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Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 20:50:00 -
[1] - Quote
This (somewhat ridiculous) mini-threadnought eventually raised a good question (somewhere around page 8 if you're interested)
https://forums.eveonline.com/default.aspx?g=posts&t=155027&find=unread
And that is, is there a valid reason to have ship bumping in the game?
My concern/issue/problem is that it is an absolutely riskless activity with no consequences and no correspondingly cheap counter. Sure, I can shoot the guy, but in hi-sec that incurs a lost ship and a security status penalty (not to mention, if I can kill him inside 20 seconds I almost certainly lost a lot more valuable ship than he had). As a result, it strikes me as very nearly the definition of griefing. Leaving aside the issue of ganking, it's just someone causing problems for which there's no rational, reasonable solution.
There was a time when titan bumping was the only form of tackling with subcaps. With heavy interdictors, that's not the case any more.
So does this relic have a place any longer? |

Christy D Floyd
Astra Research
60
|
Posted - 2012.09.20 20:58:00 -
[2] - Quote
This is not going to end well trust me...... Money is better than poverty, if only for financial reasons. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 21:02:00 -
[3] - Quote
Christy D Floyd wrote:This is not going to end well trust me......
Am I just going to get flamed to hell and back? |

kraiklyn Asatru
T.R.I.A.D Ushra'Khan
12
|
Posted - 2012.09.20 21:18:00 -
[4] - Quote
Yes, dont afk mine or just wardec. |

Rezig Huruta
Autocannons Anonymous Late Night Alliance
47
|
Posted - 2012.09.20 21:20:00 -
[5] - Quote
Pretty much anything that interferes with Hi-sec shenanigans of any sort, expect to be flamed out from the sun to Hell and back to the heart of the galaxy.
Even if what you're asking is a valid question. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 21:28:00 -
[6] - Quote
kraiklyn Asatru wrote:Yes, dont afk mine or just wardec.
I appreciate the snark... really, I do... But not mining seems like a suboptimal solution given the way the game is constructed. Wardeccing doesn't work if they're just a single person in an NPC corp.
Rezig wrote: Even if what you're asking is a valid question.
I'll take cold comfort in the implication that it's a valid question ;) |

Mallak Azaria
616
|
Posted - 2012.09.20 22:48:00 -
[7] - Quote
I can think of more that a few instances where bumping is extremely useful that doesn't involve afk miners. Simply put, bumping is a valid tactic. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 22:51:00 -
[8] - Quote
Mallak Azaria wrote:I can think of more that a few instances where bumping is extremely useful that doesn't involve afk miners. Simply put, bumping is a valid tactic.
Are these null-sec uses where it's far from a riskless activity or are they hi-sec uses where the risk is damn near zero? |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
204
|
Posted - 2012.09.20 22:57:00 -
[9] - Quote
Where did James 315 bump you? 
That much aside...yes. It is a valid tactic. Until such a day as ships can collide with one another for damage...totally valid. What if I see a freighter in hi-sec being a buffoon and carrying 10b isk in goodies, why should he have 0 risk for being a moron and me not be able to bump him away from the gates until a gank-squad arrives?
There are many uses beyond just this, and not simply limited to hi-sec.
Think you're just a victim of someone's bumpage and lashing out because you lost something. So...I go back to the original question. |

Mallak Azaria
616
|
Posted - 2012.09.20 23:09:00 -
[10] - Quote
Seminole Sun wrote:Mallak Azaria wrote:I can think of more that a few instances where bumping is extremely useful that doesn't involve afk miners. Simply put, bumping is a valid tactic. Are these null-sec uses where it's far from a riskless activity or are they hi-sec uses where the risk is damn near zero?
Does it matter? Bumping is a valid tactic in a lot of circumstances.
Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |
|

chatgris
Quantum Cats Syndicate
204
|
Posted - 2012.09.20 23:13:00 -
[11] - Quote
I use it in lowsec a fair amount - tackle and double web a ship, and then try to bump it so it can't reapproach gate. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 23:19:00 -
[12] - Quote
CorInaXeraL wrote:Where did James 315 bump you?  That much aside...yes. It is a valid tactic. Until such a day as ships can collide with one another for damage...totally valid. What if I see a freighter in hi-sec being a buffoon and carrying 10b isk in goodies, why should he have 0 risk for being a moron and me not be able to bump him away from the gates until a gank-squad arrives? There are many uses beyond just this, and not simply limited to hi-sec. Think you're just a victim of someone's bumpage and lashing out because you lost something. So...I go back to the original question.
You'll not find a kill-mail of me anywhere in EVE that resulted from bumping. Never owned a freighter. Have very little interest in that particularly boring past time. My "problem" with the bumping is that it's completely riskless. I don't mind there being a mechanic that allows you to hold a freighter down. I just think you shouldn't be able to do it with impunity? I'd turn your question around though. If I see some ass-hat bouncing people near a gate just for fun, why shouldn't I be able to do something about it?
My choices are 1) War dec him. Hope he comes back after 24 hours in the same corp. 2) Employ the bounty system which no one actually uses 3) Gather five of my friends and alpha him, thereby losing 5 times his ship's value in our own ships while also taking a security status hit.
none of those solutions is a good solution for anyone |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 23:21:00 -
[13] - Quote
Mallak Azaria wrote:Seminole Sun wrote:Mallak Azaria wrote:I can think of more that a few instances where bumping is extremely useful that doesn't involve afk miners. Simply put, bumping is a valid tactic. Are these null-sec uses where it's far from a riskless activity or are they hi-sec uses where the risk is damn near zero? Does it matter? Bumping is a valid tactic in a lot of circumstances.
riskless tactics are not a good thing for EVE (at least IMO). That goes for hi-sec carebears like myself as well. NOTHING we do should be riskless (I LIKED Hulkageddon... mostly because I tanked my Hulk ;) |

AFKish
URBAN CHA0S WE FORM VOLTRON
4
|
Posted - 2012.09.20 23:32:00 -
[14] - Quote
I've always been a big fan of bumping, I like to think I am quiet good at it. I believe its still need as a game mechanic even if its not practical on stations like it used to be. A prime example for me of why bumping is still needed came a few months ago in the form of a maelstrom. This maelstrom was travelling through empire no "Fs" given full rack of stabs. I must have chased him 6 jumps before i finally managed to get a good line and hit him. without that single bump my gang wold never have managed to catch up and apply more pts and there never would have been a kill.
So yes I think bumping is needed like a lot of mechanics it will get abused to great effect such as mas tempests bumping titans out of shields or bumping orcas for an hr to get a ransom. In a game where scams are legit I see no reason why bumping should be outlawed. |

Seminole Sun
Hell's Librarians Darkmatter Initiative
4
|
Posted - 2012.09.20 23:37:00 -
[15] - Quote
AFKish wrote:I've always been a big fan of bumping, I like to think I am quiet good at it. I believe its still need as a game mechanic even if its not practical on stations like it used to be. A prime example for me of why bumping is still needed came a few months ago in the form of a maelstrom. This maelstrom was travelling through empire no "Fs" given full rack of stabs. I must have chased him 6 jumps before i finally managed to get a good line and hit him. without that single bump my gang wold never have managed to catch up and apply more pts and there never would have been a kill.
So yes I think bumping is needed like a lot of mechanics it will get abused to great effect such as mas tempests bumping titans out of shields or bumping orcas for an hr to get a ransom. In a game where scams are legit I see no reason why bumping should be outlawed.
I'm assuming in your example the target was already a war target of some flavor. So what you were doing was not "riskless" because he could have turned around and shot you (or called for help to shoot you or whatever). A random person just being a jerk doesn't have that particular sword of Damocles hanging over their head. |

AFKish
URBAN CHA0S WE FORM VOLTRON
4
|
Posted - 2012.09.20 23:50:00 -
[16] - Quote
Seminole Sun wrote: I'm assuming in your example the target was already a war target of some flavor. So what you were doing was not "riskless" because he could have turned around and shot you (or called for help to shoot you or whatever). A random person just being a jerk doesn't have that particular sword of Damocles hanging over their head.
Ok my next example is using a neutral alt to bump a WT off station as he undocks or when he agresses. This is riskless yet I think its fair. Another example is bumping a miner thats dieing to rats, this is also riskless and has the byproduct of being funny as hell.
As to what goons are doing bumping a freighter to hault I believe it serves a duel perpose neither of which I am against. true it stops them from warping but this happens all over eve every day whether its a gank or not, and second bumping can be used to slow a targets movement so you can apply more dps or a bigger volley. Are you proposing that we do away with ship collision all together and make ships just fly through eachother because that is a total immersion buzzkill for me.
ps. did goons gank you or somthing to make you make this post? |

IbanezLaney
The Church of Awesome Caldari State Capturing
52
|
Posted - 2012.09.20 23:55:00 -
[17] - Quote
Seminole Sun wrote:Mallak Azaria wrote:I can think of more that a few instances where bumping is extremely useful that doesn't involve afk miners. Simply put, bumping is a valid tactic. Are these null-sec uses where it's far from a riskless activity or are they hi-sec uses where the risk is damn near zero?
Bumping is needed. For knocking people off undock or from jump range on gates + many more uses.
I have had bumping used against me very effectively in the past. It is a useful pvp tactic and should stay. Fix this **** See Sea Pea. |

RavenPaine
RaVeN Alliance
177
|
Posted - 2012.09.21 05:36:00 -
[18] - Quote
Bumping is a pilot skill. It's as important to a gate camp as any other skill a pilot has. |

Martin0
Maximum-Overload
67
|
Posted - 2012.09.21 06:15:00 -
[19] - Quote
You can remove bumping IF: -Repping people gives aggro so you can't dock/jump as soon as someone shoots your neutral alt -Aggression timer extended to 2 minutes of more -You can't jump anymore trough WH while aggressed |

Echo Belly
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2012.09.21 08:54:00 -
[20] - Quote
Usefulness and pilot skill matters aside, it still feels awefully goofy to witness ship bumping as it turns supposedly epic space battles into bumper cars or pogostick races... sure it's "fun" but personally i don't think it would hurt to replace it by something less *boing*boing* cartooney x: |
|

