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CheekyBabey
Pator Tech School Minmatar Republic
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Posted - 2012.10.02 22:01:00 -
[1] - Quote
Missile ships I like, one in your face the other for range.
However I Don't get this.
Amarr have 3 guns 3 missiles +5 drones (+50%)
Gallente have 4 guns (+25%) (+1gun effective) +5 small drones (+50%)
That is just a mess of "I don't know what to do".
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Proposed Changes
Make them both focused as drone boats get rid of the weapon bonuses for the following.
Amarr EWAR drones.
+5%-10% to drone EWAR effects per level. +5% Amour Resist per level
Role bonus +100% to drone HP
Gall DPS fast drones.
+5% drone HP per level +5% drone speed per level
Role bonus +100% to drone DPS
Reason:
This give 2 unique drone ships that fit with a new way of doing drones, 1 that uses drones to lock people down the other that cases them down.
The balance may be a bit off I didn't run the numbers but the idea is to have them not the same ship different name.
And they could both do with less guns, just focus on the drones part. |

CheekyBabey
Pator Tech School Minmatar Republic
1
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Posted - 2012.10.03 18:18:00 -
[2] - Quote
CCP Ytterbium wrote:Update! Amarr:
- Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
- Role bonus changed to 25% MWD speed to drones
Caldari:
- Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Gallente:
- Drone bandwidth increased to 35m3
- Drone bay increased to 60m3
- Turret number increased from 4 to 5
- 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
- Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
Minmatar hull unchanged.
Min and caldari are fine but you are still making the 2 drone boats useless.
We have 4 ships, 1 a fast in your face, 1 lots of missles and 2 drone boats with nearly identical values.
As I suggested give them 2 unique drone roles, one for ewar and one for damage, there is no reason to have 2 of the same might as well make something new.
https://forums.eveonline.com/default.aspx?g=posts&m=1996105#post1996105 |

CheekyBabey
Pator Tech School Minmatar Republic
1
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Posted - 2012.10.04 00:03:00 -
[3] - Quote
Warde Guildencrantz wrote: I don't get how you fail to see the amarr one is a mini-curse and the gallente one is a rail boat that can kite like a boss with amazing tracking on a long range weapon. That's a big enough difference for me.
*sarcasm* Yes because the drone bonuses make both of those things very effective. *sarcasm*
I know very well what they are trying to achieve with these 2 ships but frankly they could make them interesting and fulfill a role that isn't already being done by some T1 and T2 frigate but just with added drones.
I'm very tired of seeing good drone boats being so bland that they dont get used as much as they could of been if they had a more specialised role, which is what I suggested with:
Amarr - Drone HP +20% per level Drone Ewar effects +5% per level, which turns it into a new unique ship for drone ewar
Gall - Drone DPS +20% (less guns) Drone HP or Speed +5% per level, which makes it a light drone ship with some teeth.
Harvey James wrote: I don't think it should have a recon bonus on it really its clearly out of place give it a drone tracking bonus instead or extra drone HP or even a resist bonus on the ship itself...
I agree, I think that recycling old bonuses because they might work is bad practice when they should be giving us something new, we have 2/4 which is good but when it comes to drone boats we don't just want it to be so generalized we want a purpose to use it. |

