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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Fozzie
C C P C C P Alliance
1800

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Posted - 2012.10.02 12:16:00 -
[1] - Quote
Hello everyone! We've got the final set of T1 Cruisers here for you all. The Combat Cruisers are designed as frontline warships with both solid damage and good staying power.
These ships got somewhat less dramatic changes than the others. The average EHP of the set is only 2% higher than the average EHP of the old Tier 3 cruisers. Their main advantages over the other t1 cruisers are in tanking and a more robust capacitor pool.
Maller: Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets Fittings: 1000 PWG (+100), 280 CPU Defense (shields / armor / hull) : 1200(-168) / 2100(+225) / 1700(-19) Capacitor (amount / recharge rate / average cap per second): 1550(+50) / 515s(-22.5s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+41) / 0.56(-0.045) / 11550000 / 6.1s (-0.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 280(+10) / 6 Sensor strength: 16 Radar (+2) Signature radius: 130 Cargo capacity: 480 (+200)
Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers Fittings: 800 PWG (+20), 375 CPU (+15) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Rupture: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage Slot layout: 5 H (-1), 4 M (+1), 5 L, 4 turrets, 2 launchers Fittings: 860 PWG, 350 CPU (+25) Defense (shields / armor / hull) : 1500(-63) / 1800(+159) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1275(+25) / 425s(-21.25s) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 240(+48) / 0.54 / 11650000 / 5.9s Drones (bandwidth / bay): 30 / 30 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+5) / 290(+8) / 6(+1) Sensor strength: 15 Ladar (+3) Signature radius: 125 (-5) Cargo capacity: 450 (+150)
Let us know what you think! Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Hazen Koraka
HK Enterprises
47
|
Posted - 2012.10.02 12:18:00 -
[2] - Quote
First!
Edit: Now I shall read the thread post lol |

Skyreth
Blue Republic RvB - BLUE Republic
20
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Posted - 2012.10.02 12:20:00 -
[3] - Quote
2nd maybe? also, nice changes  |

Akrasjel Lanate
Naquatech Conglomerate
780
|
Posted - 2012.10.02 12:20:00 -
[4] - Quote
Cool  |

Hazen Koraka
HK Enterprises
47
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Posted - 2012.10.02 12:21:00 -
[5] - Quote
I don't normally fly cruisers much, but swapping the Moa's optimal range bonus for damage seems nice idea to me (I guess can swap ammo types to modify range if you wish) - damage increases always welcome. |

EnderCapitalG
GoonWaffe Goonswarm Federation
730
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Posted - 2012.10.02 12:25:00 -
[6] - Quote
Shield tanked sniping ruptures can now be used
The Vexor should be very nice with the additional mid and low (plus cap is improved)
The Maller can still be fit for heavy tackle yessssssss |

Sakari Orisi
Mind Games. Suddenly Spaceships.
50
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Posted - 2012.10.02 12:26:00 -
[7] - Quote
Fancy stuff! Is there any server these changes are on yet ? I'd like to get a cache dump to make a test build of pyfa. The evefit project Pyfa thread Phobos thread |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
22
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Posted - 2012.10.02 12:27:00 -
[8] - Quote
Maller with laser bonus \o/ |

Hazen Koraka
HK Enterprises
47
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Posted - 2012.10.02 12:28:00 -
[9] - Quote
Omg just noticed the buff to vexor armor and structure 
Are all cruisers meant to have same base ehp? They are all near 5000 ish. |

JamesCLK
Lone Star Exploration Lone Star Partners
195
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Posted - 2012.10.02 12:37:00 -
[10] - Quote
Oh my~ :swoon: |

Omnathious Deninard
Extrinsic Operations
176
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Posted - 2012.10.02 12:39:00 -
[11] - Quote
So I take it Gallente drone boats will never get away from split weapon systems? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Gneeznow
Ship spinners inc
2
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Posted - 2012.10.02 12:40:00 -
[12] - Quote
I think the Moa could use another mid and one less low, so it is more viable for solo, or at least a 25 m3 dronebay! And how about give the Rupture 5 turrets instead of 4+2 launchers, make it a proper gunboat, or even let it keep its 6 high slots.
edit: actually I think it would be a good idea to give all a 25 m3 dronebay across the board, except the vexor, it should have a larger dronebay than 100 m3 so it can carry a full 75 m3 flight + a low flight + a med flight - 150 m3 in total. |

Wivabel
Exanimo Inc Anger Management.
23
|
Posted - 2012.10.02 12:40:00 -
[13] - Quote
Just noticed that the rupture is faster than all the other races Attack cruisers. Seems kinda broke IMO. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 12:40:00 -
[14] - Quote
First off i like the maller changes much needed its funny its the only one without drones which is no bad thing though. Moa i'm loving the damage bonus its speed is a little low though for blasters point blank range though. Also launchers on it still? Vexor poor little vexor stuck with ogres again their not much use against cruisers though and not much of a dronebay what happened to the 2:1 ratio? More split weapon systems disappointing it really should be using a full set of hammerheads for the majority of it's dps since they are medium drones and all this tells me that you know medium drones aren't good enough. so to make ogres work they will need more tracking so how about a hybrid/drone tracking bonus like tristan? Also structure and armour the same how odd. Rupture so many drones again why? a lot of speed for a ship not really needing it the moa needs it more. extra mid makes it more likely to be shield tanked with vaga setup why we have stabber? make it a proper armour tanker with more dps so reverse mid for high makes more sense.
Also this 5% bonus to Medium Projectile Turret firing speed feel free to make it rate of fire |

War Kitten
Panda McLegion
1234
|
Posted - 2012.10.02 12:40:00 -
[15] - Quote
Registering Vexor pilot approval.
The other changes look nice too. I expect some Rupture fans to start crying about the -1H slot though. :)
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
114
|
Posted - 2012.10.02 12:40:00 -
[16] - Quote
Finally thread about combat cruisers :)
Me likey ruppie will be faster and stronger on armor side, never liked shield kitey fit. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Beagle von Space
Fweddit I Whip My Slaves Back and Forth
7
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Posted - 2012.10.02 12:46:00 -
[17] - Quote
It all around looks good, but the Moa looks a little odd with even mid and low slots. It'd be hard to fit a proper brawling shield tank and tackle at the same time, and there are almost too many lows, even after putting on a nano and a couple of mag stabs. |

Deez Icho
FIRST SHOCK SQUADRON MASQUERADE.
0
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Posted - 2012.10.02 12:47:00 -
[18] - Quote
Why Moa have only 4 medium slots? As brawler he need tank and good tackle options, we put scrambler, web and MWD and only 1 medium slot left for tank. Better remove 1 hight slot and give additional 1 medium, trade for 1 low slot will be good too.
Slowest ship of this type, so a lot of low sots only can have at dealing damage. This ship have bonus for shield not for armor. |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 12:48:00 -
[19] - Quote
Beagle von Space wrote:It all around looks good, but the Moa looks a little odd with even mid and low slots. It'd be hard to fit a proper brawling shield tank and tackle at the same time, and there are almost too many lows, even after putting on a nano and a couple of mag stabs. 3 mags 1 damage control seems good to me perhap remove a high for a mid since launchers are a waste of time and a spare high isn't very useful on it. |

Sheynan
Lighting the blight
66
|
Posted - 2012.10.02 12:49:00 -
[20] - Quote
War Kitten wrote:Registering Vexor pilot approval.
The other changes look nice too. I expect some Rupture fans to start crying about the -1H slot though. :)
I gladly trade the highslot, that was difficult to fit anyway, against the midslot and another 25 cpu
Harvey James wrote:Beagle von Space wrote:It all around looks good, but the Moa looks a little odd with even mid and low slots. It'd be hard to fit a proper brawling shield tank and tackle at the same time, and there are almost too many lows, even after putting on a nano and a couple of mag stabs. 3 mags 1 damage control seems good to me perhap remove a high for a mid since launchers are a waste of time and a spare high isn't very useful on it.
Utility highs are cool, it's about time we have them on something else than minmatar ships. I think the Moa might even have enough pg to fit a medium neut into that |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
307
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Posted - 2012.10.02 12:49:00 -
[21] - Quote
Would be less dramatic changes as they were tier3 to begin with. Liking the close range brawler theme.
O.M.G. four mid vexors and ruptures are going to be super annoying, can't be arsed to do the math but reckon cpu should/could be used to mitigate most of that 
Maller Abaddonified, lovely. Not sure the cap increase is sufficient though, think it might need 100 more or so. |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 12:51:00 -
[22] - Quote
Sheynan wrote:War Kitten wrote:Registering Vexor pilot approval.
The other changes look nice too. I expect some Rupture fans to start crying about the -1H slot though. :) I gladly trade the highslot, that was difficult to fit anyway, against the midslot and another 25 cpu
+1 |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 12:53:00 -
[23] - Quote
Also not a fan of the increased sensor strength across the board we are getting a stealth nerf to ecm. but yes that ruppy is suspiciously similar to a cane too many ships are getting the you can shield tank too lets ignore armour |

Zarnak Wulf
Imperial Outlaws
619
|
Posted - 2012.10.02 13:01:00 -
[24] - Quote
I need to crunch the Moa's grid but it doesn't look on face value to have gotten that much of a buff. I currently need the genolution implant set to squeeze a fit onto it. The grid improvement is a bit underwhelming. I like the Moa's bonus change though. I also like that the Rupture has one nuet rather then two. |

Reppyk
The Black Shell
181
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Posted - 2012.10.02 13:01:00 -
[25] - Quote
Attack/combat T1 cruisers, 2012 edition :mwd point 2xLSE or 2xASB all of them !
~the golden age of Nano, by Fozzie~
-1 high +1 med or -1 low +1 med for the Moa maybe. The maller needs a pair of drones (poor cute little maller, all alone in space). Nerf dat' ruppie drone bay. |

Tatjana Braun
Vienna Arms and Industrial Gruppe
9
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Posted - 2012.10.02 13:01:00 -
[26] - Quote
looks good... BUT! why not one dd and one tank at the combet ships? I like it at the BC and BS size and at the most races you have it also at the frigs.. why don't put this red line thrue all ships? |

Gempei
CHAOS SQUAD Shadow Operations.
32
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Posted - 2012.10.02 13:02:00 -
[27] - Quote
War Kitten wrote: I expect some Rupture fans to start crying about the -1H slot though. :) I expect better shield rupture 
|

Warde Guildencrantz
TunDraGon
92
|
Posted - 2012.10.02 13:03:00 -
[28] - Quote
6th moa high->mid
(because honestly, you can't get anything useful in that 6th slot, why would you put it. Stop putting placeholder slots)
everything else is good |

Bubanni
ElitistOps Pandemic Legion
459
|
Posted - 2012.10.02 13:03:00 -
[29] - Quote
add more EHP to frigs and cruisers :D ALL OF THEM! Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Wivabel
Exanimo Inc Anger Management.
23
|
Posted - 2012.10.02 13:04:00 -
[30] - Quote
Also can the Vexor have a decent drone bay pls make it 75/150 justify the fact that it gets only 13 slots compared to 14 for the rest.
P.S. (its not cool to give drone boats 1 less slot than other ships they already have enough drawbacks as it is) If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Galphii
Sileo In Pacis THE SPACE P0LICE
75
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Posted - 2012.10.02 13:05:00 -
[31] - Quote
The Maller is still a useless brick, just more... bricky. It doesn't need that big cargohold either, as a laser boat it won't use much for ammo (assuming everyone won't just keep using projectiles on it, because better damage + no cap use = WIN). The Amarr are the 2nd drone race and this thing doesn't even get a set of lights, while the Moa gets to keep its 3 drones? (The Moa's got an extra highslot for a missile launcher, it doesn't need the drones). And without that utility high and cap use bonus the Maller is going to have big power problems; how about an extra midslot to mount a cap booster instead of that extra low (toughness was never its problem, 6 lows is cute but unnecessary, and for the love of god, give it at least a couple of drones).
Moa is probably going to be better with the damage bonus, although medium hybrids are the real issue with mid-sized hybrid boats so it's hard to judge. It really doesn't need the drones though, and consider losing a low to gain a midslot for better tanking and such, the 4/4 low/mid arrangement is very un-caldari like!
Big improvement for the Vexor, I like its greater toughness and mobility a lot, the rest of its stats are fine.
I had hoped to see the end of the Minmatar armour tanking ships - the Ruppy, Hurricane and Typhoon (and Nidhoggur). Everything else they have is shield and speed, so it's weird that just these 3 that require a completely different skill set. Please give some thought to 5 mids and 4 lows for the Rupture (and more shields, less armour) to bring it into line with just about the entirety of the rest of the Matari fleet. The Ruppy doesn't need so many drones either; it's already the best T1 cruiser and that isn't going to change based on what I've seen here, so consider taking it down to 10 or 15m3. |

Deez Icho
FIRST SHOCK SQUADRON MASQUERADE.
0
|
Posted - 2012.10.02 13:05:00 -
[32] - Quote
Moa increase PG by 50, cant fit full rack of blasters or rails + MWD, while other ship can make it + some tank. Just don't forget that with patch beams and arty have less 10% pg on fit. |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 13:06:00 -
[33] - Quote
Zarnak Wulf wrote:I need to crunch the Moa's grid but it doesn't look on face value to have gotten that much of a buff. I currently need the genolution implant set to squeeze a fit onto it. The grid improvement is a bit underwhelming. I like the Moa's bonus change though. I also like that the Rupture has one nuet rather then two.
mm.. mini shield neuty nano cane thats sounds like a good idea :P |

Warde Guildencrantz
TunDraGon
92
|
Posted - 2012.10.02 13:07:00 -
[34] - Quote
Galphii wrote:
Moa is probably going to be better with the damage bonus, although medium hybrids are the real issue with mid-sized hybrid boats so it's hard to judge. It really doesn't need the drones though, and consider losing a low to gain a midslot for better tanking and such, the 4/4 low/mid arrangement is very un-caldari like!
medium rails is what i think you meant to say, medium blasters are fine |

Hoarr
RPS holdings
48
|
Posted - 2012.10.02 13:15:00 -
[35] - Quote
I'm fairly happy with all of these changes, but the rupture is a bit OP (coming from someone who loves them). Extra 50 m/s base and 4 mids? Holy crap this thing is going to be awesome. |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 13:18:00 -
[36] - Quote
Hoarr wrote:I'm fairly happy with all of these changes, but the rupture is a bit OP (coming from someone who loves them). Extra 50 m/s base and 4 mids? Holy crap this thing is going to be awesome.
I wouldnt even call it a combat cruiser its clearly a attack cruiser its bloody faster than a thorax why? |

Mizhir
Red Federation RvB - RED Federation
114
|
Posted - 2012.10.02 13:19:00 -
[37] - Quote
Awesome changes, but there are a few things that makes me wonder.
Why doesn't the maller have any drones? even the Moa got 3 and the Stabber 1. The Maller still needs a helping hand so it could use a few drones.
4 Mids for the Moa doesn't seem to work well. You have given it bonus for a brawler ship but it will be unable to fit a good tackle and tank. And why the drones? Isn't it a better idea to replace them with higher PG and cpu?
4 Mids for Vexor and Rupture will greatly improve them against frigs. Be careful to not make them too powerful. The extra mid also means that these ships will be even more useful as shield tankers. So unless you improve armor tanking I expect that even more people will shieldtank their cruisers. Both these and the attack cruisers are likely to be shield tanked.
Personally I love the Rupture changes. Trading a neut for a web is a good trade for a shield rupture. However I would like to see more support for armor ruptures. Remember that Minmatar are armor tankers too.
|

Sheynan
Lighting the blight
67
|
Posted - 2012.10.02 13:21:00 -
[38] - Quote
After a few EFT tests with the new Moa I think it could really use an additional 50pg , making it 850 pg (which would still be less than the Rupture has)
There is not much use for that spare high if you can't fit a med neut or for the shield resist bonus if you can't fit a sufficient amount of LSEs. |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 13:22:00 -
[39] - Quote
Well I only fly the Vexor and Moa with any regularity, so I'll just comment about them...
CCP Fozzie wrote:Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers Fittings: 800 PWG (+20), 375 CPU (+15) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
So the Moa is now a giant Merlin. Tbh wouldn't mind seeing a low or high slot moved to the mid. 4 mids doesn't leave alot for a shield tanking brick brawler. Cuz let's face it, that's what it is. It's slower than most other new cruisers, and it's gonna end up using blasters (rails still suck). So it has to survive long enough to catch it's target (somehow) and then hold it there (point + web), to apply it's rather short-range high-dps damage. And 4 mids ain't enough to do that.
Vexor is.... wow. More grid. More CPU. More slots. More speed. More tank. It's kinda frightening. I am a huge fan of the Vexor. I have more kills with it than any other ship. But I do think that 4th midslot is a bad idea. It makes shield glass-cannon fits very viable. Too much so. We're looking at 850+dps and 25K ehp with scram.... That's just a bit... yeah. |

Major Killz
Chaotic Tranquility
70
|
Posted - 2012.10.02 13:29:00 -
[40] - Quote
4 mids on the RUPTURE \0/ WE STILL IN BIZNEZZ BABY! |

MIrple
BSC LEGION Tactical Narcotics Team
134
|
Posted - 2012.10.02 13:29:00 -
[41] - Quote
I was really hoping to see a miniature Myrm. If I can add my 2 cents change the drone band with to 50m3 give it a larger bay say 125 or 150 change the 5% hybrid bonus to a 10% armor repair bonus and let this be a solo monster. |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
131
|
Posted - 2012.10.02 13:30:00 -
[42] - Quote
If I were a cynical person I'd think the chosen solution to fixing armour tanking is to give armour tanking ships enough mids to shield tank. Too many mids on armour tanking ships and not enough on the only shield tanker in the group.
Fear God and Thread Nought |

Random McNally
Red Federation RvB - RED Federation
57
|
Posted - 2012.10.02 13:32:00 -
[43] - Quote
Deez Icho wrote:Why Moa have only 4 medium slots? As brawler he need tank and good tackle options, we put scrambler, web and MWD and only 1 medium slot left for tank. Better remove 1 hight slot and give additional 1 medium, trade for 1 low slot will be good too.
Slowest ship of this type, so a lot of low sots only can have at dealing damage. This ship have bonus for shield not for armor.
This....
Fozzie, could we remove a low or a high for an extra mid on the Moa, please???
It's already getting teased at school for it's looks. You know how kids are..... |

Helicity Boson
Immortalis Inc. Shadow Cartel
492
|
Posted - 2012.10.02 13:33:00 -
[44] - Quote
I also remaine unconvinced of the logic behind subtracting a slot for drone boats.
Having drones as a main DPS source is more of a drawback than an advantage.
Pros:
-once set they keep firing even when the mothership is jammed -if the appropriate drone size is used, tracking is not an issue
Cons:
-Drone bays are very limited -Drones can be destroyed by enemy pilots -Drones are RAPIDLY destroyed by gateguns -Drone DPS, even with the new damage modules remains relatively low
In my opinion there is no need to remove a slot from drone boats. |

MIrple
BSC LEGION Tactical Narcotics Team
134
|
Posted - 2012.10.02 13:41:00 -
[45] - Quote
Helicity Boson wrote:I also remaine unconvinced of the logic behind subtracting a slot for drone boats.
Having drones as a main DPS source is more of a drawback than an advantage.
Pros:
-once set they keep firing even when the mothership is jammed -if the appropriate drone size is used, tracking is not an issue
Cons:
-Drone bays are very limited -Drones can be destroyed by enemy pilots -Drones are RAPIDLY destroyed by gateguns -Drone DPS, even with the new damage modules remains relatively low
In my opinion there is no need to remove a slot from drone boats.
I know its like they give you a drone damage bonus but then take it away by removing a slot. It would be like giving a damage bonus to the rupture but then taking a turret away from the ship.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
487
|
Posted - 2012.10.02 13:41:00 -
[46] - Quote
To be honest the Maller still looks bad. I don't think you have fully acknowledged just how much this ship needed help. Did you post wrong stats by chance? It has no drone bay, no utility high and only 3 mids. It needs a cap injector but needs a web even more.
Here is the fit I've used as reference:
[Maller, new] Heat Sink II Heat Sink II Damage Control II 800mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Adaptive Nano Plating II
10MN MicroWarpdrive I Fleeting Propulsion Inhibitor I Faint Warp Disruptor I
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
DPS: 426 with conflag 382 with navy MF 305 with Scorch
Hitpoints: roughly 31.7k hp (new stats simulated by adding a 100mm Reinforced Titanium plate and lowing Shield Management skill to level 2)
1297.5 / 1375 (1250 PG without the Ancillary Current Router. A 5% PG implant works as well) 348.25 / 350 CPU
Speed: 1451 m/s |

Major Killz
Chaotic Tranquility
72
|
Posted - 2012.10.02 13:41:00 -
[47] - Quote
Hmm! The Vexor has become fierce. I don't that people understand what this cruiser will be able to do. @tleast in scram range. It will be able to smoke tier 1 battlecruisers close range. Abuse tracking on some and kite others in scram range. Signature tanking for the win?
Not to sure about the Moa, but it's damage is sim to the Thorax with alot more tank.
The Maller is meh, but ab-maller fleets will do more damage.
Well, nothing will change much from these changes, just these ships ability to engage above thier class (battlecruisers).
Vexor and Rupture are still top dog, but now the Omen, Bellicose and Caracal may join them. |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 13:44:00 -
[48] - Quote
it does seem that minmatar always come away with the most when things get rebalanced i think the ruppy was largely fine as it was it only needed a slight buff to speed an extra turret slightly more armour HP and reduce their dronebay by about half i would say maybe nerf PG a little. |

Helicity Boson
Immortalis Inc. Shadow Cartel
492
|
Posted - 2012.10.02 13:45:00 -
[49] - Quote
Major Killz wrote:Hmm! The Vexor has become fierce. I don't that people understand what this cruiser will be able to do. @tleast in scram range. It will be able to smoke tier 1 battlecruisers close range. Abuse tracking on some and kite others in scram range. Signature tanking for the win?
Not to sure about the Moa, but it's damage is sim to the Thorax with alot more tank.
The Maller is meh, but ab-maller fleets will do more damage.
Well, nothing will change much from these changes, just these ships ability to engage above thier class (battlecruisers).
Vexor and Rupture are still top dog, but now the Omen, Bellicose and Caracal may join them.
A vexor will still die to a battleship that has Neuts, Webs or both.
and...
A vexor already could kill a battleship that doesnt. |

Bap1811
Spacecubs
7
|
Posted - 2012.10.02 13:48:00 -
[50] - Quote
Here are my thoughts.
Maller looks ok, its still gonna lack DPS, it'll be a good brick but not a good ship. With the PG buff you can go 5 focused mediums and 1600 and have like 50K EHP (from memory) but even with 2-3 heat sinks and the new bonus It'll struggle to hit 350DPS (again from memory). Right now it gets 264 with 5 focused pulses so with 25 percent damage bonus it'll indeed be at 330, which is pathetic in a world with 500DPS thorax/vexor/moa/ruptures/probably most of the attack cruisers now.
My advice is giving it some drones, you've shown you chose amarr for the secondary drone race, the abaddon can field 5meds, give this 5 lights and it'll reach those much needed dps numbers, (it'll still be lower than most but acceptable: 430ish with hobs).
Moa looks like you ****** up. I was hoping to god for another mid but god forgive caldari can fit tackle and a tank right. But you ****** up twice, you gave it a damage bonus instead of range, before with the range bonus I could afford to not have a web because with null I'd reach 7-8kms and couldnt be kited in web range.
Meaning that before I could have a tank and forget the web but the null+range bonus made it so that I couldnt be kited in scram range by web+point ships (also now with every other cruiser being able to fit double web anyway I might as well get ****** anyway).
Now you removed the range bonus but didnt give it a web. Meaning you are telling me I either need to go TANK/TANK/MWD/SCRAM and have no range control what-so-ever or TANK/SCRAM/WEB/MWD and have **** all tank, probably one ASB or one LSE which is laughable especially with the ASB nerf.
I'd argue this Moa is worse than the current one, regardless of how backwards that sounds when you changed out a range bonus for a damage one.
My advice is either keep the damage bonus, drop a low and give it a mid or keep the range bonus and give it more PG/CPU for bigger guns.
The vexor just looks ******* awesome, ridiculously so actually, actually its overpowered. It was one of the highest DPS/EHP ships before and the extra low is gonna be a damage mod. Lows will be DC/1600/EANM/EANM/drone dmg mod and it'll probably push 600DPS and 40K EHP.
I dont see why people seem to be saying that ogres dont hit cruisers, they do. Ogres will hit a webbed and scrammed cruiser no problem and 2/2/1 with a drone damage mod and blasters is just gonna be ridiculous while sporting a 1600 plate tank, people usualy have to sacrifice tank to gank their ships.
And the extra mid will just contribute to the lolness of this ship, it'll probably be a second web to 8km kite blaster/AC ships while 2/2/1 ***** on them.
My advice? It doesnt need the extra low or the extra mid, chose one I guess, I'm not sure but the vexor is pretty solid now, no need to give it 2 more slots when you are giving thhe Moa 0.
Rupture looks the same but stronger; it'll have an extra mid for better shield tanking or an utility mid when its armor tanked. Double webs is a stronk possibility so be wary of ruptures 8km kiting everything as well with double webs+ac projection. The second high utility was almost always a small neut anyway so people will just fit a single med neut and have abit of extra cpu/pg to spend elsewhere which is not a problem.
I still dont understand why its so fast or how it has such a drone bay but oh well.
|

Kithian Hastos
EVE University Ivy League
6
|
Posted - 2012.10.02 13:54:00 -
[51] - Quote
CCP Fozzie wrote: . . .
Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
. . .
Interesting choice to drop the utility high but increase PWG, CPU, and capacitor. Are you aiming for a local armor repair in the tank?
I also want to propose again the idea that dedicated drone boats could use a bonus that increases the effectiveness of all drones, not just damage. This would present interesting diversity in choice of drones, instead of the current situation which makes a drone boat feel like it's gimping itself by using anything but combat drones.
Would an ECM heavy drone with +50% increase in strength be overpowered? How about a Target Painter, Webifying, or Neuting drone? I don't know, but it might be fun to find out! |

Reppyk
The Black Shell
181
|
Posted - 2012.10.02 13:56:00 -
[52] - Quote
About the rupture :
-1 med keep the drone bay +1 highslot (eh ?) +1 missile slot
DAT MINI PHOON OF DOOM \O/ |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
|
Posted - 2012.10.02 13:59:00 -
[53] - Quote
Okay...until yet you guys made a really good job but THAT??? Rupture was the uber cruiser until yet. Everyone laughed at Maller and Moa. So you buff the other cruisers AND the rupture???? What the hell? Everyone knows that there were atm only 2 really good tech 1 non faction cruisers for pvp: Rupture and Thorax. And you buff the Rupture???? That thing is still faster than a caracal, Thorax and Omen. And it got a medium slot instead of high slot? IS THAT A JOKE??? ROFL.
Edit: Even after these changes everyone will use blasters on the Maller. NERF THE F.... RUPTURE. You know it was the most op cruiser in comparison to the others. |

Dato Koppla
Blue Republic RvB - BLUE Republic
63
|
Posted - 2012.10.02 14:02:00 -
[54] - Quote
I'm liking these changes, I assumed the Moa would get the Merlin treatment and that's a good path, but seriously, it needs to drop that utility high for another mid, hell even a low for a mid, as it stands the only tank you can usually fit to a Moa is a single LSE as you need that extra slot for a web with blasters.
Vexor is looking solid, still a good gankboat, and 4 mids kind of make up the lack of neut and an extra low is huge, it can probably push 800+ with the changes to drone damage mods as well.
Maller is also looking solid, it'll probably still be a brick and lousy for solo because of no drones, but at least with some decent dps it might be able to win a straight up ehp/dps fight with a crapload of EHP, and we have the new Omen for straight up dps.
The Rupture...wow, already the most used T1 cruiser, and gaining a second mid and the beefy speed boost is HUGE for the Rupture as it was almost always flown as a nanogank boat, still retains its dps and a medium neut, with the extra cpu to fill that utility mid and a full flight of drones I think it gets a little too much utility, keep the slot layout the same in my opinion. |

Harvey James
Prospero's Sight
40
|
Posted - 2012.10.02 14:03:00 -
[55] - Quote
perhaps the maller should get a rate of fire bonus even a 7.5% damage bonus and increase its cap |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
22
|
Posted - 2012.10.02 14:03:00 -
[56] - Quote
Warde Guildencrantz wrote:6th moa high->mid
(because honestly, you can't get anything useful in that 6th slot, why would you put it. Stop putting placeholder slots)
everything else is good
the 6th high makes the moa a great ship for nigh unprobable gassing in Wspace. |

Arya Greywolf
Deep Core Mining Inc. Caldari State
24
|
Posted - 2012.10.02 14:10:00 -
[57] - Quote
Galphii wrote:The Maller is still a useless brick, just more... bricky. It doesn't need that big cargohold either, as a laser boat it won't use much for ammo (assuming everyone won't just keep using projectiles on it, because better damage + no cap use = WIN). The Amarr are the 2nd drone race and this thing doesn't even get a set of lights, while the Moa gets to keep its 3 drones? (The Moa's got an extra highslot for a missile launcher, it doesn't need the drones). And without that utility high and cap use bonus the Maller is going to have big power problems; how about an extra midslot to mount a cap booster instead of that extra low (toughness was never its problem, 6 lows is cute but unnecessary, and for the love of god, give it at least a couple of drones).
+1. I'm confused also as to why the Maller has 0 drones when it's the 2nd drone race, while MOA and Matar have them... Maller will have the hardest time from the start to hit any smaller object out of all of these ships so it's the one that needs drones the most.
Solution: -1 Low and give it 3 light drones.
|

Dato Koppla
Blue Republic RvB - BLUE Republic
63
|
Posted - 2012.10.02 14:12:00 -
[58] - Quote
Seconding Moa highslot to mid slot, it needs that extra ability to be competitive.
Also, seconding drones on the Maller, its dps is quite anemic and its solo capabilities are completely crushed by lack of drones.
Just noticed from someone mentioning above that the speed on the Rupture is faster than all the so called 'fast' Attack cruiser except the Stabber (go figure) which is quite ridiculous, the Rupture is going to remove the need of flying the other races Attack cruisers because why should you when the Rupture moves faster then all of them, more EHP, more dps, 4lights + 1 Med, a medium neut, capless weapons and space for an utility mid? |

Frothgar
V0LTA Verge of Collapse
40
|
Posted - 2012.10.02 14:15:00 -
[59] - Quote
I'd like to see the Maller get a small amount of drone BW and a slightly larger bay 10 bandwidth/20bay. Its not enough to add a significant amount of DPS, but could add some utility in the form of a small flight of Ewar drones, or a pair of small rep drones to rep friends. |

Bloodpetal
Mimidae Risk Solutions
902
|
Posted - 2012.10.02 14:17:00 -
[60] - Quote
CCP Fozzie wrote:
Maller: Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets Fittings: 1000 PWG (+100), 280 CPU
Why're you taking utility high slots off of the Maller?
Seems like having a slot open for NOS is very Amarr.
Otherwise, I think the Maller looks a lot sharper. Anyone that thinks that these won't do damage is clueless.
CCP Fozzie wrote: Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers Fittings: 800 PWG (+20), 375 CPU (+15)
I guess I'm confused now. So the Moa is now a blaster boat? Obviously it can go both ways, but it's going to lean to Blasters here. I was thinking that one way you can balance cruisers out is to increase fitting space so they can put the heaviest guns on a class, while restricting hardpoints, etc. I know it gets tricky on that margin, (balancing defense vs offense) but, with most ships putting the heaviest class of gun on a ship is going to cripple the rest of the ship or require fitting mods - so maybe these cruisers get an advantage with that? (given limited hardpoints as balance?)
CCP Fozzie wrote: Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
Vexor's became pretty disgusting now with neut and drone setups and can put solid armor plating (or dual ASBs), etc. I'm not sure I'm liking this atm overall.
Also, the dual damage bonus seems to break the line with the other setups? Should it get a defensive notch instead of a damage bonus? Just wondering.
CCP Fozzie wrote: Rupture: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage Slot layout: 5 H (-1), 4 M (+1), 5 L, 4 turrets, 2 launchers Fittings: 860 PWG, 350 CPU (+25) Defense (shields / armor / hull) : 1500(-63) / 1800(+159) / 1600(+37)
Yup, that's minmatar. Why have you stripped the utility slot? To stop dual neuting setups? Mimidae Risk Solutions Recruiting |

Simyaldee
Four Horsemen of the Apocalypse
36
|
Posted - 2012.10.02 14:18:00 -
[61] - Quote
Over all the changes seem good, more in line with the Combat Close range brawlers, just a few problems.
Maller: I was hoping the Maller would be put in line with the Sacrilege, now the HAMs are getting are getting a tiny buff, a HAM Maller Brawler would have been awesome, not sure why it gets the Cargo Bay upgrade either, doesn't really need such a massive cargo bay.
Also, why no drones? it might be because the Maller isn't losing any of its ridiculous tanking, so it might be some sort of compensation to make it more vulnerable to tacklers. I have to say again, was reaaaalllyyy hoping for a Missile Maller, now it looks like the Caracal and maybe the Bellicose will be the only cruisers spamming missiles out there.
Moa: Think that that either a high or a low should be dropped for a mid, Honestly the extra dps it might get from a launcher in the spare high is minimal when compared with extra tank or tackling ability. Also, fitting a full rack of Medium Hybrid Guns is still a little difficult with the Moa, would give it a tiny percent more in the way of PG and CPU.
Vexor: Haven't flown Gallente to much, so im not sure about this, Upped its tank by a fairly substatial amount, the extra mid, will allow people to shield tank a little more effectively, kiting vexors might be a thing...the drone bay is pretty ok by me, full flight of light, full flight of medium with some room for spares.
Rupture: Still great, the removal of the extra high slot will nerf it a little bit, which it kind of needed since it was basically one of the only cruisers out there.
This is more of a question for all of the cruisers that have the sort of haphazard weapons design where you have an almost full rack of one type of weapon(in this case Turrets) and a couple of a second weapon system(in this case two launcher slots) when it only has bonuses to one weapons system. For example, have you ever seen a turret on a Caracal? it has the slots for them but everybody always fits a full rack of Launchers because its the best fit. I can't remember ever seeing a rupture with launchers in its spare highs, most people fit a neuts, this goes even more since your dropping a high slot from the ruppie, now unless your planning on fitting a Rupture with only three turrets(Why the hell would you do that when it has a double bonus to Turret Damage, your basically dropping off your dps with pretty much no other gain whatsoever) your always going to have a full rack of the bonused weapons system no matter what, and the utility highs are almost never used for Join the war, Join the4
|

