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Klausan
Minmatar GK inc. Pandemic Legion
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Posted - 2011.08.25 21:01:00 -
[151]
Reading this thread sure makes me glad that none of you actually have any say to current game mechanics.
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Cpt Tunguska
Minmatar In for the Kill Scooty Puff Junior Alliance
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Posted - 2011.08.25 21:17:00 -
[152]
Originally by: Lunas Whisper
Go after, through guerrilla warfare, their Indy guys, mining to make the stuff to make the super caps. Then I dunno, bait, and kill one supercap at a time.
Or make another big coalition(diplo fun fun, needing to soothe multiple ruffled feathers) and the DRF becomes Bob 3(or whatever number it is at currently).
Guerilla warfare against technetium would never work, for various reasons.
But this anti-DRF coalition thingy is a nice thought. But probably there arent any groups left to oppose them. Around dominion were following coalitions in eve:
Goon block NC AAA Stainblock Atlas block IT block DRF
Quick history of the blob
Atlas was taken out first, as PL and Rus put all their stuff together and camped their main system with 100+ supers until sov flipped. No real fight happened. This was the first time eve saw that many supers on grid. Atlas failcascaded.
The unholy supercapblob proceeded into AAA-hold regions and burned everything down . AAA ceased all ops and retreated into Stain NPC space..waiting. No real fight happened.
As the blob moved on, they installed some pets in AAA's former regions. AAA attacked them and took their regions back.
IT failcascaded for various internal and external reasons, all of their active supercap corps joind DRF (Raiden.) Also NCdot and evoke joined the Blob. Alot smaller supercap groups like Burn Eden joined NCdot and other DRF alliances, same happend with pets and pets of the pets.
This huge blob pushed into the core NC and put 40+ Titans and hundrets of SCs on the field. Core NC saw no possibility to fight this epic blob and gave up. No real epic battle happened. NC completly disintegrated and remnants moved into NPC space.
The huge blob recruited even more and more and more scap pilots and again attacked south. From Delve to catch all AAA related allieances dropped their space and moved into NPC space (again). The blob kills of all sov unopposed and AAA will again lose all regions.
So within a year and few months the number of coalitions was reduced to 2:
DRF supercapblob Goons
DRF controls most of eve, except the goon regions. All other entities are shattered. I dont see anyone stepping up to fight this crazy blob. No one can compete with those supers, either. So the diplomatic approach wont work.
The only one who can solve this mess is CCP, by nerfing those unbalanced toys aka Titans/SCs.
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.08.25 21:27:00 -
[153]
Originally by: Cpt Tunguska
This huge blob pushed into the core NC and put 40+ Titans and hundrets of SCs on the field. Core NC saw no possibility to fight this epic blob and gave up. No real epic battle happened. NC completly disintegrated and remnants moved into NPC space.
The huge blob recruited even more and more and more scap pilots and again attacked south. From Delve to catch all AAA related allieances dropped their space and moved into NPC space (again). The blob kills of all sov unopposed and AAA will again lose all regions.
So within a year and few months the number of coalitions was reduced to 2:
DRF supercapblob Goons
DRF controls most of eve, except the goon regions. All other entities are shattered. I dont see anyone stepping up to fight this crazy blob. No one can compete with those supers, either. So the diplomatic approach wont work.
The only one who can solve this mess is CCP, by nerfing those unbalanced toys aka Titans/SCs.
BoB controls all of eve except for x regions Goons control all of eve except for x regions NC control all of eve except for x regions DRF control all of eve except for x regions
And your revisionist history on why the NC didn't engage seals the deal on how utterly and hopelessly ******ed you make yourself look with every post.
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Cpt Tunguska
Minmatar In for the Kill Scooty Puff Junior Alliance
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Posted - 2011.08.25 21:43:00 -
[154]
Originally by: Grath Telkin
And your revisionist history on why the NC didn't engage seals the deal on how utterly and hopelessly ******ed you make yourself look with every post.
I dont really understand what you want to say, but whoever tries to engage 40 Titans, backed up by hundrets of other ships, is dumb. I guess no one can deny that.
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Trusty Jutspezic
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.08.25 21:57:00 -
[155]
Originally by: Cpt Tunguska
I dont really understand what you want to say, but whoever tries to engage 40 Titans, backed up by hundrets of other ships, is dumb. I guess no one can deny that.
