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| Author | Thread Statistics | Show CCP posts - 1 post(s) |
Tehel Necrona Minmatar Black Omega Security Curse Alliance |
Posted - 2003.07.11 20:32:00 -
[61] Only encounterd m3g4 one, was full blockade of 6-10 ships. Of course this was when i was on my own, every time we bring a force m3g4 are going through the jump gate. I do not blame them, their outnumberd and outgunned, and their pirates not a mega (no pun intended) corporation. However i do find it somewhat annoying that gate campers have such an easy escape method. Maybe im just annoyed i can't catch them or maybe it's because the game doesn't support PvP. Kind Regards Necro |
![]() smoked |
Posted - 2003.07.24 05:56:00 -
[62] |
smoked Divine Retribution |
Posted - 2003.07.24 05:56:00 -
[63] |
![]() Sweet Fresca |
Posted - 2003.07.24 06:03:00 -
[64] Edited by: Sweet Fresca on 24/07/2003 06:04:18 Tell your pirates to stop running from us in Obe and then perhaps we will have something to report. Fighting a "war" against pirate corps turns out to be utterly pointless. 1) Show up with a few battleships 2) Watch pirates jump through a gate 3) GOTO 1 Sweet Fresca Taggart Transdimensional http://www.taggarttd.com |
Sweet Fresca |
Posted - 2003.07.24 06:03:00 -
[65] Edited by: Sweet Fresca on 24/07/2003 06:04:18 Tell your pirates to stop running from us in Obe and then perhaps we will have something to report. Fighting a "war" against pirate corps turns out to be utterly pointless. 1) Show up with a few battleships 2) Watch pirates jump through a gate 3) GOTO 1 Sweet Fresca Taggart Transdimensional http://www.taggarttd.com |
![]() Lowa |
Posted - 2003.07.24 09:54:00 -
[66] Regarding fleeing pirates (or other fleeing people you like to catch), wouldn't it be nice to have like a "warp destination tracker" or something so that if you lock on a fleeing ship just before it goes into warp or through a gate you will be presented with a number of possible destinations for that ship? And the better tracker/skill-lvl you have the fewer destinations (i.e better hit ratio) are presented to you? There should also be counter messures to this that may throw you of a bit. Just my thoughts on this anyway. Good Luck with the war(s). Regards, Lowa Oh! Yeah! Huh! MC - Going funky all over your clone baby! |
Lowa Gallente North Star Networks Cruel Intentions |
Posted - 2003.07.24 09:54:00 -
[67] Regarding fleeing pirates (or other fleeing people you like to catch), wouldn't it be nice to have like a "warp destination tracker" or something so that if you lock on a fleeing ship just before it goes into warp or through a gate you will be presented with a number of possible destinations for that ship? And the better tracker/skill-lvl you have the fewer destinations (i.e better hit ratio) are presented to you? There should also be counter messures to this that may throw you of a bit. Just my thoughts on this anyway. Good Luck with the war(s). Regards, Lowa What if the truth was something else? |
![]() Severe McCald |
Posted - 2003.07.24 11:19:00 -
[68] While it isn't a tactic available to most, I would have thought that TTI could blockade the "other" side of a gate being camped. They obviously know which gate to warp to. Accordingly, before hostilities begin, TTI should place a suitable force at the gates in the system on the "other" side of the gate at which the pirates are camped. To be reached by alternative routes. Then when they warp in, the pirates have no escape. They can hide, but they can't run. If the force that warps in is double size, then half could also give chase. A bit boring and systematic, but I thought that was the point of being a big corporation. SM And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |
Severe McCald Caldari Eve Defence Force |
Posted - 2003.07.24 11:19:00 -
[69] While it isn't a tactic available to most, I would have thought that TTI could blockade the "other" side of a gate being camped. They obviously know which gate to warp to. Accordingly, before hostilities begin, TTI should place a suitable force at the gates in the system on the "other" side of the gate at which the pirates are camped. To be reached by alternative routes. Then when they warp in, the pirates have no escape. They can hide, but they can't run. If the force that warps in is double size, then half could also give chase. A bit boring and systematic, but I thought that was the point of being a big corporation. SM I saw a squirrel today jumping from one tree to another, the branch it landed on snapped. So the squirrel was on this falling branch, clambering like mad, thinking it was doing something about it.' |
![]() Random |
Posted - 2003.07.24 13:30:00 -
[70] Gl and hf TTI, its fun to fight M3g4, they give u a beter and longer fight than RUS dose and they know when they have lost. |