Warde Guildencrantz
TunDraGon
92
|
Posted - 2012.10.02 14:20:00 -
[62] - Quote
Kithian Hastos wrote:
Would an ECM heavy drone with +50% increase in strength be overpowered?
yes, ridiculously |

Gorn Arming
Merch Industrial Goonswarm Federation
67
|
Posted - 2012.10.02 14:21:00 -
[63] - Quote
The Moa and Maller are still quite poor, while the new Rupture is so fast I am skeptical that any other cruiser will be worth flying.
Why does the Moa have the same powergrid as the Vexor, despite the fact that the Moa is expected to fit more guns? Why does it have only four midslots? And why is the Rupture so fast? You recognize that you've made it faster than most of the "attack" cruisers, right? Was this deliberate? |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
377
|
Posted - 2012.10.02 14:23:00 -
[64] - Quote
Just echoing that it sounds absurd for the Rupture to be faster than all the attack cruisers. |

Harvey James
Prospero's Sight
41
|
Posted - 2012.10.02 14:23:00 -
[65] - Quote
Warde Guildencrantz wrote:Kithian Hastos wrote:
Would an ECM heavy drone with +50% increase in strength be overpowered?
yes, ridiculously
indeed they have 12.5 ecm strength already so think mini falcons with that bonus.. lol that would bee funny to see in AT. |

Jerick Ludhowe
Toxic Waste Industries
163
|
Posted - 2012.10.02 14:24:00 -
[66] - Quote
I'm usually hyper critical of these changes however these looks absolutely fantastic! 
My only two suggestion at this point which seems to follow the trend in this thread so far is for the removal of 1 low from the moa in exchange for 1 mid slot as well as a reduction to the speed of the rupture. Rupture has two damage bonuses and will be traveling at similar speeds as some of the attack cruisers. I'd advise it's speed be dropped by 20ish. |

Warde Guildencrantz
TunDraGon
92
|
Posted - 2012.10.02 14:25:00 -
[67] - Quote
Sheynan wrote:
Utility highs are cool, it's about time we have them on something else than minmatar ships. I think the Moa might even have enough pg to fit a medium neut into that
nothing cruiser sized of caldari will ever fit a medium neut |

Pinky Denmark
The Cursed Navy
220
|
Posted - 2012.10.02 14:28:00 -
[68] - Quote
I am a little puzzled why the Minmatar and Gallente combat cruisers doesn't follow the line of Combat ships with a Repair bonus for the Vexor and Shield Boost bonus for the Rupture. The Vexor and Rupture looks more in line with Attack Cruisers suited up for dps and not so much staying power... In my opinion Minmatar should have a tank cruiser and Gallente should have a cruiser with a repair bonus to follow the trends and perhaps break the obsolete image of Minmatar as a buffer gank race and the image of Gallente Droneboats with 1 unused bonus.
What is the argumentation behind these lay-outs?
Moa: Giving the Moa only 4 medslots in return for a near useless 6th hi-slot is one of the few things I expected a balancing team to fix and not pass on the eternally haunt the Moa.
The Moa as a Shield tanking gunboat desperately needs more medslots than a missile ship (e.g. Caracal) to properly function in combat. With both blasters and railguns being an option the Moa need at least:
- Propulsion
- Tank mod (Shield Extender / Shield Booster)
- At least 1 resist module
- Tackle (Blasters need at least web + scrambler or Point + Tracking Computer for Railguns)
- Cap Booster, 2nd resist module, Shield Boost Amplifier, Tracking Computer, ECCM etc etc
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
|
Posted - 2012.10.02 14:29:00 -
[69] - Quote
This is all.... Bah.
Simply compare the NEW Rupture to the new Omen. Rupture with additional medium will have more tank is a LOT faster and has similar maybe even more firepower plus a neut. Super job guys (caution: sarkasm is on)
Maller is still a completely joke. If I fit Blasters on it it will be a nice Brawler. Moa is a completely joke. And you now it. Vexor.... well it is the pve boat as always.
So what do you propose us? A big BUFF to the already almighty Rupture and laughable buffs to the other cruisers. Are there so many Minmatar players you fear if they loose their winmatar status?
Why should I fly a new caracal, new omen or even a new kitey rail Thorax when Rupture is a LOT faster, has more tank with this new mid slot and same or even more firepower???? Yeah you will say use a maller then. LOL. Very funny. The lasers on the Maller will still s... and with Blasters it will get kited by the rupture. Hahaha. Rupture vs Rail Moa? You know the outcome: Rupture under Moas guns= Moa dead. Blaster Moa? Gets kited by Rupture to hell. And Vexor? Well Gallente would REALLY need some love. It is still the PVE boat as always.
And why do minmatar medium turrets kill frigs better than any other medium weapon which is considered to kill cruisers? You will never get a frig Shot with Medium pulse lasers if it is under your guns. Trying this with a medium AC fitted ship= you die. That is overkill. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
171
|
Posted - 2012.10.02 14:31:00 -
[70] - Quote
War Kitten wrote:Registering Vexor pilot approval.
The other changes look nice too. I expect some Rupture fans to start crying about the -1H slot though. :)
Actually I'm crying about the -1 on the Vexor, myself.
My Alliance used the crap out of slot as a medium RR, with 6+ people in little gangs, each with an RR, we've pissed off many a war target when our T1 cruisers wouldn't die as easily as they thought.
Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Bienator II
madmen of the skies
931
|
Posted - 2012.10.02 14:37:00 -
[71] - Quote
a maller without neut, dronebay, range or tracking bonus is still the weakest cruiser of the four. Sure i would like to test it first before commenting but it still looks like the old brick to me - just a little bit easier to fitt. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Major Killz
Chaotic Tranquility
72
|
Posted - 2012.10.02 14:38:00 -
[72] - Quote
First of all. The dudes complaining about the Rupture getting a boost are p deluded. The ship got 1 mid slot and lost a utility slot. Every other combat cruiser received a significant boost. Either a damage bonus or extra slots. The Vexor is the worse offender and probably, along with other Gallente ships should be near overpowered given Gallente ships lack of versatility.
Only those who understand meta combat aspects of Eve will see the usefulness of a forth mid slot. Most will just think about having an extra shield extender.
In anycase, if the Rupture didn't get a forth mid slot many attack cruisers would overshadow a Rupture close or long range and according to CCP that's not suppose to happen.
So only 3 of the 4 cruisers on that list got boosted. The Rupture is the same ship and all of the combat cruisers got a increase in velocity.
EDIT: Also, to the r3t@rds. The Omen will and does do significantly more damage @ 17km than a shield-Rupture. The new Caracal and Bellicose will also out damage a Rupture @ those ranges with more tank. Infact the shield-Rupture will have as much damage and tnak as a shield-thorax @ 20km. |

DarthNefarius
Minmatar Heavy Industries
372
|
Posted - 2012.10.02 14:38:00 -
[73] - Quote
+1 for the amount of posts CCP Fozzie, after the Summer of Silence its nice to see some activity for Eve. Dunno TBH how much I'll personally use these crusers though I pretty much skipped them when I first started Eve 2 years ago. Are they meant now to be level 1-3 mission boats? TBH I doubt they'/ll see much action in NULL fleet doctorines when HACs, T3's & BS's are so much more powerfull. Its good newbies get some buffs though. Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |

Frothgar
V0LTA Verge of Collapse
40
|
Posted - 2012.10.02 14:39:00 -
[74] - Quote
What sort of fitting goals do you have for the Moa? EG 200 or 250 rails on a kiting fit? I would really like to see people being able to paly with fits like Heavy Beams, 720s, 250s with a small tank (1LSE, or 800 plate) with no more than 1 RCU or 2 Rigs. |

Iris Bravemount
The Golden Gaze
85
|
Posted - 2012.10.02 14:40:00 -
[75] - Quote
Great!
Thanks for not giving the vexor an active repper bonus, those always feel wasted.
Mad props for making the moa useful! I hope the Ferox will get the same treatment!
However, why did you remove utility high slots on the maller and the vexor? No love for NOS modules?
Can't really tell what to think about the ruppy, I don't know that ship at all.
My suggestion: replace all active tank boni (as in on all ships in the game) with either damage, range or passive resist boni. The latter apply to both active and passive tanking. Do I think about a +dmg +falloff brutix? Do I? :) I accidentally... the bookmark. How much is it worth? |

Satracz
Meteoric Security Supply Service
0
|
Posted - 2012.10.02 14:41:00 -
[76] - Quote
Deez Icho wrote:Why Moa have only 4 medium slots? As brawler he need tank and good tackle options, we put scrambler, web and MWD and only 1 medium slot left for tank. Better remove 1 hight slot and give additional 1 medium, trade for 1 low slot will be good too.
Slowest ship of this type, so a lot of low sots only can have at dealing damage. This ship have bonus for shield not for armor.
100'% agree If you dont want too add an Extra Mid - 1 Lowslot pls.... otherwise Moa is a real bad Cruiser :/ |

Mizhir
Red Federation RvB - RED Federation
114
|
Posted - 2012.10.02 14:42:00 -
[77] - Quote
Wouldn't the rupture steal the spotlight from the Stabber with its 4 mids? I would love to see both ships viable and different.
Pinky Denmark wrote:I am a little puzzled why the Minmatar and Gallente combat cruisers doesn't follow the line of Combat ships with a Repair bonus for the Vexor and Shield Boost bonus for the Rupture. The Vexor and Rupture looks more in line with Attack Cruisers suited up for dps and not so much staying power... In my opinion Minmatar should have a tank cruiser and Gallente should have a cruiser with a repair bonus to follow the trends and perhaps break the obsolete image of Minmatar as a buffer gank race and the image of Gallente Droneboats with 1 unused bonus.
I would rather see the Rupture being open to both shield and armor tanking rather than being shoehorned to an active shield tanked ship. Bonus for active tanking should be a niche role and I would prefer it to be an option for all ships rather than having a shiplineup which is perfectly matched for that type of tanking.
Also, Minmatar tank with speed and guns :)
|

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
0
|
Posted - 2012.10.02 14:52:00 -
[78] - Quote
Great start,
Moa suggestions for me would be -1 high +1 mid. Then it will be a clear path forward from the Merlin. Maybe a tad more speed and grid as well.
Going to agree with above posts that the Maller needs at least 3 light drones or it will be useless for pve and subpar on dps.
Vexor and Ruppie look good (my minnie toon is smiling from ear to ear with the speed + mid slot buff, makes the cane nerf a little easier to take)
Looking at the changes overall to missiles, destroyers, attack / ewar / logistics cruisers you can see the direction CCP is going for enhanced group play with more synergy between ships and even cross race groupings. All my missile boats will want a pocket Bellicose! Glad you have the marbles to make some change to shake up the status quo CCP |

Bienator II
madmen of the skies
932
|
Posted - 2012.10.02 14:52:00 -
[79] - Quote
btw when is all this stuff on a test server? i think the guy from pyfa requires a running server to grab all the specs for a new build a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Tsubutai
The Tuskers
120
|
Posted - 2012.10.02 14:54:00 -
[80] - Quote
Mizhir wrote:Wouldn't the rupture steal the spotlight from the Stabber with its 4 mids? I would love to see both ships viable and different. This, pretty much. I'm playing around with them in evehq and I can't come up with anything I can do with a stabber that the rupture doesn't do better. |

Harvey James
Prospero's Sight
41
|
Posted - 2012.10.02 14:57:00 -
[81] - Quote
Tsubutai wrote:Mizhir wrote:Wouldn't the rupture steal the spotlight from the Stabber with its 4 mids? I would love to see both ships viable and different. This, pretty much. I'm playing around with them in evehq and I can't come up with anything I can do with a stabber that the rupture doesn't do better.
its like give the stabber a role that works properly this time... oh and then make the ruppy who already has a role as armour tanker better than the stabber as its role and lol at people who thought we would make the stabber a viable ship again... also maller is the only cruiser without drones... lol even the bb got some for some reason oh and one drone is pointless on a ship. |

Frothgar
V0LTA Verge of Collapse
40
|
Posted - 2012.10.02 14:58:00 -
[82] - Quote
Tsubutai wrote:Mizhir wrote:Wouldn't the rupture steal the spotlight from the Stabber with its 4 mids? I would love to see both ships viable and different. This, pretty much. I'm playing around with them in evehq and I can't come up with anything I can do with a stabber that the rupture doesn't do better. I'm kinda concerned about that too. Rupture has hands downt he most utility options out of all of the cruisers ATM. |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
|
Posted - 2012.10.02 15:00:00 -
[83] - Quote
Quote:Major Killz Posted: 2012.10.02 14:38
First of all. The dudes complaining about the Rupture getting a boost are p deluded. The ship got 1 mid slot and lost a utility slot. Every other combat cruiser received a significant boost. Either a damage bonus or extra slots. The Vexor is the worse offender and probably, along with other Gallente ships should be near overpowered given Gallente ships lack of versatility.
Only those who understand meta combat aspects of Eve will see the usefulness of a forth mid slot. Most will just think about having an extra shield extender.
In anycase, if the Rupture didn't get a forth mid slot many attack cruisers would overshadow a Rupture close or long range and according to CCP that's not suppose to happen.
So only 3 of the 4 cruisers on that list got boosted. The Rupture is the same ship and all of the combat cruisers got a increase in velocity.
EDIT: Also, to the r3t@rds. The Omen will and does do significantly more damage @ 17km than a shield-Rupture. The new Caracal and Bellicose will also out damage a Rupture @ those ranges with more tank. Infact the shield-Rupture will have as much damage and tnak as a shield-thorax @ 20km.
Omen doing more damage than rupture? What did you smoke? Yeah all combat cruisers got increase in velocity and rupture is still faster. Standard Rupture fit is 4 425mm ac T2, med+¡um energy neut, small energy neut 2, large shield ext, warp dis2, 10mn microwarp, tracking enhancer2, nanofiber2, 2gyrostab 2, damage control, field extender, thermal and em shield rigs. Does 391fdmg at 26km with drones, 1741m/s and 19k ehp. 465dmg/s with Rep fleet phase plasma m at almost 18km. NOW we can get rid of the small energy neut and get an invu field.... CCP are you crazy??? That thing is faster than any other T1 non faction cruiser (okay stabber is faster) and kills like hell PLUS tank???? Rofl. |

Anja Suorsa
Wiyrkomi Honor Guard
8
|
Posted - 2012.10.02 15:01:00 -
[84] - Quote
Satracz wrote:Deez Icho wrote:Why Moa have only 4 medium slots? As brawler he need tank and good tackle options, we put scrambler, web and MWD and only 1 medium slot left for tank. Better remove 1 hight slot and give additional 1 medium, trade for 1 low slot will be good too.
Slowest ship of this type, so a lot of low sots only can have at dealing damage. This ship have bonus for shield not for armor. 100'% agree If you dont want too add an Extra Mid - 1 Lowslot pls.... otherwise Moa is a real bad Cruiser :/
Wat?
Don't get me wrong, I agree it needs a fifth midslot, preferably at the expense of a Low or the utility high. But if we can't get the mid you want them to take a low slot anyway?
...
Not sure if serious. |

Heribeck Weathers
The Executioners Capital Punishment.
14
|
Posted - 2012.10.02 15:05:00 -
[85] - Quote
I must display my disatisfaction over these changes.
@Mauler - So what we got here looks like a Prophocy with 2 less highs and no drones. Its not Bad but its not anything interestign to put it on par with the other Combat cruisers, likely still going to be bait or only sean with T1 logis. Not sure how to fix it tho other than givign it another turet, gimping its speed and just have it as a high damage "defence" platform. (at least give it more cap)
@ Moa - so Yay? we do more damamge but as a caldari ship still shield tank the same as the other cruisers? 4 mids is a caldari sin especialy on a blaster boat that almost requires you to have MWD, scram and web. not much is changing here. still to slow and not enough mids to get adiquate tank/tackle. (+1 mid or go home)
@ Vexor - Looks great, but sadly not in a good way, its now going to be a mini Gila, it can fit a decent shield tank with plenty of room for speed and drone damage mods, or just shield gank bralwer it up. wont see many of these armor tanked lol. (give it 100 band with and 125 bay, lose another turet and that will make 4 sentury vexors something to play around with.)
@ Ruppy - LOL seriously LOL! you made a better Stabber than the stabber, is fast, has better slot layout and dose more damage, will be able to ift bigger guns easyer AND has room for an aditional TE, so stabbers fall off bonus wont be an advantage, and oh look it gets the one thing you ddin't give the stabber. darn drones! .... (Honestly drop the drones from the stabber all together and give it 5 turrets, or there will be no reason to fly the stabber beside alittle speed)
Honestly you guys buffed things nicely, but you didnt change the balance of the cruiser class at all. Amarr will still never be used besides arbitrator, Ruppy will still outclass Stabber and most cruisers in general. Moa will still blow, guess T1 logis will be something to look forward to. (did make the thorax, carical, vexor, and Belicose funner tho, 1/2 right isent terrible i guess.)
TLDR: give more love to amarr and the Moa, Make the stabber not a crappy ruppy. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
487
|
Posted - 2012.10.02 15:10:00 -
[86] - Quote
Compare this armor Rupture to the Maller fit posted earlier
[Rupture, New] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Disruptor II Tracking Disruptor II
220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M Rocket Launcher II, Scourge Rage Rocket
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x4 Hammerhead II x1
No fitting issues, about 34k hitpoints (more than the Maller), 521 dps with Hail, 480 dps with fleet EMP, 410 with Barrage. Has no issues killing frigates and doesn't have to fear neutralizers like the plague. The Tracking Disruptor reduces the Maller's Scorch to 11-12 km optimal. Even with the 1600mm plate it's still faster in top speed and align times than the Maller.
Common sense dictates that a ship such as the Maller with two big drawbacks should pretty much kick ass in other areas to compensate. |

Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.02 15:12:00 -
[87] - Quote
Dear Mr. Fozzie,
Why those mixed highslots? Especially aiming at the moa, the rupture (and the stabber). They all provide slots for missile launchers, even though over the last decade, that slot has been used for NOS/neuts/smartbombs exclusively. Maybe with the exception of the claymore/cyclone, but wait -- ASB makes you use neuts again. So currently, I see those sweet cruisers and I like them a lot. Especially the maller. Was hoping that you would overcome some unnecessities, like those mixed turret/launchers, but hey - let's enjoy them being an unused relict of the past for a bit more. (Or just think of them as the appendix that still wasn't cut out)
And why are you giving the rupture that many drones, it looks like the slightly slower, but incredibly much better stabber when not in superdeep falloff -- with drones, even there. In addition, the midslot overdose of the current iteration really smells like shieldtanking all the ships (but amarr). Especially given that shieldtanking is (atm) the superior way of tanking for solo and large fleets (small engagements aside), this really looks weird.
|

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
53
|
Posted - 2012.10.02 15:13:00 -
[88] - Quote
on behalf of the rupture:
it has the second worst base HP (4900) an even bigger base mass than the maller (which is also more agile), while beeing as agile as the moa (i assume agility means agility modifier)
though the moa has 100 base HP less then the rupture, it has 2100 base shield with resist bonus. from the base stats, the rupture will depend on its smaller sig and speed to compensate for the smaller tank.
the stabber will still be faster and will be the choice if speed is needed, not to speek of the new, sexy design ^^. additionally it still has 2 "utility highs" whereas the rupture now as one. if the rupture needs to be nerfed, which only can be determined by actual testing, it should loose all or some of the drones. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
46
|
Posted - 2012.10.02 15:19:00 -
[89] - Quote
These look pretty disappointing.
I like moas currently. I've used them a lot. I think they're alright, but don't work just because t1 cruisers aren't popular gang ships, and this is definitely a gang ship. They currently have a problem with cap, inflexibility with the mids (you need 2 slots of tank, so you really have no choice with the other 2 slots), and the fitting is pretty annoying. All these problems remain with this new thing. Like the cormorant: long range ships really have no use for utility highslots, it's such a waste. I don't want an unbonused heavy launcher, even if it was possible to fit one. If I'm at the ranges I plan to be at (20km), I have no use for nos/neut. Give 5th mid and some powergrid, basically. I can deal with the horrible cap problems.
Maller is even worse than I expected since you cut its slots and gave it no drones or anything. So you fixed the PG problem slightly, but it still has a CPU problem. The 25% damage bonus is nice, except the damage is still really bad, and you may have just traded bad damage for bad cap. I don't think I'd want a cruiser that effectively only has 2 midslots. I think this may be a laser problem, not a maller problem, but even if you fix lasers this is still going to be a pretty poor ship, just like the punisher, tormentor and planned omen. I'm pretty sure I'm not making this up - nobody flies punishers and tormentors, because they are rubbish.
I was expecting some sort of boost to the vexor's defenses beyond tiericiding its hitpoints and giving it the same slots as a thorax. I was also expecting a change to its drone bandwidth and possibly bay. You talk about how well drones project damage, and even though that's actually wrong when you're using the correct size, it's really even more wrong when you're using heavy drones. They are slower than a drake, and everyone explodes them instantly. It's pretty terrible. Totally unsuitable weapon for a cruiser. How about 50 bandwidth and a bigger damage bonus, or one specifically for meds? Having to use this wonky 2h/2m/1l loadout is also really irritating for having spares, though the vexor has no bay for spares anyway. Its sig is strangely out of line as well. If you need another reason to do what I say, it's it's probably more annoying for new players to train for, because of heavy drone op.
Rupture, whatever. I expect it to be really obnoxious just because ACs and tracking enhancers are obnoxious. It's hard to see past that. Why is it so much easier to fit than other cruisers?
I was expecting to see some tank bonuses. I don't think adding 100-200 to the base hitpoints really makes any difference at all in the end setup, because there's so much plating and extending going on. These all seem to be based around buffer tanking as well, and for 3 of them if you're fitting them properly that's buffer armour. Buffer armour makes you far too slow, wrecks your agility and uses too much fitting, and in the case of small gang honour bros you have a problem with getting your HP back, which is really a seriously annoying problem if you're a pirate as well. I guess active tanking would never work like on frigs, because you just can't mitigate damage in the same way in these. That sucks.
Anyway, I expect to see vast numbers of shield buffer/tracking enhancer plebs in ruptures, thoraxes and vexors, and probably the usual bads in blaster moas. Still going to advise all new amarr players to crosstrain asap if they want to do t1 frigs/cruisers. |

Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.02 15:24:00 -
[90] - Quote
TrouserDeagle wrote:
I was expecting to see some tank bonuses. I don't think adding 100-200 to the base hitpoints really makes any difference at all in the end setup, because there's so much plating and extending going on. These all seem to be based around buffer tanking as well, and for 3 of them if you're fitting them properly that's buffer armour. Buffer armour makes you far too slow, wrecks your agility and uses too much fitting, and in the case of small gang honour bros you have a problem with getting your HP back, which is really a seriously annoying problem if you're a pirate as well.
cruisers getting a 25% velocity buff and mostly a fourth midslot. And you want to armortank them? |

Ager Agemo
Saturn Reaper
104
|
Posted - 2012.10.02 15:24:00 -
[91] - Quote
all i have to say is that i love how you are sort of making the combat cruisers be mini versions of the tier 3 battleships, mini abaddon, mini maelstrom, mini rokh, mini dominix? when will we get a fix for poor hyperion and the Rokh could use a DPS bonus instead of the optimal one really. |

Harvey James
Prospero's Sight
41
|
Posted - 2012.10.02 15:28:00 -
[92] - Quote
it kind of reminds me of the problems bc's have i hope they get nerfed more for these cruisers to be worth bothering with seems only the e-war cruisers are worth training in prep for T2 Recons  |

Harvey James
Prospero's Sight
41
|
Posted - 2012.10.02 15:30:00 -
[93] - Quote
Ager Agemo wrote:all i have to say is that i love how you are sort of making the combat cruisers be mini versions of the tier 3 battleships, mini abaddon, mini maelstrom, mini rokh, mini dominix? when will we get a fix for poor hyperion and the Rokh could use a DPS bonus instead of the optimal one really.
The rokh is fine can be used as sniper or blaster boat with its range bonus its dps is nice also with blasters if you swapped it it would be too short range and without megas tracking bonus would struggle to apply it. |

Dinsdale Pirannha
Pirannha Corp
316
|
Posted - 2012.10.02 15:30:00 -
[94] - Quote
Akrasjel Lanate wrote:Cool 
So 4 minutes after the dev makes a post you have managed to assimilate all the information and make your own post proclaiming the changes are "cool". Yet another waste of forum space. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
46
|
Posted - 2012.10.02 15:31:00 -
[95] - Quote
Nnezu wrote:cruisers getting a 25% velocity buff and mostly a fourth midslot. And you want to armortank them?
I think it should be the preferred option for all of them except the moa, but if it isn't, something is broken. If all that happens is that now people can fly 3 new superior variations on the LSE AC rupture, then these changes aren't very good. |

Major Killz
Chaotic Tranquility
72
|
Posted - 2012.10.02 15:31:00 -
[96] - Quote
Dr Sheng-Ji Yang wrote:Quote:Major Killz Posted: 2012.10.02 14:38
First of all. The dudes complaining about the Rupture getting a boost are p deluded. The ship got 1 mid slot and lost a utility slot. Every other combat cruiser received a significant boost. Either a damage bonus or extra slots. The Vexor is the worse offender and probably, along with other Gallente ships should be near overpowered given Gallente ships lack of versatility.
Only those who understand meta combat aspects of Eve will see the usefulness of a forth mid slot. Most will just think about having an extra shield extender.
In anycase, if the Rupture didn't get a forth mid slot many attack cruisers would overshadow a Rupture close or long range and according to CCP that's not suppose to happen.
So only 3 of the 4 cruisers on that list got boosted. The Rupture is the same ship and all of the combat cruisers got a increase in velocity.
EDIT: Also, to the r3t@rds. The Omen will and does do significantly more damage @ 17km than a shield-Rupture. The new Caracal and Bellicose will also out damage a Rupture @ those ranges with more tank. Infact the shield-Rupture will have as much damage and tnak as a shield-thorax @ 20km. Omen doing more damage than rupture? What did you smoke? Yeah all combat cruisers got increase in velocity and rupture is still faster. Standard Rupture fit is 4 425mm ac T2, med+¡um energy neut, small energy neut 2, large shield ext, warp dis2, 10mn microwarp, tracking enhancer2, nanofiber2, 2gyrostab 2, damage control, field extender, thermal and em shield rigs. Does 391fdmg at 26km with drones, 1741m/s and 19k ehp. 465dmg/s with Rep fleet phase plasma m at almost 18km. NOW we can get rid of the small energy neut and get an invu field.... CCP are you crazy??? That thing is faster than any other T1 non faction cruiser (okay stabber is faster) and kills like hell PLUS tank???? Rofl.
Someone stop this dude before he continues to show how t@rded he really is. @ 20,000m (20k) that shield-Rupture with 2 tracking enhancers is in falloff. I dont include drones when comparing turret damage with regard to specific setups. The Rupture will only start seeing it's maximum damage @ 4,000m (4km)
The shield-Omen will be doing @tleast 300 damage p sec up to 27,000m (27km) and 360 damage p sec @ 9,000m (9km) and lower provided it can track. That is with Focused pulse and not with what will be a reduced heavy pulses.
@ 20km with faction ammunition and 2 tracking enhancers a Rupture will be doing less than 40 360 damage p sec without drones = / A Omen will be doing 300 damage p sec silly...
Now why anyone would try to Kite a shield Omen In a shield-Rupture with close range ammo I don't know. Your only hope is going up close and the shield Omen can prolong that long enough for either ship to lose.
Guess how much a Caracal will be doing after these changes? Right! Guess how much a shield-Thorax will do? About the same as the shield-Rupture. Guess what will out damage them both @ 20 k or morer? The Bellicose...
|

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 15:32:00 -
[97] - Quote
Harvey James wrote:it kind of reminds me of the problems bc's have i hope they get nerfed more for these cruisers to be worth bothering with seems only the e-war cruisers are worth training in prep for T2 Recons 
BC's need there EHP decreased. Battle Cruisers are supposed to be high damage fast moving ships not High damage High HP ships.
|

Harvey James
Prospero's Sight
41
|
Posted - 2012.10.02 15:32:00 -
[98] - Quote
TrouserDeagle wrote:Nnezu wrote:cruisers getting a 25% velocity buff and mostly a fourth midslot. And you want to armortank them? I think it should be the preferred option for all of them except the moa, but if it isn't, something is broken. If all that happens is that now people can fly 3 new superior variations on the LSE AC rupture, then these changes aren't very good.
Well that's the problem with cruisers their speed is their only reason for being used over bc's so unless bc's get nerfed quite a bit across the board then armour tank cruisers need higher speed buffs. |

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 15:35:00 -
[99] - Quote
Major Killz wrote:Dr Sheng-Ji Yang wrote:Quote:Major Killz Posted: 2012.10.02 14:38
First of all. The dudes complaining about the Rupture getting a boost are p deluded. The ship got 1 mid slot and lost a utility slot. Every other combat cruiser received a significant boost. Either a damage bonus or extra slots. The Vexor is the worse offender and probably, along with other Gallente ships should be near overpowered given Gallente ships lack of versatility.
Only those who understand meta combat aspects of Eve will see the usefulness of a forth mid slot. Most will just think about having an extra shield extender.
In anycase, if the Rupture didn't get a forth mid slot many attack cruisers would overshadow a Rupture close or long range and according to CCP that's not suppose to happen.
So only 3 of the 4 cruisers on that list got boosted. The Rupture is the same ship and all of the combat cruisers got a increase in velocity.
EDIT: Also, to the r3t@rds. The Omen will and does do significantly more damage @ 17km than a shield-Rupture. The new Caracal and Bellicose will also out damage a Rupture @ those ranges with more tank. Infact the shield-Rupture will have as much damage and tnak as a shield-thorax @ 20km. Omen doing more damage than rupture? What did you smoke? Yeah all combat cruisers got increase in velocity and rupture is still faster. Standard Rupture fit is 4 425mm ac T2, med+¡um energy neut, small energy neut 2, large shield ext, warp dis2, 10mn microwarp, tracking enhancer2, nanofiber2, 2gyrostab 2, damage control, field extender, thermal and em shield rigs. Does 391fdmg at 26km with drones, 1741m/s and 19k ehp. 465dmg/s with Rep fleet phase plasma m at almost 18km. NOW we can get rid of the small energy neut and get an invu field.... CCP are you crazy??? That thing is faster than any other T1 non faction cruiser (okay stabber is faster) and kills like hell PLUS tank???? Rofl. Someone stop this dude before he continues to show how t@rded he really is. @ 20,000m (20k) that shield-Rupture with 2 tracking enhancers is in falloff. I dont include drones when comparing turret damage with regard to specific setups. The Rupture will only start seeing it's maximum damage @ 4,000m (4km) The shield-Omen will be doing @tleast 300 damage p sec up to 27,000m (27km) and 360 damage p sec @ 9,000m (9km) and lower provided it can track. That is with Focused pulse and not with what will be a reduced heavy pulses. @ 20km with faction ammunition and 2 tracking enhancers a Rupture will be doing less than 40 360 damage p sec without drones = / A Omen will be doing 300 damage p sec silly... Now why anyone would try to Kite a shield Omen In a shield-Rupture with close range ammo I don't know. Your only hope is going up close and the shield Omen can prolong that long enough for either ship to lose. Guess how much a Caracal will be doing after these changes? Right! Guess how much a shield-Thorax will do? About the same as the shield-Rupture. Guess what will out damage them both @ 20 k or morer? The Bellicose...
I love the fact you are leaving drones out of this when the Rupture has them and the Omen does not. Add the Drones and look you are doing more damage at 20k. But then this breaks your argument. Give the Omen drones and I will be ok with what you are saying. |

Zarnak Wulf
Imperial Outlaws
620
|
Posted - 2012.10.02 15:37:00 -
[100] - Quote
Moa: It doesn't have enough power grid and it's gimped with four mids:
High: Nuetron II x 5 (empty) Mid: Named MWD Regolith LSE Adaptive Hardner II Warp Scrambler II Low: MFS II x 2 TE II DC II Rigs: Thermal Shield EM Shield Ancillary Current Router
Warrior II x 3
The above fit is 10 pg from becoming a reality. I can fit it with a genolution implant set - but that's not really fair to everyone else, eh? It does 477 DPS with Null and 649 DPS with Void. That is very nice. But it needs a web. Please note the empty worthless high slot?
Summary: Give this 10 - 20 more PG and trade that sixth high for a mid and we'll be in business. |

Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.02 15:37:00 -
[101] - Quote
TrouserDeagle wrote:Nnezu wrote:cruisers getting a 25% velocity buff and mostly a fourth midslot. And you want to armortank them? I think it should be the preferred option for all of them except the moa, but if it isn't, something is broken. If all that happens is that now people can fly 3 new superior variations on the LSE AC rupture, then these changes aren't very good.
I wanted to point out that this is exactly what will happen right now.
thorax: mini-talos (99% fit identically)
stabber, rupture: fit them like you fitted a hurricane
VEXOR: why put plates ona ship that could kite with valkyries+rails or go brawl with some active tank and blasters/huge flight of drones and potentially 3 damagemods distributed between blaster/ogre-damage. I don't know, but some kind of popular dual-ASB-brawl-vexor sounds like an issue to me. I'm not sure but the vexor looks potentially insane for solowork. I can imagine 600 dps coming out of this thing.
Moa: somehow like a vexor, but worse.
Caracal is a missileboat, HAM faggotery with 2 LSEs in the mids incoming.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
46
|
Posted - 2012.10.02 15:39:00 -
[102] - Quote
Zarnak Wulf wrote:blasters on caldari
scrub |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
488
|
Posted - 2012.10.02 15:39:00 -
[103] - Quote
By the way Fozzie, is the HAM Maller off the table or still an option? |

