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dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.23 15:26:00 -
[1] - Quote
I'm a big fan of Egosoft's X space-flight games, and it goes without saying that the best way to enjoy exploring space is with a first-person (or cockpit) view.
But for some reason Eve Online does't allow this. Instead we have to zoom-out of the third-person view of our ship in an attempt to immerse ourselves in the scenery. But this doesn't help, as the engine noises get quieter and you lose the visual-connection with your own ship, meaning you can't fly your ship immersively.
I'm not interested in story reasons, like ships don't have cockpits, camera drones and the like, I'm interested in the aesthetic and technical reasons why an option to offer a first-person view hasn't been implemented.
It's a deal-breaker for me. I won't be extending my trial because of it. |

Baltara
Pax Emunio Intrepid Crossing
0
|
Posted - 2012.09.23 15:55:00 -
[2] - Quote
In EvE you are not in a cockpit. You are in a pod full of goo.
EvE is more systems management than first person twitch shooter. |

Dirk Magnum
Blue Republic RvB - BLUE Republic
297
|
Posted - 2012.09.23 17:10:00 -
[3] - Quote
When I started playing I was dismayed by the lack of a first-person view as well, but you'll soon come to appreciate how important the third-person view really is and realize how disadvantaged you'd be with a first-person view. I'd give the game a chance with at least one month of regular subscription before you give up on it. Everything becomes more immersive the more you start to understand about the space portion of the game. "For example, if you are thinking about selling a Republic Fleet Firetail as a regular Firetail, be sure that the market volume is high on regular Firetails and that there are plenty of buy/sell contracts for Republic Fleet Firetails. [...] The players most interested in Republic Fleet Firetails are going to be players flying regular ones."-á -- PB |

ShahFluffers
Ice Fire Warriors Late Night Alliance
920
|
Posted - 2012.09.23 17:13:00 -
[4] - Quote
1. The smallest ship in EVE is the size of a Boeing 747... ships that size don't exactly dogfight.
2. You are hooked into a nueral interface and sealed deep within the bowels of your ship. You command most ship systems with your mind.
3. You may not care about the lore or "storyline" reasons... CCP (the company that owns EVE) does. It's their game and their fantasy.
4. Actual technical reasons for this are pretty simple: they consciously never included it because it didn't jive with their lore. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Steve Ronuken
Fuzzwork Enterprises
661
|
Posted - 2012.09.23 17:14:00 -
[5] - Quote
Baltara wrote:In EvE you are not in a cockpit. You are in a pod full of goo.
EvE is more systems management than first person twitch shooter. ^^
I'll just leave this here.
http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Lady Naween
Immortalis Inc. Shadow Cartel
53
|
Posted - 2012.09.23 18:02:00 -
[6] - Quote
dholl trip wrote:It's a deal-breaker for me. I won't be extending my trial because of it.
door.. that way... we wont miss you
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dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.23 18:07:00 -
[7] - Quote
Dirk Magnum wrote:When I started playing I was dismayed by the lack of a first-person view as well, but you'll soon come to appreciate how important the third-person view really is and realize how disadvantaged you'd be with a first-person view. I'd give the game a chance with at least one month of regular subscription before you give up on it. Everything becomes more immersive the more you start to understand about the space portion of the game.
From the 4 replies yours is the only one not focussing on the story reasons.
I can understand your reasoning, but I don't actually want to get that involved in the systems. What I wanted from Eve is what I get from the X games, namely flying around in awe at the space scenery and gorgeous ships. I particularly enjoy slow-poetic flying in and around huge stations, bit like how 2001: A Space Odyssey feels when you watch those slow-revolving sequences.
I do also like the odd epic combat, and again when not in first-person view the immersion is lacking real feeling. Eve becomes more of a RTS game rather than a space-flight sim. Maybe it was never intended as a space-flight game...but for some reason I always thought it was one.
I'm gonna stick with X3 for my space fix, and try out The Old Republic for online fun (I've played KOTOR and that was brilliant, so maybe the online game is similar).
Good luck to you anyway, hope you continue to enjoy the experience.
Lady Naween wrote:door.. that way... we wont miss you
You might have to question why you offered such a defensive answer. Dismissing new members so arrogantly is very poor forum etiquette. Maybe a break would do you some good and help get your perspective back.
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Keno Skir
Vectis Covert Solutions
228
|
Posted - 2012.09.23 18:30:00 -
[8] - Quote
He wasnt being exactly unwarented there man. You asked a question then said you dont care about what could very well be the answer.
STORYLINE - You dont have a windscreen or anything else to look at with your eyes.
MECHANICS - You cant see anything from a cockpit (which doesnt exist, see above) and there would be little point in looking out the window if there was one, since the zoomed out view is the only way to see everything going on around you. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2285
|
Posted - 2012.09.23 19:05:00 -
[9] - Quote
It never gets any easier being the litter control agent!
*Chambers a round while a tear falls down cheek* "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Adam Junior
Protus Correction Facility Inc.
55
|
Posted - 2012.09.23 19:32:00 -
[10] - Quote
The bridge of any ship (and it'd be a bridge not a cockpit, EVE ships are huge) would be abandoned and probably devoid of life support - they're not needed in pod-pilot ships. |
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J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
424
|
Posted - 2012.09.23 20:44:00 -
[11] - Quote
dholl trip wrote:I'm a big fan of Egosoft's X space-flight games, and it goes without saying that the best way to enjoy exploring space is with a first-person (or cockpit) view.
But for some reason Eve Online does't allow this. Instead we have to zoom-out of the third-person view of our ship in an attempt to immerse ourselves in the scenery. But this doesn't help, as the engine noises get quieter and you lose the visual-connection with your own ship, meaning you can't fly your ship immersively.
I'm not interested in story reasons, like ships don't have cockpits, camera drones and the like, I'm interested in the aesthetic and technical reasons why an option to offer a first-person view hasn't been implemented.
It's a deal-breaker for me. I won't be extending my trial because of it.
Hmz. I agree. If this already really annoys you, then EVE might not be the game for you.
As for why cockpit won't work, get into a real fleet fight and your limited FoV will heavily limit you.
Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |

dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.23 21:33:00 -
[12] - Quote
And again a group of replies which focus on story reasons. I said I wasn't interested, please keep this reasoning out of the discussion. The story-angle isn't a good enough reason anyway, as it would be very simple to introduce the idea of a camera drone at the front of the craft.
What I am interested in are the technical, functional and aesthetic reasoning behind the decision to not even include the first-person view as an optional camera mode.
J'Poll wrote: Hmz. I agree. If this already really annoys you, then EVE might not be the game for you.
As for why cockpit won't work, get into a real fleet fight and your limited FoV will heavily limit you.
Egosoft's games have proven that technically and functionally, even in hectic combat, the first-person works just fine.
So perhaps it was just an aesthetic decision on the part of the developers? They want the game to be played and experienced in a specific way and the first-person view just doesn't match up with their vision.
If that's what it is, then of course I can understand it. I suppose after many years of being online if there was a significant clamour for first-person then they would have offered the option by now...but it seems I'm likely in a small minority.
Keno Skir wrote: MECHANICS - You cant see anything from a cockpit.
Of course you can see out of the cockpit...what strange reasoning you have. You can have a window showing a wide 180-¦ view if you wanted. It would be immersive-bliss. When you do want to see more, you can switch back to external camera drones.
Keno Skir wrote: Kinda like asking why they use lightsabers instead of samurai swords in SWTOR, but not being interested in storyline related replies..
Oh dear, haha! No...it's nothing like the difference between swords and lightsabers, as these things aren't views...they're weapons. And again you're focussing on the story anyway.
Have you never played flight games before? The best ones are generally first-person view, or at least give you that option (see also driving games).
@++berfans, there's no need to get all defensive. It's just a thread about the non-story reasons why there's no first-person option...that's all.
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Cass Lie
State War Academy Caldari State
43
|
Posted - 2012.09.23 21:45:00 -
[13] - Quote
EVE is simply not a first person twitch space sim, period. The server engine ticks at 1 Hz, ie. any kind of twitch combat is nigh impossible at the moment. Lot of us like it that way, the combat is much more tactical plus it enables large fleet fights with up to 2k pilots involved. Something that would be very hard to pull off were it first person. Plus you would not even be able to appreciate the full glory of such an engagement. |

dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.23 22:04:00 -
[14] - Quote
Cass Lie wrote:EVE is simply not a first person twitch space sim, period. The server engine ticks at 1 Hz, ie. any kind of twitch combat is nigh impossible at the moment. Lot of us like it that way, the combat is much more tactical plus it enables large fleet fights with up to 2k pilots involved. Something that would be very hard to pull off were it first person. Plus you would not even be able to appreciate the full glory of such an engagement.
Thanks, this is the kind of reply I was hoping to get. It explains why the view is possible in the X games then, as all but one craft are computer-controlled. I also understand your tactical reasoning.
Still, I would play this game if it had first-person views just so I could spend a couple of hours a week flying around and drinking in the scenery, doing some mining and the odd one-on-one dogfight. I probably wouldn't get that involved in the main stuff. Each to their own and all that...
...it was my fault anyway for assuming Eve was a space-flight sim...now I know better 
I wish you all much fun in your Eve games! If we ever do get that first-person view, then I would be very interested. The graphics, atmosphere, use of audio and understanding of the scale of space are all expertly done. |

Cass Lie
State War Academy Caldari State
43
|
Posted - 2012.09.23 22:11:00 -
[15] - Quote
Fair enough. Fly safe. o7 (and EVE still deserves a try) |

