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Thread Statistics | Show CCP posts - 63 post(s) |

TriadSte
IronPig Sev3rance
109
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Posted - 2012.09.20 16:50:00 -
[1] - Quote
[quote=CCP Fozzie]
All Missiles
Increase missile acceleration so that real range is much closer to the client assumed range of flighttime*speed against a stationary target. This means a slight range buff for all missiles, and missiles will act in a way that is more intuitive to newer players.
Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
You are having a late April fools joke yes?
So in that respect I'm going to lose :
106 DPS 4.5 Seconds of flight time that's a loss of 37km with current figures.
Are you going crazy over there in Iceland or what? What in gods name got into your thick skulls about reducing heavy missile damage?
Theyre not exactly awesome DPS as they are. What was the thought process for making medicore DPS.....worse?
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TriadSte
IronPig Sev3rance
109
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Posted - 2012.09.20 17:28:00 -
[2] - Quote
I think the ONLY way this will work on say a Tengu is if the missile bonus was applied to all damage types not just Scourge.
Tengu is a T3 ship, therefore I think a nerf to missiles should not apply equally throughout all the different ship classes.
Tier 1 ship classes biggest nerf; T2 smaller nerf; T3 smallest nerf.
Simply because it is T3, the most advanced technology in the New Eden. They should be able to eek more performance out of anything because of the advanced nature of the ship.
Let me end on this, I got my previous figures on my previous post from my Tengu flying alt who has all lvl5 skills in everything missile related [including ass/heavy spec]
For anyone without all lvl5 skills, this nerfs going to hurt......alot and maybe drive players away from missile boats. |

TriadSte
IronPig Sev3rance
109
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Posted - 2012.09.20 17:50:00 -
[3] - Quote
Jorma Morkkis wrote:Terik Deatharbingr wrote:4 BCS, 6 Launchers with Scourge Fury....added a tech 1 loading accel rig and warhead cat rig, and turned of include reload time...still only getting 686....EFT v 2.16... [Tengu, Tengu fit] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Medium Shield Booster II Shield Boost Amplifier II Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [Empty High slot] Medium Bay Loading Accelerator II Medium Anti-EM Screen Reinforcer I Medium Core Defense Capacitor Safeguard I Tengu Defensive - Adaptive Shielding Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
Odd:
Just did this also, same EFT version I get 761 DPS 2739 volley. |

TriadSte
IronPig Sev3rance
109
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Posted - 2012.09.20 18:16:00 -
[4] - Quote
I also think its wise that we look into the non PVP book here.
To get half decent HML dmg you need 4 BCUs, that is alot of dmg mods for medicore damage. I think CCP are crazy to adjust this.
I am all for balance but I don't see why HMLs need nerfing. They're not crazy damage at all.
Im unsure as to why the Drake has not been looked at really. Those things have BS sized tanks but CCP instead wants to heavily nerf a weapon type thats not huge on DPS.
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TriadSte
IronPig Sev3rance
111
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Posted - 2012.09.21 15:54:00 -
[5] - Quote
Id like to know just what they smoke over in Iceland because of all the stuff they need to fix...they choose to mess about with this stuff.
That PI CCP fixed - still broken The Hybrid buff - was ok but railguns are still poor Wardec mechanic - big corps/alliances are almost impossible to wardec.
Morale of this rant is this:
CCP stop trying to fix things, your like a normal man who tries to fix everything but fails then his wife rings a professional to get it done properly..
Your priorities are just.......1000AU away from what they should be..
You are doing it wrong and its guaranteed that you will lose subs by doing this nerf because its so dumb and uncalled for.
I'd bet 20 plex on it.
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TriadSte
IronPig Sev3rance
111
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Posted - 2012.09.21 18:47:00 -
[6] - Quote
CCP fozzie
You state and restate in your replies to these posts that your trying to essentially build a base to go forward from with the Heavy missile platform.
Massive restructuring is wrong, and has proved wrong everytime CCP implement this into the game. I am quite worried that you are with respect are going at this like a horse with blinkers on. Look straight ahead and not watching for danger from the sides.
Heavy missiles as stated previously by many are only used in a small amount of operations, they are used minimally so why the drastic change?
You stated that they're so powerful that you can use them on unbonused ships. That is far from true and I think you must have not thought about that properly before posting.
Heavy missiles without bonuses are very poor DPS.
Lastly, you stated the nighthawk died when the Drake was born, why not spend your time more thoughtfully and rebalance that ship division?
As they are right now HMLs and HAMs are fine on paper, OK so the PG usage on HAMs is stupid but thats about it.
