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Thread Statistics | Show CCP posts - 63 post(s) |

SyntaxPD
PowerDucks PowerDucks Alliance
21
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Posted - 2012.09.18 23:43:00 -
[1] - Quote
can i get neural remap, that i used for current training, back. since these changes ? |

SyntaxPD
PowerDucks PowerDucks Alliance
21
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Posted - 2012.09.19 00:45:00 -
[2] - Quote
what ships were already using TE and TC and used to fit handicapped missiles just to fill spare highs with extra dps? Minmatar turret\missiles ships are going to completely replace caldari with missiles only in pve
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SyntaxPD
PowerDucks PowerDucks Alliance
21
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Posted - 2012.09.19 00:51:00 -
[3] - Quote
MeBiatch wrote:Isaiah Harms wrote:Proposition:
Do not nerf Drake DPS (it already sucks).
i dont get it a beam harby with 3 heats with long range ammo does 305 dps a similar fir for the drake gets 395 dps... take away 20% you get 316... i say take away 15% wich would be 335 which is a ok for me... by low dps what do you mean?
Now, if you're going to use lasers, you going o shoot with EM\thermal. Put Em or thermal on drake... |

SyntaxPD
PowerDucks PowerDucks Alliance
21
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Posted - 2012.09.19 01:23:00 -
[4] - Quote
Jackie Butters wrote:One thing people have overlooked is that if you fire light, heavy or cruise missiles at someone, if you unlock the target...the missiles still hit that target.
they hit with no damage.
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SyntaxPD
PowerDucks PowerDucks Alliance
22
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Posted - 2012.10.06 09:06:00 -
[5] - Quote
Once in the past there was a thingin United States. It called "Pay as you go" and was about covering backend costs, if you come with an idea.
There is an idea - nerf HML. As HML range is the main ability for Drake\Tengu\NightHawk\Cerberus , lets take one main ability from every tier2 BC. I'll start with hurricane: add speed and agility penalty to t2 ammo. |

SyntaxPD
PowerDucks PowerDucks Alliance
22
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Posted - 2012.10.06 09:11:00 -
[6] - Quote
Onictus wrote: Did you read the OP? The hurrican is loosing 225grid. so no more 425s plus neuts, and the armor cane looses 20% of its tank because you need to use an ACR to fit guns at all.
Okay, then just take some cpu from Drake, so it cannot fir HML without co-cpu. Not to mention you already cannot fir HAM without RCU. 
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SyntaxPD
PowerDucks PowerDucks Alliance
22
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Posted - 2012.10.06 09:31:00 -
[7] - Quote
Onictus wrote:...and certainly Harbi and Mrym need to be nerfed 
If it comes to main advantages in weapon systems, so...
Limit dronebay on myrm or replace current drone bonus with "Drones control range bonus" .
Harbinger is non-issue, it's tier1, so compare it with tier1.
Prophecy: umm.... seems fine, how about to add 10 seconds timer to change ammo ? |

SyntaxPD
PowerDucks PowerDucks Alliance
22
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Posted - 2012.10.06 10:17:00 -
[8] - Quote
Okay, here are the numbers. Since the topic is about weapon systems, compare naked ships with only t2 guns set at their maximum range. All BCs got Warden II, to keep the line of firing at around 60km. Drake charged with Nova Fury HML due to fact that we are comparing weapons system, not a single bonus of ship. Myrm have 3x Warden II as it's 50/50 guns-drones platform
Drake(HML): 368 DPS - 75km, about 50% 55% CPU left and 40% PG left Hurricane(720mm): 213 DPS - 54+21km, a lot of CPU left, about 15% of PG left Prophecy(HBL): 171.5DPS - 54+10km, 60% CPU left, less than 10% PG left. Myrmydon(250mm+WardenII): 322DPS - 64.8+15km. 65% CPU left, 20% PG left
Ok, what now?
Drake and Myrmydon are 2 highest DPS available at 60km in tier2 BC class, but they suffer counterparts that do not touch other 2. I do not touch speed, agility etc as these affect every weapon system:
1. Missiles have a flight time and have a risk of not hitting target at all if distance grows while they fly 2. DPS can be lowered by using defenders, and there are plenty of ships with utility high with launcher. 3. Drones can be shot and stop making damage. 4. SmartBombs, save from both.
Not about weapons: Take also into account, that Drake and Myrm are 2 slowest in their class. And this is fine, because they can hit far but once caught, they can not escape. |
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