J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
424
|
Posted - 2012.09.23 22:17:00 -
[16] - Quote
dholl trip wrote:And again a group of replies which focus on story reasons. I said I wasn't interested, please keep this reasoning out of the discussion. The story-angle isn't a good enough reason anyway, as it would be very simple to introduce the idea of a camera drone at the front of the craft. What I am interested in are the technical, functional and aesthetic reasoning behind the decision to not even include the first-person view as an optional camera mode. J'Poll wrote: Hmz. I agree. If this already really annoys you, then EVE might not be the game for you.
As for why cockpit won't work, get into a real fleet fight and your limited FoV will heavily limit you.
Egosoft's games have proven that technically and functionally, even in hectic combat, the first-person works just fine. So perhaps it was just an aesthetic decision on the part of the developers? They want the game to be played and experienced in a specific way and the first-person view just doesn't match up with their vision. If that's what it is, then of course I can understand it. I suppose after many years of being online if there was a significant clamour for first-person then they would have offered the option by now...but it seems I'm likely in a small minority. Keno Skir wrote: MECHANICS - You cant see anything from a cockpit.
Of course you can see out of the cockpit...what strange reasoning you have. You can have a window showing a wide 180-¦ view if you wanted. It would be immersive-bliss. When you do want to see more, you can switch back to external camera drones. Keno Skir wrote: Kinda like asking why they use lightsabers instead of samurai swords in SWTOR, but not being interested in storyline related replies..
Oh dear, haha! No...it's nothing like the difference between swords and lightsabers, as these things aren't views...they're weapons. And again you're focussing on the story anyway. Have you never played flight games before? The best ones are generally first-person view, or at least give you that option (see also driving games). @++berfans, there's no need to get all defensive. It's just a thread about the non-story reasons why there's no first-person option...that's all.
1.) I came to EVE from the X-series. I love the X-series but EVE is nothing like it other then both are situated in space.
2.) Your post about the hectic battles in the X-series are just minor PvE engagement in EVE. Battles in the X-series can't be compared to PvP battles in EVE.
If in EVE you had a cockpit / bridge FoV and the FC would say to shoot pilot "x", all players in the fleet first have to turn their ships around to find that pilot. If you are talking about 200 vs 200 battles that's a lot of ships to look at and then find that one pilot you need to shoot. Current system (3rd person view + overview) works great in battles.
3.) I suggest you (as I did) approach EVE without the X-series mindset. I love space games, so tried EVE out. But I did it with a clear mind so I would see the great things the game had to offer me (and never regretted I did it). Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |

dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.23 22:20:00 -
[17] - Quote
J'Poll wrote: 1.) I came to EVE from the X-series. I love the X-series but EVE is nothing like it other then both are situated in space.
2.) Your post about the hectic battles in the X-series are just minor PvE engagement in EVE. Battles in the X-series can't be compared to PvP battles in EVE.
If in EVE you had a cockpit / bridge FoV and the FC would say to shoot pilot "x", all players in the fleet first have to turn their ships around to find that pilot. If you are talking about 200 vs 200 battles that's a lot of ships to look at and then find that one pilot you need to shoot. Current system (3rd person view + overview) works great in battles.
3.) I suggest you (as I did) approach EVE without the X-series mindset. I love space games, so tried EVE out. But I did it with a clear mind so I would see the great things the game had to offer me (and never regretted I did it).
Also a good post...I understand the reasoning much better now. Cheers. |

J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
424
|
Posted - 2012.09.23 22:20:00 -
[18] - Quote
dholl trip wrote:J'Poll wrote: 1.) I came to EVE from the X-series. I love the X-series but EVE is nothing like it other then both are situated in space.
2.) Your post about the hectic battles in the X-series are just minor PvE engagement in EVE. Battles in the X-series can't be compared to PvP battles in EVE.
If in EVE you had a cockpit / bridge FoV and the FC would say to shoot pilot "x", all players in the fleet first have to turn their ships around to find that pilot. If you are talking about 200 vs 200 battles that's a lot of ships to look at and then find that one pilot you need to shoot. Current system (3rd person view + overview) works great in battles.
3.) I suggest you (as I did) approach EVE without the X-series mindset. I love space games, so tried EVE out. But I did it with a clear mind so I would see the great things the game had to offer me (and never regretted I did it).
Also a good post...cheers.
What I find odd. Only after 90 minutes you already decided that you don't like EVE. I would suggest to at least play out your trial account. Give it 14 days to learn a bit about EVE and how it works. Maybe at the end of those 2 weeks you might have changed your mind.
Those 2 weeks are free and already started, just finish them and you might get addicted to EVE eventually. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |

Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
1
|
Posted - 2012.09.23 22:23:00 -
[19] - Quote
Two issues that somewhat oddly haven't been touched on.
First is that weapons in Eve aren't affected by which way your ship is pointing. The relative vectors of ship movement matter, but having the front of your ship in any given direction makes no difference (and in fact is often desynched from the actual ship movement, it's literally eye candy). Thus dogfighting in Eve, when it happens, doesn't work the way it does in many piloting sims.
Second, what does matter in Eve combat is range and speed. It's very common in non-small fleets for people to orbit around their FC anchor, while the FC maneuvers for range. For the FC, cockpit view would be utterly worthless as they need a view of the entire battlefield. And for the people orbiting, cockpit view would just result in going around in circles over and over. So at best it would be useless. At the other end of the spectrum, a solo mission runner often orbits targets to maintain best DPS, or kites with the NPCs behind them. In both cases a front-only view is pretty worthless.
Basically a front-first-person view would be useless or actively detrimental in a large % of Eve combat situations. The places where it would contribute to combat would be relatively small. CCP deliberately doesn't want Eve to be run like a fighter sim. So no cockpit view, sorry. |

dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.23 22:26:00 -
[20] - Quote
J'Poll wrote: What I find odd. Only after 90 minutes you already decided that you don't like EVE. I would suggest to at least play out your trial account. Give it 14 days to learn a bit about EVE and how it works. Maybe at the end of those 2 weeks you might have changed your mind.
How did you know it was 90 minutes? Does it say it in my profile?
You're quite right that I've barely gave the game a chance...all I did was leave the dock and flew towards ships, stations, belts and warped & jumped to various systems...docked at another station but it was all done off-screen. In X the docking, as you know, is done manually, you experience it all.
Basically I was really in the mood for some cosmic blissful spaceflight and wrongly assumed I would get it from Eve. After 90 minutes I realised that without my preferred first-person view I wasn't going to find what I was looking for. No doubt Eve offers something else, but I'm just not looking for it.
Kimimaro Yoga wrote: Basically a front-first-person view would be useless or actively detrimental in a large % of Eve combat situations. The places where it would contribute to combat would be relatively small. CCP deliberately doesn't want Eve to be run like a fighter sim. So no cockpit view, sorry.
Fair point well made. |
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J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
424
|
Posted - 2012.09.23 23:31:00 -
[21] - Quote
dholl trip wrote:J'Poll wrote: What I find odd. Only after 90 minutes you already decided that you don't like EVE. I would suggest to at least play out your trial account. Give it 14 days to learn a bit about EVE and how it works. Maybe at the end of those 2 weeks you might have changed your mind.
How did you know it was 90 minutes? Does it say it in my profile? You're quite right that I've barely gave the game a chance...all I did was leave the dock and flew towards ships, stations, belts and warped & jumped to various systems...docked at another station but it was all done off-screen. In X the docking, as you know, is done manually, you experience it all. Basically I was really in the mood for some cosmic blissful spaceflight and wrongly assumed I would get it from Eve. After 90 minutes I realised that without my preferred first-person view I wasn't going to find what I was looking for. No doubt Eve offers something else, but I'm just not looking for it. Kimimaro Yoga wrote: Basically a front-first-person view would be useless or actively detrimental in a large % of Eve combat situations. The places where it would contribute to combat would be relatively small. CCP deliberately doesn't want Eve to be run like a fighter sim. So no cockpit view, sorry.
Fair point well made.
That 90 minutes is easily calculated.
In your employment history you can see when you created this character. That combined with the timestamp of your original post.
Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |

Windorian
Leeole's Legion
40
|
Posted - 2012.09.23 23:34:00 -
[22] - Quote
Non story reasons for no cockpit view:
Firstly, your ship is huge. In relation to your surroundings though, you are miniscule. A cockpit view would only allow you to see maybe 1/10% a percent of what's out there.
There's way too much going on to even care what you see out a cockpit view. When you have hundereds of ships flying around you, orbital structures, celestial bodies, and everything else, what do you think you are going to be able to see AND comprehend through a cockpit view?
The key thing though (somewhat story) is that, YOUR SHIP HAS NO COCKPIT. It was closed down and sealed when your pod gantry was installed. Think of yourself as piloting from the cargo bay, because the bridge is turned off. The 3rd person view is provided by a camera drone which orbits your ship.
You said you looked forward to flying around and seeing the great vistas of EVE, why don't you? I enjoy great sites every day in EVE, from the actual EVE gate remnants, to the broken outposts of the various factions/pirates, there's a TON to see, dont be discouraged because you can't see both the inside of your ship, and the outside of the universe, at the same time.
Trying to see the world through a cockpit in EVE would be like telling someone you wanted them to go out to the deepest part of the ocean, surrounded by 1000 other ships, 500 islands, and a plethora of underwater vistas, then telling them they can only view it by looking through a drinking straw. |

