| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Futchmacht
TERRA CORE INDUSTRIES
4
|
Posted - 2012.10.02 07:33:00 -
[1] - Quote
I know a lot of miners have spent large amounts of money puting cargo expanding rigs on there mining ships. We did that to increase the ore holding maximum on our ships. Not to hold mining crystals in the cargo hold.
Cargo expanding rigs are now 50% more useless because the only real thing to use them for now is to expand cargo space on haulers.
I know CCP is trying to make mining ships more role set... but.
Solo mining is still something people do... and having ships with a super large ore hold but mines slow.. is retareded.
Same thing for having a ship that mines the largest amout have a small ore hold.. its just stupid.. and forces jet can mining on solo miners.. or making us look like macro miners cause we have to warp to station all the time. (which is a huge waste of time).
So.. new rigs... Medium Orehold Optimization I and II etc. all the needed ones |

Paikis
Lycosa Syndicate Surely You're Joking
195
|
Posted - 2012.10.02 07:36:00 -
[2] - Quote
No. Fly a Mackinaw. |

Nestara Aldent
Citimatics
97
|
Posted - 2012.10.02 07:38:00 -
[3] - Quote
I think when the size of the ore hold was balanced, it was taken into account that there are no rigs/modules for ore hold increase.
|

Futchmacht
TERRA CORE INDUSTRIES
4
|
Posted - 2012.10.02 07:41:00 -
[4] - Quote
Paikis wrote:No. Fly a Mackinaw.
The mackinaw mining amout sucks. i didnt spend months getting all my skills to 5 to mine in a ship that cant mine.
|

Tippia
Sunshine and Lollipops
9681
|
Posted - 2012.10.02 07:44:00 -
[5] - Quote
Futchmacht wrote:The mackinaw mining amout sucks. No, it really doesn't.
You just have to face the fact that you now have to pick your ship according to what you want to do and that none of them will do it all. If you want yield, use a Hulk (and a fleet). If you want cargo capacity and AFK:ness, use a Mack. If you want silly tank, use a Skiff.
Asking for a module that directly contravenes the balanced they've created for the three ships will need a bit stronger argument than GÇ£I don't wanna!GÇ¥
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Paikis
Lycosa Syndicate Surely You're Joking
195
|
Posted - 2012.10.02 07:45:00 -
[6] - Quote
Futchmacht wrote:Paikis wrote:No. Fly a Mackinaw. The mackinaw mining amout sucks. i didnt spend months getting all my skills to 5 to mine in a ship that cant mine.
The Mack mines something like 10% less than a Hulk. It also has the largest Ore hold of all the miners.
CCP deliberately set the Hulk to have a small ore hold to STOP you from doing what you're asking them to do. Why on earth would you think they'd introduce a module that would completely undo the work they put into balancing these ships?
If you want max yield (Hulk) then you need a hauler. If you want max AFK (Mackinaw) then you sacrifice yield.
Hulk for fleet mining, Mackinaw for solo mining and Procurer for bait mining.
Why are there so many miners who simply don't get this? The mind truly boggles. |

Futchmacht
TERRA CORE INDUSTRIES
4
|
Posted - 2012.10.02 07:45:00 -
[7] - Quote
Nestara Aldent wrote:I think when the size of the ore hold was balanced, it was taken into account that there are no rigs/modules for ore hold increase.
Ya i have 120 million in rigs on one ship alone that would argue with that...
Over all the changes and adding a orehold was a good idea.. but they should have left the general sizes of the holds be the same. when they transfered over to oreholds.
It really does not make sence that the largest most expensive ore mining ship is not the best.. all around ship to mine with.
I understand they wanted to make group mining more of a focus.. and i do group mine as well.. but dont nerf it for when people are solo mining becuase people are not online.. or you just feel like mining solo.
|

Futchmacht
TERRA CORE INDUSTRIES
4
|
Posted - 2012.10.02 07:48:00 -
[8] - Quote
Paikis wrote:Futchmacht wrote:Paikis wrote:No. Fly a Mackinaw. The mackinaw mining amout sucks. i didnt spend months getting all my skills to 5 to mine in a ship that cant mine. The Mack mines something like 10% less than a Hulk. It also has the largest Ore hold of all the miners. CCP deliberately set the Hulk to have a small ore hold to STOP you from doing what you're asking them to do. Why on earth would you think they'd introduce a module that would completely undo the work they put into balancing these ships? If you want max yield (Hulk) then you need a hauler. If you want max AFK (Mackinaw) then you sacrifice yield. Hulk for fleet mining, Mackinaw for solo mining and Procurer for bait mining. Why are there so many miners who simply don't get this? The mind truly boggles.
I'm not afk mining.. im just mining.. It's people like you that assume that 100% of miners just log on turn there miners on and go play another game or watch youtube.
And as for afk and macro miners.. if CCP did what they were supposed to it would not be a problem.. they were supposed to make mining require scanning down you ore.. instead of going to a belt... ibut they always just trry and bandaid things. instead fo fixing them. |

Nestara Aldent
Citimatics
97
|
Posted - 2012.10.02 08:22:00 -
[9] - Quote
Futchmacht wrote:Nestara Aldent wrote:I think when the size of the ore hold was balanced, it was taken into account that there are no rigs/modules for ore hold increase.
Ya i have 120 million in rigs on one ship alone that would argue with that... Over all the changes and adding a orehold was a good idea.. but they should have left the general sizes of the holds be the same. when they transfered over to oreholds. It really does not make sence that the largest most expensive ore mining ship is not the best.. all around ship to mine with. I understand they wanted to make group mining more of a focus.. and i do group mine as well.. but dont nerf it for when people are solo mining becuase people are not online.. or you just feel like mining solo.
Theres no "best all around" in EVE. All ships are ultra-specialized, and in that way, many ships are useful. Also more expensive isnt always the better. |