Not to say that supers aren't overpowered but this is a seriously wussy position to take. It isn't "dumb" to fight when the alternative is losing your space. When you play the game of sov you die or you lose, and the NC decided it would rather lose than die. |
Cpt Tunguska
Minmatar In for the Kill Scooty Puff Junior Alliance
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Posted - 2011.08.25 22:06:00 -
[156]
Edited by: Cpt Tunguska on 25/08/2011 22:06:24
Originally by: Trusty Jutspezic
Not to say that supers aren't overpowered but this is a seriously wussy position to take. It isn't "dumb" to fight when the alternative is losing your space. When you play the game of sov you die or you lose, and the NC decided it would rather lose than die.
I disagree. If theres no possibility to win a supercapfight, you shouldnt fight. Just imagine nc would have attacked with their 20ish Titans and other caps. They would have lost alot of their capitals and the space would have been be lost anyway. I mean ofc you can fight for spacehonor and stuff: This means you loose hundrets of ships....but it serves nothing. You feed the enemy kills and he will laugh about you, thats it.
So the decision to abandon everything was the logical one. And if you check the other big players, you see that they act the similar way. Burning supercaps for nothing....srsly no one is doing this.
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.08.25 22:10:00 -
[157]
Originally by: Cpt Tunguska This means you loose hundrets of ships....but it serves nothing
It serves nothing?
Its a game dumbass, its called playing a game.
Pro tip if you lose your ship in EVE your insurance premiums don't go up.
Stop being such a coward.
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Cpt Tunguska
Minmatar In for the Kill Scooty Puff Junior Alliance
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Posted - 2011.08.25 22:12:00 -
[158]
Originally by: Grath Telkin
Originally by: Cpt Tunguska This means you loose hundrets of ships....but it serves nothing
It serves nothing?
Its a game dumbass, its called playing a game.
Pro tip if you lose your ship in EVE your insurance premiums don't go up.
Stop being such a coward.
Hi Grath,
nice to hear you can insure your supercap o7 You are awsome.
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Trusty Jutspezic
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.08.25 22:16:00 -
[159]
Edited by: Trusty Jutspezic on 25/08/2011 22:18:23
Originally by: Cpt Tunguska
So the decision to abandon everything was the logical one. And if you check the other big players, you see that they act the similar way. Burning supercaps for nothing....srsly no one is doing this.
Counterpoint: Herocats and their bratty little brother Welpfleet. You don't have to field supers to kill supers. You just need bubbles, autocannons, moxy, and bubbles.
Edit: and neuts.
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.08.25 22:57:00 -
[160]
Edited by: Grath Telkin on 25/08/2011 22:58:16
Originally by: Trusty Jutspezic Edited by: Trusty Jutspezic on 25/08/2011 22:18:23
Originally by: Cpt Tunguska
So the decision to abandon everything was the logical one. And if you check the other big players, you see that they act the similar way. Burning supercaps for nothing....srsly no one is doing this.
Counterpoint: Herocats and their bratty little brother Welpfleet. You don't have to field supers to kill supers. You just need bubbles, autocannons, moxy, and bubbles.
Edit: and neuts.
Don't let that out, people will feel dumb if they find out the counter to supers was a t1 battle cruiser or a t1 battleship, and you know, balls.
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Pawnee
Amarr hirr Morsus Mihi
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Posted - 2011.08.25 23:01:00 -
[161]
Edited by: Pawnee on 25/08/2011 23:09:41
As EX-NC I feel about the new NC - like some ppl say - like Nero felt, when Roma was burning. Big smile on my face and "I told you so" in my mind. MM need to be no more NATO, so who cares, what CCP will do? I do not. I never had a supercapital either. I will wait for CCP's new patch - everybody knows, they will ahve to change something. We will see, whether thy **** up again or correct some things. Then I make a new decision, whether I continue the game or not.
If I look back, I was only disappointed about that lousy deal, which some Goon leaders made with RA and PL to spare them and sacrifize the NC.
All you renters in Eve 0.0 have fun with your new Russian RMT overlords. Pay twice for the game: 1x to CCP, 1x to little Russian wannabe mobsters - rent or RMT $ . Some ppl will never learn and always be victims.
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0August0
Gallente Gooch Unlimited
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Posted - 2011.08.25 23:09:00 -
[162]
Originally by: Grath Telkin
Originally by: Cpt Tunguska This means you loose hundrets of ships....but it serves nothing
It serves nothing?