Petrus Blackshell
Rifterlings Damu'Khonde
1563
|
Posted - 2012.09.24 00:06:00 -
[23] - Quote
Non-story reasons:
- There would be very little to see. The distances at which things happen are huge, and most other ships would just be dots on your screen unless you're actively smashing into them.
- Since Eve does not function on a WASD system (or live manual controls of any kind), but rather on a point-and-order method that requires knowing exactly which direction you want to go in, or where the target is relative to you, you would be drastically reducing your control capabilities.
- What direction your ship is pointing has little to no influence on actual gameplay.
- For some ships it's hard enough to discern which way they're supposed to be pointing, with no mention of where one could even cram a "cockpit".
- The "cockpit" concept makes progressively less sense as ships grow in size, with the biggest being the size of Manhattan.
- Vertigo sucks.
Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Omega Sunset
Caldari Roughnecks
44
|
Posted - 2012.09.24 00:51:00 -
[24] - Quote
Wat? Flip to fwd-to-back view, engage zoom and pan the camera 180 degrees around, = FPV. Issue solved. You're welcome. |

Zanzbar
Seraphim Initiative Paradox Alliance
42
|
Posted - 2012.09.24 03:40:00 -
[25] - Quote
Another thing not mentioned here.
Eve is not a game where you can decide to go explore in first person now and then turn on pvp mode and 3rd person when you want to enjoy combat. Eve is a true sandbox game where there is no hard system in place to stop people from shooting you when and where they want, only the promise of death shorty after they engage without cause when the npc concord fleets descend on them seconds later.
This combined with the vast amount of info there is to display and the 1hz server refresh mentioned earlier make a first person veiw useless to most and not worth the developer time to code for the very few that would make use of it. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2288
|
Posted - 2012.09.24 04:05:00 -
[26] - Quote
I demand an Eve Hot Coffee mod! "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Keith Gavner
OBC SpaceMonkey's Alliance
4
|
Posted - 2012.09.24 04:37:00 -
[27] - Quote
You seem a little stubborn so I'll get into details.
The first thing is that eve is not a game where you fly around in a shiny ship. It's a universe filled with paranoid socially inapt psychopath and all of them are here to get you.
In the same time, CCP is just as perverted as his players and thus doesn't want you to just use your skills to avoid engagements and bad people. All you can do to survive is click on the interface menu and hope it's enough. Most of the time, it won't be.
Welcome to eve
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Tao Dolcino
Twilight Labs Unsung Voices
5
|
Posted - 2012.09.24 05:29:00 -
[28] - Quote
Non-story reasons :
EVE is not the game you were imagining. It's not Xwing and you don't need a joystick neither. The devs won't be changing the game just for you. And even if they were, it would take a few years and they would lose their player base. From there you have two solutions : you give EVE a fair try for what it is really, or you go play something else. And as there is a trial account, you have lost absolutely nothing. |

Vilnius Zar
Ordo Ardish
170
|
Posted - 2012.09.24 08:00:00 -
[29] - Quote
OP was hoping for a different game style thus he doesn't like it, anything beyond that is fairly useless. He sticks to his ideas (which he's entitled to) and we&EVE itself stick to our point of view.
End of story, move along and stop wasting time :) Amat victoria curam. |

Matt Grav
Wrath of the Pea
2
|
Posted - 2012.09.24 09:13:00 -
[30] - Quote
I believe that traditionally the controls needed for a first person view require a greater interaction with the server. More data must be exchanged with the server and the server needs to do more processing per connected player. Eve was first designed around the needs of playing via a dial up connection and with the aim of having 100's to 1000's of players on each physical server node.
The point & click controls and 3rd person view aided in this design.
Even today most FPS games limit the number of players per server to 64 due to server load issues.
The way that Eve was designed means that combat is based on 360 degrees, not just on the small view in front of your ship. If the designers did give you the option to have a cockpit view because of the actual gameplay mechanics where range is so important you'd probably spent most of your time just looking at empty space with all of the action going on to the sides or behind you.
In short the game design and gameplay mechanics just don't support a cockpit view. The closest you can get is zooming the camera in on your ship and positioning it just above and behind. |
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dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.24 10:14:00 -
[31] - Quote
Great reply, Matt Grav...that pretty much technically explains it. And good feedback from most of the other replies too.
My musing has been answered. We can still continue the thread to perhaps discuss the future feasibility of allowing a first-person view, but otherwise I think we've covered all bases the topic has to offer.
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
42
|
Posted - 2012.09.24 10:27:00 -
[32] - Quote
1st person view is only really useful on in a wasd/joystick controlled combat flight simulator game. Eve is not a combat flight sim. Eve is not x-btf, x2, x3 Eve is not elite v3.0 These are your non-story based reasons.
There is no cockpit view, because there is no cockpit. Just a whole bunch of cables hooked upto an eggshaped 1 person capsule. You can however simulate a Cockpit view. Open your display settings and configure them to only show GREEN, you can now see the goo in your pod. |

DeBingJos
Avalon Project Shadow Rock Alliance
395
|
Posted - 2012.09.24 10:39:00 -
[33] - Quote
Kitty Bear wrote: Eve is not elite v3.0
WHAT?!
Yes it is!
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

Omega Sunset
Caldari Roughnecks
49
|
Posted - 2012.09.24 10:47:00 -
[34] - Quote
dholl trip wrote: discuss the future feasibility of allowing a first-person view
What's to discuss? Like I said, it's already there. You just flip the cam around in zoom, thus you have a first-person view/nose cam that also magnifies gates at long range for bubbles. I've been using it for years. Cam right in-front of the ship pointing forward, right? Or are you looking for an arm holding a sword and shield? heh
|

Pak Narhoo
Knights of Kador
697
|
Posted - 2012.09.24 10:59:00 -
[35] - Quote
Not going into the first person view vs third person view, that's been covered.
One of the things new players are often told is to forget any other game/mmo they have played before and leave any expectations they have based upon previous games behind. EVE is a niche game, it's unlike anything you've played before. No pause button, no saves you can go back to and if you get shot down you lose your stuff. Things that may have taken you months to put together are gone or picked up by the people who shot you. There's no magical respawning of your stuff.
Talking about the OP's 'desire' for occasional one on ones, sorry those are fairly rare.
EVE is eat or get eaten. You come with 1 ship, I bring 3. You bring 3 ships I bring 12. Tough battles can be epic in scale, here's one PVE battle for example: http://www.youtube.com/watch?v=kEpo4vRGOTc&list=PLBC70E09D59499069&index=6&feature=plpp_video Just skip to the 2 minutes mark. :)
Eve also is: - spreadsheets online - scammers & backstabbers online - my day is good if I ruined yours online - this isn't easy online
but also: - friends online - lots of fun online - we band together online
OP you sound like a romantic dreamer. Even if you'd had a 2d view I doubt that EVE would be something for you, still you have 2 weeks why not sit it out, it's free and maybe you find a reason to enjoy part of it after all.
But wherever you go, fly save. o/
Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Inxentas Ultramar
Ultramar Independent Contracting
87
|
Posted - 2012.09.24 11:24:00 -
[36] - Quote
OP, if you turn on the Advanced Camera Controls there should be a new option in your context menu when you right-click a target: "set as interest". This will keep the camera pointed at a specific target. If you play with your camera drone when your target is "set as interest", you can get pretty stunning visuals (of your ship orbiting the enemy, for example). |

Hina Yamamoto
Garoun Investment Bank Gallente Federation
9
|
Posted - 2012.09.24 11:58:00 -
[37] - Quote
Sometimes I wish to be able to see the bridge of the ship, too. I hope it will be real someday after they've finished Walking in Stations.
And because some people still think that there is no bridge and no crew: http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines |

Keno Skir
Vectis Covert Solutions
230
|
Posted - 2012.09.24 12:03:00 -
[38] - Quote
dholl trip wrote:Have you never played flight games before? The best ones are generally first-person view, or at least give you that option (see also driving games).
Yeah actually everything from Longbow thru to all the Falcon series, LO:MAC, EECH and EEAH. All of these flight sims correctly feature a cockpit view.
EvE does not, because it would be useless.
If there was a cockpit view you wouldnt know where anything was unless it was right in front of you. Also the developers would have to individually render a 3d cockpit view for over 200 different spacecraft instead of working on something that actually has a point and is wanted by more than just a few players.
For extra reading see the whole walking in stations thing. In a perfect world it would be nice, but really its just not worth development time at this stage.
Also, if you will keep rattling on about imersiveness then you really should take storyline replies into account. Half the imersiveness of most games is in fact the storyline elements in conjunction with mechanical elements and how they fit together. For most people having a cockpit view in a ship with no cockpit would REDUCE imersiveness.
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Oraac Ensor
School of Applied Knowledge Caldari State
49
|
Posted - 2012.09.24 13:01:00 -
[39] - Quote
There's no mention of a bridge in that article and, as far as I can see, nobody in this thread has said there's no crew.
OP seems to be the sort who would walk onto a hockey pitch and demand to know why he can't use a baseball bat. |
|

ISD Athechu
ISD STAR
131

|
Posted - 2012.09.24 13:16:00 -
[40] - Quote
Cleaned up some posts that weren't on topic.
Enjoy.
Also if you want a feature to be added or looked at and discussed please take it to the Features & Ideas section. ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
|
|

dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.24 13:20:00 -
[41] - Quote
ISD Athechu wrote:Cleaned up some posts that weren't on topic.
I don't remember any off-topic posts. And the ones about "there's the door" and ones going on about the story still remain.
ISD Athechu wrote: Also if you want a feature to be added or looked at and discussed please take it to the Features & Ideas section.
Can trial members now post elsewhere? |