Futchmacht
TERRA CORE INDUSTRIES
4
|
Posted - 2012.10.02 09:09:00 -
[10] - Quote
OMG really no best over all ships?? all the ship classes are set up that exact way.
(the best ship for salvage) = Noctis
i could list every ship thats in a catagory like that.. becuase they all are..almost.
The Hulk used to be the best ship and the longest to skill up .. now all 3 exumers are the same to learn.
Basicly they took ships that people had to take longer to learn .. for the added benifit of it being the best and nerfed the whole lot of them into one group of ships that all suck at 2/3 of everything.
The old roles were better .. but thats a whole other topic.. and one even i think is closed now.
But it would be nice for the solo.. people who mine to be able to upgrade there ships to hold more ore with rigs if they want to.
as it stands now i have rigs in my ship that i payed a lot of isk for that are a waste of space and upgrade a stat (cargo hold space) that for a mining ship is usless. 120 million to get 1 or 2 more mining crystals in the bay is something no one in there right mind would do.
|

Nestara Aldent
Citimatics
97
|
Posted - 2012.10.02 10:11:00 -
[11] - Quote
No. Rly which battleship is the best, tell me?
And you cry Hulk isnt the best in all ways than the others? How can you not see that now other two exhumers are useful, rather than useless, like they were before? |

WilliamMays
Stuffs Inc.
19
|
Posted - 2012.10.02 10:27:00 -
[12] - Quote
from what you've said, it sounds like your old mining ship was fit for max cargo, which means you had terrible yield and even worse tank. Your new option is a mackinaw with better yield than before, about double the space for ore, and a solid tank.
It's like you're complaining about insurance costs on your new ferrari after winning the powerball and quitting your job at burger king. |

Futchmacht
TERRA CORE INDUSTRIES
4
|
Posted - 2012.10.02 10:39:00 -
[13] - Quote
WilliamMays wrote:from what you've said, it sounds like your old mining ship was fit for max cargo, which means you had terrible yield and even worse tank. Your new option is a mackinaw with better yield than before, about double the space for ore, and a solid tank.
It's like you're complaining about insurance costs on your new ferrari after winning the powerball and quitting your job at burger king.
No i had it set up for max mining with 2x mining laser upgrade II's and with 2x cargo hold opt. II's i could hold 2x pulls without any loss of ore. and i mined more then the current amount now for the hulk.
current setup i lose ore on the second pull every time.. and i pull less ore over time as well.
The only way i can get it to work is to stagger all the beams and dump ore into a can.
Before i didnt need to use a can even. unless i wanted to group mine .. then i used jet cans and haulers.
The new system is very inefficent and could be corrected with orehold rigs.
and just so you all know i dont support afk mining.. or bots... i cant wait till they put in ore scanning.. and get rid of the belts... i always wanted mining to be an active thing to do because i enjoy it. |

Futchmacht
TERRA CORE INDUSTRIES
4
|
Posted - 2012.10.02 10:47:00 -
[14] - Quote
Nestara Aldent wrote:No. Rly which battleship is the best, tell me?
And you cry Hulk isnt the best in all ways than the others? How can you not see that now other two exhumers are useful, rather than useless, like they were before?
The only ship that was usless before was the skiff.. because it was to weak to use in 0.0.. and in empire you could not even get the ore it was made for.
The old way was set up for hulk (max ore) (and cargo)
And mac was max ICE with enough cargo hold to take in 2.5 pulls if fitted right.
The current setup is most cargo for a ship that mines less.. and less cargo for a ship that mines the most?? sounds kinda backwards to me.
It like making a dump truck with a small bin to hold stuff .. and making a loader with a super mega sized scoop that dumps extra sand or what ever all over the place around the dump truck because its bin is to small. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
760
|
Posted - 2012.10.02 11:10:00 -
[15] - Quote
Futchmacht wrote:Nestara Aldent wrote:No. Rly which battleship is the best, tell me?
And you cry Hulk isnt the best in all ways than the others? How can you not see that now other two exhumers are useful, rather than useless, like they were before? The only ship that was usless before was the skiff.. because it was to weak to use in 0.0.. and in empire you could not even get the ore it was made for. The old way was set up for hulk (max ore) (and cargo) And mac was max ICE with enough cargo hold to take in 2.5 pulls if fitted right. The current setup is most cargo for a ship that mines less.. and less cargo for a ship that mines the most?? sounds kinda backwards to me. It like making a dump truck with a small bin to hold stuff .. and making a loader with a super mega sized scoop that dumps extra sand or what ever all over the place around the dump truck because its bin is to small.
Tell me, are you familiar with the concept of BALANCE?
The hulk has an advantage, best yield, and a disadvantage, small hold. Seriously, just use a mackinaw. |

Iris Bravemount
The Golden Gaze
85
|
Posted - 2012.10.02 11:51:00 -
[16] - Quote
So you would like to get a refund for your now useless T2 cargo rigs, right?
You claim that a more expensive ship is always better: compare battleships and black ops. And while you're at it, compare the dps of a sieged dreadnought and the dps of a titan. Compare the dps of an interceptor and an attack frigate. Etc etc. A higher price does not equal overall better stats.
The ships are now specialized, which is good.
And finally, the hulk costs 5% more than a mack. Big deal. I accidentally... the bookmark. How much is it worth? |

