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Marsan
Production N Destruction INC.
50
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Posted - 2012.09.21 16:27:00 -
[31] - Quote
The problem with that idea is Jita 4-4 would become a death trap for frigates. I've used bumping in pvp a fair bit, but it's all been in WHs. It's basically the only way you can stop a ship from jump through a wormhole, or ducking back in a POS FF. It's also a good idea if you are jumping an indy. I'm always amused when a bomber or the like decloaks points me at a customs office only to watch me warp out, because I've fitted a pair of stabs. Sure I might still get away if they bumped me out of alignment, but at least they'd have a chance.
PS- What happens if someone is bumping you and you log out? |

Princess Nexxala
Quantum Cats Syndicate
142
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Posted - 2012.09.21 18:23:00 -
[32] - Quote
Bumping is an integral part of Eve PVP and a widely used tactic in a number of scenarios. And it has **** all to do with high sec gayness or griefing. QCATs is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Mallak Azaria
GoonWaffe Goonswarm Federation
618
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Posted - 2012.09.21 19:56:00 -
[33] - Quote
Seminole Sun wrote:Mallak Azaria wrote:Seminole Sun wrote:Mallak Azaria wrote:I can think of more that a few instances where bumping is extremely useful that doesn't involve afk miners. Simply put, bumping is a valid tactic. Are these null-sec uses where it's far from a riskless activity or are they hi-sec uses where the risk is damn near zero? Does it matter? Bumping is a valid tactic in a lot of circumstances. riskless tactics are not a good thing for EVE (at least IMO). That goes for hi-sec carebears like myself as well. NOTHING we do should be riskless (I LIKED Hulkageddon... mostly because I tanked my Hulk ;)
Bumping in highsec does have risk attached. Someone might get angry & try to suicide gank you. You might get a wardec over it. They might threaten to kill you & your family.
Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Mallak Azaria
GoonWaffe Goonswarm Federation
618
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Posted - 2012.09.21 19:59:00 -
[34] - Quote
Dread Pirate Pete wrote:I think the problem with hisec bumping is that the bumpee is without option to respond or retaliate in kind. (no, bumping people back with a freighter does not count :p )
If you are shot at you can shoot back without hindrance.
If you are stolen from you can shoot back without hindrance.
If you are harassed by a bumper (who is in a cheap insured ship in a undecable npc corp) you can't do nothing of real value to defend yourself. Neither can your friends. All you can do is hope you have more patience than he does, which is not the best game mechanic.
Thus there needs to be a solution to allow active at the keyboard players to do something about getting harrased by a bumper. Something similar to the current theft mechanics.
(I live in lowsec and have no industrial/trader alts, at best I do ammo runs to the local hub)
If you are bumped you can wardec the person, suicide gank them, bump them back... You have options to retaliate against this behaviour, but you carebears choose to complain about it instead of using said options.
Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
206
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Posted - 2012.09.21 20:03:00 -
[35] - Quote
Mallak Azaria wrote:Dread Pirate Pete wrote:I think the problem with hisec bumping is that the bumpee is without option to respond or retaliate in kind. (no, bumping people back with a freighter does not count :p )
If you are shot at you can shoot back without hindrance.
If you are stolen from you can shoot back without hindrance.
If you are harassed by a bumper (who is in a cheap insured ship in a undecable npc corp) you can't do nothing of real value to defend yourself. Neither can your friends. All you can do is hope you have more patience than he does, which is not the best game mechanic.
Thus there needs to be a solution to allow active at the keyboard players to do something about getting harrased by a bumper. Something similar to the current theft mechanics.
(I live in lowsec and have no industrial/trader alts, at best I do ammo runs to the local hub)
If you are bumped you can wardec the person, suicide gank them, bump them back... You have options to retaliate against this behaviour, but you carebears choose to complain about it instead of using said options.
Bumpitty bump bump, look at Stabber go. Bumpitty bump bump, bumpitty bump-OH CRAP IT'S A CATALYST SWARM! |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
111
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Posted - 2012.09.21 20:19:00 -
[36] - Quote
CorInaXeraL wrote:Where did James 315 bump you?  That much aside...yes. It is a valid tactic. Until such a day as ships can collide with one another for damage...totally valid. What if I see a freighter in hi-sec being a buffoon and carrying 10b isk in goodies, why should he have 0 risk for being a moron and me not be able to bump him away from the gates until a gank-squad arrives? There are many uses beyond just this, and not simply limited to hi-sec. Think you're just a victim of someone's bumpage and lashing out because you lost something. So...I go back to the original question.
While I do think bumping should be an active tactic, I also feel that (no pun intended) size should matter. If you are in a frigate, and you bump said freighter, you should go careening off into deep space. The freighter should barely have moved at all. If you bumped it in a BS, then yeah, it should spin out a bit. They do have mass and size involved in the physics of the game already, does not seem it would be too hard to factor it in to bumping.
I have seen people in frigs and cruisers bump Carriers, Dreads, Freighters, Orcas... and send them flying. That simply should not be. That Dread or Carrier should for the most part steamroll right through the little peons bouncing off the hull.
Short version: Yes, I think bumping should stay. I also think it should get some basic physics adjustments.
~Zyella |

