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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Fozzie
C C P C C P Alliance
1800

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Posted - 2012.10.02 12:16:00 -
[1] - Quote
Hello everyone! We've got the final set of T1 Cruisers here for you all. The Combat Cruisers are designed as frontline warships with both solid damage and good staying power.
These ships got somewhat less dramatic changes than the others. The average EHP of the set is only 2% higher than the average EHP of the old Tier 3 cruisers. Their main advantages over the other t1 cruisers are in tanking and a more robust capacitor pool.
Maller: Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets Fittings: 1000 PWG (+100), 280 CPU Defense (shields / armor / hull) : 1200(-168) / 2100(+225) / 1700(-19) Capacitor (amount / recharge rate / average cap per second): 1550(+50) / 515s(-22.5s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+41) / 0.56(-0.045) / 11550000 / 6.1s (-0.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 280(+10) / 6 Sensor strength: 16 Radar (+2) Signature radius: 130 Cargo capacity: 480 (+200)
Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers Fittings: 800 PWG (+20), 375 CPU (+15) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Rupture: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage Slot layout: 5 H (-1), 4 M (+1), 5 L, 4 turrets, 2 launchers Fittings: 860 PWG, 350 CPU (+25) Defense (shields / armor / hull) : 1500(-63) / 1800(+159) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1275(+25) / 425s(-21.25s) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 240(+48) / 0.54 / 11650000 / 5.9s Drones (bandwidth / bay): 30 / 30 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+5) / 290(+8) / 6(+1) Sensor strength: 15 Ladar (+3) Signature radius: 125 (-5) Cargo capacity: 450 (+150)
Let us know what you think! Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Hazen Koraka
HK Enterprises
47
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Posted - 2012.10.02 12:18:00 -
[2] - Quote
First!
Edit: Now I shall read the thread post lol |

Skyreth
Blue Republic RvB - BLUE Republic
20
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Posted - 2012.10.02 12:20:00 -
[3] - Quote
2nd maybe? also, nice changes  |

Akrasjel Lanate
Naquatech Conglomerate
780
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Posted - 2012.10.02 12:20:00 -
[4] - Quote
Cool  |

Hazen Koraka
HK Enterprises
47
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Posted - 2012.10.02 12:21:00 -
[5] - Quote
I don't normally fly cruisers much, but swapping the Moa's optimal range bonus for damage seems nice idea to me (I guess can swap ammo types to modify range if you wish) - damage increases always welcome. |

EnderCapitalG
GoonWaffe Goonswarm Federation
730
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Posted - 2012.10.02 12:25:00 -
[6] - Quote
Shield tanked sniping ruptures can now be used
The Vexor should be very nice with the additional mid and low (plus cap is improved)
The Maller can still be fit for heavy tackle yessssssss |

Sakari Orisi
Mind Games. Suddenly Spaceships.
50
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Posted - 2012.10.02 12:26:00 -
[7] - Quote
Fancy stuff! Is there any server these changes are on yet ? I'd like to get a cache dump to make a test build of pyfa. The evefit project Pyfa thread Phobos thread |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
22
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Posted - 2012.10.02 12:27:00 -
[8] - Quote
Maller with laser bonus \o/ |

Hazen Koraka
HK Enterprises
47
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Posted - 2012.10.02 12:28:00 -
[9] - Quote
Omg just noticed the buff to vexor armor and structure 
Are all cruisers meant to have same base ehp? They are all near 5000 ish. |

JamesCLK
Lone Star Exploration Lone Star Partners
195
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Posted - 2012.10.02 12:37:00 -
[10] - Quote
Oh my~ :swoon: |

