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Thread Statistics | Show CCP posts - 1 post(s) |

RAGE QU1T
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.09.18 20:18:00 -
[1] - Quote
In reference to CCP "what's his. Face" post, the winter missle patch will kill off the caldari race once and for all now , if the first nerf wasn't bad enough,Thank you so very much CCP of serveral yrs of SP training will now be useless come December. Why you ask? Tengu w/ heavy launchers will be useless, Drakes useless, cruisers useless, the race is now dead, tyvm, skill point rembursment plz.......
Discuss...... |

iskflakes
Magnets Inc.
63
|
Posted - 2012.09.18 20:19:00 -
[2] - Quote
nope.jpg Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

Tyberius Franklin
Federal Navy Academy Gallente Federation
294
|
Posted - 2012.09.18 20:19:00 -
[3] - Quote
Reference for this?
Edit: NVM, Dev post tab is an amazing thing! |

Karl Hobb
Stellar Ore Refinery and Crematorium
553
|
Posted - 2012.09.18 20:22:00 -
[4] - Quote
RAGE QU1T
The question is: Are you going to do that? Nothing Found |

baltec1
Bat Country
2151
|
Posted - 2012.09.18 20:23:00 -
[5] - Quote
Tengu and Drake nerf is long overdue.
Also Caracals are going to be so much fun this winter. |

RAGE QU1T
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.09.18 20:25:00 -
[6] - Quote
http://www.evenews24.com/2012/09/18/dev-post-winter-attack-cruisers-missile-rebalance/
Sorry for posting this god aweful website but its the only reference I have
I would also say where the hell is the CSM in on this???? |

Bagrat Skalski
Poseidaon
24
|
Posted - 2012.09.18 20:26:00 -
[7] - Quote
Training motion prediction V.  |

seany1212
Knights of the Posing Meat Ineluctable.
204
|
Posted - 2012.09.18 20:27:00 -
[8] - Quote
baltec1 wrote:Tengu and Drake nerf is long overdue.
Also Caracals are going to be so much fun this winter.
Not empty quotin'
Because hitting out to near 90km with consistant damage isnt OP... QUICK TENGU ALTS TO THE CHARACTER BIZARRE!!! |

Solhild
Republic Military School Minmatar Republic
824
|
Posted - 2012.09.18 20:27:00 -
[9] - Quote
RAGE QU1T wrote:http://www.evenews24.com/2012/09/18/dev-post-winter-attack-cruisers-missile-rebalance/
Sorry for posting this god aweful website but its the only reference I have
I would also say where the hell is the CSM in on this????
source |

Arbiter Reformed
Analog Folk
52
|
Posted - 2012.09.18 20:28:00 -
[10] - Quote
i just want a cerb buff tbh |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1089
|
Posted - 2012.09.18 20:31:00 -
[11] - Quote
O well guess I'll be Gallente or something now... 
|

MotherMoon
Blue Republic RvB - BLUE Republic
1127
|
Posted - 2012.09.18 20:35:00 -
[12] - Quote
WAHHHH the great speed nerf, webs will never be used anymore!, or Waaahhhh the nerf to nos will end us all.
I'm getting pretty used to these kind of eve is ruined forever post everytime something changes aren't you guys? http://dl.eve-files.com/media/1206/scimi.jpg |

James Amril-Kesh
4S Corporation RAZOR Alliance
707
|
Posted - 2012.09.18 20:36:00 -
[13] - Quote
Range decrease is fine, adding a damage decrease - by 20 percent no less - to an already mediocre damaged weapons system is ******* ********. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Riot Girl
Perkone Caldari State
110
|
Posted - 2012.09.18 20:37:00 -
[14] - Quote
Maybe you should boycott the game as a sign of protest. |

Sakura Nihil
Selective Pressure Rote Kapelle
39
|
Posted - 2012.09.18 20:39:00 -
[15] - Quote
Yawn. |

baltec1
Bat Country
2152
|
Posted - 2012.09.18 20:43:00 -
[16] - Quote
James Amril-Kesh wrote:Range decrease is fine, adding a damage decrease - by 20 percent no less - to an already mediocre damaged weapons system is ******* ********.
It brings them in line with the other med long range weapons. |