Cipio Hakoke
Other People's Money STEEL BROTHERHOOD
1
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Posted - 2012.09.21 20:27:00 -
[37] - Quote
I think bumping is alright, But I think it should be harder to bump a freighter... If a train is moving will a car hitting it on it's side stop it? How about head on? No the freighter will just mow it right down. I think the same logic should apply. Need a big ship to bump. |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
206
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Posted - 2012.09.21 21:02:00 -
[38] - Quote
Zyella Stormborn wrote: Short version: Yes, I think bumping should stay. I also think it should get some basic physics adjustments.
~Zyella
I can agree to that.
Though, I am still waiting for the day I can deal damage by ramming someone.
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Zyella Stormborn
Alpha Strategy In Umbra Mortis
111
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Posted - 2012.09.21 21:05:00 -
[39] - Quote
CorInaXeraL wrote:Zyella Stormborn wrote: Short version: Yes, I think bumping should stay. I also think it should get some basic physics adjustments.
~Zyella
I can agree to that. Though, I am still waiting for the day I can deal damage by ramming someone.
That.... would be amazing.  |

Echo Belly
Tribal Liberation Force Minmatar Republic
2
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Posted - 2012.09.21 22:00:00 -
[40] - Quote
How about modules and rigs dedicated to ramming like in old naval battles ? Rams dealing specific types of damage or crippling certain systems (slower cap recharge / no more ECM for X seconds etc etc). That would be so cool ^^
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Tamiya Sarossa
Resistance is Character Forming
194
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Posted - 2012.09.21 22:16:00 -
[41] - Quote
If a mechanic is in place to replace it, sure, it can go. But otherwise it's too crucial to many PvP tactics in high/low/null to mess with. |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
53
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Posted - 2012.09.21 22:18:00 -
[42] - Quote
Zyella Stormborn wrote:While I do think bumping should be an active tactic, I also feel that (no pun intended) size should matter. If you are in a frigate, and you bump said freighter, you should go careening off into deep space. The freighter should barely have moved at all.
Short version: Yes, I think bumping should stay. I also think it should get some basic physics adjustments.~Zyella
F = ma
Irony is ironic; are you forgetting that frigate, if traveling at several thousand meters per second transfers a lot more energy/force to the target than its basic mass would suggest? There's also little to no friction in the near-vacuum of space, so each vessel should bounce off in appropriate directions and at appropriate velocities. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
113
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Posted - 2012.09.22 01:59:00 -
[43] - Quote
Cephelange du'Krevviq wrote:Zyella Stormborn wrote:While I do think bumping should be an active tactic, I also feel that (no pun intended) size should matter. If you are in a frigate, and you bump said freighter, you should go careening off into deep space. The freighter should barely have moved at all.
Short version: Yes, I think bumping should stay. I also think it should get some basic physics adjustments.~Zyella F = ma Irony is ironic; are you forgetting that frigate, if traveling at several thousand meters per second transfers a lot more energy/force to the target than its basic mass would suggest? There's also little to no friction in the near-vacuum of space, so each vessel should bounce off in appropriate directions and at appropriate velocities.
Actually now your just taking it to silly levels. In your comparison, the frigate would turn into a metal the size of a bowling ball near instantaneously, and the Freighter would develop a good size hole in its side, and drift very little (the damage to the side of the ship and bending metal alone would have accounted for the majority of the frigate's momentum). If you want to use the 'but EVE has shields' argument, the Capital Ship's mass would cause the shields to absorb much more, still accounting for most of the frigates momentum.
Having a basic size / class effect bumps would not be overly difficult, and the stats for it are, as stated above, already in game.
...ugh. and 9/10 on the troll for getting me to fall for it and actually think about that and give a response! lol  |

