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Socrata
Southern Cross Empire Flying Dangerous
1
|
Posted - 2011.09.30 02:12:00 -
[1] - Quote
In this TL;DR post, I will defend pay-to-win (P2W), at least as regards skillpoints; i.e. I will defend the idea that players ought to be allowed to purchase skillpoints. This argument is on principle, and will not take into account possible existential side-effects (e.g. players quitting because they irrationally hate p2w). My argument is that there is really no critical difference between buying skill points and the current method of training them during one's monthly subscription.
Let's assume that a person can train 1 million SP per month. Let's further assume that to buy a million SP from a cash shop would cost 20 dollars. consider the two scenarios:
-- Person A pays 15 dollars a month for a subscription, and over a year of play ($180) trains 12 million SP.
-- Person B buys the game, and then spends 240 dollars for 12 million SP.
Strictly in terms of cost, person B has paid more for the same amount of SP. One might say that Person A "earned" his or her SP in a way that Person B did not; but this seems specious: Person A simply set his or her skill bar to train every few days (at most). One might also say that Person A had to wait on his or her skills, while Person B did not. True, but the flip side of this is that Person A has more entertainment bang for her buck: she received 12 months of playing a game and 12 million SP. Person B spent more money for significantly less value. |

Landrae
Hard Rock Mining Co. Territorial Claim Unit
86
|
Posted - 2011.09.30 02:21:00 -
[2] - Quote
Socrata wrote:In this TL;DR post, I will defend pay-to-win (P2W), at least as regards skillpoints; i.e. I will defend the idea that players ought to be allowed to purchase skillpoints. This argument is on principle, and will not take into account possible existential side-effects (e.g. players quitting because they irrationally hate p2w). My argument is that there is really no critical difference between buying skill points and the current method of training them during one's monthly subscription.
Let's assume that a person can train 1 million SP per month. Let's further assume that to buy a million SP from a cash shop would cost 20 dollars. consider the two scenarios:
-- Person A pays 15 dollars a month for a subscription, and over a year of play ($180) trains 12 million SP.
-- Person B buys the game, and then spends 240 dollars for 12 million SP.
Strictly in terms of cost, person B has paid more for the same amount of SP. One might say that Person A "earned" his or her SP in a way that Person B did not; but this seems specious: Person A simply set his or her skill bar to train every few days (at most). One might also say that Person A had to wait on his or her skills, while Person B did not. True, but the flip side of this is that Person A has more entertainment bang for her buck: she received 12 months of playing a game and 12 million SP. Person B spent more money for significantly less value.
0/10
Nothing worth seeing here on to the next thread. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We are internet space ship pilots.
We do not forgive, we do not forget. |

non judgement
Evolved from the Wreck Flying Burning Ships Alliance
27
|
Posted - 2011.09.30 02:30:00 -
[3] - Quote
I agree that if you are going to have something like this it should be expensive. So that learning skills the normal way is a lot cheaper.
But I don't agree with it.
Plus I don't think it would be the case. It is also easily used by people who use bots to get a character up fast ready to start making isk and then when that bot is shut down. make a new account and new character and instantly have the skills to bot right away.
Isn't that enough of a negative to put you off the idea?
You can already buy characters that has the skills. so this doesn't mean anything. |

Tippia
Sunshine and Lollipops
235
|
Posted - 2011.09.30 02:33:00 -
[4] - Quote
SoGǪ where's the defence? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Har Harrison
Amarrian Retribution
44
|
Posted - 2011.09.30 02:33:00 -
[5] - Quote
OP has no idea it seems.
For starters you haven't factored in the time investment into this - one is a gimme it all now option, the other is a good things come to those that wait one. I should not be able to fly a super capital on a 1 day old char because I purchased SP instead of $1000 pants from the Nex store...
Fix Faction Warfare CCP!!! |

DeliciousHamBeast
The Concilium Enterprises Spectrum Alliance
80
|
Posted - 2011.09.30 02:38:00 -
[6] - Quote
Adding pay to win to a game that didn't start with it trivilaizes the efforts and time of your older players... and it isn't going to win you any friends. If you're in that much of a rush... as was said above you can go buy someone else's character. -- Pity me not, but lend thy serious hearing to what I shall unfold. |

Elyssa MacLeod
GloboTech Industries
7
|
Posted - 2011.09.30 02:41:00 -
[7] - Quote
reported for trolling **** FiS Its Called EVE |

Mr Epeen
It's All About Me
8
|
Posted - 2011.09.30 02:48:00 -
[8] - Quote
Socrata wrote:
-- Person A pays 15 dollars a month for a subscription, and over a year of play ($180) trains 12 million SP.
-- Person B buys the game, and then spends 240 dollars for 12 million SP.
Person C says "I'm buying $240 worth of GTCs and buying a character with 12M SP right ******* now. None of this 'what if" bullshit". If I want to bypass the SP grind I can buy SP already.
And before the "but someone had to train that SP" crap. Who cares. I PERSONALLY DID NOT HAVE TO TRAIN A THING!! I am paying to win.
Mr Epeen  If you can read this, you haven't blocked me yet. |

Socrata
Southern Cross Empire Flying Dangerous
1
|
Posted - 2011.09.30 02:52:00 -
[9] - Quote
Quote:For starters you haven't factored in the time investment into this
Actually, I quite clearly discussed this notion, and dismissed it. The only time invested in training skill points is the time you spent every few days setting your skill queue. The rest of the time you were just playing the game, or doing whatever else it is you do during the day when you're not playing Eve.
Quote:Adding pay to win to a game that didn't start with it trivilaizes the efforts and time of your older players
Older players did not expend time or effort to get said skill points.
|

