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Bane Necran
Minmatar
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Posted - 2011.08.24 15:59:00 -
[1]
So, the next attempt to match the awesomeness of the first in the series is finally out. I've yet to play it myself, but plan on doing so shortly.
Until i get my hands on it, please feel free to torment me with how incredible it is, or sadden me with how disappointed you are with it. I'll be sure to share my own thoughts eventually.
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Ravenzfire
Caldari New Eden Scientific Association
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Posted - 2011.08.24 16:39:00 -
[2]
Edited by: Ravenzfire on 24/08/2011 16:39:12 Played and loved the first game. Never got around to the second. Playing DE:HR feels very similar to the first game with some obvious modern updates. I'm really digging the cover system and how seamlessly it transitions in and out of the standard fps controls. The voice acting, the main character especially, is pretty awful. I've only played a few hours into it but I'm loving it so far. Apparently your decisions and actions can greatly affect the flow of the game so I'm curious to see how things turn out later on based on what I've done already.
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Reiisha
Veto Corp
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Posted - 2011.08.24 20:39:00 -
[3]
This popped up on Slashdot yesterday:
Link
Pretty coincidental. And freaky. And so damn cool.
"If you do things right, people won't be sure you've done anything at all"
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Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2011.08.24 23:10:00 -
[4]
I have the augmented edition on pre-order but I have to wait until Friday for the release in the UK, if no ones seen it yet the directors cut of the trailer is epic.
Extended trailer
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Bodrul
Caldari Caldari Provisions
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Posted - 2011.08.24 23:48:00 -
[5]
was at the developer session of the last year got it pre orderd (Normal one) since i already have 3 other limited editions on order
Gears, Bad company, Ace combat
............ "you dont need a reason or a three piece suit to argue the truth" Game Reviews |
Asuka Smith
Gallente Royal Black Watch Highlanders
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Posted - 2011.08.25 00:09:00 -
[6]
It is AMAZING. I've been playing it hardcore.
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Blacksquirrel
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Posted - 2011.08.25 03:04:00 -
[7]
Been having a pretty good time. The open endedness makes it more addicting than other shooters.
Only bad part so far is the voice acting and animation on some characters.
Who here would become a cyborg?
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Bane Necran
Minmatar
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Posted - 2011.08.25 03:36:00 -
[8]
Originally by: Blacksquirrel Who here would become a cyborg?
I'd do it for limbs, but that's it. Unless they could guarantee immortality with a bigger conversion.
Can't wait to get this. Hearing good things everywhere.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.08.25 04:38:00 -
[9]
How is the health system in the game? I've heard it has regenerative health and I'm interested in hearing how it has been implemented. Feel free to go in to as much detail as possible, since a bad health regen is a game breaker for me and it would be a shame if I had to pass up the game because of it.
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Gavin DeVries
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Posted - 2011.08.25 05:52:00 -
[10]
I haven't timed it, but as an off-the-top-of-my-head estimate it takes about 30 seconds to regen to full health. Health displays as a percentage, and you die FAST if you get shot in combat. Enemy with a pistol in close will kill you in 4-5 shots, one with a shotgun in two. Plus you can die by falling 2 floors down without the correct augmentation. It's definitely not a "duck into cover for 5 seconds to fully recover" system. ______________________________________________________ PVP is a question that has no one right answer but a lot of wrong ones. - Aelana Anais
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Blacksquirrel
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Posted - 2011.08.25 05:56:00 -
[11]
Originally by: Destination SkillQueue How is the health system in the game? I've heard it has regenerative health and I'm interested in hearing how it has been implemented. Feel free to go in to as much detail as possible, since a bad health regen is a game breaker for me and it would be a shame if I had to pass up the game because of it.
There's a natural regain, but you need to not get shot for it to come back...takes a bit. Can take pills or other stuff to instant. However a few shots will kill you in the game. I've gotten one shotted by a shot gun a few times heavy machine guns a few hits as well.
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Sidus Isaacs
Gallente
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Posted - 2011.08.25 07:53:00 -
[12]
Originally by: Blacksquirrel
Who here would become a cyborg?
In a heart beat. The sack of meat I carry around is not all that super, some mechanical parts that will last longer would be nice. Some brain implants would be nifty, might as well try and expand my mind while I am at it. |
Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.08.25 08:28:00 -
[13]
The trailer is amazing, but are there any good gameplay videos out there ? Trailers mean nothing, but I agree I am tempted to buy it for the trailer alone
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Destination SkillQueue
Are We There Yet
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Posted - 2011.08.25 09:31:00 -
[14]
Thanks for the replies. I just don't get why they didn't implement it just as an optional augmentation like in the earlier games or even just give a pathetic regen as standard with optional upgrades for those who like to play with fast health regen. The implementation doesn't sound too bad though and I'm glad to hear guns have been kept so deadly in the game.
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Sidus Isaacs
Gallente
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Posted - 2011.08.25 10:29:00 -
[15]
Originally by: Louis deGuerre The trailer is amazing, but are there any good gameplay videos out there ? Trailers mean nothing, but I agree I am tempted to buy it for the trailer alone
I actually got it yesterday based on a review I found on reddit (still in pre order status since I live in EU...). Apparently it has some nice deeper thoughts to it then simple minded action.
Remains to be seen though. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Blacksquirrel
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Posted - 2011.08.25 13:55:00 -
[16]
Originally by: Destination SkillQueue Thanks for the replies. I just don't get why they didn't implement it just as an optional augmentation like in the earlier games or even just give a pathetic regen as standard with optional upgrades for those who like to play with fast health regen. The implementation doesn't sound too bad though and I'm glad to hear guns have been kept so deadly in the game.
It is an augmentation... Just one you come equipped with. Maybe in HC mode it's not activated... I dunno im playing on normal.
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Gavin DeVries
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Posted - 2011.08.25 14:24:00 -
[17]
From the stuff I've found and heard in the game, it appears that Adam would have died without that implant, which is the in-game explanation.
Personally, I'm having a blast with it. It's a LOT better than Invisible War was. I've got about 13 hours played so far and just made it to Hengsha. ______________________________________________________ PVP is a question that has no one right answer but a lot of wrong ones. - Aelana Anais
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VKhaun Vex
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Posted - 2011.08.25 15:02:00 -
[18]
Playing the crap out of this all week (I work weekends) and just beat it at 26hrs according to STEAM.
4/5... game. RPG side is awesome. Shooter side is very fun and has a neat cover system, but has a lot of stupid flaws that game developers really should have learned not to do by now.
RPG: Good conversation mechanics. Hidden stuff. Side stuff. Hacking is done well. Story is GREAT. You can't however choose where you go to, and you need to totally set aside the main quest to do side stuff at times... but at other times setting the main quest aside will hurt you. The very beginning is a good example. If you don't rush to the chopper at the start to do the first mission, the hostages are dead when you arrive and SWAT thinks you're an evil bastard corporation. (This is literally the first minute or two of the game after the tutorial, not a spoiler at all.)