MeBiatch
Republic University Minmatar Republic
597
|
Posted - 2012.10.02 15:39:00 -
[104] - Quote
this is the vexor i want to fly
Vexor: Cruiser skill bonuses: 10% bonus to drone optimal range and tracking 10% bonus to drone hitpoints, damage and mining yield Slot layout: 3 H (-2), 4 M (+1), 6 L (+2), 3 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 150 Targeting (max targeting range / Scan Resolution / Max Locked targets): 62.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
this would make it a pure drone ship and give it some neat options... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Onnen Mentar
Murientor Tribe Defiant Legacy
17
|
Posted - 2012.10.02 15:40:00 -
[105] - Quote
While the changes look reasonable, I share some of the overall sentiment: - Moa: move a low to a medium slot. Keeping the focus on tank. Remove the drones. - Rupture: I applaud the utility reduction. It needs to lose its drones (all of them) as the 4th medium slot is pretty powerful.
Keep drones for boats that depend on them. Both the rupture and the moa have the utility high to deal with frigates, they do not need ECM drones or warriors on top. Might be a good way to reduce Tier 2 BC effectiveness as well and boost anti-frig support roles. |

Major Killz
Chaotic Tranquility
74
|
Posted - 2012.10.02 15:40:00 -
[106] - Quote
The Stabber will be able to project and apply alot more damage @ range compared to a Rupture. The new Stabber should be able to kite any Rupture setup.
Stabber: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 7.5% bonus to Medium Projectile Turret falloff Slot layout: 6 H, 4 M (+1), 4 L (+1), 4 Turrets, 2 Launchers
The ship will significantly outdamage a Rupture @ range, but not up close. This ship seems alot more effective in fleets/packs. So, it does have an advantage and is diffirent. Still, I'd rather use a Bellicose... |

Zarnak Wulf
Imperial Outlaws
620
|
Posted - 2012.10.02 15:42:00 -
[107] - Quote
TrouserDeagle wrote:Zarnak Wulf wrote:blasters on caldari scrub
All the cool kids are doing it. |

Major Killz
Chaotic Tranquility
74
|
Posted - 2012.10.02 15:43:00 -
[108] - Quote
MIrple wrote:Major Killz wrote:Dr Sheng-Ji Yang wrote:Quote:Major Killz Posted: 2012.10.02 14:38
First of all. The dudes complaining about the Rupture getting a boost are p deluded. The ship got 1 mid slot and lost a utility slot. Every other combat cruiser received a significant boost. Either a damage bonus or extra slots. The Vexor is the worse offender and probably, along with other Gallente ships should be near overpowered given Gallente ships lack of versatility.
Only those who understand meta combat aspects of Eve will see the usefulness of a forth mid slot. Most will just think about having an extra shield extender.
In anycase, if the Rupture didn't get a forth mid slot many attack cruisers would overshadow a Rupture close or long range and according to CCP that's not suppose to happen.
So only 3 of the 4 cruisers on that list got boosted. The Rupture is the same ship and all of the combat cruisers got a increase in velocity.
EDIT: Also, to the r3t@rds. The Omen will and does do significantly more damage @ 17km than a shield-Rupture. The new Caracal and Bellicose will also out damage a Rupture @ those ranges with more tank. Infact the shield-Rupture will have as much damage and tnak as a shield-thorax @ 20km. Omen doing more damage than rupture? What did you smoke? Yeah all combat cruisers got increase in velocity and rupture is still faster. Standard Rupture fit is 4 425mm ac T2, med+¡um energy neut, small energy neut 2, large shield ext, warp dis2, 10mn microwarp, tracking enhancer2, nanofiber2, 2gyrostab 2, damage control, field extender, thermal and em shield rigs. Does 391fdmg at 26km with drones, 1741m/s and 19k ehp. 465dmg/s with Rep fleet phase plasma m at almost 18km. NOW we can get rid of the small energy neut and get an invu field.... CCP are you crazy??? That thing is faster than any other T1 non faction cruiser (okay stabber is faster) and kills like hell PLUS tank???? Rofl. Someone stop this dude before he continues to show how t@rded he really is. @ 20,000m (20k) that shield-Rupture with 2 tracking enhancers is in falloff. I dont include drones when comparing turret damage with regard to specific setups. The Rupture will only start seeing it's maximum damage @ 4,000m (4km) The shield-Omen will be doing @tleast 300 damage p sec up to 27,000m (27km) and 360 damage p sec @ 9,000m (9km) and lower provided it can track. That is with Focused pulse and not with what will be a reduced heavy pulses. @ 20km with faction ammunition and 2 tracking enhancers a Rupture will be doing less than 40 360 damage p sec without drones = / A Omen will be doing 300 damage p sec silly... Now why anyone would try to Kite a shield Omen In a shield-Rupture with close range ammo I don't know. Your only hope is going up close and the shield Omen can prolong that long enough for either ship to lose. Guess how much a Caracal will be doing after these changes? Right! Guess how much a shield-Thorax will do? About the same as the shield-Rupture. Guess what will out damage them both @ 20 k or morer? The Bellicose... I love the fact you are leaving drones out of this when the Rupture has them and the Omen does not. Add the Drones and look you are doing more damage at 20k. But then this breaks your argument. Give the Omen drones and I will be ok with what you are saying.
= / Even with 3 Drones the damage would be similar on both ships like it is now...
Omen: Cruiser skill bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire Slot layout: 5 H, 3 M, 6 L (+1), 5 turrets Fittings: 925 PWG (+195), 315 CPU (+65) Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8 Mobility (max velocity / agility / mass / align time): 225(+44) / 0.51(-0.05) / 11650000 / 5.6s (-0.5) Drones (bandwidth / bay): 40(+25) / 40(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10) / 300(+7) / 6(-1) Sensor strength: 15 Radar (+2) Signature radius: 125 Cargo capacity: 400(-50)
@tleast atempt to know what you're on about or atleast read... |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
46
|
Posted - 2012.10.02 15:45:00 -
[109] - Quote
Zarnak Wulf wrote:TrouserDeagle wrote:Zarnak Wulf wrote:blasters on caldari scrub All the cool kids are doing it.
200mm moa 4 lyfe, 300 dps at 20km. Outdamage hacs erryday, tank like a 1600 plated rax/rupture except it all regenerates, cap out in 2 minutes. |

Harvey James
Prospero's Sight
42
|
Posted - 2012.10.02 15:46:00 -
[110] - Quote
mmm. moa needs more cap than vexor but vexor has more a conundrum me thinks :) |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
45
|
Posted - 2012.10.02 15:47:00 -
[111] - Quote
The Maller is going to need 15-25 bandwith and 15-50 bay to not be outclassed by the utility in the other 3. Or if no drones give us an extra slot instead, either a high or a mid.
And probably needs more cap. Thanks for the cargo hold for cap charges though.
Question about cap. It looks like average cap per second is just total cap divided by recharge rate. After applying skills it seems that this just makes all the average cap per seconds get to 5 per second.
The question, does the formula that gives you peak recharge around 33% mean that the Maller has a higher peak recharge than the other ships or that all ships in this class have the same peak to?
Without better cap recharge, and more utility in either drones or an extra slot the Maller is still just going to be bait.
Um the Moa needs another mid.
Yea! the Vexor and Rupture and even better than they were before... Well at least my Gallente character will be happy.
If "Combat Cruisers" are supposed to be tanky, shouldn't the Vexor and Rupture have active tank bonused instead of 2 damage bonuses.
Possible solution so the Gallente and Rupture tears don't hurt you.
Give all the ships a role bonus: 25% flat resist bonus on Maller and Moa, and whatever the equivilent active tank bonus is for Vexor and Rupture. Then give the Moa a range bonus, and the Maller a tracking, damage or range bonus.
That way you make them all useful, without having the tears from the WInmatar or the already troubled Gallente pilots. |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 15:48:00 -
[112] - Quote
Why keep the sixth high on the Moa? IMO it'd be better to shift that down to a med slot and then give it the ability to put on a web or something like that. It's not like anyone actually fits a launcher or anything in that sixth slot to be honest. Definitely keep the four low slots though. |

Grath Telkin
Sniggerdly Pandemic Legion
1029
|
Posted - 2012.10.02 15:49:00 -
[113] - Quote
Why am I reading all of you people asking for more mids on the Moa so you can fit more LSE's? The design gives it a resistance bonuse and guess what resistance bonused ships are for when coupled with the brawler concept?
Yea, active tanking.
So it would go something like MWD scram web ASB or MWD scam invuln ASB or boost amp ASB or something along those lines (i haven't tried to crunch actual numbers yet) but the problem is all of you seem to want to strictly buffer tank it and are ignoring the core concept behind all resistance bonused shield tanked ships.
Same with asking for a 4th mid for the Maller, and talking about its huge cargo bay and how "lasers don't use ammo".....well, lasers don't really need a web either, especially medium pulse, so your mid options would likely be MWD point CAP INJECTOR because you're really cap use heavy, the huge cargo bay of course allows for the amarr version of ammo: cap booster charges. |

Zarnak Wulf
Imperial Outlaws
620
|
Posted - 2012.10.02 15:50:00 -
[114] - Quote
TrouserDeagle wrote:Zarnak Wulf wrote:TrouserDeagle wrote:Zarnak Wulf wrote:blasters on caldari scrub All the cool kids are doing it. 200mm moa 4 lyfe, 300 dps at 20km. Outdamage hacs erryday, tank like a 1600 plated rax/rupture except it all regenerates, cap out in 2 minutes.
That sixth high still has issues fitting anything but a small nuet. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
46
|
Posted - 2012.10.02 15:51:00 -
[115] - Quote
Kethry Avenger wrote: Question about cap. It looks like average cap per second is just total cap divided by recharge rate. After applying skills it seems that this just makes all the average cap per seconds get to 5 per second.
The question, does the formula that gives you peak recharge around 33% mean that the Maller has a higher peak recharge than the other ships or that all ships in this class have the same peak to?
Fozzie for some reason doesn't seem to think that amarr should have good cap and minmatar should have bad cap. They all have the same peak recharge. They only have a tiny difference in cap amount. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
46
|
Posted - 2012.10.02 15:52:00 -
[116] - Quote
Zarnak Wulf wrote:TrouserDeagle wrote:Zarnak Wulf wrote:TrouserDeagle wrote:Zarnak Wulf wrote:blasters on caldari scrub All the cool kids are doing it. 200mm moa 4 lyfe, 300 dps at 20km. Outdamage hacs erryday, tank like a 1600 plated rax/rupture except it all regenerates, cap out in 2 minutes. That sixth high still has issues fitting anything but a small nuet.
Salvager II
$$$$$ |

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 15:53:00 -
[117] - Quote
Zarnak Wulf wrote:Moa: It doesn't have enough power grid and it's gimped with four mids:
High: Nuetron II x 5 (empty) Mid: Named MWD Regolith LSE Adaptive Hardner II Warp Scrambler II Low: MFS II x 2 TE II DC II Rigs: Thermal Shield EM Shield Ancillary Current Router
Warrior II x 3
The above fit is 10 pg from becoming a reality. I can fit it with a genolution implant set - but that's not really fair to everyone else, eh? It does 477 DPS with Null and 649 DPS with Void. That is very nice. But it needs a web. Please note the empty worthless high slot?
Summary: Give this 10 - 20 more PG and trade that sixth high for a mid and we'll be in business.
CCP Stated that it would be hard to fit the highest sized guns on Cruisers. All you need is a 1% PG implant that is cheap. I do agree though that the Utility High should be a Mid slot.
|

Kismeteer
GoonWaffe Goonswarm Federation
185
|
Posted - 2012.10.02 15:53:00 -
[118] - Quote
The Moa is even more underpowered compared to these others. Give it another mid, maybe drop a low if you're worried about it. |

Harvey James
Prospero's Sight
42
|
Posted - 2012.10.02 15:55:00 -
[119] - Quote
MIrple wrote:Zarnak Wulf wrote:Moa: It doesn't have enough power grid and it's gimped with four mids:
High: Nuetron II x 5 (empty) Mid: Named MWD Regolith LSE Adaptive Hardner II Warp Scrambler II Low: MFS II x 2 TE II DC II Rigs: Thermal Shield EM Shield Ancillary Current Router
Warrior II x 3
The above fit is 10 pg from becoming a reality. I can fit it with a genolution implant set - but that's not really fair to everyone else, eh? It does 477 DPS with Null and 649 DPS with Void. That is very nice. But it needs a web. Please note the empty worthless high slot?
Summary: Give this 10 - 20 more PG and trade that sixth high for a mid and we'll be in business. CCP Stated that it would be hard to fit the highest sized guns on Cruisers. All you need is a 1% PG implant that is cheap. I do agree though that the Utility High should be a Mid slot.
Well i hope they do the same for bc's they have too much dps and too many drones too.
|

Grath Telkin
Sniggerdly Pandemic Legion
1030
|
Posted - 2012.10.02 15:55:00 -
[120] - Quote
Have you people never looked at a cyclone?
Would you call it underpowered?
Its an active tanked ship and it doesn't have a rack of mids.
STOP trying to put LSE's on everything. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
47
|
Posted - 2012.10.02 15:58:00 -
[121] - Quote
Grath Telkin wrote:STOP trying to put LSE's on everything.
Waiting on the LSE, tracking enhancer and null/barrage nerf. |

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 15:58:00 -
[122] - Quote
Major Killz wrote:MIrple wrote:Major Killz wrote:Dr Sheng-Ji Yang wrote:Quote:Major Killz Posted: 2012.10.02 14:38
First of all. The dudes complaining about the Rupture getting a boost are p deluded. The ship got 1 mid slot and lost a utility slot. Every other combat cruiser received a significant boost. Either a damage bonus or extra slots. The Vexor is the worse offender and probably, along with other Gallente ships should be near overpowered given Gallente ships lack of versatility.
Only those who understand meta combat aspects of Eve will see the usefulness of a forth mid slot. Most will just think about having an extra shield extender.
In anycase, if the Rupture didn't get a forth mid slot many attack cruisers would overshadow a Rupture close or long range and according to CCP that's not suppose to happen.
So only 3 of the 4 cruisers on that list got boosted. The Rupture is the same ship and all of the combat cruisers got a increase in velocity.
EDIT: Also, to the r3t@rds. The Omen will and does do significantly more damage @ 17km than a shield-Rupture. The new Caracal and Bellicose will also out damage a Rupture @ those ranges with more tank. Infact the shield-Rupture will have as much damage and tnak as a shield-thorax @ 20km. Omen doing more damage than rupture? What did you smoke? Yeah all combat cruisers got increase in velocity and rupture is still faster. Standard Rupture fit is 4 425mm ac T2, med+¡um energy neut, small energy neut 2, large shield ext, warp dis2, 10mn microwarp, tracking enhancer2, nanofiber2, 2gyrostab 2, damage control, field extender, thermal and em shield rigs. Does 391fdmg at 26km with drones, 1741m/s and 19k ehp. 465dmg/s with Rep fleet phase plasma m at almost 18km. NOW we can get rid of the small energy neut and get an invu field.... CCP are you crazy??? That thing is faster than any other T1 non faction cruiser (okay stabber is faster) and kills like hell PLUS tank???? Rofl. Someone stop this dude before he continues to show how t@rded he really is. @ 20,000m (20k) that shield-Rupture with 2 tracking enhancers is in falloff. I dont include drones when comparing turret damage with regard to specific setups. The Rupture will only start seeing it's maximum damage @ 4,000m (4km) The shield-Omen will be doing @tleast 300 damage p sec up to 27,000m (27km) and 360 damage p sec @ 9,000m (9km) and lower provided it can track. That is with Focused pulse and not with what will be a reduced heavy pulses. @ 20km with faction ammunition and 2 tracking enhancers a Rupture will be doing less than 40 360 damage p sec without drones = / A Omen will be doing 300 damage p sec silly... Now why anyone would try to Kite a shield Omen In a shield-Rupture with close range ammo I don't know. Your only hope is going up close and the shield Omen can prolong that long enough for either ship to lose. Guess how much a Caracal will be doing after these changes? Right! Guess how much a shield-Thorax will do? About the same as the shield-Rupture. Guess what will out damage them both @ 20 k or morer? The Bellicose... I love the fact you are leaving drones out of this when the Rupture has them and the Omen does not. Add the Drones and look you are doing more damage at 20k. But then this breaks your argument. Give the Omen drones and I will be ok with what you are saying. = / Even with 3 Drones the damage would be similar on both ships like it is now... Omen: Cruiser skill bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire Slot layout: 5 H, 3 M, 6 L (+1), 5 turrets Fittings: 925 PWG (+195), 315 CPU (+65) Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8 Mobility (max velocity / agility / mass / align time): 225(+44) / 0.51(-0.05) / 11650000 / 5.6s (-0.5) Drones (bandwidth / bay): 40(+25) / 40(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10) / 300(+7) / 6(-1) Sensor strength: 15 Radar (+2) Signature radius: 125 Cargo capacity: 400(-50) @tleast atempt to know what you're on about or atleast read...
Why are you comparing this to an Omen. Sorry I was discussing Combat Cruisers. Not a Combat Cruiser to an Attack Cruiser that CCP stated was about putting out DPS.
Lets compair ships that are in the same class shall we? |

ITTigerClawIK
Galactic Rangers Intrepid Crossing
138
|
Posted - 2012.10.02 16:01:00 -
[123] - Quote
why the hell did they feel the need to remove a high slot from the rupture :( i had a dam good setup on there and this nerfs the DPS quite a bit
other than that the changes seem fine , but why oh why did you nerf the ruppie |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
488
|
Posted - 2012.10.02 16:02:00 -
[124] - Quote
ITTigerClawIK wrote:why the hell did they feel the need to remove a high slot from the rupture :( i had a dam good setup on there and this nerfs the DPS quite a bit
other than that the changes seem fine , but why oh why did you nerf the ruppie
-1 utility high, +1 mid is a boost.
Or do you seriously think that an Invulnerability Field (for shield fits) or a TD (for armor fits) is worse than a second small neutralizer or rocket launcher? |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
382
|
Posted - 2012.10.02 16:03:00 -
[125] - Quote
MIrple wrote:
CCP Stated that it would be hard to fit the highest sized guns on Cruisers. All you need is a 1% PG implant that is cheap. I do agree though that the Utility High should be a Mid slot.
It's funny, then, that the Rupture has more PG than the Moa, despite ACs needing less PG than blasters. |

Harvey James
Prospero's Sight
42
|
Posted - 2012.10.02 16:03:00 -
[126] - Quote
Takeshi Yamato wrote:ITTigerClawIK wrote:why the hell did they feel the need to remove a high slot from the rupture :( i had a dam good setup on there and this nerfs the DPS quite a bit
other than that the changes seem fine , but why oh why did you nerf the ruppie -1 utility high, +1 mid is a boost.
and the excessive speed boost |

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 16:03:00 -
[127] - Quote
ITTigerClawIK wrote:why the hell did they feel the need to remove a high slot from the rupture :( i had a dam good setup on there and this nerfs the DPS quite a bit
other than that the changes seem fine , but why oh why did you nerf the ruppie
To the against it is a nerf to the for it is balancing. :) I think it will work out fine in the end with it. Do you think it needed the amount of speed boost it received? |

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 16:04:00 -
[128] - Quote
Gypsio III wrote:MIrple wrote:
CCP Stated that it would be hard to fit the highest sized guns on Cruisers. All you need is a 1% PG implant that is cheap. I do agree though that the Utility High should be a Mid slot.
It's funny, then, that the Rupture has more PG than the Moa, despite ACs needing less PG than blasters.
I agree with you 100% AC are to easy to fit. They need there PG/CPU looked at. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
47
|
Posted - 2012.10.02 16:05:00 -
[129] - Quote
Gypsio III wrote:MIrple wrote:
CCP Stated that it would be hard to fit the highest sized guns on Cruisers. All you need is a 1% PG implant that is cheap. I do agree though that the Utility High should be a Mid slot.
It's funny, then, that the Rupture has more PG than the Moa, despite ACs needing less PG than blasters.
This is a projectile thing, I think. ACs are the easiest weapons in the game to fit. Arties are the second hardest. If you give a ship the fitting to use arties, AC configs will have infinite powergrid (see cane and maelstrom). If they closed the gap a bit, things would be less dumb. |

MeBiatch
Republic University Minmatar Republic
598
|
Posted - 2012.10.02 16:05:00 -
[130] - Quote
i would fly this moa
Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 5 H (-1), 5 M (+1), 4 L, 5 turrets, 2 launchers Fittings: 820 PWG (+40), 385 CPU (+25) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 25 / 25 (+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200) Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
42
|
Posted - 2012.10.02 16:06:00 -
[131] - Quote
TrouserDeagle wrote:Gypsio III wrote:MIrple wrote:
CCP Stated that it would be hard to fit the highest sized guns on Cruisers. All you need is a 1% PG implant that is cheap. I do agree though that the Utility High should be a Mid slot.
It's funny, then, that the Rupture has more PG than the Moa, despite ACs needing less PG than blasters. This is a projectile thing, I think. ACs are the easiest weapons in the game to fit. Arties are the second hardest. If you give a ship the fitting to use arties, AC configs will have infinite powergrid (see cane and maelstrom). If they closed the gap a bit, things would be less dumb.
It has more PG so it can fit a 1600 plate so 500 pg |

Luc Chastot
Moira. Villore Accords
24
|
Posted - 2012.10.02 16:06:00 -
[132] - Quote
Although I really like the Vexor, me thinks it needs the turret damage bonus to be replaced by a 7.5% drone tracking bonus. Also, remove 25 from its bandwith and add 50m^3 to its bay. You're doing a great job CCP Fozzie. |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 16:07:00 -
[133] - Quote
Too many people seem to be interpreting the "Get rid of the Moa's utility high for a medslot" as a cry for a desire to slap on another LSE.
That wouldn't help it much at all. Far more important would be that fifth medslot, no utility highs, four lows. A 5/5/4 Moa could fit some damaging turrets, have flexibility in low slots for damage or tracking, or even nanofibres, and then furthermore you could fit the standard LSE, hardener, MWD and scrambler in mids, AS WELL AS a web if you're going for blasters. Or you could do a tracking enhancer with rails or something, I dunno. Either way, the Moa as a combat cruiser, based on what CCP wants them to be, has NO need for that utility high. It's incredibly hard to fit anything there anyways, so why keep it? It serves no purpose as a high and should be a mid. It also solidifies the Moa as being a definite shield tanker.
It WON'T have too much in common with the Caracal if anyone's worried about something ******** like "Well then these ships will be too similar" or anything. Because the Caracal is also kind of a missile boat. There'd be Kestrel/Merlin symmetry here at the cruiser and frigate level if the Moa gets itself a fifth medslot.
As for Moa drone bay, I strongly suggest keeping it. Three or four drones would be great, but I wouldn't really suggest five light drones. |

Harvey James
Prospero's Sight
42
|
Posted - 2012.10.02 16:08:00 -
[134] - Quote
MeBiatch wrote:i would fly this moa
Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 5 H, 5 M, 4 L, 5 turrets, 2 launchers Fittings: 820 PWG (+40), 385 CPU (+25) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 25 / 25 (+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
add more speed maybe 220 m/s or so and less drones so 10 bandwith and remove launchers |

Grath Telkin
Sniggerdly Pandemic Legion
1030
|
Posted - 2012.10.02 16:11:00 -
[135] - Quote
Aglais wrote:Too many people seem to be interpreting the "Get rid of the Moa's utility high for a medslot" as a cry for a desire to slap on another LSE.
That wouldn't help it much at all. Far more important would be that fifth medslot, no utility highs, four lows. A 5/5/4 Moa could fit some damaging turrets, have flexibility in low slots for damage or tracking, or even nanofibres, and then furthermore you could fit the standard LSE, hardener, MWD and scrambler in mids, AS WELL AS a web if you're going for blasters. Or you could do a tracking enhancer with rails or something, I dunno. Either way, the Moa as a combat cruiser, based on what CCP wants them to be, has NO need for that utility high. It's incredibly hard to fit anything there anyways, so why keep it? It serves no purpose as a high and should be a mid. It also solidifies the Moa as being a definite shield tanker.
It WON'T have too much in common with the Caracal if anyone's worried about something ******** like "Well then these ships will be too similar" or anything. Because the Caracal is also kind of a missile boat. There'd be Kestrel/Merlin symmetry here at the cruiser and frigate level if the Moa gets itself a fifth medslot.
As for Moa drone bay, I strongly suggest keeping it. Three or four drones would be great, but I wouldn't really suggest five light drones.
You're not getting it, like the Nighthawk, the Cyclone, and other resistnace based brawlers its not designed with a LSE in mind at all, its designed around an ACTIVE tank, burst, like its damage, is this concept foriegn to you? |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
382
|
Posted - 2012.10.02 16:11:00 -
[136] - Quote
TrouserDeagle wrote:
This is a projectile thing, I think. ACs are the easiest weapons in the game to fit. Arties are the second hardest. If you give a ship the fitting to use arties, AC configs will have infinite powergrid (see cane and maelstrom). If they closed the gap a bit, things would be less dumb.
Yep, and it made sense back in 2009 when ACs weren't great, but were so easy to fit that an AC ship made up DPS deficiencies in neuts, mobility etc. Then in 2009ish people complained about ACs without looking at ships as a complete package, CCP hit the power-creep button and we ended up with people genuinely expecting to be able to fit top-tier guns, MWD, dual med neuts and an 1600 plate on a Hurricane or Rupture... |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
47
|
Posted - 2012.10.02 16:15:00 -
[137] - Quote
Gypsio III wrote: Yep, and it made sense back in 2009 when ACs weren't great, but were so easy to fit that an AC ship made up DPS deficiencies in neuts, mobility etc. Then in 2009ish people complained about ACs without looking at ships as a complete package, CCP hit the power-creep button and we ended up with people genuinely expecting to be able to fit top-tier guns, MWD, dual med neuts and an 1600 plate on a Hurricane or Rupture...
ACs have always been great. If you ever heard otherwise, it was a vicious lie perpetuated by bad minmatar pilots. But yeah things have been pretty ******** since the TE/projectile changes a few years back. |

Tsubutai
The Tuskers
122
|
Posted - 2012.10.02 16:15:00 -
[138] - Quote
Gypsio III wrote:Yep, and it made sense back in 2009 when ACs weren't great, but were so easy to fit that an AC ship made up DPS deficiencies in neuts, mobility etc. Then in 2009ish people complained about ACs without looking at ships as a complete package, CCP hit the power-creep button and we ended up with people genuinely expecting to be able to fit top-tier guns, MWD, dual med neuts and an 1600 plate on a Hurricane or Rupture... That would be a pretty odd expectation given that the typical plated cane and rupture setups use 220s and the rupture uses small neuts on top of that. |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
53
|
Posted - 2012.10.02 16:18:00 -
[139] - Quote
my guess for the bigger powergrid on the rupture is, that thy want to make it able to fit arties. slap a rack of arties on there and most of the base grid will be gone. even with the eased pg requirements a T2 650mm artie stil eats ~180 MW times 4 is 720 MW gone, and that is with perfect skills. plus a 800mm plate (rolled tungsten: 200 MW) and you are significantly over the base grid.
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
382
|
Posted - 2012.10.02 16:18:00 -
[140] - Quote
Tsubutai wrote:Gypsio III wrote:we ended up with people genuinely expecting to be able to fit top-tier guns, MWD, dual med neuts and an 1600 plate on a Hurricane or Rupture... That would be a pretty odd expectation given that the typical plated cane and rupture setups use 220s and the rupture uses small neuts on top of that.
Yeah I could have phrased that better. Or, better still, not phrased it at all. Still... there is something of a problem with PG requirements of artillery and ACs, and I don't envy anyone trying to improve it. |

MeBiatch
Republic University Minmatar Republic
598
|
Posted - 2012.10.02 16:21:00 -
[141] - Quote
Grath Telkin wrote:
You're not getting it, like the Nighthawk, the Cyclone, and other resistnace based brawlers its not designed with a LSE in mind at all, its designed around an ACTIVE tank, burst, like its damage, is this concept foriegn to you?
tbh it should be good for both...
the resistance scales pretty good for buffer tank and it carries over rather well for active too...
i would leave fittings open to how they want to be fit...
not how you think they should be fit...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Luc Chastot
Moira. Villore Accords
24
|
Posted - 2012.10.02 16:21:00 -
[142] - Quote
TrouserDeagle wrote:Grath Telkin wrote:STOP trying to put LSE's on everything. Waiting on the LSE, tracking enhancer and null/barrage nerf.
I know of some people who have been trying to put LSEs on freighters, unfortunately to no avail.
Also, some pro Titan pilots fill their meds with LSEs. |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 16:22:00 -
[143] - Quote
Grath Telkin wrote:
You're not getting it, like the Nighthawk, the Cyclone, and other resistnace based brawlers its not designed with a LSE in mind at all, its designed around an ACTIVE tank, burst, like its damage, is this concept foriegn to you?
...When exactly did the Cyclone get a shield resistance bonus per level of battlecruisers? I always thought it was shield boost effectiveness. It's not a "shield resistance based brawler".
Furthermore, I don't know if the Moa has enough capacitor to have any kind of decent active tanking ability. With buffer EHP fits, you can actually get some great survivability that won't be curbstomped by neutralizers (I know ASBs exist, but aren't they getting nerfed? Further, those aren't 'permanent' boosting; once you're out of charges you're utterly out of tank for however long the reload period is). Regardless, the Moa getting a fifth medslot will benefit both active and passive tanking fits, anyways, won't it? Nighthawk only active tanks in PvE as far as I'm aware, though I could be wrong seeing as they're too expensive for me to go and lose on a regular basis, so I don't really consider them much.
Also, another small thing that I'm unsure about with your comparison. Cyclone uses projectiles. Which have no cap usage. Nighthawk uses missiles. Which also have no cap usage. Hybrids use a good deal of capacitor. To me, it doesn't quite feel like you're comparing the same things here. |

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 16:26:00 -
[144] - Quote
Nagarythe Tinurandir wrote:my guess for the bigger powergrid on the rupture is, that thy want to make it able to fit arties. slap a rack of arties on there and most of the base grid will be gone. even with the eased pg requirements a T2 650mm artie stil eats ~180 MW times 4 is 720 MW gone, and that is with perfect skills. plus a 800mm plate (rolled tungsten: 200 MW) and you are significantly over the base grid.
Are you using the new T2 650mm numbers 198 with out skills so 178.2 PG with AWU V its not much but that is 160 PG saved. And if you look at the numbers now T2 650s+800 plate+MWD= 4*178.2+200+150=1062 and with perfect fitting skills the Ruppy has 1075 PG so more then enough.
Edit Sorry my math was off. |

Heribeck Weathers
The Executioners Capital Punishment.
14
|
Posted - 2012.10.02 16:28:00 -
[145] - Quote
Grath Telkin wrote: You're not getting it, like the Nighthawk, the Cyclone, and other resistnace based brawlers its not designed with a LSE in mind at all, its designed around an ACTIVE tank, burst, like its damage, is this concept foriegn to you?
So when did the cyclone become a resistant based brawler? Also under that assumption the drake should be an amazing active shield tanker. Anyway without the ASB you wouldnt have the mids curently to fit a decent Active tank and tackle. Or is the concept that ASBing all the things should not be the base of all ship designs foriegn to you. |

Suitonia
Corp 54 Curatores Veritatis Alliance
102
|
Posted - 2012.10.02 16:29:00 -
[146] - Quote
Gypsio III wrote:Tsubutai wrote:Gypsio III wrote:we ended up with people genuinely expecting to be able to fit top-tier guns, MWD, dual med neuts and an 1600 plate on a Hurricane or Rupture... That would be a pretty odd expectation given that the typical plated cane and rupture setups use 220s and the rupture uses small neuts on top of that. Yeah I could have phrased that better. Or, better still, not phrased it at all. Still... there is something of a problem with PG requirements of artillery and ACs, and I don't envy anyone trying to improve it.
This is the reason why CCP reduced PG grid requirements for artillery (So they could nerf Minmatar PG without making artillery fits impossible). I do agree that Artillery fitting requirements and AC fitting requirements need to be brought more in equilibrium with each other. The Thrasher, Cane and Rupture are all good examples of ships with excess grid (and often better fitting stats in PG and CPU than other racial ships while using less resources for weapon systems when using Auto-Cannons).
As for the ships.
Vexor - Very nice. I am really looking forward to it. Rupture - Again, it was already good, now it's better, looking forward to it. Moa - I also have mixed feelings on the utility highslot of the Moa. The other racial ships get 9 lows+mids while it only gets 8. If you fit blasters on it you probably want a scram and a web which leaves you with a very poor active tank. (Just an ASB basically, cannot do a traditional active tank due to lack of cap booster, unless you drop the web but without a tracking bonus and the Moa is kind of sluggish this doesn't seem like a good idea). a 5th mid would help solve this reasonably well. Maller - With the reduced laser fitting requirements and the new damage bonus this looks promising. Not sure how practical it will be without any drones, no utility highs, and lasers which don't have the best tracking but it's certainly in a good place now. |