Tippia
Sunshine and Lollipops
235
|
Posted - 2011.09.30 02:53:00 -
[10] - Quote
Mr Epeen wrote:And before the "but someone had to train that SP" crap. Who cares. I PERSONALLY DID NOT HAVE TO TRAIN A THING!! I am paying to win. GǪyou mean, apart from that crucial difference that you pointed out yourself: that you're not paying for SP GÇö you're paying for a character and that those SP do, indeed, have to be trained both before and after the purchase. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

non judgement
Evolved from the Wreck Flying Burning Ships Alliance
27
|
Posted - 2011.09.30 02:55:00 -
[11] - Quote
Socrata wrote:Quote:For starters you haven't factored in the time investment into this Actually, I quite clearly discussed this notion, and dismissed it. The only time invested in training skill points is the time you spent every few days setting your skill queue. The rest of the time you were just playing the game, or doing whatever else it is you do during the day when you're not playing Eve. Quote:Adding pay to win to a game that didn't start with it trivilaizes the efforts and time of your older players Older players did not expend time or effort to get said skill points.
What the?!?! Older players did not? crazy talk. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
100
|
Posted - 2011.09.30 02:56:00 -
[12] - Quote
Socrata wrote:My argument is that there is really no critical difference between buying skill points and the current method of training them during one's monthly subscription.
This thing all thing devours; birds, beasts, trees, flowers; gnaws iron, bites steel; grinds hard stones into meal; slays kings, ruins towns, and beats high mountains down.
I argue that there is really a critical difference between buying skill points and the current method of training them.
Socrata wrote:Strictly in terms of cost, person B has paid more for the same amount of SP.
Strictly in terms of exchange of currency, perhaps. There are other costs besides money.
Socrata wrote:GǪ the flip side of this is that Person A has more entertainment bang for her buck: she received 12 months of playing a game and 12 million SP.
And more to the point, spent most of that 12 months not having 12 million SP.
Socrata wrote:Person B spent more money for significantly less value.
I would argue that B starting a 12 month subscription with the same amount of SP as A would have at the end of that period gives B significantly more value.
You might argue that SP are not the determining factor of value. I would agree. But then why do you want to buy them?
There is something else of value that you are ignoring, it is the answer to the riddle posed above, and is a word that you have not mentioned. The fact that you have so thoroughly skirted around the word implies to me that it has value that you do not understand.
Do you know what the thing is that I am talking about? What is it that has more value than money, and many people don't pay attention to until it is too late? What is it that many wage slaves wish they could have more of to spend on their children?
|

mkint
84
|
Posted - 2011.09.30 02:56:00 -
[13] - Quote
Socrata wrote: Older players did not expend time or effort to get said skill points.
says the 20 day old character. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
100
|
Posted - 2011.09.30 03:00:00 -
[14] - Quote
Socrata wrote:Actually, I quite clearly discussed this notion, and dismissed it.p
No, you did not.
Socrata wrote:The only time invested in training skill points is the time you spent every few days setting your skill queue.
So if I spend more time adjusting my skill queue, will I gain SP faster?
Socrata wrote:The rest of the time you were just playing the game, or doing whatever else it is you do during the day when you're not playing Eve.
And yet you fail to understand that word, now that you have chosen to use it.
Socrata wrote:Older players did not expend time or effort to get said skill points.
And yet they are older.
|

The Apostle
The Black Priests
139
|
Posted - 2011.09.30 03:00:00 -
[15] - Quote
Quote:existential side-effects As accustomed as I am to long-winded posts, I saw these 2 words and went.....
NOPE.
Good luck OP..... With several characters @ 3 years old selling at 8b a pop, I cannot agree with you even whilst ignoring existential side-effects.  Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo! |

non judgement
Evolved from the Wreck Flying Burning Ships Alliance
27
|
Posted - 2011.09.30 03:01:00 -
[16] - Quote
Mara Rinn wrote:Socrata wrote:My argument is that there is really no critical difference between buying skill points and the current method of training them during one's monthly subscription. This thing all thing devours; birds, beasts, trees, flowers; gnaws iron, bites steel; grinds hard stones into meal; slays kings, ruins towns, and beats high mountains down. ........ There is something else of value that you are ignoring, it is the answer to the riddle posed above, and is a word that you have not mentioned. The fact that you have so thoroughly skirted around the word implies to me that it has value that you do not understand. Do you know what the thing is that I am talking about? What is it that has more value than money, and many people don't pay attention to until it is too late? What is it that many wage slaves wish they could have more of to spend on their children? Is the answer Erosion? jk
I seem to have lost the ability to be serious in this thread.... silly thread needs silly answers |

Stella SGP
The Kimotoro Initiative
9
|
Posted - 2011.09.30 03:16:00 -
[17] - Quote
Mara Rinn wrote:There is something else of value that you are ignoring, it is the answer to the riddle posed above, and is a word that you have not mentioned. The fact that you have so thoroughly skirted around the word implies to me that it has value that you do not understand.
Do you know what the thing is that I am talking about? What is it that has more value than money, and many people don't pay attention to until it is too late? What is it that many wage slaves wish they could have more of to spend on their children? ICE CREAM! \o/ |

Maxpie
Metaphysical Utopian Society Explorations
10
|
Posted - 2011.09.30 03:36:00 -
[18] - Quote
1. More SP =/= Win
2. Skilling up is part of the journey. Play the game the way the devs designed it. Some of the most fun, memorable times I've had in Eve were when I was at a low sp level.
When you read a book, do you just skip to the last chapter? Bah, you probably do. |

tika te
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.09.30 03:45:00 -
[19] - Quote
Quote:is really no critical difference between buying skill points and the current method of training them during one's monthly subscription.
wrong. its TIME. you can't pay TIME to pass faster/slower in your favour, and TIME is one of the essential "goods" in eve...you shouldn't, under any circumstances, be able to "bribe" time... |

