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Liza Stone
Caldari Advanced War Technologies
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Posted - 2011.08.08 12:36:00 -
[1]
Hi All,
Now I know some of these ideas will be met with negative thoughts but I wanted to bring them here for discussion.
I am a carebear, I like empire mission running more then low sec or null sec.
Here are my thoughts for the time I have spent doing level 4 missions.
1) Don't tell us the resistance type, make missions more like PVP where the ships could fire more then one dmg type. It would make PVE ships fitted very much like PVP ships.
2) Reduce the amount of Rats in a mission but increase the bounty, tactics and intelligence of the rats to make the mission more... realistic.
3) Reduce the chance of best 'named' loot to drop. Its worthless anyway so wouldnĘt you like to see some best named items become more valuable again? The amount of mission runners has exploded since 2003 so its logical that there is going to be too much supply
4) Add more support towers in missions for the Rats. Such as repair towers, Webber Towers and NOS Towers.
5) Allow WMD in all missions - But increase the chance of Frigates to warp scramble.
6) Make the missions have more then one lay out. It is too easy to remember a mission. So why not have more then one map which is randomly generated.
Please add yours thoughts, or pull apart mine, do you these ideas could work? Would non risk takers hate the idea? Would you stop doing level 4's if they did this?
Go forth and comment!
<Space for rent> |
Kyrbinger
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Posted - 2011.08.08 12:52:00 -
[2]
With the risk vs. reward from CCP's end... you are risking very little in high sec mission running. They are not likely to increase the rewards (IMO ofc). Also, you should note that there is already such an answer to all of your suggestions 1. The resistance types were originally not known (not 100% sure). This is judged from the fact that external sites are where most of this information comes from. Which leads me to believe that this information was given to us by people who took the time to check. If you didn't want to know the damage types, going to websites to check would have been your fault alone. 2. numbers aside, bounty, tactics, and AI of rats is different in different areas of space (complexes and WH space). This would bring you back into the area of risk vs. reward, in this case, you would have to go into null or lowsec to make more money from the rats. 3. according to the community, the chance of drops has been changing dynamically, from what I've read. (gloablly) 4. uhm...? 5. MWD is a convenience and doesn't raid any concerns to me. 6. According to reading from the dev answers page, there is a desire to alter the missions both in the mission and in the story behind each mission, they don't have the time for that now, but it does seem to be a known problem. only the future can tell.
Basically, All I should have said is...
"Risk vs. reward. nuff said"
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Eian
Caldari Deep Core Mining Inc.
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Posted - 2011.08.08 13:58:00 -
[3]
Originally by: Kyrbinger With the risk vs. reward from CCP's end... you are risking very little in high sec mission running. They are not likely to increase the rewards (IMO ofc). Also, you should note that there is already such an answer to all of your suggestions 1. The resistance types were originally not known (not 100% sure). This is judged from the fact that external sites are where most of this information comes from. Which leads me to believe that this information was given to us by people who took the time to check. If you didn't want to know the damage types, going to websites to check would have been your fault alone. 2. numbers aside, bounty, tactics, and AI of rats is different in different areas of space (complexes and WH space). This would bring you back into the area of risk vs. reward, in this case, you would have to go into null or lowsec to make more money from the rats. 3. according to the community, the chance of drops has been changing dynamically, from what I've read. (gloablly) 4. uhm...? 5. MWD is a convenience and doesn't raid any concerns to me. 6. According to reading from the dev answers page, there is a desire to alter the missions both in the mission and in the story behind each mission, they don't have the time for that now, but it does seem to be a known problem. only the future can tell.
Basically, All I should have said is...
"Risk vs. reward. nuff said"
I agree with everything you said.
In regards to risk versus reward. the real issue is the CCP's view of risk R-V-R and how skewed it is. Would you take a 2B mission runner in null sec for an extra 3M in payout and 1.5K extra LP? People do "not many in hi-sec guys, mostly guys who live out there and their alliance controls the space" and props to them but the R-V-R is so skewed in favor of just staying in high sec it's not even funny.
Originally by: Karthwritte LOL, I dont get paid for putting paragraphs. I dont get paid for anything.
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Xlera
Minmatar Triton Research Illuminati.
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Posted - 2011.08.08 14:16:00 -
[4]
Imo it would be great if they gave all mission rats the ai of sleepers and sansha and add a lot of randomization. They may become enjoyable this way rather than being some process you have to endure so you can eventually have fun with the isk you make. .
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Flair Tachyon
Amarr Hollywood Minerals Inc.
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Posted - 2011.08.08 14:40:00 -
[5]
The problem with point 2) is that for most people mission running is a solo activity.
Let¦s be honest here. If the rats used realistic fits than most solo runners would die. As missions are often 1 vs 3 or even worse odds. It¦s simply not realistic to go up against sensibly fitted ships at those odds. Just imagine you have to warp into a mission and don¦t know if there are 3 rr battleships or a recon/Hac gang behind that gate.
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Maximum Kiely
Caldari Kiely and Son Salvage
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Posted - 2011.08.08 14:52:00 -
[6]
Edited by: Maximum Kiely on 08/08/2011 14:52:38
Originally by: Flair Tachyon The problem with point 2) is that for most people mission running is a solo activity.
Let¦s be honest here. If the rats used realistic fits than most solo runners would die. As missions are often 1 vs 3 or even worse odds. It¦s simply not realistic to go up against sensibly fitted ships at those odds. Just imagine you have to warp into a mission and don¦t know if there are 3 rr battleships or a recon/Hac gang behind that gate.
True it could become "warp out to refit" hell.
I'm also not sure about the OP's suggestion of less ships. What is boring to me is firing volley after volley at a ship that isn't going to break your tank but takes you forever to kill. That's when I start perusing the market or looking for a convo on channels. Maybe more ships dying quicker would actually be better??? Give you a sense of battle frenzy and the power of your ship. Watching a raven take volley after volley to down an arch cruiser is what bores me. I know I'm going to kill it, I know it can't kill me, but I just have to wait... and wait... and wait.
Now based out of Molden Heath! - Contact Maximum Kiely |
Sobaan Tali
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Posted - 2011.08.09 02:27:00 -
[7]
Mix up the rats...that's to say, look at WC, the ONLY mission I know of with more than one faction of rats on grid at any one time. Make a mission where you warp in to a battle BETWEEN the two factions would be nice (instead of warp in, see two groups of rats sitting over 100km idly from one another, make to where you warp in between them actually fighting each other).
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Franny
Mentis Seorsum
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Posted - 2011.08.09 05:32:00 -
[8]
1) move lvl 5s to null sec boarders(thus pushing you into them to do them) 2) move lvl 4s to low sec now to do your lvl 4s, you have to pvp fit, problem solved
ebil piwats now get targets(low sec isn't that bad, lived there for ages...) ---------------------------------------------------------- WTB Sig must include NOS Domi KILLING Ponies other details to be discussed, EVEmail me for details |
Maximum Kiely
Caldari Kiely and Son Salvage
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Posted - 2011.08.09 12:20:00 -
[9]
Originally by: Franny 1) move lvl 5s to null sec boarders(thus pushing you into them to do them) 2) move lvl 4s to low sec now to do your lvl 4s, you have to pvp fit, problem solved
ebil piwats now get targets(low sec isn't that bad, lived there for ages...)
Yes forcing people to fit a PVE ship for PVP will certainly reduce the grind factor of running L4s.
Now based out of Molden Heath! - Contact Maximum Kiely |
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