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
11
|
Posted - 2012.10.02 16:29:00 -
[147] - Quote
I didn't expected some things i've see here. Ok the maller is a rubbish like i expected, if it has no drones it has a hard solution, and change the 10% cap bonus by a 5% more dps would have been nice if you can use a vampire to have some stability, but if your turrets need more cap, you can't use a vampire, and you don't have drones... It ll be bad as always then, "ok a little better perhaps, but the other cruisers had a better buf, so it is for me a bad cruiser like it was.
The rupture.... ok nice. now it is faster that many attack cruisers, and with a new med slot and more cpu , you can do a realy fast shield tank cruiser, or put a tracking disruptor and be a pain for everyone, yes thats nice 
Now i have a question for you Fozzie, if you had a thorax ( an attack cruiser) and an enemy with a rupture (a combat cruiser, with better armor, better range, and faster + a TD) that use at 20km a warp disruptor.... What would be your plan? (if he use a TD it ll be the same death for an omen)
I see a lot of people that use the rupture and said that they want the 6 H slots, it ll be better a rupture with 6 H slots for everyone 4 med slots = a lot of risck that the ship ll be op using a TD or a shield tank being to fast, and 5 H slots isn't a good idea if it has only 4 turrets. I think the rupture need 6H (4 turrets +2 missiles), 3M, 5L slots, less drones 20 m3 and be slower (210m/s ) ll be fine, or it can have 6H (5 turrets), 3 M, 5L slots, 15m3 of drones and (210m/s) too, those 2 ways are much more balanced for me that what i've see.
The Moa.. I don't see why it is a combat cruiser, the caracal can use a better tank, it need 5 H slots and 5M slots, 6H and 4 M is not a good idea, and you can increase its speed a bit please, it needs 205 m/s not 195 m/s, ok i ll be a shield tank, but using blasters and tank it need to be as fast as the maller at least, i can understand that many caldari ships are slower because they use a better range and have shield, but if there is some close range caldari ships they need a better speed ( only a bit)
And the Vexor.. ok i don't know much about that ship, but i think it ll need at least 150 m/3 of drone bay to have 2 waves of drones, because 3 heavy drones + 5 small it's a small number for a carrier, 2 waves of heavy drones or 1 wave of H drones + 1 of medium drones and 1 of small drones ll be better.
Thanks for reading Fozzie, i m sry to have wrote more that i expected, but i was very interested writing that  |

Dinsdale Pirannha
Pirannha Corp
316
|
Posted - 2012.10.02 16:34:00 -
[148] - Quote
So from what I am seeing, the rupture is getting a 25% base speed increase (48/192 = 25%).
That means with a perfect set of Nav skills, which most PvP'er have, this ship will be doing 2833 m/s with an overheated MwD. If you want to, you park 2 LSE's, and Invuln, and a MwD in the mids(have a tackler along for the ride). Now lets park a PDS in a low slot, and a 1% PG implant in the pilot's head.
You now have enough room for 4 x 425 autocannons, plus a medium neut. and well over 500 DPS. Oh, and that speed of over 2800 m /s , and plus a buffer tank EHP well in excess of 30K.
And what do Rupture hulls go for? 6 million? No, that won't be a ridiculous OP ship in a small gang. |

Grath Telkin
Sniggerdly Pandemic Legion
1031
|
Posted - 2012.10.02 16:35:00 -
[149] - Quote
Aglais wrote:
(I know ASBs exist, but aren't they getting nerfed? )
AFAIK the talk has been of nerfing multiple ASB's because a single ASB isn't really overpowered at all since its lifespan is finite
Heribeck Weathers wrote: Or is the concept that ASBing all the things should not be the base of all ship designs foriegn to you. But the concept of active shield tanking ships having a limited mid selection is a common theme throughout the game, why is that so hard to understand?
You all want the Moa to have as many mids as the Cyclone and Nighthawk, the active tanked battlecruisers a full ship size above the cruiser, thats probably just not going to happen.
Also the active tanked HAM drake works just fine thanks, it tanks REALLY hard as most people who active tank already know, its just a victim of volley like most active tanked ships. |

Eckyy
EVE University Ivy League
33
|
Posted - 2012.10.02 16:38:00 -
[150] - Quote
I haven't looked at the actual numbers between the ships, but looking just at utility vs slots, it doesn't look perfectly even to me.
Maller: 9 mids + lows 0 utility highs 0 dronebay ^ has 9 mids/lows because it lacks utility.
Vexor: 9 mids + lows 0 utility highs large bonused drone bay ^ Seems fair because drones have some inherent weaknesses. The Myrm has 1 more mid/low slot than its competitors for this reason.
Moa: 8 mids + lows 1 utility high Small bonused drone bay ^ Trades a mid/low for the utility of some drones and a utility high.
Rupture: 9 mids + lows 1 utility high Medium drone bay Faster than competitors
My suggestion to make these ships more interesting is to take away the Moa's dronebay and give it another highslot. 7 highs might look like a lot in a Cruiser, but remember that it will be 7 highs on a ship that has no dronebay. It can use missiles or neuts to chase off frigs. It doesn't necessarily need this change, I just like the thought of it.
Also, it looks like the Rupture might be slightly out-of-line. Moa has one less slot than the Maller and Vexor because those ships have weaknesses that justify an extra mid/low slot. The Rupture has the same number of mid/low slots as the Maller and Vexor while also being faster, having a utility high, and a goodly dronebay. I'd say it needs to lose ONE of these things - shrink its bay, or take away the utility high, or remove a mid or low to make it like the Moa.
^ Of course, if the Rupture does less damage than the other ships, the extra slot could also be justified, but I doubt that's the case.
|

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 16:41:00 -
[151] - Quote
Grath. We're comparing the Moa to the Caracal. Not battlecruisers. The Caracal, an attack cruiser, has five med slots. Both the Merlin and Kestrel have four medium slots, so I fail to understand how taking a high off the Moa and making that it's fifth medium slot is a bad idea. There'd be symmetry between the attack and combat ships on two levels with this minor alteration.
I'm going to reiterate here. The CARACAL, another CALDARI CRUISER, has FIVE MED SLOTS. We are NOT CONSIDERING BATTLECRUISERS HERE. AT ALL.
|

Denidil
Evocations of Shadow Eternal Evocations
531
|
Posted - 2012.10.02 16:44:00 -
[152] - Quote
CCP Fozzie wrote:
Vexor:
Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
real men structure tank Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
53
|
Posted - 2012.10.02 17:00:00 -
[153] - Quote
MIrple wrote:Nagarythe Tinurandir wrote:my guess for the bigger powergrid on the rupture is, that thy want to make it able to fit arties. slap a rack of arties on there and most of the base grid will be gone. even with the eased pg requirements a T2 650mm artie stil eats ~180 MW times 4 is 720 MW gone, and that is with perfect skills. plus a 800mm plate (rolled tungsten: 200 MW) and you are significantly over the base grid.
Are you using the new T2 650mm numbers 198 with out skills so 178.2 PG with AWU V its not much but that is 160 PG saved. And if you look at the numbers now T2 650s+800 plate+MWD= 4*178.2+200+150=1062 and with perfect fitting skills the Ruppy has 1075 PG so more then enough. Edit Sorry my math was off.
i was using the new numbers and as you showed much more accurately, you need awu 5 and perfect PG skills to make it happen. awu 5 is quite the requirement, which should not be forgotten. what i wanted to say was: you need that grid to make arties an option. if you reduce it to put more restriction on autocannon fits, well no arty fits. if testing shows that the rupture is over top, nerf it around the drones.
|

Heribeck Weathers
The Executioners Capital Punishment.
14
|
Posted - 2012.10.02 17:00:00 -
[154] - Quote
Grath Telkin wrote:Aglais wrote:
(I know ASBs exist, but aren't they getting nerfed? )
AFAIK the talk has been of nerfing multiple ASB's because a single ASB isn't really overpowered at all since its lifespan is finite Heribeck Weathers wrote: Or is the concept that ASBing all the things should not be the base of all ship designs foriegn to you. But the concept of active shield tanking ships having a limited mid selection is a common theme throughout the game, why is that so hard to understand? You all want the Moa to have as many mids as the Cyclone and Nighthawk, the active tanked battlecruisers a full ship size above the cruiser, thats probably just not going to happen. Also the active tanked HAM drake works just fine thanks, it tanks REALLY hard as most people who active tank already know, its just a victim of volley like most active tanked ships.
Heres an interesting thing most people seam to ignore, there is no T1 (none faction) shield ship besides the scorp that has more than 6 mids, the scorp of course has a lack of DPS and a buff to mid slot Ewar to discorage super tanking it. Now its not uncommon for armor ships to have 7 lows and armor BCs to have 6, and even the geddon has 8. Now look at the mauler sitting there with 6 lows, wouldnt you say thats BC sized low slot allowance? 6? yet 5 mids for a cruiser is to much? we will just leave it with the same mids as a vexor, thorax arbitrator, ect.
Also another ignored diferance is that there is no XL shield extender, yet there is a 1600 plate which is the same as 2x LSE. So you have to fit 2x LSE to get near the same hp as an armor tank, and on shield BSs it gets even worse, since most Armor BSs fit 2-3 1600, but shield BSs with lack of mids still can onyl fit 2, which is what shield BCs and even shield cruisers ca fit, makign ravens and shield tempests severly lacking in EHP and slots. Yes their shield regen so should be a bit worse than armor, but it dosent scale well.
So instead of saying a 5 mid slot Moa is to close to large shield ships, maybe you should consider all shield ships above frigs have trouble fitting tackle. and the good shield frigs like the merlin has the same mid slots as the Curent Moa. Under your therry 4 mids would be cruiser shield tanking space and no T1 frig should have over 3 mids.
Now till you can actualy think beyond being scared of cyclones, you should probialy rethink your statements |

Grath Telkin
Sniggerdly Pandemic Legion
1031
|
Posted - 2012.10.02 17:02:00 -
[155] - Quote
Aglais wrote:Grath. We're comparing the Moa to the Caracal. Not battlecruisers. The Caracal, an attack cruiser, has five med slots. Both the Merlin and Kestrel have four medium slots, so I fail to understand how taking a high off the Moa and making that it's fifth medium slot is a bad idea. There'd be symmetry between the missile and gun ships on two size classes with this.
I'm going to reiterate here. The CARACAL, another CALDARI CRUISER, has FIVE MED SLOTS. We are NOT CONSIDERING BATTLECRUISERS HERE. AT ALL.
But I am, they've said they intend it to be a brawler, and they've laid its slots out like the other active tanked brawlers.
Nighthawk, 5 mids, Cyclone, 5 mids.
The caracal gets 5 mids but it doesn't get any kind of resistance or repping bonus at all, so active tanking it is a bit harder to do (still viable but arguably so).
The intent here is to turn the Moa into what people have been doing with it in game, which is active tanked brawling. If they were to say give the Caracal any kind of tanking bonus, it would likely end up being shorted a mid slot so as no to be on par with the BC's above it in its ability to fit said active tank.
I understand what you're saying, but I don't think you understand what I'm saying in return.
|

MeBiatch
Republic University Minmatar Republic
598
|
Posted - 2012.10.02 17:08:00 -
[156] - Quote
Grath Telkin wrote:Aglais wrote:
(I know ASBs exist, but aren't they getting nerfed? )
AFAIK the talk has been of nerfing multiple ASB's because a single ASB isn't really overpowered at all since its lifespan is finite Heribeck Weathers wrote: Or is the concept that ASBing all the things should not be the base of all ship designs foriegn to you. But the concept of active shield tanking ships having a limited mid selection is a common theme throughout the game, why is that so hard to understand? You all want the Moa to have as many mids as the Cyclone and Nighthawk, the active tanked battlecruisers a full ship size above the cruiser, thats probably just not going to happen. Also the active tanked HAM drake works just fine thanks, it tanks REALLY hard as most people who active tank already know, its just a victim of volley like most active tanked ships.
you are being rather odd... quoting two ships that have not gone threw the tiericide washing machine yet... is that not rather superlative of you?
whoes to say that the NH and cyclone both wont get more mid slots? i mean unless you are getting NDA info we common people dont know about... i would say htfu and let us have 5 mids ffs Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
91
|
Posted - 2012.10.02 17:08:00 -
[157] - Quote
CCP Fozzie wrote: Maller: Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets Fittings: 1000 PWG (+100), 280 CPU Defense (shields / armor / hull) : 1200(-168) / 2100(+225) / 1700(-19) Capacitor (amount / recharge rate / average cap per second): 1550(+50) / 515s(-22.5s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+41) / 0.56(-0.045) / 11550000 / 6.1s (-0.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 280(+10) / 6 Sensor strength: 16 Radar (+2) Signature radius: 130 Cargo capacity: 480 (+200)
So you decided to just make the Maller plain bad? Removing the utility high so that you effectively HAVE to fit a cap booster (Even though tbh a nos wouldn't do as much as it should) is pretty ****. Especially since for some bizarre reason CCP have decided that Minmatar shall have the best cap in the game seeing how the only difference between them and amarr is a bit of cap amount....
It means you really only have 2 mid slots so you have no range control what so ever and you also have no cargo space if you ever kill anything and want to scoop the loot. Fantastic.
Not to mention that pretty much the only way to fit it would be a ******** brick setup that hardly moves since CCP have apparently decided that active armor tanking is only for frigates. Seeing how its pretty **** on anything above..
How about a medium rep buff? buff the armor rep and decrease the cap use so that you could run it on a nos.. That is if the ships can fit a nos....
So what we have here is a ship with no range controll, 2 mids, no cargo, no drones, ****** cap and aligns like a freaking battleship. If you're going to make a ship HAVE to carry a cap booster you should at least give them for mids so that it can still mwdwebscram...
And here i've spent the last month trying to convince people that the maller wouldn't be ****.. Sigh..
|

Grath Telkin
Sniggerdly Pandemic Legion
1031
|
Posted - 2012.10.02 17:09:00 -
[158] - Quote
Heribeck Weathers wrote:
Now till you can actualy think beyond being scared of cyclones, you should probialy rethink your statements
Armor and shield tanks work differently and trying in any way to compare them is silly. Shield tanks allow more mobility, the reps are frontloaded, and the shields themselves will repair slowly over time without any effort from the player. Armor cuts mobility to almost nothing, the rep cycles dont come until the end of the cycle and the armor wont repair itself.
Shield ships can fit for maximum DPS without sacraficing tank, something armor simply can't do, but armor can fit for max tackle while holding max tank, something shields simply can't do.
So maybe I'm not scared of cyclones as much as I understand the general thought process behind the layouts of the ships.
Simply put what you're asking for in ship hulls simply isn't ever going to happen.
Now, grid changes might still be in store, a Moa that can fit NOS to better power its shield tank is something to consider, which currently the Moa can't do (but that most active tanked shield ships CAN do) and that may be something they address.
|

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 17:11:00 -
[159] - Quote
Nagarythe Tinurandir wrote:MIrple wrote:Nagarythe Tinurandir wrote:my guess for the bigger powergrid on the rupture is, that thy want to make it able to fit arties. slap a rack of arties on there and most of the base grid will be gone. even with the eased pg requirements a T2 650mm artie stil eats ~180 MW times 4 is 720 MW gone, and that is with perfect skills. plus a 800mm plate (rolled tungsten: 200 MW) and you are significantly over the base grid.
Are you using the new T2 650mm numbers 198 with out skills so 178.2 PG with AWU V its not much but that is 160 PG saved. And if you look at the numbers now T2 650s+800 plate+MWD= 4*178.2+200+150=1062 and with perfect fitting skills the Ruppy has 1075 PG so more then enough. Edit Sorry my math was off. i was using the new numbers and as you showed much more accurately, you need awu 5 and perfect PG skills to make it happen. awu 5 is quite the requirement, which should not be forgotten. what i wanted to say was: you need that grid to make arties an option. if you reduce it to put more restriction on autocannon fits, well no arty fits. if testing shows that the rupture is over top, nerf it around the drones.
I was not suggesting nerfing the PG on the Ruppy at all I was more of the mind to increase the PG/CPU requirements of AC's so that like all other weapon systems it is hard to fit the highest size on every ship. Either that or further reduce the PG/CPU on Blasters and Pulse Lasers.
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
16
|
Posted - 2012.10.02 17:15:00 -
[160] - Quote
i like all the new changes , except for one thing: the loss of the utility high on the maller.
if these changes go through , none of the amarr cruisers will have a utility high anymore , making them even more vulnerabe to frigs than they were before. drones are nice , but they wont break an AFs tank on its own if its fitting a local rep.
one another front, this loss of a utility high just made the choice for 3 mid permanently a cap booster because you wont be able to shoot anything if you cap out , and you will if cap level woud be the same as the punisher.
also , this says goodbye to some nice RR tactics too :(
let us keep that utility high on the maller!! IMMA FIRING MA LAZAR!!! |

MeBiatch
Republic University Minmatar Republic
598
|
Posted - 2012.10.02 17:15:00 -
[161] - Quote
PEOPLE ITS STUPID COMPAIRING THE MOA TO A CYLCONE OR NH!
compare the moa to a cyclone or NH only after they ahave gone threw tieracide... otherwise its just pointless... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Random Woman
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.02 17:17:00 -
[162] - Quote
Just because you can balance something doent means you have to, Moa is a pretty sweet ship right now, but go ahead make it EFT Warrior ship that wont get used anymore because it can't apply all those insane dmg numbers when you actually fly it.
There are things spreadsheets not nessesarily reflect, you Moa numbers might have looked fine but the ship is **** now. It's either no tank or no dmg or no tackle right now, a job well done EFT warrior.
I personally dont want to change the slotlayout right now, the spare high is a good for a probe launcher. Moa needs the range in order to be able to hit something, as the tracking of the guns will **** it otherwise, and there is no mid slot to spare for a web. The dmg bonus will make it do less dmg then before.
So just leave it as it is. |

Heribeck Weathers
The Executioners Capital Punishment.
14
|
Posted - 2012.10.02 17:18:00 -
[163] - Quote
Grath Telkin wrote:Heribeck Weathers wrote:
Now till you can actualy think beyond being scared of cyclones, you should probialy rethink your statements
Armor and shield tanks work differently and trying in any way to compare them is silly. Shield tanks allow more mobility, the reps are frontloaded, and the shields themselves will repair slowly over time without any effort from the player. Armor cuts mobility to almost nothing, the rep cycles dont come until the end of the cycle and the armor wont repair itself..
While shield and armor are diferant, that should be based off of mods or fitting space not slow law out Also while shield can fit for max dps and range, armor can fit mids with max Ewar, especialy now that they all sema to have 4 mids. enough TDs/damps/webs in those mids can effectivly counteract the extra dps and range the shield tankers get. so they arnt that diferant after all.
also dosent fix the fact that buffer shields dosent scale up well and active armor dosent scale up well, so asking for more mids to compensate and allow for cap boosters for armor, and more LSEs for shield till CCP fixes this isent a bad thing.
On a side note, you talk about braling Nighthawks, which CCP has even stated nighthawks suck, and active tanked drakes, almsot startign to think your trolling me..... |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
16
|
Posted - 2012.10.02 17:25:00 -
[164] - Quote
also , omen and maller have the exact same slot layout , but the maller has 35 less cpu...... IMMA FIRING MA LAZAR!!! |

Deerin
Murientor Tribe Defiant Legacy
26
|
Posted - 2012.10.02 17:35:00 -
[165] - Quote
Many things to say but I'll keep it short:
Rupture: There was honestly no need to buff up rupture even more. You robbed stabber of its role. It will be a bit bold but keep rupture 6 3 5 as it is now. Reduce speed slightly(235 base) Keep other changes. With 2 utils it will be still unique.
Vexor: Veery nice. I think no body has noticed the mass of vexor. It is %10 lower than other ships, which results in a higher mwd speed + better manouverabilty. With this change vexor will be going 1900+ with mwd without any speed mods. So we have a fast ship which can project its damage to a respectable range via drones and a good tank to boot. I love this new vex
Moa: When Fozzie stated "Poor Moa" in one of his other posts, my expectations were increased.....now I'm disappointed. PLEASE make this ship faster. Maller can get away with being slower as it can have crazy amounts of EHP and adequate damage projection. Moa does not have this luxury. Either reduce mass to 10.500.000. to make it more mobile, or give more med slots for additional tank please.
Maller: These will be nasty in combination with new t1 logistics. Getting rid of utility slot will stop the SpiderMaller fleets, which is ok I think. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
48
|
Posted - 2012.10.02 17:39:00 -
[166] - Quote
Deerin wrote:project its damage to a respectable range via drones
stop that |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 17:42:00 -
[167] - Quote
Grath Telkin wrote:But I am, they've said they intend it to be a brawler, and they've laid its slots out like the other active tanked brawlers. You keep insisting that the Moa is "supposed" to be an active-tank ship. Why? It's like saying the new Vexor or Ruppie or Thorax are "supposed" to be armor ships. Clearly they have options now. Adding a 5th mid to the Moa would give it more options. Or do you think that one of the slowest cruisers, with the shortest range weapon system, and a single damage bonus is going to somehow be overpowered with 5 midslots? Obviously it must be. Cuz the Eagle is a 5 midslot Moa with extra resistances and EVERYBODY uses it. |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 17:44:00 -
[168] - Quote
Grath Telkin wrote: bluh bluh active tanking brawlers ftw active tank everything close range ever forever because it is best
I'm sorry but I still don't understand why you're comparing a T1 cruiser, to a T1 battlecruiser, and a T2 battlecruiser that uses a fundamentally different kind of weapon system (and up to this point, to my knowledge, primarily has used LONG RANGE weapons, heavy missile launchers, to boot, unless you've apparently been using HAM spewing active tanked nighthawks in PvP or something; the argument is purely about brawlers). The general slot layout and stats of cruisers and battlecruisers are different enough that who cares if the Ferox (Or cyclone, if you insist) and Moa have the same amount of medslots? The Ferox (or Cyclone) fields more guns, has more base HP, is slower (though maybe not in the case of the Cyclone), whereas cruisers deal less DPS due to less turrets, less drones, somewhat less EHP but more manueverability. The Moa can have the same amount of medslots as other ships and still perform the combat role uniquely compared to a battlecruiser. There'd be a fundamental difference between a cruiser and a battlecruiser. Without need to have vastly differing slot layouts. The differences between ship classes like Cruiser and Battlecruiser to me seems like it should be more in base stats and bonuses than slot layout, which it sounds to me like you're adhering to.
Having five med slots will still benefit both active and passive shield tanking, too, so people will still be able to fit good active tanking brawling Moas or whatever.
So what about the fact that the Hawk has the same number of medium slots as the Sleipnir? Unacceptable, because it's a frigate, which active tanks, which means it should have only three, maximum four slots? :\ This makes about as much sense to me as your argument.
Not to mention, that battlecruisers haven't been touched by the rebalancing efforts yet and probably won't be until may or so next year. Which has also been pointed out. |

PinkKnife
L F C Ethereal Dawn
225
|
Posted - 2012.10.02 17:44:00 -
[169] - Quote
For the Vexor,
I like, but it WILL be a shield kite fit, armor tanking is so counter productive to Gallente that it makes no sense to do so.
Higher structure makes nanofibers less painful. Mid slots acceptable for shield tanking, and MWD. fill the lows with damage modifiers and shitfit the highs with some rails and there ya go.
Shield tanking is just straight out better for ships with the smallest range, mobility is TOO important. I understand where they want to put this ship, but it just isn't going to happen until armor tanking is fixed.
For those wanting the 3 turrets and more bandwidth, that ship exists already, it's called the ishtar, and it isn't that good in PVP.
Droneboats in general need a LOT more CPU to work with. A t2 drone link augmenter uses 55 CPU alone. A t1, 50cpu. The drone rigs decrease cpu by 10%, on ships that already have sever cpu limitations, their drone based damage mods are ridiculously hard to fit. The ishtar suffers from this problem immensely. |

Grath Telkin
Sniggerdly Pandemic Legion
1032
|
Posted - 2012.10.02 17:52:00 -
[170] - Quote
Vladimir Norkoff wrote: Obviously it must be. Cuz the Eagle is a 5 midslot Moa with extra resistances and EVERYBODY uses it.
I believe they said that the cruiser bonuses will be transfered to the t2 ships right? So say you got your wish and the Moa got its 5th mid, whats the difference between it and the eagle that likely wont see its revamp until mid summer next year?
Also WITH the bonus transfer you now have a REASON to chose the eagle over the Moa.
The extra slot plus the added bonus of the Eagle currently will show progression and a reason to move from the cruiser to the Hac.
CCP has flatly stated that they dislike the buffer shield tank trend happening in EVE and the lot of you ignore that and continue to cry out for the ability to do it on all shield tanked ships.
The Moa will be an active tanked brawler, the Eagle will likely now be a better version of that.
Its ok that you dont like it but you should try to at least understand it.
|

Nikuno
Atomic Heroes The G0dfathers
65
|
Posted - 2012.10.02 17:54:00 -
[171] - Quote
I love the changes, probably the best set of changes to date.
I was worried about the vexor/thorax switch when I saw the thorax previously, and still think the thorax is lacking the ability to be a rail kite, but this vexor fills the hole left by the thorax as a brawler very nicely. The only thing I'd say is that as the vexor loses a slot because of the drones, and has a split damage bonus across the highs/drones, then it really could do with a larger drone bay. 125-150m3 would be right for this ship now. Whilst it has the potential to field heavies it's unlikely to in most of it's encounters, so ideally it'll carry mediums and lights and only use 25-50 bandwidth. Carrying heavies would leave it choked for most combat it might be involved in as it'd eat up all the drone bay with no spares/flexibility so it's unlikely to ever see the paper dps that 75 bandwidth could offer. Allowing for 1 flight plus 1 spare set of mediums and lights it'd need 150m3. For the slot loss this wouldn't seem overly generous.
I love the Moa now and will definitely be giving one of those a run-out. It's become what the thorax was, but now it's tanky too !!
The maller will be a beast with scorch.
The rupture just got better. No utility high is a bit of a loss, but this was more than made up for with the rest of the balancing to the ship.
Can't think of one of these I wouldn't fly without a huge grin on my face ! |

Doddy
Excidium. Executive Outcomes
245
|
Posted - 2012.10.02 17:55:00 -
[172] - Quote
Ruptures drone bay needs nerfed, maller needs a little drone bay added other than that it looks fine. make them both 15m3 and we are just about there. |

Aaron Greil
Royal Imperial Navy Reserves
41
|
Posted - 2012.10.02 17:59:00 -
[173] - Quote
These seemed to miss the mark:
Maller- it still severely under dps's other ships in its class. I like the slot layout, but I think 20 bandwidth/bay would make it a proper ship, also it needs more capacitor, and a little cpu would be a big help.
Moa- Lol, what? I guess you guys were thinking to make it a proper passive shield tank, with lots of lows, but this won't work here. The Moa should lose a high and gain a mid. It is also pretty sluggish, so there is little likelihood it will be used. If you want us to rail fit it with a tank, it seriously needs more pg. Also, rails are still a lol weapon. Basically, give it a bit more speed, switch the high for a mid, give it 50-100 more pg.
Vexor- I like it, but it seems bordering on OP. I'd also like to see this in line with the tank bonuses of the other ships. I'd say lose the 5% to hybrid damage for 10% to armor rep, and it would be perfect.
Rupture- Please no. Its too fast, has too many drones, and does ridiculous dps. Give it 5 turrets, and a shield boost and ROF bonus. Slow it down such that (at very least) the thorax is faster. Get rid of half that drone bay. It will still have enough, but not stupid amounts of drones, like (at this point) every other minmatar cruiser.
You guys should remember to balance ships with respect to other ships of their class, not just other ships of their ship line. |

Suitonia
Corp 54 Curatores Veritatis Alliance
103
|
Posted - 2012.10.02 18:00:00 -
[174] - Quote
Rupture could use a slight tone down on speed a bit. It's currently faster than every other racial attack cruiser (aside from the Stabber). |

Harvey James
Prospero's Sight
43
|
Posted - 2012.10.02 18:03:00 -
[175] - Quote
Suitonia wrote:Rupture could use a slight tone down on speed a bit. It's currently faster than every other racial attack cruiser (aside from the Stabber).
perhaps also the attack cruisers could use more speed |

Soon Shin
Caucasian Culture Club Transmission Lost
152
|
Posted - 2012.10.02 18:04:00 -
[176] - Quote
You can't be serious the rupture was the best and only usable tech 1 cruiser and now youre making them faster than most attack cruisers?
The maller is terrible you took its utility high gave it no additional slots and it has drones!
Why does the maller have the same capacitor recharge as the rupture whose guns use no cap?
You did the same thing to the punisher this is sloppy work you do not give same capacitor recharge to all races.
Make minmatar have weakest cap including recharge amount and make amarr the strongest! |

Antoine Jordan
SUNDERING Goonswarm Federation
17
|
Posted - 2012.10.02 18:08:00 -
[177] - Quote
From these changes I think it's fair to say the Rupture is on a level above all the other t1 cruisers (both combat and attack). The rest of the changes are nice, although the vexor's drone bandwidth/bay is pretty awkward. Heavy drones could use some looking at for PvP. |

Heribeck Weathers
The Executioners Capital Punishment.
15
|
Posted - 2012.10.02 18:09:00 -
[178] - Quote
Grath Telkin wrote:
I believe they said that the cruiser bonuses will be transfered to the t2 ships right? So say you got your wish and the Moa got its 5th mid, whats the difference between it and the eagle that likely wont see its revamp until mid summer next year?
*rubs temples* The same could be said about the new T1 logis or any of the buffed ships that the T2 havent been buffed yet almost EVERY one will make the T2 less apealign till the T2 is fixed, not just the Moa. also the eagle will get better resists and range, thats something.
Grath Telkin wrote: CCP has flatly stated that they dislike the buffer shield tank trend happening in EVE and the lot of you ignore that and continue to cry out for the ability to do it on all shield tanked ships.
yeah they so dont like buffer shield tanks, thats why all armor cruisers are getting a shiny new mid and more speed so that armor tankign looks even sillyer in comparison to their new buffer shield tank.
tho CCP Fozzie has stated they are workign on fixign armor tanking buffer and active all together, tho no ETA, yay!
Grath Telkin wrote: The Moa will be an active tanked brawler, the Eagle will likely now be a better version of that.
Its ok that you dont like it but you should try to at least understand it.
Moa wont be able to hit the broad side of a barn without a web, only way to fit a web is with a single ASB, but there is a good chance ASBS even single ones will be nerfed, good luck with your brawling.
|

Kaikka Carel
White syndicate Wormhole Holders
83
|
Posted - 2012.10.02 18:09:00 -
[179] - Quote
Aw droneboat still has the least amount of slots total. I just can't understand why you keep cuting this one slot down. Is there a reason beside:
- Drones are a destructible source of damage/debuff - Drones have travel time - Utility drones don't work(except for jamming ones) - Drones are user unfriendly - Drones deal only EM and Exp damage types
... to handicap the ships so much?
Please. CCP Forzie, tell me that an in-built damage amplifier takes up that slot or maybe a drone bay leaves no internal hull space. |

Zarnak Wulf
Imperial Outlaws
620
|
Posted - 2012.10.02 18:10:00 -
[180] - Quote
Most of these threads are all over the place but there seems to be general consensus on most points here:
Moa - needs another mid. More PG. Rupture - too much Maller - underwhelming.
|

Suitonia
Corp 54 Curatores Veritatis Alliance
103
|
Posted - 2012.10.02 18:11:00 -
[181] - Quote
Kaikka Carel wrote:Aw droneboat still has the least amount of slots total. I just can't understand why you keep cuting this one slot down. Is there a reason beside:
- Drones are a destructible source of damage/debuff - Drones have travel time - Utility drones don't work(except for jamming ones) - Drones are user unfriendly - Drones deal only EM and Exp damage types
... to handicap the ships so much?
Please. CCP Forzie, tell me that an in-built damage amplifier takes up that slot or maybe a drone bay leaves no internal hull space.
The Vexor is perfectly fine and probably the most balanced and solid looking of the lot. |

Alx Warlord
Security Task Force
171
|
Posted - 2012.10.02 18:11:00 -
[182] - Quote
Long time expected post!!!!! [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Liang Nuren
Heretic Army Heretic Nation
2293
|
Posted - 2012.10.02 18:13:00 -
[183] - Quote
CCP Fozzie wrote: Maller: Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets Fittings: 1000 PWG (+100), 280 CPU Defense (shields / armor / hull) : 1200(-168) / 2100(+225) / 1700(-19) Capacitor (amount / recharge rate / average cap per second): 1550(+50) / 515s(-22.5s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+41) / 0.56(-0.045) / 11550000 / 6.1s (-0.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 280(+10) / 6 Sensor strength: 16 Radar (+2) Signature radius: 130 Cargo capacity: 480 (+200)
CCP Fozzie wrote: Omen: Cruiser skill bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire Slot layout: 5 H, 3 M, 6 L (+1), 5 turrets Fittings: 925 PWG (+195), 315 CPU (+65) Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8 Mobility (max velocity / agility / mass / align time): 225(+44) / 0.51(-0.05) / 11650000 / 5.6s (-0.5) Drones (bandwidth / bay): 40(+25) / 40(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10) / 300(+7) / 6(-1) Sensor strength: 15 Radar (+2) Signature radius: 125 Cargo capacity: 400(-50)
So they're both slow armor brawlers. I guess the Omen vs Maller is a question of better fittings + resist bonus vs drones? I honestly don't see the point of the Omen.
Quote: Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
I like it a lot.
Quote: Rupture: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage Slot layout: 5 H (-1), 4 M (+1), 5 L, 4 turrets, 2 launchers Fittings: 860 PWG, 350 CPU (+25) Defense (shields / armor / hull) : 1500(-63) / 1800(+159) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1275(+25) / 425s(-21.25s) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 240(+48) / 0.54 / 11650000 / 5.9s Drones (bandwidth / bay): 30 / 30 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+5) / 290(+8) / 6(+1) Sensor strength: 15 Ladar (+3) Signature radius: 125 (-5) Cargo capacity: 450 (+150)
Cool. It gives a bit more flexibility but it's roughly the same ship. I like the implication this has towards the Muninn. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Recoil IV
New Eden Renegades Ninja Unicorns with Huge Horns
26
|
Posted - 2012.10.02 18:15:00 -
[184] - Quote
how about -1 utility highslot from moa to a medium slot.that would balance the things a little between it and rupture. |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 18:17:00 -
[185] - Quote
Grath Telkin wrote:CCP has flatly stated that they dislike the buffer shield tank trend happening in EVE and the lot of you ignore that and continue to cry out for the ability to do it on all shield tanked ships. Clearly they dislike it. That's why they just made the Vexor, Ruppie, and Thorax all completely viable shield-buffer gank ships.... Sorry, but reality isn't meshing terribly well with your narrative. Shield buffer is alive and well, and CCP is promoting the hell out of it with these new slot layouts.
And if the Eagle gets the Moa bonus (ie. range bonus becomes damage bonus) that would give the Eagle a double damage bonus along with it's better resist profile, grid, and CPU. If you don't see a reason to use that over a Moa, there's not much point to continuing this discussion.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
91
|
Posted - 2012.10.02 18:17:00 -
[186] - Quote
Make the rupture slower.. Make it a big breacher or something, except slow. With less dps.
And give the poor Vexor a rep bonus, and then buff medium reps by a fuckton. |

