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Mutnin
Amarr Mutineers
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Posted - 2011.07.14 20:02:00 -
[1]
Yes it yet another bug from yet another fail patch with probably zero QA. I stopped running any decent implants after I lost a pod a year ago from one of CCP's bug ridden patches.
I have lost a small hand full of pods in my time PVPing even in null sec and I can tell you at least half of them have been due to CCP patches. I lost one a few days ago to this "new" bug.
I guess I should ask the standard new memi.. "How much AUR to have my pod engage warp before a BC can lock it while I'm repetitively spamming warp."
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Mutnin
Amarr Mutineers
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Posted - 2011.07.14 20:15:00 -
[2]
Originally by: Robert Caldera Edited by: Robert Caldera on 14/07/2011 18:02:10
Originally by: Diesel47 You wouldn't be so happy when its your slave set that gets popped.
No, I dont use them, at least not for any subcapital ship. But all those lowsec monkeys, who used them because it was basically not possible to loose them, are screwed hopefully. There should be a significant risk of getting podded even in low sec.
There is always risk of losing your pod even in high sec. That risk should not include is it a no QA patch day.
Nothing is free in PVP, if you are too incompetent to catch others pod's then you do not deserve to catch them. Just like anything else, there is always a counter and yes there are ways to catch pods even if someone is spamming warp.
Just like in null sec where you dedicate a ship to launching bubbles you can dedicate specific ships to catch pods and "competent" pilots will catch them. If you can't figure it out, it doesn't mean it's risk-less.
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Mutnin
Amarr Mutineers
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Posted - 2011.07.15 10:11:00 -
[3]
Edited by: Mutnin on 15/07/2011 10:13:23
Originally by: Robert Caldera
Originally by: Mutnin there is always a counter and yes there are ways to catch pods even if someone is spamming warp
you mean spamming convos?
No, I mean ships dedicated to catching things. In null sec you use dics & hics for the bubbles in low/high sec you use insta locking frigs or other fast heavier tanked ships if u are going GCC. With various mods & ships you can get set ups that will insta lock a pod if you dedicate a ship to doing so.
Just like you dedicate a ship to tacking with bubbles if pods are that important to you, then you dedicate a ship to catching them.
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Mutnin
Amarr Mutineers
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Posted - 2011.07.15 18:20:00 -
[4]
Edited by: Mutnin on 15/07/2011 18:24:35
Originally by: Tammarr Edited by: Tammarr on 15/07/2011 12:31:32 pods are more unresponsive to warping out. if this is intended your computer hardware decides how fast you will get your pod out. the lag when you switch ship is not serverside. in the past the spamwarp was excellent, it would fail abit sometimes and so. without warp spam, low grade computers that go into capsule mode can be lagged enough that a battlecruiser can target your pod before you can warp out. fair?
as the above poster says: two smartbombs on a ship. they are not wasted highslots applied right, clears ecm drones, damage drones kinda neatly.
This issue has nothing to do with computer side lag. The issue you are talking about is like a slow load from the transition of exploding ship to your pod. This new issue you get to your pod just fine, but it simply will not warp. (and no it's not because you are warp scammed)
I've only had this happen one time so far since the 2nd patch after incarna (prior to the latest patch), but it is certainly a new bug. This appears to be yet another new "powered by carbon" issue relating to the UI and it not working properly.
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Mutnin
Amarr Mutineers
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Posted - 2011.07.18 17:40:00 -
[5]
Edited by: Mutnin on 18/07/2011 17:40:22
Originally by: DemetRYS Am I the only one really hoping this is a feature? 
If it is a New feature, then I'll be done with this game. I don't use expensive implants, but I also don't like giving away skill-less pod deaths. Meaning if it no longer requires skill/tactics to catch pods, then my days of PVP will be over in this game and I'll move on to another one. Last thing EVE needs at this time is more dumbing down.
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Mutnin
Amarr Mutineers
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Posted - 2011.07.19 01:38:00 -
[6]
Originally by: praznimrak This is happening...right now in our space warp to is not working after ship explosion.I lost few pods in last few days in low sec while before patch i never lost pod in any low sec fight.Pod just stay there and no warp is initiated no mater how hard or often you spam warp to button.
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Mutnin
Amarr Mutineers
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Posted - 2011.07.20 14:47:00 -
[7]
Originally by: Cunane Jeran I want this to be a feature. Loosing a pod should hurt and not be a case of if, but when.
If you can't afford the implants, don't use them.
How about if you can't troll with your main, then you can't post. That sounds like an even better idea.
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Mutnin
Amarr Mutineers
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Posted - 2011.07.29 20:44:00 -
[8]
Edited by: Mutnin on 29/07/2011 20:46:05
As far as this being a bug, seems it's certainly a new powered by carbon UI bug.
The only work around I've found is that re-selecting the celestial you intended to warp to will then reset the UI and allow your pod to warp. Sadly if there is even a single fast locking ship in point range of your pod this fix is likely about as effective as trying to patch up the titanic, with duck tape before it sank.
If you are dealing with slower locking ships that aren't sensor booted to hell it's still likely to get your pod out by reelecting the celestial and trying to warp again.
not so ninja edit..
Also this glitch/bug seems to come and go. (ie doesn't happen in every instance that you lose a ship and spam warp for your pod)
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Mutnin
Amarr Mutineers
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Posted - 2011.08.14 20:16:00 -
[9]
Edited by: Mutnin on 14/08/2011 20:19:52
Originally by: Karl Planck bah, don't "fix" it. You can still insta out if you prespam.
I know someone whom said this right up til he lost his billion isk clone. There is certainly a bug and while it doesn't happen every time, eventually it will show it's self and you will also get hung out to dry.
Pre-spamming does not work if you happen to get hit with this UI bug. The only fix I've found when it happens is to reselect a item in the over view and select warp. In today's era of insta locking interceptors & even BC's that's a iffy fix to this ****ty bug, that CCP hasn't even acknowledged that it exists.
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