Futchmacht
TERRA CORE INDUSTRIES
4
|
Posted - 2012.10.02 12:38:00 -
[17] - Quote
Iris Bravemount wrote:So you would like to get a refund for your now useless T2 cargo rigs, right?
You claim that a more expensive ship is always better: compare battleships and black ops. And while you're at it, compare the dps of a sieged dreadnought and the dps of a titan. Compare the dps of an interceptor and an attack frigate. Etc etc. A higher price does not equal overall better stats.
The ships are now specialized, which is good.
And finally, the hulk costs 5% more than a mack. Big deal.
Why are people bringing in all this usless stuff about other ships.. there was a time when black ops ships were better then standard battleships.
And titans lol.. there used to be a time when they could insta pop 300 ships if they didnt crash the whole cluster!!
When ever they change something in game some ships get left behind.. like black ops.. and as for titans there role as a almost system wide death star has been changed. and for the good.
Some of the changes they make are good ones and some are bad.. like what they did to the ORE ships.
And the easy way to offset this is to make proper rigs for all the ore ships.. ones that are actually usefull for ORE ships. not just the hulk. but all 3 of them.
|

Jin alPatar
Entertainment 7wenty
0
|
Posted - 2012.10.02 13:09:00 -
[18] - Quote
Futchmacht wrote:WilliamMays wrote:from what you've said, it sounds like your old mining ship was fit for max cargo, which means you had terrible yield and even worse tank. Your new option is a mackinaw with better yield than before, about double the space for ore, and a solid tank.
It's like you're complaining about insurance costs on your new ferrari after winning the powerball and quitting your job at burger king. No i had it set up for max mining with 2x mining laser upgrade II's and with 2x cargo hold opt. II's i could hold 2x pulls without any loss of ore. and i mined more then the current amount now for the hulk. current setup i lose ore on the second pull every time.. and i pull less ore over time as well. The only way i can get it to work is to stagger all the beams and dump ore into a can. Before i didnt need to use a can even. unless i wanted to group mine .. then i used jet cans and haulers. The new system is very inefficent and could be corrected with orehold rigs. and just so you all know i dont support afk mining.. or bots... i cant wait till they put in ore scanning.. and get rid of the belts... i always wanted mining to be an active thing to do because i enjoy it.
If you didn't use a can did you run back and forth between the station?
Because if that's the case, then the current mackinaw will give you better yields than the hulk did then due to fewer trips to station.
If you're using a hauler then this isn't really an issue as you should be 100% maximized for yield in your hulk now.
|

Futchmacht
TERRA CORE INDUSTRIES
5
|
Posted - 2012.10.02 15:12:00 -
[19] - Quote
I was going back to the station to avoid the many can flippers in the area.. now a days im taking the risk of loss of ore to max out mining with the hulk.
its not the best option but it will have to do.. in the end i think im going to re-sub my hauling alt again.. cause thats the best option lol
Maybe thats was CCP's idea in the first place.. lol |

serras bang
Lucien Coven
27
|
Posted - 2012.10.02 15:35:00 -
[20] - Quote
Futchmacht wrote:Paikis wrote:No. Fly a Mackinaw. The mackinaw mining amout sucks. i didnt spend months getting all my skills to 5 to mine in a ship that cant mine.
the mack is only about 400 a cycle of the hulk |

Idris Helion
University of Caille Gallente Federation
128
|
Posted - 2012.10.02 15:43:00 -
[21] - Quote
Futchmacht wrote:I'm not afk mining.. im just mining.. It's people like you that assume that 100% of miners just log on turn there miners on and go play another game or watch youtube.
And as for afk and macro miners.. if CCP did what they were supposed to it would not be a problem.. they were supposed to make mining require scanning down you ore.. instead of going to a belt... ibut they always just trry and bandaid things. instead fo fixing them.
If you're solo mining, use a Mack. That's what it's for; that's what it's good at. You won't out-yield a Mack with a Hulk unless you have 3+ Hulks plus an Orca booster. Hulks are meant for fleet use. Just get used to it. Your rigs still work on your cargo hold, and if you have to carry a lot of crystals you'll still need them. It's not like they're wasted.
I can't believe people are still complaining about this. The Mack is the most pimp solo mining vessel in the game. If you can't be bothered to switch to a vessel that is clearly better-suited to your playstyle, then the problem is yours, not the game's.
|

Jin alPatar
Entertainment 7wenty
0
|
Posted - 2012.10.02 17:18:00 -
[22] - Quote
Futchmacht wrote: its not the best option but it will have to do.. in the end i think im going to re-sub my hauling alt again.. cause thats the best option lol
Maybe thats was CCP's idea in the first place.. lol
Are you suggesting that CCP has an ulterior motive? Something about profit and making money? CRAZY!
Mining Barge rigs would make sense (less damage to crystals, increased yield, etc). we've got implants, why not rigs!?
Note: If you re-sub your hauler, your best mining yield is still to use two miners (mackinaw + whatever your hauler can fly. retriever is quick to get into).
I think a bigger issue is now with the orca. The Hulks are made to be used with a fleet vehicle (orca or rorq). But you need 3 or more hulks working with one to outweigh a 4th person in a lesser miner.
But the orca doesn't really have the ore capacity to sustain 3+ hulks at the boosted mining rate.
Give the orca a 125k m3 ore hold (half the rorq but no compression). Then it can realistically support a small fleet of hulks |