CheekyBabey
Pator Tech School Minmatar Republic
1
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Posted - 2012.10.04 00:32:00 -
[4] - Quote
Bouh Revetoile wrote:Wow, this is christmas ! And people still complain about the gallente destroyer ? Come on, if only with drone bonuses, it will only be a fat tristan. It NEED turrets to be better than the tristan. And now with more bandwidth, it's even better against larger targets !
I don't know how one can think of the gallente destroyer to be worse than before : same number of equivalent turrets, hob will be as fast as normal warriors (which is huge, if there is no problem of AI), and a tracking bonus for the turrets instead of range mean damage application with rails.
Well when you've played this game for over 7 years and one of the 4 races gets shafted every patch or overly pre nerfed or just given a general un specific role... then you can complain.
Nearly all the drone boats have been overly nerfed to the point they are not useful to use anymore.
Vexor & Ishtar , stil remain mainly untouched.
Myrm - Got hit so hard with the nerf bat that people resort to not using gall turrets on it for most fits.
Eos - Got hit hard by the drone nerf which was right then was made pointless by the Proteus as a ganglink ship.
Moros - Was great for drones, got nerfed then drones were removed and was terrible, then drone removed now it's a decent ship.
Ishkur - hit by drone nerf but just about surived on usability
Domi - used to be a 15 drone death boat, reduced to 5, still too generic to be used outside of PVE but not as useful as other PVE ships which are much more cost effective.
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Amarr so far has done it right Arbitrator, Curse, and Pilgrim all great ships their drones works in perfect combo with their Ewar bonuses and you know what they have barely any turrets/launchers.
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tl:dr these drone ships are boring generic will be outshone by the other 2, just like the thrasher has been dominating the current destroyer's generation.
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CheekyBabey
Pator Tech School Minmatar Republic
1
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Posted - 2012.10.04 23:32:00 -
[5] - Quote
Blastil wrote:my only comment is visual: does the Minmatar destroyer HAVE to look like a forklift had an inappropriate affair with a solar-panel factory?
Because ductape and rusty buckets say so :P |

CheekyBabey
Pator Tech School Minmatar Republic
2
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Posted - 2012.10.05 16:38:00 -
[6] - Quote
Ark Anhammar wrote: I didn't have the luxury of playing when drones could be controlled more than 5 at a time, but seeing the "15 drone death machine" got me thinking:
I wonder if awarding Gallente ships with the ability to control more than 5 drones would be worthwhile to give Gallente drone ships some much needed flavor and love? Hear me out, and these bonuses would only apply to the strict drone boats (Tristan, New Dessie, Vexor, Myrm, and Domi):
*snip* excellent other points but wont happen :(
The drone amounts were reduced on all ships to reduce lag and limited to a max of 5 with the drones use amounts being turned into bonuses for HP and damage (to represent the lost drones) the exception to this rule is the rare guardian vexor and carriers/supercarriers which still get a control bonus (I think).
So I don't see this ever coming back on any ships sadly, specially with the new mods and rigs.
The problem is this gives them no real direction or heavy use in PVP.
James Amril-Kesh wrote:CCP Ytterbium wrote:Update!
[list] Amarr:
Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
Still no incentive here to fit lasers in the turret slots.
The current amarr drone boats however have done something right they have a PVP function (ewar) and have combined it with the drones for added DPS with this EWAR.
But I think they need to be mini pilgrims myself
Tragedy wrote:Bah. You give us the fifth turret on the gallente ship and then take away the damage bonus. We were better off with two utility highs, tracking for small hybrids is already great.
I feel like charle brown after that ***** yanks the football away when he tries to kick it.
The current standard for gallente drone boats is give them guns and then nerf them shortly afterwards as people complain that the DPS is to OP (I don't disagree to the complaints but then the ship gets a PVE downgrade).
Which is why I have strong resistance to adding guns along side drones then calling it a drone boat, just give it decent drones then allow the high slots to be EWAR/Drone Bonus slots (maybe move the dronetracking and speed and damage mods to high slots).
Or give it a rack of guns and call it a blaster boats don't combine the two it does not work.
PinkKnife wrote:The problem with not having hybrids bonused is then you get 5 autocannon turret drone machines that blap everything.
I agree which is why the should not have turret slots but instead utlity high slots.
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CheekyBabey
Pator Tech School Minmatar Republic
2
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Posted - 2012.10.05 17:19:00 -
[7] - Quote
PinkKnife wrote:CheekyBabey wrote: I agree which is why the should not have turret slots but instead utlity high slots.
Okay, but for what? Dampners are useless against most frigates because the engagement range is so small as is, and they lock so fast. Unlike the Amarr version, the Gallente don't have a real useful ewar against frigates.
True but it'll stop a bigger ship from being able to kill you before you get to kill the tackle.
However I agree sensor damps are still pretty pointless, I was more hoping the amarr would be ewar and gall should be drone DPS and other bonuses. |

