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YuuKnow
Inner 5phere
417
|
Posted - 2012.09.22 17:31:00 -
[1] - Quote
Everything zooming around at 2000 to 6000 m/s has never felt right. Its a spaz-fest. Would be better if MWs were scaled down 30-50%.. 800 m/s for a bship, 1200 m/s for a BC, 1600 m/s for a cruiser, and 3000 m/s for the fastest frigs.
yk |

James 315
Experimental Fun Times Corp
2773
|
Posted - 2012.09.22 17:32:00 -
[2] - Quote
No.
Speed has already been nerfed a few times, and it's about right now. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Athena Themis
Imperial Academy Amarr Empire
29
|
Posted - 2012.09.22 17:32:00 -
[3] - Quote
So, what ship was it that was able to get away from you? |

Conrad Makbure
Division One Security
27
|
Posted - 2012.09.22 17:34:00 -
[4] - Quote
The ships speeds are fine as is. Not only that, they should remove web entirely. |

Nixlu
Republic Military School Minmatar Republic
0
|
Posted - 2012.09.22 17:39:00 -
[5] - Quote
the only ship that should be speed nerfed is the fleet stabber |

Petrus Blackshell
Rifterlings Damu'Khonde
1552
|
Posted - 2012.09.22 17:41:00 -
[6] - Quote
The only speed that should be nerfed is skirmish boosts. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Uris Vitgar
Center for Advanced Studies Gallente Federation
38
|
Posted - 2012.09.22 17:43:00 -
[7] - Quote
Sub-warp speeds in eve are actually fairly low by space's standards. It's just the accelerations that are a little exaggerated, like frigates which often accelerate at well over 100 gravities. |

Alara IonStorm
3184
|
Posted - 2012.09.22 17:48:00 -
[8] - Quote
YuuKnow wrote: 3000 m/s for the fastest frigs.
The fastest...
Don't look at the new Attack Frigs then.  |

Alara IonStorm
3184
|
Posted - 2012.09.22 17:55:00 -
[9] - Quote
Uris Vitgar wrote:Sub-warp speeds in eve are actually fairly low by space's standards. It's just the accelerations that are a little exaggerated, like frigates which often accelerate at well over 100 gravities. Lore wise the Warp Drive is always turned on creating a perma warp bubble around the ship even in normal space which has the effect of making drag effect mass like in atmosphere, the drag is also what allows us to bank.
The MWD is the counter to that effect. If the Warp Drive was ever shut down the ship would move like a normal object in space, basically no banking and you need an equal amount of engine force projected ahead of you to counteract the force of the engine behind you to stop the ship. |

Paul Oliver
Federal Navy Academy Gallente Federation
3633
|
Posted - 2012.09.22 17:55:00 -
[10] - Quote
Don't mess with my microwarp bonuses...  "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

MinefieldS
1 Sick Duck Standss on something
139
|
Posted - 2012.09.22 17:59:00 -
[11] - Quote
BRlNG BACK NANOS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And nerf that guy's salary who nerfed nanos while you're at it. |

James 315
Experimental Fun Times Corp
2773
|
Posted - 2012.09.22 18:02:00 -
[12] - Quote
Nixlu wrote:the only ship that should be speed nerfed is the fleet stabber No! 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
42
|
Posted - 2012.09.22 18:24:00 -
[13] - Quote
Not fast enough ...
saw some maths somewhere on an old post, the fastest Interceptor travels at less than 11.2km/s (Mach 34)
Which is a very significant number ..... |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2279
|
Posted - 2012.09.22 18:26:00 -
[14] - Quote
MinefieldS wrote:BRlNG BACK NANOS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And nerf that guy's salary who nerfed nanos while you're at it.
I'm pretty sure they did that when they laid off 30% of their developers "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

YuuKnow
Inner 5phere
417
|
Posted - 2012.09.22 18:36:00 -
[15] - Quote
Naw, Eve combat small gang/solo combat is too fast-switch, reaction time dependent. If I wanted that type of multiplayer experience I'ld go play a FPS.
yk |

Ayuren Aakiwa
Wyvern Operations Damned Nation
27
|
Posted - 2012.09.22 18:42:00 -
[16] - Quote
Da **** op pew pew 24/7 |