Asuka Solo
Stark Fujikawa Stark Enterprises
1701
|
Posted - 2012.10.03 04:31:00 -
[23] - Quote
Futchmacht wrote:I know a lot of miners have spent large amounts of money puting cargo expanding rigs on there mining ships. We did that to increase the ore holding maximum on our ships. Not to hold mining crystals in the cargo hold.
Cargo expanding rigs are now 50% more useless because the only real thing to use them for now is to expand cargo space on haulers.
I know CCP is trying to make mining ships more role set... but.
Solo mining is still something people do... and having ships with a super large ore hold but mines slow.. is retareded.
Same thing for having a ship that mines the largest amout have a small ore hold.. its just stupid.. and forces jet can mining on solo miners.. or making us look like macro miners cause we have to warp to station all the time. (which is a huge waste of time).
So.. new rigs... Medium Orehold Optimization I and II etc. all the needed ones
Why in the name of the Virgin Mary would you need MORE space in this ginormous ore hold we've been blessed with?
Before the patch, we barely had 2k-6k to work with. Now you have 5 times that. And still your moaning about ore hold size?????
WTF you smoking foo! |

Astroniomix
Thorn Project
255
|
Posted - 2012.10.03 04:45:00 -
[24] - Quote
Futchmacht wrote: 120 million in rigs
WHY THE HELL WERE YOU T2 RIGGING THE DAMN THING!?!
Seriously, the game should not be balanced around a few players bad decisions. |

Ganthrithor
GoonWaffe Goonswarm Federation
421
|
Posted - 2012.10.03 05:32:00 -
[25] - Quote
Ahahahahahahahahahahahahahahaha
(I loled at this op)
((IRL))
[Because seriously...] |

TheSkeptic
Federal Navy Academy Gallente Federation
42
|
Posted - 2012.10.03 08:17:00 -
[26] - Quote
Futchmacht wrote: Ya i have 120 million in rigs on one ship alone that would argue with that...
Gold!, thanks for the laugh 
Jin alPatar wrote:Give the orca a 125k m3 ore hold (half the rorq but no compression). Then it can realistically support a small fleet of hulks
Not required... the orca is fine as is... please stop trying to turn everything into a massive afk activity. Just warp the orca to station or pos and empty it instead of being so lazy |

Jin alPatar
Entertainment 7wenty
1
|
Posted - 2012.10.03 15:40:00 -
[27] - Quote
TheSkeptic wrote: Not required... the orca is fine as is... please stop trying to turn everything into a massive afk activity. Just warp the orca to station or pos and empty it instead of being so lazy
That's not laziness. When the orca is in station it's not boosting. The more often it has to warp back and forth the less useful it's boost effects are. |

Gizznitt Malikite
Agony Unleashed Agony Empire
572
|
Posted - 2012.10.03 18:26:00 -
[28] - Quote
1.) The hulk / mack / skiff are well designed, imo. The hulk is meant to be used with a fleet, not solo... htfu!!!
2.) I also believe in choice.... I don't see any problems with ore-bay expander rigs... but they need to have an appropriate penalty. Something like -10% to shield resistances, or -15% to shields, or something potent enough to put you in jeopardy of suicide gankers. |

Futchmacht
TERRA CORE INDUSTRIES
5
|
Posted - 2012.10.04 11:42:00 -
[29] - Quote
Gizznitt Malikite wrote: 1.) The hulk / mack / skiff are well designed, imo. The hulk is meant to be used with a fleet, not solo... htfu!!!
2.) I also believe in choice.... I don't see any problems with ore-bay expander rigs... but they need to have an appropriate penalty. Something like -10% to shield resistances, or -15% to shields, or something potent enough to put you in jeopardy of suicide gankers.
First smart thing anyone has had to say!
And i agree 100% to the loss of tank or any defences. If you like to mine.. and mine enough .. the chance of loss on a ship is what you pay for the extra mining bonuses.
Suicide ganks are bound to happen esp when alliances have "Campaigns" to wipe out mining ships.
And if they add rigs its not like you cant put them on what ever ORE ship you want.. or any ship for that matter. The rigs would be good even for all other mining ships .. maybe even the new ORE frig. that is coming out.
And as for having T2 rigs it was so that i could have 2x mining upgrades in lows an extra 18% ore and have the cargo space i needed from the rigs.
As for the old rigs being usless.. i would not care if i could replace them with something that is useful. Cargo rigs are not useful for any mining ships anymore.
If you think about it cargo rigsin the past were used for only two ship types really, mining ships and haulers. 50% of the ships they are designed for now have no use for them. Watch what happens to the price of those rigs over the next few months .. they are going to drop hard im sure.. because no where near as many people will use them or need them.
|

Ark Anhammar
EVE University Ivy League
20
|
Posted - 2012.10.04 13:34:00 -
[30] - Quote
Futchmacht wrote:I know a lot of miners have spent large amounts of money puting cargo expanding rigs on there mining ships. We did that to increase the ore holding maximum on our ships. Not to hold mining crystals in the cargo hold.
Cargo expanding rigs are now 50% more useless because the only real thing to use them for now is to expand cargo space on haulers.
I know CCP is trying to make mining ships more role set... but.
Solo mining is still something people do... and having ships with a super large ore hold but mines slow.. is retareded.
Same thing for having a ship that mines the largest amout have a small ore hold.. its just stupid.. and forces jet can mining on solo miners.. or making us look like macro miners cause we have to warp to station all the time. (which is a huge waste of time).
So.. new rigs... Medium Orehold Optimization I and II etc. all the needed ones No. Simply, no.
You need to stop crying about this, because you're coming across as very stupid.
Besides, you can drag ore into your cargo hold anyway if you really wanted to. Drag it back and forth. Be happy. Also, thanks for the info about your Hulk and its juicy Tech 2 cargo rigs. I'm sure there's a goon somewhere around here who'll introduce you to their "Hulkageddon" initiative.
You know, I'm generally against in-game griefing, but I'll admit there's an exception for everything. You're just a locator-agent's call away from a fat kill mail from a suicide gank. Let that thought resonate with you when you go out in your belt tonight, mate. |