Kahega Amielden
Rifterlings Damu'Khonde
514
|
Posted - 2012.10.02 18:20:00 -
[187] - Quote
I like how instead of making medium rails good, they're simply making all Caldari gunboats blasterboats.
Woo homogeneity |

Kaikka Carel
White syndicate Wormhole Holders
83
|
Posted - 2012.10.02 18:22:00 -
[188] - Quote
Zarnak Wulf wrote:Most of these threads are all over the place but there seems to be general consensus on most points here:
Moa - needs another mid. More PG. Rupture - too much Maller - underwhelming.
The new Merlin doesn't have the utility high so probably Moa shouldn't either. Another mid would allow for ridiculous shield tank which would be awesome.
Rupture(and Minmatar in general). CCP thinks 40 m/s is not so much. Well yeah... probably... until you multiply it by 6 and then 1.094 on top of the best agility in the class.
Kinda agree on the Maller. It still lacks the soul or purpose. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
48
|
Posted - 2012.10.02 18:25:00 -
[189] - Quote
Kahega Amielden wrote:I like how instead of making medium rails good, they're simply making all Caldari gunboats blasterboats.
Woo homogeneity
By the end of this I'm pretty sure 90% of all combat ships will be (shield tanking) brawlers. |

Wivabel
Exanimo Inc Anger Management.
28
|
Posted - 2012.10.02 18:25:00 -
[190] - Quote
Please fix Vexor drone bay. 75/150 atleast is needed. Even arbitrator gets 50/150. The vexors drone utility is needed. You already took a slot. Give me drone utility. 1 flight heavies 1 flight mediums 1 flight light. Give people a reason to fly Drone boats in PVP. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
48
|
Posted - 2012.10.02 18:26:00 -
[191] - Quote
Kaikka Carel wrote:
The new Merlin doesn't have the utility high so probably Moa shouldn't either. Another mid would allow for ridiculous shield tank which would be awesome.
Rupture(and Minmatar in general). CCP thinks 40 m/s is not so much. Well yeah... probably... until you multiply it by 6 and then 1.094 on top of the best agility in the class.
Kinda agree on the Maller. It still lacks the soul or purpose.
You may have noticed that all the combat frigates with utility highslots are absolute trash. |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 18:27:00 -
[192] - Quote
Kahega Amielden wrote:I like how instead of making medium rails good, they're simply making all Caldari gunboats blasterboats.
Woo homogeneity
Damage bonused rails are more useful than range bonused ones. Once you're hitting at a certain range it stops actually being helpful and just ridiculous.
Besides, Gallente have to deal with the suck that is Railguns too, so it's hardly homogeneity. |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 18:28:00 -
[193] - Quote
Aglais wrote:Besides, Gallente have to deal with the suck that is Railguns too, so it's hardly homogeneity. Wut? Isn't that exactly what homogeneity is? |

Dersen Lowery
Knavery Inc. StructureDamage
111
|
Posted - 2012.10.02 18:30:00 -
[194] - Quote
PinkKnife wrote:Droneboats in general need a LOT more CPU to work with. A t2 drone link augmenter uses 55 CPU alone. A t1, 50cpu. The drone rigs decrease cpu by 10%, on ships that already have sever cpu limitations, their drone based damage mods are ridiculously hard to fit. The ishtar suffers from this problem immensely.
This. Also, the Vexor Navy Issue runs out of CPU in a big hurry when you try to fit it like a drone boat.
I understand that poor CPU is supposed to be a Gallente thing, but then why do they also use drones? Never mind, it's probably for the same reason that they armor tank and use blasters, right? |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 18:37:00 -
[195] - Quote
Vladimir Norkoff wrote:Aglais wrote:Besides, Gallente have to deal with the suck that is Railguns too, so it's hardly homogeneity. Wut? Isn't that exactly what homogeneity is?
Wow am I ever out of it today.
I guess the point I was trying to make is that if the Moa is given choice between long range weapons (railguns) and short range (blasters) which is something that Gallente have always seemed to have, yes I guess it's a KIND of homogeneity but it's not exactly the sort where 'everything is exactly the same' in using all similarly functioning short range guns. Homogeneity of being able to choose what you want to outfit your ship to do across all factions is acceptable to me, because that doesn't necessarily mean that all of these ships will do the exact same things for short and long range weaponry. |

Kaikka Carel
White syndicate Wormhole Holders
83
|
Posted - 2012.10.02 18:42:00 -
[196] - Quote
TrouserDeagle wrote:Kaikka Carel wrote:
The new Merlin doesn't have the utility high so probably Moa shouldn't either. Another mid would allow for ridiculous shield tank which would be awesome.
Rupture(and Minmatar in general). CCP thinks 40 m/s is not so much. Well yeah... probably... until you multiply it by 6 and then 1.094 on top of the best agility in the class.
Kinda agree on the Maller. It still lacks the soul or purpose.
You may have noticed that all the combat frigates with utility highslots are absolute trash.
Rifter? The old AC Punisher was nice too. |

Ark Anhammar
EVE University Ivy League
16
|
Posted - 2012.10.02 18:43:00 -
[197] - Quote
CCP Fozzie wrote:Hello everyone! We've got the final set of T1 Cruisers here for you all. The Combat Cruisers are designed as frontline warships with both solid damage and good staying power.
These ships got somewhat less dramatic changes than the others. The average EHP of the set is only 2% higher than the average EHP of the old Tier 3 cruisers. Their main advantages over the other t1 cruisers are in tanking and a more robust capacitor pool.
Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480 I was secretly hoping these would get more survivability: I wish the hybrid bonus was shifted to a +5% armor hit points/level or something similar. Besides, I'd love to see Gallente bonuses shift toward EITHER Drones OR Hybrids, a la Caldari and their missile or hybrid ships. Minmatar can be special snowflakes and keep split weapon systems! :)
Let the attack cruisers be set up for pew pew, and let the combat cruisers be able to stay in battle longer. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
491
|
Posted - 2012.10.02 18:47:00 -
[198] - Quote
The new Omen and Maller demonstrate why the Maller should really have been redesigned as HAM ship.
I believe the Maller not having drones is an attempt to differentiate it from the Omen. The drone bay and the second ship bonus (-10% cap usage vs +5% armor resists) are the only major differences between the two ships. The slot layout is identical and minor differences in armor and speed don't really affect the "feel" of the ship.
Now the Maller is running into problems because not having a drone bay hurts especially with lasers. But if you give it a drone bay, it's going to be very, very similar to the Omen. At the same time, the Maller pretty much needs a cap injector too because it doesn't have a laser cap usage bonus. So it would need one more slot than its peers which is "breaking the rules" so to speak.
If the Maller becomes a HAM ship you don't need to give it a drone bay nor an extra slot and it's going to be a very different ship from the Omen.
There is a similar problem at the frigate level too, with too many laser ships being too similar to each other. |

Ark Anhammar
EVE University Ivy League
16
|
Posted - 2012.10.02 18:48:00 -
[199] - Quote
Omnathious Deninard wrote:So I take it Gallente drone boats will never get away from split weapon systems? CCP Fozzie wrote: Why do we keep giving ships split weapon systems between drones and turrets? It's a very valid question, and one that we have been looking at for several ships. In the end the pure drone options we looked at for the Tristan never matched what we were looking for with this design. Drones on frigates is a bit tougher to balance than drones on larger ships, but we have plans to add some stronger drone focuses to ships going forward. I know that's not the answer some of you were hoping for with this ship, but this isn't the last drone ship we're unveiling for winter.
Looks around for new new drone ships to be unveiled....ah, nothing....boo. |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 18:50:00 -
[200] - Quote
Also, to address the whole Maller thing here.
Why not turn it into a missile ship? I mean, we have the Sacrilege, which is a T2 Maller hull. It's a missile ship. What I think, is that the Maller should not be specialized to using just Heavy Assault Launchers. Definitely give it a rate of fire bonus to heavy and heavy assault missiles, and keep the 5% bonus to armor resistances per level. This will make it somewhat different from the Omen, which is something I hear people complaining about in multiple threads.
And yes, I do think the Maller could use a drone bay. 15m^3 at the most.
I don't really know if that'd help but it's capacitor would then be able to be set aside for mobility and defense. |

Petrus Blackshell
Rifterlings Damu'Khonde
1724
|
Posted - 2012.10.02 18:50:00 -
[201] - Quote
Liang Nuren wrote:So they're both slow armor brawlers. I guess the Omen vs Maller is a question of better fittings + resist bonus vs drones? I honestly don't see the point of the Omen. I don't see the point of the Maller. Omen does more damage (RoF bonus, plus drones, with more CPU), is faster, handles frigates better, has lower sig radius, and handles cap better. Maller is just a big brick. Omen might not be able to take it in a fight, but it will certainly have far more flexibility in choosing engagements and making them go well for it instead of just sitting there and soaking damage. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Gitanmaxx
Viziam Amarr Empire
75
|
Posted - 2012.10.02 18:51:00 -
[202] - Quote
Mr Floydy wrote:Maller with laser bonus \o/
It's no longer a joke.
Love that flying an Omen or a Maller won't get you laughed at anymore. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
48
|
Posted - 2012.10.02 18:54:00 -
[203] - Quote
Kaikka Carel wrote: Rifter? The old AC Punisher was nice too.
Rifter sucks. Punisher is and has always been bad, regardless of what guns you used. |

Sinigr Shadowsong
WATAG Academy SOLAR WING
20
|
Posted - 2012.10.02 18:54:00 -
[204] - Quote
CCP Fozzie wrote: Rupture: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage
I'm a little worried that Minmatar have the only attack cruiser that can change damage type at will without penalty. This pattern in general feels a bit unfair. Projectiles are not inferior anymore (far from it actually), they don't need that much versatility to be usefull. Or maybe hybrid/laser ammo could get other damage types, most players dislike the idea of 8 charge types that differ by dmage/distance/capuse and in 90% or more cases prefer antimatter (the other 10 is Void/Null). |

Omnathious Deninard
Extrinsic Operations
182
|
Posted - 2012.10.02 18:54:00 -
[205] - Quote
Correct me if a am wrong but ships with the attack role are supposed to be high damage low tank, and combat are supposed to be moderate damage and high tank. So my pondering is why gallente is the way it is, for example Frigates: Tristran: Combat role, drone tracking and hp bonus, hybrid tracking bonus. Incursus: Attack role, hybrid damage bonus, local armor rep bonus
Cruisers: Vexor: Combat role, Drone damage and hp bonus, hybrid damage bonus Thorax: Attack role, hybrid damage bonus, hybrid tracking bonus
So what is this? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Liang Nuren
Heretic Army Heretic Nation
2296
|
Posted - 2012.10.02 18:57:00 -
[206] - Quote
Takeshi Yamato wrote:The new Omen and Maller demonstrate why the Maller should really have been redesigned as HAM ship.
I believe the Maller not having drones is an attempt to differentiate it from the Omen. The drone bay and the second ship bonus (-10% cap usage vs +5% armor resists) are the only major differences between the two ships. The slot layout is identical and minor differences in armor and speed don't really affect the "feel" of the ship.
Now the Maller is running into problems because not having a drone bay hurts especially with lasers. But if you give it a drone bay, it's going to be very, very similar to the Omen. At the same time, the Maller pretty much needs a cap injector too because it doesn't have a laser cap usage bonus. So it would need one more slot than its peers which is "breaking the rules" so to speak.
If the Maller becomes a HAM ship you don't need to give it a drone bay nor an extra slot and it's going to be a very different ship from the Omen.
There is a similar problem at the frigate level too, with too many laser ships being too similar to each other.
I feel like the right answer is to turn the Omen into a giant Slicer - make it fast with an optimal+damage bonus. Then give the Maller the brawler role with a 25m^3 drone bay.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gitanmaxx
Viziam Amarr Empire
75
|
Posted - 2012.10.02 19:03:00 -
[207] - Quote
Aglais wrote:Also, to address the whole Maller thing here.
Why not turn it into a missile ship? I mean, we have the Sacrilege, which is a T2 Maller hull. It's a missile ship. What I think, is that the Maller should not be specialized to using just Heavy Assault Launchers. Definitely give it a rate of fire bonus to heavy and heavy assault missiles, and keep the 5% bonus to armor resistances per level. This will make it somewhat different from the Omen, which is something I hear people complaining about in multiple threads.
And yes, I do think the Maller could use a drone bay. 15m^3 at the most.
I don't really know if that'd help but it's capacitor would then be able to be set aside for mobility and defense.
I suggested the same thing as well a couple days ago simply because I like the armor tanked missile ships Amarr has in T2 but there really is no path to them. I can't afford to lose T2 ships in pvp so until then those skills are useless. I do like how they fixed the omen and maller to be flyable, but it would be so much more cool if the maller was turned to a missile brawler. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
491
|
Posted - 2012.10.02 19:04:00 -
[208] - Quote
Liang Nuren wrote:
I feel like the right answer is to turn the Omen into a giant Slicer - make it fast with an optimal+damage bonus. Then give the Maller the brawler role with a 25m^3 drone bay.
-Liang
Does the Maller have +5% laser damage and 5% armor resists in your answer? |

Harvey James
Prospero's Sight
45
|
Posted - 2012.10.02 19:14:00 -
[209] - Quote
Liang Nuren wrote:Takeshi Yamato wrote:The new Omen and Maller demonstrate why the Maller should really have been redesigned as HAM ship.
I believe the Maller not having drones is an attempt to differentiate it from the Omen. The drone bay and the second ship bonus (-10% cap usage vs +5% armor resists) are the only major differences between the two ships. The slot layout is identical and minor differences in armor and speed don't really affect the "feel" of the ship.
Now the Maller is running into problems because not having a drone bay hurts especially with lasers. But if you give it a drone bay, it's going to be very, very similar to the Omen. At the same time, the Maller pretty much needs a cap injector too because it doesn't have a laser cap usage bonus. So it would need one more slot than its peers which is "breaking the rules" so to speak.
If the Maller becomes a HAM ship you don't need to give it a drone bay nor an extra slot and it's going to be a very different ship from the Omen.
There is a similar problem at the frigate level too, with too many laser ships being too similar to each other. I feel like the right answer is to turn the Omen into a giant Slicer - make it fast with an optimal+damage bonus. Then give the Maller the brawler role with a 25m^3 drone bay. -Liang
Kind of sounds like a zealot :) |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.02 19:16:00 -
[210] - Quote
Fre@king h8ers. They have no real reason to hate other than the ship is MInmatar so it must be overpowered. They don't look @ the fact many other ships are being boosted by alot. They tend not to look @ thier benifits or how they would stack agains the Rupture and many of them will beat the ship. Frack it! Lets h8 and nerf that b!tch because you no that h0e is overpowered = /
@ kiting 3 other ships will be better than the Rupture. Up close 4 other ships will be better than the Rupture. The Rupture may up being number 1 @ not being great @ anything but good enough @ everything = / OMG the Rupture is faster than other combat cruisers. Well it is now and should be because it's weak compared to a vexor close range and weak compared to a bellicose, caracal and omen long range.
Also, I like how people in other threads were going on about why Caldari seem to make it out of all these boost with near overpwoered ships and Gallente don't.
It so happens Gallente have a near overpowered ship and now people are b!tching about how underderpowered the Caldari ship is... |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
48
|
Posted - 2012.10.02 19:19:00 -
[211] - Quote
I've got 7 days left on medium beam laser specialisation 5. I'm going to leave it going as a joke. |

Grog Drinker
The Tuskers
94
|
Posted - 2012.10.02 19:20:00 -
[212] - Quote
Maller desperately needs a utility high/another mid/drones. As it is now it will be mugged by any frig that gets in range. |

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 19:28:00 -
[213] - Quote
Major Killz wrote:Fre@king h8ers. They have no real reason to hate other than the ship is MInmatar so it must be overpowered. They don't look @ the fact many other ships are being boosted by alot. They tend not to look @ thier benifits or how they would stack agains the Rupture and many of them will beat the ship. Frack it! Lets h8 and nerf that b!tch because you no that h0e is overpowered = /
@ kiting 3 other ships will be better than the Rupture. Up close 4 other ships will be better than the Rupture. The Rupture may up being number 1 @ not being great @ anything but good enough @ everything = / OMG the Rupture is faster than other combat cruisers. Well it is now and should be because it's weak compared to a vexor close range and weak compared to a bellicose, caracal and omen long range.
Also, I like how people in other threads were going on about why Caldari seem to make it out of all these boost with near overpwoered ships and Gallente don't.
It so happens Gallente have a near overpowered ship and now people are b!tching about how underderpowered the Caldari ship is...
Stealth please don't fix my OP ship. Yes I have a problem with this ship being faster the the other 3 races ATTACK CRUISERS. I Think if the speed was brought down to on par or slightly slower the the other 3 races attack cruisers. It would still be a good ship but not step on the toes of the Stabber. |

Sigras
Conglomo IMPERIAL LEGI0N
225
|
Posted - 2012.10.02 19:35:00 -
[214] - Quote
why is the rupture so darn fast?
I thought the idea was that the attack cruisers were high damage, high speed, low tank and the combat cruisers were moderate damage. low speed, high tank
If this is the case, why is the rupture faster than the omen, thorax, and caracal? |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.02 19:38:00 -
[215] - Quote
Sigras wrote:why is the rupture so darn fast?
I thought the idea was that the attack cruisers were high damage, high speed, low tank and the combat cruisers were moderate damage. low speed, high tank
If this is the case, why is the rupture faster than the omen, thorax, and caracal?
Because. Thats y = / |

Kahega Amielden
Rifterlings Damu'Khonde
516
|
Posted - 2012.10.02 19:39:00 -
[216] - Quote
Quote:Damage bonused rails are more useful than range bonused ones. Once you're hitting at a certain range it stops actually being helpful and just ridiculous.
Besides, Gallente have to deal with the suck that is Railguns too, so it's hardly homogeneity.
The problem with rails isn't that their stats are bad it's that any sort of fighting beyond 150km (which happens to be what railguns are good at) is useless because of on-grid warping. Fix that and suddenly they can become good.
Anyway, the problem with reducing their range is that then they start getting into beam laser territory, and beam lasers are just better at beam laser ranges. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
91
|
Posted - 2012.10.02 19:41:00 -
[217] - Quote
Liang Nuren wrote:Takeshi Yamato wrote:The new Omen and Maller demonstrate why the Maller should really have been redesigned as HAM ship.
I believe the Maller not having drones is an attempt to differentiate it from the Omen. The drone bay and the second ship bonus (-10% cap usage vs +5% armor resists) are the only major differences between the two ships. The slot layout is identical and minor differences in armor and speed don't really affect the "feel" of the ship.
Now the Maller is running into problems because not having a drone bay hurts especially with lasers. But if you give it a drone bay, it's going to be very, very similar to the Omen. At the same time, the Maller pretty much needs a cap injector too because it doesn't have a laser cap usage bonus. So it would need one more slot than its peers which is "breaking the rules" so to speak.
If the Maller becomes a HAM ship you don't need to give it a drone bay nor an extra slot and it's going to be a very different ship from the Omen.
There is a similar problem at the frigate level too, with too many laser ships being too similar to each other. I feel like the right answer is to turn the Omen into a giant Slicer - make it fast with an optimal+damage bonus. Then give the Maller the brawler role with a 25m^3 drone bay. -Liang
Or keep the bonuses as they are and use beams.. you know, the long range weapon...
**** TE's |

Obsidiana
White-Noise
192
|
Posted - 2012.10.02 19:44:00 -
[218] - Quote
CCP Fozzie wrote:Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Fittings: 800 PWG (+20), 375 CPU (+15) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Cargo capacity: 450 (+200)
Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers
Let us know what you think! o.O;
Of all of the cruisers, you aren't changing the slots on the Moa? What!?
I'm happy about everything else, but the slots are just bad. I really though it should get 6 mid slots. You can't even fit a full tackle and shield tank. This is nuts. I think the Merlin should be an example.
Slot layout: 5 H (-1), 5 M (+1), 4 L, 5 turrets, 2 launchers
I personally feel that is too many low slots, but I think 5 mid slots is the most we will get. At least you can fit partial tackle, a decent tank, and full damage mods. You still can't do a full tackle, but this is a combat ship, not a tackle/attack ship. It just is annoying because every other ship in the class can fit a full 3 slot tackle. |

Alara IonStorm
3234
|
Posted - 2012.10.02 19:47:00 -
[219] - Quote
Liang Nuren wrote: I feel like the right answer is to turn the Omen into a giant Slicer - make it fast with an optimal+damage bonus. Then give the Maller the brawler role with a 25m^3 drone bay.
-Liang
Ding Ding Ding!
* On another note CCP Fozzie why exactly did you chicken out on fixing medium rails and just Shield Gallente'd the Moa. Just sad. * 4 Turret Double DPS Bonus Rupture, really? Decided to skip giving it a real role besides Blaster wannabe / The Ship people will kite with instead of the Stabber? * Vexors fine. +100 more Grid would be nice but its fine.
Sigh.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
494
|
Posted - 2012.10.02 19:49:00 -
[220] - Quote
Petrus Blackshell wrote:I, for one, will be flying Quad Light Beam Laser Omen all day erry day.
What.
|

Alara IonStorm
3234
|
Posted - 2012.10.02 19:51:00 -
[221] - Quote
Omnathious Deninard wrote:Correct me if a am wrong but ships with the attack role are supposed to be high damage low tank, and combat are supposed to be moderate damage and high tank. So my pondering is why gallente is the way it is, for example Frigates: Tristran: Combat role, drone tracking and hp bonus, hybrid tracking bonus. Incursus: Attack role, hybrid damage bonus, local armor rep bonus
Cruisers: Vexor: Combat role, Drone damage and hp bonus, hybrid damage bonus Thorax: Attack role, hybrid damage bonus, hybrid tracking bonus
So what is this? Atron Attack Attack Tristan Combat role Incursus Combat role |

Petrus Blackshell
Rifterlings Damu'Khonde
1725
|
Posted - 2012.10.02 19:59:00 -
[222] - Quote
Takeshi Yamato wrote:Petrus Blackshell wrote:I, for one, will be flying Quad Light Beam Laser Omen all day erry day. What. As they are now, they track about as well and have similar multifrequency and damage to Focused Medium Pulses, but are a little easier to fit. After this...
CCP Fozzie wrote: Alongside the announcement of these ships, we're also proposing some adjustment to the fitting requirements of certain medium sized turrets which will help us keep the fittings of several ships within better ranges as we go forward: -Drop the powergrid usage of Focused Medium Pulse lasers by 5% -Drop the powergrid usage of Heavy Pulse lasers by 10% -Drop the powergrid usage of all cruiser sized beam lasers by 10% -Drop the powergrid usage of all cruiser sized artillery by 10%
They will be even easier to fit. Note that, as is, fitting a couple metastasis rigs puts their tracking between 220mm and 425mm autocannons, which is not bad for something with 6 km optimal range.
Combine that with all the Omen's new fittings, and you will be able to get a nice tank, tackle, and now 40m^3 drones (because frigates suck), all on a somewhat fast cruiser with the full range flexibility of lasers.
That, and QLBLs look friggin badass. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Grath Telkin
Sniggerdly Pandemic Legion
1032
|
Posted - 2012.10.02 20:00:00 -
[223] - Quote
Obsidiana wrote: It just is annoying because every other ship in the class can fit a full 3 slot tackle.
The Moa can too whats your point? |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
494
|
Posted - 2012.10.02 20:09:00 -
[224] - Quote
Petrus Blackshell wrote:As they are now, they track about as well and have similar multifrequency and damage to Focused Medium Pulses, but are a little easier to fit, requiring less CPU, but more PG.
...
Note that, as is, fitting a couple metastasis rigs puts their tracking between 220mm and 425mm autocannons, which is not bad for something with 6 km optimal range.
Beams look sweet, I agree but ... I guess you're planning on surprising frigates that think they can get under your guns?
Quad Light Beams can't Scorch though. Their range is about the same with Aurora loaded but the tracking and dps sucks compared to FMPs. Scorch gets 42% more dps and 0.084 rad/sec tracking. Aurora gets 0.025 rad/sec.
|

Aaron Greil
Royal Imperial Navy Reserves
41
|
Posted - 2012.10.02 20:09:00 -
[225] - Quote
Major Killz wrote:Fre@king h8ers. They have no real reason to hate other than the ship is MInmatar so it must be overpowered. They don't look @ the fact many other ships are being boosted by alot. They tend not to look @ thier benifits or how they would stack agains the Rupture and many of them will beat the ship. Frack it! Lets h8 and nerf that b!tch because you no that h0e is overpowered = /
@ kiting 3 other ships will be better than the Rupture. Up close 4 other ships will be better than the Rupture. The Rupture may up being number 1 @ not being great @ anything but good enough @ everything = / OMG the Rupture is faster than other combat cruisers. Well it is now and should be because it's weak compared to a vexor close range and weak compared to a bellicose, caracal and omen long range.
Also, I like how people in other threads were going on about why Caldari seem to make it out of all these boost with near overpwoered ships and Gallente don't.
It so happens Gallente have a near overpowered ship and now people are b!tching about how underderpowered the Caldari ship is...
that post gave me cancer |

Petrus Blackshell
Rifterlings Damu'Khonde
1726
|
Posted - 2012.10.02 20:19:00 -
[226] - Quote
Takeshi Yamato wrote:Petrus Blackshell wrote:As they are now, they track about as well and have similar multifrequency and damage to Focused Medium Pulses, but are a little easier to fit, requiring less CPU, but more PG.
...
Note that, as is, fitting a couple metastasis rigs puts their tracking between 220mm and 425mm autocannons, which is not bad for something with 6 km optimal range. Beams look sweet, I agree but ... I guess you're planning on surprising frigates that think they can get under your guns? Quad Light Beams can't Scorch though. Their range is about the same with Aurora loaded but the tracking and dps sucks compared to FMPs. Scorch gets 42% more dps and 0.084 rad/sec tracking. Aurora gets 0.025 rad/sec. I'm not sure what I'd be trying to hit at 20 km with Aurora as an Omen that I'd miss with 0.025, given its speed. That is, that my drones wouldn't be able to handle. Stabber, maybe?
Also, this isn't really to surprise frigates so much as to free up fittings for fitting other neat things. We'll have to see how the fittings turn out. I might just end up flying FMP (but QLBLs look so cool I might just gimp my fits to use them). Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Tycho Enderas
KR Acquisition and Logistics
2
|
Posted - 2012.10.02 20:21:00 -
[227] - Quote
Given that the current Moa has the same bonuses as the Rokh doesn't that kind of imply that the bonuses are not the issue so much as other stats and/or issues with medium hybrids (specifically rails) in general? Granted the 25% dmg boost helps medium rails but its not a buff its a tradeoff for range.
Seems to me like the bonuses should have stayed the same but with an extra turret/high slot or a buff to medium rails. |

Spr09
East India Ore Trade Intrepid Crossing
53
|
Posted - 2012.10.02 20:24:00 -
[228] - Quote
aaannndd Gallente gets the short end of the stick again. Mixed bonuses, largest sig radius, and low mobility, At least make it a full drone boat so it at least looks like it can be built into an Ishkur. |

Alara IonStorm
3235
|
Posted - 2012.10.02 20:33:00 -
[229] - Quote
Tycho Enderas wrote:Given that the current Moa has the same bonuses as the Rokh doesn't that kind of imply that the bonuses are not the issue so much as other stats Not in the least. Give the Rokh 5 Large Rails instead of 8 and those bonuses and it would suck balls.
Tycho Enderas wrote: Granted the 25% dmg boost helps medium rails but its not a buff its a tradeoff for range.
They should have lost a High, added a Mid and given it Dmg + Opt so it could be the worth while Rail Boat it deserved.
Tycho Enderas wrote: or a buff to medium rails.
Beams, Rails and Artillery do not have it much better. 8 Cruisers you think they could come up with 1 Long Range designed one. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
49
|
Posted - 2012.10.02 20:34:00 -
[230] - Quote
Tycho Enderas wrote:Given that the current Moa has the same bonuses as the Rokh doesn't that kind of imply that the bonuses are not the issue so much as other stats and/or issues with medium hybrids (specifically rails) in general? Granted the 25% dmg boost helps medium rails but its not a buff its a tradeoff for range.
Seems to me like the bonuses should have stayed the same but with an extra turret/high slot or a buff to medium rails.
Maybe medium rails, but it's definitely the slots and the fitting. Tier 3 battleships can just fit anything they feel like. A moa can do 200 rails at best, with 1 lse, though that isn't without fitting mods. Even if it did have the fitting, it would still be massively limited by its 4 mids and inadequate capacitor. |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 20:36:00 -
[231] - Quote
Spr09 wrote:aaannndd Gallente gets the short end of the stick again. Mixed bonuses, largest sig radius, and low mobility, At least make it a full drone boat so it at least looks like it can be built into an Ishkur. I don't want to be rude, but you should probably stop posting. You obviously have no freaking clue wtf you are talking about. These Vexor changes make it a broken overpowered beast.
|

Lili Lu
509
|
Posted - 2012.10.02 20:45:00 -
[232] - Quote
Dear Balancing Team,
I sorta can't believe what I'm seeing with some parts of this set of ships. 
Maller - NO DRONES WTF I mean even the Moa has 3 lights. Give that poor brick a drone bay of at least equal size. Would it kill ya to give it 15m3 of drones? And I think 25 would at least make it not totally suck as it will with the posted design.
Moa - It's almost like you swapped what was the expectation on the Rupture and Moa as far as high slots. I guess you didn't want to give the Moa 5 medium slots for some reason and so threw it another high. But I think I would expect 5 highs and 5 mids instead. It's not like the ship would become another Drake if it had 5 mids, and it wouldn't be another Ferox since it doesn't have an optimal bonus. And if any ship would have no drones one would expect it would be this ship, but I have no problem with a 15m3 dronebay.
Vexor - I like this one the most. I've always liked the hull anyway. I guess the only change I would like is another 25m3 of drone bay (not bandwidth). I've not been liking the higher bandwidth but only almost the same bay concept with Gallente. Afterall the Domi has a plenty of spares. Drone boats in general need sufficient room for some spares. Drones die or get lost a lot in battles. And please stop this bloated signature for gallente ships paradigm. Reduce that sig please.
Rupture - Ok, here's a pattern I was noticing, speed - Moa 195, Maller 205, Vexor 215, Rupture 240 Shouldn't that be 225 People are already pointing out how it's faster than some of the attack cruisers. I know speed is the thing for Minmatar but how about sticking with the pattern. It would still be fastest combat cruiser at 225. And with 5 lows you're probably just asking for the nano'd fits if you keep that speed at 240.
I suppose I'm not so concerned with these things as I have been with the new destroyers and the frigate stats favoring the more mids (available for a TD) ships. But if there is one thing you must change with these it is giving the Maller a drone bay. THE MALLER NEEDS A FRIGGIN DRONE BAY.
Thanks, 
Lilu |

Liang Nuren
Heretic Army Heretic Nation
2300
|
Posted - 2012.10.02 20:48:00 -
[233] - Quote
Vladimir Norkoff wrote:Spr09 wrote:aaannndd Gallente gets the short end of the stick again. Mixed bonuses, largest sig radius, and low mobility, At least make it a full drone boat so it at least looks like it can be built into an Ishkur. I don't want to be rude, but you should probably stop posting. You obviously have no freaking clue wtf you are talking about. These Vexor changes make it a broken overpowered beast.
Noooo, it's not OP at all! Leave my pretty alone! Look at that evil, mean Rupture instead!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
92
|
Posted - 2012.10.02 20:57:00 -
[234] - Quote
Liang Nuren wrote:Vladimir Norkoff wrote:Spr09 wrote:aaannndd Gallente gets the short end of the stick again. Mixed bonuses, largest sig radius, and low mobility, At least make it a full drone boat so it at least looks like it can be built into an Ishkur. I don't want to be rude, but you should probably stop posting. You obviously have no freaking clue wtf you are talking about. These Vexor changes make it a broken overpowered beast. Noooo, it's not OP at all! Leave my pretty alone! Look at that evil, mean Rupture instead! -Liang
It really isn't.. The bandwith is silly and drones have absolutely terrible projection.
Its not terrible but not op either. |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 21:14:00 -
[235] - Quote
Garviel Tarrant wrote:Liang Nuren wrote:Noooo, it's not OP at all! Leave my pretty alone! Look at that evil, mean Rupture instead!
-Liang It really isn't.. The bandwith is silly and drones have absolutely terrible projection. Its not terrible but not op either. Errr.... Vexor ain't about projection. It's about getting in your face and unleashing hell. And with these changes it just does that ALOT better now. One of the the highest cruiser speeds with it's low mass and decent agility. Enough mids to sport a modest shield buffer, with plenty of lows for damage mods. Increased grid so you can slap on some Neutrons for extra love. Bandwidth is perfectly fine for it's close-range blaster assault. It's a cruiser that will be surpassing 800+dps, with a ~25K+ buffer, and still be able to tackle. That is pretty broken.
I use a Vexor all the time. It is my go-to ship for shooting people in the face. As it is now on TQ, it's pretty damn good. And I'm rather successful using it. And that's flying it with an armor tank. These proposed changes will just make it an insane killing machine.
|

Tinkerrbell
Sefem Velox Swift Angels Alliance
3
|
Posted - 2012.10.02 21:14:00 -
[236] - Quote
Dear CCP The changes are all in the right direction, things need to change for these ships to be more in line with each other. Since these ships are about Pvp, make them effective for pvp. I think these changes should be implemented, or thought about DON'T CHANGE THE RUPTURE, improve the other 3 so they surpass it. It's the golden child no touchy. 1.Moa, Maller, Vexer need more fitting room, add 5% more power grid and cpu across the board. This change would make these ships more useful. 2. Fix the slot layout of these 2 ships, Moa, Maller GÇóMaller needs 4 mid slots. If you dont give it a mid slot give it 25-25 of drones or even 50-50 of drones. GÇóMoa needs 5 mid slots, plus 20-20 of drones or 25-25 drones. The Maller also needs more capacitor, give it 7% more cap or make lazors more user friendly. this should help a lot, speed is not the issue here. sign Tinkerrbell
|