Mars Theran
Caldari Provisions Caldari State
294
|
Posted - 2012.09.22 19:21:00 -
[17] - Quote
You do realize that your ship speed has absolutely squat to do with your or anyone elses reaction time right? Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Uris Vitgar
Center for Advanced Studies Gallente Federation
39
|
Posted - 2012.09.22 19:46:00 -
[18] - Quote
Alara IonStorm wrote:Uris Vitgar wrote:Sub-warp speeds in eve are actually fairly low by space's standards. It's just the accelerations that are a little exaggerated, like frigates which often accelerate at well over 100 gravities. Lore wise from what I remember EVE Space works like this. The Warp Drive is always turned on creating a perma warp bubble around the ship even in normal space which has the effect of making drag affect mass like in atmosphere, the drag is also what allows us to bank.
At what velocity is this "drag"? It can't be matched to the interstellar medium because then you would be pulled out of most solar systems at enormous speed. It can't be the nearest planet because then you would fall into that planet. |

Alara IonStorm
3184
|
Posted - 2012.09.22 19:56:00 -
[19] - Quote
Uris Vitgar wrote:Alara IonStorm wrote:Uris Vitgar wrote:Sub-warp speeds in eve are actually fairly low by space's standards. It's just the accelerations that are a little exaggerated, like frigates which often accelerate at well over 100 gravities. Lore wise from what I remember EVE Space works like this. The Warp Drive is always turned on creating a perma warp bubble around the ship even in normal space which has the effect of making drag affect mass like in atmosphere, the drag is also what allows us to bank. At what velocity is this "drag"? It can't be matched to the interstellar medium because then you would be pulled out of most solar systems at enormous speed. It can't be the nearest planet because then you would fall into that planet. The drag is the warp field around the ship I think. Their are probably some Chronicles on this you can look at as well as the encyclopedia. |

Christopher AET
Segmentum Solar Intrepid Crossing
160
|
Posted - 2012.09.22 20:00:00 -
[20] - Quote
YuuKnow wrote:Naw, Eve combat small gang/solo combat is too fast-switch, reaction time dependent. If I wanted that type of multiplayer experience I'ld go play a FPS.
yk
Just join the CFC. They won't fight unless they can bring at least 50% tidi. That should slow things down for you. I drain ducks of their moisture for sustenance. |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
156
|
Posted - 2012.09.22 20:07:00 -
[21] - Quote
OOoohhhhh! Look at that, that one touched a nerve.
Aren't you lot the usual faces who are constantly complaining about carebears/ carebear buffs/ carebear whining in general?
Afraid you might not be able to run away when the fight get a little too hot? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Petrus Blackshell
Rifterlings Damu'Khonde
1553
|
Posted - 2012.09.22 20:10:00 -
[22] - Quote
Desert Ice78 wrote:OOoohhhhh! Look at that, that one touched a nerve.
Aren't you lot the usual faces who are constantly complaining about carebears/ carebear buffs/ carebear whining in general?
Afraid you might not be able to run away when the fight get a little too hot? Wat. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

YuuKnow
Inner 5phere
419
|
Posted - 2012.09.22 21:35:00 -
[23] - Quote
Christopher AET wrote:YuuKnow wrote:Naw, Eve combat small gang/solo combat is too fast-switch, reaction time dependent. If I wanted that type of multiplayer experience I'ld go play a FPS.
yk Just join the CFC. They won't fight unless they can bring at least 50% tidi. That should slow things down for you.
Actually I like TiDi . 85% is a perfect pace IMHO. More my pace.
yk |

Bloutok
Murientor Tribe Defiant Legacy
16
|
Posted - 2012.09.22 22:35:00 -
[24] - Quote
Ships are not to fast or to slow.
The difference in speed between hulls of the same seize is sometimes to big. |