Spineker
Caldari Provisions Caldari State
21
|
Posted - 2011.09.30 03:47:00 -
[20] - Quote
Landrae wrote:Socrata wrote:In this TL;DR post, I will defend pay-to-win (P2W), at least as regards skillpoints; i.e. I will defend the idea that players ought to be allowed to purchase skillpoints. This argument is on principle, and will not take into account possible existential side-effects (e.g. players quitting because they irrationally hate p2w). My argument is that there is really no critical difference between buying skill points and the current method of training them during one's monthly subscription.
Let's assume that a person can train 1 million SP per month. Let's further assume that to buy a million SP from a cash shop would cost 20 dollars. consider the two scenarios:
-- Person A pays 15 dollars a month for a subscription, and over a year of play ($180) trains 12 million SP.
-- Person B buys the game, and then spends 240 dollars for 12 million SP.
Strictly in terms of cost, person B has paid more for the same amount of SP. One might say that Person A "earned" his or her SP in a way that Person B did not; but this seems specious: Person A simply set his or her skill bar to train every few days (at most). One might also say that Person A had to wait on his or her skills, while Person B did not. True, but the flip side of this is that Person A has more entertainment bang for her buck: she received 12 months of playing a game and 12 million SP. Person B spent more money for significantly less value. 0/10 Nothing worth seeing here on to the next thread.
Yep because some people want to pay for skill instead of earning it good post even if it was a short sentence. |

Mina Sebiestar
Mactabilis Simplex Cursus
7
|
Posted - 2011.09.30 03:49:00 -
[21] - Quote
...um sir what is "a book" never saw one,only thing i know is to use moms CC and burn some on WoW and after that i burn some moms CC on Rift and next month on another game and i tell you that this is the way of games now don't be silly buy your way have fun for 1-2 months and go after next TV commercial. |

Chopper Rollins
Republic Military School Minmatar Republic
16
|
Posted - 2011.09.30 03:54:00 -
[22] - Quote
"Socrata" huh?
OP is a trolling alt operated by some 12th grader with a 10th grade apprehension of the Socratic method. Nasty troll says 'I try to inspire argument and controversy' but no, troll is trolling.
empty thread is empty. |

Sri Nova
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2011.09.30 04:26:00 -
[23] - Quote
When you black and white it like that you almost make it seem reasonable.
but unfortunately you are obligated to look deeper.
you must understand that the eve skill point system is at the very heart of what makes eve and is a critical game mechanic. if you disregard this fact you may as well not even post about any changes to the skill system.
With that in mind and throwing your idea a bone, your proposal would greatly effect the game in so many ways that there would be several pages written ( and there has) on how it will effect the game. We will not even debate whether these changes are good or bad.
you must respect the fact that the changes would be enormous. Eve Arguably would not even be the same game.
So it should be appreciated as to why this idea is not feasible, especially considering Eve's current state of affairs.
|

Simetraz
State War Academy Caldari State
72
|
Posted - 2011.09.30 04:28:00 -
[24] - Quote
Bad enough you can buy and sell characters. Add SP in with the mix......
Part of the game is waiting and building your character over the years. Sometimes it is maddening, but in the end when you get where you want to go. Well satisfaction.
It is a slap in the face to anybody who spent time training their characters. Let alone those who remember getting up at 3am change a skill cause there was no skill queue.
Capitals (Balancing and Roles) |

Thorn Galen
The Scope Gallente Federation
39
|
Posted - 2011.09.30 04:35:00 -
[25] - Quote
DeliciousHamBeast wrote:Adding pay to win to a game that didn't start with it trivilaizes the efforts and time of your older players... and it isn't going to win you any friends. If you're in that much of a rush... as was said above you can go buy someone else's character.
This.
The door is not real. |

Mr Kidd
Center for Advanced Studies Gallente Federation
56
|
Posted - 2011.09.30 04:37:00 -
[26] - Quote
There is no defense for pay to win other than as a means to expand the company's profit margin. As for the player base, it is equivalent to putting puppies in a cage and allowing people to pay in order to beat them to death. What I can't understand is, for the cost that such a system would demand from some people who get off from having an unfair advantage, why not pay people to let you pop them in the mouth whenever you feel like it? It's probably more satisfying, I'm sure. We want breast augmentations and sluttier clothing in the NeX! |

The Apostle
The Black Priests
140
|
Posted - 2011.09.30 04:39:00 -
[27] - Quote
Quote:Let alone those who remember getting up at 3am change a skill cause there was no skill queue. I still do!
Only 'cos I wake up at 3am convinced I can take on all of Eve and change from Mining 5 to Carriers 5.
When I wake up at 6:30am, I change it back.
Every day.....
/me reaches for meds... Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo! |

Jennifer Starling
Imperial Navy Forum Patrol
41
|
Posted - 2011.09.30 04:58:00 -
[28] - Quote
Don't we already have a character bazaar?
And what about the often used argument that SP doesn't matter but your in-game knowledge and experience is far more important? Yet people cling to their SP advantage like there's no tomorrow. Sounds a bit hyprocritical to me. |

Tippia
Sunshine and Lollipops
236
|
Posted - 2011.09.30 05:01:00 -
[29] - Quote
Jennifer Starling wrote:Don't we already have a character bazaar? Yes. It's not the same thing as buying SP.
Quote:And what about the often used argument that SP doesn't matter but your in-game knowledge and experience is far more important? It means that the thread is mistitled. Buying SP is not Pay-to-Win GÇö it's Pay-to-Avoid-A-Ton-of-Game-Mechanics-And-Skipping-The-One-Valuable-Commodity-The-Game-Actually-HasGǪ
GǪnot quite as catchy, admittedly.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Kilrayn
Caldari Provisions
26
|
Posted - 2011.09.30 05:04:00 -
[30] - Quote
+100 to OP, no honest mmo'er would support p2w. You've got everyone riled up though, so can't deny your efforts. In the beginning, the Universe was created. This has angered numerous people for many different reasons and is widely considered as a 'bad move'. |

