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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Fozzie
C C P C C P Alliance
1800
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Posted - 2012.10.02 12:16:00 -
[1] - Quote
Hello everyone! We've got the final set of T1 Cruisers here for you all. The Combat Cruisers are designed as frontline warships with both solid damage and good staying power.
These ships got somewhat less dramatic changes than the others. The average EHP of the set is only 2% higher than the average EHP of the old Tier 3 cruisers. Their main advantages over the other t1 cruisers are in tanking and a more robust capacitor pool.
Maller: Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets Fittings: 1000 PWG (+100), 280 CPU Defense (shields / armor / hull) : 1200(-168) / 2100(+225) / 1700(-19) Capacitor (amount / recharge rate / average cap per second): 1550(+50) / 515s(-22.5s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+41) / 0.56(-0.045) / 11550000 / 6.1s (-0.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 280(+10) / 6 Sensor strength: 16 Radar (+2) Signature radius: 130 Cargo capacity: 480 (+200)
Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers Fittings: 800 PWG (+20), 375 CPU (+15) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Rupture: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage Slot layout: 5 H (-1), 4 M (+1), 5 L, 4 turrets, 2 launchers Fittings: 860 PWG, 350 CPU (+25) Defense (shields / armor / hull) : 1500(-63) / 1800(+159) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1275(+25) / 425s(-21.25s) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 240(+48) / 0.54 / 11650000 / 5.9s Drones (bandwidth / bay): 30 / 30 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+5) / 290(+8) / 6(+1) Sensor strength: 15 Ladar (+3) Signature radius: 125 (-5) Cargo capacity: 450 (+150)
Let us know what you think! Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1907
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Posted - 2012.10.16 12:55:00 -
[2] - Quote
Hey everyone. I'm still alive, but have been in Austin for GDC for the last week. I spent a lot of time there mulling over the feedback you all have been giving us and I'm working on getting some numbers together at the moment for a 2nd iteration of these changes.
I expect to get it to the CSM later today and then on to you once they have had a chance to provide some feedback and catch any stupid mistakes on my part Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1998
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Posted - 2012.10.23 17:00:00 -
[3] - Quote
New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application. +150 PG, +20 CPU -200 Shield, +200 Armor +75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s -10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time +15m3 Dronebay, +15mbit bandwidth
Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
Vexor: Upped the mass, as the old values were just a bit too insane in practice. Added 25m3 dronebay to allow more more spare drones to be carried. -10 Velocity, -0.07 Agility, +1,000,000 mass, -0.2s Align time +25m3 Dronebay
Rupture: As many of you pointed out, the Rupture speed was simply too good. My bad. -1 Launcher -100 Structure -30 Velocity, -0.04 Agility, +550,000 mass, -0.2s Align time
OP has been updated Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2001
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Posted - 2012.10.23 17:32:00 -
[4] - Quote
Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2024
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Posted - 2012.10.24 09:04:00 -
[5] - Quote
Unforgiven Storm wrote: Hi, with all these mass changes and tier removal, please tell us that the BPO's prices and materials are going to be changed also to reflect these changes, if not for this first release, at least in the next patch in january like 1.1 or 1.2 !??? Please don't forget to adapt the BPOs of all the frigs, destroyers and crusiers before you move to battleships...
All of the BPOs for the rebalanced ships will be changed in Retribution. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2030
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Posted - 2012.10.24 19:52:00 -
[6] - Quote
Just wanted to let everyone know that these and all the other Cruiser, Destroyer, Frigate and module changes announced so far will be on Duality for public testing this weekend. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2033
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Posted - 2012.10.24 20:58:00 -
[7] - Quote
Hannott Thanos wrote:MotorBoatMe WithYourFace wrote:CCP Fozzie wrote:Just wanted to let everyone know that these and all the other Cruiser, Destroyer, Frigate and module changes announced so far will be on Duality for public testing this weekend. Will this include the missile changes as well? yes This man is correct. The most recent version of the missile changes will be up for testing. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2034
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Posted - 2012.10.24 22:11:00 -
[8] - Quote
Nalha Saldana wrote:CCP Fozzie wrote:Hannott Thanos wrote:MotorBoatMe WithYourFace wrote:CCP Fozzie wrote:Just wanted to let everyone know that these and all the other Cruiser, Destroyer, Frigate and module changes announced so far will be on Duality for public testing this weekend. Will this include the missile changes as well? yes This man is correct. The most recent version of the missile changes will be up for testing. And the hurricane?
Yup Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2042
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Posted - 2012.10.25 19:31:00 -
[9] - Quote
Enzo Ildari wrote:Srsly please change this, Thorax is Tier4 and Vexor Tier3, not the opposite. Thorax should be the Combat Cruiser.
It's called Tiericide friend. We're taking the tiers out back and putting them out of their misery. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2048
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Posted - 2012.10.26 11:04:00 -
[10] - Quote
So the Combat Cruiser changes won't actually be on Duality today because I missed adding them to that build. My bad, they'll be up in our next public test and all the other balance changes will be there as planned.
Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2050
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Posted - 2012.10.26 11:24:00 -
[11] - Quote
Alara IonStorm wrote:CCP Fozzie wrote:So the Combat Cruiser changes won't actually be on Duality today because I missed adding them to that build. My bad, they'll be up in our next public test and all the other balance changes will be there as planned. CCP Fozzie does CCP have any plans to look into Armor Tanking in any of this expansions releases or have it on the table for expansions to follow? If not, is there much discussion on Armor tanking such as the Talos natural inclination towards players fitting shields along with about 75% of these Cruisers and issues such as this?
We have plans. Can't attach dates to those plans quite yet though, but when we're ready this forum will be the best place to see them. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Dolan
C C P C C P Alliance
82
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Posted - 2012.10.26 13:19:00 -
[12] - Quote
Removed some off-topic posts. CCP Dolan | Community Representative
Twitter: @CCPDolan
Gooby pls |
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