Malcanis
Vanishing Point. The Initiative.
4651
|
Posted - 2012.09.18 20:44:00 -
[17] - Quote
RAGE QU1T wrote:In reference to CCP "what's his. Face" post, the winter missle patch will kill off the caldari race once and for all now , if the first nerf wasn't bad enough,Thank you so very much CCP of serveral yrs of SP training will now be useless come December. Why you ask? Tengu w/ heavy launchers will be useless, Drakes useless, cruisers useless, the race is now dead, tyvm, skill point rembursment plz.......
Discuss......
Nagas are still great. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4651
|
Posted - 2012.09.18 20:46:00 -
[18] - Quote
baltec1 wrote:James Amril-Kesh wrote:Range decrease is fine, adding a damage decrease - by 20 percent no less - to an already mediocre damaged weapons system is ******* ********. It brings them in line with the other med long range weapons.
Are they also getting weapon tiers, instant damage and a full selection of T1/faction range:damge ammo choices to bring them in line with other med long range weapons?
No?
Gosh, it's almost as if you can't directly compare a single stat and expect to balance 2 very different weapon types on that. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Paul Oliver
Federal Navy Academy Gallente Federation
2977
|
Posted - 2012.09.18 20:47:00 -
[19] - Quote
RAGE QU1T wrote:In reference to CCP "what's his. Face" post, the winter missle patch will kill off the caldari race once and for all now , if the first nerf wasn't bad enough,Thank you so very much CCP of serveral yrs of SP training will now be useless come December. Why you ask? Tengu w/ heavy launchers will be useless, Drakes useless, cruisers useless, the race is now dead, tyvm, skill point rembursment plz....... As a player training Gallente tech I feel inclined to say... HAAAAAHAAAAA! (clears his throat and moves on) "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |
|

ISD TYPE40
ISD Community Communications Liaisons
957

|
Posted - 2012.09.18 20:49:00 -
[20] - Quote
CCP Fozzie wrote: I'd like to start off by reminding people that everything in these F&I threads is open to changes, however there are some significant balance issues being dealt with here that will need to be solved in one way or another. There are also some details that remain to be ironed out but we wanted to get these ideas out to you all as early as possible.
Since it appears certain parts of Fozzies post went unnoticed I thought it best to reiterate them; namely the section I have highlighted - ISD Type40. ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Robert De'Arneth
37
|
Posted - 2012.09.18 20:49:00 -
[21] - Quote
Gogela wrote:O well guess I'll be Gallente or something now... 
Darn tootin!! Well, does this mean I can take missles out of my July-October Skill run for 2013? |

Cristl
Perkone Caldari State
24
|
Posted - 2012.09.18 20:50:00 -
[22] - Quote
RAGE QU1T wrote:..will kill off the caldari race once and for all now...
Confirming that Caldari haven't been seen in PvP or PvE for quite a while now. Hang on...
Also, isn't there a dedicated thread for this in the F & I forum? Oh right, that's just for non-capital discussions. Non-capital letter discussions that is.
Carry on.
|

baltec1
Bat Country
2152
|
Posted - 2012.09.18 20:50:00 -
[23] - Quote
Malcanis wrote:[quote=baltec1]
Are they also getting weapon tiers, instant damage and a full selection of T1/faction range:damge ammo choices to bring them in line with other med long range weapons?
No?
Gosh, it's almost as if you can't directly compare a single stat and expect to balance 2 very different weapon types on that.
Name a turret that cant miss. |

