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dexington
Caldari Baconoration
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Posted - 2011.07.25 20:56:00 -
[1]
Originally by: CCP Hilmar Currently we are seeing _very predictable feedback_ on what we are doing. Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change.
Like it or not the man has a point...
First of all CCP has a lot more experience with marketing and developing their product then you will probably ever have, it would be reasonable to assume they have a better understand what is the best general strategy for eve, even if that mean making the not so popular choices.
You don't like CQ/WiS or the NeX store... CCP is not 5 programmers without real jobs developing eve in their free time, with nothing better to do then fulfilling your every wish. At the end of the day CCP is a company, and the need to make money and make sure they have a profitable product.
And stop the whining about CCP using "eve money" to fund WoD and dust, it would be stupid to not to invest what profit they make of eve in other projects. Throwing all your money in one project does not mean that you will see a proportional increase in value and quality, using the profit to invest in other project will in the long run help to make eve more financial secure, and opens the possibility of using profits from those projects to fund new development in eve.
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dexington
Caldari Baconoration
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Posted - 2011.07.25 22:33:00 -
[2]
Originally by: MaiLina KaTar
You make money by improving your game. Incarna didn't improve the game at all.
In fact what it did was introduce a whole bunch of issues that have yet to be solved, while offering no enhancement to gameplay whatsoever. Everything we can do in CQ worked faster and with less hardware strain through the old hangar view. They took away features and replaced it with non-content.
You can't spin this. There are less players online because people and their alt accounts don't appreciate the non-expansion that is Incarna.
I think CQ and WiS when it's ready are big improvements, but that is very much personal taste. The winter expansion that should be focused on 0.0, is not going to have any major impact on my eve experience, but it's still improving the game.
It's easy to say that there are less people online because of incarna, but any number of expansions could/would have resulted in a drop in players. Incarna and the NeX store fail probably was the worst case scenario, but that don't mean that anything else would have been a massive success.
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dexington
Caldari Baconoration
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Posted - 2011.07.25 22:58:00 -
[3]
Originally by: MaiLina KaTar Major expansions to Eve usually trigger a spike in activity. Incarna did not. go figure.
Incarna does have the second worst 30D release statistics, but the numbers for the two previous expansions are not great, and the summer expansion always have lower numbers. It would be more correct to say that incarna followed the already existing trend.
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dexington
Caldari Baconoration
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Posted - 2011.07.25 23:13:00 -
[4]
Originally by: MaiLina KaTar Nex didn't have all that much to do with it. Seriously. Truth is, actual gamers would give a flying **** about Nex and whatever Hilmar blabbers on about if the game of Eve (you know... the blowing **** up part) was as great as it should be. If it was, people wouldn't even take the time to read all that ****. The fact that they do just shows that the game isn't keeping them hooked. And that's because you have stuff like ridiculously imbalanced ships floating around for months on end and not even a proper concept in sight on how to fix them (just one example).
I'm not denying that there is lots of stuff CCP can improve on, it's a known "fact" that it's the last 10% that takes 90% of the time when developing software, and it does feel like a lot of the stuff CCP implement is only 90% done. It seems like they are going to be using the next expansions on fixing stuff, which i believe is a good thing. At the moment eve has a lot of almost done features, and it would be better to improve and complete already implemented features then adding more to eve, that was the impression i got from the CCP soundwave interview on eve radio.
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dexington
Caldari Baconoration
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Posted - 2011.07.25 23:22:00 -
[5]
Originally by: MaiLina KaTar Incarna is one of many major expansion to Eve Online. Usually these expansions, no mnatter when they were released, spike user activity. Incarna did not. Why? Because it has no great gameplay.
If you see people leave, it's because Incarna did nothing to keep them here. If you can't see this, then by all means stay in your happy little world and don't read the cold hard numbers that are right in front of your face.
ExpansionFeature +30D+60D+NextResult RMR/Bloodlines T2s, Carriers-4.6%+7.0%+11.9%Success Revelations IInvention, rigs +4.3%-0.1%+17.6%Major success Revelations IISov changes+0.8%+6.4%-2.6%Failure Trinity New graphics+2.4%+29.0%+19.5%Major success Empyrean AgeFaction war+0.5%+7.1%-8.5%Major failure Quantum RiseNano nerf+18.5% +30.5% +24.7% Major success ApocryphaWormholes+11.4%+10.7%+5.7%Success DominionSov changes+13.6%+13.5%+6.4%Success TyrannisPI +6.1%+2.6%-0.6%Failure IncursionIncursions+8.9%+16.8%-5.0%Failure Incarna CQ -1.8%?????????
Both the summer and winter expansions are dropping with around 5% each expansion after quantum rise, there was no reason to believe incarna or any other expansion would have changed that trend.
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dexington
Caldari Baconoration
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Posted - 2011.07.26 04:05:00 -
[6]
Edited by: dexington on 26/07/2011 04:06:40 Not all curves are pretty
Logged-in Players (rolling averages) Bloodlines 2006 to Incarna 2011
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