Karl Hobb
Stellar Ore Refinery and Crematorium
683
|
Posted - 2012.10.04 14:36:00 -
[31] - Quote
I support this idea, but it needs to be balanced.
First, reduce all ore holds to the point where mounting a full rack of T2 ore hold rigs results in a roughly 2~5% increase in ore hold size. This would include the Orca and the new frigate.
Next, the rigs need a good drawback. I'm thinking structure HP reduction, much like the cargo expanders. Cargo rigs reduce armor amount but ORE ships emphasize shields and, to a lesser extent, structure.
If the T2 rig bonus were 20% like the cargo expander, then a Hulk should get an ore hold of about 6250m3. Two T2 ore hold expanders would increase that to 9000m3. Similarly, a Mackinaw should have a base ore hold of 20000m3 which, including hull bonuses, would result in a 36000m3 ore hold with a pair of T2 ore hold expanders. The other hulls, Orca included, would follow the same pattern.
I feel this solution stays within the spirit of EVE's system of trade-offs when fitting ships. Nothing Found |

Alexila Quant
Strategic Acquisitions Group
8
|
Posted - 2012.10.04 15:12:00 -
[32] - Quote
Lets actually do the math here;
Here's the stats of a Hulk: Yield 1547 / minute | 8,500 Ore bay
http://img.techpowerup.org/121004/Hulk1.jpg
And a mack: Yield 1339 / minute | 35k Ore bay
http://img.techpowerup.org/121004/Junk117.jpg
This means that if you are not afk mining you can turn your lasers off at about 5 Minutes and 30 seconds and have a full cargo hold in a Hulk. In a mack, you can leave your lasers on for 26 minutes and 10ish seconds and have a full hold. Average 3 minutes (optimistic) to warp to station and drop off the ore and get back to belt here are the rough net mining amounts for a 60 minute period for both ships
SOLO mining, the hulk nets about 464,100 M3 of ore in 60 minutes, while the Mack nets 714,100 M3 in the same period. With a hauler however, the hulk nets 928,100 M3 while the mack only nets 803,400.
So to recap: 60 minutes No hauler Mack: 714,100 M3 Hulk: 464,100
60 Minutes with hauler Mack: 803,400 Hulk: 928,100
If I'm not mistaken that is exactly what CCP was going for. Solo miners have less yield but a larger cargo hold while fleet Ops can use a higher yield boat because they don't need the cargo space.
Discourages afking and solo mining (to a SLIGHT degree) and encourages teamwork and, you know, social things.
Seems balanced to me.
Long story short: Working as intended. Quit bitching about your rigs.
EDIT: Spelling.
P.S. I wont even get into the EHP difference. |

Futchmacht
TERRA CORE INDUSTRIES
5
|
Posted - 2012.10.05 06:08:00 -
[33] - Quote
Ark Anhammar wrote:Futchmacht wrote:I know a lot of miners have spent large amounts of money puting cargo expanding rigs on there mining ships. We did that to increase the ore holding maximum on our ships. Not to hold mining crystals in the cargo hold.
Cargo expanding rigs are now 50% more useless because the only real thing to use them for now is to expand cargo space on haulers.
I know CCP is trying to make mining ships more role set... but.
Solo mining is still something people do... and having ships with a super large ore hold but mines slow.. is retareded.
Same thing for having a ship that mines the largest amout have a small ore hold.. its just stupid.. and forces jet can mining on solo miners.. or making us look like macro miners cause we have to warp to station all the time. (which is a huge waste of time).
So.. new rigs... Medium Orehold Optimization I and II etc. all the needed ones No. Simply, no. You need to stop crying about this, because you're coming across as very stupid. Besides, you can drag ore into your cargo hold anyway if you really wanted to. Drag it back and forth. Be happy. Also, thanks for the info about your Hulk and its juicy Tech 2 cargo rigs. I'm sure there's a goon somewhere around here who'll introduce you to their "Hulkageddon" initiative. You know, I'm generally against in-game griefing, but I'll admit there's an exception for everything. You're just a locator-agent's call away from a fat kill mail from a suicide gank. Let that thought resonate with you when you go out in your belt tonight, mate.
lol I already trashed the rigs.. do you know what 20% of 350m3 base cargo space is... in simple math its = USLESS.
So before you blab about coming across as stupid you you check your facts. Do you know how long it takes to fill 350m3 of cargo space when i mine at least 4800m3 in 3 minutes without support ships.
|