No faction levels at all. Main character is an ex-cop and every cop in the station knows him, but you can walk up and kill three of them in plain sight then leave, and when you come back it's back to 'Hey there, Jenson!'
My playthrough was hyper aggressive and I killed just about everyone, which no doubt lost me a lot of side stuff. There was one time when someone offered me a three part mission to bust a dirty cop... one part had you meet with him first thing, so I walked to the meeting and put a bullet in his head. Immediately lost the whole series and whatever she would offer after that, because she wouldn't talk to me anymore. lol...
FPS: Shooter side makes a lot of really classic mistakes like bosses with tons and tons of HP but no life bar displayed. You can 'take cover' but enemies can still hit you if they spray your cover sometimes vs if you just crouch. Guys will fire at you like rambo until you kill them, but if you kill a guy -even one that hasn't gotten a shot off- he'll have only 1-4 bullets in his assault rifle and only 5 bullets extra on his person, if any. Shooting a guy in the head from behind/below is nearly impossible, always counts as a back shot.
AI is bad... which is confusing because some people seem to praise the AI in this game. I walked into a stairwell one time and guards on the catwalk above and on the bottom floor (who can see me and eachother at the time) both go 'I don't know if he's still around...' and 'I lost him...' all at the same time, and started forgetting me immediately. They will stop and refuse to go past certain points and again just start waiting to forget they ever saw you, making hit-and-run an automatic win in most areas since your HP regens and theirs doesn't.
Alarms are compartmentalized and guys from the next area won't come in and help their buds. Their whole area just stays green two offices down or inside the building the outer guards have to protect and the inner group doesn't know anything is wrong, which was just stupid to me. I wanted some big awesome fights but I never got more then maybe six armed enemies at a time because the ones inside just didn't care that their buddies were dying with alarms blaring and explosions going off.
In one place I killed every soldier and destroyed every robot but the hostage scientists won't leave out the front door until I go through the story triggers anyway and then it shows tons of guards being distracted and running everywhere in the cutscene.
HORRIBLE AI do not let people tell you otherwise just because the enemies talk a lot and take cover in random places.
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg |
Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2011.08.25 16:02:00 -
[19]
Originally by: Louis deGuerre The trailer is amazing, but are there any good gameplay videos out there ? Trailers mean nothing, but I agree I am tempted to buy it for the trailer alone
There's one called "three ways to play" that shows how you can choose between aggressive combat, stealth and manipulating the environment.
Gameplay Trailer
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Bane Necran
Minmatar
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Posted - 2011.08.25 23:45:00 -
[20]
Well i'm in the thick of it now. Did the first few main missions and working on a bunch of side ones. Have to say so far i'm impressed. I play stealth when given the chance, and i've played any stealth game you can name, but the AI in this seems much sharper (haven't seen any AI bugs yet, but you see one or two in every game so it's just a matter of time). So far i've been trying not to kill anyone, either avoiding them or knocking them out, and it's had me reloading saves quite often. I think with some stealth augmentations things will be smoother. The hacking can be quite difficult beyond the easiest level, too, but again, i imagine it will become easier with augmentations.
Story is good, with lots of interesting little details here and there which may or may not have anything to do with anything. The free roaming in the city is great. Lots of sidequests fleshing things out. The cover system is taking some getting used to, but i'm growing to like it. Don't have any real comment on gun combat as of yet, because i've just used my tranquilizer gun which operates like a sniper rifle, but i just had to drop it to make space for an assault rifle, so the bullets will be flying soon.
Has anyone played it on the hardest difficulty? I always do that after my first playthrough, and i'm thinking this one might be a little crazy.
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VKhaun Vex
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Posted - 2011.08.26 03:28:00 -
[21]
Originally by: Bane Necran Has anyone played it on the hardest difficulty? I always do that after my first playthrough, and i'm thinking this one might be a little crazy.
I started it for my 2nd. You die easier, but you always died to quickly on normal mode that this doesn't bother me at all. The main thing is nothing is highlighted. Items, doors, walls you can punch out, items you can move. They all just blend in. It's jarring after playing through looking for the orange glowy bits, and I have to kind of remember what all the items look like and how big they are.
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg |
Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.08.26 08:44:00 -
[22]
Originally by: Jhagiti Tyran
Originally by: Louis deGuerre The trailer is amazing, but are there any good gameplay videos out there ? Trailers mean nothing, but I agree I am tempted to buy it for the trailer alone
There's one called "three ways to play" that shows how you can choose between aggressive combat, stealth and manipulating the environment.
Gameplay Trailer
Looks cool thanks.
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Xenuria
Gallente Genos Occidere HYDRA RELOADED
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Posted - 2011.08.27 23:07:00 -
[23]
Deus Ex: Human Revolution is a mass effect clone with Neo from the matrix as the main character.
It's full of low res textures and 2 polygon hairstyles. Crashes all the ****ing time and is overall a huge disappointment. "Sweet Jesus, It's an Anti-AT field!"
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Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2011.08.28 01:47:00 -
[24]
Edited by: Jhagiti Tyran on 28/08/2011 01:55:59
Originally by: Xenuria Deus Ex: Human Revolution is a mass effect clone with Neo from the matrix as the main character.
It's full of low res textures and 2 polygon hairstyles. Crashes all the ****ing time and is overall a huge disappointment.
I do not agree with that, I am such a Mass Effect and Bioware fan it borders on fanboyism but Deus Ex Human revolution is the better game, story telling wise they are on par with each other but the depth of gameplay is far better in Deus Ex.
The first person shooter with cover mechanics concept is better than straight 3rd person with chest high walls (its the first time I have played a game where they work in fact, In F.E.A.R. 3 for example they where terrible), the weapons and customisation are more complicated and deeper, the "powers" provided by the augmentations have greater complexity and more involved and there are more of them, and finally the hacking related mini games are better.
Personally I love the Matrix meets Blade Runner art style to.
I have had no graphics problems or problems with crashes either, not to say they don't exist of course because it all comes down to individual hardware and software configuration but the forum are not exactly inundated with complaints either so the problems seem to be limited, I hope they bring out a patch that fix the problems soon because buying a game that doesn't work sucks balls and I can understand why you are ****ed off. I am guessing that because I have no problems is part of the reason that I find the game more fun than you do.
But instability issues aside its a better game than either ME games.
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Tichu Tilyon
Ordo Drakonis Nulli Tertius
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Posted - 2011.08.28 09:49:00 -
[25]
Edited by: Tichu Tilyon on 28/08/2011 09:59:07
Originally by: Jhagiti Tyran
Originally by: Xenuria Deus Ex: Human Revolution is a mass effect clone with Neo from the matrix as the main character.
It's full of low res textures and 2 polygon hairstyles. Crashes all the ****ing time and is overall a huge disappointment.
I do not agree with that, I am such a Mass Effect and Bioware fan it borders on fanboyism but Deus Ex Human revolution is the better game, story telling wise they are on par with each other but the depth of gameplay is far better in Deus Ex.