Dirk Magnum
Blue Republic RvB - BLUE Republic
284
|
Posted - 2012.09.21 09:28:00 -
[21] - Quote
Biff, from Back to the Future, standing naked at the precipice of this thread. Don't change bumping  "For example, if you are thinking about selling a Republic Fleet Firetail as a regular Firetail, be sure that the market volume is high on regular Firetails and that there are plenty of buy/sell contracts for Republic Fleet Firetails. [...] The players most interested in Republic Fleet Firetails are going to be players flying regular ones."-á -- PB |

Dread Pirate Pete
Tribal Core Defiant Legacy
40
|
Posted - 2012.09.21 10:23:00 -
[22] - Quote
I think the problem with hisec bumping is that the bumpee is without option to respond or retaliate in kind. (no, bumping people back with a freighter does not count :p )
If you are shot at you can shoot back without hindrance.
If you are stolen from you can shoot back without hindrance.
If you are harassed by a bumper (who is in a cheap insured ship in a undecable npc corp) you can't do nothing of real value to defend yourself. Neither can your friends. All you can do is hope you have more patience than he does, which is not the best game mechanic.
Thus there needs to be a solution to allow active at the keyboard players to do something about getting harrased by a bumper. Something similar to the current theft mechanics.
(I live in lowsec and have no industrial/trader alts, at best I do ammo runs to the local hub)
|

Muad 'dib
The Imperial Fedaykin
504
|
Posted - 2012.09.21 11:02:00 -
[23] - Quote
interfering with wars by bumping who ever you choose in high sec is far from a valid tactic.
bumping to stop warp of a freighter so it can be ganked by suicide ships is also not a valid tactic. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Katran Luftschreck
Royal Ammatar Engineering Corps
61
|
Posted - 2012.09.21 11:16:00 -
[24] - Quote
Take a VW Bug and bump it into a Tractor truck and see what happens. Odds are the truck won't move a millimeter and your VW bug will get kinda smushy in the front. Why such basic physics eludes CCP is beyond me.
Translation: If a a ship with 1/10000th the mass of a freighter hits a freighter, then it's not the freighter that should have it's speed or course changed. EvE Forum Bingo |

Barrogh Habalu
Imperial Shipment Amarr Empire
11
|
Posted - 2012.09.21 11:39:00 -
[25] - Quote
The question is, if bumping is removed, what should happen when ships get too close, pass through each other? |

feihcsiM
Last Exit For The Lost Dark Therapy
53
|
Posted - 2012.09.21 11:48:00 -
[26] - Quote
You think bumping is bad now? In the old days you could nano fit a BS to the point where you could bump a miner 150km+ out of a belt.
OK, in no particular order,
Bumping is an essential tool in pvp. Real physics do not exist in EVE. Pinata frieghters dying in hisec is generally their own fault. If you're getting bumped while mining then orbit the damn rock.
Thats about it. It's the end of the world as we know it and I feel fine. |

Cynthia Nezmor
Nezmor's Golden Griffins Amarr 7th Fleet
67
|
Posted - 2012.09.21 12:20:00 -
[27] - Quote
AFKish wrote:Seminole Sun wrote: I'm assuming in your example the target was already a war target of some flavor. So what you were doing was not "riskless" because he could have turned around and shot you (or called for help to shoot you or whatever). A random person just being a jerk doesn't have that particular sword of Damocles hanging over their head.
Ok my next example is using a neutral alt to bump a WT off station as he undocks or when he agresses. This is riskless yet I think its fair. Another example is bumping a miner thats dieing to rats, this is also riskless and has the byproduct of being funny as hell. As to what goons are doing bumping a freighter to hault I believe it serves a duel perpose...
AFKish wrote:it serves a duel perpose

Funny how the worst kind of uneducated idiots are always the ones trying to become the most bad ass "griefers".  |

AFKish
URBAN CHA0S WE FORM VOLTRON
4
|
Posted - 2012.09.21 12:27:00 -
[28] - Quote
Cynthia Nezmor wrote:AFKish wrote:it serves a duel perpose  Funny how the worst kind of uneducated idiots are always the ones trying to become the most bad ass "griefers". 
Project Nemesis, Moar Tears look us up some time. |

Seminole Sun
Hell's Librarians
5
|
Posted - 2012.09.21 12:55:00 -
[29] - Quote
AFKish wrote:Seminole Sun wrote: I'm assuming in your example the target was already a war target of some flavor. So what you were doing was not "riskless" because he could have turned around and shot you (or called for help to shoot you or whatever). A random person just being a jerk doesn't have that particular sword of Damocles hanging over their head.
Ok my next example is using a neutral alt to bump a WT off station as he undocks or when he agresses. This is riskless yet I think its fair. Another example is bumping a miner thats dieing to rats, this is also riskless and has the byproduct of being funny as hell. As to what goons are doing bumping a freighter to hault I believe it serves a duel perpose neither of which I am against. true it stops them from warping but this happens all over eve every day whether its a gank or not, and second bumping can be used to slow a targets movement so you can apply more dps or a bigger volley. Are you proposing that we do away with ship collision all together and make ships just fly through eachother because that is a total immersion buzzkill for me.
Surely you're not defending the collision system at present. It's a mess... How many times have you gotten randomly stuck near an asteroid or, worse, the giant reindeer antler looking thing in some missions.
Docking games need to be fixed. The fact that you have to do bumping to counter it is evidence that the docking situation is broken (both the "unseeable" undock... speaking of immersion buzzkill and the too easy redock). That's not evidence of good design or intent on bumping
AFKish wrote: ps. did goons gank you or somthing to make you make this post?
Nope (I think I already answered this). Never been ganked. Nor have I been a victim of the Halaima ice miner bumping epidemic (those posts are hilarious btw). It just bothers me that there's a riskless griefing mechanic in game (I'd be complaining about the mechanic even if it was completely unconnected to tackling, ganking or anything else).
For the record, I'd like it REPLACED not just removed. I'm not sure with what, however. |

Praxis Ginimic
Red Federation RvB - RED Federation
37
|
Posted - 2012.09.21 14:49:00 -
[30] - Quote
I would LOVE to see a collision mechanic in place. If a heavy armored cruiser bumps a mining rig at top speed then mass amounts of damage to miner. If a nano frig bumps a freighter the frig just pops. Im not gonna pretend to have thought through this at all but it would be cool. Maybe a ramming speed mod...reinforced prow for tearing through enemy hulls. And 'cause it causes damage you can shoot back. It could still effect speed and trajectory to continue to be used as it is now |
|

Marsan
Production N Destruction INC.
50
|
Posted - 2012.09.21 16:27:00 -
[31] - Quote
The problem with that idea is Jita 4-4 would become a death trap for frigates. I've used bumping in pvp a fair bit, but it's all been in WHs. It's basically the only way you can stop a ship from jump through a wormhole, or ducking back in a POS FF. It's also a good idea if you are jumping an indy. I'm always amused when a bomber or the like decloaks points me at a customs office only to watch me warp out, because I've fitted a pair of stabs. Sure I might still get away if they bumped me out of alignment, but at least they'd have a chance.
PS- What happens if someone is bumping you and you log out? |

Princess Nexxala
Quantum Cats Syndicate
142
|
Posted - 2012.09.21 18:23:00 -
[32] - Quote
Bumping is an integral part of Eve PVP and a widely used tactic in a number of scenarios. And it has **** all to do with high sec gayness or griefing. QCATs is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Mallak Azaria
GoonWaffe Goonswarm Federation
618
|
Posted - 2012.09.21 19:56:00 -
[33] - Quote
Seminole Sun wrote:Mallak Azaria wrote:Seminole Sun wrote:Mallak Azaria wrote:I can think of more that a few instances where bumping is extremely useful that doesn't involve afk miners. Simply put, bumping is a valid tactic. Are these null-sec uses where it's far from a riskless activity or are they hi-sec uses where the risk is damn near zero? Does it matter? Bumping is a valid tactic in a lot of circumstances. riskless tactics are not a good thing for EVE (at least IMO). That goes for hi-sec carebears like myself as well. NOTHING we do should be riskless (I LIKED Hulkageddon... mostly because I tanked my Hulk ;)
Bumping in highsec does have risk attached. Someone might get angry & try to suicide gank you. You might get a wardec over it. They might threaten to kill you & your family.
Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Mallak Azaria
GoonWaffe Goonswarm Federation
618
|
Posted - 2012.09.21 19:59:00 -
[34] - Quote
Dread Pirate Pete wrote:I think the problem with hisec bumping is that the bumpee is without option to respond or retaliate in kind. (no, bumping people back with a freighter does not count :p )
If you are shot at you can shoot back without hindrance.
If you are stolen from you can shoot back without hindrance.
If you are harassed by a bumper (who is in a cheap insured ship in a undecable npc corp) you can't do nothing of real value to defend yourself. Neither can your friends. All you can do is hope you have more patience than he does, which is not the best game mechanic.
Thus there needs to be a solution to allow active at the keyboard players to do something about getting harrased by a bumper. Something similar to the current theft mechanics.
(I live in lowsec and have no industrial/trader alts, at best I do ammo runs to the local hub)
If you are bumped you can wardec the person, suicide gank them, bump them back... You have options to retaliate against this behaviour, but you carebears choose to complain about it instead of using said options.
Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
206
|
Posted - 2012.09.21 20:03:00 -
[35] - Quote
Mallak Azaria wrote:Dread Pirate Pete wrote:I think the problem with hisec bumping is that the bumpee is without option to respond or retaliate in kind. (no, bumping people back with a freighter does not count :p )
If you are shot at you can shoot back without hindrance.
If you are stolen from you can shoot back without hindrance.
If you are harassed by a bumper (who is in a cheap insured ship in a undecable npc corp) you can't do nothing of real value to defend yourself. Neither can your friends. All you can do is hope you have more patience than he does, which is not the best game mechanic.
Thus there needs to be a solution to allow active at the keyboard players to do something about getting harrased by a bumper. Something similar to the current theft mechanics.
(I live in lowsec and have no industrial/trader alts, at best I do ammo runs to the local hub)
If you are bumped you can wardec the person, suicide gank them, bump them back... You have options to retaliate against this behaviour, but you carebears choose to complain about it instead of using said options.
Bumpitty bump bump, look at Stabber go. Bumpitty bump bump, bumpitty bump-OH CRAP IT'S A CATALYST SWARM! |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
111
|
Posted - 2012.09.21 20:19:00 -
[36] - Quote
CorInaXeraL wrote:Where did James 315 bump you?  That much aside...yes. It is a valid tactic. Until such a day as ships can collide with one another for damage...totally valid. What if I see a freighter in hi-sec being a buffoon and carrying 10b isk in goodies, why should he have 0 risk for being a moron and me not be able to bump him away from the gates until a gank-squad arrives? There are many uses beyond just this, and not simply limited to hi-sec. Think you're just a victim of someone's bumpage and lashing out because you lost something. So...I go back to the original question.
While I do think bumping should be an active tactic, I also feel that (no pun intended) size should matter. If you are in a frigate, and you bump said freighter, you should go careening off into deep space. The freighter should barely have moved at all. If you bumped it in a BS, then yeah, it should spin out a bit. They do have mass and size involved in the physics of the game already, does not seem it would be too hard to factor it in to bumping.
I have seen people in frigs and cruisers bump Carriers, Dreads, Freighters, Orcas... and send them flying. That simply should not be. That Dread or Carrier should for the most part steamroll right through the little peons bouncing off the hull.
Short version: Yes, I think bumping should stay. I also think it should get some basic physics adjustments.
~Zyella |

