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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Dr Ted Kaper
Etoilles Mortant Ltd. Solyaris Chtonium
9
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Posted - 2012.11.09 20:17:00 -
[871] - Quote
I really like the extra powergrid on the Vexor, because the powergrid gives me the most trouble when i fit a Vexor and with extra tank its worth the loss of hi slot! Ive never flown the other cruisers so no judgement there. Although as a sidenote with all these new droneboats coming out , have a greater level of control over what the drones do might be nice :) |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
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Posted - 2012.11.09 20:29:00 -
[872] - Quote
sten mattson wrote:Takeshi Yamato wrote:sten mattson wrote:to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage Really? Mallers can do 700 dps now while still having good hitpoints. show me the fit and i'll believe you , i cant find one that break 500 dps
[NEW Maller, gank] Adaptive Nano Plating II Damage Control II 1600mm Reinforced Steel Plates II Heat Sink II Heat Sink II Heat Sink II
10MN Afterburner II Faint Warp Disruptor I Fleeting Propulsion Inhibitor I
NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
3x Warrior II
This one does 709 dps overheated with Conflagration. It also has 39k hitpoints so it's pretty tough. And yes on the test server it all fits. |
Alara IonStorm
3423
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Posted - 2012.11.09 20:35:00 -
[873] - Quote
Takeshi Yamato wrote: [NEW Maller, gank] Adaptive Nano Plating II Damage Control II 1600mm Reinforced Steel Plates II Heat Sink II Heat Sink II Heat Sink II
10MN Afterburner II Faint Warp Disruptor I Fleeting Propulsion Inhibitor I
NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
3x Warrior II
This one does 709 dps overheated with Conflagration.
It does 599 DPS overheat not 709, using terrible Ammo that few people actually use in game, it has no MWD and yet still miraculously is not even close Cap Stable.
Terrible. |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
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Posted - 2012.11.09 20:41:00 -
[874] - Quote
Alara IonStorm wrote: It does 599 DPS overheat not 709, using terrible Ammo that few people actually use in game, it has no MWD and yet still miraculously is not even close Cap Stable.
That is just painful to look at.
Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances. Navy MF hits pretty damn hard too at 593 dps.
As for the MWD and cap stability, yea the ship has severe weaknesses but also exceptional strengths to make up for that. I've never said otherwise. |
Alara IonStorm
3423
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Posted - 2012.11.09 20:46:00 -
[875] - Quote
Takeshi Yamato wrote: Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances.
5% Dmg Bonus, 5 Heavy Pulse Lasers, Conflag, 3 Heatsinks.
No it is not 661 from Guns it is 479 alone, 551 Overheat. With sh*t Ammo still, no one will be using Conflag realistically, like less then Hail and Void.
Takeshi Yamato wrote: As for the MWD and cap stability, yea the ship has severe weaknesses but also exceptional strengths to make up for that. I never said otherwise.
I hope one of those strengths wasn't DPS because when it doesn't crap itself out / can't track much with Conflag it isn't as high as you think. |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
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Posted - 2012.11.09 20:56:00 -
[876] - Quote
Alara IonStorm wrote:Takeshi Yamato wrote: Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances.
5% Dmg Bonus, 5 Heavy Pulse Lasers, Conflag, 3 Heatsinks. No it is not 661 from Guns it is 479 alone, 551 Overheat. With sh*t Ammo still, no one will be using Conflag realistically, like less then Hail and Void.
Ok, looks like you're right. My EFT data is messed up and shows 10% damage/level instead of 5% for some reason. |
Alara IonStorm
3423
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Posted - 2012.11.09 20:58:00 -
[877] - Quote
Takeshi Yamato wrote: Ok, looks like you're right. My EFT data is messed up and shows 10% damage/level instead of 5% for some reason.
Since the release you are using it has been updated about 5 times now.
Here is the new one. https://forums.eveonline.com/default.aspx?g=posts&t=162617&find=unread |
Krell Kroenen
Miners In Possession Brothers of Apocrypha.
78
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Posted - 2012.11.09 21:50:00 -
[878] - Quote
Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.
I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell. |
Harvey James
Deep Core Mining Inc. Caldari State
109
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Posted - 2012.11.09 22:37:00 -
[879] - Quote
Krell Kroenen wrote:Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.