Onslaughtor
True Slave Foundations Shaktipat Revelators
17
|
Posted - 2012.10.02 21:20:00 -
[237] - Quote
As a primarily amarr/ caldari pilot I will comment on the Maller and Moa first, then discuss what I see in the Vexor and Rupture.
Maller.
I'm loving the change to lasers damage and the tank bonus has always been great. The powergrid increase combined with the pwg reduction on medium laser weapons, will make for a very strong fit. I would go on but there is a BIG gaping hole in the ships design, by that I mean its cap. Like the Abaddon this thing is going to drain its cap so fast. I see that you removed a high and only have 3 mids. Originally when using lasers on a Maller you use a nos to help with your cap, because you need a web in order to compete with other ships these days you don't use those mids for cap boosters. The Maller from what I'm seeing is going to be inferior on its own. A solution to this is to give it another mid or high. I'm going to push for another high, because its far more limiting than another mid, and because people will most likely use it for a medium nos it will help limit that massive tank it can have. If the Maller doesn't get the high it could definitely use drones. 20 or 25 bandwidth and dronebay. I like the direction, but that missing high slot and or drones it is a big crippling point for the ship, almost to the point of uselessness.
Moa
Damage bonus is nice. But the slot layout seems off. 6 4 4. For a shield ship that is too few mids. With blasters as it s primary weapon I would take that extra high, and move it to the mids. Other than that I like it.
Vexor
Love it. But I think it needs a larger drone bay. Also kinda wish it had some other bonus besides the 5% damage bonus, feels overused. Maybe a hull bonus (joking)....... actually that would be a very novel idea.... would give it more ehp but would limit its armor or shields for reps.... could be a thing.
Rupture
I see one real issue with this ship, its too fast. In eve speed is very powerful and the rupture already boasts a respectable tank, has great dps, has the second largest drone bay out this set, its not cap dependent, and can both armor and shield fit.
It can't have everything.
As a whole I think that this group leaves the most to be desired. The stats for most of these don't support their play style and role. Keep up the good work, I'll be waiting on the updates for this one. |

Murl
Pulse Industries Knights Collective
1
|
Posted - 2012.10.02 21:41:00 -
[238] - Quote
Love the vexor...don't change a thing! |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
92
|
Posted - 2012.10.02 21:43:00 -
[239] - Quote
Vladimir Norkoff wrote:Garviel Tarrant wrote:Liang Nuren wrote:Noooo, it's not OP at all! Leave my pretty alone! Look at that evil, mean Rupture instead!
-Liang It really isn't.. The bandwith is silly and drones have absolutely terrible projection. Its not terrible but not op either. Errr.... Vexor ain't about projection. It's about getting in your face and unleashing hell. And with these changes it just does that ALOT better now. One of the the highest cruiser speeds with it's low mass and decent agility. Enough mids to sport a modest shield buffer, with plenty of lows for damage mods. Increased grid so you can slap on some Neutrons for extra love. Bandwidth is perfectly fine for it's close-range blaster assault. It's a cruiser that will be surpassing 800+dps, with a ~25K+ buffer, and still be able to tackle. That is pretty broken. I use a Vexor all the time. It is my go-to ship for shooting people in the face. As it is now on TQ, it's pretty damn good. And I'm rather successful using it. And that's flying it with an armor tank. These proposed changes will just make it an insane killing machine.
Everything is about projection, doesn't matter if you're brawling or kiting. Projection and range controll are everything.
And 800 dps.. So i'm guessing a 20k ehp shield buffer thing with 2 2 1 drones, void and heat. So its not actually 800
First the ogres can be outrun by a space station and die fast. Hammerheads are better but also lag behind a LOT when they do the AB/MWD switch.
Doing the Same thing the Thorax can get pretty much the same dps/tank while being faster without relying as heavily on drones so meh?
The really broken thing is that there is absolutely NO reason why you should fit an 800 plate over an LSE. That is seriously broken..
And you would have to be mad to fit a medium repper.. So if you're taking GCC to fight you're going to have to do a lot of waiting, and a lot of docking.
|

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
77
|
Posted - 2012.10.02 21:51:00 -
[240] - Quote
Looking forward to double LSE ruptures.  |

Alara IonStorm
3235
|
Posted - 2012.10.02 21:59:00 -
[241] - Quote
Perhaps add a 5th Turret to the Rupture and 120ish Grid. Then change the Dmg Bonus to a 7.5% Tracking Bonus like the Rifter or Stabber Fleet Issue.
Make it into a good Shield Artillery Ship / Armor Duel Prop Ship / High Tracking Mid Dmg Rush Ship. Double DPS Bonuses seem like a really boring way to go here.
|

Doddy
Excidium. Executive Outcomes
247
|
Posted - 2012.10.02 22:06:00 -
[242] - Quote
Omnathious Deninard wrote:Correct me if a am wrong but ships with the attack role are supposed to be high damage low tank, and combat are supposed to be moderate damage and high tank. So my pondering is why gallente is the way it is, for example Frigates: Tristran: Combat role, drone tracking and hp bonus, hybrid tracking bonus. Incursus: Attack role, hybrid damage bonus, local armor rep bonus
Cruisers: Vexor: Combat role, Drone damage and hp bonus, hybrid damage bonus Thorax: Attack role, hybrid damage bonus, hybrid tracking bonus
So what is this?
Incursus isn't attack role, frigs have 2 combat, the gallente attack frigate is the atron.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
92
|
Posted - 2012.10.02 22:07:00 -
[243] - Quote
Alara IonStorm wrote:Perhaps add a 5th Turret to the Rupture and 120ish Grid. Then change the Dmg Bonus to a 7.5% Tracking Bonus like the Rifter or Stabber Fleet Issue.
Make it into a good Shield Artillery Ship / Armor Duel Prop Ship / High Tracking Mid Dmg Rush Ship. Double DPS Bonuses seem like a really boring way to go here.
Its already way to good at killing frigs tbh <.<
What they need to do is nerf short range weapon range so that short range weapons become short range again... |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.02 22:12:00 -
[244] - Quote
Vladimir Norkoff wrote:Garviel Tarrant wrote:Liang Nuren wrote:Noooo, it's not OP at all! Leave my pretty alone! Look at that evil, mean Rupture instead!
-Liang It really isn't.. The bandwith is silly and drones have absolutely terrible projection. Its not terrible but not op either. Errr.... Vexor ain't about projection. It's about getting in your face and unleashing hell. And with these changes it just does that ALOT better now. One of the the highest cruiser speeds with it's low mass and decent agility. Enough mids to sport a modest shield buffer, with plenty of lows for damage mods. Increased grid so you can slap on some Neutrons for extra love. Bandwidth is perfectly fine for it's close-range blaster assault. It's a cruiser that will be surpassing 800+dps, with a ~25K+ buffer, and still be able to tackle. That is pretty broken. I use a Vexor all the time. It is my go-to ship for shooting people in the face. As it is now on TQ, it's pretty damn good. And I'm rather successful using it. And that's flying it with an armor tank. These proposed changes will just make it an insane killing machine.
I'm not sure most pilots understand that the Vexor is so much more capable @ engaging above class ships than any other cruiser. I used signature as an example; but the Vexor will be able to dictate range with dual propulsion in warp scrambler range. It can go up close to a electron blaster Ferox @ 1000km and the Ferox won't be able to track it or engage @ 7km in scram range. Btw: Use graph in eft to find out yourself if you r t@rded or ignorant. You know! To confirm the aforementioned statement...
The Cyclone, shield-Harbinger, Prophecy, and Brutix will all have issues engaging this ship and can lose. Having the ability to dictate range in warp scrambler range gives a close range ship the GTFO ability. Something the Stabber fleet Issue has had for awhile now. NOT TO MENTION THE INSANE OUT OF CLASS TANK and very large applied damage.
The thing is a beast. There is no tech 1 cruiser that can matches it in warp scrambler range. |

Alara IonStorm
3236
|
Posted - 2012.10.02 22:22:00 -
[245] - Quote
Garviel Tarrant wrote: Its already way to good at killing frigs tbh <.<
Because Tracking only helps for killing Frigates. 
Tracking also helps with Artillery.
Garviel Tarrant wrote: What they need to do is nerf short range weapon range so that short range weapons become short range again...
The weapon is not being nerfed. If it can not operate with 5 Turrets and a DPS Bonus like the other Cruisers then the weapon is the problem. As for why should short range weapons be short I am going to give you a huuuge hint here. They are short range weapons.
If you want long range weapons fit long range weapons and if those long range weapons suck then CCP should look into that instead of white wasking over it.
Double DPSBonuses are boring, give it a real second bonus and role. |

ValentinaDLM
Red Federation RvB - RED Federation
503
|
Posted - 2012.10.02 22:25:00 -
[246] - Quote
Really the moa ought to be the caldari maller with a 5/6/3 slot layout and no drones. It is totally pointless that the tanky caldari cruiser has fewer midslots and needs a web more than the caracal. Why would you bother choosing the moa over anything as it currently stands. |

Aglais
Liberation Army BricK sQuAD.
107
|
Posted - 2012.10.02 22:38:00 -
[247] - Quote
ValentinaDLM wrote:Really the moa ought to be the caldari maller with a 5/6/3 slot layout and no drones. It is totally pointless that the tanky caldari cruiser has fewer midslots and needs a web more than the caracal. Why would you bother choosing the moa over anything as it currently stands.
This kind of sentiment precisely. I see absolutely no problems with both Caldari combat-oriented cruisers having a 5/5/4 slot layout; their stats and bonuses are different enough to differentiate them, not to mention the fact that they use totally different weapon systems. The Moa isn't very fast either, so I am really against removing a low slot to make a mid and then leaving the utility high; there's no way to fit anything in that slot unless you're using the smallest guns. Even then, how much would a neutralizer or NOS help you? Really only if you're active tanking a Moa in a small gang or something, but even then, it'd make more sense to switch the utility high for medium power slot #5 and then be able to choose between either fitting on a web or a capacitor booster depending on the situation. This also isn't even touching on the fact that as the Moa is the slowest combat cruiser by a fair margin, it'll need a web to keep enemies from just leaving scram range. To make it the brawler everyone wants it to be, nutty ASB active tank or otherwise, you need that web, and sacrificing a good bit of defense simply to prevent an enemy from dodging half your volleys makes no sense to me. (And then there's also the fact that all the other combat cruisers can easily slap on a webifier, even the only other arguable shield tanker, the Rupture... Who arguably doesn't even NEED a webifier... The Moa can't. And needs it the most.)
As it stands now, the Caracal will be more suited to both long and close range fighting simply because if a Caracal pilot wanted to fit a heavier tank, MWD, point and web for close range, they could, whereas the Moa, whose role is supposed to have them be more survivable than attack cruisers, will have to sacrifice tank for combat effectiveness, especially in short range fights. This seems slightly backwards to me, though I also don't necessarily advocate the loss of a midslot on the Caracal for a utility high either.
Also, I'm very against the suggestions for the loss of the Moa's drone bay. Those three drones aren't alot, but they, as well as a fifth med for a web, will help the Moa be able to fend off irritating frigates and/or destroyers, for sure. It's one of the reasons everyone cites the Maller as being awful. Don't make the Moa the Caldari Maller in more than one way. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
92
|
Posted - 2012.10.02 22:40:00 -
[248] - Quote
Alara IonStorm wrote:Garviel Tarrant wrote: Its already way to good at killing frigs tbh <.<
Because Tracking only helps for killing Frigates.  Tracking also helps with Artillery. Garviel Tarrant wrote: What they need to do is nerf short range weapon range so that short range weapons become short range again...
The weapon is not being nerfed.  If it can not operate with 5 Turrets and a DPS Bonus like the other Cruisers then the weapon is the problem. As for why should short range weapons be short I am going to give you a huuuge hint here. They are short range weapons. If you want long range weapons fit long range weapons and if those long range weapons suck then CCP should look into that instead of white washing over it like with the Moa. Double DPS Bonuses are boring, give it a real second bonus and role.
1. Yes but what helps for arties also helps for AC's. Much like the wast pg difference between arties and AC's causes minmatar ships to be able to fit ANYTHING if you fit AC's on them. You may think of it as something for arties but the truth is that most people will do a nano TE thing with AC's that shoots to point range and rapes frigs.
2. I think you completely missunderstood me. I am saying i don't like short range weapons being able to shoot to 20km+ while outdpsing long range weapons. TE's have changed everything in eve into mid range bullshit.
|

Alara IonStorm
3236
|
Posted - 2012.10.02 22:45:00 -
[249] - Quote
Garviel Tarrant wrote: 1. Yes but what helps for arties also helps for AC's. Much like the wast pg difference between arties and AC's causes minmatar ships to be able to fit ANYTHING if you fit AC's on them. You may think of it as something for arties but the truth is that most people will do a nano TE thing with AC's that shoots to point range and rapes frigs.
That is entire a problem with Artillery Balance that should be solved before this expansion comes out and we are forced to deal with a bunch of Cruisers optimized with bonuses solely based around short range weapons.
Even if tracking does make it easy to kill Frigates it won't matter because pretty much every cruiser can do that now anyway. Also it will help with Hail making up for the Dmg Bonus.
I don't want to see it become Stabber Mk II.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
92
|
Posted - 2012.10.02 22:50:00 -
[250] - Quote
Alara IonStorm wrote:Garviel Tarrant wrote: 1. Yes but what helps for arties also helps for AC's. Much like the wast pg difference between arties and AC's causes minmatar ships to be able to fit ANYTHING if you fit AC's on them. You may think of it as something for arties but the truth is that most people will do a nano TE thing with AC's that shoots to point range and rapes frigs.
That is entire a problem with Artillery Balance that should be solved before this expansion comes out and we are forced to deal with a bunch of Cruisers optimized with bonuses solely based around short range weapons. Even if tracking does make it easy to kill Frigates it won't matter because pretty much every cruiser can do that now anyway. Also it will help with Hail making up for the Dmg Bonus. I don't want to see it become Stabber Mk II and instead be optimized for other things.
i'm not really disagreeing on the bonus thing.. although i kind of hate ruptures so i would be happy if it just became bad like the rifter.
But yea if they nerfed the range on short range weapons (Or just shoot TE's in the face) so that the long range ones would outperform them at medium ranges i would be a happy man. |

J A Aloysiusz
Precision Strike Brigade Pirate Coalition
10
|
Posted - 2012.10.02 23:08:00 -
[251] - Quote
if the minmatar and caldari ships have a drone bay, shouldn't the maller as well? Other than that, changes look good all-round. |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
23
|
Posted - 2012.10.02 23:15:00 -
[252] - Quote
The maller doesn't have a drone bay yet the MOA - the most anti-drone race ship has drones.
Also it has the same cap regen as the other cruisers including the rupture that requires no use of capacitor to fire its weapons.
Increase the capacitor recharge rate of the maller and punisher. Making all the ships have the same cap recharge rate is boring homogenization. |

Sard Caid
Gunpoint Diplomacy
49
|
Posted - 2012.10.02 23:22:00 -
[253] - Quote
Increasing the speed as drastically as you are will make these ships much more aggressive, which is pretty scary considering the increased damage potential of the Maller and Moa, as well as EWAR/tackle potential of the Rupture and Vexor.
Unlike the Punisher, I think the maller will shine for small gang and solo with this slot layout and bonus combination. It is still a very vulnerable platform due to lack of drones or utility highs/mids to deal with frigates, however durability now modest damage output should make it competitive with similar size peers. Given the lack of cap use bonus, I'd have to try the ship in person to feel out how well the cap holds up in PvP.
The Moa will likely feel much like how the Merlin feels with T1 Frigates now with the added damage bonus. It looks incredibly solid.
The Vexor looks very versatile with four mids and five lows, able to armor or shield tank. It'll probably be a favorite for people in small gangs or soloing due to its ability to put on many hats and excel in many roles. Lack of a utility high makes it more vulnerable to cap warfare and frigates, which is cool.
I'm going to miss the second utility high on the Rupture, however the fact it still retains one takes the sting out of the loss. The extra midslot is a tip of the hat to the folk that love the shield gank fit Rupture today, and the huge increase in speed should allow it to play the skirmishing game more effectively. A problem that I see with the Rupture after these changes, and which is repeated with the Rifter is that Null currently places projectile ships on the back foot: Null loaded blasters have better tracking and has better damage projection in all cases to similar tier projectiles. Even though the Rupture might have a slight advantage in maintaining range or choosing the fight it wants from maneuverability, the Vexor and the Moa will easily overwhelm a Rupture, and will likely lead to the Rupture falling from competitive standing.
I feel this is more an issue with projectiles than it is with the ships. I'll be hitting duality in the near future to try out fittings, however I'm guessing that the change in fitting requirements for projectiles will not solve this inequality issue. |

Omnathious Deninard
Extrinsic Operations
193
|
Posted - 2012.10.02 23:27:00 -
[254] - Quote
Alara IonStorm wrote:Omnathious Deninard wrote:Correct me if a am wrong but ships with the attack role are supposed to be high damage low tank, and combat are supposed to be moderate damage and high tank. So my pondering is why gallente is the way it is, for example Frigates: Tristran: Combat role, drone tracking and hp bonus, hybrid tracking bonus. Incursus: Attack role, hybrid damage bonus, local armor rep bonus
Cruisers: Vexor: Combat role, Drone damage and hp bonus, hybrid damage bonus Thorax: Attack role, hybrid damage bonus, hybrid tracking bonus
So what is this? Atron Attack Attack Tristan Combat role Incursus Combat role OK I stand corrected on the frigates, +1 for you  But on the cruisers, both have the weapon bonuses of an attack ship role, very disappointing, replace the hybrid damage bonus with a local rep bonus like the myrmidon, then up the drone damage bonus to 15~20% and drop the bandwidth down to 50 up the drone bay to 125~150 Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 23:41:00 -
[255] - Quote
Major Killz wrote: The thing is a beast. There is no tech 1 cruiser that can match it in warp scrambler range. Well Ogres can be outrun (even by tackled opponents and stations apparently). And while the Vexor is one of the fastest cruisers with these changes, it apparently will not be able to apply it's damage. Oh, and drones suck cuz they can get shot and apparently you will be too stupid to scoop them while fighting in blaster range. So... it's not a beast. Everything is just fine. It's all perfectly balanced. I know, because a posting alts on EvE-O forums told me so.... /sarcasm
(You are damn right it'll be a beast. A freakin gold-plated r@pemachine.) |

Flyingleanpocket
Amarrian Retribution Amarr 7th Fleet
4
|
Posted - 2012.10.02 23:54:00 -
[256] - Quote
If you must take a high from the maller, it deserves to have that slot made a mid. It must be made meaningfully better to bring it in line with the other "combat" cruisers, and as has been stated, to give it a real use. |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.02 23:57:00 -
[257] - Quote
The Maller should get an optimal range bonus instead of a damage bonus to lasers. If you're slow you may as well be able to project damage fairly far. Might help alot in fleets. Which is where this ship excels am I right? Esp with tech 1 logistics cruisers = / People seems to ignore that and the fact the Maller can hit @ 26 - 32k with 2 tracking computers...
Also, the heavy drone issue is overblown and I'm not going to get into it because it's silly. |

MisterNick
The Sagan Clan Pax Romana Alliance
125
|
Posted - 2012.10.03 00:00:00 -
[258] - Quote
::happydance::
Now the question is: Will people start putting correct-sized blasters on the Vexor with the EHP buff? My bet is still no, but i'll give it a go.
Solid improvements across the board. Perhaps i'll get to kill some Moas occasionally 
+1 "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Alara IonStorm
3239
|
Posted - 2012.10.03 00:16:00 -
[259] - Quote
MisterNick wrote: Now the question is: Will people start putting correct-sized blasters on the Vexor with the EHP buff? My bet is still no, but i'll give it a go.
You can fit a set of Medium Electron II's with a Meta 4 1600mm Plate and MWD leaving 12 Grid left for DCU / EANM's, DMG Mods and Tackle. You however need advanced weapons upgrade V.
With AWU IV you can ditch a Trimark for a ACR, put a T2 1600mm Plate and Electron II's and keep about 95% the tank.
Small Neutron Fits are pretty much dead unless you go MWD, 1600mm II, 800mm II 2 EANM II's, DCU and no Dmg Mods in a heavy tank fit. |

Cpt Gobla
No Bullshit Jokers Wild.
122
|
Posted - 2012.10.03 03:32:00 -
[260] - Quote
Definitely the worst of the ship balance changes. Looks like a rush job with no real creativity or time spend on it.
The Maller still seems very much lacking. It really needs drones, Amarr are the secondary drone race. It makes no sense at all that the Rupture and Moa have more drones than the Maller.
The Moa needs more mids. It's THE shield-tanked cruiser but it doesn't have more mids than either the Rupture or the Vexor? Drop a high-slot and add a mid-slot. Hell drop a high and a low slot and add 2 mid-slots.
Vexor is the only one that seems to work, it looks like a solid ship.
The Rupture seems rather silly. It needs to either lose it's Attack Cruiser speed or a great many drones, probably all of them.
So yeah, give the Moa at least one more mid-slot at the cost of a high or low and switch the dronebays of the Maller and Rupture. |

Dato Koppla
Blue Republic RvB - BLUE Republic
66
|
Posted - 2012.10.03 03:48:00 -
[261] - Quote
Just echoing the majority concerns.
Rupture needs less dronebay/fitting to lose some utility AND it needs a speed nerf to ensure it doesn't completely eclipse other races Attack Cruisers in their most important stat. Right now a Rupture would murder all the Attack Cruisers except the Stabber because it can catch and out gank/tank all the Attack Cruisers.
Moa NEEDS another mid, either at the expense of a high (preferable) or a low (less ideal). Hell I'd gladly lose the utility high AND a low for that mid, it's just that important, maybe some additional powergrid but that can be worked around.
Maller needs at least some drones or it needs to get its utility high back or its way to vulnerable to frigates. At least 15m3 I think.
Vexor looks pretty good as it was already decent and got buffed, the only nitpick I have is to move 150-200 of the armor hitpoints to shield to give it better shield tanking option but still an emphasis on armor (this should also be a general theme for gallente ships to allow them to go shield)
Edit// From just a rough look at the suggested stats, 220m/s for the Rupture would be the sweet spot, still naturally slower than all the Attack Cruisers (which it more than makes up for with dps/ehp) but faster than the other Combat Cruisers. |

Jerick Ludhowe
Toxic Waste Industries
163
|
Posted - 2012.10.03 04:03:00 -
[262] - Quote
Dato Koppla wrote:Just echoing the majority concerns.
Rupture needs less dronebay/fitting to lose some utility AND it needs a speed nerf to ensure it doesn't completely eclipse other races Attack Cruisers in their most important stat. Right now a Rupture would murder all the Attack Cruisers except the Stabber because it can catch and out gank/tank all the Attack Cruisers.
Edit// From just a rough look at the suggested stats, 220m/s for the Rupture would be the sweet spot, still naturally slower than all the Attack Cruisers (which it more than makes up for with dps/ehp) but faster than the other Combat Cruisers.
Sorry to only quote a portion of your post but I just thought that these two points are 100% spot on (not that your others were not). As you stated the issue with the currently proposed rupture is it's speed. While this may be reasonable when specifically looking at the combat cruisers, it sure as hell is OP when compared to the attack cruisers as you have highlighted.
|

Cerulean Ice
Repercussus RAZOR Alliance
27
|
Posted - 2012.10.03 04:26:00 -
[263] - Quote
New moa model please ^^ |

Eckyy
EVE University Ivy League
33
|
Posted - 2012.10.03 04:42:00 -
[264] - Quote
Sard Caid wrote:Increasing the speed as drastically as you are will make these ships much more aggressive, which is pretty scary considering the increased damage potential of the Maller and Moa, as well as EWAR/tackle potential of the Rupture and Vexor.
Unlike the Punisher, I think the maller will shine for small gang and solo with this slot layout and bonus combination. It is still a very vulnerable platform due to lack of drones or utility highs/mids to deal with frigates, however durability and now modest damage output should make it competitive with similar size peers. Given the lack of cap use bonus, I'd have to try the ship in person to feel out how well the cap holds up in PvP.
The Moa will likely feel much like how the Merlin feels with T1 Frigates now with the added damage bonus. It looks incredibly solid.
The Vexor looks very versatile with four mids and five lows, able to armor or shield tank. It'll probably be a favorite for people in small gangs or soloing due to its ability to put on many hats and excel in many roles. Lack of a utility high makes it more vulnerable to cap warfare and frigates, which is cool.
I'm going to miss the second utility high on the Rupture, however the fact it still retains one takes the sting out of the loss. The extra midslot is a tip of the hat to the folk that love the shield gank fit Rupture today, and the huge increase in speed should allow it to play the skirmishing game more effectively. A problem that I see with the Rupture after these changes, and which is repeated with the Rifter is that Null currently places projectile ships on the back foot: Null loaded blasters have better tracking and has better damage projection in all cases to similar tier projectiles. Even though the Rupture might have a slight advantage in maintaining range or choosing the fight it wants from maneuverability, the Vexor and the Moa will easily overwhelm a Rupture, and will likely lead to the Rupture falling from competitive standing.
I feel this is more an issue with projectiles than it is with the ships. I'll be hitting duality in the near future to try out fittings, however I'm guessing that the change in fitting requirements for projectiles will not solve this inequality issue.
I haven't run the numbers, how much better are blasters than projectiles?
Honestly, it makes sense to me since projectiles have some measure of damage type selection and use zero cap. IMO this should be pretty close to how all projectiles compare to blasters, with the exception of those specifically bonused otherwise (ie falloff bonus). Blasters are one-trick ponies but they do that trick pretty well. |

Colman Dietmar
Red Federation RvB - RED Federation
3
|
Posted - 2012.10.03 05:15:00 -
[265] - Quote
With these changes blaster moa may completely replace brawler mallers as it will have far better damage, ASBs and drones. And also, there are no cruisers with sniping bonuses now. I'd rather have optimal/damage bonused moa as a specialized sniper. |

Roime
Shiva Furnace Dead On Arrival Alliance
1294
|
Posted - 2012.10.03 05:49:00 -
[266] - Quote
Why Vexor loses shield HP, when it's a shield tanker?
It doesn't have the PG to fit armor tank with guns, and both drone damage amps and magstabs go to lowslots.
Oh nice Rupture, we needed another OP minnie ship that is faster than anything else, while being able to fit everything with fitting to spare. Why OP speed but no drawbacks to it? Why drones?
What is your thinking behind making it so fast?
Gallente - the choice of the interstellar gentleman |

Dato Koppla
Blue Republic RvB - BLUE Republic
66
|
Posted - 2012.10.03 07:06:00 -
[267] - Quote
Jerick Ludhowe wrote:Dato Koppla wrote:Just echoing the majority concerns.
Rupture needs less dronebay/fitting to lose some utility AND it needs a speed nerf to ensure it doesn't completely eclipse other races Attack Cruisers in their most important stat. Right now a Rupture would murder all the Attack Cruisers except the Stabber because it can catch and out gank/tank all the Attack Cruisers.
Edit// From just a rough look at the suggested stats, 220m/s for the Rupture would be the sweet spot, still naturally slower than all the Attack Cruisers (which it more than makes up for with dps/ehp) but faster than the other Combat Cruisers. Sorry to only quote a portion of your post but I just thought that these two points are 100% spot on  (not that your others were not). As you stated the issue with the currently proposed rupture is it's speed. While this may be reasonable when specifically looking at the combat cruisers, it sure as hell is OP when compared to the attack cruisers as you have highlighted.
Yeah that part bugs me the most as the rupture is already very successful at kiting other cruisers but making it faster than all the other races 'light' cruisers? It's pretty much crazy.
but honestly the Moa needs an additional midslot badly as well.
Also, after running the numbers, new Maller will still have significantly lower dps,even with a 3 HS setup, it does a measly 370 with IN MF & FMP IIs (other combat cruisers break 400 easily with only 2 damage mods) and the lack of drones is huge when going solo as it gives you a huge weakness to tackle (Maller being so slow and all especially), so giving it some drones remedies 2 problems at once or the Maller will probably remain solely as Bait/Blaster brawler. |

Sard Caid
Gunpoint Diplomacy
50
|
Posted - 2012.10.03 07:09:00 -
[268] - Quote
Eckyy wrote:Sard Caid wrote:Increasing the speed as drastically as you are will make these ships much more aggressive, which is pretty scary considering the increased damage potential of the Maller and Moa, as well as EWAR/tackle potential of the Rupture and Vexor.
Unlike the Punisher, I think the maller will shine for small gang and solo with this slot layout and bonus combination. It is still a very vulnerable platform due to lack of drones or utility highs/mids to deal with frigates, however durability and now modest damage output should make it competitive with similar size peers. Given the lack of cap use bonus, I'd have to try the ship in person to feel out how well the cap holds up in PvP.
The Moa will likely feel much like how the Merlin feels with T1 Frigates now with the added damage bonus. It looks incredibly solid.
The Vexor looks very versatile with four mids and five lows, able to armor or shield tank. It'll probably be a favorite for people in small gangs or soloing due to its ability to put on many hats and excel in many roles. Lack of a utility high makes it more vulnerable to cap warfare and frigates, which is cool.
I'm going to miss the second utility high on the Rupture, however the fact it still retains one takes the sting out of the loss. The extra midslot is a tip of the hat to the folk that love the shield gank fit Rupture today, and the huge increase in speed should allow it to play the skirmishing game more effectively. A problem that I see with the Rupture after these changes, and which is repeated with the Rifter is that Null currently places projectile ships on the back foot: Null loaded blasters have better tracking and has better damage projection in all cases to similar tier projectiles. Even though the Rupture might have a slight advantage in maintaining range or choosing the fight it wants from maneuverability, the Vexor and the Moa will easily overwhelm a Rupture, and will likely lead to the Rupture falling from competitive standing.
I feel this is more an issue with projectiles than it is with the ships. I'll be hitting duality in the near future to try out fittings, however I'm guessing that the change in fitting requirements for projectiles will not solve this inequality issue. I haven't run the numbers, how much better are blasters than projectiles? Honestly, it makes sense to me since projectiles have some measure of damage type selection and use zero cap. IMO this should be pretty close to how all projectiles compare to blasters, with the exception of those specifically bonused otherwise (ie falloff bonus). Blasters are one-trick ponies but they do that trick pretty well.
This thread is asking about ship changes; I encourage you to pull up Pyfa or EFT and do some quick comparisons. Given that the Moa and the Vexor are gaining in cap stability, not gaining any more cap hungry guns and are currently cap stable with tackle/guns firing, I don't see cap usage on the guns playing a huge part in their ideal roles as brawlers.
I skimmed through several pages of comments, thought I'd give my two cents on some reoccurring opinions:
Rupture speed being too fast - of the combat cruisers, the rupture has the weakest tank, damage potential and projection of all four cruisers. Statements that it will dominate over the Attack Cruiser line of ships seems unfounded, as while it will outpace most of them by a base speed of ~20m/s, all of those ships have damage bonuses, slot layouts for tank and gank that match, if not are more competitive than the Rupture's 4 turrets with 30 m3 drone bay.
There's some talk that the Rupture's drone bay is too much, again I feel this is unfounded given the increase of power across all combat focused cruisers. If anything, the Rupture is losing its place as a damage king, and will rely greatly on the 30 m3 drone bay to compete with its improved competition.
The Moa with a fifth midslot will dominate versus other cruisers at close range to mid (13-15km) range. I think it's worth an honest look but it would necessity losing the utility highslot, which is helping pad against cap warfare or tackling frigates, as well as less or no drone bay. A lack of drones would fit with the Caldari theme, and help offset the incredible durability and tackle/EWAR potential that the fifth midslot would provide.
The Maller in its proposed form would be incredibly vulnerable against frigates; however will be sporting amazing damage potential with great range (~400 DPS max skills with two heat sinks with scorch, ~460 DPS with IN Multifreq). Drones would probably make the ship too powerful compared to its peers given the ship's damage projection. Cap stability is definitely a concern when fitting a MWD, as it looks like with all five turrets running, a T2 point and a meta webifier that it would pretty quickly cap out. I kind of like that it requires sacrificing the usage of a low slot or a rig slot to alleviate this issue, however given the relative stability of the Vexor and the Moa, it feels quite harsh. I would like to try the ship before saying it really needs more cap or cap recharge, but playing around on EFT makes it look like it will be the case.
|

Dato Koppla
Blue Republic RvB - BLUE Republic
68
|
Posted - 2012.10.03 08:01:00 -
[269] - Quote
Sard Caid wrote:
I skimmed through several pages of comments, thought I'd give my two cents on some reoccurring opinions:
Rupture speed being too fast - of the combat cruisers, the rupture has the weakest tank, damage potential and projection of all four cruisers. Statements that it will dominate over the Attack Cruiser line of ships seems unfounded, as while it will outpace most of them by a base speed of ~20m/s, all of those ships have damage bonuses, slot layouts for tank and gank that match, if not are more competitive than the Rupture's 4 turrets with 30 m3 drone bay.
There's some talk that the Rupture's drone bay is too much, again I feel this is unfounded given the increase of power across all combat focused cruisers. If anything, the Rupture is losing its place as a damage king, and will rely greatly on the 30 m3 drone bay to compete with its improved competition.
The Moa with a fifth midslot will dominate versus other cruisers at close range to mid (13-15km) range. I think it's worth an honest look but it would necessitate losing the utility highslot, which is helping pad against cap warfare or tackling frigates, as well as less or no drone bay. A lack of drones would fit with the Caldari theme, and help offset the incredible durability and tackle/EWAR potential that the fifth midslot would provide.
The Maller in its proposed form would be incredibly vulnerable against frigates; however will be sporting amazing damage potential with great range (~400 DPS max skills with two heat sinks with scorch, ~460 DPS with IN Multifreq). Drones would probably make the ship too powerful compared to its peers given the ship's damage projection. Cap stability is definitely a concern when fitting a MWD, as it looks like with all five turrets running, a T2 point and a meta webifier that it would pretty quickly cap out. I kind of like that it requires sacrificing the usage of a low slot or a rig slot to alleviate this issue, however given the relative stability of the Vexor and the Moa, it feels quite harsh. I would like to try the ship before saying it really needs more cap or cap recharge, but playing around on EFT makes it look like it will be the case.
You're comparing the damage and tank with the combat cruisers but the statement is the Rupture compared to Attack Cruisers....
Okay for starters I'm pretty sure your damage numbers are wrong as using Pyfa with an All V character the Maller does 330 dps with IN Multi and 263 with Scorch (used a Harbinger with 5xFMP IIs and 2xHS IIs) and has around 55k EHP (roughly). An armor Rupture does 327 turret dps with RF EMP with Dual 180s (220s: 348, 425s: 366) and has around 30k EHP while maintaining a medium neut, an additional utility mid for a myriad of options, more speed and with drones, well over 400dps and can break 500 with 25k EHP on shield fits. Sure the Rupture would lose in straight up slug match but that will never happen as the Rupture has so many options to disengage/run in the first place due to its awesome speed and utility.
I compared these 2 cruisers since you seem to think the Rupture doesn't need any tweaks and the Maller is going to be awesome.
You say the Attack Cruisers have slots to compete with the Rupture and damage bonuses to boot, but the Rupture can match them for dps easily and has more natural buffer as well as more fitting for that all important neut that will cause major problems for the Thorax/Omen and also allow the Rupture to dictate range better once it catches them (which it will as its faster), so yeah, I think the Rupture will always be the go-to I want a fast cruiser (other than the Stabber but thats a whole different animal) which kind of steps on the toes of the other races 'light' Attack Cruisers.
I also think your statement that the Moa will 'dominate' with a fifth midslot is unfounded as it's mostly going to be used for an Invuln or another LSE probably giving the Moa around 10k EHP extra putting it at 33kEHP/541dps which is almost exactly what an armor rupture gets, but the Rupture gets better range, medium neut, almost same speed (with armor and trimarks lol) an additional utility mid (so it would still be able to dictate range even if it was slower), I could go on but I think I made my point. |