Envoy Achates
Safe Harbour Shipyards
2
|
Posted - 2011.09.30 05:09:00 -
[31] - Quote
Tippia wrote:It means that the thread is mistitled. Buying SP is not Pay-to-Win GÇö it's Pay-to-Avoid-A-Ton-of-Game-Mechanics-And-Skipping-The-One-Valuable-Commodity-The-Game-Actually-HasGǪ
so, I'm fairly ambivalent on this subject - I personally don't want people to be able to buy SP but I do recognize that buying characters from the bazar is pretty much exactly that - however, what you're saying seems like pure semantics. Yes, the char might not be EXACTLY what you would have trained, but if I want a cap ship pilot, I can buy one on a whim.
What am I missing?
|

Kilrayn
Caldari Provisions
26
|
Posted - 2011.09.30 05:20:00 -
[32] - Quote
Envoy Achates wrote:Tippia wrote:It means that the thread is mistitled. Buying SP is not Pay-to-Win GÇö it's Pay-to-Avoid-A-Ton-of-Game-Mechanics-And-Skipping-The-One-Valuable-Commodity-The-Game-Actually-HasGǪ
so, I'm fairly ambivalent on this subject - I personally don't want people to be able to buy SP but I do recognize that buying characters from the bazar is pretty much exactly that - however, what you're saying seems like pure semantics. Yes, the char might not be EXACTLY what you would have trained, but if I want a cap ship pilot, I can buy one on a whim. What am I missing?
The trolling In the beginning, the Universe was created. This has angered numerous people for many different reasons and is widely considered as a 'bad move'. |

Nephilius
Pillage and Plunder Salvage Co.
1
|
Posted - 2011.09.30 05:23:00 -
[33] - Quote
Mr Epeen wrote:Socrata wrote:
-- Person A pays 15 dollars a month for a subscription, and over a year of play ($180) trains 12 million SP.
-- Person B buys the game, and then spends 240 dollars for 12 million SP.
Person C says "I'm buying $240 worth of GTCs and buying a character with 12M SP right ******* now. None of this 'what if" bullshit". If I want to bypass the SP grind I can buy SP already. And before the "but someone had to train that SP" crap. Who cares. I PERSONALLY DID NOT HAVE TO TRAIN A THING!! I am paying to win. Mr Epeen 
This argument right here is why I believe buying SPs will be a distinct possibility in the future. Essentially, you are using real money to purchase GTCs, then selling them in game and getting isk. So a one day old character can get a few billion isk with no effort, bypassing the route that many of us took to get where we are. They are missing out on experiences and more importantly, learning how to play the game the right way. Purchasing SP is essentially the same thing in that respect. They would rob themselves of the learning experience, but that affects them only. How many times has a newb jumped in a BS, not knowing how to fit it or even have the proper skills trained to use it most effectively? It's the same concept in a different medium. Personally, i believe the only ones who would benefit from Cash for SP is the veterans.
As I have said before, I am not lobbying for it, but I won't emorage against it either. If such a thing did become a reality, then there should be a limiter in place, maybe only one transaction per month. As for now, it's still an idea, but given CCP's stance of Greed is Good, I will not rule it out. Make CQ and WiS an option, not a must.-á I don't play EvE for the toon spinning. |

Tippia
Sunshine and Lollipops
236
|
Posted - 2011.09.30 05:33:00 -
[34] - Quote
Envoy Achates wrote:What am I missing? Primarily the same thing the OP is missing: time.
That character may, in some oblique way, be considered a pile of SP, but what it is more than anything else is a collection of decisions made over time. While you may be able to use this facility to get access to skills that you didn't have access to before, the only reason you're able to do so is because someone has spent time training those skills in accordance with the skill training mechanics, the attribute and remap mechanics, the economics of skillbooks and implantsGǪ
You're also missing the mechanics of what you're doing.
What you're doing when trading characters is simply to continue someone else's work. Once that character is yours, you are still just as bound by the mechanics that regulate skill training and SP accumulation as he was when building that character (and as you were before you bought it). Mechanically, nothing has changed. The work-load has just changed hands. What you have bought is a very specific, completely closed and indivisible selection of skill levels. You are not given any SP. None of what you bought can be transferred to some other character you might already have. You cannot use this facility to augment what your pre-existing characters can do, and if you want to combine old and new, you have to do exactly the same thing everyone else does: spend timeGǪ and all that gives you is two characters that can do the same thing, not an actual combination.
But the key point is this: you are not buying SP. This is not a matter of semantics but of cold, hard mechanics. You don't gain a single SP in the transaction. All you get is a single, irreducible, indivisible, atomic character.
Actually buying SP would be something drastically different. First of all, you skip the thing mentioned above: time. You completely ignore the mechanics of attributes and of skill training. You are unfazed by things like implants and remaps GÇö they become irrelevant to you because you no longer use attributes to accumulate SP. You are also suddenly allowed to combine old and new, or rather, there is no difference between old and new. Instead, you (presumably) use that bought SP to alter and further develop a character you already have into something new that exactly matches what you want. Ironically, you also completely remove the whole point of having character trades GÇö why bother buying someone else's character, which comes with skills you are not interested in and/or which duplicate what you already have, and which probably have a silly name you do not want to be associated with? So the character bazaar also loses its purpose.
Buying SP is pretty much everything that character trading isn't. Apart from one very small point GÇö gaining access to skills you previously didn't have GÇö the two are completely dissimilar. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Solhild
Republic Military School Minmatar Republic
8
|
Posted - 2011.09.30 05:35:00 -
[35] - Quote
OP's argument taken to its logical conclusion:
Get trial character - pay hundreds of $/-ú on SP, rage quit as a bitter vet!
...should be able to turn it all around in a few minutes without actually playing the game at all  |