The first person shooter with cover mechanics concept is better than the generic 3rd person with chest high walls (its the first time I have played a game where they work in fact, In F.E.A.R. 3 for example they where terrible) and the take downs are cool, the choice between stealth or combat makes the gameplay deeper and more interesting. The weapons and customisation are more complicated and deeper, the inventory system is better than the utterly **** system in ME (ME2 didn't have one). The "powers" provided by the augmentations have greater complexity and more involved and there are more of them. The environments are better because you can explore the areas and they are larger and more complicated than ME2 and to a lesser extant than ME, the choice of route through a mission area greatly affects how the mission plays out and you didn't have that in either of the ME games. Finally the hacking related mini games are better also.
Personally I love the Matrix meets Blade Runner art style to. I don't understand how you can call it a clone either since the Deus Ex franchise started in 1999.
I have had no graphics problems or problems with crashes either, not to say they don't exist of course because it all comes down to individual hardware and software configuration and there are some complaints on the tech support forums so the problems seem to be limited to things like USB headsets and Nvidia GPUs, I hope they bring out a patch that fix the problems soon because buying a game that doesn't work sucks balls and I can understand why you are ****ed off. I am guessing that because I have no problems is part of the reason that I find the game more fun than you do.
But instability issues aside its a better game than either ME games.
QFT, Deus Ex 3 is pretty good game I enjoy it alot (I'm also a big Mass Effect fan too). It has way better cover system than ME and I have nothing againts the matrix theme. The missions are alot of fun because u can play it as you like: just sneak by, kill every1, find secret routes or talk your way through in some cases. And yeah the hacking mini game is okish too better than what ME2 has.
The story is interesting, too. Only down side that I personaly don't like is the voice acting - it's pretty bad especialy the main charater's.
Also the game never ever crashed for me and I have like 20-30h play time so far. And the graphics are okish.
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Astenion
Gallente Spiritus Draconis
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Posted - 2011.08.28 18:10:00 -
[26]
Console/PC comparisons? I've always preferred shooters on a PC (duh) but from what I've seen it's not really a shooter. Control-wise, which would you say is better?
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2011.08.28 18:46:00 -
[27]
Originally by: Astenion Console/PC comparisons? I've always preferred shooters on a PC (duh) but from what I've seen it's not really a shooter. Control-wise, which would you say is better?
Visually the PC is miles ahead, and since you are using conventional FPS mechanics for the shooting attacks I'd recommend the PC version, apparently the loading times on console are also fairly attrocious, even on PC they're fairly major. For the cover play I can see the console version feel a bit smoother though.
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VKhaun Vex
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Posted - 2011.08.28 20:17:00 -
[28]
Originally by: Astenion Console/PC comparisons? I've always preferred shooters on a PC (duh) but from what I've seen it's not really a shooter. Control-wise, which would you say is better?
DEFINITELY a mouse game.
The shooting part is really secondary... but it's still very brutal. You will die almost instantly on medium difficulty if someone shoots at you in the open and unlike most games the enemies are good shots and the ONE good point for the AI is it remembers your last location, so if you keep popping up in the same spot you'll get dropped real quick. You need to move to new locations often, and then quickly aim from cover. Can't imagine trying to do that with a thumb stick.
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg |
Kin'Tarr
Minmatar The Imperial Fedaykin
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Posted - 2011.08.28 22:00:00 -
[29]
***Spoiler***
Last warning...
Loved it, very reminiscent of the first and glad they stuck with augments...only one thing got me though was after the heli crash in Shanghai when you come across Malik's body in the underground where tong is cutting up all the augmentations from corpses.. I had expected Jensen to say something at least... :(
****
K.O.S
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VKhaun Vex
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Posted - 2011.08.28 23:13:00 -
[30]
Originally by: Kin'Tarr
***Spoiler***
Last warning...
****
Agreed. Though there's a STEAM achievement about saving her. Definitely going to try and get that on my 2nd play through.
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg |
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Kin'Tarr
Minmatar The Imperial Fedaykin
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Posted - 2011.08.29 00:44:00 -
[31]
Ahh, never noticed that achievement but good to know. Next run will be hard mode, just not sure how to play it differently as first run was a mixture of stealth/combat... Still felt there were a few loose ends towards completion concerning Sarif Ind. employees etc
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Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.08.29 01:07:00 -
[32]
Loving the game so far.
I never thought talking down someone could be so fun. I mean screw the fact that I had a save 2 seconds earlier, it felt like someone's life was on the line. Then again I just got the aug that helps with conversation, so that might take some of the tension out of the situation. and further more why do i even need a sig? |
defiler
Mad Hermit Wayward Alliance
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Posted - 2011.08.29 06:38:00 -
[33]
Originally by: VKhaun Vex Agreed. Though there's a STEAM achievement about saving her. Definitely going to try and get that on my 2nd play through.
Yeah, you can save her. She died the first time I got to that point, but I said "to hell with that" and reloaded a save and did it properly. Not terribly hard, even on hard.
My advice is to bring a sniper rifle and stay put on the roof. The enemies will concentrate on the heli (well, mostly), letting you pick them off with relative ease.
I'm currently on my second play through and I plan on getting the Pacifist achievement. I suspect saving her then might not be quite as easy...
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VKhaun Vex
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Posted - 2011.08.29 08:53:00 -
[34]
Originally by: defiler
Originally by: VKhaun Vex Agreed. Though there's a STEAM achievement about saving her. Definitely going to try and get that on my 2nd play through.
Yeah, you can save her. She died the first time I got to that point, but I said "to hell with that" and reloaded a save and did it properly. Not terribly hard, even on hard.
My first playthrough was hyper aggressive anyway.
I massacred the attackers, mostly with armblade lethal double take downs and 10mm headshots... still blew her up... I assumed at the time that it was scripted. Is there any trick to it? Some kind of distraction or event to trigger? I can't imagine stopping them any faster than I did. They don't even group close enough to make typhoon worth it.
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg |
Ludi Tomina
Gallente BALKAN EXPRESS HUN Reloaded
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Posted - 2011.08.29 09:12:00 -
[35]
For me, biggest issue with this game are long(ish) load times, as I save and load a lot. But that's really a minor issue, because game shines where it counts the most: gameplay. Almost every situation has at least 3 ways to deal with the problem, it's up to you and your style to choose which suits you best.
Can't wait to come home from work and play some more, really enjoying sneaking through police station, making fools out of those donut-eaters and stealing their stuff *********** WTB: RL |
defiler
Mad Hermit Wayward Alliance
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Posted - 2011.08.29 15:32:00 -
[36]
Originally by: Ludi Tomina For me, biggest issue with this game are long(ish) load times, as I save and load a lot.
Huh... For me, the load times are pretty much always well under five seconds (usually around three), which is very good by my standards. Maybe I'm lucky, or maybe loading is quite I/O intensive here then... Before anyone says "duh!", that's usually not the case and some games have atrocious load times regardless of system specs (I'm looking at you, SH3).