Tialano Utrigas
Running with Knives Nexus Fleet
2
|
Posted - 2012.09.24 13:59:00 -
[42] - Quote
I can understand the desire of the OP so shooting him down, so to speak, seems a bit harsh.
The reasoning behind non-storyline arguments i.e. no bridge etc is utterly rubbish. If you can link into to camera drones around your ship theres no reason you can't link to a heads up display which can pan around from within your ship.
That said I fully appreciate the server requirements would be completely un workable in its current state.
For those that say you will lose the immersion?
Picture FPV being allowed on frigate class vessles (or fighters...thinking outside the box), then imagine the full scale of immersion you would get while pointing and orbiting a capital ship (which would look HUGE in FPV) with your tackle squad, while your fleet is bombarding it from afar.
For me, its not a bad concept...its just a new one. |

dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.24 14:01:00 -
[43] - Quote
Oraac Ensor wrote: OP seems to be the sort who would walk onto a hockey pitch and demand to know why he can't use a baseball bat.
That is even worse than the swords & lightsabers analogy.
|

dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.24 14:03:00 -
[44] - Quote
Tialano Utrigas wrote: Picture FPV being allowed on frigate class vessles (or fighters...thinking outside the box), then imagine the full scale of immersion you would get while pointing and orbiting a capital ship (which would look HUGE in FPV) with your tackle squad, while your fleet is bombarding it from afar.
Indeed! |
|

ISD Athechu
ISD STAR
131

|
Posted - 2012.09.24 14:12:00 -
[45] - Quote
dholl trip wrote:ISD Athechu wrote:Cleaned up some posts that weren't on topic.
I don't remember any off-topic posts. And the ones about "there's the door" and ones going on about the story still remain.
I'm not here to censor people and if they feel the need to say "there is the door" after giving an expatiation on why they said that and isn't in an offensive way then it's fine. If the post is just "GTFO" or "Door ---> That way" along those lines I will remove those. i will go back and look again but I didn't see any that warranted that off hand but I could have missed it as I am human.
dholl trip wrote:ISD Athechu wrote: Also if you want a feature to be added or looked at and discussed please take it to the Features & Ideas section.
Can trial members now post elsewhere?
Not to my knowledge but if the topic goes that way I will have to put it in the proper section for that type of discussion. Since Developers do read the forums and I know a few do read the F&I section best just make it easy to find the "EVE Should have XYZ" threads instead of hunting all over the forums for them. ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
|

Sin Pew
Dakini Rising The Kali Cartel
119
|
Posted - 2012.09.24 14:20:00 -
[46] - Quote
Tialano Utrigas wrote:Picture FPV being allowed on frigate class vessles (or fighters...thinking outside the box), then imagine the full scale of immersion you would get while pointing and orbiting a capital ship (which would look HUGE in FPV) with your tackle squad, while your fleet is bombarding it from afar.
For me, its not a bad concept...its just a new one. You wouldn't see much more than a piece of hull through such a limited field of vision and some simulated flashes god knows where around your ship, and simulated explosions in some direction, so I tend to prefer the zoomed out camera drone option where you actually see the engagement than a first-person peek through a loophole with stuff happening somewhere around. Would be like being a kiddo in a packed crowd of adults at a fireworks show, you see flashes and hear splosions, but miss all the good stuff until one drags you up to sit you on their shoulders. "haiku are easy, But sometimes they don't make sense, Refrigerator." |

dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.24 14:39:00 -
[47] - Quote
ISD Athechu wrote: I'm not here to censor (unless I have to due to rules violation) i'm here to keep order and things on topic. If you feel a post should be looked at please go ahead and report it and we will take a look at it.
No, I think the thread's been quite good, even with the odd silly comment. Maybe the posts you deleted were ones I didn't see anyway.
ISD Athechu wrote: Not to my knowledge but if the topic goes that way I will have to put it in the proper section for that type of discussion. Since Developers do read the forums and I know a few do read the F&I section best just make it easy to find the "EVE Should have XYZ" threads instead of hunting all over the forums for them.
Feel free to move it if you think it's a good idea. I won't be able to post myself, but I don't have anything left to add, anyway. |

Tialano Utrigas
Running with Knives Nexus Fleet
2
|
Posted - 2012.09.24 14:43:00 -
[48] - Quote
Sin Pew wrote:Tialano Utrigas wrote:Picture FPV being allowed on frigate class vessles (or fighters...thinking outside the box), then imagine the full scale of immersion you would get while pointing and orbiting a capital ship (which would look HUGE in FPV) with your tackle squad, while your fleet is bombarding it from afar.
For me, its not a bad concept...its just a new one. You wouldn't see much more than a piece of hull through such a limited field of vision and some simulated flashes god knows where around your ship, and simulated explosions in some direction, so I tend to prefer the zoomed out camera drone option where you actually see the engagement than a first-person peek through a loophole with stuff happening somewhere around. Would be like being a kiddo in a packed crowd of adults at a fireworks show, you see flashes and hear splosions, but miss all the good stuff until one drags you up to sit you on their shoulders.
Agreed, hence why it would be optional.
I have to say though, without going through all the epic scenarios I can think of, the Inferno trailer would look rather good in FPV, racing past your fleet's missile boats in a Rifter with friendly cruise missiles brushing past you, while booting up your MWD to close in on that monstrousity that is quickly filling up your HUD.
We can all dream of what we percieve to be great. But one of those dreams might be percieved to be great by another 100,000 subs. |

Petrus Blackshell
Rifterlings Damu'Khonde
1564
|
Posted - 2012.09.24 15:02:00 -
[49] - Quote
Tialano Utrigas wrote: Picture FPV being allowed on frigate class vessles (or fighters...thinking outside the box), then imagine the full scale of immersion you would get while pointing and orbiting a capital ship (which would look HUGE in FPV) with your tackle squad, while your fleet is bombarding it from afar.
Some ballpark numbers as to why first person does not work as you think it would:
A 5 km long object (capital ship) from 20 km away (typical practical tackle frigate orbit distance) in a typical 90 degree FOV (90-110 degrees is what is usually used for first-person views) shows up as 1/8 the lengh/height of your screen. That is, it takes up 1/64 of your screen. That is hardly impressive. To make it look impressive, you'd have to use an absurdly low angle for the FOV.
In that same situation, a 20 km orbit is completed by a frigate (going at 3.5 km/s MWD speed) in a little over half a minute. That is a little over 60 miles in that short amount of time. At that sort of speed, there really isn't anything interesting to see. Things up close zip by too quickly, and things far either appear small because you're passing them so quickly, or don't appear at all because you're too far away.
For comparison to the Star Wars context where first person view works for fighters: the Millenium Falcon moves at 300 m/s (at max subwarp combat speed), is 34 m long, and against equivalently sized targets has an operational combat range of less than 1 km. Compare that to, say, a Rifter, which moves at 400 m/s at base speed (no propulsion mods on), is 120 km long, and whose weapons can be reliably used up to 6-7 km away (at least). With the former, things are up close enough and slow enough to conceivably see things. With the latter, not so much.
As some last evidence, take this screenshot, which I took during a corp frigate tournament. The distance between the two frigates was about 5 km. See how tiny the second one looks in the distance? First person would be incredibly underwhelming.
tl;dr: Eve involves flying really fast through really empty space, and shooting things really far away, which would look really boring in first person. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Cass Lie
State War Academy Caldari State
43
|
Posted - 2012.09.24 15:26:00 -
[50] - Quote
True, but all you people try to force first person view on the existing mechanics. Should first person view be used, all the game mechanics would have to be completely different (likely more twitch based, etc.). It was simply a fundamental design decision taken by CCP a very long time ago. Having a space sim with first person view, manual turret control and such things together with deep player driven economy and other sandbox features is entirely concievable. It may even do some things better than EVE, but it will definitely be worse at others. |
|

highonpop
Eve Liberation Force Fatal Ascension
327
|
Posted - 2012.09.24 15:43:00 -
[51] - Quote
Baltara wrote:In EvE you are not in a cockpit. You are in a pod full of goo.
EvE is more systems management than first person twitch shooter.
According EVE fiction, we are actually in a bridge like a real ship and there are npc workers on your ship. We should have a captain's chair and a "make it so" butan
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya
R.I.P Vile Rat http://evemaps.dotlan.net/live/Outpost/Rename/2012-09-12 |

Tialano Utrigas
Running with Knives Nexus Fleet
2
|
Posted - 2012.09.24 16:12:00 -
[52] - Quote
Petrus Blackshell wrote: A 5 km long object (capital ship) from 20 km away (typical practical tackle frigate orbit distance) in a typical 90 degree FOV (90-110 degrees is what is usually used for first-person views) shows up as 1/8 the lengh/height of your screen. That is, it takes up 1/64 of your screen. That is hardly impressive. To make it look impressive, you'd have to use an absurdly low angle for the FOV, which would feel like the equivalent to using a high power telescope to watch the flight of a fly several blocks away.
You've taken this a bit too seriously my friend.
Didn't say it would work with current mechanics.but could look good in certain situations. I have to say, Frig vs Frig would look pretty boring, off the back of your screenie.
I did not mean for it to sound like a combat flight/space simulation; instead a different view point with some snassy HUD graphics and the ability to pan an on board ship camera, where you could really appreciate the scale of the larger ships and what is going on around you. That is not a change in mechanics, and if you swich to HUD view and all you see is a screen full of Capital Hull, then switch back  |