Omnathious Deninard
Extrinsic Operations
176
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Posted - 2012.10.02 12:39:00 -
[11] - Quote
So I take it Gallente drone boats will never get away from split weapon systems? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Gneeznow
Ship spinners inc
2
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Posted - 2012.10.02 12:40:00 -
[12] - Quote
I think the Moa could use another mid and one less low, so it is more viable for solo, or at least a 25 m3 dronebay! And how about give the Rupture 5 turrets instead of 4+2 launchers, make it a proper gunboat, or even let it keep its 6 high slots.
edit: actually I think it would be a good idea to give all a 25 m3 dronebay across the board, except the vexor, it should have a larger dronebay than 100 m3 so it can carry a full 75 m3 flight + a low flight + a med flight - 150 m3 in total. |

Wivabel
Exanimo Inc Anger Management.
23
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Posted - 2012.10.02 12:40:00 -
[13] - Quote
Just noticed that the rupture is faster than all the other races Attack cruisers. Seems kinda broke IMO. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Harvey James
Prospero's Sight
40
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Posted - 2012.10.02 12:40:00 -
[14] - Quote
First off i like the maller changes much needed its funny its the only one without drones which is no bad thing though. Moa i'm loving the damage bonus its speed is a little low though for blasters point blank range though. Also launchers on it still? Vexor poor little vexor stuck with ogres again their not much use against cruisers though and not much of a dronebay what happened to the 2:1 ratio? More split weapon systems disappointing it really should be using a full set of hammerheads for the majority of it's dps since they are medium drones and all this tells me that you know medium drones aren't good enough. so to make ogres work they will need more tracking so how about a hybrid/drone tracking bonus like tristan? Also structure and armour the same how odd. Rupture so many drones again why? a lot of speed for a ship not really needing it the moa needs it more. extra mid makes it more likely to be shield tanked with vaga setup why we have stabber? make it a proper armour tanker with more dps so reverse mid for high makes more sense.
Also this 5% bonus to Medium Projectile Turret firing speed feel free to make it rate of fire |

War Kitten
Panda McLegion
1234
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Posted - 2012.10.02 12:40:00 -
[15] - Quote
Registering Vexor pilot approval.
The other changes look nice too. I expect some Rupture fans to start crying about the -1H slot though. :)
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
114
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Posted - 2012.10.02 12:40:00 -
[16] - Quote
Finally thread about combat cruisers :)
Me likey ruppie will be faster and stronger on armor side, never liked shield kitey fit. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Beagle von Space
Fweddit I Whip My Slaves Back and Forth
7
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Posted - 2012.10.02 12:46:00 -
[17] - Quote
It all around looks good, but the Moa looks a little odd with even mid and low slots. It'd be hard to fit a proper brawling shield tank and tackle at the same time, and there are almost too many lows, even after putting on a nano and a couple of mag stabs. |

Deez Icho
FIRST SHOCK SQUADRON MASQUERADE.
0
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Posted - 2012.10.02 12:47:00 -
[18] - Quote
Why Moa have only 4 medium slots? As brawler he need tank and good tackle options, we put scrambler, web and MWD and only 1 medium slot left for tank. Better remove 1 hight slot and give additional 1 medium, trade for 1 low slot will be good too.
Slowest ship of this type, so a lot of low sots only can have at dealing damage. This ship have bonus for shield not for armor. |

Harvey James
Prospero's Sight
40
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Posted - 2012.10.02 12:48:00 -
[19] - Quote
Beagle von Space wrote:It all around looks good, but the Moa looks a little odd with even mid and low slots. It'd be hard to fit a proper brawling shield tank and tackle at the same time, and there are almost too many lows, even after putting on a nano and a couple of mag stabs. 3 mags 1 damage control seems good to me perhap remove a high for a mid since launchers are a waste of time and a spare high isn't very useful on it. |