Cipio Hakoke
Other People's Money STEEL BROTHERHOOD
1
|
Posted - 2012.09.21 20:27:00 -
[37] - Quote
I think bumping is alright, But I think it should be harder to bump a freighter... If a train is moving will a car hitting it on it's side stop it? How about head on? No the freighter will just mow it right down. I think the same logic should apply. Need a big ship to bump. |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
206
|
Posted - 2012.09.21 21:02:00 -
[38] - Quote
Zyella Stormborn wrote: Short version: Yes, I think bumping should stay. I also think it should get some basic physics adjustments.
~Zyella
I can agree to that.
Though, I am still waiting for the day I can deal damage by ramming someone.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
111
|
Posted - 2012.09.21 21:05:00 -
[39] - Quote
CorInaXeraL wrote:Zyella Stormborn wrote: Short version: Yes, I think bumping should stay. I also think it should get some basic physics adjustments.
~Zyella
I can agree to that. Though, I am still waiting for the day I can deal damage by ramming someone.
That.... would be amazing.  |

Echo Belly
Tribal Liberation Force Minmatar Republic
2
|
Posted - 2012.09.21 22:00:00 -
[40] - Quote
How about modules and rigs dedicated to ramming like in old naval battles ? Rams dealing specific types of damage or crippling certain systems (slower cap recharge / no more ECM for X seconds etc etc). That would be so cool ^^
|
|

Tamiya Sarossa
Resistance is Character Forming
194
|
Posted - 2012.09.21 22:16:00 -
[41] - Quote
If a mechanic is in place to replace it, sure, it can go. But otherwise it's too crucial to many PvP tactics in high/low/null to mess with. |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
53
|
Posted - 2012.09.21 22:18:00 -
[42] - Quote
Zyella Stormborn wrote:While I do think bumping should be an active tactic, I also feel that (no pun intended) size should matter. If you are in a frigate, and you bump said freighter, you should go careening off into deep space. The freighter should barely have moved at all.
Short version: Yes, I think bumping should stay. I also think it should get some basic physics adjustments.~Zyella
F = ma
Irony is ironic; are you forgetting that frigate, if traveling at several thousand meters per second transfers a lot more energy/force to the target than its basic mass would suggest? There's also little to no friction in the near-vacuum of space, so each vessel should bounce off in appropriate directions and at appropriate velocities. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
113
|
Posted - 2012.09.22 01:59:00 -
[43] - Quote
Cephelange du'Krevviq wrote:Zyella Stormborn wrote:While I do think bumping should be an active tactic, I also feel that (no pun intended) size should matter. If you are in a frigate, and you bump said freighter, you should go careening off into deep space. The freighter should barely have moved at all.
Short version: Yes, I think bumping should stay. I also think it should get some basic physics adjustments.~Zyella F = ma Irony is ironic; are you forgetting that frigate, if traveling at several thousand meters per second transfers a lot more energy/force to the target than its basic mass would suggest? There's also little to no friction in the near-vacuum of space, so each vessel should bounce off in appropriate directions and at appropriate velocities.
Actually now your just taking it to silly levels. In your comparison, the frigate would turn into a metal the size of a bowling ball near instantaneously, and the Freighter would develop a good size hole in its side, and drift very little (the damage to the side of the ship and bending metal alone would have accounted for the majority of the frigate's momentum). If you want to use the 'but EVE has shields' argument, the Capital Ship's mass would cause the shields to absorb much more, still accounting for most of the frigates momentum.
Having a basic size / class effect bumps would not be overly difficult, and the stats for it are, as stated above, already in game.
...ugh. and 9/10 on the troll for getting me to fall for it and actually think about that and give a response! lol  |

Gemma Jumbo
University of Caille Gallente Federation
0
|
Posted - 2012.09.22 18:38:00 -
[44] - Quote
AFKish wrote:Seminole Sun wrote: I'm assuming in your example the target was already a war target of some flavor. So what you were doing was not "riskless" because he could have turned around and shot you (or called for help to shoot you or whatever). A random person just being a jerk doesn't have that particular sword of Damocles hanging over their head.
Ok my next example is using a neutral alt to bump a WT off station as he undocks or when he agresses. This is riskless yet I think its fair. Another example is bumping a miner thats dieing to rats, this is also riskless and has the byproduct of being funny as hell. As to what goons are doing bumping a freighter to hault I believe it serves a duel perpose neither of which I am against. true it stops them from warping but this happens all over eve every day whether its a gank or not, and second bumping can be used to slow a targets movement so you can apply more dps or a bigger volley. Are you proposing that we do away with ship collision all together and make ships just fly through eachother because that is a total immersion buzzkill for me. ps. did goons gank you or somthing to make you make this post?
Ships ramming into each other and being catapulted across the screen with no damage to either ship isn't an immersion killer? |

Dibblerette
The Phantom Regiment THE ROYAL NAVY
93
|
Posted - 2012.09.23 00:51:00 -
[45] - Quote
Katran Luftschreck wrote:Take a VW Bug and bump it into a Tractor truck and see what happens. Odds are the truck won't move a millimeter and your VW bug will get kinda smushy in the front. Why such basic physics eludes CCP is beyond me.
Translation: If a a ship with 1/10000th the mass of a freighter hits a freighter, then it's not the freighter that should have it's speed or course changed.
Have you actually tried redirecting a freighter? You can't exactly do it with a frigate.
If you're so worried about being bumped, orbit something! pop out a can and orbit at 500m! Only way to stop you is for your aggressor to take from the can, which allows you to shoot him. |

Kinet
Frog Steamers
12
|
Posted - 2012.09.23 18:28:00 -
[46] - Quote
When referencing walking in station CCP stated they don't want people to be able to block someone in a corner as a griefing tactic. I dont see much difference in space. Why is it ok to sit in a newbie corp where you can not be war decked and then just sit around a gate and grief a freighter for an hour? I don't have an issue with bumping as a delaying tactic but if the purpose is just to be a douche and grief I don't see the value in having it as a mechanic. The only solution I can think of off the top of my head is to have a limit to the amount of times a person can be bumped. After you bump me three times collision gets turned off for two minutes. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
116
|
Posted - 2012.09.23 19:00:00 -
[47] - Quote
Dibblerette wrote:Katran Luftschreck wrote:Take a VW Bug and bump it into a Tractor truck and see what happens. Odds are the truck won't move a millimeter and your VW bug will get kinda smushy in the front. Why such basic physics eludes CCP is beyond me.
Translation: If a a ship with 1/10000th the mass of a freighter hits a freighter, then it's not the freighter that should have it's speed or course changed. Have you actually tried redirecting a freighter? You can't exactly do it with a frigate. If you're so worried about being bumped, orbit something! pop out a can and orbit at 500m! Only way to stop you is for your aggressor to take from the can, which allows you to shoot him.
Actually, yeah. I did it (granted ive only had the opportunity once) in low sec, with an AF, you can exactly do it in a frigate. Bumped him around just fine, for about 5 minutes until reinforcements arrived and we took it down. Did the same to a carrier.. well, me and about 10 others (and we lost that fight anyway, heh). Also bumped a dread and spun it out some, although I only got to do that one once, I was drifting around in my pod about 10 secs later.
Orbiting is not the answer, when its usually about trying to get someplace and being bumped out (be it warp, get to a gate, POS, etc).
~Zyella |

Weasel Juice
Exanimo Inc Anger Management.
15
|
Posted - 2012.09.24 01:48:00 -
[48] - Quote
So through some way it becomes illegal or they disable it - then people will merely point you in 1 day old characters in a rookie ship. Doesn't change a thing.
Assume you're in 0.0, you're shooting a Titan, but you lost your last HIC. Obviously you'd perma-bump that Titan to prevent him from warping to his POS. I would stay stop loading your freighters with dozens of billions, and not only will people not bump-tackle you in highsec anymore, but the following suicide ganks will stop too!
This is not griefing, as the immediate goal is not to annoy somebody, but to blow him up and loot his wreck. |

Katie Frost
Asgard. Exodus.
102
|
Posted - 2012.09.24 02:11:00 -
[49] - Quote
Seminole Sun wrote:This (somewhat ridiculous) mini-threadnought eventually raised a good question (somewhere around page 8 if you're interested) https://forums.eveonline.com/default.aspx?g=posts&t=155027&find=unreadAnd that is, is there a valid reason to have ship bumping in the game? My concern/issue/problem is that it is an absolutely riskless activity with no consequences and no correspondingly cheap counter. Sure, I can shoot the guy, but in hi-sec that incurs a lost ship and a security status penalty (not to mention, if I can kill him inside 20 seconds I almost certainly lost a lot more valuable ship than he had). As a result, it strikes me as very nearly the definition of griefing. Leaving aside the issue of ganking, it's just someone causing problems for which there's no rational, reasonable solution. There was a time when titan bumping was the only form of tackling with subcaps. With heavy interdictors, that's not the case any more. So does this relic have a place any longer?
You are also asking the wrong question, which is why none of the responses thus far will address what you really want to know. Despite asking the wrong question twice in your above post, your stealth meaning was decloaked by your mining tears.
No, you cannot insert "bumping" into the definition of "griefing" only in hi-sec because it is used to bump afk miners out of mining range. The very notion would be so situational that it would beg an implementation strategy that even CCP Grayscale would struggle to materialise.
Bumping in this context is as "risk-less" as mining is in the first place and there are options for you to counter it, although they carry their own consequences. |