I kind of ****ed up and accidentally let Steam install it to my system drive (SSD). Usually I put the games on another drive to save space, but maybe it's a good thing I didn't this time...
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Something Random
Gallente The Barrow Boys
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Posted - 2011.08.29 15:43:00 -
[37]
Originally by: Jhagiti Tyran I have the augmented edition on pre-order but I have to wait until Friday for the release in the UK, if no ones seen it yet the directors cut of the trailer is epic.
Extended trailer
I think i have to put this one down as THE most EPIC trailer for a game i have ever seen.
Id love to see doubters proofs if not....
Originally by: CCP Fallout :facepalm:
Aint that right? |
Bane Necran
Minmatar
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Posted - 2011.08.29 15:48:00 -
[38]
A couple days after it was released there was a patch to improve loading times on PC. Should have updated automatically via steam. Not sure about console, though. Can only do so much with so little.
Still going mostly non-lethal with my playthrough. Had to kill that augmented bad guy, and couldn't resist using the crossbow on a couple 'banger' guys. Kind of disturbing to see them pinned to the wall and twitching as they slowly die from an arrow in the brain.
I think for my hard mode playthrough i'm going to go as minimalist as possible, and just pack the tranq gun, if even that.
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Karma
Vortex Incorporated
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Posted - 2011.08.29 16:56:00 -
[39]
been playing it for a few days now. LOVING IT.
Just a few issues I've had that makes it a 9/10-game instead of a 10/10-game..
never invest praxis-points in more batteries. only put points in recharging the ones you get from the start. there's NO benefit for having more batteries, since they don't recharge... and the boost-bars you can get still only fills up one battery. was annoying realizing I'd basically wasted three points :(
there's no New Game +. first few playthroughs are for story and achievements... the rest are for messing about. should've atleast unlock new game + if you beat the game on hard or something. (paraphrasing) they did it because "Deus Ex games aren't about being nberpowerful. it's about having to choose carefully" ... well in the first game you ended up basically being a pretty good God impersonator... and it even had a cheat-code at the beginning of the game that gave you everything.
... *grumble*
Also yeah, you can save Malik.
Also^2, if you use the tranquillizerrifle on someone's head, there's a chance they'll die. so pay attention to that if you're going for the pacifist achievement. was half-way through the third mission when I realized that a lot of the people I'd knocked out with the tranq-rifle in the beginning of the mission had skulls rather than the Zzzz when I hovered over them.
so... I sold most of my pacifist weapons and started using a silenced pistol. a lot more ammo, a lot more accurate, a lot less hard.
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defiler
Mad Hermit Wayward Alliance
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Posted - 2011.08.29 21:35:00 -
[40]
Edited by: defiler on 29/08/2011 21:36:17
Originally by: Karma Also^2, if you use the tranquillizerrifle on someone's head, there's a chance they'll die.
Oh? I didn't know that, thanks for the warning.
Only done the first mission so far, but I used the tranq rifle heavily and I always go for the head, so that could've ruined it for me. Should be ok though, one of the SI guards made a lovely comment about me putting a lot of people in the hospital and how he couldn't believe I didn't kill anyone.
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Sobach
Fourth Circle Total Comfort
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Posted - 2011.08.30 08:38:00 -
[41]
Edited by: Sobach on 30/08/2011 08:39:12
Originally by: VKhaun Vex I massacred the attackers, mostly with armblade lethal double take downs and 10mm headshots... still blew her up... I assumed at the time that it was scripted. Is there any trick to it? Some kind of distraction or event to trigger? I can't imagine stopping them any faster than I did. They don't even group close enough to make typhoon worth it.
take out the heavies first, there should be three of them, and immediately EMP the mech once it's dropped onto the field, the rest is just simple mop up work.
Originally by: Karma never invest praxis-points in more batteries. only put points in recharging the ones you get from the start. there's NO benefit for having more batteries, since they don't recharge... and the boost-bars you can get still only fills up one battery. was annoying realizing I'd basically wasted three points :(
I wouldn't say they're useless, but they are certainly very situational. Having the extra batteries opens up more options for you when it comes to cloak and take-downs, especially when dealing with multiple enemies.
not very useful if you're not going for non-lethal though, and certainly not an upgrade priority.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.08.30 09:18:00 -
[42]
Overall, pretty decent positive impression. Still, a few negatives that are pretty annoying to me.
Why the bloody hell does only ONE battery ever recharge by itself, while I have to "eat" stuff to replenish the rest ? This is PARTICULARLY annoying with the cloaking device, which eats through batteries like crazy even when max-upgraded. And come on, takedowns ALSO eating up a FULL battery ? COME ON ! At least give me some shops here and there with infinite supplies of candy bars (or whatever you call them), isn't it enough that they clutter the inventory and cost credits to purchase ? Also, you'd think they'd supply the main guy with some bloody half-decent ammo at the start of the mission (even in exchange for credits, I'd understand that too), but nooooo, you have to scrounge for it like a freaking Fallout wasteland survivor. Oh, and don't get me started on the freaking "Wayfarer" default and unupgradeable navigational assistant thingy... it's more of a nuisance than a help, especially with the clunky map. I'm only on the "second city" (in China), but it's already starting to bug me pretty badly. Just show me the freaking actual destination and let me set my waypoints, dammit !
Other than that, pretty good.
_
Akita T USEFUL EVE LINKS collection |
Sobach
Fourth Circle Total Comfort
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Posted - 2011.08.30 10:59:00 -
[43]
Originally by: Akita T Overall, pretty decent positive impression. Still, a few negatives that are pretty annoying to me.
Why the bloody hell does only ONE battery ever recharge by itself, while I have to "eat" stuff to replenish the rest ? This is PARTICULARLY annoying with the cloaking device, which eats through batteries like crazy even when max-upgraded. And come on, takedowns ALSO eating up a FULL battery ? COME ON ! At least give me some shops here and there with infinite supplies of candy bars (or whatever you call them), isn't it enough that they clutter the inventory and cost credits to purchase ? Also, you'd think they'd supply the main guy with some bloody half-decent ammo at the start of the mission (even in exchange for credits, I'd understand that too), but nooooo, you have to scrounge for it like a freaking Fallout wasteland survivor. Oh, and don't get me started on the freaking "Wayfarer" default and unupgradeable navigational assistant thingy... it's more of a nuisance than a help, especially with the clunky map. I'm only on the "second city" (in China), but it's already starting to bug me pretty badly. Just show me the freaking actual destination and let me set my waypoints, dammit !
Other than that, pretty good.
That's what I thought first too, but...
if the battery recharges fully, then you can basically run through the entire game doing cloak > double-takedown on everyone for lulz every few minutes.
not sure why you have issues with ammo, unless you're doing a lot shooting. For the majority of my playthrough i was drowning in ammo, but then I didn't use my guns much. The navigation definitely can use some help, no arguments there from me.
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Karma
Vortex Incorporated
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Posted - 2011.08.30 11:12:00 -
[44]
Originally by: defiler Edited by: defiler on 29/08/2011 21:36:17
Originally by: Karma Also^2, if you use the tranquillizerrifle on someone's head, there's a chance they'll die.
