
quasarabyss
There is no life in space
13
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Posted - 2012.10.27 04:58:00 -
[1] - Quote
Why would you invest in training for missiles, ever, after this patch?
1. Can you *prove* that HML's are overpowered? Against what ship x range x weapon? Is there a spreadsheet showing this? A couple of factors work against missiles already; a) the training for missiles does not assist with other weapon types, whereas the base skills in gunnery apply across multiple Hybrid weps/lazers/Projectiles. b) DPS comparisons - the missile boat clearly loses it's 5,10 or 15 seconds initially travelling that 500-150km. The other sniper ships apply damage instantly. c) getting effective dps from a drake or raven - I found that even with damage, rigor and catalyst rigs, the Drake and Raven dps is improved but still not fantastic. A CNR is a little better (ofc) but as soon as you rig it for improved *applied* dps there goes your rig slots. And I still like a couple TP's on there whenever possible.
As my initial character was Caldari I went with Missiles training initally, and I wish I could get those skill points back every time I log in to the game. Will new players be advised 'missiles are the least productive weapon type' when starting to plan an Eve character? After all, Missiles are already low dps at close range (I know, Tengu might be an exception), so if they become less effective at medium-long range then the question is: why would you invest in training for missiles, ever?
Once the very few advantages of missiles are gone, they will become a redundant item/skill/weapon of the game. Kind of like defender missiles are currently.
2. "Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit" Perhaps Tracking mods and disruptors should not apply to missiles at all, since the missile bay does not 'track' as such. You are making this 'intuitive for new players' remember? ... and, since missiles have on-board guidance, wouldn't a TD work on each individual missile?
3. Balancing the Game. Could you please outline what a 'Balanced' version of Eve looks like? What is the plan here, what are you and CCP actually aiming for ... or is it a litle bit here, a little bit there approach? If there is no such plan for a 'balanced' Eve, then it makes the missile changes random and arbitrary and poorly planned, in whatever form they take. If there's a plan let's see it.
4. Tengu's The Caldari have one ship that is clearly superior, but are way behind everywhere else. And besides, the thing still looks like a drake!
5. If missiles were so good.... The incursion runners would be using them.
In Eve and in RL there is always something stronger and weaker. Once you remove the 'overpowered' stuff from the game -tengus cruise missiles NM's mach's lazors hybrids projectiles vindi's rokh et al - there will still be something stronger and something weaker. IMO, overpowered ships are a player's reward for investing time and ISK.
Summary: I don't mind changes, but tell me the plan so I can train for the new best deal. (Insert witticism here) |