Envoy Achates
Safe Harbour Shipyards
2
|
Posted - 2011.09.30 05:47:00 -
[36] - Quote
Tippia wrote: But the key point is this: you are not buying SP. This is not a matter of semantics but of cold, hard mechanics. You don't gain a single SP in the transaction. All you get is a single, irreducible, indivisible, atomic character.
...
Buying SP is pretty much everything that character trading isn't. Apart from one very small point GÇö gaining access to skills you previously didn't have GÇö the two are completely dissimilar.
First, thanks for taking the time to explain your standpoint. I understand your position as you explained it and whilst there are elements I agree with, I guess my perception is different.
Say I've been playing a while and decide I want a carrier pilot. In real terms, what is the difference between me spending (say) $150 on skill-points and being able to immediately fly that ship and spending (say) $150 on the character bazar and buying a char that can already fly that ship?
yes, I get that the mechanics are fundamentally different, but isnt the result the same?
I'm not trying to prolong this argument or be deliberately obtuse, I'm genuinely interested in hearing why some people are so vehemently opposed to this when others might feel that this is already available - and a rose by any other name, yadda yadda.
|
|

CCP Spitfire
C C P C C P Alliance
192

|
Posted - 2011.09.30 05:57:00 -
[37] - Quote
Moved from "EVE General Discussion".
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Seraph Cruoris
Aliastra Gallente Federation
8
|
Posted - 2011.09.30 06:10:00 -
[38] - Quote
result is the same in THAT example...but fundamentally as Tippia described. once you get the character you are still bound by the same mechanics as prior to your purchase just with a different set of skills and skin. but as Tippia also mentioned, the person who trained that character still had to live through the same mechanics you do. so that character wasn't created in the span of 30 mins due to a CC transaction; that character took however many months or years to train.
what SP buying will bring is...
New player creates account New player has a lot of cash to burn New player buys SP New player buys and converts PLEX New player buys skill books to put their SP into New player now has EVERY SKILL TRAINED TO THE MAX
player is now equal at SP point to a player who has been around for years (or worst: at an SP advantage)...all that done in 30 mins...
that is not the same as me training a character for 3 years then selling it to you for billions of ISK that you got from converting PLEX....cause i took 3 years to get there. i invested 3 years worth of time. you invested your money and bought him/her from me: now you have to invest time on him. i need to either restart a new character or continue using my main with billions of ISK in my pocket....
|

Tippia
Sunshine and Lollipops
236
|
Posted - 2011.09.30 06:20:00 -
[39] - Quote
Envoy Achates wrote:Say I've been playing a while and decide I want a carrier pilot. In real terms, what is the difference between me spending (say) $150 on skill-points and being able to immediately fly that ship and spending (say) $150 on the character bazar and buying a char that can already fly that ship?
yes, I get that the mechanics are fundamentally different, but isnt the result the same? No. In one case, a character that someone has nurtured over, say, three years (completely random number since I have no idea what the SP-to-age-to-$$ conversion rate is on the bazaar) just changes hands, as does ~3.5bn ISK. In the other case, the world of EVE suddenly has a completely new carrier pilot appear out of thin air. That's on a global scale, and without any consideration to the effects of that kind of instant spawning of SP.
From your perspective, and on a personal scale, it's not the same either. In one case, you now have a mandatory two characters GÇö one that has whatever skills someone else decided was needed to fly a carrier (as well as a silly name), and one that has whatever skills you decided to train (excluding, obviously, what's needed for carriers). In the other case, you now have one or two characters, which have exactly what you want and in the exact combination that you prefer. If you wanted a cyno+pilot, you have that; if you wanted a single character that does it all, you have that.
In both these perspectives, you have one situation where everyone has to obey the same rules. Even if you buy a character, the mechanics to create that character do not in any way differ from the mechanics to create any other character, and the balancing encapsulated within these mechanics to (try to) make sure that it's a bit of a chore to get a carrier pilot are upheldGǪ so that character you bought is a reasonably rare bird, and you have to pay a premium for it, and you probably have competing bidders for that character since they don't (quite) grow on trees.
The other situation is one where, if you have the money, you can suddenly do things that others can't. You are allowed to skip some core mechanics because you find them bothersome. You are not bound by time. You are not bound by balancing. You are not bound by supply and demand. You are no longer bound by choice and trade-offs.
That is the real-term difference: the things that are put into the game to make certain things (e.g. a carrier pilot) rarer and/or more valuable than others are completely set aside. But (and this is the important bit) only if you can pay for it. If you can't, you're screwed, and what you have and what you do has almost zero value now since, what you have to spend ages creating, they can duplicate or surpass in an instant.
Even without the RL-financial argument, allowing the injection of SP means that you allow people to skip time, which effectively renders all the time others have spent building their characters worthless. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Simetraz
State War Academy Caldari State
72
|
Posted - 2011.09.30 06:52:00 -
[40] - Quote
Envoy Achates wrote:Tippia wrote: But the key point is this: you are not buying SP. This is not a matter of semantics but of cold, hard mechanics. You don't gain a single SP in the transaction. All you get is a single, irreducible, indivisible, atomic character.
...
Buying SP is pretty much everything that character trading isn't. Apart from one very small point GÇö gaining access to skills you previously didn't have GÇö the two are completely dissimilar.
First, thanks for taking the time to explain your standpoint. I understand your position as you explained it and whilst there are elements I agree with, I guess my perception is different. Say I've been playing a while and decide I want a carrier pilot. In real terms, what is the difference between me spending (say) $150 on skill-points and being able to immediately fly that ship and spending (say) $150 on the character bazar and buying a char that can already fly that ship? yes, I get that the mechanics are fundamentally different, but isnt the result the same? I'm not trying to prolong this argument or be deliberately obtuse, I'm genuinely interested in hearing why some people are so vehemently opposed to this when others might feel that this is already available - and a rose by any other name, yadda yadda.
The character bazaar is limited to what is available. Some characters took years of training to get where they are. So the possible number of those characters being available is limited.
Selling SP is basically doing away with SP all together. It is just like handing you all the skills you need from day one (at a price granted but the result is the same) That is why selling SP is a game breaking mechanic. Or to put it another way, CCP should just make all the characters the same, cause in the end that is what you will have with a SP selling system.
That is why SP selling should never be aloud.
Capitals (Balancing and Roles) |