I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell.
Indeed even though there does seem to be a few ships that need tweaking across all cruiser categories. Popularity will depend largely i think on other factors like armour vs shield tanking.. faction cruiser changes and bc changes |
Dato Koppla
Blue Republic RvB - BLUE Republic
98
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Posted - 2012.11.10 01:17:00 -
[880] - Quote
I'm guessing they'll let these current iterations play out in the actual server and see how things go in the actual game and do another sweep of tweaks in combination with the BC/BS/CS changes. |
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Zyella Stormborn
Alpha Strategy In Umbra Mortis
182
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Posted - 2012.11.10 02:42:00 -
[881] - Quote
Have people actually given hard tests to some of these on test? I hear tell about how viscous and op the Maller is on EFT, but I also notice it is very slow, TERRIBLY cap inefficient, and does not have enough mid slots to try and make up for it, on that same EFT.
What I am looking for is how this, the Stabber, the Vexor, etc., are performing on test vs other cruisers, frigates, and dessies.
Any feedback available would be appreciated. Between the Maller, and the new Amarr dessie, I am starting to see a trend of Amarr ships that look like they will not be able to play solo or small group overly well without very heavy support (again, looking at it from an outside perspective, as I can not get on to test and get my greedy little fingers into them in person).
~Z |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
85
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Posted - 2012.11.10 02:47:00 -
[882] - Quote
Krell Kroenen wrote:Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.
I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell.
Don't be surprised if the bad ones go through to TQ. It happened with frigs. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
85
|
Posted - 2012.11.10 03:03:00 -
[883] - Quote
Zyella Stormborn wrote:Have people actually given hard tests to some of these on test? I hear tell about how viscous and op the Maller is on EFT, but I also notice it is very slow, TERRIBLY cap inefficient, and does not have enough mid slots to try and make up for it, on that same EFT.
What I am looking for is how this, the Stabber, the Vexor, etc., are performing on test vs other cruisers, frigates, and dessies.
Any feedback available would be appreciated. Between the Maller, and the new Amarr dessie, I am starting to see a trend of Amarr ships that look like they will not be able to play solo or small group overly well without very heavy support (again, looking at it from an outside perspective, as I can not get on to test and get my greedy little fingers into them in person).
~Z
Basically the maller is unusable because of cap, and the omen is alright but outperformed by either the caracal or thorax, depending on what range you want to be at.
I'm seeing a trend of amarr ships that used to be terrible, then get re-done and are still terrible. I don't think they're even good at gangs, since lasers and armour are both so bad. |
ConranAntoni
Deep Core Mining Inc. Caldari State
25
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Posted - 2012.11.10 05:28:00 -
[884] - Quote
Terrible thread. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
178
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Posted - 2012.11.10 10:40:00 -
[885] - Quote
Zyella Stormborn wrote:Have people actually given hard tests to some of these on test? I hear tell about how viscous and op the Maller is on EFT, but I also notice it is very slow, TERRIBLY cap inefficient, and does not have enough mid slots to try and make up for it, on that same EFT.
What I am looking for is how this, the Stabber, the Vexor, etc., are performing on test vs other cruisers, frigates, and dessies.
Any feedback available would be appreciated. Between the Maller, and the new Amarr dessie, I am starting to see a trend of Amarr ships that look like they will not be able to play solo or small group overly well without very heavy support (again, looking at it from an outside perspective, as I can not get on to test and get my greedy little fingers into them in person).
~Z
I did some tests..
And found out that starting at 0 the Maller gets outbrawled by a shield rupture because it caps out completely before it can kill it. was rather depressing. |
deepos
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.11.10 11:34:00 -
[886] - Quote
Garviel Tarrant wrote:
I did some tests..
And found out that starting at 0 the Maller gets outbrawled by a shield rupture because it caps out completely before it can kill it. was rather depressing.
This.
I too, find the Maller to be quite depressing cap wise...
I would have loved a fun Maller which could at least fire its guns.. |
Colt Blackhawk
The Forsworn Protectorate Imperial Protectorate
2
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Posted - 2012.11.10 12:49:00 -
[887] - Quote
So as always: maller used only as bait or brawler maller with blasters. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
85
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Posted - 2012.11.10 15:23:00 -
[888] - Quote
Colt Blackhawk wrote:maller with blasters.