Oh? I didn't know that, thanks for the warning.
Much easier to shoot them in the butt. they're MUCH less likely to notice it and it's always non-lethal. it only takes a bit longer. one of the later enemies with heavy armor and a heavy rifle took 40 seconds to fall (hint: take him out last).
Originally by: Sobach if the battery recharges fully, then you can basically run through the entire game doing cloak > double-takedown on everyone for lulz every few minutes.
well... 5 batteries would still take 1 minute and 40 seconds to fill up, fully upgraded. hardly overpowered.
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Sobach
Fourth Circle Total Comfort
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Posted - 2011.08.30 11:30:00 -
[45]
Originally by: Karma well... 5 batteries would still take 1 minute and 40 seconds to fill up, fully upgraded. hardly overpowered.
considering that this isn't exactly a FPS with hordes of enemies to gun down, that is the very definition of overpowered. With 5 full batteries you can cloak and clear out the vast majority of the rooms in the game using nothing but take-downs, and with a recharge time of less than 2 min, you'll be more than ready by the next you reach the next room to do it all over again.
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Tichu Tilyon
Ordo Drakonis Nulli Tertius
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Posted - 2011.08.30 17:20:00 -
[46]
Originally by: VKhaun Vex
Originally by: defiler
Originally by: VKhaun Vex Agreed. Though there's a STEAM achievement about saving her. Definitely going to try and get that on my 2nd play through.
Yeah, you can save her. She died the first time I got to that point, but I said "to hell with that" and reloaded a save and did it properly. Not terribly hard, even on hard.
My first playthrough was hyper aggressive anyway.
I massacred the attackers, mostly with armblade lethal double take downs and 10mm headshots... still blew her up... I assumed at the time that it was scripted. Is there any trick to it? Some kind of distraction or event to trigger? I can't imagine stopping them any faster than I did. They don't even group close enough to make typhoon worth it.
Well I saved her pretty easy ;) Used weapon: Heavy rifle with 200ammo clip, 2 dmg upgrades, laser sight and heat sink(or what ever it's called the upgrade) Related augmentations: Skin augmentation - Dermar armor 4/4, Arm augmentation - Aim stabilizer 2/2 and Cybernetic arm prosthesis(Recoil compesation 2/2)
Tactic: I just went Rambo and killed every1 in sight =)) and when the security bot came just trew a EM grenade under it. (This was on normal dificulty)
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VKhaun Vex
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Posted - 2011.08.30 18:42:00 -
[47]
Originally by: Tichu Tilyon Tactic: I just went Rambo and killed every1 in sight =)) and when the security bot came just trew a EM grenade under it.
I forgot EM grenades pwn robots... my first playthrough I thought they would just stun them and didn't realize until the last areas that they actually DESTROY the bots. I blew it up using pistol shots and frags. I bet an EMP nade at the start will make the difference this time around. Thanks!
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.08.30 20:04:00 -
[48]
Originally by: Sobach if the battery recharges fully, then you can basically run through the entire game doing cloak > double-takedown on everyone for lulz every few minutes.
You can still do that to a certain degree, you just need to either consume food or just do it only two at a time (since that last battery ALWAYS recharges).
Quote: not sure why you have issues with ammo, unless you're doing a lot shooting. For the majority of my playthrough i was drowning in ammo, but then I didn't use my guns much.
You'd think I could just go to an obviously map-labeled gun shop somewhere, sell all the ammo and weapons I had no intention of using, and buying the type of ammo for the weapon(s) I want to use instead... but nooooo. I was indeed drowning in multiple guns with ammo scattered all across different weapon types, sure... but I could not get enough ammo for my favourite weapon(s). Which basically meany I was forced to either use many different weapons to shoot with, or use my favourite weapon(s) extremely sparingly.
_
Akita T USEFUL EVE LINKS collection |
VKhaun Vex
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Posted - 2011.08.30 20:55:00 -
[49]
Originally by: Akita T
Originally by: Sobach if the battery recharges fully, then you can basically run through the entire game doing cloak > double-takedown on everyone for lulz every few minutes.
You can still do that to a certain degree, you just need to either consume food or just do it only two at a time (since that last battery ALWAYS recharges).
Quote: not sure why you have issues with ammo, unless you're doing a lot shooting. For the majority of my playthrough i was drowning in ammo, but then I didn't use my guns much.
You'd think I could just go to an obviously map-labeled gun shop somewhere, sell all the ammo and weapons I had no intention of using, and buying the type of ammo for the weapon(s) I want to use instead... but nooooo. I was indeed drowning in multiple guns with ammo scattered all across different weapon types, sure... but I could not get enough ammo for my favourite weapon(s). Which basically meany I was forced to either use many different weapons to shoot with, or use my favourite weapon(s) extremely sparingly.
Weakest parts of the game IMO.
Your company has all that hardware and security but you can't so much as requisition pistol ammo. You're in ****ing DETROIT and work ARMED SECURITY and you can't so much as requisition a pistol or find a store for pistol ammo? If this was a stand alone flaw I could forgive it, but combine that with guys dropping guns with ONE BULLET in them and ammo boxes with five rounds SOMETIMES and it's just silly.
In fact, they never even recharge your batteries... so the augments that give you extra batteries are POINTLESS. The largest nutrient item in the game only gives you three batteries IIRC, so you never need more than three. The nutrient items are instant use with no cool down, so you just throw them on your hotbar and click the number after you use the last battery and keep going. Zero reason for more batteries since they never get filled for you.
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg |
Reiisha
Veto Corp
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Posted - 2011.08.30 21:27:00 -
[50]
Finished it on Deus Ex yesterday. Told myself i'll probably play it again in a few months time.
About to start again in a little bit because i just wanna play it some more... No game has ever managed that before with me, at least not so fast 0-o
"If you do things right, people won't be sure you've done anything at all"
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Cpt Placeholder
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Posted - 2011.08.30 22:16:00 -
[51]
Is it as open as DX1? E.g. multiple entry points into buildings, large'ish cities to explore, etc, etc...
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Reiisha
Veto Corp
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Posted - 2011.08.30 23:37:00 -
[52]
It's not as open - It's very obvious that it caters to console memory limits in order to keep stuff as detailed as possible from close up but still feel 'large'. That said, it still takes a little time to get from one end to another and it feels just right.
Keep in mind that the original Deus Ex could get away with large plains and fields consisting of a few polygons and a single texture (liberty island was a LOT of stone and grass with very little detail) because of the tech at the time. To make the same level in a new game you'd need a LOT more work done on it to get all the details right from close up aswell as far away, the low detail you could get away with in games from the late 90's and early 00's just doesn't work anymore, the games are 'low detail' as it is already. Making the graphics look worse might be fine for the old school crowd but it won't bring in the bills, if you want it to look like the original Deus Ex, play the original Deus Ex.
