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Discorporation
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Posted - 2005.03.08 18:39:00 -
[151]
Originally by: Jasmine Constantine I want BS losses to hurt. A lot. I want sensible people to use smaller ships for the majority of actions and think about it when they fly battleships. I want the heart to pound and the bloodpressure to rise when you are piloting a 100m isk ship in 0.0 (with no insurance). When a battleship goes down it should be noteworthy and dramatic and a defining moment for the killer and victim. I want to see a return to a 7/3/1 proportion of vessels (frigs/cruisers/BS) in 0.0 and fleet combat. And want ccp to have the guts and balls to say ôBS is a veteran player risk û donÆt fly them if you canÆt afford to lose them(or otherwise accept the risk)ö
This should have been in from the beginning, as well as an existing underlying NPC structure. It didn't though, which is a shame. Still, we'll have to accept it, I think.
I'd love to be able to do real, economic damage to corporations, be it via pvp, market speculation, hostile take-overs (god I want hostile take-overs) or direct combat. This' make the game more 'complete', more gritty to me. I like the WoW carebearism, because I consider that just a fling. If eve is to stay, there's gotta be real loss involved.
Realistically, though, I don't think it's possible. Not this late in the game.
Originally by: Jasmine Constantine With the current system every pvper can afford all the battleships and all losses are pointless. EveryoneÆs got a fleet of different hulls and can fly whatever the ship of the moment is. ThatÆs where the boring dullness of gankaggedon and raven fleets comes from.
Nah, WE can, but the newer players can't. They need a bone too, I think 
Originally by: Jasmine Constantine On your advantanced character options û hell yes! That stuff would be good, and needed, but some of it wants to come from actually interacting with the background. Like a huge name Sansha pirate killer gets some kind of super notoriety with the True Slaves in the form of descriptive sobriquet and maybe a special reward from Amarr.
Something like that, yes.
Originally by: Jasmine Constantine
On my example factional struggle its just an example to illustrate the point and IÆd be glad to discuss different options and permutations ofc.
\o/
[Heterocephalus glaber]
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Discorporation
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Posted - 2005.03.08 18:39:00 -
[152]
Edited by: Discorporation on 08/03/2005 18:39:17
Originally by: Jasmine Constantine
I do feel the same about the way: roleplay hasnÆt moved since day one. And I think IÆm about as frustrated as you sound with the canned ôebil slavers/rah freedomö / ôgive us back Caldari Prime/not tonight IÆm doing my hair!ö style Amarr/Minmatar/Caldari/Gallente roleplay stereotypes. But I strongly believe the reason a new roleplayer or exciting innovative voice is always ignored/sidelined is that precisely nothing ever happens to the game universe as a result of player creativity or action.
Quite possibly, it will. Then again, it's hard for people to accept 'new' developments (what if the Amarr Empire doesn't go to war with the minnies, what if Midular IS a good leader, etc). I don't know, I'm kinda pessimistic when it comes to rp, nowadays.
Blame it on cormudgeonism 
Originally by: Jasmine Constantine
Are they prepared for it to be changed if players do the unexpected? What if Stavr0s had killed the Amarr Emperor and
Hehe, Deathwing tried. He'd have succeeded, if someone didn't instagib him or if I had come in a combat vessel, rather then a shuttle.
Originally by: Jasmine Constantine But it boils down to this. Does CCP events/roleplay/background team have the will, the imagination, the talent or the numbers to actually change the background to reflect the actions/ambitions/strivings of the player community. And will anything we do ever have an effect on the big picture?
In all honesty, I don't think we should have too much of an impact. Although capsule pilots have become the biggest thing since the Sarpati family decided to go into drugs, we're still a drop in the ocean. Billions upon billions already inhabit the galaxy. I don't see 'us\ having much of an impact on that.
But, again, 's just my personal preference 
Originally by: Jasmine Constantine The best GMÆs and most successful social games have flexibility and vision and the ability to adlib and alter their plots when the players show interest and get involved. Is this the sort of thing we can expect from Eve à ever? And if we told the developers and designers we wanted it could they actually deliver? Is the talent for this sort of thing actually there?
I think there is 
Originally by: Jasmine Constantine
Well I think Oveur is wrong and heÆs taking a mistakenly WoW style view on what people want out of eve. Its very easy to go ôoh noes! teh carebears will leave!ö (make combat fluffy) and if you do that then yep youÆll get less individual whinage from people not liking the fact that their noob-equiped battleships get nuked when they go to 0.0 û but you do that at the cost of the game being a realistic space combat sim on a strategic level. And you directly create the circumstances whereby everyone can fly the current uber popular ship of the day.