Random Amarr Rampage Eternal Ka-Tet |
Posted - 2003.07.24 13:30:00 -
[71] Gl and hf TTI, its fun to fight M3g4, they give u a beter and longer fight than RUS dose and they know when they have lost. |
![]() Byterider |
Posted - 2003.07.24 15:41:00 -
[72] I ran a M3G4 blockade last night in Obe. Billy Boob tried to extort 500K from me and I refused and warped in to dare him to kill me twice. I was able to get away without a scratch both times and then jumped out without paying a dime. Very poor pirating on M3G4's part if you ask me. A pale comparison to M0o. |
Byterider Gallente Digiton Enterprises Incorporated |
Posted - 2003.07.24 15:41:00 -
[73] I ran a M3G4 blockade last night in Obe. Billy Boob tried to extort 500K from me and I refused and warped in to dare him to kill me twice. I was able to get away without a scratch both times and then jumped out without paying a dime. Very poor pirating on M3G4's part if you ask me. A pale comparison to M0o. |
![]() Sweet Fresca |
Posted - 2003.07.24 15:51:00 -
[74] Severe, while that "sounds" like a good idea, it does not work. Every possible strategy has been attempted to get M3G4 but when they just run through gates then warp away after jumping with a 10 second Invuln (which you get after jumping), it is just impossible. I liked the idea about tracking where pirates jump to and go, but again you just end up chasing people all around, which is duller than dust. |
Sweet Fresca |
Posted - 2003.07.24 15:51:00 -
[75] Severe, while that "sounds" like a good idea, it does not work. Every possible strategy has been attempted to get M3G4 but when they just run through gates then warp away after jumping with a 10 second Invuln (which you get after jumping), it is just impossible. I liked the idea about tracking where pirates jump to and go, but again you just end up chasing people all around, which is duller than dust. |
![]() Skillz |
Posted - 2003.07.30 00:39:00 -
[76] Don't forget to take out Kongul Ex too, they are m3g4's EW support. Keep on flaming, lamers. |
Skillz Amarr |
Posted - 2003.07.30 00:39:00 -
[77] Don't forget to take out Kongul Ex too, they are m3g4's EW support. Keep on flaming, lamers. |
![]() ULTIMA TREX |
Posted - 2003.07.30 11:40:00 -
[78] Edited by: ULTIMA TREX on 30/07/2003 11:41:40 Well TTI Camp the system theat they escape to. as in camp every gate, this way their trapped in that system without them running your own blockades. then when their spotted call in for reinforcements from the other gates. Play them at their own game. all u need to do then is to take a shuttle and check out every station. (if their still online that is. once youve found the station their in. blackade that. |
ULTIMA TREX Amarr Sinister Cartel |
Posted - 2003.07.30 11:40:00 -
[79] Edited by: ULTIMA TREX on 30/07/2003 11:41:40 Well TTI Camp the system theat they escape to. as in camp every gate, this way their trapped in that system without them running your own blockades. then when their spotted call in for reinforcements from the other gates. Play them at their own game. all u need to do then is to take a shuttle and check out every station. (if their still online that is. once youve found the station their in. blackade that. |
Warp away ITS A CIRCUS |
Posted - 2007.02.26 23:02:00 -
[80] Huh, I don't think anyone can break the armored fist of M3G4. Surely these Taggart fellows will falter and fall! |
Joshua Foiritain Gallente Coreli Corporation Corelum Syndicate |
Posted - 2007.02.26 23:02:00 -
[81] ...? $Forum + $Bob + $Devs == $ForumPostCount+++++; |
D1ck Jones Old Detroit Crime Syndicate |
Posted - 2007.02.26 23:03:00 -
[82] bumping 3 year old threads needs to be an instant permaban imo. |
munchy Prison Break Inc. |
Posted - 2007.02.26 23:06:00 -
[83] Edited by: munchy on 26/02/2007 23:03:47 you almost made me think TTI was still around/reformed. and i agree with the poster above, you're ruining these forums, by making it impossible to look back at the history. EDIT - Necro posts are worse than alt posts IMO --- |
Stamm Amarr Three Holdings Rule of Three |
Posted - 2007.02.26 23:06:00 -
[84] Ban the account in game. I'm sick of these necrod threads. Galaxian Recruitment Info |
Firane 0utbreak |
Posted - 2007.02.26 23:08:00 -
[85]
Agreed --- It's great not caring, isn't it? |
Mimiru Gallente BIG Advanced Assault Interstellar Alcohol Conglomerate |
Posted - 2007.02.26 23:15:00 -
[86] I wonder how this ended? Oh wait... --------- Join my corp! shoot people! |
Emeline Cabernet Amarr Old Farts |
Posted - 2007.02.26 23:28:00 -
[87] the necrons are here to hide some recent posts take the focus away from.. |
Targoviste Forum Moderator Interstellar Services Department |
Posted - 2007.02.26 23:40:00 -
[88] Please READ the date of the thread before responding to it. - Taroviste |
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