Gemma Jumbo
University of Caille Gallente Federation
0
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Posted - 2012.09.22 18:38:00 -
[44] - Quote
AFKish wrote:Seminole Sun wrote: I'm assuming in your example the target was already a war target of some flavor. So what you were doing was not "riskless" because he could have turned around and shot you (or called for help to shoot you or whatever). A random person just being a jerk doesn't have that particular sword of Damocles hanging over their head.
Ok my next example is using a neutral alt to bump a WT off station as he undocks or when he agresses. This is riskless yet I think its fair. Another example is bumping a miner thats dieing to rats, this is also riskless and has the byproduct of being funny as hell. As to what goons are doing bumping a freighter to hault I believe it serves a duel perpose neither of which I am against. true it stops them from warping but this happens all over eve every day whether its a gank or not, and second bumping can be used to slow a targets movement so you can apply more dps or a bigger volley. Are you proposing that we do away with ship collision all together and make ships just fly through eachother because that is a total immersion buzzkill for me. ps. did goons gank you or somthing to make you make this post?
Ships ramming into each other and being catapulted across the screen with no damage to either ship isn't an immersion killer? |

Dibblerette
The Phantom Regiment THE ROYAL NAVY
93
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Posted - 2012.09.23 00:51:00 -
[45] - Quote
Katran Luftschreck wrote:Take a VW Bug and bump it into a Tractor truck and see what happens. Odds are the truck won't move a millimeter and your VW bug will get kinda smushy in the front. Why such basic physics eludes CCP is beyond me.
Translation: If a a ship with 1/10000th the mass of a freighter hits a freighter, then it's not the freighter that should have it's speed or course changed.
Have you actually tried redirecting a freighter? You can't exactly do it with a frigate.
If you're so worried about being bumped, orbit something! pop out a can and orbit at 500m! Only way to stop you is for your aggressor to take from the can, which allows you to shoot him. |

Kinet
Frog Steamers
12
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Posted - 2012.09.23 18:28:00 -
[46] - Quote
When referencing walking in station CCP stated they don't want people to be able to block someone in a corner as a griefing tactic. I dont see much difference in space. Why is it ok to sit in a newbie corp where you can not be war decked and then just sit around a gate and grief a freighter for an hour? I don't have an issue with bumping as a delaying tactic but if the purpose is just to be a douche and grief I don't see the value in having it as a mechanic. The only solution I can think of off the top of my head is to have a limit to the amount of times a person can be bumped. After you bump me three times collision gets turned off for two minutes. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
116
|
Posted - 2012.09.23 19:00:00 -
[47] - Quote
Dibblerette wrote:Katran Luftschreck wrote:Take a VW Bug and bump it into a Tractor truck and see what happens. Odds are the truck won't move a millimeter and your VW bug will get kinda smushy in the front. Why such basic physics eludes CCP is beyond me.
Translation: If a a ship with 1/10000th the mass of a freighter hits a freighter, then it's not the freighter that should have it's speed or course changed. Have you actually tried redirecting a freighter? You can't exactly do it with a frigate. If you're so worried about being bumped, orbit something! pop out a can and orbit at 500m! Only way to stop you is for your aggressor to take from the can, which allows you to shoot him.
Actually, yeah. I did it (granted ive only had the opportunity once) in low sec, with an AF, you can exactly do it in a frigate. Bumped him around just fine, for about 5 minutes until reinforcements arrived and we took it down. Did the same to a carrier.. well, me and about 10 others (and we lost that fight anyway, heh). Also bumped a dread and spun it out some, although I only got to do that one once, I was drifting around in my pod about 10 secs later.
Orbiting is not the answer, when its usually about trying to get someplace and being bumped out (be it warp, get to a gate, POS, etc).
~Zyella |