CheekyBabey
Pator Tech School Minmatar Republic
2
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Posted - 2012.10.05 17:28:00 -
[8] - Quote
PinkKnife wrote:Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying there damage much sooner and keep it going sooner also.
That would be great and all, but that isn't what they are proposing <.<
Don't get me wrong drones need a massive rework and your ideas I have read up on but I doubt CCP will be willing to take up such a huge task before this patch, however getting to get these ships right would be a great start :P
Also you spelt drone wrong in your sig, may want to fix that. |

CheekyBabey
Pator Tech School Minmatar Republic
2
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Posted - 2012.10.05 18:18:00 -
[9] - Quote
Lauren Chev wrote: I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster
I and may other players would prefer not to have yet another gallente drone ship limited to PVE
HELLBOUNDMAN wrote: The complaint of the Gallente drones isn't the bay, it's the 35b/w.
Misguided complain if I"m honest the drone bay and bw are fine the problem is the lack of focused role that would result in the ship becoming yet another PVE ship. |

CheekyBabey
Pator Tech School Minmatar Republic
3
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Posted - 2012.10.05 21:09:00 -
[10] - Quote
Omnathious Deninard wrote: Making the gallente ship have higher damage output than amarr ships seem to be the point behing the higher bandwith. This should still be true but gallente ships should get higher hull bonuses to drone damage and HP, but keep a smaller drone bay.
The higher bandwidth on gallente ships is an outdated bonus, as it goes back to when only bandwidth regulated the number of drones could be deployed I can longer find where I read this information, so it is void factually.
It would be better if the dps was purely put into the light drones as the prime target for the destroyers by nature is frigate sized ships.
Bandwidth was to reduce how many drones you could control despite how many drones you have space for i.e. the ishkur used to have the ability to deploy 5 medium drones with it's 50m3 bay however the bandwitdh reduced it to 25.
Another example of this was the Myrm where they changed it so that it could only use 3 Heavies previously it could deploy 5 heavies
http://www.eve-search.com/thread/424067-0/page/1
Vladimir Norkoff wrote:a flight of light drones is 5+5+5+5+5 (I only do basic math) which is.... 25! So it looks like you can fit a flight of 3/2 AND a flight of lights. Weird. It's almost like Fozzie planned it that way. But that can't possibly be true!
Yes and medium drones are next to pointless on smaller ships for what isn't much more in the DPS increase due to tracking etc.
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CheekyBabey
Pator Tech School Minmatar Republic
3
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Posted - 2012.10.05 21:41:00 -
[11] - Quote
Vladimir Norkoff wrote:ummm... Then use the flight of light drones for smaller ships? And if you decide to wolf pack a cruiser or BC then use the mediums? Yeah yeah I know, dessies get insta-popped whenever a cruiser locks them or if a BC even warps on grid. Plus no dessie has ever gotten on a cruiser or BC killmail in the entire history of EvE (at least if you go by the frantic whining on these forums). Just think of the mediums as an extra option you have should the opportunity arise.
I think you have "wannabe bitter vet status" as you seem to be missing the point that if you design something to achieve a task you don't flimsily tack on something that is useless to that task and call it a feature.
You wouldn't add a small and medium weapon bonus to a ship just because they might want to use a 2 medium guns and 3 small at some point.
This ship is a great chance to add something that is well thought out and works to fulfil it's role.
We have the other 3 races as wonderful ships, why is it so hard to make a good gallente ship that isn't a jack of all trades or a half bred clone of another ships feature implemented poorly for no reason. |

CheekyBabey
Pator Tech School Minmatar Republic
4
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Posted - 2012.10.06 00:33:00 -
[12] - Quote
Bouh Revetoile wrote:
PS : mediocre damage and gallente hull in the same sentence made me lough. That cannot be serious. Look at Myrmidon or Vexor for "uncomon" drone bandwidth used with effectiveness. And if you say the Vexor or the myrm are bad, just reprocess yourself.
For ships that regually use projectile weapons, because hybrids are still very much borked and for ships that were even better pre drone nerf?
Vladimir Norkoff wrote:Then don't use medium drones? Why is that so difficult? You don't "have" to use the full bandwidth. A flight of bonused lights, and 5 tracking bonused guns is still gonna rip up frigs. If you want something else then go whine to Fozzie. Crying at me ain't gonna do shiite. I'm pretty awesome, but I can't change the ship stats. Sorry.
Because the idea of giving more bandwidth makes it look better on paper and the guns wont do anything to a frig that can outrange them at ... 3km and the drones are not as good as you think, I mean why bother using the ship if an ishkur is about the same price (including fit) does a better job and wont pop like a balloon if another ship sneezes at it.
And I'm not whining at you I'm just saying you are misguided or think you are a bitter vet cant tell which tbh, that's not a dig it's a comment on what you've been posting. |