Tsubutai
The Tuskers
122
|
Posted - 2012.10.03 08:11:00 -
[270] - Quote
Roime wrote:Why Vexor loses shield HP, when it's a shield tanker?
It doesn't have the PG to fit armor tank with guns, and both drone damage amps and magstabs go to lowslots. The Vexor has plenty of PG to fit an armor tank, whether active or buffer - both of the setups below fit without issue:
[New Vexor, dualrep]
Medium Armor Repairer II Energized Adaptive Nano Membrane II Damage Control II Energized Adaptive Nano Membrane II Medium Armor Repairer II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-Explosive Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Ogre II x2 Hammerhead II x2 Hobgoblin II x1 Warrior II x5
[New Vexor, plated]
1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II Energized Adaptive Nano Membrane II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Ogre II x2 Hammerhead II x2 Hobgoblin II x1 Warrior II x5
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
|
Posted - 2012.10.03 08:19:00 -
[271] - Quote
Quote:This thread is asking about ship changes; I encourage you to pull up Pyfa or EFT and do some quick comparisons. Given that the Moa and the Vexor are gaining in cap stability, not gaining any more cap hungry guns and are currently cap stable with tackle/guns firing, I don't see cap usage on the guns playing a huge part in their ideal roles as brawlers.
I skimmed through several pages of comments, thought I'd give my two cents on some reoccurring opinions:
Rupture speed being too fast - of the combat cruisers, the rupture has the weakest tank, damage potential and projection of all four cruisers. Statements that it will dominate over the Attack Cruiser line of ships seems unfounded, as while it will outpace most of them by a base speed of ~20m/s, all of those ships have damage bonuses, slot layouts for tank and gank that match, if not are more competitive than the Rupture's 4 turrets with 30 m3 drone bay.
There's some talk that the Rupture's drone bay is too much, again I feel this is unfounded given the increase of power across all combat focused cruisers. If anything, the Rupture is losing its place as a damage king, and will rely greatly on the 30 m3 drone bay to compete with its improved competition.
The Moa with a fifth midslot will dominate versus other cruisers at close range to mid (13-15km) range. I think it's worth an honest look but it would necessitate losing the utility highslot, which is helping pad against cap warfare or tackling frigates, as well as less or no drone bay. A lack of drones would fit with the Caldari theme, and help offset the incredible durability and tackle/EWAR potential that the fifth midslot would provide.
The Maller in its proposed form would be incredibly vulnerable against frigates; however will be sporting amazing damage potential with great range (~400 DPS max skills with two heat sinks with scorch, ~460 DPS with IN Multifreq). Drones would probably make the ship too powerful compared to its peers given the ship's damage projection. Cap stability is definitely a concern when fitting a MWD, as it looks like with all five turrets running, a T2 point and a meta webifier that it would pretty quickly cap out. I kind of like that it requires sacrificing the usage of a low slot or a rig slot to alleviate this issue, however given the relative stability of the Vexor and the Moa, it feels quite harsh. I would like to try the ship before saying it really needs more cap or cap recharge, but playing around on EFT makes it look like it will be the case.
ROFL. Yep because the Rupture makes less damage than other cruisers and has less tank it is aczually the most op tech1 non faction cruiser and the most flown cruiser. ROFL. Actually the Rupture is similar to the old Rifter. Moa, Maller and Vexor cant compete with it. And which ship gets the biggest buff? Rupture. I begin to be a bit disappointed with this game. After the Punisher and Tormentor disasters I hoped for the Omen. But Maller and Omen will be stil Rupture cannon fodder. Moa too. One additional mid slot and THAT speed for Rupture is tooo much. I would let it exactly as it is now. But even then Moa and Maller in the new version wouldnt have a chance... |

Connall Tara
Blue Republic RvB - BLUE Republic
46
|
Posted - 2012.10.03 09:13:00 -
[272] - Quote
I'm going to have to say that I'm inclined to agree that the buffs to the rupture are rather excessive relative to the support other cruisers are gaining, both combat and attack. the Rupture already stands tall as easily the most powerful cruiser available at the moment and I don't believe the changes to it do much to keep it in line with its sisterships in the combat class and infact push it a bit beyond.
the main reasons for this of course have been previously mentioned in this thread but i think we can accept that the general consensus of 2X damage bonuses, a 5/4/5 slot layout and a MASSIVE boost in speed not only putting it ahead of its combat counterparts but putting it ahead of every other races "attack" vessel. at the very least this seems like an incredibly disproportionate balance in the ruptures favour.
While it has been mentioned that the rupture only has 4 turrets i think it should be argued that the rupture not only has 2 weapon "damage" bonuses (damage and RoF) on what is generally accepted as the "best" weapon platform but also recieves the 2nd largest dronebay of all the combat cruisers, the only reason it being "behind" being that the top cruiser is specifically intended to use drones.
as for people claiming that the rupture will have trouble tanking... yeah no. while most people will scoff at the concept of an armour tanking rupture it should be mentioned that at the current moment i can fit the following with relatively laughable ease.
[Rupture, 800mmneuts] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II
Experimental 10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5
390 dps, a pair of medium neuts (only activated once mwd is turned off of course) and a full wing of light drones, all fitting with a 3% pg implant. do i have a particularly brittle tank? not really, 27k EHP. Am i particularly slow compared to say a shield tanked moa? well... again no 212m/s on my fairly crappy nav skills and my equivilent moa goes at 197m/s (again, on my crappy nav skills). this is now, can you imagine what the new rupture will do?
this is of course, as i'm sure someone will point out, a sub optimal "lol its not shields!" fit but i think the comparisons are certainly valid. While the rupture might not be able to match a neutron blaster moa or a vexor for sheer damage the strengths of the rupture lie in its ALREADY absurd speeds, its phenomenal versitility and its ability, despite lacking a tanking bonus, to absorb a pretty large amount of punishment. as it stands right now it completely outclasses its counterparts as a combined package of speed, ewar, tank and gank. its a jack of all trades which happens to be a master at some of its trades at the same time.
what would I propose to balance this? well as it stands RIGHT NOW its a very potent platform and could easily compete with both the maller and the moa in their revised versions, mainly due I believe to imperfections in both those ships designs. the propsed new rupture however would again eclipse even corrected new designs once more with superior speed, range, range control, damage projection and Ewarfare (I tend to include neuts as an Ewar weapon personally). to fix this i would consider looking back towards the ruptures initial conceptual ideas
"The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations."
as pulled from the ship description. my proposal? cut the speed down. the rupture is intended to be the main line slugger of the minmatar navy, the brick wall behind the skirmishing glove of frigates and stabbers. with the new slot layout, its drone bay and double damage bonuses it will have no problems throwing its weight around on the field. the 4 midslots leaves the option open for people who want to play a "fast fit" with sheilds while the 5 lowslots and frankly astounding fitting ability will more than allow good armour layouts to make themselves felt in larger engagements.
I'll save commenting on the other cruisers for a few more posts, running out of room anyways ^_^ Fly reckless cohost and all round bad pilot o7 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 09:15:00 -
[273] - Quote
Sard Caid wrote:
The Maller in its proposed form would be incredibly vulnerable against frigates; however will be sporting amazing damage potential with great range (~400 DPS max skills with two heat sinks with scorch, ~460 DPS with IN Multifreq).
Your math is a bit funny. A 2x Heat Sink II, 5x Heavy Pulse Laser II Maller does 300 Scorch dps and 382 with navy MF.
|

Sard Caid
Gunpoint Diplomacy
51
|
Posted - 2012.10.03 09:23:00 -
[274] - Quote
Dato Koppla wrote:Sard Caid wrote:
I skimmed through several pages of comments, thought I'd give my two cents on some reoccurring opinions:
Rupture speed being too fast - of the combat cruisers, the rupture has the weakest tank, damage potential and projection of all four cruisers. Statements that it will dominate over the Attack Cruiser line of ships seems unfounded, as while it will outpace most of them by a base speed of ~20m/s, all of those ships have damage bonuses, slot layouts for tank and gank that match, if not are more competitive than the Rupture's 4 turrets with 30 m3 drone bay.
There's some talk that the Rupture's drone bay is too much, again I feel this is unfounded given the increase of power across all combat focused cruisers. If anything, the Rupture is losing its place as a damage king, and will rely greatly on the 30 m3 drone bay to compete with its improved competition.
The Moa with a fifth midslot will dominate versus other cruisers at close range to mid (13-15km) range. I think it's worth an honest look but it would necessitate losing the utility highslot, which is helping pad against cap warfare or tackling frigates, as well as less or no drone bay. A lack of drones would fit with the Caldari theme, and help offset the incredible durability and tackle/EWAR potential that the fifth midslot would provide.
The Maller in its proposed form would be incredibly vulnerable against frigates; however will be sporting amazing damage potential with great range (~400 DPS max skills with two heat sinks with scorch, ~460 DPS with IN Multifreq). Drones would probably make the ship too powerful compared to its peers given the ship's damage projection. Cap stability is definitely a concern when fitting a MWD, as it looks like with all five turrets running, a T2 point and a meta webifier that it would pretty quickly cap out. I kind of like that it requires sacrificing the usage of a low slot or a rig slot to alleviate this issue, however given the relative stability of the Vexor and the Moa, it feels quite harsh. I would like to try the ship before saying it really needs more cap or cap recharge, but playing around on EFT makes it look like it will be the case.
You're comparing the damage and tank with the combat cruisers but the statement is the Rupture compared to Attack Cruisers.... Okay for starters I'm pretty sure your damage numbers are wrong as using Pyfa with an All V character the Maller does 330 dps with IN Multi and 263 with Scorch (used a Harbinger with 5xFMP IIs and 2xHS IIs) and has around 55k EHP (roughly). An armor Rupture does 327 turret dps with RF EMP with Dual 180s (220s: 348, 425s: 366) and has around 30k EHP while maintaining a medium neut, an additional utility mid for a myriad of options, more speed and with drones, well over 400dps and can break 500 with 25k EHP on shield fits. Sure the Rupture would lose in straight up slug match but that will never happen as the Rupture has so many options to disengage/run in the first place due to its awesome speed and utility. I compared these 2 cruisers since you seem to think the Rupture doesn't need any tweaks and the Maller is going to be awesome. You say the Attack Cruisers have slots to compete with the Rupture and damage bonuses to boot, but the Rupture can match them for dps easily and has more natural buffer as well as more fitting for that all important neut that will cause major problems for the Thorax/Omen and also allow the Rupture to dictate range better once it catches them (which it will as its faster), so yeah, I think the Rupture will always be the go-to I want a fast cruiser (other than the Stabber but thats a whole different animal) which kind of steps on the toes of the other races 'light' Attack Cruisers. I also think your statement that the Moa will 'dominate' with a fifth midslot is unfounded as it's mostly going to be used for an Invuln or another LSE probably giving the Moa around 10k EHP extra putting it at 33kEHP/541dps which is almost exactly what an armor rupture gets, but the Rupture gets better range, medium neut, almost same speed (with armor and trimarks lol) an additional utility mid (so it would still be able to dictate range even if it was slower), I could go on but I think I made my point.
You're right about the damage numbers, the damage I was looking at was the Harbinger's full rack of 7 lasers on with a max skill character, and two heat sinks. I checked what you put together and what you came up with was correct for the Maller's damage. With that in mind, adding drones to the Maller would be a good way to make it more competitive with the other cruisers.
You're right that I compared the Rupture to attack cruisers, as its slot layout and bonuses put it in direct competition with those ships. Compared to the Moa or Vexor, it cannot compete on gank. Compared to the Moa, or Maller, it cannot compete in tank, while the Vexor has the advantage of greater damage potential from the drone bonus, coupled with the the same mid and low slot layout. The Rupture from this standpoint is best suited competing with the attack cruisers.
As the proposed changes are shown now, the Thorax and Omen would have issues engaging a Rupture fit with a medium neut. However I think either of those ships would have concerns with engaging either a Vexor or a Moa, merely on the ground that those ships not only are tankier, but hit much harder to boot.
Why limit the fifth midslot to tank on the Moa? Extra tackle to dictate range, or EWAR such as TDs is entirely feasible if not likely. In addition, two modules, such as an extender/LASB combo on the Moa would be an incredibly powerful combination when put into context with the ship's range and damage potential. Four lowslots gives the Moa a lot of options for both damage and range, especially with how powerful TEs are now.
|

Kai'rae Saarkus
Ganja Labs Exodus.
0
|
Posted - 2012.10.03 09:23:00 -
[275] - Quote
Nagarythe Tinurandir wrote:on behalf of the rupture:
it has the second worst base HP (4900) an even bigger base mass than the maller (which is also more agile), while beeing as agile as the moa (i assume agility means agility modifier)
though the moa has 100 base HP less then the rupture, it has 2100 base shield with resist bonus. from the base stats, the rupture will depend on its smaller sig and speed to compensate for the smaller tank.
the stabber will still be faster and will be the choice if speed is needed, not to speek of the new, sexy design ^^. additionally it still has 2 "utility highs" whereas the rupture now as one. if the rupture needs to be nerfed, which only can be determined by actual testing, it should loose all or some of the drones.
Half the Drone Bay on the Ruppie and I'll be happy. - A full flight of ECM drones gives too much utility. - A full flight of damage drones (with a med neut most likely) makes it OP'd against frigs.
Right now it completely overpowers the close range attack cruisers: due to comparable speed, better tank and almost as good damage projection.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 09:35:00 -
[276] - Quote
If the Maller is supposed to be a unique design that trades its drone bay away for other benefits, then it needs at least a 6th turret and much more CPU (and possibly even more extras). Seriously. 5x light drones alone is an extra 80-100 dps that can be applied to frigates as well and takes no fittings. More importantly for laser ships, it's also a source of explosive damage.
Some Scorch dps numbers to put this into perspective (with a +25% dmg bonus):
5x FMP + 2x HS = 262 5x FMP + 3x HS = 296
5x HPL + 2x HS = 305 5x HPL + 3x HS = 342
6x FMP + 2x HS = 315 6x FMP + 3x HS = 355
6x HPL + 2x HS = 366 6x HPL + 3x HS = 411
Of course making it a HAM ship rather than trying to keep it distinct from the Omen at all costs would be the better solution... |

Yuri Intaki
Nasranite Watch
70
|
Posted - 2012.10.03 10:07:00 -
[277] - Quote
Moa: Needs +1 mid-slot, i'd swap from one low-slot to mid. Also needs bit more power grid.
Rupture: Already toughest cruiser there, you are buffing it's hitpoints even more and increasing it's speed and not nerfing it's drone bay at all?
Maller: Slower but tougher Omen really. Losing utility high hurts since faction war gangs of rr-mallers no longer function. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
307
|
Posted - 2012.10.03 10:16:00 -
[278] - Quote
Takeshi Yamato wrote:...Of course making it a HAM ship rather than trying to keep it distinct from the Omen at all costs would be the better solution... The HAM option shouldn't even be on the table, it is a Kingdom thing and has nothing to do with Amarr proper. Once you start down the path of breaking lore in the pursuit of balance/diversity you might as well be playing ":insertnameofgenericFPS: in Space".
The breakdown comes from the idea that all slots are equal which of course is not the case, far from it. Mids are infinitely more valuable than lows and highs simply due to all eWar using that one rack .. it is one of, if not the, primary reason for the Rust (and Gallente after ships revisions) dominance as the extra mid(s) increases tactical options immensely. Adding drones to the Maller is dubious at best (lore wise) as is giving it more mids, ie. equal to Minmatar/Gallente/Caldari, the options for increasing its dps, applied or otherwise, dwindles.
Increase damage bonus to 7.5%/lvl or even 10%/lvl (could make it 10000% as it will still die horribly to neuts/frigates). Give it the cap necessitated by the Abaddonification.
The beauty of the Amarr doctrine is that it is so damn simple. Powerful when exploited (triple sinks baby!) yet vulnerable/fragile as nothing else in game when facing a prepared foe (speed/size/neuts/TD) .. Amarr balances itself simply by being Amarr.
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
|
Posted - 2012.10.03 10:19:00 -
[279] - Quote
Let the Rupture simply like it is now. Anything else is overkill. Rupture is already the most overpowered Tech1 faction cruiser. With these changes the new Omen, Maller and Moa are dead before they are born. Rupture is simply completely superior to them. Skip one high on the moa and give it another mid. Maller needs drones. Minimum 20mb bandwith. Let the Rupture like it is now. Even then I am not sure if the actual Rupture would-¦t be superior to NEW Moa and Maller. |

Harvey James
Prospero's Sight
46
|
Posted - 2012.10.03 10:25:00 -
[280] - Quote
Roime wrote:Why Vexor loses shield HP, when it's a shield tanker?
It doesn't have the PG to fit armor tank with guns, and both drone damage amps and magstabs go to lowslots.
Oh nice Rupture, we needed another OP minnie ship that is faster than anything else, while being able to fit everything with fitting to spare. Why OP speed but no drawbacks to it? Why drones?
What is your thinking behind making it so fast?
apparently minmatar have to be the best at everything its CCP's rule :P |

Harvey James
Prospero's Sight
46
|
Posted - 2012.10.03 10:26:00 -
[281] - Quote
Dr Sheng-Ji Yang wrote:Let the Rupture simply like it is now. Anything else is overkill. Rupture is already the most overpowered Tech1 not faction cruiser. With these changes the new Omen, Maller and Moa are dead before they are born. Rupture is simply completely superior to them. Skip one high on the moa and give it another mid. Maller needs drones. Minimum 20mb bandwith. Let the Rupture like it is now (I mean NOW and not the crazy buffed stuff you presented us). Even then I am not sure if the actual Rupture would-¦t be superior to NEW Moa and Maller.
It would help if the nerfed TE's they are such an advantage to autocannons it's untrue |

Connall Tara
Blue Republic RvB - BLUE Republic
46
|
Posted - 2012.10.03 10:57:00 -
[282] - Quote
ok, some more posts have been made now to bomb fozzie with another patented wall'o'text.
the moa...
sadly fozzie i think more needs to be done here. while we understand that the moa isn't all that an attractive ship there are a small core of people, such as myself, who enjoy flying our lovable dinosaur with a suitcase and honestly? it needs a lot more love.
specifically, it needs midslots.
as i'm sure people have mentioned previously the moa really has a short stick at the moment. the 6/4/4 layout really doesn't let it do... anything. now people can talk about how it does TONS OF DEEPS! which lets be fair... it can. people can talk about the MASSIVE SHIELD TANK it can field which again... it can. people can even talk about the massive ranges it can pull out of railguns which, at the moment it can. the problem is while it can do any of these things it can't do more than one of them at any time. why might some people ask? midslots.
the moa in addition to looking like a bloated whale with some strange growths suffers from having no idea what its meant to do, something which already applies to its updated version. while the 5% damage bonus is very much welcome (VERY much welcome) the moa find its self unable to really take advantage of it due to a few factors all of which can be solved, in my mind at least, by an alteration of the slot layout.
what i would personally propose as a solution to this problem is a rather... radical alteration of the moa's slot layout. rather than 6/4/4 I would personally suggest a 5/6/3 layout.
now before people start screaming and shouting at me lemmie explain a bit.
firstly i think we can all agree that the moa's biggest weakness is its inability to fit a tank AND bring tackle to allow it to actually engage opponents. in the case of a blaster moa... well people are just plain faster than the moa and without a web the moa can't really get its teeth into a target. on the flip side on a more long range platform the moa has no real way to hold that range against an opponent. the result? either the blaster moa gets left in the dust or the rail moa has to warp off or get caught and ripped to bits by significantly faster yet just as good tanking, opponents.
so why 5/6/3? mainly so the moa isn't simply a "hybrid caracal" like the situation the eagle and cerberus currently find themselves in. firstly, it would permit the moa which is all told meant to be a "slow but tanky" cruiser to fit a 4 slot tank without crippling its ability to fit some tackle, the balancing point of fitting said tank (which lets be fair would be rather hefty in terms of PG and CPU) would in my mind stop MASSIVE TANK MASSIVE DEEPS moas from dominating the field as a particularly tanky moa (50k+) would be more limmited to using either electron blasters (very short ranged) or attaching fitting mods in order to attach ion blasters (meaning either rigs, implants or lowslots) and restrict the use of the more dangerous neutron blasters to much more fragile and cap intensive fits double invuln, microwarp, point and web all running kind of nom the cap along side 5 blasters).
so why 6 mids and 3 lows rather than 5 and 4? well a lot of it has to do with the amount of 4/5 and 5/4 fits we've seen so far honestly and something more polarised would be interesting. a damage control and 2 magstabs fit fairly nicely in the current moa layout and combined with the new damage bonus would provide more than enough dps to stop the moa stepping on the feet of the higher damage gallente hulls while sporting much more tanking ability, around 300-400 dps with a 50k tank on most extreme fittings (to be specific that would be 5 ion blasters, 2 magstabs, a 2LSE, 1 invuln II and DC tank and 3 shield rigs, it would require a 6% pg implant or a pg implant/genolution combo to fit that all told)
its just a proposal of course but i think it would solve a lot of the issues inherent with the moa without having to alter too many values, at least in terms of PG/CPU, while giving the moa a distinct and individual flavour compared to its counterparts.
the moa is an ugly duck, i'm not going to deny that but in compensation surely it should be allowed to be a tanky caldari duck? :D
ideal moa layout for me...
[Moa, Ideal] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II J5b prototype phased warp scrambler I X5 prototype engine enervator
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x3
just a loose framework of course but i would think that the relatively low speed and short range on the weapons would work reasonably well and stopping it getting too out of hand. I'd much rather see a moa with some utility than a moa which spends its days as a 600 dps gank platform :/ Fly reckless cohost and all round bad pilot o7 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
93
|
Posted - 2012.10.03 11:15:00 -
[283] - Quote
I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< |

Omnathious Deninard
Extrinsic Operations
203
|
Posted - 2012.10.03 11:18:00 -
[284] - Quote
Garviel Tarrant wrote:I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< I agree it seemed quickly slapped together, the moa is also weird in regards to slot layout. An on a cruiser I do feel that the vex or can be much more drone focused than it currently is. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Callduron
136
|
Posted - 2012.10.03 11:27:00 -
[285] - Quote
Are Faction cruisers being adjusted? With the buffs to the basic cruisers most of the faction ones seem pretty redundant. Just to take Caldari as an example:
Osprey Navy Issue - 4 launchers, rof and velocity bonuses, 4-5-3 layout, 1407 shield hit points, 256 m/s speed. Completely outclassed by Rupture and Stabber.
Caracal Navy Issue - 6 launchers, kinetic damage and velocity bonuses, 6-5-4 layout, 2813 shield hit points, 164 m/s speed. Barely better than a regular Caracal and would die to a Moa which will now be faster.
The Fleet Stabber seems to be still just about better than a normal one but many of the others (eg Exequror Navy Issue) have now moved from borderline to ridiculously bad. None of the new cruisers are as weak as Exequrors Navy Issue and all cost a fraction of the price. |

Harvey James
Prospero's Sight
48
|
Posted - 2012.10.03 11:28:00 -
[286] - Quote
Omnathious Deninard wrote:Garviel Tarrant wrote:I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< I agree it seemed quickly slapped together, the moa is also weird in regards to slot layout. An on a cruiser I do feel that the vex or can be much more drone focused than it currently is.
mm.. you could give vexor armour rep bonus drop a mid to low drop a turret and double its drone bonus and drop its drones to 50/100. And do buff its cpu you realise all drone upgrades use lots of cpu and rigs compound it even more by taking away cpu?. |

Omnathious Deninard
Extrinsic Operations
203
|
Posted - 2012.10.03 11:32:00 -
[287] - Quote
Harvey James wrote:Omnathious Deninard wrote:Garviel Tarrant wrote:I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< I agree it seemed quickly slapped together, the moa is also weird in regards to slot layout. An on a cruiser I do feel that the vex or can be much more drone focused than it currently is. mm.. you could give vexor armour rep bonus drop a mid to low drop a turret and double its drone bonus and drop its drones to 50/100. And do buff its cpu you realise all drone upgrades use lots of cpu and rigs compound it even more by taking away cpu?. Yeah drone rigs suck cpu alot, and with a rep bonus and the improved cap, you might be able to put other rigs on it besides tank rigs. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
16
|
Posted - 2012.10.03 11:34:00 -
[288] - Quote
dat moa! 
so can we expect a hybrid damage bonus for the ferox and Rokh too?
loving the rest, especially the improvements to the vexor. |

Harvey James
Prospero's Sight
48
|
Posted - 2012.10.03 11:38:00 -
[289] - Quote
Daichi Yamato wrote:dat moa!  so can we expect a hybrid damage bonus for the ferox and Rokh too? loving the rest, especially the improvements to the vexor.
ferox i certainly hope so it makes sense but the rokh is fine it gives it a greater versatility without much dps drop. |

JamesCLK
Lone Star Exploration Lone Star Partners
195
|
Posted - 2012.10.03 11:52:00 -
[290] - Quote
I am somewhat disturbed by the fact that the mass stat hasn't been altered, as it plays a significant role in the effectiveness of propulsion modules and agility on these ships. |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 11:54:00 -
[291] - Quote
I've compared the Rupture to All combat and attack cruisers and even 1 electronic warfare cruiser. The Rupture is being overshadowed in close and long range combat area by 3 - 4 other cruisers.
To date there has been no comparison made between all these cruisers. There's only 1 off statements with nothing substantive.
IMO, here are strongest combat cruisers rank as so:
Close range
1. Vexor 2. Moa 3. Rupture 4. Maller
Long range
1. Rupture 2. Maller (you're able to nano and use shield extenders) 3. Vexor 4. Moa
Attack and Combat cruisers ranked.
Close range
1. Vexor 2. Moa 3. Rupture 4. Thorax 5. Maller 6. Omen 7. Caracal 8. Stabber
Long range
1. Caracal 2. Omen 3. Stabber 4. Rupture 5. Thorax 6. Maller (you're able to nano and use shield extenders) 7. Vexor 8. Moa
That list can be backed up with setups and facts. Could go into silly variables of they could encounter all day (solo or small gang).
All but 1 attack cruiser is superior to the Rupture @ range and 2 cruisers are superior close range. If it wasn't for the forth mid slot the Thorax would have a decisive advantage close range, but now it's a toss up
There's 1 more cruiser that's left off that list because it's a electronic warfare cruiser. The Bellicose will also become better @ range compared to the Rupture.
I've also gone into the strength of the Vexor and stated it's somewhat unique ability to engage ships well above its class. Unlike most of the other cruisers. The Moa is also really strong and because of the ASB issue its some what of a HAC, but even with shield extenders alone that would be the case. There's nothing wrong with it the way it is now. 1 more mid slot would only mean it would completely overshowed the Maller and have insane tank for tech 1 cruiser. It already does thanks to asb's...
When these changes take effect I will be rocking the Bellicose, Caracal, Vexor, Thorax and Rupture solo. The Stabber will make alot more sense to fly in gangs. Which is where I plan to use it. I don't have anymore characters that can fly anything Amarr so I won't be able to fly the new Omen, but I sure as well won't fly the Maller lol. Although a tech 1 logistics and Maller fleet seems p powerfull. I hope to try that. I've already done it with guardians and Mallers... |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 12:05:00 -
[292] - Quote
Major Killz wrote:I've compared the Rupture to All combat and attack cruisers and even 1 electronic warfare cruiser. The Rupture is being overshadowed in close and long range combat area by 3 - 4 other cruisers.
That list can be backed up with setups and facts. Could go into silly variables of they could encounter all day (solo or small gang).
Please back it up with some fits and numbers. So far the consensus is that the Rupture is excellent. |

Spugg Galdon
APOCALYPSE LEGION
199
|
Posted - 2012.10.03 12:22:00 -
[293] - Quote
I don't think dropping the Moa's optimal range bonus is a good idea. I feel that the Cadari rail boat philosphy will be lost for pure blaster boats.
I think a better idea would have been to give the ship an extra turret (total 6) and the required fittings for it and to keep 10% per level optimal bonus. This would essentially build into the hull a 20% damage increase and allow the ship to retain range advantages. This fix would also work for the Ferox and would keep the Caldari turret ships in line with the Rokh (Optimal and Resist bonused hulls) instead of mixing up the line with damage and resist hulls. |

Yuri Intaki
Nasranite Watch
71
|
Posted - 2012.10.03 12:25:00 -
[294] - Quote
Callduron wrote:Are Faction cruisers being adjusted? With the buffs to the basic cruisers most of the faction ones seem pretty redundant. Just to take Caldari as an example.
This is definetely something which should be adjusted at the same time as other cruisers. Otherwise we will be waiting for update a long time I fear.
At the very least faction hulls should get some changes to speed, shield, etc. that vanilla versions get. However, that still does not address the imbalance of slots. For example Nosprey has 12 slots compared to 14 of attack cruisers and Nosprey is supposed to be the fastest caldari boat out there. Right now Nosprey can be surprisiginly effective but come winter, it's going to be laughed at by pretty much anything.
Nosprey would probably need increase to drone bay and +1 high/mid with one more launcher to make it worthwhile. And PG/CPU to go with it of course.
|

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 12:28:00 -
[295] - Quote
Takeshi Yamato wrote:Major Killz wrote:I've compared the Rupture to All combat and attack cruisers and even 1 electronic warfare cruiser. The Rupture is being overshadowed in close and long range combat area by 3 - 4 other cruisers.
That list can be backed up with setups and facts. Could go into silly variables of they could encounter all day (solo or small gang). Please back it up with some fits and numbers. So far the consensus is that the Rupture is excellent.
I've already compared the Rupture with the Omen, Thorax and Caracal in terms of damage in this thread. The damage is the same as it is now except with alot more CPU and powergrid and since I've flown both solo I'm very aware of thier strength and weaknesses. The fact you're asking me something you should investigate yourself instead of throwing out random words. Suggest you don't know what you're on about.
Those with sense and experience know that list is correct for the most part. Many of the future damage increases can be graphed now with EFT. You can compare the damage projected and applied of the Omen, Thorax, Caracal and Rupture now with "common setups". Otherwise you can use substatutes like the Osprey Navy Issue or Caracal Navy Issue to get a good idea of what the Bellicose and Caracal will look like.
The rest is just throwing in changes to hit points, velocity, capacitor and other factors. Overall, CCP will be forced to boost Navy Faction cruisers because that's what these new tech 1 cruisers are.
I find it ammusing when someone just randomly brings up velocity without looking @ other factors. A shield-ac-Hurricane is alot faster than a hml-Drake. However, it doesn't matter. There are other factors that make that higher velocity mute. One of those is damage projection and overall hp. Compare a Talos versus a Hurricane etc. A ship that has alot less tank compared to a shield-hurricane, but has insane damage application and projection. That is the same comparison that can be made with the proposed Omen and Rupture. About the only thing that can be said is that a shield-Rupture may escape. I prefer using a armor-Rupture. A shield-Omen will school it provided it can maintain range (nano).
EDIT: also I tend not to give away my setups or chat to much about them anymore. Figure the rest out. |

Harvey James
Prospero's Sight
49
|
Posted - 2012.10.03 12:28:00 -
[296] - Quote
Yuri Intaki wrote:Callduron wrote:Are Faction cruisers being adjusted? With the buffs to the basic cruisers most of the faction ones seem pretty redundant. Just to take Caldari as an example. This is definetely something which should be adjusted at the same time as other cruisers. Otherwise we will be waiting for update a long time I fear. At the very least faction hulls should get some changes to speed, shield, etc. that vanilla versions get. However, that still does not address the imbalance of slots. For example Nosprey has 12 slots compared to 14 of attack cruisers and Nosprey is supposed to be the fastest caldari boat out there. Right now Nosprey can be surprisiginly effective but come winter, it's going to be laughed at by pretty much anything. Nosprey would probably need increase to drone bay and +1 high/mid with one more launcher to make it worthwhile. And PG/CPU to go with it of course.
Or make it a rail boat as Navy caracal will prob end up being faster and what not |

