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Selim
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Posted - 2005.03.08 14:36:00 -
[1]
Raven shouldn't be better than a megathron or tempest at short range.
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Selim
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Posted - 2005.03.08 14:50:00 -
[2]
Its only long range because short range sucks now. Raven just completely outclasses everything at short range due to no need for MWD, full tank, BCU's if it wants, no tracking, hit frigs etc. Less skills needed too, and its alot easier to fly a raven. (not SP wise, although that too)
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Selim
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Posted - 2005.03.08 20:10:00 -
[3]
To the person that says a raven is not as good as a blasterthron:
I have nothing to say to that. I was going to go through the trouble of saying it but I decided against it because its not worth my time. All I'm going to say is that the raven is exactly the reason we don't see blasterthrons, autocannon tempests and such anymore. Because its infinitely better than them.
Raven needs a hypernerf for close range, and a substantial boost to its long range capabilities. Its supposed to be a long range ship... not the undeniably best close-range ship in the game.
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Selim
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Posted - 2005.03.09 08:12:00 -
[4]
Originally by: Kickass Anyone claiming that ravens can out damage a properly fitted gun boat at any range is a fool at fitting out gunboats.
At any range a Geddon/Mega/Tempest/Arma can out damage a raven by far. Even close range ravens just cant deal out the insane type of damage/rof these ships can.
Just do the math its very simple damgage per second raven will always be at the bottom of the list.
The ravens real advantage is versatility, you CAN tank them, ecm them, and gank with them.
Before you guys start flaming about how sad my Raven setup must be, look on the kill boards. And remember this is coming from a lvl 5 caldari/torpedo character.
Straight dps isnt everything. Torpedos have the trump card over any short range turret in any category. Ravens with the ease of use of torps makes one overpowered close-range ship.
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Selim
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Posted - 2005.03.09 11:27:00 -
[5]
Edited by: Selim on 09/03/2005 11:28:58 Scorp doesnt need more grid if its a railboat, it only has 4 turret slots, and only a little less power than a dominix, which has 6. It can always fit 350s. Not that I disagree that the scorp should be a railboat.
I just think the raven shouldn't be so crazy with torps at close range. It needs to be better at long range, IE ~ 80-100km. But shouldn't be as powerful damage wise as a standard long-range gunship, since missiles are much more versatile. IF cruise were good at long range they'd also be good at medium and short since they could track alot better, and hit cruisers easier. Not to mention FOFs would be alot more useful too.
Cruise launchers should give a velocity bonus of some sort IMO. And siege be torp only.
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Selim
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Posted - 2005.03.09 13:28:00 -
[6]
I always wanted the Phoon to be a missile ship, myself.
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Selim
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Posted - 2005.03.10 12:32:00 -
[7]
Rails dont suck. They're just like artillery, except they actually do more DPS unless the artillery is on a ship with 2 damage bonuses. They also track better and hit further (with long range ammo). Easier to fit, too.
Not uber by any means, just not crap.
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Selim
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Posted - 2005.03.10 19:59:00 -
[8]
A megathron with its 7 425mms will probably beat a tempest with 6 1400s, simply because of the extra gun, also do to the much better tracking and potential range... and drones.
Sorja - yes, the tempest would BE the primary target. Yet another reason to fly a railboat.
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Selim
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Posted - 2005.03.10 22:54:00 -
[9]
Well tbh, cruise launchers need to do less damage than long range turrets with the weakest ammo, because they dont need tracking at all and thus can hit up close. They do need to go faster though.
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Selim
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Posted - 2005.03.11 11:47:00 -
[10]
Originally by: Sorja
Originally by: EternalDark add new missile skills for tek II
That's a horrible idea (albeit very likely ). Most people fail to understand that Caldari have to train BOTH missiles and guns. Enough with those stupid training times already, some (like me) want a game to have fun, not be hooked by training times.
Anyways, I think tech II was a mistake all together, it broke the game balance giving tech II ships especially, way too much power. for example, how can a Merlin compare to a Harpy?
Bah, let's no digress, but tech X here, tech Y there is getting on my nerves 

Forgive me if I don't believe your 'suffering all alone' whine. Minmatar need to train everything, and everything must be level 5 to be good. Guns, missiles, drones, navigation are all essential for every part of a minmatar ship.
Jim: So you're saying that 10km/s for a cruise missile is still a HUGE NERF OMG CRUISE MISSILES SUCK ?
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Selim
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Posted - 2005.03.11 20:09:00 -
[11]
Originally by: Rex Martell
Originally by: Jim Raynor
Originally by: Selim Well tbh, cruise launchers need to do less damage than long range turrets with the weakest ammo, because they dont need tracking at all and thus can hit up close. They do need to go faster though.
No they do not because they will always have *FLIGHT TIME* which lowers DPS automatically.
tbh cruise launchers do less damage than turrets and they suffer *FLIGHT TIME*
So 10km/second isnt enough for you whining welps? Missiles are infinitely more useful than turrets because they can hit at both short and long range, never miss etc. FOFs too.
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Selim
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Posted - 2005.03.11 20:31:00 -
[12]
Quote: i am okay with turrets out damaging missiles but I do think missiles should be better at long range than they currently are
Agreed, I'd love to see cruise missiles be good at long range. Cruise launchers too.
I agree with your post btw. One thing though, missiles, although taking up more space than ammo, fire quite slowly and thus you need about the same amount of cargo per second.
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