CheekyBabey
Pator Tech School Minmatar Republic
4
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Posted - 2012.10.06 01:10:00 -
[13] - Quote
Zarnak Wulf wrote:Omnathious Deninard wrote:I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets. Let's suppose you got your dream and it was a 15% per level drone damage bonus as well as a 10% per level drone tracking bonus. It would suck. Your destroyer would be novel but it would die in a fire vs. any hardened AF or other ranged destroyer. With two DDA II your DPS would not reach 300. 300 is normal for many assault frigates. 400 is possible on the Enyo. 400 - 600 DPS is where many Destroyers come in. You're going to throw 250ish DPS at them and win? At the frigate and destroyer level combat is over in seconds. I take ships with less then 4k EHP and win on a regular basis because I can project over 400 DPS to 14km and 300 DPS to 20km. I've seen people supertank Thrashers. The struggle to hit anything past 6km. In the frigate world gank just about always wins out over tank. The only exception is when implants and boosts can come into play. Drone boats at the small level are incredibly difficult to use. If you send in the drones too early - they can be killed at leisure and your DPS is greatly diminished. If you release them too late you could be deep in armour before they even come into play. Your suggestion pretty much limits the new Gallente Dessy to the first scenario. Send in the drones! That's the only DPS you get. I'd much rather have options. Send in the drones at 200 DPS and be right on their ass with your own 200 DPS in blasters. This dessy can have a web and that is huge. Engage at distance with rails. When the enemy commits send in the drones. Have a flight of ECM drones shut down the enemy while your hybrids inflict the pain. The last point I'll make is the Amarr destroyer is the drones only supertanked option. It has four lows. The coercer has made that into an incredible tank for years. It also can suck a frigate dry in seconds. That again is huge and an option the Gallente destroyer can't copy unless it wants a poor man version of it.
Agreed I mean I'd be happy with the doing all guns, all launchers all drones but I'm against the idea of yet another borked gallente ship that's feature is that it can use drones.
They need to not make it a 2nd class ship next to another one of the same area/class.
And ideal would be one of the gallente destroyers being all about blasters and the other about rails I'd be happy with that but none of this here is a lesser thraasher or here a lesser amarr one.
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CheekyBabey
Pator Tech School Minmatar Republic
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Posted - 2012.10.07 15:38:00 -
[14] - Quote
Ark Anhammar wrote: I'd wager you're probably in the minority. I've personally heard from many players who've expressed that they'd rather have dedicated-damage-type-focused hulls, like most of the ships in the game. Caldari have missile ships, and they have gun ships. Amarr have laser ships, missile ships and ewar, etc.
Having a focused hull damage design means that the ship can use its intended damage source with greater effect. Take the Myrm, for example. It's damage comes from drones, and the other bonus is tank. What's best is there isn't a secondary weapon system that you're forced into; it lets the pilot decide if he wants to use hybrids, projectiles or lasers, and that choice not only makes the ship fun to fly as a pilot but as an enemy, because you sorta never know what you're gonna get (aside from a swarm of drones, that is).
I fully agree with this and you've summarized it very well.
So yes CCP this please, focused DPS hulls no secondary weapon bonuses, specially on sub cap ships. |

CheekyBabey
Pator Tech School Minmatar Republic
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Posted - 2012.10.08 19:12:00 -
[15] - Quote
So getting off the Myrm EFT warrior's track as it's getting a bit pointless since the Myrm is a survivor of nerfs and also benefits from not having a split weapon system.
Focusing back on the destroyer, would it be fair to say that a split weapon system would make it a better or worse ship for PVP?
Is it better or worse for PVE?
Does it fulfil a needed role?
Is it heavily outclassed but other ships of the same size in PVE and PVP |

