
Tobiaz
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Posted - 2012.10.20 10:24:00 -
[1] - Quote
Scatim Helicon wrote: It seems almost like this is based on the idea that by making mining frigates harder to catch and kill, it will encourage 0.0 mining.
Which I guess might possibly be true if 0.0 mining wasn't so worthless and boring, though it still misses the fundamental point - the biggest benefit to encouraging 0.0 industry is that it restores the first link in the food chain, that of vulnerable, tempting targets for solo-ers and small gang-ers to catch and kill, and that auto-stabbed frigate hulls don't particularly fit in the 'vulnerable targets' description.
New mining ships will NEVER be able to change the poor state of the bottom end of null's industry and the lack of 'soft' targets. Because this problem is truly caused by the extremely low-cost, low-risk, low-effort of importing everything simply from empire since the introduction of Jump Freighters. For as much as null likes to look down on empire, they are still addicted to its convenience.
Tess La'Coil wrote:I'd figure the sole purpose of the +2 warp strength is to be able to enter lowsec and make travelling gate to gate a bit safer.
Basically to make sure the "newbie" doesn't make his first entry (probably for a tutorial mission) into lowsec, gets cracked tackled 'n popped right on the first gate and decides lowsec isn't worth it.
Isn't that the same reason it's on the Deep Space Transports? They've got HP to take the blows while they align, and the +2 to make them viable ships to run around lowsec. And in some remote past what the Skiff was partly meant for?
Obviously it has no use in null as you've got bubbleboys there. But for lowsec I see its uses for industrialists. Lowsec duders just adapt fitting more scrams and SeBo's.
WCS won't help for most gate camps. They do help for ninja-mining in low-sec though.
Sorxus wrote:So, if person will decide to use this frigate with two gas harvesters, then whats the point training gas harvesting skill to level 5? Large ore hold is nice, but still not enough, you will have to eject your gas and haul with industrial ship or similar ways. Same gas harvesting efficiency as battlecruiser with 5 gas harvesters. Good job at creating another "echelon" (good for nothing). I will stick to battlecruiser, have decent tank, drone bay and be able to bait with my gas harvesting ship :)
Think about it, why should i train another new skill for it, if i can get same efficiency with any other ship already?
It's meant as a low-level mining frigate, not your desired end-game WH gas miner.
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I'd love to see a 20m3 drone bay in for this ship. Giving it the option to have both a flight of mining drones (because they are cute) and a flight of light scouts to deal with minor belt rats.
Personally I do NOT like the +2 WCS. Rather give the ship more lowslots, so players can choose for themselves how to fit it. Either with WCS for low-sec, nanos for null and WH to combine with a cloak, or a modest tank against belt rats.
Besides, the whole in-built WCS, and WCS in general need a good thorough revision, taking in account the current uselessness of WCS in combat (balancing went from 'too good' all the way to 'horrible'), the dominant use of bubbles over scramblers in null and WH, the uselessness of the DST, etc.
Adding just another new ship to the To-Do list of balancing is not smart. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt
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