Alua Oresson
Demon-War-Lords Fatal Ascension
137
|
Posted - 2012.09.24 16:51:00 -
[50] - Quote
There is a solution to a frigate bumping your mining barge while you are trying to warp back to station in order to dump your ore. I'm surprised noone has pointed it out yet. Get a friend in a BS with some 1600 plates and a MWD to bump the frigate. I guarantee when they hit him he'll be thrown away far enough for you to get into warp. Problem solved.
Your idea of getting rid of or changing bump mechanics so they can't annoy you is a bit short sighted in my opinion. It is akin to requesting that they take away the ability of people to .01isk each other in markets because it "upsets" people that don't. I think bumping is one of the features that defines Eve. My first supercarrier kill relied heavily on bumping it as it tried to get inside the POS shield. http://pvpwannabe.blogspot.com/ |
|

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.24 17:06:00 -
[51] - Quote
CorInaXeraL wrote:Where did James 315 bump you?  That much aside...yes. It is a valid tactic. Until such a day as ships can collide with one another for damage...totally valid. What if I see a freighter in hi-sec being a buffoon and carrying 10b isk in goodies, why should he have 0 risk for being a moron and me not be able to bump him away from the gates until a gank-squad arrives? There are many uses beyond just this, and not simply limited to hi-sec. Think you're just a victim of someone's bumpage and lashing out because you lost something. So...I go back to the original question. so if i bump your freighter in hisec from down time to down time, you've got no issue with that? |

Donnerjack Wolfson
Republic Military School Minmatar Republic
2
|
Posted - 2012.09.24 18:27:00 -
[52] - Quote
Bumping can go away when station games and gate games can go away, mmkay? |

Commander BroudMoore
Eternum Noctem
0
|
Posted - 2012.09.26 07:56:00 -
[53] - Quote
Donnerjack Wolfson wrote:Bumping can go away when station games and gate games can go away, mmkay?
This.
But then, station and gate games should go away regardless of bumping and stuff. |

Muad 'dib
The Imperial Fedaykin
516
|
Posted - 2012.09.26 11:28:00 -
[54] - Quote
i use bumping because its available.
Ive killed many many ships due to a good bump in the right place and while its a useful tool and im funking awesome at it, doesnt make it any less broken.
Some of the issue is that its not easy and therefore not usful to a bulk of players while it will "dumb down eve" i think its needed.
Flying a SFI full tilt into a dread should not mean the dread moves 500m/s and gets tackled off a station.
That dread should be wiping the remains of an SFI off its windscreen. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Ghanna Whynn
Skadi Imperium Kill It With Fire
2
|
Posted - 2012.09.26 15:00:00 -
[55] - Quote
Give bumping a small amount of damage, and an aggression flag. It will be glorious! Sit at Jita undock and explode everyone in a frig that happens to rub against your ship on the way out! Ever accedentally bounced off a gate while jumping? Don't worry, between the gate guns and your inability to jump now that you have aggressed the gate, you will learn to warp at distance and slowly approach...with your next ship as this one is exploding. Busy gate? It won't be for long now that people will be sitting in line with the normal approaches blowing everyone up!
I don't see a downside here, it gets my +1. |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
775
|
Posted - 2012.09.27 23:16:00 -
[56] - Quote
Martin0 wrote:You can remove bumping IF: -Repping people gives aggro so you can't dock/jump as soon as someone shoots your neutral alt yes -Aggression timer extended to 2 minutes of more no -You can't jump anymore trough WH while aggressed yes
|

Noisrevbus
244
|
Posted - 2012.09.27 23:54:00 -
[57] - Quote
It's more a question of the ship you are flying than the tactic they are using.
I'd consider giving you the favour of doubt here, as the bumping of a freighter in empire involve you kept in limbo akin to the exploit that involved keeping people from docking (by bumping them out of docking speed within docking range).
It do however say more about the Freighter and it's role as an incredibly large and slow ship with no fitting and little player action tied to it, which has mostly relegated it to AP duty in empire (while other areas of space have been given new options like JF). I definately don't want to see JF jump in empire or something like that, but i do understand the root of your concerns: you can't counteract the action, and that can definately be discussed. If you had MWD and BS-agility it wouldn't be an issue, something slots on the ship could achieve or similar, and bumping you would be fine as it involve both players equally (action-reaction, as it do elsewhere in the game).
The potential issue with limbo do not upweigh all creative and eligable use with bumping as a tactical trick though, and you stand more to gain from questioning the role of the freighter than the role of bumping. Those grounds are poor, as that "dinosaur" have value throughout the game and is still being used on a daily basis everywhere. |

La Nariz
GoonWaffe Goonswarm Federation
147
|
Posted - 2012.09.28 20:56:00 -
[58] - Quote
Seminole Sun wrote: My concern/issue/problem is that it is an absolutely riskless activity with no consequences and no correspondingly cheap counter.
That describes highsec mission running, highsec incursion running, and highsec mining. Lets add risk to all of those. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
130
|
Posted - 2012.09.29 03:31:00 -
[59] - Quote
La Nariz wrote:Seminole Sun wrote: My concern/issue/problem is that it is an absolutely riskless activity with no consequences and no correspondingly cheap counter.
That describes highsec mission running, highsec incursion running, and highsec mining. Lets add risk to all of those.
High sec mission running does not affect other players.
High sec incursion running does not affect other players.
High sec mining does not affect other players (but unless you are in a Skiff it does have risk). |

Pipa Porto
1072
|
Posted - 2012.09.29 09:25:00 -
[60] - Quote
Zyella Stormborn wrote:La Nariz wrote:Seminole Sun wrote: My concern/issue/problem is that it is an absolutely riskless activity with no consequences and no correspondingly cheap counter.
That describes highsec mission running, highsec incursion running, and highsec mining. Lets add risk to all of those. High sec mission running does not affect other players. High sec incursion running does not affect other players. High sec mining does not affect other players (but unless you are in a Skiff it does have risk).
Sure it does.
Sure it does.
Sure it does. EvE: Everyone vs Everyone
-RubyPorto |
|

Mallak Azaria
GoonWaffe Goonswarm Federation
654
|
Posted - 2012.09.29 10:25:00 -
[61] - Quote
Zyella Stormborn wrote:High sec mission running does not affect other players.
Isk faucet.
Zyella Stormborn wrote:High sec incursion running does not affect other players.
Isk faucet.
Zyella Stormborn wrote:High sec mining does not affect other players (but unless you are in a Skiff it does have risk).
Has risk regardless of what ship you're in & does affect other players, unless you're implying that the ore mined is simply trashed by the miners instead of being refined or sold.
Now in regards to highsec missions & incursions, I'm not implying that isk faucets are bad, but they are ridiculously high for being in highsec. Sure it's not completely riskless, but CCP sure do seem to be heading that way. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
130
|
Posted - 2012.09.29 15:11:00 -
[62] - Quote
So you are comparing pulling in isk in pve, and directly affecting another player ship to ship in pvp with no regards as to ship size / scale as your basis for this argument....
I see. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
130
|
Posted - 2012.09.29 15:12:00 -
[63] - Quote
double post |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
775
|
Posted - 2012.09.29 15:28:00 -
[64] - Quote
Exactly how am I meant to kill that annoying bellend that I am at war with who likes to sit out on a station undock in a battleship refusing to aggress anything, regardless of what it is or whether or not support is present unless I can bump that douche off station with a neutral in a 10mn MWD fit cruiser? |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
131
|
Posted - 2012.09.29 18:44:00 -
[65] - Quote
bump him off station with a BC or BS? ;) |

sYnc Vir
Wolfsbrigade Lost Obsession
333
|
Posted - 2012.09.29 20:44:00 -
[66] - Quote
If you talk to a GM about it they will tell you the following.
Quote:GM Smiley Bumping is generally allowed. We may make exceptions to this in very extreme circumstances, but we are unable to say in advance at what point we would intervene.
Quote:GM Bunyip we cannot divulge too much information on where we draw the line, as then we risk people abusing our policies by just barely staying within what we define as acceptable.
Which I think basically means as long as they don't spend 3 hours hitting the same guy, they are fine. I would therefore suggest you add the 10 minutes of bumping you get from that one bored ass alt into your isk per hour plans. Its pretty fair to be honest. He get to bump you, but if he only bumps you and no one else then he can get into trouble. However if he bumps everyone, then your fcuked and have to deal.
Or, not ice mine and mine rocks instead.
|