Hence, it's not as big in absolute term, but it has a lot more details in it that don't jump out at you just because they're the one item in a huge, 12 polygon room like in the original. The details almost blend in, which is how it is supposed to be, but at a price of significantly smaller playing areas.
That said, it still feels a LOT like the original, and personally, i think it's vastly improved on it in style and mood. This is what Deus Ex should feel and look like, and i hope they manage to get the resources to make a remake of the original in this style (Anna Navare and Gunther Herman sporting the DXHR style augmentations for example, writing at least references to Hugh Darrow, Sarif/Tai Yong etc into the game). It would make the awesome-meter jump to 11.
"If you do things right, people won't be sure you've done anything at all"
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Karma
Vortex Incorporated
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Posted - 2011.08.31 01:05:00 -
[53]
It's more open than Deus Ex: Invisible War was.. if that tells you anything.
I focused more on hacking and stealth than any of the other 'disciplines'... and knowing I'd be playing entirely stealth to get the "Foxiest of Hounds" And "Pacifist" achievements in my next playthrough.. I've been on the look out for places where I *had* to hack a console or door, or HAD to kill/knock out several enemies close to eachother... I've not noticed too many places like that.
That said... the game coaches you towards a particular playstyle the whole time. you get the most XP for double-take-downs, with single-take-downs a close second. so someone who doesn't leave any bodies on the ground and goes *truly* unseen will be penalized, XP-wise. you will also get a lot less XP if you favor a heavy rifle.
oh yeah, on the ammo-situation. I figured at the beginning that the pistol was the only weapon that could be silenced... so I chose it as my weapon of choice. and in the beginning of the game that was a wise decision. ammo was abundant. now at the end though... I haven't found a single bullet for the last three missions.
do yourself a favour (unless you're going for pacifist), choose the machine pistol and you'll have a near-constant flow of ammo to pick up. second only to the shotfun (yes).
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.08.31 01:26:00 -
[54]
Soooo...
I created my very own "No, really, DO actually TELL me a story" lowest difficulty level. All hail memory editing ! 60+k of each ammo type I actually use and 1-inv-slot candy bars. Yeaaaaah
What ? I just want to see the story, I'm not interested in micromanaging inventory. _
Akita T USEFUL EVE LINKS collection |
Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.08.31 03:46:00 -
[55]
Been playing the game alot more now, and i ran into a bad spot. Early into the game I spent all my points into social/hacking augs. Didn't even have the double takedown aug.
Then the game sent me into an area with lots of people clustered together and no computers. The result was messy.
It's the only point in the game where I had to "Go Loud". I ended up getting into a fire fight with my Tranq gun and may have accidentally killed somebody, but I'm not sure, I'm kinda ****ed that I haven't found a way to track that.
Fortunately I now have a fully upgraded cloak, it was hilarious when the baddies sent a full squad of heavily armed troopers after me and I walked right past them as they were giving the "I want his head on a pike, fan out and find him" speech.
And the first boss kicked my pacifist butt so many times it's shoes would now smell of rectum.
I think I may have fixed this with fully upgraded armor, but I've yet to see.
Still I appreciate any game that allows for this. It's the central tenant of the RPG. Obstacles that are frustratingly impossible, now barely phase you. It's pure character development. and further more why do i even need a sig? |
Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.08.31 04:36:00 -
[56]
UPDATE: MOTHER ****ER! I just learned that killing enemies in the opening sequence counts! There goes my pacifist run!
Ah well, the bad guys were beginning to act like ass holes now anyway. and further more why do i even need a sig? |
VKhaun Vex
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Posted - 2011.08.31 11:35:00 -
[57]
In my hyper aggressive playthrough the first boss was hard, too... second time around I just threw things at him and he never hit me once. There's a gas tank to your right when you begin the fight and it will stun him. He throws one batch of grenades during the 'choking' animation period. Dodge those and then you have plenty of time to throw an explosive barrel, then another gas tank... repeat... Hardest setting, never touched me, and I never fired a shot.
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg |
Destination SkillQueue
Are We There Yet
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Posted - 2011.08.31 15:35:00 -
[58]
Originally by: Culmen UPDATE: MOTHER ****ER! I just learned that killing enemies in the opening sequence counts! There goes my pacifist run!
Ah well, the bad guys were beginning to act like ass holes now anyway.
That happened to me too, but I'm not a achievement *****, so it didn't bother me that much.
The game is great fun to play and the only real gripe about the game, that I have, is the crappy energy system and the lack of real melee. I think the game would have been better with one rechargable battery, that you can just expand with upgrades and increase the recharge rate. Balancing could have been done, by reducing the amount of energy capacity each upgrade provides and then making it so, that you either add proper melee or heavily reduce the energy of a takedown where the enemy hasn't seen you.
I don't think such changes would create any serious imbalances, since you can do it all now, but it just requires constant energy management. The current system also makes investing in the battery augmentation tree an almost pointless thing to do, which is a clear sign that the system isn't working very well. If there are any severe balance issues, you can always modify the energy cost of the overpowered abilities/combinations to compensate.
It's also slightly amusing to listen to people complain how overpowered cloak+takedowns would be with a larger rechargable battery in a game where you can easily murder anyone with a single silenced shot to the head without them having any chance of noticing you even without using the cloak. It's a single player game with many overpowered things already. It won't break the game, if you make the energy system a bit more sensible and convenient to manage.
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VKhaun Vex
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Posted - 2011.08.31 16:09:00 -
[59]
Originally by: Destination SkillQueue
Originally by: Culmen UPDATE: MOTHER ****ER! I just learned that killing enemies in the opening sequence counts! There goes my pacifist run!
Ah well, the bad guys were beginning to act like ass holes now anyway.
That happened to me too, but I'm not a achievement *****, so it didn't bother me that much.
The game is great fun to play and the only real gripe about the game, that I have, is the crappy energy system and the lack of real melee. I think the game would have been better with one rechargable battery, that you can just expand with upgrades and increase the recharge rate. Balancing could have been done, by reducing the amount of energy capacity each upgrade provides and then making it so, that you either add proper melee or heavily reduce the energy of a takedown where the enemy hasn't seen you.
I don't think such changes would create any serious imbalances, since you can do it all now, but it just requires constant energy management. The current system also makes investing in the battery augmentation tree an almost pointless thing to do, which is a clear sign that the system isn't working very well. If there are any severe balance issues, you can always modify the energy cost of the overpowered abilities/combinations to compensate.
It's also slightly amusing to listen to people complain how overpowered cloak+takedowns would be with a larger rechargable battery in a game where you can easily murder anyone with a single silenced shot to the head without them having any chance of noticing you even without using the cloak. It's a single player game with many overpowered things already. It won't break the game, if you make the energy system a bit more sensible and convenient to manage.
Details could be nitpicked, but I agree whole heartedly. The energy system was complete fail and I'm astounded it made it through play testing on a high profile game like this.
You expect this kind of mistake from rushed medium production games and then you expect it to be patched later if it's online, or learned from in a sequel... not from a third installment that cooked for three years...