Keno Skir
Vectis Covert Solutions
230
|
Posted - 2012.09.24 19:41:00 -
[53] - Quote
dholl trip wrote:Tialano Utrigas wrote: Picture FPV being allowed on frigate class vessles (or fighters...thinking outside the box), then imagine the full scale of immersion you would get while pointing and orbiting a capital ship (which would look HUGE in FPV) with your tackle squad, while your fleet is bombarding it from afar.
Indeed!
You wouldnt be able to see the ship you were orbiting from the bridge, thats in the front if it exiats at all. Judging by the graphics anyway. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Gun Gal
Dark Club
95
|
Posted - 2012.09.25 19:46:00 -
[54] - Quote
Eve will not have first person flying.
Deal with it.
Your the kind that will cry at everything
|

dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.25 23:05:00 -
[55] - Quote
Gun Gal wrote:Eve will not have first person flying.
Deal with it.
Your the kind that will cry at everything
Why is there always some primitive troll who tries to derail an otherwise decent thread?
This thread had finished naturally, with everything sensible being said. You should question your worth to the community here if all you do is post random nonsense.
My advice: read threads first before posting. If you must target the OP, then argue your point coherently. Remember this is a public board. Dozens of people have read your post now and will likely not take you seriously any more.
Remember that you are the maker of your own reputation...and thus, your destiny. Don't make it worse than it needs to be, for that would just be stupid. |

Petrus Blackshell
Rifterlings Damu'Khonde
1578
|
Posted - 2012.09.25 23:27:00 -
[56] - Quote
dholl trip wrote: Why is there always some primitive troll who tries to derail an otherwise decent thread?
Because. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Malcanis
Vanishing Point. The Initiative.
4672
|
Posted - 2012.09.26 10:03:00 -
[57] - Quote
Keith Gavner wrote:You seem a little stubborn so I'll get into details.
The first thing is that eve is not a game where you fly around in a shiny ship. It's a universe filled with paranoid socially inapt psychopath and all of them are here to get you.
Correction: a lot of the most dangerous ones actually have pretty good social skills.
The socially "inapt" ones complain about blobs 
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Sin Pew
Dakini Rising The Kali Cartel
124
|
Posted - 2012.09.26 12:02:00 -
[58] - Quote
Malcanis wrote:Keith Gavner wrote:You seem a little stubborn so I'll get into details.
The first thing is that eve is not a game where you fly around in a shiny ship. It's a universe filled with paranoid socially inapt psychopath and all of them are here to get you.
Correction: a lot of the most dangerous ones actually have pretty good social skills. The socially "inapt" ones complain about blobs  You guys forgot schizophrenia, with so many people having alts, this got to be related... OMG WE GOTZ ALTS!!!!! "haiku are easy, But sometimes they don't make sense, Refrigerator." |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
17
|
Posted - 2012.09.26 15:24:00 -
[59] - Quote
enable the advanced camera settings, press cntrl + F9. you will get your blissful flying. or you can learn eve and pvp and have a lot more fun. but to each their own, I'm not judging. |

dholl trip
University of Caille Gallente Federation
0
|
Posted - 2012.09.26 16:23:00 -
[60] - Quote
Casirio wrote:enable the advanced camera settings, press cntrl + F9. you will get your blissful flying. or you can learn eve and pvp and have a lot more fun. but to each their own, I'm not judging.
Of course I tried that, but I'm not flying in first-person, I'm just moving an external camera in first-person. There's a significant difference. The physics are off for a start.
Like I wrote earlier: I believe all of you when you say Eve is an excellent experience. But I thought it was a different kind of space game. It's just not what I'm looking for.
That doesn't mean that if I played it again for a few hours it wouldn't seduce me still. One related example was the first time I played Mirror's Edge. I didn't like it, and couldn't get past the idea that the game would be much better in third-person view, like the Tomb Raider games I was familiar with. I put the game down, dismissed it, and only played it again when I won an Ebay auction for Gé¼1 for the PS3 version. The second time I played it I got seduced by the first-person platforming perspective...it won me over so much that I think I may even prefer it to the Tomb Raider platforming perspective.
So there's a precedent to the idea that I could grow to enjoy the Eve perspecive more than the X perspective.
|
|

Casirio
DEEP-SPACE CO-OP LTD Exhale.
18
|
Posted - 2012.09.26 17:40:00 -
[61] - Quote
dholl trip wrote:Casirio wrote:enable the advanced camera settings, press cntrl + F9. you will get your blissful flying. or you can learn eve and pvp and have a lot more fun. but to each their own, I'm not judging. Of course I tried that, but I'm not flying in first-person, I'm just moving an external camera in first-person. There's a significant difference. The physics are off for a start.
yeah.. I said nothing about first person. Just saying that is the closet you'll get to site seeing while you cruise in your spaceship.... |

Montevius Williams
Eclipse Industrial Inc
321
|
Posted - 2012.09.27 00:03:00 -
[62] - Quote
dholl trip wrote:J'Poll wrote: What I find odd. Only after 90 minutes you already decided that you don't like EVE. I would suggest to at least play out your trial account. Give it 14 days to learn a bit about EVE and how it works. Maybe at the end of those 2 weeks you might have changed your mind.
How did you know it was 90 minutes? Does it say it in my profile? You're quite right that I've barely gave the game a chance...all I did was leave the dock and flew towards ships, stations, belts and warped & jumped to various systems...docked at another station but it was all done off-screen. In X the docking, as you know, is done manually, you experience it all. Basically I was really in the mood for some cosmic blissful spaceflight and wrongly assumed I would get it from Eve. After 90 minutes I realised that without my preferred first-person view I wasn't going to find what I was looking for. No doubt Eve offers something else, but I'm just not looking for it. Kimimaro Yoga wrote: Basically a front-first-person view would be useless or actively detrimental in a large % of Eve combat situations. The places where it would contribute to combat would be relatively small. CCP deliberately doesn't want Eve to be run like a fighter sim. So no cockpit view, sorry.
Fair point well made.
Man, how do you not like the space vistas in this game. Some of these Nebula are amazing!! "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Mikhail Raabe
Renzin Syndicate
0
|
Posted - 2012.09.27 02:54:00 -
[63] - Quote
It seems cool but it would be a pain in the ass to play with. It's not that kinda game. |

Mocam
EVE University Ivy League
180
|
Posted - 2012.09.27 03:45:00 -
[64] - Quote
Keno Skir wrote:He wasnt being exactly unwarented there man. You asked a question then said you dont care about what could very well be the answer.
STORYLINE - You dont have a windscreen or anything else to look at with your eyes.
MECHANICS - You cant see anything from a cockpit (which doesnt exist, see above) and there would be little point in looking out the window if there was one, since the zoomed out view is the only way to see everything going on around you.
Kinda like asking why they use lightsabers instead of samurai swords in SWTOR, but not being interested in storyline related replies..
Inaccurate and misleading excuses is what those boil down to. No there is no "storyline" rational reasoning behind not having pretty much any "camera angle" available.
We see graphics in the game. We see 3rd person perspective. We see a 3rd person perspective with an overlay.
From real life on around, we have views of almost anything deemed of importance to those controlling a craft - be that an ROV at 20k fathoms or remote arms on space craft moving things around "out there".
A first-person view currently isn't worth much at all in the game. Weapons fire in 360` angles and ignore anything in the way so there is no "duck for cover" nor "need to see if I can hit it" nor anything of that nature in EVE.
*IF* EVE ever put in things like stations & planets blocking shots, guns that can't come to bear on a target at all angles, then it might have some relevant value to game-play. While you can target and shoot anything in-range and such...
So the real reason is that the game lacks any terrain or angle aspects that might require a "view point" approach to combat.
As such, the 3rd person view is vastly superior to a first-person view and this is pretty much the only reason that a first-person view would be nothing more than a distraction that might mislead new players into not using a superior method of seeing how they are doing while in combat. Again; It would add no real value at all and could actually harm the ability of newer players to adopt views that help them perform in this game with this games mechanics. |

Keno Skir
Vectis Covert Solutions
230
|
Posted - 2012.09.27 07:03:00 -
[65] - Quote
Mocam wrote:I like to talk :D
More reasons, same result.. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Vilnius Zar
Ordo Ardish
176
|
Posted - 2012.09.27 08:00:00 -
[66] - Quote
It seems this discussion is still going on and several folks have some weird ideas and reasonings as to why EVE is what it is, let me clear it up for you.
1) in order to have 1st person controls (twitch gameplay) you need to allow for quick piloting inputs 2) if you make the game into a sort of RTS "Homeworld style", there's less need for quick server updates
EVE is one massive world where everything can influence everything else, there's just 1 server cluster and the game allows for massive spaceship fights. To allow a game like EVE to actually have the scale it has you have to use a few tricks, one of them is to lower the server cycle so it has to update less often resulting in it being able to cope (to varying degrees) with the massive amounts of players and all their actions and interactions with eachother. So, CCP has chosen for the EVE server to update once every second, which (if you look at the two statements above) MUST result in not having twitch-type gameplay as it would be silly (picture flaying Battlefield where all your inputs are computed and acted out once every second, it simply wouldn't work).
Thus, if you want massive game play, only one "server" and massive player interaction you MUST have an RTS style of gameplay, if you want to have 1st person controls and be more twitch based you MUST lose the vastness of EVE, create different servers and simply not allow for big fights to happen. There's a REASON why most MMO's have 10 bazillion different servers which at max hold some 3000 players each, and because we don't want that crap we agree to not having 1st person style gameplay. That really is all there is to say on that subject.
Could they introduce some kind of 1st person view? Sure, but then you start looking at EVE's background and realise that we're pod pilots so it simply makes no sense. End of story. Amat victoria curam. |