CCP can't afford that. Simple as that.
[Heterocephalus glaber]
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Jasmine Constantine
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Posted - 2005.03.08 19:14:00 -
[153]
On new developments and people finding it hard to ôacceptö lol basically, suspension of disbelief and interest in plot is about making people care about the setting and making people annoyed with the status quo ôin characterö. The trick to getting people really involved with the background is for them to login and loadout their ships and seriously want to do harm to some in-game organisation for the indignities and tyrannies committed against their interests imo:
Say the GurristaÆs nuked a homeworld in Nonni and created a hazardous to shipping radiation belt that sucked the shields away from passing ships.
Say the Angel Cartel sabotaged some critical jump gates into Great Wildlands and started camping alternative gates with 1m bounty warships.
Say the Amarri Region was truly bad and actually declared a reconquista of Minmatar space and offered all minmatar capsule pilots a submit or (be criminalised) option that meant they could either trade in the border regions with a ôcollaboratorö mark on their character portrait, or could be routinely attacked by Amarr loyalists.
Say the Gallente government goes extremist and puts docking fees and refining taxes on its stations and begins handing out suppress the intaki missions from its agents while waving the war flag for a campaign to hit the Caldari while handing out letters of marque for player corps to "pirate" caldari characters with legal support from Mentaque Blanque.
Serious things à that will upset characters! But thatÆs the point, people like to be upset IC û it makes them actually care about what happens, it makes them want to jump into spaceships and do something. ItÆs like reading a good book or watching a fantastic film, if you empathise with your character and truly dislike the actions of the plot protagonists you find the whole thing comes alive.
Re your almost assassination of the Amarr Emperor à great! But what would CCP have done if he had died. Would they have changed the plot direction and been prepared to react to your actions? Would they have played with the circumstances and released news and changed corp standings and launched retribution strikes etc etc? ThatÆs the kinda stuff thatÆs needed.
As for our impact as capsule pilots, well, I think weÆre making the future û we are the posthuman edge of evolution and our economic power is already outstripping the nations ridiculously.
Jericho Fraction makes Zealots and Vagabonds and Cerebus cruisers and those are so much better than faction naval cruisers its not funny.
We have the technological advantage and the combat advantage in paradigm. Take the npc pirates for example à these guys have been a menace and danger to the empires for hundreds of years. Yet to you and me they are just nothing. A source of income for ending thousands of lives an hour: A Gurrista battleship is irrelevant to me. In my Dominix I can engage 3 of most powerful Gurrista vessels and support squadron with virtually no risk and watch them get blown to bits in minutes with superior drone interface and blaster specialisation technology.
YouÆll say ôbut there are thousands upon thousands of themö but whats that to me? IÆm like Cuchulainn from an tain bo cuailgne û I can fight the whole Gurrista nation without personal risk striking wherever I want with appalling firepower and murderous focus.
Regardless of the numbers in paradigm that has to be significant.
And its not just pvp power, its economic impact. Take the mission running craze at the moment that is putting literally billions of isk into the economy every day. ThatÆs like the huge injection of buying power from Inca gold that crashed the economy of Western European during European colonisation of the Americas.
Amarri Capsule pilot Holders can now buy 10x the amount of slaves for public display and showing off their planetside rivals could before.
If I wanted to hold a gala opening of a new film or fashion party in Yulai just think about how much more buying power I have than some planetside non capsule pilot organisation. Hell, how much does it cost to buy a palace on Amarr prime? How much does it cost to bribe your way into the Federation Senate? What does a space station cost?
I think to judge our relative importance to the game universe as individuals you have to ask and answer these questions.
On the rest, (hate that word limit too) - more later
Star Fraction
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Fi T'Zeh
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Posted - 2005.03.09 00:38:00 -
[154]
This thread is important. It does not deserve to be on page 2 of the forum.
PLEASE, take a few risks, annoy a few people, break some eggs and make us a nice tasty storyline omlette. ....