Its a game dumbass, its called playing a game.
Pro tip if you lose your ship in EVE your insurance premiums don't go up.
Stop being such a coward.
You're seriously talking about cowardice, in a video game? Are you actually that far removed from reality that you think anyone is truly afraid of your blob of internet pixels?
Geez dude, get out of you moms basement and go outside in the sunshine for awhile before this delusion becomes permanent! Regards, August |
Trusty Jutspezic
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.08.25 23:13:00 -
[163]
A day will come when Morsus Mihi will have to look back and see the irony of complaining about CCP screw ups wrt ship balance when CCP screw ups wrt Technetium positioned them perfectly to take advantage of aforementioned CCP screw ups wrt ship balance. But it is not this day.
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Pawnee
Amarr hirr Morsus Mihi
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Posted - 2011.08.26 00:19:00 -
[164]
Edited by: Pawnee on 26/08/2011 00:27:16
Originally by: Trusty Jutspezic A day will come when Morsus Mihi will have to look back and see the irony of complaining about CCP screw ups wrt ship balance when CCP screw ups wrt Technetium positioned them perfectly to take advantage of aforementioned CCP screw ups wrt ship balance. But it is not this day.
I was never happy about Tech only in North. I always said, it will attract the scum of Eve. If you are rich, you attract lots of false friends and envy.
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Cipreh
Minmatar Clann Fian Narwhals Ate My Duck
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Posted - 2011.08.26 01:07:00 -
[165]
I have an idea on how to limit supercaps and titans, in a way that would help to balance the game, while remaining in-line with the "immersion" of the game. These are massive ships, they require immense amount of supplies, fuel, and crew to operate.
The logical extension of that, is that in order to make use of these, you must control the infrastructure(sov)required to supply them. Limit the amount of titans or super caps that an alliance can field (not own), around the amount of space they control. They can field one supercap per system they control, and one titan for every five systems they control. (all numbers are arbitrary, and subject to change)
This might not be the end all, be all fix, but it would certainly limit the ability of any single alliance to drop 50 titans, and 100 supercaps on a single fight, and wtfdoomsday their way to victory, 10 minutes at a time.
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Capricorn 0ne
Caldari Broski Federation Tactical Narcotics Team
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Posted - 2011.08.26 01:18:00 -
[166]
Edited by: Capricorn 0ne on 26/08/2011 01:18:22
Originally by: Pawnee Edited by: Pawnee on 26/08/2011 00:27:16
Originally by: Trusty Jutspezic A day will come when Morsus Mihi will have to look back and see the irony of complaining about CCP screw ups wrt ship balance when CCP screw ups wrt Technetium positioned them perfectly to take advantage of aforementioned CCP screw ups wrt ship balance. But it is not this day.
I was never happy about Tech only in North. I always said, it will attract the scum of Eve.
Don't tell that to Morsus Mihi, I heard that they held the North for a while.
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Kitty Vintner
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.08.26 01:54:00 -
[167]
Originally by: Cipreh
This might not be the end all, be all fix, but it would certainly limit the ability of any single alliance to drop 50 titans, and 100 supercaps on a single fight, and wtfdoomsday their way to victory, 10 minutes at a time.
Apart from the problems with implementation this will mostly result in a positive feedback loop of "take space -> you can field more supers -> it's easier to field supers and take more space". You need to nerf supers themselves unless you just want fewer alliances to be able to dominate the rest of the playerbase.
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.08.26 02:03:00 -
[168]
Originally by: Cipreh I have an idea on how to limit supercaps and titans, in a way that would help to balance the game, while remaining in-line with the "immersion" of the game. These are massive ships, they require immense amount of supplies, fuel, and crew to operate.
The logical extension of that, is that in order to make use of these, you must control the infrastructure(sov)required to supply them. Limit the amount of titans or super caps that an alliance can field (not own), around the amount of space they control. They can field one supercap per system they control, and one titan for every five systems they control. (all numbers are arbitrary, and subject to change)
This might not be the end all, be all fix, but it would certainly limit the ability of any single alliance to drop 50 titans, and 100 supercaps on a single fight, and wtfdoomsday their way to victory, 10 minutes at a time.
Adding in special conditions on maintaining 1 class of ships is not EVE. Why wasnt the same done with BSs? or with just Sleipnirs?