You people sicken me. |
The VC's
Spack Force 5
72
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Posted - 2012.11.10 20:19:00 -
[889] - Quote
TrouserDeagle wrote:Colt Blackhawk wrote:maller with blasters. You people sicken me.
You definitely wouldn't like my shield tanked / heavy neutron fit then. |
Goldensaver
Vorbild Industries Inc.
92
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Posted - 2012.11.10 22:47:00 -
[890] - Quote
The VC's wrote:TrouserDeagle wrote:Colt Blackhawk wrote:maller with blasters. You people sicken me. You definitely wouldn't like my shield tanked / heavy neutron fit then. Now I need to know. How do you even get that to work? |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
179
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Posted - 2012.11.11 01:58:00 -
[891] - Quote
Goldensaver wrote:The VC's wrote:TrouserDeagle wrote:Colt Blackhawk wrote:maller with blasters. You people sicken me. You definitely wouldn't like my shield tanked / heavy neutron fit then. Now I need to know. How do you even get that to work?
He doesn't get that to work.:
Not my the standard definition of working at least.. |
The VC's
Spack Force 5
72
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Posted - 2012.11.11 03:38:00 -
[892] - Quote
Garviel Tarrant wrote:Goldensaver wrote:The VC's wrote:TrouserDeagle wrote:Colt Blackhawk wrote:maller with blasters. You people sicken me. You definitely wouldn't like my shield tanked / heavy neutron fit then. Now I need to know. How do you even get that to work? He doesn't get that to work.: Not my the standard definition of working at least..
It has it's uses, but to be fair only works because Mallers get primaried last. Nice alpha though. |
Alara IonStorm
3436
|
Posted - 2012.11.11 04:21:00 -
[893] - Quote
The VC's wrote: It has it's uses, but to be fair only works because Mallers get primaried last. Nice alpha though.
When I used to be in RvB little rule, fight with =ish number of Cruisers side with the most Mallers usually loses. 90% of the time they are 180mm or SPL Fit so first pop the Dessies, then the Thorax's, Vexor's, Ruptures, High DPS Frigates then you turn to the Mallers and most of your Dmg Dealers are still on the Field because they didn't bring enough DPS to take em out, they brought Mallers.
Current High tank Maller Fits you are lucky to break 200DPS so they don't do much but wait until all the DPS is off the field. Nuetron Shield Maller does okay DPS with no tank but not as much DPS as other ships that are bonused so you are left with a slow ship that takes a while to get into range and the only benefit is you are not shot first. It only works if their is a bunch of better ships on the field or a bunch of useless Mallers they chew through first.
For actual 10-20man gang combat it is one of the worst things to bring. That is why I left RvB, about 10 of us get into Cruisers and you can guarantee 5 will be Mallers because they don't want to be primaries first and just want to soak up kills made by the high DPS Ships until they die. That is why I like it when the FC calls no Mallers.
Hopefully with this expansion people will fit their Gang Mallers like Combat Ships, might even be enough to get me to go back.
|
Zyella Stormborn
Alpha Strategy In Umbra Mortis
184
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Posted - 2012.11.11 07:43:00 -
[894] - Quote
Alara IonStorm wrote:The VC's wrote: It has it's uses, but to be fair only works because Mallers get primaried last. Nice alpha though.
When I used to be in RvB little rule, fight with =ish number of Cruisers side with the most Mallers usually loses. 90% of the time they are 180mm or SPL Fit so first pop the Dessies, then the Thorax's, Vexor's, Ruptures, High DPS Frigates then you turn to the Mallers and most of your Dmg Dealers are still on the Field because they didn't bring enough DPS to take em out, they brought Mallers. Current High tank Maller Fits you are lucky to break 200DPS so they don't do much but wait until all the DPS is off the field. Nuetron Shield Maller does okay DPS with no tank but not as much DPS as other ships that are bonused so you are left with a slow ship that takes a while to get into range and the only benefit is you are not shot first. It only works if their is a bunch of better ships on the field or a bunch of useless Mallers they chew through first. For actual 10-20man gang combat it is one of the worst things to bring. That is why I left RvB, about 10 of us get into Cruisers and you can guarantee 5 will be Mallers because they don't want to be primaries first and just want to soak up kills made by the high DPS Ships until they die. That is why I like it when the FC calls no Mallers. Hopefully with this expansion people will fit their Gang Mallers like Combat Ships, might even be enough to get me to go back.