James Amril-Kesh
4S Corporation RAZOR Alliance
707
|
Posted - 2012.09.18 20:51:00 -
[24] - Quote
baltec1 wrote:James Amril-Kesh wrote:Range decrease is fine, adding a damage decrease - by 20 percent no less - to an already mediocre damaged weapons system is ******* ********. It brings them in line with the other med long range weapons. Buff HAM range by, say, 30% then. http://themittani.com/features/local-problem A simple fix to the local intel problem |

baltec1
Bat Country
2152
|
Posted - 2012.09.18 20:53:00 -
[25] - Quote
James Amril-Kesh wrote: Buff HAM range by, say, 30% then.
HAM are fine as they are. The only reason they ever looked bad was because Heavies were so good. |

Idris Helion
University of Caille Gallente Federation
73
|
Posted - 2012.09.18 20:53:00 -
[26] - Quote
baltec1 wrote:Tengu and Drake nerf is long overdue.
Also Caracals are going to be so much fun this winter.
The Drake is the most boring ship in the game, mainly because (at least for PVE) it's just too easy to turn it into an unstoppable pwnmobile. Missioning in a Drake means warping in to 30-40km off the beacon and then just letting the launchers run until all the bad guys are dead.
I always thought the Ferox was a more fun ship to fly, mainly because it took more fitting skill to make it worth using for higher-level missions. (And the Nighthawk is just a way cooler-looking boat than the Drake, if you must use missiles.)
Missiles have always been slightly overpowered for PVE use, and useless in most PVP scenarios, so I'm glad that CCP is doing something about them. Mainly because it might make my beloved Ferox a competitive BC again!
|

Cpt Gobla
No Bullshit Jokers Wild.
77
|
Posted - 2012.09.18 20:54:00 -
[27] - Quote
Malcanis wrote:baltec1 wrote:James Amril-Kesh wrote:Range decrease is fine, adding a damage decrease - by 20 percent no less - to an already mediocre damaged weapons system is ******* ********. It brings them in line with the other med long range weapons. Are they also getting weapon tiers, instant damage and a full selection of T1/faction range:damge ammo choices to bring them in line with other med long range weapons? No? Gosh, it's almost as if you can't directly compare a single stat and expect to balance 2 very different weapon types on that.
To be fair,
it's not based around just directly comparing the stats.
I mean think about it, when's the last time you saw Medium Rails being effective in PvP?
Beams and Arty both have their niches but neither are anywhere near mainstream or amazing.
Heavy Missiles were both mainstream and amazing.
These changes will either put them in beam/arty territory where they have a small niche in which they work or in rail territory in which their main use will be PvE. |

Thor Kerrigan
Guardians of Asceticism
218
|
Posted - 2012.09.18 21:15:00 -
[28] - Quote
Tengu/Drake Pilot here...
I always wondered why they were so OP in PVE compared to their counterparts. Are you saying they are not?
Show me another t3 cruiser that pushes 725 dps at 100 km AND fits a tank able to solo the hardest lowsec plexes. |

Toroup
Prometheus Deep Core Mining and Salvage
42
|
Posted - 2012.09.18 21:21:00 -
[29] - Quote
I use cruise missiles - no change for me. |

Yokai Mitsuhide
Exiled Mining
3517
|
Posted - 2012.09.18 21:47:00 -
[30] - Quote
What are they changing about the Tengu? |

Ensign X
262
|
Posted - 2012.09.18 21:48:00 -
[31] - Quote
Yokai Mitsuhide wrote:What are they changing about the Tengu?

20% nerf to HML damage might have an impact on Tengu DPS. |

Yokai Mitsuhide
Exiled Mining
3517
|
Posted - 2012.09.18 21:51:00 -
[32] - Quote
Ensign X wrote:Yokai Mitsuhide wrote:What are they changing about the Tengu?  20% nerf to HML damage might have an impact on Tengu DPS.
Why are they nerfing heavy missile damage? They already do less damage than medium guns. |