Gorn Arming
Merch Industrial Goonswarm Federation
45
|
Posted - 2012.09.22 22:45:00 -
[25] - Quote
Alara IonStorm wrote:Uris Vitgar wrote:Alara IonStorm wrote:Uris Vitgar wrote:Sub-warp speeds in eve are actually fairly low by space's standards. It's just the accelerations that are a little exaggerated, like frigates which often accelerate at well over 100 gravities. Lore wise from what I remember EVE Space works like this. The Warp Drive is always turned on creating a perma warp bubble around the ship even in normal space which has the effect of making drag affect mass like in atmosphere, the drag is also what allows us to bank. At what velocity is this "drag"? It can't be matched to the interstellar medium because then you would be pulled out of most solar systems at enormous speed. It can't be the nearest planet because then you would fall into that planet. The drag is the warp field around the ship I think. Their are probably some Chronicles on this you can look at as well as the encyclopedia. He's asking what you're being dragged relative to. In the real world, there's no such thing as an absolute velocity. The answer is that EVE has a privileged reference frame in which position is measured, which is obvious bullshit physics-wise but no one cares because it's a friggin' video game. |

Thor Kerrigan
Guardians of Asceticism
218
|
Posted - 2012.09.22 22:46:00 -
[26] - Quote
YuuKnow wrote:Naw, Eve combat small gang/solo combat is too fast-switch, reaction time dependent. If I wanted that type of multiplayer experience I'ld go play a FPS.
yk
Seems like you would be more fit for fighting in capitals.
I do get what you are trying to say, as I find those speeds really do not convey how big these ships actually are. Their movement, at least for me, make the frigates feel like they are the size of modern jets, which is actually how big fighters are in this game.
But then again, we are not really discussing max speed as much as we are discussing agility, or as one poster identified above, a.k.a. their acceleration. Supposedly pods make these maneuvers possible, but it still feels a little alien to me. |

Unsuccessful At Everything
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.09.22 23:47:00 -
[27] - Quote
Posting in a 'Im too lazy to use scram/web/disruptor so everyone needs to slow down so my non- tracking enhanced battleship and gank them' thread. |

Ptraci
3 R Corporation The Irukandji
628
|
Posted - 2012.09.23 01:27:00 -
[28] - Quote
YuuKnow wrote:Naw, Eve combat small gang/solo combat is too fast-switch, reaction time dependent. If I wanted that type of multiplayer experience I'ld go play a FPS.
yk
You mean - realistic?
The speed of combat is fine. Practice and training is what makes you do the right thing almost instinctively. But the first few times, expect to die. |

Russell Casey
Deep Void Industrial Group Damned Nation
200
|
Posted - 2012.09.23 01:49:00 -
[29] - Quote
Stealth camp buff thread detected. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1507
|
Posted - 2012.09.23 01:56:00 -
[30] - Quote
Russell Casey wrote:Stealth camp buff thread detected. Hmm, it would help torps, and by extension stealth bombers, wouldn't it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Smiknight
The Plebian Republic
7
|
Posted - 2012.09.23 02:31:00 -
[31] - Quote
Nixlu wrote:the only ship that should be speed nerfed is the fleet stabber
Stop with the nerfs. Ships specializing in one thing or another get their specialities nerfed because people can't adapt or even take the time to put any thought in methods to counteract them. It's sad and makes the game easier, not harder. Do you understand how much resurrection hurts? |

YuuKnow
Inner 5phere
419
|
Posted - 2012.09.23 04:07:00 -
[32] - Quote
Thor Kerrigan wrote:YuuKnow wrote:Naw, Eve combat small gang/solo combat is too fast-switch, reaction time dependent. If I wanted that type of multiplayer experience I'ld go play a FPS.
yk Seems like you would be more fit for fighting in capitals. I do get what you are trying to say, as I find those speeds really do not convey how big these ships actually are. Their movement, at least for me, make the frigates feel like they are the size of modern jets, which is actually how big fighters are in this game. But then again, we are not really discussing max speed as much as we are discussing agility, or as one poster identified above, a.k.a. their acceleration. Supposedly pods make these maneuvers possible, but it still feels a little alien to me.
This.
Battlecruiser combat feels more like Top Gun Fighter Combat than anything else. Its like playing Ace Combat or Tom Clancy's Hawk. |