As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.
Here is hoping the dev's take the feeback in these threads to heart. |
Iyacia Cyric'ai
Red Federation RvB - RED Federation
2
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Posted - 2012.11.11 14:01:00 -
[895] - Quote
Zyella Stormborn wrote:As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.
Here is hoping the dev's take the feeback in these threads to heart. Maller will still be bad from what I can tell. The DPS is still sub par and the lack of drones is very painful (and might I add unusual for an amarr ship).
I don't see how the new amarr dessie is dissapointing (other than in it's appearance, concept art looked far better). In terms of solo PvP, I believe the amarr dessie is one of the strongest (the other being the minmatar dessie - interceptor mwd bonus wut?). Neuts are absolutely devastating against frigs... and if a frig doesn't have enough cap to run their prop mod, you've basically already won, I am very excited about the new Amarr dessie. |
Bouh Revetoile
Barricade.
162
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Posted - 2012.11.11 14:04:00 -
[896] - Quote
Zyella Stormborn wrote:As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.
Here is hoping the dev's take the feeback in these threads to heart. Armor is amarr problem, not anything else IMO. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
184
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Posted - 2012.11.11 17:22:00 -
[897] - Quote
Iyacia Cyric'ai wrote:Zyella Stormborn wrote:As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.
Here is hoping the dev's take the feeback in these threads to heart. Maller will still be bad from what I can tell. The DPS is still sub par and the lack of drones is very painful (and might I add unusual for an amarr ship). I don't see how the new amarr dessie is dissapointing (other than in it's appearance, concept art looked far better). In terms of solo PvP, I believe the amarr dessie is one of the strongest (the other being the minmatar dessie - interceptor mwd bonus wut?). Neuts are absolutely devastating against frigs... and if a frig doesn't have enough cap to run their prop mod, you've basically already won, I am very excited about the new Amarr dessie.
The neuts will only really work against brawler frigs. It does not have the range of medium / large neuts. And the other dessies will dismantle it as well. ... but that is for dessies thread, don't mean do derail this one. The comment about the dessie was just part of my comment about the ships coming in.
~Z |
Deerin
Murientor Tribe Defiant Legacy
31
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Posted - 2012.11.12 07:56:00 -
[898] - Quote
I see a lot of whining about maller cap usage. I remember people whining about cap usage bonus on amarr ships, naming it "useless".
Anyway. Just put a small cap booster with navy 400's and all your cap problems will be solved. You won't be fielding a full tackle...that's the job of your friends in gang. Maller is not a solo pwn mobile. Use it AHAC style in gangs. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
184
|
Posted - 2012.11.12 08:11:00 -
[899] - Quote
You say this as if it has not been thought of. Have you tried it on test yet? Being forced to put on a cap booster just to be able to fire guns is a bit much, wouldn't you think? In particular on a ship that only has 3 slots to begin with (2 really, since all ships need prop mods in pvp).
I can understand using a cap booster to make a ship stable or last much longer when using every thing overheated in the middle of combat, or if it is being neuted. Thats what they are for. But there needs to be at least a good foundation to start, and the Maller does not have anywhere near that in regards to cap usage at the moment. |
Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.11.12 10:07:00 -
[900] - Quote
Zyella Stormborn wrote:You say this as if it has not been thought of. Have you tried it on test yet? Being forced to put on a cap booster just to be able to fire guns is a bit much, wouldn't you think? In particular on a ship that only has 3 slots to begin with (2 really, since all ships need prop mods in pvp).
I can understand using a cap booster to make a ship stable or last much longer when using every thing overheated in the middle of combat, or if it is being neuted. Thats what they are for. But there needs to be at least a good foundation to start, and the Maller does not have anywhere near that in regards to cap usage at the moment.
Now look at it from the other perspective. Imagine a t1 cruiser that can project around 350dps damage up to t2 point range with around 35-40k EHP. It would be too good if it didn't struggle at some other points. In mallers case it is cap usage and speed.
Maller is going to be plain bad at solo action but it will be good in gangs (esp with logi support). |
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