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Ensign X
262
|
Posted - 2012.09.18 21:48:00 -
[31] - Quote
Yokai Mitsuhide wrote:What are they changing about the Tengu?

20% nerf to HML damage might have an impact on Tengu DPS. |

Yokai Mitsuhide
Exiled Mining
3517
|
Posted - 2012.09.18 21:51:00 -
[32] - Quote
Ensign X wrote:Yokai Mitsuhide wrote:What are they changing about the Tengu?  20% nerf to HML damage might have an impact on Tengu DPS.
Why are they nerfing heavy missile damage? They already do less damage than medium guns. |

Ensign X
262
|
Posted - 2012.09.18 21:53:00 -
[33] - Quote
Yokai Mitsuhide wrote:
Why are they nerfing heavy missile damage? They already do less damage than medium guns.
Because CCP decided that instead of just nerfing the Drake or the Tengu, they would nerf the entire weapon system they rely upon as well as every other ship that uses or used HMLs. To quote a wise man:
Quote: The makers of Ben and Jerry Ice Cream became aware that their Chunky Monkey brand of Ice Cream was outselling all their other flavours. It seemed everybody wanted to eat Chunky Monkey because it was so delicious. But Ben and Jerry wanted their other brands to be just as good as Chunky Monkey so that everybody could enjoy them. So Ben and Jerry went and took a **** in their next batch of Chunky Monkey. When asked why would they do this, they answered:
"It was just so much easier to make Chunky Monkey taste like **** than to make the other flavours taste better."
CCP went to the Ben and Jerry School of Product Design
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Yokai Mitsuhide
Exiled Mining
3517
|
Posted - 2012.09.18 21:55:00 -
[34] - Quote
Ensign X wrote:Yokai Mitsuhide wrote:
Why are they nerfing heavy missile damage? They already do less damage than medium guns.
Because CCP decided that instead of just nerfing the Drake or the Tengu, they would nerf the entire weapon system they rely upon as well as every other ship that uses or used HMLs. To quote a wise man: Quote: The makers of Ben and Jerry Ice Cream became aware that their Chunky Monkey brand of Ice Cream was outselling all their other flavours. It seemed everybody wanted to eat Chunky Monkey because it was so delicious. But Ben and Jerry wanted their other brands to be just as good as Chunky Monkey so that everybody could enjoy them. So Ben and Jerry went and took a **** in their next batch of Chunky Monkey. When asked why would they do this, they answered:
"It was just so much easier to make Chunky Monkey taste like **** than to make the other flavours taste better."
CCP went to the Ben and Jerry School of Product Design
lol nice... |

baltec1
Bat Country
2152
|
Posted - 2012.09.18 22:01:00 -
[35] - Quote
Takeshi Yamato wrote:Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes:
250mm Railgun II with Spike: DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5
Heavy Beam Laser II with Aurora: DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8
720mm Artillery II with Tremor: DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3
This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems.
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James Amril-Kesh
4S Corporation RAZOR Alliance
709
|
Posted - 2012.09.18 22:06:00 -
[36] - Quote
baltec1 wrote:Takeshi Yamato wrote:Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes:
250mm Railgun II with Spike: DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5
Heavy Beam Laser II with Aurora: DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8
720mm Artillery II with Tremor: DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3
This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems. Also let's ignore flight time and wrecking shots. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Tyberius Franklin
Federal Navy Academy Gallente Federation
294
|
Posted - 2012.09.18 22:06:00 -
[37] - Quote
baltec1 wrote:Takeshi Yamato wrote:Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes:
250mm Railgun II with Spike: DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5
Heavy Beam Laser II with Aurora: DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8
720mm Artillery II with Tremor: DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3
This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems. Comparing T2 to faction performance seems off somehow, but the I'm not sure what faction ammo variant would best be used to base comparisons on. Unless we are talking purely max projection. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
294
|
Posted - 2012.09.18 22:09:00 -
[38] - Quote
James Amril-Kesh wrote:Also let's ignore flight time and wrecking shots. Isn't flight time being reduced? Also, how much do wrecking shots affect long term DPS? |

James Amril-Kesh
4S Corporation RAZOR Alliance
709
|
Posted - 2012.09.18 22:12:00 -
[39] - Quote
Tyberius Franklin wrote:James Amril-Kesh wrote:Also let's ignore flight time and wrecking shots. Isn't flight time being reduced? Also, how much do wrecking shots affect long term DPS? Reduced yes, but still finite, as opposed to the instant damage done by turrets. Wrecking shots overall add about 3% to DPS. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

baltec1
Bat Country
2152
|
Posted - 2012.09.18 22:13:00 -
[40] - Quote
Tyberius Franklin wrote: Comparing T2 to faction performance seems off somehow, but the I'm not sure what faction ammo variant would best be used to base comparisons on. Unless we are talking purely max projection.
Max projection.
James Amril-Kesh wrote: Also let's ignore flight time and wrecking shots.
Neither of which changes the DPS.
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