Pipa Porto
1077
|
Posted - 2012.09.29 23:41:00 -
[67] - Quote
Zyella Stormborn wrote:So you are comparing pulling in isk in pve, and directly affecting another player ship to ship in pvp with no regards as to ship size / scale as your basis for this argument....
I see.
Since that is, in fact, how EVE works, yes.
Every ISK you create through Missioning and Incursioning devalues the ISK that everyone else holds. Every LP you create through Missioning and Incursioning devalues the LP that everyone else holds. Every Tag you buy to convert your Mission LP is a tag someone else can't use (putting an upwards pressure on tags). Every Incursion site you win is a site some other fleet didn't win. Every Roid you mine is a Roid someone else can't mine. Every Mineral you create through mining devalues the minerals that everyone else holds.
So your PvE activities affect everyone else in the game.
Bumping a Freighter affects 1 person only. Bumping and Killing a Freighter affects 1 person negatively and everyone else (who owns minerals) positively because: There is now the demand for 1 new Freighter, increasing the value of the minerals that go into the freighter. Only downside is that it once again reduces the value of everyone else's ISK by creating a bunch of ISK (insurance). EvE: Everyone vs Everyone
-RubyPorto |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
131
|
Posted - 2012.09.30 01:17:00 -
[68] - Quote
Pipa Porto wrote:Zyella Stormborn wrote:So you are comparing pulling in isk in pve, and directly affecting another player ship to ship in pvp with no regards as to ship size / scale as your basis for this argument....
I see. Since that is, in fact, how EVE works, yes. Every ISK you create through Missioning and Incursioning devalues the ISK that everyone else holds. Every LP you create through Missioning and Incursioning devalues the LP that everyone else holds. Every Tag you buy to convert your Mission LP is a tag someone else can't use (putting an upwards pressure on tags). Every Incursion site you win is a site some other fleet didn't win. Every Roid you mine is a Roid someone else can't mine. Every Mineral you create through mining devalues the minerals that everyone else holds. So your PvE activities affect everyone else in the game. Bumping a Freighter affects 1 person only. Bumping and Killing a Freighter affects 1 person negatively and everyone else (who owns minerals) positively because: There is now the demand for 1 new Freighter, increasing the value of the minerals that go into the freighter. Only downside is that it once again reduces the value of everyone else's ISK by creating a bunch of ISK (insurance).
And again, you are going to go to an extreme side of a spectrum, and compare something in the far roundabout, to try and compare it and isk, to a game mechanic of a ship affecting a ships physics. Is this one of those odd 'Seven steps to Kevin Bacon' things? o.0
You occasionally get out there in left field when you decide you want to argue about something Pipa, but this one... well, yeah, ill just boggle a bit and move along. ;) |

Pipa Porto
1077
|
Posted - 2012.09.30 02:09:00 -
[69] - Quote
Zyella Stormborn wrote:And again, you are going to go to an extreme side of a spectrum, and compare something in the far roundabout, to try and compare it and isk, to a game mechanic of a ship affecting a ships physics. Is this one of those odd 'Seven steps to Kevin Bacon' things? o.0
You occasionally get out there in left field when you decide you want to argue about something Pipa, but this one... well, yeah, ill just boggle a bit and move along. ;)
The "problem" being discussed is bumping that leads to a ship loss. If it didn't and people were just bumping Freighters for the hell of it, the proper response is to file a petition under Griefing (bumping freighters with no aim other than delay is one of the only examples of actual CCP defined griefing possible in current game mechanics).
What's your alternative suggestion to current bumping mechanics?
Removing them means that station games become effectively unstoppable and JFs become effectively invulnerable (I mean more than they are now). Adding Damage means that Jita's undock becomes one massive explosion. Adding some Aggression flag runs into the sticky question of who gets the flag.
Oh, and the suggestion that there's no cheap counter is ridiculous in the context of bumping being used to gank Freighters. Make 2 trips is the cheap counter. EvE: Everyone vs Everyone
-RubyPorto |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
131
|
Posted - 2012.09.30 06:47:00 -
[70] - Quote
The "problem" as I saw it was about ship bumping in general, be it by high sec grief, pvp, or any other means. I do not recall specifically it being about ship loss. As to alternative suggestions, I gave mine in the first or second post. It had nothing to do with removing it altogether, station games, or adding damage / aggression flags. I would have to go back and read the posts again, but I don't recall more than a couple of people arguing for it to be removed.
And it is not just freighters its used against, hence their reference to no cheap counters. Making multiple trips is no counter to bumping in regards to a gank, unless you are just trying to talk about monetary value of a haul, and in high sec only. |
|

Pipa Porto
1079
|
Posted - 2012.09.30 07:08:00 -
[71] - Quote
Zyella Stormborn wrote:The "problem" as I saw it was about ship bumping in general, be it by high sec grief, pvp, or any other means. I do not recall specifically it being about ship loss. As to alternative suggestions, I gave mine in the first or second post. It had nothing to do with removing it altogether, station games, or adding damage / aggression flags. I would have to go back and read the posts again, but I don't recall more than a couple of people arguing for it to be removed.
And it is not just freighters its used against, hence their reference to no cheap counters. Making multiple trips is no counter to bumping in regards to a gank, unless you are just trying to talk about monetary value of a haul, and in high sec only.
If the Bumping of the Freighter doesn't result in a gank, it most likely falls under the griefing rules. So it's not a "problem" for anyone unless they lose their ship (in which case it's a valid tactic).
If you're talking about realism, Well... Space is a Viscous Liquid Ships have Top Speeds instead of Top Accelerations Turrets deliver their damage instantaneously Faster than Light Sonar that can't tell how far away things are (d-scan) Grid-Fu etc.
Your suggestion was what, change the bump mechanics from momentum=mass*velocity to momentum=volume*velocity? Seriously? Because Mass is already taken into account (that's why Bump Machs and Bump SFIs are used instead of Bump Frigates).
Oh, and since there are laughably few freighter ganks that don't have an expected profit, taking 2 trips is absolutely a counter to bumping that leads to being ganked (GM action is the counter to bumping freighters that aren't going to be ganked).
As for the other uses of bumping, it's how you stop gate crashing, how you stop station games, Titans from getting back into their POS shields, etc. Why should those people be able to do their thing without any fear? EvE: Everyone vs Everyone
-RubyPorto |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
132
|
Posted - 2012.09.30 08:09:00 -
[72] - Quote
Pipa Porto wrote:Zyella Stormborn wrote:The "problem" as I saw it was about ship bumping in general, be it by high sec grief, pvp, or any other means. I do not recall specifically it being about ship loss. As to alternative suggestions, I gave mine in the first or second post. It had nothing to do with removing it altogether, station games, or adding damage / aggression flags. I would have to go back and read the posts again, but I don't recall more than a couple of people arguing for it to be removed.
And it is not just freighters its used against, hence their reference to no cheap counters. Making multiple trips is no counter to bumping in regards to a gank, unless you are just trying to talk about monetary value of a haul, and in high sec only. If the Bumping of the Freighter doesn't result in a gank, it most likely falls under the griefing rules. So it's not a "problem" for anyone unless they lose their ship (in which case it's a valid tactic). If you're talking about realism, Well... Space is a Viscous Liquid Ships have Top Speeds instead of Top Accelerations Turrets deliver their damage instantaneously Faster than Light Sonar that can't tell how far away things are (d-scan) Grid-Fu etc. Your suggestion was what, change the bump mechanics from momentum=mass*velocity to momentum=volume*velocity? Seriously? Because Mass is already taken into account (that's why Bump Machs and Bump SFIs are used instead of Bump Frigates). Oh, and since there are laughably few freighter ganks that don't have an expected profit, taking 2 trips is absolutely a counter to bumping that leads to being ganked (GM action is the counter to bumping freighters that aren't going to be ganked). As for the other uses of bumping, it's how you stop gate crashing, how you stop station games, Titans from getting back into their POS shields, etc. Why should those people be able to do their thing without any fear?
a) Everyone on these forums knows just how quickly GM's take action against just about anything in EVE. b) I've managed to bump Orcas carriers, freighters, and a dread so far piloting nothing but cruisers and frigates, and did a great job at it, so not sure exactly how well any installed bump mechanics may be at the moment, but if they are in play they need adjustment. I can't comment on bumping a Titan as I've never been close enough to one yet (I rarely get that deep into SOV space). c) Bumping people out of shields... ugh, POS's in general seem to need some work, but I do not know nearly enough about those to even try for an idea on them. I do feel that larger ships should be able to bump people out of shields (taking care of your 'being able to do their thing without fear odd comment') d) I was not, and still am not going as far as to say 'make it real'. I am all for, however, something a lot closer than it is currently.
I doubt anything about bumping will change anytime soon, entirely too many more important issues in game to work on. I would love to see it eventually however.
Its late around here, I'm off. I wish you many kills,
07 ~Zyella |

Pipa Porto
1081
|
Posted - 2012.09.30 08:23:00 -
[73] - Quote
Zyella Stormborn wrote:a) Everyone on these forums knows just how quickly GM's take action against just about anything in EVE. b) I've managed to bump Orcas carriers, freighters, and a dread so far piloting nothing but cruisers and frigates, and did a great job at it, so not sure exactly how well any installed bump mechanics may be at the moment, but if they are in play they need adjustment. I can't comment on bumping a Titan as I've never been close enough to one yet (I rarely get that deep into SOV space). c) Bumping people out of shields... ugh, POS's in general seem to need some work, but I do not know nearly enough about those to even try for an idea on them. I do feel that larger ships should be able to bump people out of shields (taking care of your 'being able to do their thing without fear odd comment') d) I was not, and still am not going as far as to say 'make it real'. I am all for, however, something a lot closer than it is currently.
I doubt anything about bumping will change anytime soon, entirely too many more important issues in game to work on. I would love to see it eventually however.
Its late around here, I'm off. I wish you many kills,
07 ~Zyella
a) Then that's an entirely different problem than the bump mechanics (in my experience, "Stuck" petitions get answered pretty quickly) b) And? Are you saying that frigates should have no effect on bigger ships? c) It's bumping people to keep them from returning to their shields. Titans have such huge buffers that without effective bumping, they'd almost universally be ble to get back under POS shields from a fairly large distance, rendering them extraordinarily hard to kill (they're immune to Webs, y'see). d) Currently bumping takes into account mass, velocity, and elasticity. Collisions in real physics are calculated with mass, velocity, and elasticity. Seems pretty realistic to me.
The thing that may make it look unrealistic is that a Charon only has some 15 times the mass of a good bump SFI, while the SFI is moving some 200 times the speed of the Charon. The SFI has something like 13 times the momentum that the Charon does. A bump slasher that I just threw together has about 1/100th of the mass of a Charon, but is going more than 100 times as fast, so it has roughly the same momentum as the Charon.
The reason it looks unrealistic to you is that you're ignoring the velocity part of the equation (and possibly the fact that MWDs add mass (and possibly that ship model volume and ship mass aren't well correlated*)).
*See the Machariel, which is about the size of most Carriers, but has a mass more similar to that of a BC. EvE: Everyone vs Everyone
-RubyPorto |

Val'Dore
PlanetCorp InterStellar
4
|
Posted - 2012.10.01 00:00:00 -
[74] - Quote
Bumping kills immersion for me. But until CCP realizes that ships are supposed to enter stations the same way they leave... well. |