Quote: Nothing in EVE will ever require real life money, as long as players are selling PLEX for ISK. Not even the monocle! http://cdn1.eveonline.com/community/devblog/2011/currencyCycle.jpg |
Tichu Tilyon
Ordo Drakonis Nulli Tertius
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Posted - 2011.08.31 16:24:00 -
[60]
Edited by: Tichu Tilyon on 31/08/2011 16:33:39 I just finished the game yesterday ;)
All I can say it's game worth playing. And I most likely will replay it on hard too.
****** SPOILER *******
The 3rd boss was kinda easy compared to the others, I just took cover right where I started off and trew a EMP graned under him, from there on I stayed behind the cover and shot at him with the combat rifle with target-seeking system enabled, trew another EMP grenade, reloaded and kept shooting from behind the cover, 3rd EMP grenade reloaded and kept shooting from behind the cover(when I mean from behind the cover I mean completly behind the cover) untill he died. (My combat rifle was fully upgraded, max dmg, max clip size, max rate of fire and all the other upgrades), Also I didn't upgraded the biochip, cus I forgot haha =))
I had some many ammo left for the last mission lol and I only encountered 'zombies' in there. It was so easy to double take down them since they move so slow and they have no ranged weapons.
****** SPOILER *******
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Bane Necran
Minmatar
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Posted - 2011.08.31 16:29:00 -
[61]
Yeah, have to agree the energy system is the worst aspect of the game, along with the stupid energy bars that just happen to be in every nook and cranny. Kind of ruins the protagonists mystique to have him chowing down on chocolate bars in the shadows, or while creeping up on people. I find alcohol pretty useless, too, for the amount of it that's in the game. There has to be at least a dozen types of alcohol, and i always end up getting drunk in an empty hallway or something just to clear out inventory space, then waiting until i can see straight again. I think it's supposed to give damage resistance or something, but painkillers are a more no-nonsense way to do the same.
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Tichu Tilyon
Ordo Drakonis Nulli Tertius
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Posted - 2011.08.31 16:40:00 -
[62]
Edited by: Tichu Tilyon on 31/08/2011 16:41:59
Originally by: Bane Necran Yeah, have to agree the energy system is the worst aspect of the game, along with the stupid energy bars that just happen to be in every nook and cranny. Kind of ruins the protagonists mystique to have him chowing down on chocolate bars in the shadows, or while creeping up on people. I find alcohol pretty useless, too, for the amount of it that's in the game. There has to be at least a dozen types of alcohol, and i always end up getting drunk in an empty hallway or something just to clear out inventory space, then waiting until i can see straight again. I think it's supposed to give damage resistance or something, but painkillers are a more no-nonsense way to do the same.
I used up all the alcohol right away as I found it, because you can stack up 200hp and it doesn't fade away. But yeah they could have used more imagination for alcohol useage :)
And I don't realy care about the energy system since I only used it for take downs and with 2/2 energy recharge I usualy had energy every time I wanted to take down or punch trough the wall. Other than that I usualy used ranged weapons, lethal against FEMA/Belltower and nonlethal agains everything else, though I use always nonlethal take down agains every1.
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Karma
Vortex Incorporated
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Posted - 2011.08.31 17:00:00 -
[63]
they could solve the imagined 'overpowered' nature of all batteries recharging by having double-takedowns cost two batteries. *shrugs* but yeah, stealth+takedown isn't even close to as easy and powerful as a silenced shot to the head.
also found this in an email: FROM: OMEGA_ADMIN TO: OMEGA_ALL
"Due to the high toxicity of materials routinely handled in the compound, no smoking, eating or drinking is permitted outside of designated safety zones. Remember, failure to comply with Omega Ranch policy and regulations can and will result in immediate termination"
Followed by another email from and to the same as above:
"A reminder that the Omega Ranch Interdepartmental Mensa Competition will commence this evening at 1900 hours. The semi-finals for high security personnel will be announced in a separate secure access transmission. Remember, more lives than your own may depend on your mental fitness."
Awesome!
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Karma
Vortex Incorporated
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Posted - 2011.08.31 17:27:00 -
[64]
and another one:
FROM OMEGA_ADMIN TO OMEGA_ALL
"a reminder to all omega ranch personnel: regular radiation and bio-hazard screenings are a requirement of continued employment in the omega ranch research facility. Missing scheduled urinalysis or radiation check-up is grounds for immediate termination. If you feel you have been exposed to radioactive or other hazardous materials in the course of your duties, contact your radiation safety officer immediately. Work safe, work smart, your future may depend on it."
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Sobach
Fourth Circle Total Comfort
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Posted - 2011.08.31 21:30:00 -
[65]
Originally by: Karma they could solve the imagined 'overpowered' nature of all batteries recharging by having double-takedowns cost two batteries. *shrugs* but yeah, stealth+takedown isn't even close to as easy and powerful as a silenced shot to the head.
guess I should've been more clear, if you're going around gunning everyone down, then yes, the cloak take downs + complete recharge won't really matter much, as there would be little reason to use them in the first place. It's when one's going for a stealth run that such a combination would be overpowered.
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Bodrul
Caldari Caldari Provisions
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Posted - 2011.08.31 22:00:00 -
[66]
finished the Game it :)
didnt like the energy system at all ending was cool
............ "you dont need a reason or a three piece suit to argue the truth" Game Reviews |
Karma
Vortex Incorporated
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Posted - 2011.08.31 22:24:00 -
[67]
btw.. is it just me.. or does some of the enemy troopers have the voice of the teacher from south park?
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Antiochus Laetus
Gallente Triton Research Illuminati.
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Posted - 2011.09.01 00:33:00 -
[68]
Edited by: Antiochus Laetus on 01/09/2011 00:33:47 I like having multiple batteries...how else can you stay stealth for long periods of time or use smart vision + awesome weapon equals ultimate stealth sniper. I hate running out of energy running while stealth melee killing multiple targets -----------------------
--The Federation above all. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.09.01 02:16:00 -
[69]
Originally by: Antiochus Laetus I like having multiple batteries...how else can you stay stealth for long periods of time or use smart vision[...]
The same way you'd do it with 5 cells or just 2 cells - keep eating energy bars. They're instant consumption, no cooldown time, no nothing. Just have them mapped to a hotkey and use it at any time you've completely depleted a battery. _
Akita T USEFUL EVE LINKS collection |
Bodrul
Caldari Caldari Provisions
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Posted - 2011.09.01 18:21:00 -
[70]
just finished a short review of the game
http://www.gamingrev.com/?p=535
:)
............ "you dont need a reason or a three piece suit to argue the truth" Game Reviews |
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.09.01 19:02:00 -
[71]
Oh, and how could I forget to mention it. Lack of windowed mode option. And it's not like the engine won't support it or anything - it's just DISABLED. There's even a registry setting for it, but it keeps changing back from "false" (windowed) to "true" (fullscreen) if you edit it. Yes, I play almost all my games in windowed mode (all of them that support it, that is). You could probably force DXHR into windowed mode somehow, but it's highly annoying that it's not an ingame option. _
Akita T USEFUL EVE LINKS collection |
Kazuo Ishiguro
House of Marbles
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Posted - 2011.09.01 21:36:00 -
[72]
Originally by: Akita T
You could probably force DXHR into windowed mode somehow, but it's highly annoying that it's not an ingame option.