CheekyBabey
Pator Tech School Minmatar Republic
4
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Posted - 2012.10.09 15:24:00 -
[16] - Quote
Quote:I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying
I would guess the same way a 8 neutron catalyst doesn't with it's lack of range I mean it is missile speed as a bonus not flight time. |

CheekyBabey
Pator Tech School Minmatar Republic
4
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Posted - 2012.10.09 19:02:00 -
[17] - Quote
I think you need to read all the frig rebalancing threads, they aren't giving up on frigs yet :P
Support Frigates https://forums.eveonline.com/default.aspx?g=posts&t=146069
Exploration Frigates https://forums.eveonline.com/default.aspx?g=posts&t=143584
Ewar Frigates https://forums.eveonline.com/default.aspx?g=posts&t=142136
Combat Frigates https://forums.eveonline.com/default.aspx?g=posts&t=144693
Also Current Destroyer Rebalance. https://forums.eveonline.com/default.aspx?g=posts&t=142102
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CheekyBabey
Pator Tech School Minmatar Republic
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Posted - 2012.10.10 20:39:00 -
[18] - Quote
Bloodpetal wrote:
Dude. I've read all those and commented on every one of them and gotten CCP responses to some of my thoughts.
Anti-Frigate is anti-frigate. It doesn't matter how much they're "buffed", by definition - they're supposed to KILL FRIGATES. So, those threads are irrelevant to my point, because if they were relevant then the Destroyer wouldn't be good at its job as an anti-frigate platform.
More anti-frigate is really absurd at this point, even with rebalancing. I think they can have another role, that's my point.
I'm not sure but you know that most people don't fly around in t1 frigates all day they are useful but when there is better ships to fly why bother?
Which is kind of why they are all getting a buff as many were relegated to being cyno ships.
And if they are getting a buff and more people are going to fly them, as frankly most of them are now awesome, why would you not want more way to kill said people in those new frigate ships?
However more so to the point I think this thread is more about getting them right and not sucking (yes still looking at that "drone boat") than a place for people to rant about empty launcher slots and how they might get bullied a bit more if they decide to fly around in a frigate. |

CheekyBabey
Pator Tech School Minmatar Republic
4
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Posted - 2012.10.11 10:04:00 -
[19] - Quote
The number of gun turrets on many ships changes specially when they have faction counter parts with more turret/ missile slots.
However what is more important a few Model/Artist tweaks that can be fixed at a later point or a bunch of ships that are not as good as intended because people want them to have their art models sorted straight away? |

CheekyBabey
Pator Tech School Minmatar Republic
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Posted - 2012.10.11 15:58:00 -
[20] - Quote
erg stupid forums -.- deleted my text.
Launchers are better 1 on 1 against turrets so that is why.
If you want to have missiles nerfed go make another thread about it.
Also the 7 highs layout is far more optimal as you have a utility high slot which is far more useful than 8 launchers and means that caldari aren't overpowered in terms of DPS. |
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CheekyBabey
Pator Tech School Minmatar Republic
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Posted - 2012.10.18 10:16:00 -
[21] - Quote
Lauren Chev wrote:CheekyBabey wrote: Also the 7 highs layout is far more optimal as you have a utility high slot which is far more useful than 8 launchers and means that caldari aren't overpowered in terms of DPS.
Sorry if I read your post wrong.. but; Not sure if you're referring to Caldari dessy, but she only has 7 hi slots now with no utility slot. If you want to run something up there, like i danno, a cloak, then there's only room for x6 launchers. My annoyance with 7 launchers is that minmitar, primarility NOT a missile race, has the same number of launcher slots and almost similar ship bonuses. I reckon they should be 5missile 2 proj or something like that. Its upsetting to see that a race touted for missiles has a ship almost identical as a race hyped around projectiles turrets.
It was more directed that some guy was complaining that the amount of 8 launcher ships are lower in numbers ( I think only 1 exists in game) and the problem with launchers in general for balance is that they normally our perform their turret counter parts by default (dps, range etc).
I agree with you point it but then again it's not like they are bad ships and I really have a pet hate for forced split weapon systems.
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