You cannot build as base from missile stats, especially picking on HMLs which are infrequently used. Fix the ships themselves. That is the logical thing to do.
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TriadSte
IronPig Sev3rance
111
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Posted - 2012.09.22 07:51:00 -
[7] - Quote
Elise Randolph wrote:Counterpoint: they're capless, always hit, can shoot when jammed, can do any damage type, have the most range of any medium weapon, have the most DPS of any ranged medium weapon, and have the highest alpha of any ranged medium weapon. So I'm not sure how you can play the card that they're not "particularly amazing an anything" when, in fact, they lead basically every category by a large margin. Oh yea, compared to other long-range medium weapon systems they're also super easy to fit.
May I please number your points?
1. They're capless
All missiles are that way by design
2. Always hit
All missiles are that way by design
3. Can shoot when jammed
...
4. Can do any damage type
All missiles are that way by design
5. They have the most range of any medium weapon.
Agreed, although why is that a problem?
6. They have the highest Alpha of any medium weapon.
Is that right? Lets take my alts Tengu [all lvl5 missile skills inc spec] it has 4 T2 BCUs to get 537 DPS 2059 Alpha [no implants Mjol fury] When I place that against my proteus with 4 magstabs and 6 Heavy Neutrons which pumps 1032 DPS with void 2466 Alpha
Got an answer for that? didn't think so, TIP get your facts right before you post.
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TriadSte
IronPig Sev3rance
111
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Posted - 2012.09.22 08:57:00 -
[8] - Quote
Ranamar wrote:TriadSte wrote:Elise Randolph wrote:Counterpoint: they're capless, always hit, can shoot when jammed, can do any damage type, have the most range of any medium weapon, have the most DPS of any ranged medium weapon, and have the highest alpha of any ranged medium weapon. So I'm not sure how you can play the card that they're not "particularly amazing an anything" when, in fact, they lead basically every category by a large margin. Oh yea, compared to other long-range medium weapon systems they're also super easy to fit. May I please number your points CMS Elise Randolph? 1. They're capless All missiles are that way by design - Dont nerf HMLs 2. Always hit All missiles are that way by design - Dont nerf HMLs 3. Can shoot when jammed If im jammed I cannot shoot so I have no decent retort. 4. Can do any damage type All missiles are that way by design - Dont nerf HMLs 5. They have the most range of any medium weapon. Agreed, although why is that a problem? 6. They have the highest Alpha of any medium weapon. Is that right? Lets take my alts Tengu [all lvl5 missile skills inc spec] it has 4 T2 BCUs to get 537 DPS 2059 Alpha [no implants Mjol fury] When I place that against my proteus with 4 magstabs and 6 Heavy Neutrons which pumps 1032 DPS with void 2466 Alpha Now I know that yes if I changed to Scourge Id get more DPS and Alpha but I don't hit live in a region needing Scourge. Got an answer for that? didn't think so, TIP get your facts right before you post. I'd like to point out that you just compared it to a blaster fit, which is a lot of what people are commenting on here. I just threw the beginnings of that fit into EFT and it looks like you'd be lucky to get that damage out to 5km. By 10km, you're probably in falloff. Blasters aren't a medium range weapon, especially when loaded with close-range ammo. How far out can your Tengu apply that? (Is it even limited by flight time, or does your targeting range cut it off first?) How much damage can you get out of your Proteus if you try to meet half that for optimal on whatever guns it fits? Your arguments are an excellent example of what a lot of us find unconvincing due to intellectual dishonesty.
Maybe so but heavy Neutrons are a medium weapon....perhaps not ranged although it can indeed have decent range with Null ammo and a few TEs.
The HML argument sucks, CCP is going about this like a horse with blinkers on. |

TriadSte
IronPig Sev3rance
111
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Posted - 2012.09.24 17:19:00 -
[9] - Quote
All im gonna say is this:
Agreeing with an above poster when he states you should rebalance battlecruisers before you rebalance missiles.
If you rebalance HMLs BEFORE battlecruisers, the Drake will be capable of about 200 DPS..Lets open EFT
490 DPS Drake [all lvl5 skills no implants]
4xT2 BCU 7xT2 HML launcher w/Scourge Fury
If we take off the proposed 25% DPS we go down to 367.5 DPS; Bear in mind this is with Scourge Fury, it's BONUSED for this damage type missile. Yeah nobody uses kinetic missiles really, I would guess that EM are used most? So lets bang some T2 Mjol Fury and see the DPS..
As it is now it would pump 392 DPS minus the proposed 25% DPS nerf and that gives us a staggering 294 DPS will all lvl5 skills..