Why shouldn't the Mach have a crew to maintain its awesomeness?
Subcaps have many variants, sizes, abilities and strengths. With caps its just a carrier, a dread, then SCs and titans. There is such a massive gap in the middle it gives CCP a golden opportunity to add in ship variants, sizes, abilities and strengths.
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Batalo
Gallente UEF COMMAND ROL.Citizens
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Posted - 2011.08.26 03:46:00 -
[169]
Originally by: Headerman
Originally by: Cipreh I have an idea on how to limit supercaps and titans, in a way that would help to balance the game, while remaining in-line with the "immersion" of the game. These are massive ships, they require immense amount of supplies, fuel, and crew to operate.
The logical extension of that, is that in order to make use of these, you must control the infrastructure(sov)required to supply them. Limit the amount of titans or super caps that an alliance can field (not own), around the amount of space they control. They can field one supercap per system they control, and one titan for every five systems they control. (all numbers are arbitrary, and subject to change)
This might not be the end all, be all fix, but it would certainly limit the ability of any single alliance to drop 50 titans, and 100 supercaps on a single fight, and wtfdoomsday their way to victory, 10 minutes at a time.
Adding in special conditions on maintaining 1 class of ships is not EVE. Why wasnt the same done with BSs? or with just Sleipnirs?
Why shouldn't the Mach have a crew to maintain its awesomeness?
Subcaps have many variants, sizes, abilities and strengths. With caps its just a carrier, a dread, then SCs and titans. There is such a massive gap in the middle it gives CCP a golden opportunity to add in ship variants, sizes, abilities and strengths.
by adding stuff you are just escalating the problem not solving it. It is always better to take away then add more. Because once you add a new ship type in eve you can't take it away. When something is out of balance you need to move that part back into balance not move something else into balance with the out. it is just making the problem worse.
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Josef Huffenpuff
Caldari FAIL Holding Corp Cascade Imminent
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Posted - 2011.08.26 07:18:00 -
[170]
Originally by: Grath Telkin Edited by: Grath Telkin on 25/08/2011 22:58:16
Originally by: Trusty Jutspezic Edited by: Trusty Jutspezic on 25/08/2011 22:18:23
Originally by: Cpt Tunguska
So the decision to abandon everything was the logical one. And if you check the other big players, you see that they act the similar way. Burning supercaps for nothing....srsly no one is doing this.
Counterpoint: Herocats and their bratty little brother Welpfleet. You don't have to field supers to kill supers. You just need bubbles, autocannons, moxy, and bubbles.
Edit: and neuts.
Don't let that out, people will feel dumb if they find out the counter to supers was a t1 battle cruiser or a t1 battleship, and you know, balls.
ITT...
Elite PL pilot claims counter to 200 Supercaps in system blobbage is T1 battle cruisers and "balls"
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Misanth
Amarr RABBLE RABBLE RABBLE Limitless Inc.
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Posted - 2011.08.26 08:50:00 -
[171]
Would NC have cried this much if they hadn't sold off all their supers to the guys who later attacked them?
Did NC cry this much when MC used regular caps to do exactly the same thing years ago?
Did NC cry this much when their coalition outblobbed BoB massively a couple of times?
Do they want cheese with their whine?
Sandbox. If you really want to own space (hint: you don't have to own space in this game), you should take necessary measures to be able to do so. Else you don't deserve said space. -
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Leffe
Minmatar Polaris Project Curatores Veritatis Alliance
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Posted - 2011.08.26 09:17:00 -
[172]
CCP needs to do something. These ideas are my ideas and I do not represent my alliance by voicing them.
Here they are:
1: Titans and Supercapitals should be allowed to dock into 0.0 spacestations. Today, players are training extra characters in order to manage there Titans and Supercapitals and trading between these is virtually impossible. Allow that titans and supercapitals can dock into 0.0 spacestations.
2: The best way to "nerf" titans/supers is to limit their mobility. In order to do this effectively, the costs involved in moving them should be multiplied substantially involving the usage of an extra fuel component. The fuel component should be available on the NPC market and needs to be "big" (difficult to transport), expensive. A such, titans should be "bound" to their "home" area and should only be able to operate, taking into account the financial costs, in systems near their production area. For instance, a jump of 1 LY should be equivalent in costs to 100mil ISK. The financial cost to actually deploy a titan/super needs to be a decision well made otherwise, the financial consequences needs to be substantial. For instance, moving 20 titans 10 LY should costs 20bil. Moving them back should cost again 20bil.