Futchmacht
TERRA CORE INDUSTRIES
5
|
Posted - 2012.10.05 06:17:00 -
[34] - Quote
Quote:This means that if you are not afk mining you can turn your lasers off at about 5 Minutes and 30 seconds and have a full cargo hold in a Hulk. In a mack, you can leave your lasers on for 26 minutes and 10ish seconds and have a full hold. Average 3 minutes (optimistic) to warp to station and drop off the ore and get back to belt here are the rough net mining amounts for a 60 minute period for both ships
SOLO mining, the hulk nets about 464,100 M3 of ore in 60 minutes, while the Mack nets 714,100 M3 in the same period. With a hauler however, the hulk nets 928,100 M3 while the mack only nets 803,400.
So to recap: 60 minutes No hauler Mack: 714,100 M3 Hulk: 464,100
60 Minutes with hauler Mack: 803,400 Hulk: 928,100
If I'm not mistaken that is exactly what CCP was going for. Solo miners have less yield but a larger cargo hold while fleet Ops can use a higher yield boat because they don't need the cargo space.
Discourages afking and solo mining (to a SLIGHT degree) and encourages teamwork and, you know, social things.
Seems balanced to me.
Long story short: Working as intended. Quit bitching about your rigs.
EDIT: Spelling.
P.S. I wont even get into the EHP difference.
Your reasons are exactly why i have re-subed an alt. to haul. for the times i cant group mine. and as for the rig i have already destroyed them because they are usless now.. and i intend to replace them with something better if anything.
But that is not even the real reason for my post i really should have left the cargo rigs out of the main post because it everyone thinks its a 100% whine post lol. That not what i wanted the discussion to be about.. I want it to be about introducing Rigs for the ore holds for "ALL" mining ships or for ships that are not designed to be mining ships but that are used as mining ships as well like some battleships. or none ORE mining ships. |

Furry Commander
Furry Armada
17
|
Posted - 2012.10.05 20:36:00 -
[35] - Quote
I don't think you will see ore hold on battleships anytime soon, so i don't think this rig has a use there. as much as i like the idea of a new ore hold rig, i don't think miners will be getting that anytime soon.
that stated i will still try to be constructive.
i think either an ore hold rig, or a slight buff to the hulks ore hold is a good idea. in all likelihood the rig is a more balanced plan of attack, but the straight buff would make me super happy.
the reasoning:
a max yield hulk pulls between 1778 and 1961 M3 per cycle depending on implants, add in the conservative estimate for drone travel time of one drone cycle per strip cycle and my total yield every 104 seconds is 6218 M3 Mining larger ores shaves a bit off of this in practice, but still puts it at 6176 m3.
I agree that having a smaller ore hold on the hulk is balanced. but setting up the ship so at optimal performance it could still hold 2 cycles of ore is not unbalancing and is frankly far more proactical than having it set at one cycle. I think one rig devoted to this instead of tank is a fair tradeoff for peak efficiency at mining. the ship is still made of glass and needs the Orca handy for reps most of the time.
the size of the ore hold in a hulk as it stands is more tedious than anything. i still use it, but i occassionally miss cycles simply because i have less than two minutes with rorqual boosts (more time with an orca or unboosted) to clear all my hulks ore holds
another point i would like to make is this issue only crops up with harvesting normal ores. mercoxit and ice do not have this issue. this gave me an idea since bothe mercoxit and ice have special rigs, why not do this
Ore expander rig (no t2 version like the ice and mercoxit rigs) +50% to ore hold, - 50% structure 250 calibration
this way each specialization in mining (Ice Ore and Mercoxit) has a unique rig that you can only use one of on any given setup. it will be beneficial to all three barges while having a sufficient drawback to make it balanced.
i think this is by far the best approach to the ore hold complaint for all barges and will keep most people happy |

Goldensaver
Vorbild Industries Inc. State Section 9
17
|
Posted - 2012.10.05 21:43:00 -
[36] - Quote
Furry Commander wrote:
Ore expander rig (no t2 version like the ice and mercoxit rigs) +50% to ore hold, - 50% structure 250 calibration
this way each specialization in mining (Ice Ore and Mercoxit) has a unique rig that you can only use one of on any given setup. it will be beneficial to all three barges while having a sufficient drawback to make it balanced.
i think this is by far the best approach to the ore hold complaint for all barges and will keep most people happy
I like the looks of this rig, just change it to -50% shields. The shields are the only thing that miners care about since the primary tank was shifted to them. Make the penalty a real penalty, and then I see these as acceptable. Who cares about a bit of structure when the primary tank of choice is shield. Make people make sacrifices for that hold. Not token penalties meant to appease people. |

Furry Commander
Furry Armada
18
|
Posted - 2012.10.05 22:16:00 -
[37] - Quote
Goldensaver wrote:Furry Commander wrote:
Ore expander rig (no t2 version like the ice and mercoxit rigs) +50% to ore hold, - 50% structure 250 calibration
this way each specialization in mining (Ice Ore and Mercoxit) has a unique rig that you can only use one of on any given setup. it will be beneficial to all three barges while having a sufficient drawback to make it balanced.
i think this is by far the best approach to the ore hold complaint for all barges and will keep most people happy
I like the looks of this rig, just change it to -50% shields. The shields are the only thing that miners care about since the primary tank was shifted to them. Make the penalty a real penalty, and then I see these as acceptable. Who cares about a bit of structure when the primary tank of choice is shield. Make people make sacrifices for that hold. Not token penalties meant to appease people.
the other two specialization rigs have no penalty at all. their benefits are either 12% reduction in ice harvester cycle time, or 16% increase in mercoxit yield. looking at the effect of primary tank(shield) reduction is a very bad choice of drawback, especially for a rig hats purpose is to specialize the ship, not make it glaringly better.
a 50% boost to ore hold for each exhumer (obviously reduced for barges)
Hulk from 8500 to 12750 Mack from 35000 to 52500 (at level 5) Skiff from 15000 to 22500
these are significant gains, but given the yields of conventional ores compared to mercoxit or ice. the numbers are pretty fair. in a world where miners aren't so persecuted for whatever reason people seem to hate on miners, this rig is easily balanced by the fact that you have to sacrifice a rig that would increase tank (in most fits) for this rig, which is a fair tradeoff. the token structure penalty isn't really a token penalty, because short of the skiff it is a significant decrease in EHP overall.
think of it this way. you slice much more off a hulks shields it will have less EHP than an assault ship, a way larger sig and way less speed. these things need to be capable of at least survivng nulsec belt spawns in time for some sort of logistics to show up because thats what they are designed for. just because its a mining ship that is getting max yield doesn't mean it needs to have a crappy tank. you can get maximum DPS out of a combat ship and still have a good shield tank ammo capacity etc, why cant the Mining ships do the same if you equate their DPS to ore yield |