Totalrx
NA No Assholes
30
|
Posted - 2012.09.27 19:36:00 -
[67] - Quote
Every time I have unsubbed, it was usually due to the fact that I just couldn't get 100% hooked on the 3rd person aspect of the game. I wanted my combat to feel like the kill was actually mine.
I was FPS'ed no doubt about it.
Just in the past couple of years have I been able to fully appreciate what Eve really is and why a first person aspect would not work and why it really isn't needed.
Your goal in Eve is to not out fly or out twitch your target. It's to outwit and out think them. It's to be prepared and have a fit that is better suited for the engagement than theirs.
One day, the technology may exist to allow for a 60,000 + players to exist in a single FPS
I dunno if this has been linked to you, but here is some back story on the "Camera Drones" used when you fly your shp:
http://community.eveonline.com/background/potw/default.asp?cid=apr01-02 |

Miles Dynant
University of Caille Gallente Federation
0
|
Posted - 2012.10.05 01:42:00 -
[68] - Quote
I read almost up to page 3rd of the topic, then, i must admit, i got tired....
by the way, this topic catched my attention and immagination, so i want to say mine, before to go:
i agree with most here saying that a cockpit view would be useless, since it would let you see only a small part of the surrounding space: the angle would be set and stricted, and you would see really a little of other ships since they would be too far away.
by the way, i have some considerations to do:
- First of all, it wouldn't be so pointed out to make ship piloted by a first person view: i remember i played X-Wing Alliance (an old Star Wars game, that maybe the most of the people hanging around here don't even know, and some of them maybe weren't born already, when i was playing it). By the way, in that game, famous for its dogfighting spacecrafts cockpit view involving 1st person experience, you could also pilot biggest ships like Frigates and bigger ones).
- it's true, cockpit view would lead to ships forced to turn each time they have to point a target. as for this, i agree with others. by the way, all we know that ships like Star Destroyer, USS Enterprise from Star Trek, or, why not, Prometheus Ship from the omonymus movie and Nostromo Ship from Alien,... weren't piloted like a jet-fighter, with the joystick in pilot's hands and that's all. they were seemingly piloted by a whole crew, with a commander, with operators caring all the specific single operations, and some high-powered "point and click devices/computers".
- The first answer to what i said above, is that you could have the need to bring a crew into the game, at least into the ship bridge. and that's not immediate as gameplay result. BTW the crew could only be placed to make it more realistic, while the operations would always be done with the same controls and interfaces we use now. For Example, i played Star Trek Fleet Academy for SNES/SuperFamicom. It had obviously no 3D, and all the ship piloting was carried out internally from the bridge, with a strategic gameplay (not first person dogfighting, even if ships could fight and pursuit each other). That means that this idea of the internal view IS possible.
- It also could be appreciated a third person view such as when we are inside stations: i'm new to this game, and of course i don't give definitive judgement (and it's not in my mood), by the way i found annoying that all the "roaming freedom" for my avatar was limited to 10sqm of Commander Living Room. and the hangar bridge: being able to interact and walk inside the ship would give to it a whole new dimension. Such as for other futuristic games where we have a personal flat. that's our HQ, the place we feel "at home" (and is our avatar "home"). In EVE Online, we spend most of our time inside ships (except for those who chat a lot and stay in stations or do many operations inside space stations).
Also, i think (even if i'm in trial account) that as much as a player proceeds into game, as the fight routes become longer and longer, with more than 10 Space Jumps: then, instead of letting the computer (OUR computer) do the job and go to bathroom, or finding something to eat or call our girlfriend while we're waiting for our ship to reach destination, it could be more immersive and would incentivate players to fully experience their space trips.
- the issue above leads to another thought of mine: EVE has one of the most inspiring and beautiful sights i ever seen in a spacegame: planets, nebulas, but most of all the starlight seams really TRUE. how would it be, sitting on our ship commander ship, or why not, commander personal room, while the light of Trossere, circling the Trossere IV planet, enters our window, colouring the whole room? A PRICELESS SIGHTSEEING.
By the way, it would ask our computer (yes the real one) a bigger GPU, CPU and mem stress, since it would have much more work to do: create the 3D internal environment, while managing the external situation, space, ships and so on. and most of all, when looking at the outside from that possible window, making you see what you would see outside, from the camera angle. very challenging. [continues]
|

Miles Dynant
University of Caille Gallente Federation
0
|
Posted - 2012.10.05 01:50:00 -
[69] - Quote
[continuing]
- Going on with my thoughts, it's true, ships should turn everytime you would like to point a different target, leading the server to recalcoulate all the ships movements, that, when not awful to see and unrealistic, it would be a problem where you have (as someone said) tons of ships moving in fleet, to be calculated together. (turning, they could crash each other,... and since in EVE ships as i learnt they never crash, it would mean having ships continuously turning and moving to avoid each other).
by the way i think also this issue could be solved using several views, as we have in many tactical and also flight sims, where you could move from external to internal to specific clickable views, such as one for each turret (in 3rd person). What? this is NOT a sim? ok ok.. i know it! but still let me imagine. EVEngelion (oops) solution it's the most effective, couldn't be the only one.
- other consideration: we all know that a new EVE Universe-related game is coming out for PC and Consoles, EVE Dust, where First (or near 3rd) person gameplay will be 'experimented'. And we all know, that game will be strictly connected to EVE Online game, and it's players. Well, who knows, but it could be a way to experiment first person experience, that could be used in EVE Online as well, in the ways discussed above.
- From a Marketing point of view, such choice could let them 'attack' other software houses' market share: as the thread starter demonstrates, many space games lovers come to EVE hoping for a breathless simulation, and where EVE IS NOT that, it could be a killer move to competitors the same: where they give first person experience (the most appealing to common players) but implemented only for simulation, EVE could keep safe it's Key Selling Point that is the space strategy and economy gameplay, but gathering "emotional" players that come to it with the intent to "live" a personal realistic space trip experience, and then get bound to EVE thanks to the mentioned cool and very challenging gameplay
ok as for now i think i said all i had to say...
by the way, i refer to the thread starter, don't get pissed off: 90% people, when you try and criticize their passion, have a fighting reaction since they think that every suggestion, that don't accept their favourite game as is, or suggest some changes to it to the software developers, could be an attack to their passion itself and it's normal not to be accepted by 90% human being psicology.
but... when it comes to express some useful marketing and game experience suggestions... i think the most interested to it are not the other players, including casual players, hardcore players, and players that no more distinguish reality of their life to the gameplay... i think the most interested to such discussions are the game developers themselves.
i worked as marketing product manager for a big company and what i loved to hear were, where not compliants, at least suggestions. because always told me what to do to gain new market share, and make customers happy. and, you know... even Egosoft has to pay its workers: the best the game, the more the players, the more the income.
see ya! |

Keno Skir
Vectis Covert Solutions
230
|
Posted - 2012.10.05 10:09:00 -
[70] - Quote
In cockpit view, you would have to double-click the wall behind you to turn around. This alone makes it a silly concept. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
|

J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
435
|
Posted - 2012.10.05 10:25:00 -
[71] - Quote
Miles Dynant wrote:Duo posted wall of text here
* There is NO cockpit view cause you are in a pod. Deep inside your ship and fly your ship cause it's hooked up to your brain through neural cables. Actually, you are already dead in the first place, which is why that space barbie is actually wrong.
* Walking in station is still a Work in progress. And to be honest, I don't care about it. If you want to play with digital barbies, there are other games, EVE is about spaceships.
* I don't know how you want to have 'dogfight' cockpit style stuff when the smallest frigate in EVE is the size of a Boeing 747, never see those things fly closely around each other either, maybe there is a reason for it.
* Cockpit also doesn't really work cause of 1 main reason. You do know that those models of spaceships are just made to make our eyes happy. The basic underlaying principle is that every ship is a sphere (small spheres for small ships, big spheres for big ships). Each of the spheres (aka ships) have a vector-velocity (for those who don't know about vector velocities, a vector has 3 things: an origin (which is the center of the sphere), a value (which is your speed) and a direction (the way the SPHERE - not your ship model - is moving).
If you align for a warp, as soon as the sphere has the right direction and value (aligned and warp speed threshold) it warps out, no matter the way the ship model is rendered. This is best seen with bigger ships, capitals can warp sideways or even backwards.
They just placed the models cause no game wants to see 100 vs 100 spheres in a PvP fight 
* And why does a pilot need to face what he is shooting, you do know that guns can be mounted on pivot points which lets them turn around (like in EVE AND in real life).
* Also why should EVE be like any other game. EVE is EVE, WoW is WoW, X-series is X-series. Each have their own type of game design, which works best for their type of game. If you want to play an X-series type of game, then X-series would be best, EVE is not like that game.
* As you can also argue about other stuff that 'could be used' or 'isn't right according to phyics' or what ever reason you think of. Point is CCP decided to make EVE like it is, which in the end worked very well (one of the few ever growing MMOs and also one of the older ones that is still active). Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |