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Galde
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Posted - 2005.03.09 04:46:00 -
[155]
wow, i must say that this thread rocks....if only 10% or something got put into the game id be statisfied...i mean, its the reason i came into Eve is because it was different from other games...it actucally had a rich background, now if we can actucally put it into real game play wow.../me foams at the mouth
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Seleene
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Posted - 2005.03.09 07:14:00 -
[156]
/emote applauds Jasmine's last post and would kill to know what some of the Devs are thinking right now.  -
T2 Weapons Testing in progress! Volunteer today! |

Discorporation
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Posted - 2005.03.09 07:50:00 -
[157]
Originally by: Jasmine Constantine words
I'd concur, but i'm sleepy 
[Heterocephalus glaber]
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Seleene
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Posted - 2005.03.09 11:08:00 -
[158]
When is the next story like 'Ruthless' coming out?  -
T2 Weapons Testing in progress! Volunteer today! |

ollobrains
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Posted - 2005.03.09 11:16:00 -
[159]
remember with the removement of gates within the map - storyline changes have been penned as well i guess they are going to lump it all at ocne (the content team are busy on medium term rather than short term goals it takes time for big changes) so at the moment we are gettin ammo and EW changes and smaller story related issues.
This is quite ok me thinks
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bUBbLeS
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Posted - 2005.03.09 12:47:00 -
[160]
Originally by: ollobrains remember with the removement of gates within the map - storyline changes have been penned as well i guess they are going to lump it all at ocne (the content team are busy on medium term rather than short term goals it takes time for big changes) so at the moment we are gettin ammo and EW changes and smaller story related issues.
This is quite ok me thinks
All this stuff comes under the banner "soon (tm)", and it has all been "soon (tm)" for the last 18 months, while they get the balance just right
You see if CCP hadnt broken the missiles in post exitdust patch, we woulda been nearly balanced right now. But it seems they just keep playing with the balance and breaking new stuff to be fixed.
And to me it seems (i'm being kind here), that the content team gets told to wait till its fixed before they can do the fun stuff and add the new toys. To be honest in my opinion, its how we play with these new toys that will be the most fun, and until CCP provides an ONGOING story line to act as a backdrop for our playtime, the game is all eyecandy and new toys.
It could be that the "content" team is just thinking of adding new toys with a minimal cover story on the player news. Well to be honest i dont think thats good enough.
At the moment CCP seem to rely on a team of UNPAID volunteers for the roleplay/story stuff. Well even though auroura do a damn fine job, its no enough.
CCP need to supply these and auroura fill it out. CCP should be doing the BIG events (races, wars, invasions by intergalactic cAKe moneters etc) and Auroura the mini events that fill in between (border raids, damsel lost her cat, shopping trips for cAKe etc)
If Ouvrer and his team are working on this, let them come here and say "yes we have a plot, and it starts with the next patch", but at the moment it seems that Ouvrers content is new toys only....
just my 2 pence worth
(todays cAKe: apple and cinamon danish, mmmm) Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Joshua Calvert
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Posted - 2005.03.09 12:54:00 -
[161]
They can't get the balancing right - look at E-war changes.
They're a complete nightmare but even worse they require us to train approx. 4.2M skillpoints so that we can do in the future what we can do right now!
Content for Eve = making us train more skills to counteract a nerf.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

bUBbLeS
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Posted - 2005.03.09 13:08:00 -
[162]
Originally by: Joshua Calvert They can't get the balancing right - look at E-war changes.
They're a complete nightmare but even worse they require us to train approx. 4.2M skillpoints so that we can do in the future what we can do right now!
Content for Eve = making us train more skills to counteract a nerf.
i really really hope that this isnt CCP's idea of design
after all the eve-chronicles they wrote to give us an indepth back story....
i so hope your wrong Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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MOOstradamus
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Posted - 2005.03.09 13:56:00 -
[163]
Quote: Content for Eve = making us train more skills to counteract a nerf.
Spot on - unfortunately
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Discorporation
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Posted - 2005.03.09 14:01:00 -
[164]
Originally by: MOOstradamus
Quote: Content for Eve = making us train more skills to counteract a nerf.
Spot on - unfortunately
Shhhh, you two, new EW skills are a godsent to my crappy perc and high int/mem!
[Heterocephalus glaber]
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Selim
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Posted - 2005.03.09 14:05:00 -
[165]
Originally by: Discorporation
Originally by: MOOstradamus
Quote: Content for Eve = making us train more skills to counteract a nerf.
Spot on - unfortunately
Shhhh, you two, new EW skills are a godsent to my crappy perc and high int/mem!

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Joshua Calvert
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Posted - 2005.03.09 14:26:00 -
[166]
23 int/22 mem.
