other fleet doctrines other than a few isolated tech 3 incidents because tracking is so horribly fubared.
How can you even begin to try to balance ships when you don't balance the primary cause of why most ships are out of whack in the first place is beyond me. But your lack of comprehension as to why this game is continuing to spiral downward patch after patch is why your sub numbers keep falling and why you see a 130 page rage fest about how ******** your initial post was.