Escomboli
Faceless Men
0
|
Posted - 2012.10.01 03:24:00 -
[75] - Quote
It would just be odd if you could pass through every ship you came across. There are a lot of reasons to bump people, least of all is the griefing.
What really should be done is CCP getting collision damage into the game.
ORCA TO RAMMING SPEED! |

Pipa Porto
1094
|
Posted - 2012.10.01 03:44:00 -
[76] - Quote
Escomboli wrote:It would just be odd if you could pass through every ship you came across. There are a lot of reasons to bump people, least of all is the griefing.
What really should be done is CCP getting collision damage into the game.
ORCA TO RAMMING SPEED!
I call Jita undock Camera. EvE: Everyone vs Everyone
-RubyPorto |

Ra Jackson
PILSGESCHWADER Monkey Circus
37
|
Posted - 2012.10.01 14:51:00 -
[77] - Quote
Pipa Porto wrote:Escomboli wrote:It would just be odd if you could pass through every ship you came across. There are a lot of reasons to bump people, least of all is the griefing.
What really should be done is CCP getting collision damage into the game.
ORCA TO RAMMING SPEED! I call Jita undock Camera.
I call undock queue! |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
19
|
Posted - 2012.10.01 15:53:00 -
[78] - Quote
TLDR all of it..
but you've obviously never fought on a wormhole. As there are no aggression timers in wormholes (just polarization) bumping is crucial to try and get someone off a hole. |

Atley Tramming
Gungnirs' Point I Know Right
0
|
Posted - 2012.10.01 16:59:00 -
[79] - Quote
How about a module that deals damage to a ship that rams you proportionate to it's inertia? Or, perhaps a module so when rammed, that person's propulsion systems are disabled for a period of time (passive stasis webifier?).
If it you made it so there were small, medium, and large modules that took up a large amount of powergrid/cpu, you wouldn't see the module used in PvP (so that tactic would still be useful), yet it would still be useful as an anti-griefing module.
Any reason(s) that can't/shouldn't be done? |

March rabbit
R.I.P. Revenge
255
|
Posted - 2012.10.02 10:12:00 -
[80] - Quote
Vimsy Vortis wrote:Exactly how am I meant to kill that annoying bellend that I am at war with who likes to sit out on a station undock in a battleship refusing to aggress anything, regardless of what it is or whether or not support is present unless I can bump that douche off station with a neutral in a 10mn MWD fit cruiser? hm.... how is Frighter pilot meant to fight those pesky aplha-tornadoes using logoff traps? How is tankless miner meant to survive high-sec gankers?
I see wide range of stupid and unlogical things needed to answer those stupid questions. |
|

Pipa Porto
1099
|
Posted - 2012.10.02 10:45:00 -
[81] - Quote
March rabbit wrote:hm.... how is Frighter pilot meant to fight those pesky aplha-tornadoe suiciders who uses neutral scaner + logoff traps? How is tankless miner meant to survive high-sec gankers?
I see wide range of stupid and unlogical things needed to answer those stupid questions.
By avoiding becoming a target. ISK Tanking FTW. Or by using a scout and webs. (Loging in takes time).
By fitting a tank. It's your choice to mine in an untanked ship.
Respectively. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1099
|
Posted - 2012.10.02 10:48:00 -
[82] - Quote
Atley Tramming wrote:How about a module that deals damage to a ship that rams you proportionate to it's inertia? Or, perhaps a module so when rammed, that person's propulsion systems are disabled for a period of time (passive stasis webifier?).
If it you made it so there were small, medium, and large modules that took up a large amount of powergrid/cpu, you wouldn't see the module used in PvP (so that tactic would still be useful), yet it would still be useful as an anti-griefing module.
Any reason(s) that can't/shouldn't be done?
First Idea: Party on the Jita Undock. Grab a couple people with these things and sit there blowing people up without being CONCORDed. 
Second Idea: Sweet, now instead of bumping people away from the gate to stop them from crashing the gate, we just need a ship parked in their way.
Finally, you're starting with the assumption that there is a problem and that something should be done about it. Care to elaborate on what you think the problem is and why you think it's a problem? EvE: Everyone vs Everyone
-RubyPorto |

Muad 'dib
The Imperial Fedaykin
532
|
Posted - 2012.10.02 10:50:00 -
[83] - Quote
makes webs more effective from 60% to say 90% for the best ones, then anyone with two of those can shut down a potential incoming bump before it hits!
its genius you idiots! http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Ra Jackson
PILSGESCHWADER Monkey Circus
37
|
Posted - 2012.10.02 14:56:00 -
[84] - Quote
I demand a general speed limit in hisec. |

Ra Jackson
PILSGESCHWADER Monkey Circus
37
|
Posted - 2012.10.02 14:57:00 -
[85] - Quote
Atley Tramming wrote:How about a module that deals damage to a ship that rams you proportionate to it's inertia? Or, perhaps a module so when rammed, that person's propulsion systems are disabled for a period of time (passive stasis webifier?).
Freighters have no module slots  |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
228
|
Posted - 2012.10.02 16:02:00 -
[86] - Quote
Ra Jackson wrote:I demand a general speed limit in hisec.
35km/s or Concord will get you? |

Val'Dore
PlanetCorp InterStellar
5
|
Posted - 2012.10.02 19:43:00 -
[87] - Quote
Atley Tramming wrote:How about a module that deals damage to a ship that rams you proportionate to it's inertia? Or, perhaps a module so when rammed, that person's propulsion systems are disabled for a period of time (passive stasis webifier?).
If it you made it so there were small, medium, and large modules that took up a large amount of powergrid/cpu, you wouldn't see the module used in PvP (so that tactic would still be useful), yet it would still be useful as an anti-griefing module.
Any reason(s) that can't/shouldn't be done?
I've always thought (before tractor beams were introduced) that tractors should have a repulsion mode that works on ships half the mass of the user or below. With cap cost dependent on mass of repulsed ship. This would help stop lower class ships and pilots from bumping ships way outside their class.
It could have an activation range of 10 km. The repulsion deactivates all of your hostile modules directed at repulsed target while it is under the repulsion effect.
Repulsor will flag you for pvp in hi sec and institute the station lockout. So lamers won't benefit, but serious internet spaceships will. |

Immortis Vexx
The Night Crew The Night Crew Alliance
57
|
Posted - 2012.10.02 20:46:00 -
[88] - Quote
Skip to the very bottom for the short version.. :)
The idea that a frig can bump a freighter without turning into a pod fluid stain on the side of it is dumb. That said, I see no viable way to fix it without drastically impacting other game mechanics. Some have suggested module additions but such things should not be used to simulate a law of physics. Someone mentioned Newton's second law but the third law also applies here as well. This same fact works on a planetary scale when an asteroid impacts a planet. Upon impact both masses exert force on each other.
For simplicity lets say that the freighter was traveling at 10m/s directly at the an ibis (with AB running). Taking into account the addition of mass from the AB that puts the ibis at 1.66m kg mass. I am going to ignore the additional thrust because it really won't matter. Lets also say that the acceleration of the ibis peaks at the very moment of impact, otherwise we have to take into consideration impulse and other time factors.
Ibis (with AB) stats. This is just raw stats, no skill improvements Mass: 1.66m Velocity: 398.25 m/s
Freighter stats Mass 940m Velocity: 10 m/s
so lets apply F=MA to both of these to figure out how much force they have. Ibis: F = 662,289,750 Freighter: F = 9,400,000,000
The third law says, "that all forces exist in pairs: if one object A exerts a force FA on a second object B, then B simultaneously exerts a force FB on A, and the two forces are equal and opposite: FA = GêÆFB"
So this means that the freighter applies a force of 9.4b vs the ibis's force of 662m. If I've done the math right (which it prolly isn't). That freighter wouldn't even know that the ibis hit it. There is probably some other force that would get added in at the moment of impact but I lack the knowledge to compute it. I don't think that it would matter anyway given the numbers. Lets try this again with a mwd
Ibis Stats mass: 1.66m Velocity: 1,475 m/s
again, F= MA right?
F = 2,452,925,000
Ok so we have a significant improvement in the amount of force applied but it still doesn't come close to the force needed to budge the freighter.
TLDR: Bumping mechanic is broken but there isn't a fix for it.
|

Borisk Zeltsh
Alcohlics Anonymous
9
|
Posted - 2012.10.03 02:27:00 -
[89] - Quote
I use bumping to bump fw farmers out they alignment incase they stabed buys me much needed extra seconds to kill them
also bump to stop ppl reaproching gates in gate camps
|

Dracan02
I N E X T R E M I S Fidelas Constans
3
|
Posted - 2012.10.03 07:25:00 -
[90] - Quote
just introduce ramming instead, .25 of each damage type per 1ms of speed in addition to current bumping mechanics. you can still bump but running an MWDing inty into the side of a freighter has the appropriate bug on windscreen affect on the inty.
|
|

Pipa Porto
1109
|
Posted - 2012.10.03 09:11:00 -
[91] - Quote
Immortis Vexx wrote:Ok so we have a significant improvement in the amount of force applied but it still doesn't come close to the force needed to budge the freighter.
TLDR: Bumping mechanic is broken but there isn't a fix for it.
First, bumping is a Momentum exchange. M=Mass*Velocity Second, you just equated Velocity and Acceleration. Third, Try hitting something with 10% of your Car's momentum. You'll certainly notice it. Fourth, Bumping a Freighter in an Ibis doesn't do much. Fifth, as I pointed out earlier ITT, a Bump stabber at full speed has something like 13 times more momentum than a Freighter moving at 100m/s. A Bump Slasher at full speed has about the same momentum as a Freighter moving at 100m/s. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1109
|
Posted - 2012.10.03 09:12:00 -
[92] - Quote
Dracan02 wrote:just introduce ramming instead, .25 of each damage type per 1ms of speed in addition to current bumping mechanics. you can still bump but running an MWDing inty into the side of a freighter has the appropriate bug on windscreen affect on the inty.
Blow up All the Jita Undocks. EvE: Everyone vs Everyone
-RubyPorto |