Virtual machine? Overkill, I know... --- 34.4:1 mineral compression |
Destination SkillQueue
Are We There Yet
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Posted - 2011.09.01 21:56:00 -
[73]
Edited by: Destination SkillQueue on 01/09/2011 22:02:24
I just finished the game and I'll take back my "only one major gripe" post. The ending suuuuuuuucccks so badly compared to deus ex. Without going into spoilers the last part is a short atmospheric tunnel run, disrupted by a boring boss "fight"(bad boss fight that is more cutscene than you playing) and ends in a room where you literally select the ending you want by getting another long ass cutscene and then pressing the corresponding button. Propably the worst and laziest way to implement a multiple choice ending, that I've ever seen. Absolutely horrible.
Even the familiar philosophical parts in the end where each side gets to defend their point of view was mostly very unconvincing. I guess they wanted to write natural dialogue or couldn't be arsed to construct well thought out arguments, but it comes off about as convincing as Tom Gerards forum posting. It's still a great game, but the end didn't leave a good taste in my mouth and for a deus ex game it's not actually that deus exy outside the game mechanics. Meaning the conspiracy and philosophical portions of the game are underdeveloped compared to the first game.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.09.02 04:06:00 -
[74]
Originally by: Destination SkillQueue [...]Probably the worst and laziest way to implement a multiple choice ending, that I've ever seen. Absolutely horrible. Even the familiar philosophical parts in the end where each side gets to defend their point of view was mostly very unconvincing. [...] It's still a great game, but the end didn't leave a good taste in my mouth and for a deus ex game it's not actually that deus exy outside the game mechanics. Meaning the conspiracy and philosophical portions of the game are underdeveloped compared to the first game.
Two words : Square Enix. _
Akita T USEFUL EVE LINKS collection |
Karma
Vortex Incorporated
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Posted - 2011.09.02 09:53:00 -
[75]
and suddenly I no longer wish for another Legacy of Kain game... odd that.
as for the ending. yeah, it sucked. I don't think I spotted any real differences between the actual videos of the different endings... only the voice-overs. they could've at least shown the destruction of the installation (if you chose that option).
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Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.09.02 15:46:00 -
[76]
Good Lord the final boss fight was anti-climactic!
SPOILER WARNING:
Three turrets?!?! That's it?!?! I sniped those things through the walls with a laser thinking that it was just the prelude to the boss battle.
For Christ Sake , this is SQUARE ****IGN ENIX the company that popularized the term ONE WINGED ANGEL!
I was seriously expecting to have to fight VOLTRON! If not at the actual core then on the lift down! You know that lift that shows off the really epic huge hole in the ocean! What the hell is the point of the architecture if you are not going to use it!?!
Seriously, the war bots they sent against you were more impressive than that. I was expecting to have to kill 4 of those things while battling some form of emp shielded menace.
This.... just sucked. and further more why do i even need a sig? |
Meryl SinGarda
Caldari Belligerent Underpayed Tactical Team
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Posted - 2011.09.02 17:04:00 -
[77]
Originally by: Astenion Console/PC comparisons? I've always preferred shooters on a PC (duh) but from what I've seen it's not really a shooter. Control-wise, which would you say is better?
I actually held this sentiment for a while - that PCs are the only platform for shooters - until I started playing shooters on my 360. It's actually quite easy. I think I had headshots throughout most of the game (since I constantly made the experience bonus for high accuracy).
Although, I've played through once so far. Was sort of shooty, more sneaky. About to start a "Give me Deus Ex" playthrough, full sneaky-sneak mode.
Really great game and in comparison to Mass Effect, I think it would be unfair to say one game is better than the other. For me, Mass Effect had more of an emotional pull. I mean, who didn't get a little watery-eyed when they had to decide which member of their squad was going to die? Or when you fired up ME2 for the 1st time and Joker's introducing you to the new Normandy.
Deus Ex 3, great on action, great on story. There is one sequence that can be a little emotional, but can also be avoided. Won't say which or what, though. Fly safe, Die hard |
Kazuo Ishiguro
House of Marbles
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Posted - 2011.09.04 10:08:00 -
[78]
Originally by: Akita T
Originally by: Antiochus Laetus I like having multiple batteries...how else can you stay stealth for long periods of time or use smart vision[...]
The same way you'd do it with 5 cells or just 2 cells - keep eating energy bars. They're instant consumption, no cooldown time, no nothing. Just have them mapped to a hotkey and use it at any time you've completely depleted a battery.
For this reason, you're generally much better off upgrading your inventory than your energy capacity. Maybe 1 extra cell might be worthwhile, so you can take full advantage of the food jars that give you 3 bars at once.
I'm not sure whether you can use hotkeys while in the middle of a hacking attempt, so that might be another minor benefit in one or two places- If you're fast enough, it is possible to hack even a (heavily) guarded door while cloaked. Cheesy in the extreme, I appreciate, but sometimes worthwhile. --- 34.4:1 mineral compression |
Mag's
the united Negative Ten.
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Posted - 2011.09.04 14:05:00 -
[79]
Overall I loved it. I have to agree with the main sentiment here, that the battery recharge system sucked chubby. I wondered if playing it on the hardest setting, was the reason for this. But going by the comments in this thread, it seems not.
Also the boss in the room full of manikins was way too easy. I had a grenade launcher and just pumped a few at him and that was it. I didn't even move.
The ending did suck and I thought it too was way too easy. With the build up and previous comments in game, I was expecting to be at it for some time. Then came the choices, which were really quite boring and a cheap way to end it I thought.
All in all though, I would give it 9/10.
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Karma
Vortex Incorporated
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Posted - 2011.09.08 07:52:00 -
[80]
I just earned 'Foxiest of the hounds' and 'pacifist' yesterday. feels really good to once again be able to snipe someone in the head and just walk away.
some things that I learned: 1) If you leave someone sleeping and you later come back to find them dead, it doesn't count as you killing them. (I left two people sleeping in an elevator only to find them dead later on). 2) People being 'Alarmed' doesn't count as setting off an alarm. (it will however stop you from getting the 'Ghost(500)' bonus). 3) **Spoiler** in a certain part of the game you get the option to save someone and it's *very* hard to do as a pacifist. thankfully, if you leave them to their dire fate, you can still get the achievement, as a bonus you'll feel like an ***** for the rest of the game though. 4) I didn't do the kevorkian bit this playthrough. in fact, it's probably best to do as few sidequests as possible. 5) the 28-days-later-zombies in the end wont set off any alarms so it doesn't matter if they see you or not. take a P.E.P.S with you, it's cone-like attack can take out all of them in once sweep.
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