Dennis Gregs
Dawn of Fire
73
|
Posted - 2012.09.23 08:30:00 -
[33] - Quote
YuuKnow wrote:Everything zooming around at 2000 to 6000 m/s has never felt right. Its a spaz-fest. Would be better if MWs were scaled down 30-50%.. 800 m/s for a bship, 1200 m/s for a BC, 1600 m/s for a cruiser, and 3000 m/s for the fastest frigs.
yk
N O P E |

Oxylan
Fuss Roo Dah
24
|
Posted - 2012.09.23 08:38:00 -
[34] - Quote
Ships in EvE are slow (non warp speed)
International Space Station (ISS) Average speed 7,706.6 m/s (27,743.8 km/h, 17,239.2 mph) Number of orbits round earth 79362 (23 September) Wikipedia source, and is only a station, without super propulsion engines etc... not even a ship, while in EvE all rases living in future where ships should be more faster ... If it bleed we can kill it. |

Eugene Kerner
TunDraGon
124
|
Posted - 2012.09.23 08:54:00 -
[35] - Quote
The ships are only really going fast if you sacrifice either tank or gank or both, so I think it is fine as it is. Vote No. Compared to the speed neccassary for a space craft/vessel to surpass Earth gravity which is at an absolute minimum aprox. 11,2 km/s Eve space ships seem rather slow. |

Whisperen
That's Not A Knife Flatline.
13
|
Posted - 2012.09.23 13:31:00 -
[36] - Quote
Agreed Eve is to fast. Small ship fights are over in less then 10 seconds so learning is by being repeatedly exploded until you get it.
Between this and the sharp cost increase to go to cruisers the next ship class where timing is not such a split second thing and your mistakes are a lot more obvious thus easier to recognize and learn from in the heat of pew pew. I am hoping the new logi frigates backing buffer frig gangs can become a better learning tool for players interested in the crazy sometimes nail biting fun that is eve PVP. |

Akirei Scytale
Test Alliance Please Ignore
2453
|
Posted - 2012.09.23 13:36:00 -
[37] - Quote
Uris Vitgar wrote:Alara IonStorm wrote:Uris Vitgar wrote:Sub-warp speeds in eve are actually fairly low by space's standards. It's just the accelerations that are a little exaggerated, like frigates which often accelerate at well over 100 gravities. Lore wise from what I remember EVE Space works like this. The Warp Drive is always turned on creating a perma warp bubble around the ship even in normal space which has the effect of making drag affect mass like in atmosphere, the drag is also what allows us to bank. At what velocity is this "drag"? It can't be matched to the interstellar medium because then you would be pulled out of most solar systems at enormous speed. It can't be the nearest planet because then you would fall into that planet.
It could theoretically be anchored to gravitational wells rather than space itself, of course this is making the dozen or so assumptions the lore makes necessary.
I've always wished that stations were closer to their parent orbital bodies, something like LEO - they clearly aren't Geostationary. TEST Alliance BEST Alliance |

Plaude Pollard
Crimson Cartel
83
|
Posted - 2012.09.23 13:49:00 -
[38] - Quote
I'm guessing the OP is one of the butthurt miners who lives in New Order-systems. New to EVE? Want to learn? The Crimson Cartel will train you in the fields of your choice. Mainly active in EU afternoons and evenings. Contact me for more info. |

YuuKnow
Inner 5phere
419
|
Posted - 2012.09.23 15:07:00 -
[39] - Quote
Oxylan wrote:Ships in EvE are slow (non warp speed)
International Space Station (ISS) Average speed 7,706.6 m/s (27,743.8 km/h, 17,239.2 mph) Number of orbits round earth 79362 (23 September) Wikipedia source, and is only a station, without super propulsion engines etc... not even a ship, while in EvE all rases living in future where ships should be more faster ...
Comparing Eve physics to RL is fail.
The game combat is too fast. Needs a 15% reduction (think TiDi like).
yk |

YuuKnow
Inner 5phere
420
|
Posted - 2012.09.24 02:09:00 -
[40] - Quote
What I find funny is that it seems like Eve combat has gotten faster, faster, and faster over the years.
Original pace of combat? http://community.eveonline.com/download/videos/default.asp?a=download&vid=30
Now things more jet fighter like: http://www.youtube.com/watch?v=HrrVDV_NsNo
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