Felicia McVanders
xTESLAx
0
|
Posted - 2012.10.03 14:13:00 -
[93] - Quote
I say that the bug vs. windshield theory should not apply. Why? Shields, of course!
I'll clarify: The ships have shields that currently act like a rubber ball for the purposes of collisions with other objects. This means that any such collisions are elastic (based on the definition per RL Physics).
I propose that the collisions should instead be inelastic in a way such that the shield of each ship takes damage. Flavor-wise, it could make sense that when the shields repel each other, they interfere and partially overload the respective shield matrices. Since an inelastic collision results in a loss of energy, the rebound velocities would be lower than currently in place. How much damage each shield takes should be a function of the momentum exchange. This way, the damage is equal, but the effect on each ship differs. Obv. the smaller ship would suffer more. E.g., a frig's shield taking 150 dmg is more critical than a BS's shield taking 150 dmg.
Since dmg is involved I would expect that KR on the offender would be a likely implementation, and the reciprocity of the damage seems fair. Bumping with this in place can still be used tactically, but the gained vulnerability no longer makes the choice as easy.
Thoughts? |

Pipa Porto
1115
|
Posted - 2012.10.03 14:20:00 -
[94] - Quote
Felicia McVanders wrote:I say that the bug vs. windshield theory should not apply. Why? Shields, of course!
I'll clarify: The ships have shields that currently act like a rubber ball for the purposes of collisions with other objects. This means that any such collisions are elastic (based on the definition per RL Physics).
I propose that the collisions should instead be inelastic in a way such that the shield of each ship takes damage. Flavor-wise, it could make sense that when the shields repel each other, they interfere and partially overload the respective shield matrices. Since an inelastic collision results in a loss of energy, the rebound velocities would be lower than currently in place. How much damage each shield takes should be a function of the momentum exchange. This way, the damage is equal, but the effect on each ship differs. Obv. the smaller ship would suffer more. E.g., a frig's shield taking 150 dmg is more critical than a BS's shield taking 150 dmg.
Since dmg is involved I would expect that KR on the offender would be a likely implementation, and the reciprocity of the damage seems fair. Bumping with this in place can still be used tactically, but the gained vulnerability no longer makes the choice as easy.
Thoughts?
Wheee... CONCORD-Free Suicide Ganking.
If you're going to say "Bumping Triggers CONCORD," then: Wheee... CONCORD doing the Suicide Ganking for us! (Simply park a ship in front of the Jita Undock and watch it get bumped by the ebil gankers undocking) EvE: Everyone vs Everyone
-RubyPorto |

Felicia McVanders
xTESLAx
0
|
Posted - 2012.10.03 15:05:00 -
[95] - Quote
Pipa Porto wrote:
Wheee... CONCORD-Free Suicide Ganking.
If you're going to say "Bumping Triggers CONCORD," then: Wheee... CONCORD doing the Suicide Ganking for us! (Simply park a ship in front of the Jita Undock and watch it get bumped by the ebil gankers undocking)
The idea is for the bumper, not the bumpee to become targetable. I'm not sure how that could even really be done logistically with the current implementation of aggression and docking mechanics.. If possible though, it would not mean Concord-Free ganking. The idea is to introduce a method of applying a consequence to bumping others. Under this idea, if you bump, they are allowed shoot you, it doesn't mean that they should or will shoot back.
I do agree that gates, and major market undocks are the largest barrier to modifying or replacing the bump mechanic.
Mostly, I am going for combo of the ram damage idea and slight griefer punishment. |

Moonlit Raid
State War Academy Caldari State
42
|
Posted - 2012.10.03 20:40:00 -
[96] - Quote
CorInaXeraL wrote:Where did James 315 bump you?  That much aside...yes. It is a valid tactic. Until such a day as ships can collide with one another for damage...totally valid. What if I see a freighter in hi-sec being a buffoon and carrying 10b isk in goodies, why should he have 0 risk for being a moron and me not be able to bump him away from the gates until a gank-squad arrives? There are many uses beyond just this, and not simply limited to hi-sec. Think you're just a victim of someone's bumpage and lashing out because you lost something. So...I go back to the original question. The gank squad should already be there, your ill preparation shouldn't be forgiven by a function that is relatively useless unless used in riskless aggression. |

Pipa Porto
1127
|
Posted - 2012.10.05 04:48:00 -
[97] - Quote
Felicia McVanders wrote:Pipa Porto wrote:
Wheee... CONCORD-Free Suicide Ganking.
If you're going to say "Bumping Triggers CONCORD," then: Wheee... CONCORD doing the Suicide Ganking for us! (Simply park a ship in front of the Jita Undock and watch it get bumped by the ebil gankers undocking)
The idea is for the bumper, not the bumpee to become targetable. I'm not sure how that could even really be done logistically with the current implementation of aggression and docking mechanics.. If possible though, it would not mean Concord-Free ganking. The idea is to introduce a method of applying a consequence to bumping others. Under this idea, if you bump, they are allowed shoot you, it doesn't mean that they should or will shoot back. I do agree that gates, and major market undocks are the largest barrier to modifying or replacing the bump mechanic. Mostly, I am going for combo of the ram damage idea and slight griefer punishment.
Ok, if the Bumper gets concorded (or becomes flagged) just park a ship in front of the Jita undock (or in the path to the gate from an AP landing spot) and your victims will bump you, getting them CONCORDed or Flagged as a legal target.
Ahem
Wheeeeeee, CONCORD-free (or CONCORD-assisted) freighter (and everything else) ganks. EvE: Everyone vs Everyone
-RubyPorto |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
236
|
Posted - 2012.10.05 15:47:00 -
[98] - Quote
Pipa Porto wrote:Felicia McVanders wrote:Pipa Porto wrote:
Wheee... CONCORD-Free Suicide Ganking.
If you're going to say "Bumping Triggers CONCORD," then: Wheee... CONCORD doing the Suicide Ganking for us! (Simply park a ship in front of the Jita Undock and watch it get bumped by the ebil gankers undocking)
The idea is for the bumper, not the bumpee to become targetable. I'm not sure how that could even really be done logistically with the current implementation of aggression and docking mechanics.. If possible though, it would not mean Concord-Free ganking. The idea is to introduce a method of applying a consequence to bumping others. Under this idea, if you bump, they are allowed shoot you, it doesn't mean that they should or will shoot back. I do agree that gates, and major market undocks are the largest barrier to modifying or replacing the bump mechanic. Mostly, I am going for combo of the ram damage idea and slight griefer punishment. Ok, if the Bumper gets concorded (or becomes flagged) just park a ship in front of the Jita undock (or in the path to the gate from an AP landing spot) and your victims will bump you, getting them CONCORDed or Flagged as a legal target. Ahem Wheeeeeee, CONCORD-free (or CONCORD-assisted) freighter (and everything else) ganks.
I...would so do this.
|

Veryez
Pator Tech School Minmatar Republic
38
|
Posted - 2012.10.08 13:46:00 -
[99] - Quote
Immortis Vexx wrote:
....Stuff....
Someone needs to re-open their kinematics textbook I seeGǪ What you have is kinematics problem, and while you could figure this out with forces (since we are working with elastic collisions), you canGÇÖt the way youGÇÖre trying to do it (using velocity instead of acceleration). The easiest way to do this is to use conservation of momentum. To simplify the equation, weGÇÖll assume that the frigate transfers all of its energy to the freighter (thus frigate final velocity = 0). Therefore:
M1V1 + M2V2 = M1V3 + M2V4
Where M1 = Freighter Mass M2 = Frigate Mass V1 = Initial Freighter Velocity V2 = Initial Frigate Velocity V3 = Final Freighter Velocity V4 = Final Frigate Velocity
Velocity is of course a vector, so to simplify our calculation, weGÇÖll assume a perpendicular collision (i.e. the freighter is moving perpendicular to the frigate). Therefore V1 = 0 and V4 = 0 (remember weGÇÖre dealing with vectors, and I assumed complete energy transfer).
Using numbers for an ibis (with a MWD) and a charon, I used 960 e6 for M1, 1.663 e6 for M1 (the MWD raises mass by 500000) and 2448 m/s for V2.
Solving for V3, I get 4.24 m/s (this would be the Freighter's velocity in the initial frigateGÇÖs direction). For those who want the full challenge (i.e. the Frigate doesnGÇÖt completely transfer all itGÇÖs energy, you will need to solve for V3 in relation to V4 in the conservation of Momentum equation and plug it into the Conservation of Energy equation and solve the polynomial equation GÇô have fun). However in that case, the angle changed would only be smaller.
In other words the freighter will be knocked off course by 3.733 degrees. Which considering the number of times IGÇÖve warped sideways, probably really isnGÇÖt enough to prevent a warp.
i.e. Bumping in EvE has nothing to do with real life physics.... |

Pipa Porto
1174
|
Posted - 2012.10.09 03:35:00 -
[100] - Quote
Veryez wrote:Immortis Vexx wrote:
....Stuff....
Someone needs to re-open their kinematics textbook I seeGǪ What you have is kinematics problem, and while you could figure this out with forces (since we are working with elastic collisions), you canGÇÖt the way youGÇÖre trying to do it (using velocity instead of acceleration). The easiest way to do this is to use conservation of momentum. To simplify the equation, weGÇÖll assume that the frigate transfers all of its energy to the freighter (thus frigate final velocity = 0). Therefore: M1V1 + M2V2 = M1V3 + M2V4 Where M1 = Freighter Mass M2 = Frigate Mass V1 = Initial Freighter Velocity V2 = Initial Frigate Velocity V3 = Final Freighter Velocity V4 = Final Frigate Velocity Velocity is of course a vector, so to simplify our calculation, weGÇÖll assume a perpendicular collision (i.e. the freighter is moving perpendicular to the frigate). Therefore V1 = 0 and V4 = 0 (remember weGÇÖre dealing with vectors, and I assumed complete energy transfer). Using numbers for an ibis (with a MWD) and a charon, I used 960 e6 for M1, 1.663 e6 for M1 (the MWD raises mass by 500000) and 2448 m/s for V2. Solving for V3, I get 4.24 m/s (this would be the Freighter's velocity in the initial frigateGÇÖs direction). For those who want the full challenge (i.e. the Frigate doesnGÇÖt completely transfer all itGÇÖs energy, you will need to solve for V3 in relation to V4 in the conservation of Momentum equation and plug it into the Conservation of Energy equation and solve the polynomial equation GÇô have fun). However in that case, the angle changed would only be smaller. In other words the freighter will be knocked off course by 3.733 degrees. Which considering the number of times IGÇÖve warped sideways, probably really isnGÇÖt enough to prevent a warp. i.e. Bumping in EvE has nothing to do with real life physics....
Try it again with a ship people actually use to bump, and you'll see why it works. Like the 100mn MWD Fleet Stabber, which has about 13 times as much momentum as the Freighter.
Second, the direction your ship model is facing has no bearing on the vector that the server sees your ship as. That vector is what has to be pointing in the right direction to initiate warp. EvE: Everyone vs Everyone
-RubyPorto |
|