Ensign X
262
|
Posted - 2012.09.18 21:53:00 -
[33] - Quote
Yokai Mitsuhide wrote:
Why are they nerfing heavy missile damage? They already do less damage than medium guns.
Because CCP decided that instead of just nerfing the Drake or the Tengu, they would nerf the entire weapon system they rely upon as well as every other ship that uses or used HMLs. To quote a wise man:
Quote: The makers of Ben and Jerry Ice Cream became aware that their Chunky Monkey brand of Ice Cream was outselling all their other flavours. It seemed everybody wanted to eat Chunky Monkey because it was so delicious. But Ben and Jerry wanted their other brands to be just as good as Chunky Monkey so that everybody could enjoy them. So Ben and Jerry went and took a **** in their next batch of Chunky Monkey. When asked why would they do this, they answered:
"It was just so much easier to make Chunky Monkey taste like **** than to make the other flavours taste better."
CCP went to the Ben and Jerry School of Product Design
|

Yokai Mitsuhide
Exiled Mining
3517
|
Posted - 2012.09.18 21:55:00 -
[34] - Quote
Ensign X wrote:Yokai Mitsuhide wrote:
Why are they nerfing heavy missile damage? They already do less damage than medium guns.
Because CCP decided that instead of just nerfing the Drake or the Tengu, they would nerf the entire weapon system they rely upon as well as every other ship that uses or used HMLs. To quote a wise man: Quote: The makers of Ben and Jerry Ice Cream became aware that their Chunky Monkey brand of Ice Cream was outselling all their other flavours. It seemed everybody wanted to eat Chunky Monkey because it was so delicious. But Ben and Jerry wanted their other brands to be just as good as Chunky Monkey so that everybody could enjoy them. So Ben and Jerry went and took a **** in their next batch of Chunky Monkey. When asked why would they do this, they answered:
"It was just so much easier to make Chunky Monkey taste like **** than to make the other flavours taste better."
CCP went to the Ben and Jerry School of Product Design
lol nice... |

baltec1
Bat Country
2152
|
Posted - 2012.09.18 22:01:00 -
[35] - Quote
Takeshi Yamato wrote:Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes:
250mm Railgun II with Spike: DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5
Heavy Beam Laser II with Aurora: DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8
720mm Artillery II with Tremor: DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3
This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
709
|
Posted - 2012.09.18 22:06:00 -
[36] - Quote
baltec1 wrote:Takeshi Yamato wrote:Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes:
250mm Railgun II with Spike: DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5
Heavy Beam Laser II with Aurora: DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8
720mm Artillery II with Tremor: DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3
This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems. Also let's ignore flight time and wrecking shots. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Tyberius Franklin
Federal Navy Academy Gallente Federation
294
|
Posted - 2012.09.18 22:06:00 -
[37] - Quote
baltec1 wrote:Takeshi Yamato wrote:Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes:
250mm Railgun II with Spike: DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5
Heavy Beam Laser II with Aurora: DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8
720mm Artillery II with Tremor: DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3
This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems. Comparing T2 to faction performance seems off somehow, but the I'm not sure what faction ammo variant would best be used to base comparisons on. Unless we are talking purely max projection. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
294
|
Posted - 2012.09.18 22:09:00 -
[38] - Quote
James Amril-Kesh wrote:Also let's ignore flight time and wrecking shots. Isn't flight time being reduced? Also, how much do wrecking shots affect long term DPS? |

James Amril-Kesh
4S Corporation RAZOR Alliance
709
|
Posted - 2012.09.18 22:12:00 -
[39] - Quote
Tyberius Franklin wrote:James Amril-Kesh wrote:Also let's ignore flight time and wrecking shots. Isn't flight time being reduced? Also, how much do wrecking shots affect long term DPS? Reduced yes, but still finite, as opposed to the instant damage done by turrets. Wrecking shots overall add about 3% to DPS. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

baltec1
Bat Country
2152
|
Posted - 2012.09.18 22:13:00 -
[40] - Quote
Tyberius Franklin wrote: Comparing T2 to faction performance seems off somehow, but the I'm not sure what faction ammo variant would best be used to base comparisons on. Unless we are talking purely max projection.
Max projection.
James Amril-Kesh wrote: Also let's ignore flight time and wrecking shots.
Neither of which changes the DPS.
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