Miles Dynant
University of Caille Gallente Federation
0
|
Posted - 2012.10.05 12:11:00 -
[72] - Quote
J'Poll wrote: * There is NO cockpit view cause you are in a pod. Deep inside your ship and fly your ship cause it's hooked up to your brain through neural cables. Actually, you are already dead in the first place, which is why that space barbie is actually wrong.
I Know. as the thread starter said, WE'RE NOT talking about what the story of EVEangelion Online (oooops! again) is all about. If this is a "IC Section" (RPG Roleplaying Section), please move the thread to somewhere else where people don't lose their "willing suspension of disbelief" reading this thread. Oh well, i almost forgot: i hope that still people are capable to remind that we're talking about a (really cool) VIDEOGAME. Not reality. Nobody is asking to change history books and history with ****** winning the World War II or the Egyptians never existed.
THESE, ARE ONLY CUSTOMERS' SUGGESTIONS.
Quote: * Walking in station is still a Work in progress. And to be honest, I don't care about it. If you want to play with digital barbies, there are other games, EVE is about spaceships.
True. But as you know, (and maybe i think you don't know), every detail is important to give a full experience to gamers. the first important thing in a game is how much it can give an immersive experience. in some games, that can be less important, in games like this, where interstellar voyages and spaceship experience is all about, ... it could be a KSP.
Otherwise, i have a question for you: while i obviously appreciate your choice to play EVE Online, but... why don't you play some of those simple 2D plain and hexagon tiles strategy games of old '90s ? they have plenty of strategy. no bullshit, no realistic gfx, no barbies. 100% strategy. Like it?
btw, of course it wouldn't be the best thing to have tons of mannequins hanging around like in games such as Second Life (that game is bullshit). But i think that Game Devs would be good and wise enough to calibrate the experience and set the avatars' presence so as to keep the gameplay and game experience the same. And, nonetheless, EVE is a breathing universe, with stations serving thousands of capsuleers. Maybe it's time to let people see how breathing is this universe. not only IRC chatting.
It also could be an incentive to social gaming by letting gamers co-operate in HUGE Ships operations. and create crews. Gamers always love it: it promotes social gaming, cooperation, Clans, and where are clans, there's Customer (gamers) fidelity. [continues] |

Miles Dynant
University of Caille Gallente Federation
0
|
Posted - 2012.10.05 12:20:00 -
[73] - Quote
[continuing] what? EVA Online (ooooops i did it again) storyline tells that ships are capsule-piloted and that's all? ok. God said it's impossible to change it? (ok the first to say "Devs are god, so yes it is", it's a whining baby) We're not talking about what it is. but what it could be and how could affect our tender caring loved Egosoft income balance, as much as our gaming experience.
Apart from that, don't be you all so defensive. it could always be placed as an option. obviously not a 100% game engine change.
Quote: * I don't know how you want to have 'dogfight' cockpit style stuff when the smallest frigate in EVE is the size of a Boeing 747, never see those things fly closely around each other either, maybe there is a reason for it.
in fact, as for me, i don't ask for a cockpit view for dogfighting. Since there are no Jet-Fighter. I would appreciate to being able to walk inside Ship, e.g. from the command bridge to the capt's room, then to the cargo bay. Capsule solution is effective to prevent computer calculating stress though.
Quote: * Cockpit also doesn't really work cause of 1 main reason. You do know that those models of spaceships are just made to make our eyes happy. The basic underlaying principle is that every ship is a sphere (small spheres for small ships, big spheres for big ships). Each of the spheres (aka ships) have a vector-velocity (for those who don't know about vector velocities, a vector has 3 things: an origin (which is the center of the sphere), a value (which is your speed) and a direction (the way the SPHERE - not your ship model - is moving).
If you align for a warp, as soon as the sphere has the right direction and value (aligned and warp speed threshold) it warps out, no matter the way the ship model is rendered. This is best seen with bigger ships, capitals can warp sideways or even backwards.
THIS, is a technical issue. finally. Well, about this, i guess they could solve it by still calculating ships as vectorial points (thank you for the explanation, i studied Physics for 5 yrs at scientific high school, not by injecting in EVE ;) ). while de-activating internal view in warping sequences. or making the window show something "pre-made" ( guess, a FMSequence, or maybe the last sight before to warp).
BTW i noticed that when "normal" warp is active, the ship is always in the right direction. the only occasion where i noticed that ship respawns in other directions, is the Star Jumps (stargates), well why not to let them respawn in the way they like? eve backwards? since the navigation is not like jetfighter, they can even respawn upside down
Quote: * And why does a pilot need to face what he is shooting, you do know that guns can be mounted on pivot points which lets them turn around (like in EVE AND in real life).
again. anybody said we want dogfighting? not me.
Quote: * Also why should EVE be like any other game. EVE is EVE, WoW is WoW, X-series is X-series. Each have their own type of game design, which works best for their type of game. If you want to play an X-series type of game, then X-series would be best, EVE is not like that game.
pretty easy and simple, convenient answer. And i ask you: why couldn't it be more complete? e.g.: GTA Series were 2D. then ather 3D games went out. GTA went 3D and also modified itself, by integrating some issues (like airplanes piloting, or cars customization) that worked well in other games. and became a blockbuster. then what?
nobody asks to change the backbone of the game. only think that improvals are always a good choice.
Quote: * As you can also argue about other stuff that 'could be used' or 'isn't right according to phyics' or what ever reason you think of. Point is CCP decided to make EVE like it is, which in the end worked very well (one of the few ever growing MMOs and also one of the older ones that is still active).
even they, wouldn't answer like this: where there's no confrontation, no fan suggestions, no brainstorming, there is no improval. and in the lenght of time passing by, even EVE would become old. that's not "fan vs not fan".. thats pretty simple Marketing. And i bet that CCP, Egosoft or who the hell they are, are much more interested in reading what we're talking about than you, and maybe than reading about a fan worshipping their work (that i'm the first one to say it's great). |

Lors Dornick
Kallisti Industries Solar Assault Fleet
251
|
Posted - 2012.10.05 12:41:00 -
[74] - Quote
One has to remember that EvE was created by a small indy company who had to accept technical limitations on what they could hope to get out and actually work (for most of the time at least).
Using rendered spaceships was technically easier to render, esp in larger numbers.
As new technology was added and CCP managed to get some more money (and more devs) they still had to select what to use their resources on.
Some of the ideas where good, some where less successful.
But the real reason why "Feature X", no matter which one we are talking about, is added or not, comes down to a question that every game designer must ask all the time.
"Is adding this feature going to add enough to actual game play to be worth the resources needed to add it to the game?".
I'd say that while something like a first-person or cockpit view would be nice and look cool, and maybe even hook some more people to play EvE, it's not adding enough to the actual game to be worth putting the required resources on.
|
|

ISD Athechu
ISD STAR
137

|
Posted - 2012.10.05 13:04:00 -
[75] - Quote
Moved to F&I from Q&A ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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mine mi
Hispania Armored Forces
9
|
Posted - 2012.10.05 13:49:00 -
[76] - Quote
I like the idea of first person view, i not in a pod i am in my house, i like to see the show of hundreds or thousands, if my machine is powerful enough, ships fighting. Without my ship, I obstruct most of the view. |

Luc Chastot
Moira. Villore Accords
31
|
Posted - 2012.10.05 14:34:00 -
[77] - Quote
Simple answer: Don't extend your trial, nobody will miss you. Make it idiot proof and someone will make a better idiot. |

Jint Hikaru
OffWorld Exploration Inc
322
|
Posted - 2012.10.05 15:35:00 -
[78] - Quote
I'm a big fan of Egosoft's X space-flight games, and it goes without saying that the best way to enjoy exploring space is with a first-person (or cockpit) view.
But for some reason Eve Online does't allow this. Instead we have to zoom-out of the third-person view of our ship in an attempt to immerse ourselves in the scenery. But this doesn't help, as the engine noises get quieter and you lose the visual-connection with your own ship, meaning you can't fly your ship immersively.
I'm not interested in story reasons, like ships don't have cockpits, camera drones and the like, I'm interested in the aesthetic and technical reasons why an option to offer a first-person view hasn't been implemented.
It's a deal-breaker for me. I won't be extending my trial because of it.
I hope that shows you a little bit about why we dont have a 'Bridge' view.
I really hope you give Eve a little more of a chance, at least untill your trial runs out. And if you decide you still dont like it, good luck with your search for a game that suits you better.
Fly Safe,
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Lavitakus Bromier
The Scope Gallente Federation
8
|
Posted - 2012.10.05 15:43:00 -
[79] - Quote
I'd recommend getting lost. Eve Is pretty fking beautiful . I was lost and wondering eve my first week. Sometimes instill catch my self flying off randomly to see.what I can find |

Christy D Floyd
Astra Research
67
|
Posted - 2012.10.05 15:43:00 -
[80] - Quote
dholl trip wrote:I'm a big fan of Egosoft's X space-flight games, and it goes without saying that the best way to enjoy exploring space is with a first-person (or cockpit) view.
But for some reason Eve Online does't allow this. Instead we have to zoom-out of the third-person view of our ship in an attempt to immerse ourselves in the scenery. But this doesn't help, as the engine noises get quieter and you lose the visual-connection with your own ship, meaning you can't fly your ship immersively.
I'm not interested in story reasons, like ships don't have cockpits, camera drones and the like, I'm interested in the aesthetic and technical reasons why an option to offer a first-person view hasn't been implemented.
It's a deal-breaker for me. I won't be extending my trial because of it.
Seriously if your quitting over a lack of a cockpit view then this game is not for you. Please biomass yourself and give me what little crap you have. Money is better than poverty, if only for financial reasons. |
|