3:Limit (nerf) the jump range of titans to 3LY.
4: Limit (nerf) range of titan jump bridges to 0.0 space only. It should be impossible to either activate from or target to lowsec systems using titan jump bridges.
5: Limit (nerf) the immunity to all forms of electronic warfare for titans and supers to 0.0 only. If you want to play god with supers and titans in lowsec, you should be awre of the consequence that your immunity will not work.
Flame off !
Leffe
Leffe
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Tallian Saotome
Gallente Nuclear Arms Exchange Fatal Ascension
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Posted - 2011.08.26 09:44:00 -
[173]
Originally by: Josef Huffenpuff
Originally by: Grath Telkin Edited by: Grath Telkin on 25/08/2011 22:58:16
Originally by: Trusty Jutspezic Edited by: Trusty Jutspezic on 25/08/2011 22:18:23
Originally by: Cpt Tunguska
So the decision to abandon everything was the logical one. And if you check the other big players, you see that they act the similar way. Burning supercaps for nothing....srsly no one is doing this.
Counterpoint: Herocats and their bratty little brother Welpfleet. You don't have to field supers to kill supers. You just need bubbles, autocannons, moxy, and bubbles.
Edit: and neuts.
Don't let that out, people will feel dumb if they find out the counter to supers was a t1 battle cruiser or a t1 battleship, and you know, balls.
ITT...
Elite PL pilot claims counter to 200 Supercaps in system blobbage is T1 battle cruisers and "balls"
Welpfleets can easily take on almost their own numbers in supers, didn't you know that?
I think the problem is that supers and titans are balanced the way CCP envisioned them(you can field one or 2 with the largest fleets) but are something that can be blobbed together, and therefor will be. Since they are being blobbed, they need a good nerfing to bring them into balance as a ship thats getting fielded en masse.
By making an elite, rare ship something everyone in your group flies, you have made the ship no longer elite or rare.
P.S. PL sure seems to have a hard time winning those subcap fights since they started using superblob tactics, so no claiming to be so elite at pvp til you start winning subcap fights again This is my signature. There are many like it but this one is mine. My signature is my best friend. It is my life. I must master it as I must master my life. Without me, my signature is useless. |
cpu939
Gallente Volatile Nature White Noise.
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Posted - 2011.08.26 09:53:00 -
[174]
Originally by: White Tree When the supercap nerf happens I will use your tears to salt my fries you babbies.
hmmm i wonder how much the csm knows about the nerf and thats why your boasting about the nerf and the tears that are coming.
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Rea Roy
Minmatar R.U.S.H Red Alliance
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Posted - 2011.08.26 10:42:00 -
[175]
Originally by: Cpt Tunguska
Originally by: Lunas Whisper
This huge blob pushed into the core NC and put 40+ Titans and hundrets of SCs on the field. Core NC saw no possibility to fight this epic blob and gave up. No real epic battle happened. NC completly disintegrated and remnants moved into NPC space.
WTF man?! no real fight?! U should go back to the belt...
http://kb.deerhunt.ru/index.php?op=related&name=746120 of couse.. this is no real fight http://kb.deerhunt.ru/index.php?op=related&name=746696 and this.. http://kb.deerhunt.ru/index.php?op=related&name=760188 maybee this don't happend? i can link alot more.. but u can say.. this is no real, of couse. real fight was every day, before ZLZ system was in nc hands.. and some of them was real hard.
Ok, ask u self... why razors, mihi.. dont show numbers in supers? This allys sit at north for years.. and have 600bil+ every month.. were is this money, (helloy vuk), where is yours titans and mamas? Why razors dont help another in that war them it start?
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Jaiimez C
Minmatar Everlasting Forge Imperial Ascension
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Posted - 2011.08.26 11:20:00 -
[176]
Originally by: Gotmah swaggaback Heh, in all seriousness. Not saying supercarriers arent overpowered or nuthin but.
Op is stupid. His argument, most of the people flying supercaps decided to fight under the same banner. And one smaller coalition with lesser hardware cannot fight this blob of supercaps?