Goldensaver
Vorbild Industries Inc. State Section 9
18
|
Posted - 2012.10.05 22:56:00 -
[38] - Quote
Furry Commander wrote:Goldensaver wrote:Furry Commander wrote:
Ore expander rig (no t2 version like the ice and mercoxit rigs) +50% to ore hold, - 50% structure 250 calibration
this way each specialization in mining (Ice Ore and Mercoxit) has a unique rig that you can only use one of on any given setup. it will be beneficial to all three barges while having a sufficient drawback to make it balanced.
i think this is by far the best approach to the ore hold complaint for all barges and will keep most people happy
I like the looks of this rig, just change it to -50% shields. The shields are the only thing that miners care about since the primary tank was shifted to them. Make the penalty a real penalty, and then I see these as acceptable. Who cares about a bit of structure when the primary tank of choice is shield. Make people make sacrifices for that hold. Not token penalties meant to appease people. the other two specialization rigs have no penalty at all. their benefits are either 12% reduction in ice harvester cycle time, or 16% increase in mercoxit yield. looking at the effect of primary tank(shield) reduction is a very bad choice of drawback, especially for a rig hats purpose is to specialize the ship, not make it glaringly better. a 50% boost to ore hold for each exhumer (obviously reduced for barges) Hulk from 8500 to 12750 Mack from 35000 to 52500 (at level 5) Skiff from 15000 to 22500 these are significant gains, but given the yields of conventional ores compared to mercoxit or ice. the numbers are pretty fair. in a world where miners aren't so persecuted for whatever reason people seem to hate on miners, this rig is easily balanced by the fact that you have to sacrifice a rig that would increase tank (in most fits) for this rig, which is a fair tradeoff. the token structure penalty isn't really a token penalty, because short of the skiff it is a significant decrease in EHP overall. think of it this way. you slice much more off a hulks shields it will have less EHP than an assault ship, a way larger sig and way less speed. these things need to be capable of at least survivng nulsec belt spawns in time for some sort of logistics to show up because thats what they are designed for. just because its a mining ship that is getting max yield doesn't mean it needs to have a crappy tank. you can get maximum DPS out of a combat ship and still have a good shield tank ammo capacity etc, why cant the Mining ships do the same if you equate their DPS to ore yield
|

Furry Commander
Furry Armada
18
|
Posted - 2012.10.06 01:56:00 -
[39] - Quote
shield tanking requires mids DPS requires lows so its pretty easy to fit a max DPS ships with sufficient tank. look at the prevalence of shield canes for proof. especially when you skip out on a point and fit two LSEs mining ships don't really need points or prop mods to do their jobs, but most people will fit a survey scanner in one slot so there are still sacrifices being made.
as far as tanks and buffers are concerned, a pvp buffer can easily tank belt spawns or grav site spawns.
my biggest question is why do so many people seem to think industral/mining/hauling ships need to be week helpless easy kills. merchant vessels are armed when traveling hostile water in the real world. perhaps not as well as a battleship, but suffieciently to deter most minor threats.
I personally am a proponenet of making these types of ships actually fun to fly in pvp situation without making them murder machines. you might see more ballsey fun to chase industrialists if they had a chance to GTFO in PVP. basically non combat ships need a fun buff. the thrill of a pvp kill is either totally outclassing an oponent or winning by the skin of your teethe. in a world populated by the volume of combat ships in eve, flying a non combat ship is an i lose button. and it would really help if the game moved away from that mentality. as it stands, if your ship is good at anything other than PVP or PVE combat, it stands little to no chance of surviving a pvp situation, and you basically have to sacrifice a huge chunk of your industrial or hauling etc efficieny to even have a bad chance at surviving. |