Weasel Juice
Exanimo Inc Anger Management.
15
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Posted - 2012.09.24 01:48:00 -
[48] - Quote
So through some way it becomes illegal or they disable it - then people will merely point you in 1 day old characters in a rookie ship. Doesn't change a thing.
Assume you're in 0.0, you're shooting a Titan, but you lost your last HIC. Obviously you'd perma-bump that Titan to prevent him from warping to his POS. I would stay stop loading your freighters with dozens of billions, and not only will people not bump-tackle you in highsec anymore, but the following suicide ganks will stop too!
This is not griefing, as the immediate goal is not to annoy somebody, but to blow him up and loot his wreck. |

Katie Frost
Asgard. Exodus.
102
|
Posted - 2012.09.24 02:11:00 -
[49] - Quote
Seminole Sun wrote:This (somewhat ridiculous) mini-threadnought eventually raised a good question (somewhere around page 8 if you're interested) https://forums.eveonline.com/default.aspx?g=posts&t=155027&find=unreadAnd that is, is there a valid reason to have ship bumping in the game? My concern/issue/problem is that it is an absolutely riskless activity with no consequences and no correspondingly cheap counter. Sure, I can shoot the guy, but in hi-sec that incurs a lost ship and a security status penalty (not to mention, if I can kill him inside 20 seconds I almost certainly lost a lot more valuable ship than he had). As a result, it strikes me as very nearly the definition of griefing. Leaving aside the issue of ganking, it's just someone causing problems for which there's no rational, reasonable solution. There was a time when titan bumping was the only form of tackling with subcaps. With heavy interdictors, that's not the case any more. So does this relic have a place any longer?
You are also asking the wrong question, which is why none of the responses thus far will address what you really want to know. Despite asking the wrong question twice in your above post, your stealth meaning was decloaked by your mining tears.
No, you cannot insert "bumping" into the definition of "griefing" only in hi-sec because it is used to bump afk miners out of mining range. The very notion would be so situational that it would beg an implementation strategy that even CCP Grayscale would struggle to materialise.
Bumping in this context is as "risk-less" as mining is in the first place and there are options for you to counter it, although they carry their own consequences. |

Alua Oresson
Demon-War-Lords Fatal Ascension
137
|
Posted - 2012.09.24 16:51:00 -
[50] - Quote
There is a solution to a frigate bumping your mining barge while you are trying to warp back to station in order to dump your ore. I'm surprised noone has pointed it out yet. Get a friend in a BS with some 1600 plates and a MWD to bump the frigate. I guarantee when they hit him he'll be thrown away far enough for you to get into warp. Problem solved.
Your idea of getting rid of or changing bump mechanics so they can't annoy you is a bit short sighted in my opinion. It is akin to requesting that they take away the ability of people to .01isk each other in markets because it "upsets" people that don't. I think bumping is one of the features that defines Eve. My first supercarrier kill relied heavily on bumping it as it tried to get inside the POS shield. http://pvpwannabe.blogspot.com/ |
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PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.24 17:06:00 -
[51] - Quote
CorInaXeraL wrote:Where did James 315 bump you?  That much aside...yes. It is a valid tactic. Until such a day as ships can collide with one another for damage...totally valid. What if I see a freighter in hi-sec being a buffoon and carrying 10b isk in goodies, why should he have 0 risk for being a moron and me not be able to bump him away from the gates until a gank-squad arrives? There are many uses beyond just this, and not simply limited to hi-sec. Think you're just a victim of someone's bumpage and lashing out because you lost something. So...I go back to the original question. so if i bump your freighter in hisec from down time to down time, you've got no issue with that? |

Donnerjack Wolfson
Republic Military School Minmatar Republic
2
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Posted - 2012.09.24 18:27:00 -
[52] - Quote
Bumping can go away when station games and gate games can go away, mmkay? |

Commander BroudMoore
Eternum Noctem
0
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Posted - 2012.09.26 07:56:00 -
[53] - Quote
Donnerjack Wolfson wrote:Bumping can go away when station games and gate games can go away, mmkay?
This.
But then, station and gate games should go away regardless of bumping and stuff. |