These skills be easy for me but I'd hope Dev's would stop this cycle of nerf/train more skills/nerf/train more skills
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Dust Puppy
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Posted - 2005.03.09 14:31:00 -
[167]
Tbh the training you need now to max out your EW skills is to train to Electronic Warfare to level 1. Am I the only one that find that extremely silly and there should have been something done about it a long time ago. __________ Capacitor research |

Joshua Calvert
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Posted - 2005.03.09 14:35:00 -
[168]
Originally by: Dust Puppy Tbh the training you need now to max out your EW skills is to train to Electronic Warfare to level 1. Am I the only one that find that extremely silly and there should have been something done about it a long time ago.
EW usability was never defined by cap. It was about time between cycles.
Dev's have ignored this and reduced cap usage. EW modules, in general, used very little capacitor.
Not these tech I modules are going to require a level 5 skill to use and, because of the way pvp in Eve works, that's pretty much a mandatory level 5 skill for all pilots.
After these skills have been trained, we will have modules with worse bonuses and exactly the same effectiveness as now. In some cases, less effectiveness.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Selim
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Posted - 2005.03.09 14:39:00 -
[169]
Originally by: Joshua Calvert 23 int/22 mem.
These skills be easy for me but I'd hope Dev's would stop this cycle of nerf/train more skills/nerf/train more skills
I agree but I'd rather they do something for people like me with both crappy perception AND crappy intelligence to fix the balance... I can't train anything good and I end up sucking at everything.
I made a thread about this in the skills forum but the devs never go there. To be honest I'm really sick of it, they only check the ships forum but there are people like me and others, who have the worst attributes ever all because they chose the wrong race and such on their first day in EVE.
18 int 16 perc here, yay.
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bUBbLeS
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Posted - 2005.03.09 14:59:00 -
[170]
new skills doesnt = content tbh Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Dust Puppy
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Posted - 2005.03.09 15:34:00 -
[171]
Originally by: Joshua Calvert
EW usability was never defined by cap. It was about time between cycles.
Dev's have ignored this and reduced cap usage. EW modules, in general, used very little capacitor.
Not these tech I modules are going to require a level 5 skill to use and, because of the way pvp in Eve works, that's pretty much a mandatory level 5 skill for all pilots.
After these skills have been trained, we will have modules with worse bonuses and exactly the same effectiveness as now. In some cases, less effectiveness.
That's not really my point. You can say what you want about the new EW changes but making it possible to specialise in EW is a good change. Now the skill tree is
Electronics level 1 -> Electronic warfare level 1 Electronics level 2 -> Propulsion jamming level 1 Electronics level 3 -> Sensor Linking level 1
This takes what 2 days to train and then you are as good as you can get, it's usually (or is it always?) worse to train those skills past level 1 as then you get a larger cycle. __________ Capacitor research |

Discorporation
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Posted - 2005.03.09 15:41:00 -
[172]
Not the topic to debate, though 
(I've had Electronic Warfare at 5 for over three months now, and Propulsion Jamming at 4 (6 more days till 5) just coz they were int/mem skills ;/)
[Heterocephalus glaber]
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Dust Puppy
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Posted - 2005.03.09 15:45:00 -
[173]
Originally by: Discorporation Not the topic to debate, though 
(I've had Electronic Warfare at 5 for over three months now, and Propulsion Jamming at 4 (6 more days till 5) just coz they were int/mem skills ;/)
You're right of course there is plenty of discussion on E/PW on the ships and modules forum. One thing I find it silly that this thread is discussing balancing vs. content. I doubt having all the guys that take care of balance stick their thumb up their arse will improve the content in this game. __________ Capacitor research |

Jasmine Constantine
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Posted - 2005.03.09 16:41:00 -
[174]
Edited by: Jasmine Constantine on 09/03/2005 16:42:04
Quote: You're right of course there is plenty of discussion on E/PW on the ships and modules forum. One thing I find it silly that this thread is discussing balancing vs. content. I doubt having all the guys that take care of balance stick their thumb up their arse will improve the content in this game.
Thats not the argument though Dust Puppy. Sure some balancing of stuff needs to go on and be going on continually, thats not under dispute. What is under dispute is whether balancing is the be all and end all of content. This is about all the recent devblogs and dev comment being about tweaking pvp combat and altering balance and systems effecting balance while the plotline has ground to a halt and there has been no interactive content for about 6-9months.
