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Thread Statistics | Show CCP posts - 63 post(s) |

Ganthrithor
GoonWaffe Goonswarm Federation
396
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Posted - 2012.09.18 23:55:00 -
[1] - Quote
Eek. I don't know what to say. I hate Drakes, but while I'm happy to see them nerfed, I don't think ****-chopping the damage off of heavy missiles is the way to do it. I like the range nerf, but I'd rather see the DPS output stay the same and have explosion radius + velocity nerfed instead. I don't have a problem with Drakes / Tengus doing 400-600 dps to other ships their own size, but the ridiculous range on heavies and the way they hit smaller ships (especially frigates) for so much damage in a way that's so tough to mitigate makes me mad.
Personally I'd leave DPS, keep your range nerf, and bump mitigating factors (sig radius / exp velocity) on heavies up by ~25-40%.
I also dislike the idea of making TEs and TCs (and disruptors) affect missiles. I'm all for having ways to interfere with missiles, but for the love of god don't make them the same module that does turrets. Otherwise EWAR becomes as simple as "Does it use weapons? Put a TD on it, win fight." Make a separate line of missile enhancements and counter modules. It will mean making some new module icons (potentially) but will be much better for the game.
The changes to medium weapons are mind-bogglingly poorly conceived. While I understand that the Omen / Navy Omen have issues fitting a rack of guns, I don't see why you can't fix this by buffing PG output on the relevant ships. You're also completely neglecting hybrids despite the fact that ships like the Brutix are often difficult to fit. The shrinking of med arty grid requirements only seems to make sense as a way to justify kneecapping the Hurricane (since last I checked fitting most arty ships wasn't exactly difficult, and the only ships that are difficult to fit arty on are ones designed for ACs, like the Vaga).
Speaking of which, why are you nerfing the Cane? I made a whole separate thread about this, but seriously, the Cane and Harbinger are like the only BCs in the game that correctly straddle the line between "underpowered garbage" (the rest) and "OP bullsh*t" (the Drake) (tier 3 BCs excluded, of course. They're alright).
I really had high hopes for the "bigger-than-frigates" rounds of changes. The cruisers look OK (although its pretty much impossible to tell from a sheet of default hull facts-- without being able to put them in Pyfa or in game there's not much that can be deduced re: their capabilities), but some of these changes are pretty bizarre. |

Ganthrithor
GoonWaffe Goonswarm Federation
398
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Posted - 2012.09.19 00:46:00 -
[2] - Quote
Isaiah Harms wrote:Proposition:
Do not nerf Drake DPS (it already sucks). Do not nerf Hurricane powergrid.
If you destroy the battlecruisers to fix cruiser aren't you just making more work (and grief) for everyone down the road?
Oh... and whoever reading this:
IF YOU SUCK SO MUCH THAT YOU ARE STILL AFRAID OF DRAKES... go play Wow.
How come you didn't sign your post this time? Where are our regards?? |

Ganthrithor
GoonWaffe Goonswarm Federation
398
|
Posted - 2012.09.19 00:50:00 -
[3] - Quote
Marlona Sky wrote:Isaiah Harms wrote:Proposition:
Do not nerf Drake DPS (it already sucks). Do not nerf Hurricane powergrid.
If you destroy the battlecruisers to fix cruiser aren't you just making more work (and grief) for everyone down the road?
Oh... and whoever reading this:
IF YOU SUCK SO MUCH THAT YOU ARE STILL AFRAID OF DRAKES... go play Wow. How is nerfing the Drake and Hurricane destroying all the battlecruisers? You do realize there is more than those two right?
In fairness to him, the other ones are, for the most part, complete garbage. The Harb is good, but the other non-tier-3 BCs are pretty bad :\ |

Ganthrithor
GoonWaffe Goonswarm Federation
417
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Posted - 2012.10.01 18:50:00 -
[4] - Quote
CCP Fozzie wrote:We're adjusting the heavy missile change to only have a 10% damage nerf but also include a 12% explosion radius nerf.
As someone who flies both Tengus and Sabres, all I can say is you are the game designer of my heart <3.
A ten percent damage decrease vs large targets is perfectly palatable (HML dps was a bit high but a 20% decrease seemed a bit steep), but the one place HML's were way out of line was in their ability to rip smaller targets to bits in an un-mitigateable fashion, so this pretty much owns.
<3 <3 <3 |
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