Muad 'dib
The Imperial Fedaykin
516
|
Posted - 2012.09.26 11:28:00 -
[54] - Quote
i use bumping because its available.
Ive killed many many ships due to a good bump in the right place and while its a useful tool and im funking awesome at it, doesnt make it any less broken.
Some of the issue is that its not easy and therefore not usful to a bulk of players while it will "dumb down eve" i think its needed.
Flying a SFI full tilt into a dread should not mean the dread moves 500m/s and gets tackled off a station.
That dread should be wiping the remains of an SFI off its windscreen. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Ghanna Whynn
Skadi Imperium Kill It With Fire
2
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Posted - 2012.09.26 15:00:00 -
[55] - Quote
Give bumping a small amount of damage, and an aggression flag. It will be glorious! Sit at Jita undock and explode everyone in a frig that happens to rub against your ship on the way out! Ever accedentally bounced off a gate while jumping? Don't worry, between the gate guns and your inability to jump now that you have aggressed the gate, you will learn to warp at distance and slowly approach...with your next ship as this one is exploding. Busy gate? It won't be for long now that people will be sitting in line with the normal approaches blowing everyone up!
I don't see a downside here, it gets my +1. |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
775
|
Posted - 2012.09.27 23:16:00 -
[56] - Quote
Martin0 wrote:You can remove bumping IF: -Repping people gives aggro so you can't dock/jump as soon as someone shoots your neutral alt yes -Aggression timer extended to 2 minutes of more no -You can't jump anymore trough WH while aggressed yes
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Noisrevbus
244
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Posted - 2012.09.27 23:54:00 -
[57] - Quote
It's more a question of the ship you are flying than the tactic they are using.
I'd consider giving you the favour of doubt here, as the bumping of a freighter in empire involve you kept in limbo akin to the exploit that involved keeping people from docking (by bumping them out of docking speed within docking range).
It do however say more about the Freighter and it's role as an incredibly large and slow ship with no fitting and little player action tied to it, which has mostly relegated it to AP duty in empire (while other areas of space have been given new options like JF). I definately don't want to see JF jump in empire or something like that, but i do understand the root of your concerns: you can't counteract the action, and that can definately be discussed. If you had MWD and BS-agility it wouldn't be an issue, something slots on the ship could achieve or similar, and bumping you would be fine as it involve both players equally (action-reaction, as it do elsewhere in the game).
The potential issue with limbo do not upweigh all creative and eligable use with bumping as a tactical trick though, and you stand more to gain from questioning the role of the freighter than the role of bumping. Those grounds are poor, as that "dinosaur" have value throughout the game and is still being used on a daily basis everywhere. |

La Nariz
GoonWaffe Goonswarm Federation
147
|
Posted - 2012.09.28 20:56:00 -
[58] - Quote
Seminole Sun wrote: My concern/issue/problem is that it is an absolutely riskless activity with no consequences and no correspondingly cheap counter.
That describes highsec mission running, highsec incursion running, and highsec mining. Lets add risk to all of those. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
130
|
Posted - 2012.09.29 03:31:00 -
[59] - Quote
La Nariz wrote:Seminole Sun wrote: My concern/issue/problem is that it is an absolutely riskless activity with no consequences and no correspondingly cheap counter.
That describes highsec mission running, highsec incursion running, and highsec mining. Lets add risk to all of those.
High sec mission running does not affect other players.
High sec incursion running does not affect other players.
High sec mining does not affect other players (but unless you are in a Skiff it does have risk). |

Pipa Porto
1072
|
Posted - 2012.09.29 09:25:00 -
[60] - Quote
Zyella Stormborn wrote:La Nariz wrote:Seminole Sun wrote: My concern/issue/problem is that it is an absolutely riskless activity with no consequences and no correspondingly cheap counter.
That describes highsec mission running, highsec incursion running, and highsec mining. Lets add risk to all of those. High sec mission running does not affect other players. High sec incursion running does not affect other players. High sec mining does not affect other players (but unless you are in a Skiff it does have risk).
Sure it does.
Sure it does.
Sure it does. EvE: Everyone vs Everyone
-RubyPorto |
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