Nobody is asking Hammer and TomB to stop caring about getting their sums right. But lots of people are asking CCP to hire a content/roleplaying/interaction/events department and start making the Eve universe come alive and engage us at last.
Its not A/B polarity its "hey you got A and probably B too, now lets see you get your wallet out and hire a C and D as well".
Star Fraction
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Dust Puppy
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Posted - 2005.03.09 16:50:00 -
[175]
Originally by: Jasmine Constantine
Thats not the argument though Dust Puppy. Sure some balancing of stuff needs to go on and be going on continually, thats not under dispute. What is under dispute is whether balancing is the be all and end all of content. This is about all the recent devblogs and dev comment being about tweaking pvp combat and altering balance and systems effecting balance while the plotline has ground to a halt and there has been no interactive content for about 6-9months.
Nobody is asking Hammer and TomB to stop caring about getting their sums right. But lots of people are asking CCP to hire a content/roleplaying/interaction/events department and start making the Eve universe come alive and engage us at last.
Its not A/B polarity its "hey you got A and probably B too, now lets see you get your wallet out and hire a C and D as well".
I still don't get it though. I mean I understand your request for advancing the storyline and make it more interesting and I would even go so far to say that I agree with it I just don't really see what balancing some modules has to do with it. I'm all for more content I just don't see this as balance vs. content. __________ Capacitor research |

Selim
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Posted - 2005.03.09 17:00:00 -
[176]
Jas means that they need to focus more on content and increase the fun of the game, make it less dull and repetitive, and focus less on balancing. Balancing needs to be done but we'd all rather see new content.
And by content, I DON'T mean more eye-candy, or new modules, like player stations. I want to be able to affect EVE and have EVE affect me right back. If induvidual players could actually create events, and have the auroroa guys etc take that and make it into more events, it would be great. Alliance wars don't count as events because that has nothing to do with EVE, its basically OOC.
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Jasmine Constantine
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Posted - 2005.03.09 17:06:00 -
[177]
Quote: I still don't get it though. I mean I understand your request for advancing the storyline and make it more interesting and I would even go so far to say that I agree with it I just don't really see what balancing some modules has to do with it. I'm all for more content I just don't see this as balance vs. content
I guess its because it looks to me (and I can only speak personally on this obviously) that CCP has abandoned storyline and roleplay and content about the game background that we can actually influence.
The balancing stuff is just a whipping boy I guess but it is coming up all the time and being presented in blogs and stuff like it is content.
ECM changes? yeah right, I see pros and cons, I spose its a good idea and all that, but its not content. Its just tweaking with some combat stats. And thats my point.
The problem with the game at the moment from my personal POV is not unbalanced combat and broken stats and blah blah blah, I couldn't care less that people use gankaggedons and ravens for level4 missions tbh I'm happy with my Dominix and Megathron and large hybrid blaster specialisation thanks very much.
What I do care about is there is no point to combat. Nothing to fight for, nothing to care about. No cause to sign up to, nothing to rail against. Nothing to engage my uber combat character in anything kind of dynamic and interesting interaction with this quite lovely and sumptuous game background.
Against all that feeling of frustration and yearning for the promise of Eve that we all signed up to ... can you not understand why reading one more Devblog about tweaking weaponry characteristics is just not hitting the spot.
I mean its like being married to the most beautiful woman in england for 3 years and after all that time she still doesn't want to get dirty and insists on reading railway timetables and discussing the merits of diesel locamotives vs electics in bed of an evening.
That gorgeous trainspotter is called "Eve".
I want her to take to me worlds of imagination and involvement and true dynamic plot and consequence.
She just wants to quote me facts and figures and dry statistics.
Is it any wonder I'm a bit grumpy 
Star Fraction
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Velsharoon
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Posted - 2005.03.09 17:06:00 -
[178]
This is such an important thread its gonna stay on page 1 till our crie for help is heeded!
Viva la cake etc...
I want to see concord killing those bloody pith conquistadors or whatever as soon as they appear, i want to see npc invasions ganking navy and players alike
yeah would suck to be the unlucky ones but guess what, **** happens. I want to see an actual universe in action..
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Selim
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Posted - 2005.03.09 17:56:00 -
[179]
Edited by: Selim on 09/03/2005 18:02:21 In another thread I just got an idea about how to make the different nations different.
Quote: Although maybe not. Maybe you should just need a certain faction standing to buy certain things in a particular sovereignty.