Sheynan
Lighting the blight
66
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Posted - 2012.10.02 12:49:00 -
[20] - Quote
War Kitten wrote:Registering Vexor pilot approval.
The other changes look nice too. I expect some Rupture fans to start crying about the -1H slot though. :)
I gladly trade the highslot, that was difficult to fit anyway, against the midslot and another 25 cpu
Harvey James wrote:Beagle von Space wrote:It all around looks good, but the Moa looks a little odd with even mid and low slots. It'd be hard to fit a proper brawling shield tank and tackle at the same time, and there are almost too many lows, even after putting on a nano and a couple of mag stabs. 3 mags 1 damage control seems good to me perhap remove a high for a mid since launchers are a waste of time and a spare high isn't very useful on it.
Utility highs are cool, it's about time we have them on something else than minmatar ships. I think the Moa might even have enough pg to fit a medium neut into that |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
307
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Posted - 2012.10.02 12:49:00 -
[21] - Quote
Would be less dramatic changes as they were tier3 to begin with. Liking the close range brawler theme.
O.M.G. four mid vexors and ruptures are going to be super annoying, can't be arsed to do the math but reckon cpu should/could be used to mitigate most of that 
Maller Abaddonified, lovely. Not sure the cap increase is sufficient though, think it might need 100 more or so. |

Harvey James
Prospero's Sight
40
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Posted - 2012.10.02 12:51:00 -
[22] - Quote
Sheynan wrote:War Kitten wrote:Registering Vexor pilot approval.
The other changes look nice too. I expect some Rupture fans to start crying about the -1H slot though. :) I gladly trade the highslot, that was difficult to fit anyway, against the midslot and another 25 cpu
+1 |

Harvey James
Prospero's Sight
40
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Posted - 2012.10.02 12:53:00 -
[23] - Quote
Also not a fan of the increased sensor strength across the board we are getting a stealth nerf to ecm. but yes that ruppy is suspiciously similar to a cane too many ships are getting the you can shield tank too lets ignore armour |

Zarnak Wulf
Imperial Outlaws
619
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Posted - 2012.10.02 13:01:00 -
[24] - Quote
I need to crunch the Moa's grid but it doesn't look on face value to have gotten that much of a buff. I currently need the genolution implant set to squeeze a fit onto it. The grid improvement is a bit underwhelming. I like the Moa's bonus change though. I also like that the Rupture has one nuet rather then two. |

Reppyk
The Black Shell
181
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Posted - 2012.10.02 13:01:00 -
[25] - Quote
Attack/combat T1 cruisers, 2012 edition :mwd point 2xLSE or 2xASB all of them !
~the golden age of Nano, by Fozzie~
-1 high +1 med or -1 low +1 med for the Moa maybe. The maller needs a pair of drones (poor cute little maller, all alone in space). Nerf dat' ruppie drone bay. |

Tatjana Braun
Vienna Arms and Industrial Gruppe
9
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Posted - 2012.10.02 13:01:00 -
[26] - Quote
looks good... BUT! why not one dd and one tank at the combet ships? I like it at the BC and BS size and at the most races you have it also at the frigs.. why don't put this red line thrue all ships? |

Gempei
CHAOS SQUAD Shadow Operations.
32
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Posted - 2012.10.02 13:02:00 -
[27] - Quote
War Kitten wrote: I expect some Rupture fans to start crying about the -1H slot though. :) I expect better shield rupture 
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Warde Guildencrantz
TunDraGon
92
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Posted - 2012.10.02 13:03:00 -
[28] - Quote
6th moa high->mid
(because honestly, you can't get anything useful in that 6th slot, why would you put it. Stop putting placeholder slots)
everything else is good |

Bubanni
ElitistOps Pandemic Legion
459
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Posted - 2012.10.02 13:03:00 -
[29] - Quote
add more EHP to frigs and cruisers :D ALL OF THEM! Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Wivabel
Exanimo Inc Anger Management.
23
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Posted - 2012.10.02 13:04:00 -
[30] - Quote
Also can the Vexor have a decent drone bay pls make it 75/150 justify the fact that it gets only 13 slots compared to 14 for the rest.
P.S. (its not cool to give drone boats 1 less slot than other ships they already have enough drawbacks as it is) If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |
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