ALL LVL5 SKILLS WITH 7 PERFECTLY SKILLED HML LAUNCHERS ----- 294 DPS
CCP - seriously? your going to do this?
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TriadSte
IronPig Sev3rance
111
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Posted - 2012.09.24 17:32:00 -
[10] - Quote
MIrple wrote:TriadSte wrote:All im gonna say is this:
Agreeing with an above poster when he states you should rebalance battlecruisers before you rebalance missiles.
If you rebalance HMLs BEFORE battlecruisers, the Drake will be capable of about 200 DPS..Lets open EFT
490 DPS Drake [all lvl5 skills no implants]
4xT2 BCU 7xT2 HML launcher w/Scourge Fury
If we take off the proposed 25% DPS we go down to 367.5 DPS; Bear in mind this is with Scourge Fury, it's BONUSED for this damage type missile. Yeah nobody uses kinetic missiles really, I would guess that EM are used most? So lets bang some T2 Mjol Fury and see the DPS..
As it is now it would pump 392 DPS minus the proposed 25% DPS nerf and that gives us a staggering 294 DPS will all lvl5 skills..
ALL LVL5 SKILLS WITH 7 PERFECTLY SKILLED HML LAUNCHERS ----- 294 DPS
CCP - seriously? your going to do this?
Good Job at trying to make this look as bad as possible with the numbers you have given. Also it is 20% nerf not 25%. Next point HML are long range attack weapons. If you want to post how about putting hams on there and fight close range like the rest of the races have to or are you like the rest of the people and think that only HML can be fit to medium sized ships.
No I am quite simply taking what CCP du*ba*s said and ripping it to shreds.
The argument is that the nerf is to bring HMLs in line with all other long range weapons.
That argument is flawed and utter BS because an Oracle can get 650 DPS easily at 75km
A Tornado can easily get 650 DPS at 75km
Yes I realise I'm using BS weapons but its valid because these ships are the same ship class as a Drake. The argument is for long range weapons so again I'm quite valid to argue the HML nerf will be a large death knoll for many players.
Numbers do not lie and even if it is a 20% nerf and not the 25% I thought in my previous post another 5% isnt going to make HMLs a valid weapon for ANYBODY. alot of players don't have lvl5 skills so those numbers are going to be even worse.
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TriadSte
IronPig Sev3rance
111
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Posted - 2012.09.24 17:49:00 -
[11] - Quote
MIrple wrote:TriadSte wrote:MIrple wrote:TriadSte wrote:All im gonna say is this:
Agreeing with an above poster when he states you should rebalance battlecruisers before you rebalance missiles.
If you rebalance HMLs BEFORE battlecruisers, the Drake will be capable of about 200 DPS..Lets open EFT
490 DPS Drake [all lvl5 skills no implants]
4xT2 BCU 7xT2 HML launcher w/Scourge Fury
If we take off the proposed 25% DPS we go down to 367.5 DPS; Bear in mind this is with Scourge Fury, it's BONUSED for this damage type missile. Yeah nobody uses kinetic missiles really, I would guess that EM are used most? So lets bang some T2 Mjol Fury and see the DPS..
As it is now it would pump 392 DPS minus the proposed 25% DPS nerf and that gives us a staggering 294 DPS will all lvl5 skills..
ALL LVL5 SKILLS WITH 7 PERFECTLY SKILLED HML LAUNCHERS ----- 294 DPS
CCP - seriously? your going to do this?
Good Job at trying to make this look as bad as possible with the numbers you have given. Also it is 20% nerf not 25%. Next point HML are long range attack weapons. If you want to post how about putting hams on there and fight close range like the rest of the races have to or are you like the rest of the people and think that only HML can be fit to medium sized ships.
No I am quite simply taking what CCP du*ba*s said and ripping it to shreds. The argument is that the nerf is to bring HMLs in line with all other long range weapons. That argument is flawed and utter BS because an Oracle can get 650 DPS easily at 75km A Tornado can easily get 650 DPS at 75km Yes I realise I'm using BS weapons but its valid because these ships are the same ship class as a Drake. The argument is for long range weapons so again I'm quite valid to argue the HML nerf will be a large death knoll for many players. Numbers do not lie and even if it is a 20% nerf and not the 25% I thought in my previous post another 5% isnt going to make HMLs a valid weapon for ANYBODY. alot of players don't have lvl5 skills so those numbers are going to be even worse. And the Naga can get 750 at 86k so should we nerf it cause it gets 100 more dps at 10k longer?
Dont tempt fate...CCP might be reading this and think its a good idea 
CCPs entire idea here is flawed, flawed isn't even the word its just complete and epic fail.
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