Shereza wrote:I suppose it's my fault for not including the standard boiler plate CMA. I'll just include it now. My PC cannot handle 20 accounts in a comfortable fashion whereby comfortable is defined as being able to bring each client to the foreground with minimal (2-3 seconds) delay over multi-boxing with fewer clients while also allowing me to do other tasks with my PC in a, yet again, comfortable fashion.
Microsoft may have made solid strides in making virtual memory less of an option of last resort for the desperately poor, but that doesn't mean having programs cycle in and out of it on a regular basis is anything less than annoying. Given that 20 clients will use roughly 10gb on top of the 2gb I need to run background software as well as what's needed for the things I do on my PC to keep me sane while ice mining (reading, watching movies, playing other games) I can't help but see an uncomfortably, for me at least, memory "debt" that the VM system will pick up and the slowdown and delays that will result from it.
So the market setters have a different definition of "comfortable" than you do.
Quote:If you're moving or jetting cargo for 19 clients and restoring and then minimizing 16 of them (presuming 4 monitors) with just 30 clicks you're doing something pretty interesting because the numbers I'm coming up with are far higher. Of course if you're factoring in multi-boxing software or AHK scripts we can just throw this right out the window because depending on how smart you are and how you set your ships up you can apply it as much to multi-box mission running.
Fine, 30 clicks was an understatement. Let's see, Click up Client 1, Click to grab focus, Click+Drag to Orca, Click to minimize client. 4 clicks per account per 45 minutes. That's 80 mouse clicks per 45 minutes, or 106 per hour. Hell, lets double that to 212 clicks per hour for poops and giggles. Last time I checked, running
one mission runner was significantly more than that, let alone 3 or 4 (especially adding in a salvage boat, I mean talk about RSI).
Quote:Unfortunately you seem to presume that people won't continue mining ice long after it's no longer as profitable as opposed to switching to other, arguably easier, tasks for various reasons ranging from "I just like mining ice, okay" to "it's going to take me at least 2 months to train up some of my mining alts to be effective mission runners." It's really too early in the ice profit drop to look for large movements in the ice miner population. Give it another month or so so that players can confirm that it's a definite trend and not just a random surge as well as to train up alts for those who never bothered training their alts for anything but mining.
So I'm assuming miners (on average*) are smart enough to figure out how to make money efficiently. You're assuming they're not.
As for giving it a month, pre-Drone nerf, they had
years and didn't switch.
*of course there are people who legitimately like mining for its own sake. I don't think there are enough of them to represent the price setting backbone of the mining fleet.