Alphaphi
The Illuminatii Mildly Intoxicated
18
|
Posted - 2012.10.06 02:21:00 -
[40] - Quote
Futchmacht wrote:Iris Bravemount wrote:So you would like to get a refund for your now useless T2 cargo rigs, right?
You claim that a more expensive ship is always better: compare battleships and black ops. And while you're at it, compare the dps of a sieged dreadnought and the dps of a titan. Compare the dps of an interceptor and an attack frigate. Etc etc. A higher price does not equal overall better stats.
The ships are now specialized, which is good.
And finally, the hulk costs 5% more than a mack. Big deal. Why are people bringing in all this usless stuff about other ships.. there was a time when black ops ships were better then standard battleships. And titans lol.. there used to be a time when they could insta pop 300 ships if they didnt crash the whole cluster!! When ever they change something in game some ships get left behind.. like black ops.. and as for titans there role as a almost system wide death star has been changed. and for the good. Some of the changes they make are good ones and some are bad.. like what they did to the ORE ships. And the easy way to offset this is to make proper rigs for all the ore ships.. ones that are actually usefull for ORE ships. not just the hulk. but all 3 of them.
what game have you've been playing? black ops always have had a lower tank and DPS to compensate for the stealth and bridging.
titans DD's got changed because titans became a fairly frequent thing. the DD was balanced back when it was a big thing to have 1 or 2 titans. they changed it when a titan pretty much became a ''every mans asset'' (in the sense that there suddenly were hundreds of titans in alliances and even some NPC corps)
the change to mining ships was needed, no other ship class had a ''endgame'' ship like the ORE ships have. the hulk was the way to go, and once you had it, you had no other ships to train for. this new change is pretty good and refreshing.
there have NEVER been the ''best'' ship in the different ship classes. as mentioned, ships are specialized, hence why the noctis are better at salvaging than every ship.
this is exactly what exhumers and barges lacked... SPECIALIZATION. the only one that truly had it was the skiff; it mined more mercoxit than any other barge but had a sucky hold and a bad tank, the bonus to gas cloud formation was useless because you were mining outside of the cloud range in the first place.
the difference in mining ice wasn't really that big between the hulk and the mack.
the barge revamp gives YOU a choice what you wan't to fly, and how you want to fly it. no more ''GET IN THIS SHIP, PERIOD''
|

Zeran Kariashi
The Scope Gallente Federation
6
|
Posted - 2012.10.07 16:42:00 -
[41] - Quote
While I admit I was a little annoyed to literally just finish getting my training and buying a hulk when the new barge changes were announced, I really don't mind. The Mack is an excellent ship now, and by CCP's own admission was changed to be the solo miner's ship of choice, while the Hulk is now firmly relegated to fleet ops (or hauler support), and the Mack's a little bit cheaper ISK-wise which is great for a solo miner anyway. The only one they missed the mark on was the Skiff/Procurer which is pretty much useless due to being overall inferior in yield, capacity, and only slightly better tank then a Mack, which makes it truly useless. It needs something more to make it worthwhile and help define it's role a bit better (though the 60% lower price tag is interesting....you could buy 2 skiff/procurers for every mack/retriever so if you're low/null sec mining, replacing your losses wouldn't hurt nearly as much).
If your orca yield bothers you, then add 1 more guy to fleet to run a hauler to empty the Orca periodically without having to move. A max cargo iteron V can hold about as much cargo as a Mack's ore bay which is a little over half of an orca's ore bay, so just run your hauler to a station every few cycles, no biggy. Depending on the number of hulks, the poor guy will end up having to jump between orca and station constantly just to keep up.
The Orca is there more for it's fleet boosts, it's storage is just a nice little addition, unless you're only running 2 hulks in which case it's fairly sufficient. |

Arduemont
Lords 0f Justice Fidelas Constans
300
|
Posted - 2012.10.07 17:18:00 -
[42] - Quote
I don't even know where to start. The ignorance the OPer displays through his posts is frankly distracting. Literally every sentence he types is wrong on some level, and I am really not about to type a small paragraph for every sentence he writes.
Instead, I can completely destroy his whole argument with one point.
If you fit a Hulk for max cargo, then its yield is worse than the new Mack fitted for max yield, and the new Mack still has a greater total ore capacity. Buy a Mack and stop whining. You got more hold space and more yield.
What exactly are you whining about? |

ugh zug
80
|
Posted - 2012.10.07 18:46:00 -
[43] - Quote
no Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil. Remove my content from a thread I have started 30bil. |

Verity Sovereign
Pator Tech School Minmatar Republic
235
|
Posted - 2012.10.07 21:03:00 -
[44] - Quote
The old hulk only had 2 lows, to get a good cargohold, you needed to fill those with cargohold expanders. The New mack has an extra low, and more fitting, making triple MLUs easy to fit It easily outmines the old cargo Hulk, and has a larger cargohold. The Hulk's capacity has been nerfed a bit, but if its a combination of yield and capacity you want, its the mack now, not the hulk... get over it |

RNye
University of Caille Gallente Federation
0
|
Posted - 2012.10.08 22:17:00 -
[45] - Quote
Perhaps a credit on the rigs we paid for storage. My Hulk could haul 14 m3 and now only 8.5. I understand the reasoning but a lot of money was spent buying/purchasing equipment and rigs which are now useless. It sure took me by surprise. |

Jin alPatar
Entertainment 7wenty
2
|
Posted - 2012.10.08 23:59:00 -
[46] - Quote
RNye wrote:Perhaps a credit on the rigs we paid for storage. My Hulk could haul 14 m3 and now only 8.5. I understand the reasoning but a lot of money was spent buying/purchasing equipment and rigs which are now useless. It sure took me by surprise.
If you expect a credit on something you bought you should also expect to pay a fee for anything that increased in value due to the changes (retrievers doubled in price).
How about you add up what you need to pay, and see what the difference from the rigs is.
(I'm trying to say it's a fluid economy and you need to adapt to changes) |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
26
|
Posted - 2012.10.09 01:49:00 -
[47] - Quote
multi box with orca. problem solved. Don't want to multi box? then settle for less yeild.
or use ur hulk but go back between stations more, or can mine.
TL:DR "if u want to mine faster and make more money u better get used to the idea of either 1) working harder or 2) taking on risk"
something i said in another thread like this |

Tarn Kugisa
Infinite Covenant Tribal Band
158
|
Posted - 2012.10.09 02:16:00 -
[48] - Quote
Make a new Rig Group Specifically for mining rigs. Make their downside reduced shield resistances I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
| |
|
| Pages: 1 2 :: [one page] |