Sigras
Conglomo IMPERIAL LEGI0N
12
|
Posted - 2011.09.30 07:57:00 -
[41] - Quote
The problem i have with this is that you can think of SP as a market in game.
Adding a function to get more SP instantly would "inflate the SP market" if you will, The character bazaar doesnt do this in the same way that PLEX dont add isk to the game, someone had to earn that isk and buy the plex, in the same way, someone had to train that character, not just press the magic button and get more SP.
TL;DR It would remove progression from the game and thus make it trivial. |

DuKackBoon
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.09.30 09:42:00 -
[42] - Quote
Socrata wrote:In this TL;DR post, I will defend pay-to-win (P2W), at least as regards skillpoints; i.e. I will defend the idea that players ought to be allowed to purchase skillpoints. This argument is on principle, and will not take into account possible existential side-effects (e.g. players quitting because they irrationally hate p2w). My argument is that there is really no critical difference between buying skill points and the current method of training them during one's monthly subscription.
Let's assume that a person can train 1 million SP per month. Let's further assume that to buy a million SP from a cash shop would cost 20 dollars. consider the two scenarios:
-- Person A pays 15 dollars a month for a subscription, and over a year of play ($180) trains 12 million SP.
-- Person B buys the game, and then spends 240 dollars for 12 million SP.
Strictly in terms of cost, person B has paid more for the same amount of SP. One might say that Person A "earned" his or her SP in a way that Person B did not; but this seems specious: Person A simply set his or her skill bar to train every few days (at most). One might also say that Person A had to wait on his or her skills, while Person B did not. True, but the flip side of this is that Person A has more entertainment bang for her buck: she received 12 months of playing a game and 12 million SP. Person B spent more money for significantly less value.
The problem we have with buying SP is the following: Time. Everything in EVE takes time and should take time, and the moment skilling stops taking time, by whatever means, EVE is no longer EVE. |

Hebrang
Imperial Academy Amarr Empire
0
|
Posted - 2011.09.30 10:45:00 -
[43] - Quote
I support P2W project for one reason only.
If they pay for SP they also pay for plex... and currently Im making around 5 bill a month... enough to full all my pvp needs and all of my accounts with plexes....
And lets not forget..... we needs those kinds of people :) |

steave435
Sniggerdly Pandemic Legion
0
|
Posted - 2011.09.30 11:35:00 -
[44] - Quote
Envoy Achates wrote:Tippia wrote: But the key point is this: you are not buying SP. This is not a matter of semantics but of cold, hard mechanics. You don't gain a single SP in the transaction. All you get is a single, irreducible, indivisible, atomic character.
...
Buying SP is pretty much everything that character trading isn't. Apart from one very small point GÇö gaining access to skills you previously didn't have GÇö the two are completely dissimilar.
First, thanks for taking the time to explain your standpoint. I understand your position as you explained it and whilst there are elements I agree with, I guess my perception is different. Say I've been playing a while and decide I want a carrier pilot. In real terms, what is the difference between me spending (say) $150 on skill-points and being able to immediately fly that ship and spending (say) $150 on the character bazar and buying a char that can already fly that ship? yes, I get that the mechanics are fundamentally different, but isnt the result the same? I'm not trying to prolong this argument or be deliberately obtuse, I'm genuinely interested in hearing why some people are so vehemently opposed to this when others might feel that this is already available - and a rose by any other name, yadda yadda. In addition to what others have already brought up here (time), it's a matter of availability. There is a limited supply of charachters in the bazaar. For example, how many 100m+ SP chars are made available each month? 1 or 2 maybe? That severely limits the amount of people that can do it, and they don't get to pick the name or how the SP is distributed, and it comes with a reputation attached to it. Same goes for any other type of char. Buying SP though would enable anyone to make a char like that instantly though, without having to compete over a limited supply. It would also make it possible to exceed the normal maximum amount of SP possible to have. You could, if you're rich enough, buy enough SP to max every single skill in the game, which normally would take over 20 years, making it impossible today.
Additionally, as mentioned by others, once you buy that char, you're stuck with it, you have to train it the normal way of you want to improve on it. You can't 5 months from now just realize that "oh hey, I want to be able to fly that racial carrier too!!" and instantly pay to add that to your current char. Having the ability to buy SP you could constantly add a little bit here and a little bit there rather then having to buy a huge chunk of SP that's never gonna fully match what you want. |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
15
|
Posted - 2011.09.30 17:47:00 -
[45] - Quote
Hebrang wrote:I support P2W project for one reason only.
If they pay for SP they also pay for plex... and currently Im making around 5 bill a month... enough to full all my pvp needs and all of my accounts with plexes....
And lets not forget..... we needs those kinds of people :)
No, we really don't. |

Zyress
Deaths Head Brigade Slammer's Republic
3
|
Posted - 2011.09.30 19:56:00 -
[46] - Quote
Being able to buy your way to the end game without going through the beginning and middle is wrong and I do not support it, that said I agree with the other poster that said you can already do that by buying a character. The only difference between buying a character and buying skillpoints, from the perspective of the buyer is you don't get to pick the sex, name or race, and you inherit their factional standings. You can talk all you want about somebody else having to train the character first, but that means almost nothing to the buyer. |

Sigras
Conglomo IMPERIAL LEGI0N
12
|
Posted - 2011.09.30 21:53:00 -
[47] - Quote
yes, it is the same to the buyer, but its not the same to the game as a whole.
Right now the game has a limited number of SP able to be made per month (2600 SP/hour/account).
This means that you could theoretically deplete the character bazaar; you have to look at it from more than just your perspective. |