Well duh yeah, what did you expect? To kill 100 sc's with drakes? Sense sir, you make absolutely none. I too believe super's are kiinda ruining the game and needs rebalancing. My suggestion would be to simply remove one target dd and perhaps give titans more turret/missile damage a bit of a boost to capital and structures. And remove everything but fighters and fighterbombers from the supercarrier dronebay, or atleast lower the limit "normal" drone limit to 5 without bonused damage to them.
This would mean that a supercap blob of lets say an arbitrary number of 100 would pose pretty much no threat to a subcap fleet at all. unless they get smartbombed or decide to sit completely still. But you get the idea. So yeah this would mean the **** would still be useful for capital fights and structure grinds. But atleast it wont single handedly wtfpwn a well put togheter subcap fleet. And to be honest, this is the only problem with supers atm.
Supercaps ARE supposed to be good against other capital ships. And IF one coalition happens to have more supercaps then the other, well then it kinda makes sense they should have a greater chance to win provided both coalitions doesnt suck at using them?
Slugfests isnt the only way to win a war, this is a sandbox game and if you're completely outmatched in hardware, you either need to fight smarter or GTFO.
I think this guy is onto something if you even look at the description on carriers and super carriers it say under the skill bonus "1/3 extra fighter(s) per level" so why not limit the amount of regular drones they can launch, that way supercarriers would become completely ineffective against anything battlecruisers or smaller, because fighters would have a hard time hitting anything. It would stop Supercarriers dominating subcapitals, as far as with the titan's DD I think it should be an anti-carrier weapon, good for 1 shotting a carrier, and possibly making the doomsday unable to hit anything that doesn't have a jump drive, make the jump drive into some sort of a signature the DD device needs to be able to lock onto, so without on it cannot get a lock to fire. That way only capital will be at risk (and possibly black ops battleships but black ops is a different kind of technology so that could be incorporated into some kind of backstory into how it would not affect it).
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Kazzzi
Amarr Heathen Legion Ushra'Khan
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Posted - 2011.08.26 11:44:00 -
[177]
Originally by: Cipreh I have an idea on how to limit supercaps and titans, in a way that would help to balance the game, while remaining in-line with the "immersion" of the game. These are massive ships, they require immense amount of supplies, fuel, and crew to operate.
The logical extension of that, is that in order to make use of these, you must control the infrastructure(sov)required to supply them. Limit the amount of titans or super caps that an alliance can field (not own), around the amount of space they control. They can field one supercap per system they control, and one titan for every five systems they control. (all numbers are arbitrary, and subject to change)
This might not be the end all, be all fix, but it would certainly limit the ability of any single alliance to drop 50 titans, and 100 supercaps on a single fight, and wtfdoomsday their way to victory, 10 minutes at a time.
I too played Master of Orion 2. |
Centra Spike
Caldari Habitual Euthanasia Pandemic Legion
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Posted - 2011.08.26 14:11:00 -
[178]
We should just have instanced PVP with ship-type limits, but first we'll need to sign up for either the Alliance or the Horde. Please re-size your signature to the maximum file size of 24000 bytes. Zymurgist |
Merrik Talorra
Caldari Northstar Cabal Important Internet Spaceship League
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Posted - 2011.08.26 16:10:00 -
[179]
Originally by: Kazzzi
Originally by: Cipreh I have an idea on how to limit supercaps and titans, in a way that would help to balance the game, while remaining in-line with the "immersion" of the game. These are massive ships, they require immense amount of supplies, fuel, and crew to operate.
The logical extension of that, is that in order to make use of these, you must control the infrastructure(sov)required to supply them. Limit the amount of titans or super caps that an alliance can field (not own), around the amount of space they control. They can field one supercap per system they control, and one titan for every five systems they control. (all numbers are arbitrary, and subject to change)
This might not be the end all, be all fix, but it would certainly limit the ability of any single alliance to drop 50 titans, and 100 supercaps on a single fight, and wtfdoomsday their way to victory, 10 minutes at a time.
I too played Master of Orion 2.
Was that "Battle at Antares?"
God I loved that game.
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Jones Bones
Minmatar Burning Napalm Northern Coalition.
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Posted - 2011.08.26 18:15:00 -
[180]
Originally by: Centra Spike We should just have instanced PVP with ship-type limits, but first we'll need to sign up for either the Alliance or the Horde.
No! Warhammer Online proved only 2 factions leads to "blobbing" and "unfair PVP". At least create 3 factions a la Planetside and DaoC.
Speaking of which...PS2 is in development...
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