Like, you would need X amount of standing to buy a megathron in gallente space, with a decreasing need as you go down in security levels. In Gallente space also, selling of caldari ships would be prohibited or highly taxed. Selling amarr or minmatar would be lightly taxed. This would be done as economic sa***uards to protect gallente manufacturers.
It could also differ for different nations. Like, Amarr could ban all non amarr shipsales or something, and minmatar could be completely regulation free as they are quite lax in economic regulations.
Basically what I mean is, there should be different economic regulations in each nation. It would really be fun. And it would also mean you'd actually think about having to go to caldari space to buy a raven, and you'd have to have good standing to get one.
Off the top of my head:
Minmatar: Very light regulations, much easier to get minmatar ships than it is to get other races, also quite easy to get other races too, due to the general laissez-faire policy of the republic
And uh... I dont feel like making it up.
But it should be hard to get a battleship of a race you have bad standings with.
Also, it needs to be discouraged to sell/buy other race ships in a certain nation. Like, it shouldn't be common to find minmatar ships in amarr place. Which is why I suggested a higher tax to buy ships of a different nation than where its being sold.
Much like a tarriff, except not only applied to the consumer but to the producer as well, to protect national industry.
Someone in that thread did mention something like this and thats where I got the idea.
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Kaylana Syi
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Posted - 2005.03.09 18:51:00 -
[180]
Edited by: Kaylana Syi on 09/03/2005 18:51:07 First of all I have just finished reading this entire post to the point I wish to comment. While the Devs are our heroes for making this game I think their is an absolute flaw in their theology for making an MMOG.
Let me Explain.
EVE is supposed to be PvP. We all agree about this even agent runners. The framework agrees. Everything about PvE revolves around PvP. So why are the resources devoted to what seemingly has been all module balancing? PvE in EVE has just as much to do with how we engage PvP as the actual PvP itself. Combat in EVE is only one aspec of PvP. Their own events have proven this. Some people want to engage in PvP but don't want to engage in combat. Trading has everything to do with PvP as the gankageddon. I really don't think the Devs have a total understanding of this. Sometimes, because of the lack of communication about "content", they are total morons in regards to what they have built with their own hands. Not saying you ARE morons but without the lack of something in site all I can do in my human mind is wonder why there is the lack of promises being fulfilled.
To be quite honest I am tired of amarrian a$$holes in this game roleplaying in the ship stats forum where DEVS actually read and try to appease the clients need for balance. Moderators where the hell are you at? I am tired of half a$$ed nerfs and new systems because someone had a good idea but bad follow through. The City of Heroes DEVs won't release content until its done and they make their deadlines they set for themselves. They do get a bit snooty when others call them out FOR NO REASON but NOT WHEN ITS DESERVED. I have posted many times on quick fixes to the balancing of this game. No one listens but the player base, who either agree because its logical OR disagree because they are a$$hole amarrian RPers. Ships and Guns don't need Balancing in the sense of stat A needs to fall in line with stat B. They need to have their places balanced. Discorp. is right on this and if the Devs would implement player ideas maybe they could start to code and implement things promised on the frackin box.
It doesn't take 6 months to change stats on Projectiles, so don't try to bull**** me, I am a Developer myself. I have a degree in programming, CIS, Digital Media and quite frankly there is a lack of respect from the DEVs in this area. EVE holds TONS of professionals that not many MMOGs could boast. This game isn't CS, or WoW, and it shouldn't be treated like it. Those games are one trick ponies... EVE is open ended. Content in EVE is just as important to PvP as ship balancing.
Ewar changes are horrible. It works now fine there are just a few things breaking the mold: Raven short range vs everything and armageddon vs the range system of EVE. Why are they redoing EWAR? Why didn't they take a vote or something. It seems that the broad changes they make go against the community as a whole. The game is almost identical to City of Heroes its not funny ( and this is a good thing if they would fix the gaping holes ) but they are turning it into CS : Soure with the Maverik and pump shotty sniper HS from across the map.
I am getting fed up with it and I have a lot of time and money invested in this game. I am working on my 4th account and I have lots of inGame friends I don't want to leave. I have always invisioned a Faction War as everyone else and there could be several ways to handle it thru agent missions but where are the DEVS to comment on proposed ideas. Seems that they are reading how to build an MMOG from a book and won't let what they know go. Jade is right/Discorp. is right and we all want them to be right. Realistically the only balance EVE needs is to make them both right as much as they can with the resources they have.
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