Tippia
Sunshine and Lollipops
244
|
Posted - 2011.09.30 23:10:00 -
[48] - Quote
Zyress wrote:You can talk all you want about somebody else having to train the character first, but that means almost nothing to the buyer. GǪactually, it means a whole lot.
It means you can't make your character better at things. It means that what you want might not be available. It means you have little to no say in what SP you're buying.
On a market interaction level, It means if you already have kind of what you want, supplementing that with a purchase is actually a very bad idea. It also means that if you want something very similar to what you already have, you have to buy a whole new character, and you can't do both of those very similar things at once.
The difference between buying SP and buying a character, even on the individual level, is enormous. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
6
|
Posted - 2011.10.01 00:13:00 -
[49] - Quote
no, ok? no... never. This is an ungood idea.
Pay for sp undermines the game concept. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

steave435
Sniggerdly Pandemic Legion
1
|
Posted - 2011.10.01 00:34:00 -
[50] - Quote
Zyress wrote:Being able to buy your way to the end game without going through the beginning and middle is wrong and I do not support it, that said I agree with the other poster that said you can already do that by buying a character. The only difference between buying a character and buying skillpoints, from the perspective of the buyer is you don't get to pick the sex, name or race, and you inherit their factional standings. You can talk all you want about somebody else having to train the character first, but that means almost nothing to the buyer. Allright, so if it's the same to the buyer, there's no point in introducing this right? Why waste dev time on creating a service that is exactly equivalent to something that already exists? And if it's exactly the same, why would you care if they did? If what you're saying is true, then you should be perfectly happy with the current system.
Either you agree that it's not equivalent, meaning that the character bazaar can not justify buying SP, or you can claim that it's the same and be happy with what you have. |

Nephilius
Pillage and Plunder Salvage Co.
1
|
Posted - 2011.10.01 17:06:00 -
[51] - Quote
I have to ask this...what End Game are we talking about here? When it comes to Eve, there is no End Game. It's just a potential for infinity. That is one of the factors that make many arguments against this sort of thing moot.
I still stand by my prediction that it will happen, despite the fact that many of us don't want it to happen. Make CQ and WiS an option, not a must.-á I don't play EvE for the toon spinning. |

Avalon Stormborn
Advent Ltd. Greater Realms
9
|
Posted - 2011.10.01 17:24:00 -
[52] - Quote
What I would like to see is a "starter package" that includes some skillpoints so that you can get your new characters into action sooner. But this package would be a 1 time only per character and not available to people with SP over a certain amount. |

Destructor1792
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2011.10.02 11:19:00 -
[53] - Quote
P2W will never happen. Why?
Because people will just buy SP, be maxed out in a month or two, get bored, leaved the game. CCP loses out on -ú-ú, less income, less development, game goes into Meltdown, CCP close shop!!
If you're willing to buy SP I suggest you go buy GTC's, sell GTC's for isk & use the isk to buy a char that someone has already spent the time & effort training. Then get laughed at as you have no idea what you're doing with a more experienced char (yes, this happens all the time!).
TBH, sounds like you want the fast option (which Eve isn't about) to all the content, instead of learning the game.
0/10 |

FlinchingNinja Kishunuba
Perkone Caldari State
0
|
Posted - 2011.10.02 13:17:00 -
[54] - Quote
These forums are useless.... bloody lost post -¼_-¼
Anywho, tech 3 implants, attribute bonus of say around 10,000. Burns out after a month and only one can be plugged in at a time.
Manufactured using a tech 2 implant that is used up in the process.
Problem solved?
edit- plus make them only accessible through a new skill which requires cybernetics 5 and is relatively high. |

Soldarius
Peek-A-Boo Bombers
6
|
Posted - 2011.10.03 01:46:00 -
[55] - Quote
This idea again. Lazy/impatient player is always lazy/impatient.
Also, this idea usually comes from those who don't understand the value of experience in Eve. Just because you can fly something (even if max-skilled with bought SP), doesn't mean you are any good at using it.
SP =/= skill in Eve. Sort of like the 6mo toons I've been shooting at in w-space recently. They fly command ships and T1 BCs. Badly. Can you say shield tanked brutix?
But by all means, continue to buy those high SP tons with rl cash and fly expensive loot pinatas in losec/nulsec/w-space. Your cash is financing my PvP. While were at it, you could save us all some time and effort (that's what this thread is about, right?) by simply sending me isk.
Now accepting isk donations in denominations of 100M.
Oh, and not supported. "How do you kill that which has no life?" |

Zyress
Deaths Head Brigade Slammer's Republic
3
|
Posted - 2011.10.03 16:21:00 -
[56] - Quote
Tippia wrote:Zyress wrote:You can talk all you want about somebody else having to train the character first, but that means almost nothing to the buyer. GǪactually, it means a whole lot. It means you can't make your character better at things. Of course you can, you can train a toon after you buy it It means that what you want might not be available. This is true It means you have little to no say in what SP you're buying. Actually you have all kinds of say with the caveat of your second objection that being availablitity .
I'm not saying its just like buying skillpoints you can spend anyway you want on a character you already have, but it is a shortcut to "a" character with the skillpoints required to do whatever it is you want to do in the game, and whatever it is you want to do in game, is what I'm calling the end game. So yeah, the character bazaar is close enough to buying skillpoints that it makes the argument against selling them pretty much moot. This is not to say I support selling skillpoints, I just don't support the character bazaar either. |