Lexar Mundi
EVE Pilots for the Ethical Treatment of Asteroids
22
|
Posted - 2012.10.09 03:36:00 -
[101] - Quote
Seminole Sun wrote:This (somewhat ridiculous) mini-threadnought eventually raised a good question (somewhere around page 8 if you're interested) https://forums.eveonline.com/default.aspx?g=posts&t=155027&find=unreadAnd that is, is there a valid reason to have ship bumping in the game? My concern/issue/problem is that it is an absolutely riskless activity with no consequences and no correspondingly cheap counter. Sure, I can shoot the guy, but in hi-sec that incurs a lost ship and a security status penalty (not to mention, if I can kill him inside 20 seconds I almost certainly lost a lot more valuable ship than he had). As a result, it strikes me as very nearly the definition of griefing. Leaving aside the issue of ganking, it's just someone causing problems for which there's no rational, reasonable solution. There was a time when titan bumping was the only form of tackling with subcaps. With heavy interdictors, that's not the case any more. So does this relic have a place any longer? bumping can still be used to knock people away from stations, therefor it is still needed.
/end thread. |

Magnulf
Wormholers Anonymous Transmission Lost
0
|
Posted - 2012.10.09 12:04:00 -
[102] - Quote
Veryez wrote:Immortis Vexx wrote:
....Stuff....
Someone needs to re-open their kinematics textbook I seeGǪ What you have is kinematics problem, and while you could figure this out with forces (since we are working with elastic collisions), you canGÇÖt the way youGÇÖre trying to do it (using velocity instead of acceleration). The easiest way to do this is to use conservation of momentum. To simplify the equation, weGÇÖll assume that the frigate transfers all of its energy to the freighter (thus frigate final velocity = 0). Therefore: M1V1 + M2V2 = M1V3 + M2V4 Where M1 = Freighter Mass M2 = Frigate Mass V1 = Initial Freighter Velocity V2 = Initial Frigate Velocity V3 = Final Freighter Velocity V4 = Final Frigate Velocity Velocity is of course a vector, so to simplify our calculation, weGÇÖll assume a perpendicular collision (i.e. the freighter is moving perpendicular to the frigate). Therefore V1 = 0 and V4 = 0 (remember weGÇÖre dealing with vectors, and I assumed complete energy transfer). Using numbers for an ibis (with a MWD) and a charon, I used 960 e6 for M1, 1.663 e6 for M1 (the MWD raises mass by 500000) and 2448 m/s for V2. Solving for V3, I get 4.24 m/s (this would be the Freighter's velocity in the initial frigateGÇÖs direction). For those who want the full challenge (i.e. the Frigate doesnGÇÖt completely transfer all itGÇÖs energy, you will need to solve for V3 in relation to V4 in the conservation of Momentum equation and plug it into the Conservation of Energy equation and solve the polynomial equation GÇô have fun). However in that case, the angle changed would only be smaller. In other words the freighter will be knocked off course by 3.733 degrees. Which considering the number of times IGÇÖve warped sideways, probably really isnGÇÖt enough to prevent a warp. i.e. Bumping in EvE has nothing to do with real life physics....
No offense, but I think you need to reopen your textbook as well :) The kinetic energy is 1/2*mass*velocity squared. In other words your equation should be:
m1v1^2 + m2v2^2 = m1v3^2 + m2v4^2
which, if solved for v3, gives:
v3 = square root ( m2/m1 * v2^2)
v3 = square root ( 1.663/960 * 2448^2) = 101.9 m/s
|

Pipa Porto
1179
|
Posted - 2012.10.09 13:16:00 -
[103] - Quote
Magnulf wrote:Veryez wrote:The easiest way to do this is to use conservation of momentum. No offense, but I think you need to reopen your textbook as well :) The kinetic energy is 1/2*mass*velocity squared. In other words your equation should be: m1v1^2 + m2v2^2 = m1v3^2 + m2v4^2 which, if solved for v3, gives: v3 = square root ( m2/m1 * v2^2) v3 = square root ( 1.663/960 * 2448^2) = 101.9 m/s
Just to point out, you can (and Veryez did) do this using Momentum instead of Kinetic Energy.
Just assume that the collision is perfectly elastic, use the right frame of reference, and you can safely ignore Kinetic Energy.
Assume the Freighter is moving at 93.8m/s (all 5s Charon) and masses 960Mkg, and the SFI is moving -19k m/s (I can post the fit, if you want) in the direction of the freighter's travel (negative of course indicating that it is actually moving towards the freighter head on) and masses 60Mkg (100mn MWDs add a lot of mass). First, we'll change the reference frame to one where the Freighter is sitting still (add a constant of -93.8m/s to all velocities).
v1 is post-collision Freighter, v2 is post-collision SFI. u is pre-collision velocity, and m is mass, 1s and 2s accordingly.
v1= [u1*(m1-m2)+2m2u2]/(m1+m2) v1=[0*(whatever)+2(60)(-19000)]/(960+60)
v1=-2,235m/s
v2=[u2*(m2-m1)+2m1u1]/(m1+m2) v2=[-19000*(60-960)+2(960)(0)]/(960+60)
v2=16,764m/s
In other words, the Freighter gets bumped crazily off backwards from its direction of travel and the SFI gets bumped crazily off backwards from its direction of travel.
I can also do the math for a perfectly inelastic linear collision for you.
v=[m1u1+m2u2]/(m1+m2) v=[960*0+(60*-19000)]/(960+60)
v=-1117m/s
In other words, both masses are moving backwards from the Freighter's direction of travel.
Now, as we know, the magnitude of these speeds is more than what we see in the game, owing to the effects of continuing acceleration, the fact that Space is a viscous liquid, and my guess that the collisions are not perfectly elastic. But the fact that Bumping by relatively small, extremely fast ships results in big ships moving at dizzying speeds is not surprising. Newtonian Physics predicts it.
If you want to do 2 or 3 dimensional or partially elastic collisions, feel free. EvE: Everyone vs Everyone
-RubyPorto |

Backfyre
Imperial Academy Amarr Empire
7
|
Posted - 2012.10.09 15:13:00 -
[104] - Quote
Cephelange du'Krevviq wrote:
F = ma
Irony is ironic; are you forgetting that frigate, if traveling at several thousand meters per second transfers a lot more energy/force to the target than its basic mass would suggest? There's also little to no friction in the near-vacuum of space, so each vessel should bounce off in appropriate directions and at appropriate velocities.
Technically, collisions are based upon conservation of momentum (m v) and conservation of energy (1/2 m v^2)... Better physics would be a plus. You could then have freighters bumping cruisers...
Dread Pirate Pete wrote:If you are harassed by a bumper (who is in a cheap insured ship in a undecable npc corp) you can't do nothing of real value to defend yourself. Neither can your friends. All you can do is hope you have more patience than he does, which is not the best game mechanic.
Not entirely true. Have a friend double web your freighter to get it aligned much faster.
Have a friend bump the bumper.
For miners, try a tight orbit around the rock or a can to make it harder on the bumper.
Bumping has evolved as a hack tactic to counter a lot of poorly designed game mechanics. It is needed until all the other stuff is fixed. |

Krakhen
Praetors of Orpheus
2
|
Posted - 2012.10.11 19:25:00 -
[105] - Quote
Bumping is a result of limited gameplay mechanics. I hope it gets replaced by collision one day. Or maybe they could replace the vast vaccum with water, then it would be sensible.  |

Nyla Skin
Maximum fun chamber
91
|
Posted - 2012.10.11 20:07:00 -
[106] - Quote
Seminole Sun wrote: And that is, is there a valid reason to have ship bumping in the game?
As long as theres stations and stargates, there wil be ship bumping. |

Katran Luftschreck
Royal Ammatar Engineering Corps
71
|
Posted - 2012.10.11 20:52:00 -
[107] - Quote
Praxis Ginimic wrote:I would LOVE to see a collision mechanic in place. If a heavy armored cruiser bumps a mining rig at top speed then mass amounts of damage to miner. If a nano frig bumps a freighter the frig just pops. Im not gonna pretend to have thought through this at all but it would be cool. Maybe a ramming speed mod...reinforced prow for tearing through enemy hulls. And 'cause it causes damage you can shoot back. It could still effect speed and trajectory to continue to be used as it is now
Auguror: 10,730,000kg
Hulk: 40,000,000kg
Laws of physics says that it is the cruiser that would suffer more damage. Almost four times as much, in fact. So by all means, go for it. The miners will be the one's laughing at the end of the day.
Oh, and freighter bumping with realistic physics? I'd love to see it, actually...
Maelstrom: 103,600,000kg
Charon: 960,000,000kg
I'd love to see realistic collision physics. People would become terrified of freighters.
EvE Forum Bingo |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
241
|
Posted - 2012.10.11 20:57:00 -
[108] - Quote
Katran Luftschreck wrote:Praxis Ginimic wrote:I would LOVE to see a collision mechanic in place. If a heavy armored cruiser bumps a mining rig at top speed then mass amounts of damage to miner. If a nano frig bumps a freighter the frig just pops. Im not gonna pretend to have thought through this at all but it would be cool. Maybe a ramming speed mod...reinforced prow for tearing through enemy hulls. And 'cause it causes damage you can shoot back. It could still effect speed and trajectory to continue to be used as it is now I'd love to see realistic collision physics. People would become terrified of freighters.
I would park salvage ships outside of Jita 4-4. |
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