Bienator II
madmen of the skies
956
|
Posted - 2012.10.05 15:50:00 -
[81] - Quote
there is a cockpit view. just unplug your monitor to activate it a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Zeran Kariashi
The Scope Gallente Federation
6
|
Posted - 2012.10.07 16:51:00 -
[82] - Quote
You ARE viewing the game from a camera drone buzzing around your ship....a fast little bugger at that, so small as to be nigh invulnerable. It even follows you around in the captain's quarters. |

Shizuken
Venerated Stars
129
|
Posted - 2012.10.07 20:47:00 -
[83] - Quote
ShahFluffers wrote:3. You may not care about the lore or "storyline" reasons... CCP (the company that owns EVE) does. It's their game and their fantasy.
4. Actual technical reasons for this are pretty simple: they consciously never included it because it didn't jive with their lore.
The lore is window dressing to explain away how come EvE does not follow the spaceship precedent set by star trek or star wars. Props to them for trying to fit spaceship mechanics into an online game format in a way that makes sense and is fun, but with the technical advances since the game's launch, the lore seems little more than a cop out in making huge changes to the game.
|

Hottspitta jR
Knights of Azrael Initiative Associates
2
|
Posted - 2012.11.29 18:48:00 -
[84] - Quote
Baltara wrote:In EvE you are not in a cockpit. You are in a pod full of goo.
EvE is more systems management than first person twitch shooter.
Your pod is a vessel, protecting you from dangers of space. (Escape pod.)
When your in a ship you are not in your pod as well. So wanting a first person view just for the thrills would be neat.
There is no need for first person input control, it would be all the same... You would only need to change it should you wish to create real time response input for joystick. Else you could still click as in normal because its just a view-port. You just wouldn't be able to spin around your ship and click in any direction at space. Hottspitta jR / Harbinger'of'Life |

J'Poll
Kings of the Underground Side Effect.
569
|
Posted - 2012.11.29 19:30:00 -
[85] - Quote
Hottspitta jR wrote:Baltara wrote:In EvE you are not in a cockpit. You are in a pod full of goo.
EvE is more systems management than first person twitch shooter. Your pod is a vessel, protecting you from dangers of space. (Escape pod.) When your in a ship you are not in your pod as well. So wanting a first person view just for the thrills would be neat. There is no need for first person input control, it would be all the same... You would only need to change it should you wish to create real time response input for joystick. Else you could still click as in normal because its just a view-port. You just wouldn't be able to spin around your ship and click in any direction at space.
According to the Lore you are in your pod when you are in your ship.
According to the lore you are dead and are hooked up to the Pod by neural tubings. The pod is there to keep your body safe so your brain can control your ship. The pod as a whole is locked inside other ships and thus take control over it.
Your Pod is not a life boat you board just before your ship explodes. Old look Corporation recruitment thread Corporation Website |

Oregin
Bene Gesserit ChapterHouse Sanctuary Pact
50
|
Posted - 2012.11.29 21:03:00 -
[86] - Quote
Let me get this right. You don't like the way EVE plays so you've come to the forum to argue with its players and tell them their explanations are not sufficient? I can guarantee you that you are accomplishing nothing here. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1162
|
Posted - 2012.11.29 21:08:00 -
[87] - Quote
Whoever necro'd this thread should be shot (in game). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

J'Poll
Kings of the Underground Side Effect.
569
|
Posted - 2012.11.29 21:48:00 -
[88] - Quote
ShahFluffers wrote:Whoever necro'd this thread should be shot (in game).
That would be: Hottspitta jR
Happy hunting. Old look Corporation recruitment thread Corporation Website |

Apollo Cochrane
Eve Archaeological Society
3
|
Posted - 2012.11.30 00:09:00 -
[89] - Quote
To op: I feel your pain, but Eve is such a deep game that it takes a long time to experience everything. I recommend you give it a good try, like a few months, and join a corp - it's not a single player game - the fun comes from flying with other pilots.
However, if you really are set on playing something like the X series, Elite:Dangerous needs help getting off the ground so check it out on kickstarter.
AC.
|

J'Poll
Kings of the Underground Side Effect.
572
|
Posted - 2012.11.30 00:15:00 -
[90] - Quote
Apollo Cochrane wrote:To op: I feel your pain, but Eve is such a deep game that it takes a long time to experience everything. I recommend you give it a good try, like a few months, and join a corp - it's not a single player game - the fun comes from flying with other pilots.
However, if you really are set on playing something like the X series, Elite:Dangerous needs help getting off the ground so check it out on kickstarter.
AC.
Don't worry.
Necro'd thread.
OP is long back in his Single player X-game (which still is a nice game, but comparing it to EVE like he did is comparing Apples and Bananas, both are fruits but totally different).
Hope he prospered in SWTOR as he liked KOTOR and expected that SWTOR was exactly the same (boy was he surprised when he installed that game, can only imagine that forum) Old look Corporation recruitment thread Corporation Website |
|

Bobo Cindekela
Federal Navy Academy Gallente Federation
35
|
Posted - 2012.11.30 02:03:00 -
[91] - Quote
you can make cockpit view with a camera and paste it up on you monitor if you want one You are about to engage in an arguement with a forum alt,-á this is your final warning. |

Hottspitta jR
Knights of Azrael Initiative Associates
2
|
Posted - 2012.12.13 10:37:00 -
[92] - Quote
J'Poll wrote:ShahFluffers wrote:Whoever necro'd this thread should be shot (in game). That would be: Hottspitta jR Happy hunting.
I found this thread through one of the front pages, I didn't search for it. Go ahead and kill me; make my day. Lolz Hottspitta jR / Harbinger'of'Life |

J'Poll
Kings of the Underground Side Effect.
617
|
Posted - 2012.12.13 10:40:00 -
[93] - Quote
Hottspitta jR wrote:J'Poll wrote:ShahFluffers wrote:Whoever necro'd this thread should be shot (in game). That would be: Hottspitta jR Happy hunting. I found this thread through one of the front pages, I didn't search for it. Go ahead and kill me; make my day. Lolz
Why do I doubt that....
You post on 29 November, the post before you was on 7 October.
Like a thread in GD will stay on the front page for over 1 month....
Old look Corporation recruitment thread Corporation Website |

Scaramanga Erquilenne
9
|
Posted - 2012.12.13 12:36:00 -
[94] - Quote
A cockpit view would look great in this game would love to see it . |

Shalua Rui
Rui Freelance Mining
8953
|
Posted - 2012.12.13 12:44:00 -
[95] - Quote
Surfin's PlunderBunny wrote:It never gets any easier being the litter control agent!
*Chambers a round while a tear falls down cheek*
Awww... poor baby. 
...and yea, no frist person view here out of lore reasons ...and because it was easier to do, back in the early 2000s.
EDIT: I'm all for an interal/bridge view when WIS comes around, though! "Ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |

androch
Lasting Forge Holding Rebel Alliance of New Eden
3
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Posted - 2012.12.15 18:35:00 -
[96] - Quote
if youre not interested then stop posting here and GTFO |

AstraPardus
Lightspeed Enterprises Fidelas Constans
25
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Posted - 2012.12.15 18:46:00 -
[97] - Quote
Baltara wrote:In EvE you are not in a cockpit. You are in a pod full of goo.
EvE is more systems management than first person twitch shooter.
I would like a first-person view of myself immersed in my pod of goo. <3 Every time I post is Pardy time! :3 |

Besina Echerie
The Scope Gallente Federation
6
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Posted - 2012.12.15 19:50:00 -
[98] - Quote
Well actually it occurs to me that something like this cooould be done.. Imagine a somewhat spherelike transparent object, flat on the front then it curves around. Now project a 360 degree view of space onto the inside of that spherelike object, and put the camera view directly behind it so that the camera view is of the entire chamber. There's an imaginary ship in the middle, as a reference point, where your focal distance should be. That's your view of what the sensors are telling you when you aren't using the "camera drone". You aren't sitting around out of the pod, you're just getting an enhanced sensor view from a first person perspective, with the "first person" being the ship itself.
But it would be kind've a pain, and make UI setup annoying. So I don't see it being done. |

Crimeo Khamsi
AirHogs Zulu People
64
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Posted - 2012.12.15 20:22:00 -
[99] - Quote
androch wrote:if youre not interested then stop posting here and GTFO This is not a "try and trick CCP into thinking something is more popular than it is" forum.
It's a "features and ideas discussion" forum. Negative discussion is useful information for readers and devs, just like positive discussion. |

J'Poll
Kings of the Underground Side Effect.
621
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Posted - 2012.12.15 20:27:00 -
[100] - Quote
Cockpit view...Good luck with manually flying and making a 180 degree turn as you can't double click in space behind you if you only see the front of your ship... Old look Corporation recruitment thread Corporation Website |
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Taoist Dragon
Forced Penetration Reckless Faith
90
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Posted - 2012.12.15 22:03:00 -
[101] - Quote
I think the technical reasons why the 1st person cockpit view isn't viable ahve been discussed a fair bit but one thing the OP mentioned was the flying around stations/ships/celestial bodies and admiring the view.
That is one of the most appealing things about eve! just becasue it isn't from a 'cockpit' doesn't mean you can't do that. Turn on the advanced camera or the new tracking camera adn set you ship to orbit something. zoom in on it and bask in the glory of the eve graphics.
I too play the X series of game and eve far supasses them for graphic immersion IMO. That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |
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