Mirak Nijoba
Gamers Corner United Manufacturing and Technology Alliance
0
|
Posted - 2011.10.03 20:12:00 -
[57] - Quote
P2W = P2F
Pay to Win is the worst Idea ever... It;s adding skill points to the game that weren't earned legitimately and therefore doesn't make it fair for anyone...
Also Imagine if someone spent over $1000 on the game... at $20 per 1million skill points that would be 50million Skill points meaning that they could have everything all at once without earning anything.
Buying a Character is different than this because Those Skill Points were earned overtime and you negotiated the price.... Someone had to give up the SP for someone else to get the SP not just Insta SP.
Now if you were to say something about buying plex and activating more skill queues with it... I would be up for that because then that would be SP added to the acct right now.
It would also be less hassle for people to train these characters on 1 acct than to train them separately and then merge them all together later.
It would be Less Accts. Possibly More PLEX's being Bought. More Money. |

cornholio508
Berserking Roid Beavers Damned Nation
1
|
Posted - 2011.10.03 20:56:00 -
[58] - Quote
Its a completely bad idea .
Part of the fun of eve is learning what you need to get your new ships . Fitting them and showing off your prowess in game . I have spent over a year to get where i am today . Is it fair that a 5 min old character can buy his way to my lvl when i worked to get to the position i am in . Yes sometimes i find it boring waiting for skills to train just to fit what i want to my ship or fly the nest teir ship . The thing is when i get into it there is a sense of achievement . Also by been able to plex for SP has detrimental effects to the market . Players been able to skill up in seconds and allocating SP can be in ships that they wouldnt normally be able to fly in months of training . First to get a hit would be the plex market . Then the implants ships and ore prices would take a dive . It would completely brake the game mechanics and the markets . Also the character bazaar would take a hit since people can just plex their characters to whatever lvl they wish , without having to go through the trouble of searching the character bazaar and without paying CCP to transfer that character .
-1 for the idea NOT supported . |

Herping yourDerp
Federal Navy Academy Gallente Federation
96
|
Posted - 2011.10.04 00:04:00 -
[59] - Quote
i win the lottery, i have 200million USD i spend 500,000 USD on eve, i now have every skill maxed on every character of my account and have lots of isk from plex i bought. another player, who isnt rich IRL and only pays for the sub will have to wait 20 some years to catch up to me in any way shape or form. |

Socrata
Southern Cross Empire Flying Dangerous
1
|
Posted - 2011.10.04 05:52:00 -
[60] - Quote
First, many continue to beg the question against my original argument by assuming that training skills takes work, or that the current system of training skills is "earning" them in some sense greater than the hypothetical player paying for the skill points outright. I have disputed both of these claims with arguments which have not been squarely addressed.
Another common point is the "nanny state" argument that newbies won't have fun unless they play the game the same way as those individuals who trained their skills through the existing system. This may or may not be true, but fails to address my own arguments in any event.
Again: no significant time or effort is put into training skill points. You simply set your skill (which takes a few seconds) and that's all the effort required. At any rate, the time and effort put into training skills by this method would not be significantly greater than that put in by a person buying the skill points directly; he or she would presumably still have to spend time clicking the skills, for instance, which would probably take about the same amount of total time.
The idea that players are "earning" skill points by setting their skills and then waiting on them to finish is illusory; if any action truly "earned" these skill points for the player, it was the monetary transaction involved (e.g. the subscription fee). |

Tippia
Sunshine and Lollipops
422
|
Posted - 2011.10.04 06:25:00 -
[61] - Quote
Socrata wrote:I have disputed both of these claims with arguments which have not been squarely addressed. No, they've been addressed GÇö you've just not really provided much of a counter-argument.
Quote:As I said, my argument is on principle, and is not concerned with possible existential side-effects. GǪwhich makes it a worthless argument since the side-effects are pretty darn important.
Quote:Again: no significant time or effort is put into training skill points. Still inherently false due to the fact that they have to wait for those SP to accumulate.
Quote:At any rate, the time and effort put into training skills by this method would not be significantly greater than that put in by a person buying the skill points directly GǪexcept that buying the skill points would require zero time, as opposed to how they are normally earned.
Quote:The idea that players are "earning" skill points by setting their skills and then waiting on them to finish is illusory. No, it is actually very real, because that is how you really earn them: by expending time. You want to remove and/or completely devalue that expense, which is a bad thing because that touches the single most valuable thing you have in this game: time.
Until you realise that you cannot brush of time as not having any value, your arguments are inherently flawed, inherently false, and completely ignorant of the reality of the game. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Zyress
Deaths Head Brigade Slammer's Republic
3
|
Posted - 2011.10.10 21:18:00 -
[62] - Quote
Socrata wrote:First, many continue to beg the question against my original argument by assuming that training skills takes work, or that the current system of training skills is "earning" them in some sense greater than the hypothetical player paying for the skill points outright. I have disputed both of these claims with arguments which have not been squarely addressed.
Another common point is the "nanny state" argument that newbies won't have fun unless they play the game the same way as those individuals who trained their skills through the existing system. This may or may not be true, but fails to address my own arguments in any event. As I said, my argument is on principle, and is not concerned with possible existential side-effects. It may be the case that P2W will lead to massive rage-quitting newbies who otherwise would have stuck with the game had they played the game the traditional way (although I find this claim --- and others like it --- extremely dubious), but my argument as presented is not concerned with such possibilities.
Again: no significant time or effort is put into training skill points. You simply set your skill (which takes a few seconds) and that's all the effort required. At any rate, the time and effort put into training skills by this method would not be significantly greater than that put in by a person buying the skill points directly; he or she would presumably still have to spend time clicking the skills, for instance, which would probably take about the same amount of total time.
The idea that players are "earning" skill points by setting their skills and then waiting on them to finish is illusory; if any action truly "earned" these skill points for the player, it was the monetary transaction involved (e.g. the subscription fee).
You must be a 14 year old if you can so totally discount time as an investment in the skill points. It takes next to no time to set up your skill queue, but thats not the time we are talking about, we are talking about the time needed to accumulate the skillpoints, not to set up the skill queue. Buying skillpoints circumvents that time requirement. Older more experienced players should be more versatile and better trained than younger less experienced players, time on the skill queue is what separates us as it should. You want to be a better trained more powerful pilot, put in the time. |
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