Omnathious Deninard
Extrinsic Operations
204
|
Posted - 2012.10.03 12:34:00 -
[297] - Quote
Major Killz wrote:Takeshi Yamato wrote:Major Killz wrote:I've compared the Rupture to All combat and attack cruisers and even 1 electronic warfare cruiser. The Rupture is being overshadowed in close and long range combat area by 3 - 4 other cruisers.
That list can be backed up with setups and facts. Could go into silly variables of they could encounter all day (solo or small gang). Please back it up with some fits and numbers. So far the consensus is that the Rupture is excellent. I've already compared the Rupture with the Omen, Thorax and Caracal in terms of damage in this thread. The damage is the same as it is now except with alot more CPU and powergrid and since I've flown both solo I'm very aware of thier strength and weaknesses. The fact you're asking me something you should investigate yourself instead of throwing out random words. Suggest you don't know what you're on about. Those with sense and experience know that list is correct for the most part. Many of the future damage increases can be graphed now with EFT. You can compare the damage projected and applied of the Omen, Thorax, Caracal and Rupture now with "common setups". Otherwise you can use substatutes like the Osprey Navy Issue or Caracal Navy Issue to get a good idea of what the Bellicose and Caracal will look like. The rest is just throwing in changes to hit points, velocity, capacitor and other factors. Overall, CCP will be forced to boost Navy Faction cruisers because that's what these new tech 1 cruisers are. I find it ammusing when someone just randomly brings up velocity without looking @ other factors. A shield-ac-Hurricane is alot faster than a hml-Drake. However, it doesn't matter. There are other factors that make that higher velocity mute. One of those is damage projection and overall hp. Compare a Talos versus a Hurricane etc. A ship that has alot less tank compared to a shield-hurricane, but has insane damage application and projection. That is the same comparison that can be made with the proposed Omen and Rupture. About the only thing that can be said is that a shield-Rupture may escape. I prefer using a armor-Rupture. A shield-Omen will school it provided it can maintain range (nano). So you are merely speculating about things, if not then please provide some fits. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
93
|
Posted - 2012.10.03 12:37:00 -
[298] - Quote
I'm also rather saddened by the fact that not a single cruiser was made with active tanking in mind.
Why not? |

MisterNick
The Sagan Clan Pax Romana Alliance
125
|
Posted - 2012.10.03 12:48:00 -
[299] - Quote
Garviel Tarrant wrote:I'm also rather saddened by the fact that not a single cruiser was made with active tanking in mind.
Why not?
I thought they might just do it to the Vexor, but was glad to see they didn't - both it's bonuses were already ideal  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Yuri Intaki
Nasranite Watch
71
|
Posted - 2012.10.03 12:51:00 -
[300] - Quote
Harvey James wrote:Or make it a rail boat as Navy caracal will prob end up being faster and what not
Works for me but I think the whole point of Nosprey was that's supposed to be "the attack cruiser" of Caldari cruisers. Fast, long range, not that tanky and bit less dps than other boats of it's size. Problem though is that heavy missile nerf will hit Nosprey fairly hard. HAM fit might have become worthwhile option if the te/tc boost to missiles would have happened but right now Nosprey will become a really bad boat instead of it's current "meh" status since it's grid/cpu and slots will be lacking compared to other boats. |

Jerick Ludhowe
Toxic Waste Industries
164
|
Posted - 2012.10.03 13:07:00 -
[301] - Quote
Yuri Intaki wrote:Callduron wrote:Are Faction cruisers being adjusted? With the buffs to the basic cruisers most of the faction ones seem pretty redundant. Just to take Caldari as an example. This is definetely something which should be adjusted at the same time as other cruisers. Otherwise we will be waiting for update a long time I fear. At the very least faction hulls should get some changes to speed, shield, etc. that vanilla versions get. However, that still does not address the imbalance of slots. For example Nosprey has 12 slots compared to 14 of attack cruisers and Nosprey is supposed to be the fastest caldari boat out there. Right now Nosprey can be surprisiginly effective but come winter, it's going to be laughed at by pretty much anything. Nosprey would probably need increase to drone bay and +1 high/mid with one more launcher to make it worthwhile. And PG/CPU to go with it of course.
This this and this. If ccp does not apply the current power creep trend to faction and t2 ships as well we're going to have an abysmally small power gap between 25m and 300m isk cruisers. Just look what's happened to faction frigs  |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 13:13:00 -
[302] - Quote
There's no speculation when you're given the technical specification of a new car. However, Unlike in real life, in the case of Eve-online. Where we have access to how the physics (enviroment) efffects the vehicle. Meaning, everything with regard to the ship and module is quantifiable and how the enviroment effects its preformance.
Which is different compared to how individual interact with each other within the physics (enviroment). Pilots intentions being unquantifiable. Which is something CCP has no control over and is trying to figure out. How to enact change so armor modules are used as much as shield modules? There's been innovation away from CCP desired changes in every patch to date.
Most in this game aren't innovators and only look @ what others have done in the past or present to come to a conclusion. The Stabber is hella fast but, most don't fear it. Why? Because it doest have a drone bay? The ship will out damage the Rupture @ 17km and above, is alot faster and has the same tank. Won't the stabber just kite a Thorax to death? Or! A Maller or most armor and shield fitted ships.
Anyway.
There's no substance behind many of the arguments being made and little fact.
Why does the Moa need another mid slot? One guy made the point he could hit 8km with null in warp scrambler range before and now apparently he cant. You can still do that, you'll just be in falloff instead of optimal. You gain a substantial increase in damage for the trade. I wanted to be able to field 5 light drones with the Moa. CCP didn't make that change. Infact I would rather a 50m drone bay than have a 5th mid slot. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
52
|
Posted - 2012.10.03 13:24:00 -
[303] - Quote
Jerick Ludhowe wrote:Just look what's happened to faction frigs 
They continued to be widely used, fast and decent ships? |

Yuri Intaki
Nasranite Watch
71
|
Posted - 2012.10.03 13:37:00 -
[304] - Quote
TrouserDeagle wrote:They continued to be widely used, fast and decent ships?
I have not seen much change here either. Then again, those changes applied to all faction frigs and made them all relatively good for their intended purposes. The fact other t1 frigates got buff later didnt knock them out of the game in the least.
Hookbill is still better than condor (except condor permaruns mwd), slicer kites better than executioner, etc. but condor can now kill comet or slicer if decently fitted and piloted for example.
|

MIrple
BSC LEGION Tactical Narcotics Team
138
|
Posted - 2012.10.03 13:38:00 -
[305] - Quote
TrouserDeagle wrote:Jerick Ludhowe wrote:Just look what's happened to faction frigs  They continued to be widely used, fast and decent ships?
Agreed there just will not be as large a gap as there currently is. Be patient they will be changed probably next patch or shortly after the winter expansion. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 13:44:00 -
[306] - Quote
A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s |

Spugg Galdon
APOCALYPSE LEGION
200
|
Posted - 2012.10.03 13:47:00 -
[307] - Quote
Takeshi Yamato wrote:A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s
I always find it [totes] hilarious that alot of Gallente ships are far better shield tanked than armour tanked even when they have armour bonuses. |

Dato Koppla
Blue Republic RvB - BLUE Republic
69
|
Posted - 2012.10.03 13:49:00 -
[308] - Quote
Takeshi Yamato wrote:A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s
700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs. |

Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.03 13:52:00 -
[309] - Quote
tried fitting up a new maller, pretending I don't need to move a lot.
[Maller, with more PG...]
1600mm Reinforced Steel Plates II Adaptive Nano Plating II Energized Adaptive Nano Membrane II Damage Control II Heat Sink II Heat Sink II
10MN Afterburner II Warp Disruptor II Sensor Booster II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
If this is intended for rookies to be used in stationary fights, that is quite an awesome toy. 55k EHP, ~250dps with scorch at 20km. If I'd be in a situation with not much movement required, I'd like to sit in one of those. |

MIrple
BSC LEGION Tactical Narcotics Team
138
|
Posted - 2012.10.03 13:53:00 -
[310] - Quote
Dato Koppla wrote:Takeshi Yamato wrote:A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s 700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs.
It also has a large EM hole. It might work though would need to try this set up in the field
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 13:54:00 -
[311] - Quote
Dato Koppla wrote:700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs.
A more conservative flight of 5x hammerheads gives 340 drone dps. |

Dato Koppla
Blue Republic RvB - BLUE Republic
69
|
Posted - 2012.10.03 13:55:00 -
[312] - Quote
Nnezu wrote:tried fitting up a new maller, pretending I don't need to move a lot.
[Maller, with more PG...]
1600mm Reinforced Steel Plates II Adaptive Nano Plating II Energized Adaptive Nano Membrane II Damage Control II Heat Sink II Heat Sink II
10MN Afterburner II Warp Disruptor II Sensor Booster II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
If this is intended for rookies to be used in stationary fights, that is quite an awesome toy. 55k EHP, ~250dps with scorch at 20km. If I'd be in a situation with not much movement required, I'd like to sit in one of those.
With just 20m3 dronebay this wouldn't get pinned by any random frig and blobbed or slowly whittled down, if you're in a fleet you'd want more gank as nobody really shoots a Maller till the end of the fight. |

Dato Koppla
Blue Republic RvB - BLUE Republic
69
|
Posted - 2012.10.03 13:57:00 -
[313] - Quote
Takeshi Yamato wrote:Dato Koppla wrote:700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs. A more conservative flight of 5x hammerheads gives 340 drone dps.
Yeah still 600 dps and a flight of bonused lights really gets frigs. Looking good but I feel like armor tank with utility mids will be better. |

Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.03 14:00:00 -
[314] - Quote
Dato Koppla wrote:Nnezu wrote:tried fitting up a new maller, pretending I don't need to move a lot.
[Maller, with more PG...]
1600mm Reinforced Steel Plates II Adaptive Nano Plating II Energized Adaptive Nano Membrane II Damage Control II Heat Sink II Heat Sink II
10MN Afterburner II Warp Disruptor II Sensor Booster II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
If this is intended for rookies to be used in stationary fights, that is quite an awesome toy. 55k EHP, ~250dps with scorch at 20km. If I'd be in a situation with not much movement required, I'd like to sit in one of those. With just 20m3 dronebay this wouldn't get pinned by any random frig and blobbed or slowly whittled down, if you're in a fleet you'd want more gank as nobody really shoots a Maller till the end of the fight.
I assumed that this maller would be the one go-to ship a FC or CEO wants his fellow lemmings to fly, since due to massive tank and the matching disrupt/scorch range, it looks like a total nobrainer. And remember how slow people initially react when broadcasting for armor, because of: 'shields slowly dropping' - omg everyone panic! - why they tackling me! - they tackling me! - broadcast.
Afterall suggesting this as an alternative to the suicide frig as your advanced noobvessel.
|

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 14:04:00 -
[315] - Quote
Takeshi Yamato wrote:A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s
Nice!
I wonder how you think this setup will compare to the proposed Moa and Rupture? Clearly the Vexor does above tier 2 battlecruiser damage and has 23 - 30% less hitpoints than a tier 2 battlecruiser shield or armor. Do you have a opinion on how these new tech 1 cruisers will stack up against battlecruisers and even heavy assault cruisers. I mean that's what this change is about. Making these ships worth flying compared to battlecruisers and the Vexor and Moa are the ONLY tech 1 cruisers that will compare in terms of tank and damage. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 14:09:00 -
[316] - Quote
Dato Koppla wrote:Takeshi Yamato wrote:Dato Koppla wrote:700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs. A more conservative flight of 5x hammerheads gives 340 drone dps. Yeah still 600 dps and a flight of bonused lights really gets frigs. Looking good but I feel like armor tank with utility mids will be better.
By the way you can keep a full flight of light drones even with the max dps drone flight.
|

MIrple
BSC LEGION Tactical Narcotics Team
138
|
Posted - 2012.10.03 14:17:00 -
[317] - Quote
Takeshi Yamato wrote:Dato Koppla wrote:Takeshi Yamato wrote:Dato Koppla wrote:700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs. A more conservative flight of 5x hammerheads gives 340 drone dps. Yeah still 600 dps and a flight of bonused lights really gets frigs. Looking good but I feel like armor tank with utility mids will be better. By the way you can keep a full flight of light drones even with the max dps drone flight.
I still feel that this ship should have a 150m3 drone bay to keep 3 heavys 5 med 5 lights. Gallente are the drone race and we are very limited on space for the drones. We have 480 M3 for cargo cap. Take 50 from that it would bring it down to 430 Cargo and give the much needed drone bay size to this deserving ship. |

Warde Guildencrantz
TunDraGon
97
|
Posted - 2012.10.03 14:32:00 -
[318] - Quote
Atomic Option wrote:Warde Guildencrantz wrote:6th moa high->mid
(because honestly, you can't get anything useful in that 6th slot, why would you put it. Stop putting placeholder slots)
everything else is good the 6th high makes the moa a great ship for nigh unprobable gassing in Wspace with a probe launcher or cloak.
use the ore frig, or something not meant for "combat" as the title says |

ColdCutz
Pwny Nation
33
|
Posted - 2012.10.03 14:36:00 -
[319] - Quote
CCP Fozzie wrote:...both solid damage and good staying power.
. . .
Drones (bandwidth / bay): 75 / 100
. . .
Let us know what you think! - 125m3 bay will allow for 3 ogres + 1 spare + 5 lights, or two flights of meds and one flight of lights. Slightly added versatility, but not the 3:1 ratio of Amarr's droneboats.
- I would also recommend the 5H, 6M, 3L layout for the Moa. It needs enough mids for adequate Tank and Tackle - Staying power. |

Spugg Galdon
APOCALYPSE LEGION
201
|
Posted - 2012.10.03 14:40:00 -
[320] - Quote
ColdCutz wrote:
- I would also recommend the 5H, 6M, 3L layout for the Moa. It needs enough mids for adequate Tank and Tackle - Staying power.
I'd rather have a 6H (6 turrets), 5M, 3L layout with a 10% optimal range bonus over a 5% damage bonus |

The VC's
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2012.10.03 14:47:00 -
[321] - Quote
Changing the Rupture at this stage is a mistake imo. Balance the other ships against it first, then tweak it after. Just like I suspect you are going to the Rifter. The Rupture is best kept as a reference/control.
I think it's as good as it needs to be right now. Fitting the biggest guns in class, a mwd and a 1600mm plate is a cakewalk. With the Maller (new and old) that's just not possible. Fitting FMPL's, a mwd and a 1600mm will only just be possible on the new Maller, which brings it in-line with the current Ruppy. On the old Maller you need a +3 PG and an ACR. If you want the neut as well, you need to drop down to a 800mm. The Rupture never has to make those sort of compromises.
And on top of that, the Ruppy gets a neut and 4 Hammerheads. Those drones add a hell of a lot to the Ruppys effectiveness.
Personally, I'd like to see the Ruppy get the Hurricane treatment, so that it will have to choose between big guns or big tank. It'll still be good. It'll just need some piloting skills, as you do when flying the fast 'hit and run' stuff. |

ColdCutz
Pwny Nation
33
|
Posted - 2012.10.03 14:48:00 -
[322] - Quote
Spugg Galdon wrote:ColdCutz wrote:
- I would also recommend the 5H, 6M, 3L layout for the Moa. It needs enough mids for adequate Tank and Tackle - Staying power.
I'd rather have a 6H (6 turrets), 5M, 3L layout with a 10% optimal range bonus over a 5% damage bonus I wouldn't be opposed to that either. At a very minimum 5 mids; it's a shield-tanking combat cruiser for crying out loud. |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 14:56:00 -
[323] - Quote
The VC's wrote:Changing the Rupture at this stage is a mistake imo. Balance the other ships against it first, then tweak it after. Just like I suspect you are going to the Rifter. The Rupture is best kept as a reference/control.
I think it's as good as it needs to be right now. Fitting the biggest guns in class, a mwd and a 1600mm plate is a cakewalk. With the Maller (new and old) that's just not possible. Fitting FMPL's, a mwd and a 1600mm will only just be possible on the new Maller, which brings it in-line with the current Ruppy. On the old Maller you need a +3 PG and an ACR. If you want the neut as well, you need to drop down to a 800mm. The Rupture never has to make those sort of compromises.
And on top of that, the Ruppy gets a neut and 4 Hammerheads. Those drones add a hell of a lot to the Ruppys effectiveness.
Personally, I'd like to see the Ruppy get the Hurricane treatment, so that it will have to choose between big guns or big tank. It'll still be good. It'll just need some piloting skills, as you do when flying the fast 'hit and run' stuff.
You R P r3t@rded. The Rupture cannot fit 425mm with a 1600mm plate and a mwd. You lit have no idea what you're on about. I can hardly fit 220mm on a armor-Rupture. Get out!
The Moa is fine and just needs to be able to field more drones. Could say the same about the Maller. Maybe all combat cruisers should be able to field a full flight of small drones @ a minium.
Also, if kiting is the concern of most in this thread. Well guess what? Many cruisers will be able to do it better than the Rupture and do more damage too. Infact all combat cruisers can be nano'ed and shield tanked. Same with the attack cruisers and they're all viable @ it. |

Tsubutai
The Tuskers
123
|
Posted - 2012.10.03 15:00:00 -
[324] - Quote
If the thorax is the 'attack' cruiser and the vexor is the 'combat' one, why are their speeds so similar? For shield tanked setups with no speed-affecting mods, the thorax MWDs at 1.99 km/s while the vexor does 1.91. That's hardly a decisive difference. |

Kai'rae Saarkus
Ganja Labs Exodus.
2
|
Posted - 2012.10.03 15:00:00 -
[325] - Quote
ColdCutz wrote:Spugg Galdon wrote:ColdCutz wrote:
- I would also recommend the 5H, 6M, 3L layout for the Moa. It needs enough mids for adequate Tank and Tackle - Staying power.
I'd rather have a 6H (6 turrets), 5M, 3L layout with a 10% optimal range bonus over a 5% damage bonus I wouldn't be opposed to that either. At a very minimum 5 mids; it's a shield-tanking combat cruiser for crying out loud.
Anybody with any love for the Rax would be opposed to it.
Also: the Shield bonus is effectively another mid. So 5, 5, 4 allows you to fit a gank:
Lows: Nano, 3x Mag Stab Mids: MWD, 2xLSE, Scram, Web Highs: 5 Blasters, Sml Neut
Or, Tank
Lows: Nano, 2x Mag Stab, TE Mids: MWD, 2xLSE, Invuln, Scram Highs: 5 Blasters, Sml NOS
|

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 15:19:00 -
[326] - Quote
The proposed Moa will do @tleast 500 damage p second with turrets alone, with faction navy ammunition. @ the moment it's only capable of 380 damage p second or something.
That's a big leap in damage and I'm not going to go into how fast the ship is. The Cynabal, Vagabond and Deimos wont offer much over these ships in shield configuration anymore. The relm of speed has be increased significantly; with to many players, but here we are.
Things are so skewed I have no idea where CCP is going with these changes. Doubt they do. The Interceptor class was ruined by there changes so far and that was a very popular class of ship.
I assume these changes will do the same for heavy assault cruisers, with 1 or 2 exceptions (Zealot).
One thing I did find interesting was something said in another thread "Why are so many tech 1 cruisers faster than destroyers?" |

Grath Telkin
Sniggerdly Pandemic Legion
1036
|
Posted - 2012.10.03 15:31:00 -
[327] - Quote
I think you'll find if you're patient that the t2 frigs and cruisers will be changed up sarting in the spring maybe after they do the BC's. |

The VC's
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2012.10.03 15:36:00 -
[328] - Quote
Major Killz wrote:You R P r3t@rded. The Rupture cannot fit 425mm with a 1600mm plate and a mwd. You lit have no idea what you're on about. I can hardly fit 220mm on a armor-Rupture. Get out!
220mm/1600mm is a piece of pish to fit. Fmpl/1600mm needs an ACR and a +3pg.
425mm/1600mm fits with a RCU. Hmpl/1600mm needs 3 RCU. That's just a dumb fit.
And the rupture does more damage, projects well with a comparable tank. Just saying, the ruppy's a good performer. It doesn't need a buff right now. The maller definitely does. |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
|
Posted - 2012.10.03 15:44:00 -
[329] - Quote
Quote:Major Killz Posted: 2012.10.03 15:19
The proposed Moa will do @tleast 500 damage p second with turrets alone, with faction navy ammunition. @ the moment it's only capable of 380 damage p second or something.
That's a big leap in damage and I'm not going to go into how fast the ship is. The Cynabal, Vagabond and Deimos wont offer much over these ships in shield configuration anymore. The relm of speed has be increased significantly; with to many players, but here we are.
Things are so skewed I have no idea where CCP is going with these changes. Doubt they do. The Interceptor class was ruined by there changes so far and that was a very popular class of ship.
I assume these changes will do the same for heavy assault cruisers, with 1 or 2 exceptions (Zealot).
One thing I did find interesting was something said in another thread "Why are so many tech 1 cruisers faster than destroyers?"
Okay okay. We now know you are the mastertroll here. Moa with 500dps is a kiting victim for every Rupture. |

MIrple
BSC LEGION Tactical Narcotics Team
142
|
Posted - 2012.10.03 15:48:00 -
[330] - Quote
the more I look at the ships the more I am ok with how they are. I only have 2 questions. 1 way does the Maller have such a large cargo bay? It only has 3 mid slots and the fitting is so tight it cant fit a cap booster If it was changed over to missiles I could see the need for such a large bay. 2 why does the ruppy go faster then all the other races attach cruisers. I am ok with it being faster then the combat cruisers but not faster then the attack cruisers. |

Reticle
Sight Picture
23
|
Posted - 2012.10.03 15:51:00 -
[331] - Quote
Why aren't these threads advertised? No dev blog, no news item. I learned about it through eve news 24. |

Kai'rae Saarkus
Ganja Labs Exodus.
2
|
Posted - 2012.10.03 15:54:00 -
[332] - Quote
Dr Sheng-Ji Yang wrote:Quote:Major Killz Posted: 2012.10.03 15:19
The proposed Moa will do @tleast 500 damage p second with turrets alone, with faction navy ammunition. @ the moment it's only capable of 380 damage p second or something.
That's a big leap in damage and I'm not going to go into how fast the ship is. The Cynabal, Vagabond and Deimos wont offer much over these ships in shield configuration anymore. The relm of speed has be increased significantly; with to many players, but here we are.
Things are so skewed I have no idea where CCP is going with these changes. Doubt they do. The Interceptor class was ruined by there changes so far and that was a very popular class of ship.
I assume these changes will do the same for heavy assault cruisers, with 1 or 2 exceptions (Zealot).
One thing I did find interesting was something said in another thread "Why are so many tech 1 cruisers faster than destroyers?" Okay okay. We now know you are the mastertroll here. Moa with 500dps is a kiting victim for every Rupture.
A blaster boat is a kiting victim for a Rupture. Moa's arn't exception in that regard. |

Mizhir
Red Federation RvB - RED Federation
114
|
Posted - 2012.10.03 16:06:00 -
[333] - Quote
The VC's wrote:Changing the Rupture at this stage is a mistake imo. Balance the other ships against it first, then tweak it after. Just like I suspect you are going to the Rifter. The Rupture is best kept as a reference/control.
I think all Cruisers are supposed to be stronger than the Rupture currently is. So it need a buff aswell but it might turn out to be a too big buff.
And about the Rifter. I don't think they had planned to buff it as their goal was to get all frigs up on Rifter level. Though I can't say if they are actually gonna buff it.
|

The VC's
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2012.10.03 16:13:00 -
[334] - Quote
Mizhir wrote:The VC's wrote:Changing the Rupture at this stage is a mistake imo. Balance the other ships against it first, then tweak it after. Just like I suspect you are going to the Rifter. The Rupture is best kept as a reference/control. I think all Cruisers are supposed to be stronger than the Rupture currently is. So it need a buff aswell but it might turn out to be a too big buff. And about the Rifter. I don't think they had planned to buff it as their goal was to get all frigs up on Rifter level. Though I can't say if they are actually gonna buff it.
]CCP Fozzie
"We have fun things in mind for that minmatar shield boost bonus and tech one frigs. More information will come once we get the design a bit more polished."
"To be clear, the shield boost bonus isn't for the Rifter. We have something special in mind for it. "
Can't find the specific thread. And lets be honest. The Rifter still needs a bit of something.
The buffing strategy on the first round of combat frigs was pretty spot on imho. I don't think the ruppy's going to be gimped if it's left out of this round. |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 16:32:00 -
[335] - Quote
Yeah! Guess what?
A Stabber, Omen, Caracal, Bellicose, and shield-Thorax will alll victimized a Moa. congratulations with your astutue observation of something that's been going on in this game for a long time.
There are ships that kite and those that can get kited. Amazing, grats for all of your informative input
It's not like I haven't been stating over and over again what ships are capable of kiting and those who excel @ close range.  |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 16:39:00 -
[336] - Quote
Anyway, I was thinking about using Reinforced Bulkheads II on the Vexor Use the midslot for dual propulsion and a tracking disruptor. Lol wanted to try something new v0v
You know! I really believe CCP could make hull tanking alot more viable. |

Kesthely
Fleet of the Damned Happy Endings
16
|
Posted - 2012.10.03 17:08:00 -
[337] - Quote
Poor maller:
No room for ewar, no drones, only viable for armor setup and such becomming the slowest ship of all cruisers, with no damage. No backup weapon systems means any ship fitting a tracking disruptor will be able 1 vs 1 it without danger of dying.
In its current form it has no use in PVP and with the arbitrator and Omen changes i doubt anyone will use it for pve either.
Strange Moa:
You look so odd, you fly so odd. i don't get a good vibe of this ship, i think it should get a midslot more for either a high or low slot less.
Damage to the Max Vexor
880 dps on a t1 cruiser, and still deliciously tough and reasonably fast. This thing will outperform most short range bc's till they get rebalanced
Love it or hate it Rupture
Hmmm personally i don't like it... i don't like to fly it, i don't ike to face it.
Rupture and vexor look incredible. Moa and maller need a little bit more attention
|

Aphatasis
Evoke. Ev0ke
3
|
Posted - 2012.10.03 17:12:00 -
[338] - Quote
Third time i mention this:
Combat Cruiser: Maller -> T2: Devoter + Sacrilege Moa -> T2: Onyx + Eagle Rupture -> T2: Broadswoard + Muninn Vexor -> T2: Ishtar
Attack Cruiser: Omen -> T2: Zealot Caracal -> T2: Cerberus Stabber -> T2: Vagabond Thorax -> T2: Phobos + Deimos
Do u get what's wrong here? Again: Bad Idea!
And: I Hope u "switched" the mineral-needs for the Thorax and Vexor if u stay with this idea! Thorax cost about 60% more in production than a Vexor.
Edit: https://forums.eveonline.com/default.aspx?g=posts&m=1908100#post1908100 https://forums.eveonline.com/default.aspx?g=posts&m=1940848#post1940848 |

Wivabel
Exanimo Inc Anger Management.
38
|
Posted - 2012.10.03 17:47:00 -
[339] - Quote
It makes more sense to have drone boats as the slower tankier versions of ships and blaster boats the faster gankier ships. They will adjust build costs just like they have done with the frigs. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Harvey James
Prospero's Sight
53
|
Posted - 2012.10.03 17:56:00 -
[340] - Quote
the vexor does seem to have the wrong priorities really it needs a rethink.
|

JamesCLK
Lone Star Exploration Lone Star Partners
195
|
Posted - 2012.10.03 17:57:00 -
[341] - Quote
Tsubutai wrote:If the thorax is the 'attack' cruiser and the vexor is the 'combat' one, why are their speeds so similar? For shield tanked setups with no speed-affecting mods, the thorax MWDs at 1.99 km/s while the vexor does 1.91. That's hardly a decisive difference.
The Vexor has a lower mass than the Thorax, ergo it gains more from a prop mod, ergo mass needs to be re-balanced as much as the rest of the stats. Unfortunately, ship mass seems to be one of those overlooked stats.
Essentially, the 20 m/s base speed advantage of the Thorax over the Vexor isn't enough to overcome the increase in speed that a Vexor gains from a MWD compared to a Thorax due to ship mass. This is also the reason why the Vexor will be roughly as fast as the Rupture post change.
I'd like to see Gallente ships have the lowest ship mass across the board, so that they are the fastest ships under the use of a prop mod, but don't accelerate or orbit as fast as say, the Minmatar. It would provide good synergy with Hybrid weapons without dethroning the Minmatar. |

Wivabel
Exanimo Inc Anger Management.
38
|
Posted - 2012.10.03 18:20:00 -
[342] - Quote
Sure many people love the 800 paper dps that the proposed ship will do shield ganked with void and a 2-2-1 one drone setup. 1900 m/s is pretty nice but you just are not going to be able to consistantly apply that DPS. Without tracking enhancers null will have a hard time reaching far outside scram range and ogres hammers and hobs don't apply damage well without webs. Inside scram range your tank is rubish. A shield Deimos has a better tank and DPS, it still wtf dies inside scram range.
Shield Myrms and Domis get wtf barbecue DPS still Nobody flies em.
I see this ship being more effective armor tanked well atleast at applying dps. Shield tanked it will fall more inline with other cruisers because of damage projection.
It actually may be able to armor tank and not be totally gimped. Stop trying to pre gimp the ship because of EFT theoretical DPS and perceived ability.
If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Ruareve
Applied Creations The Fendahlian Collective
87
|
Posted - 2012.10.03 18:36:00 -
[343] - Quote
4 mids on the Moa is bad. It needs 5 minimum. I'd drop the utility high and put it in the mid slot. While some argue the high slot has value I'm of the opinion I'd rather have my utility in the mids and drop some dps if I want a neut ship. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

I'm Down
Macabre Votum Against ALL Authorities
110
|
Posted - 2012.10.03 19:04:00 -
[344] - Quote
MOA is highly unoriginal and defeats the purpose of Caldari rail boats.
I would sugguest the following to make it more original:
10% Optimal per level 5% resistance per level
6/5/2 slot layout:
6 Turrets +250 Powergrid
This allows the ship to get a damage boost w/o requiring the ship bonuses to change, and it gives it a more desired mid slot layout for range/tank boosting depending on the build you go.
It keeps it's damage boost for the most part as 6 turrets would be 20% damage boost, but does not lose it's optimal bonus, which is the whole allure of Rails. |

Major Killz
Chaotic Tranquility
76
|
Posted - 2012.10.03 19:40:00 -
[345] - Quote
I too want Caldari ships to go back to thier optimal range bonus. Including the Merlin. CCP seems intent on abandoning the optimal range bonus to overlap bonuses with Gallente for some reason. Gallente have always focused on damage bonuses for thier turret ships and Caldari focused on optimal range. |

Alara IonStorm
3243
|
Posted - 2012.10.03 19:45:00 -
[346] - Quote
I'm Down wrote: 10% Optimal per level 5% resistance per level
6/5/2 slot layout:
6 Turrets +250 Powergrid
This allows the ship to get a damage boost w/o requiring the ship bonuses to change, and it gives it a more desired mid slot layout for range/tank boosting depending on the build you go.
It loses said Dmg boost with only have 1 slot sans Dmg Control for Dmg while current Moa has 3. What is more it has 1 less slot then current and 1 less then the Rupture and Maller withou the large Drone Bay of the Vexor.
If anything it should have a third low. |

I'm Down
Macabre Votum Against ALL Authorities
110
|
Posted - 2012.10.03 20:32:00 -
[347] - Quote
Nah, giving it 3 lows and 4 mids would make it too much tank and gank with the option for 2 Mags and a DCU. Choice needs to be made, 2 Mags or 1 Mag/1 DCU b/c with 6 turrets, the blaster fit would be way too much tank and gank for that combo.
giving it 2 lows with a 6/5/2 layout allows it to do decent rail damage/range and still solid blaster damage up to 501 with void/perfect skills... all the while giving it unique caldari bonuses and not just making it a shield thorax.
My choice is to do what the devs seem incapable of, make unique ships with actual choices rather than stale ships that all look identical on paper. |

Alara IonStorm
3243
|
Posted - 2012.10.03 20:40:00 -
[348] - Quote
I'm Down wrote:Nah, giving it 3 lows and 4 mids would make it too much tank and gank with the option for 2 Mags and a DCU. Choice needs to be made, 2 Mags or 1 Mag/1 DCU b/c with 6 turrets, the blaster fit would be way too much tank and gank for that combo. Noooooo...
It really would not.
I'm Down wrote: giving it 2 lows with a 6/5/2 layout allows it to do decent rail damage/range and still solid blaster damage up to 501 with void/perfect skills... all the while giving it unique caldari bonuses and not just making it a shield thorax.
Your decent rail Dmg is less Dmg then a Thorax does with Rails. 304 Dmg CM Antimatter with 250mm eating all the Grid and that is with no DCU. So no your Moa would never be Rail Fit.
|

I'm Down
Macabre Votum Against ALL Authorities
110
|
Posted - 2012.10.03 20:42:00 -
[349] - Quote
Alara IonStorm wrote:I'm Down wrote:Nah, giving it 3 lows and 4 mids would make it too much tank and gank with the option for 2 Mags and a DCU. Choice needs to be made, 2 Mags or 1 Mag/1 DCU b/c with 6 turrets, the blaster fit would be way too much tank and gank for that combo. Noooooo... It really would not. I'm Down wrote: giving it 2 lows with a 6/5/2 layout allows it to do decent rail damage/range and still solid blaster damage up to 501 with void/perfect skills... all the while giving it unique caldari bonuses and not just making it a shield thorax.
Your decent rail Dmg is less Dmg then a Thorax does with Rails. 304 Dmg CM Antimatter with 250mm eating all the Grid and that is with no DCU. So no your Moa would never be Rail Fit.
you didn't see the massive PG boost I gave the ship? and of course the rax does slightly more damage, but at much shittier optimals, hence, tradeoffs. |

Alara IonStorm
3243
|
Posted - 2012.10.03 20:45:00 -
[350] - Quote
I'm Down wrote: you didn't see the massive PG boost I gave the ship?
I did. It would be enough to fit now that I remember the engineering bonus but would still have terrible DPS. |

Alticus C Bear
University of Caille Gallente Federation
85
|
Posted - 2012.10.03 21:01:00 -
[351] - Quote
Drone Speeds
Valk II 3150m/s
Infiltrator II 2850m/s
Vespa II 2400m/s
Hammerhead II 2100m/s
Most of the cruisers on overheat, especially the attack cruisers are going to be able to outrun Hammerheads and probably Vespas as the medium sized drone weapon system do these speeds need adjusting in line with the new cruisers?
|

Harvey James
Prospero's Sight
57
|
Posted - 2012.10.03 21:04:00 -
[352] - Quote
Alticus C Bear wrote:Drone Speeds
Valk II 3150m/s
Infiltrator II 2850m/s
Vespa II 2400m/s
Hammerhead II 2100m/s
Most of the cruisers on overheat, especially the attack cruisers are going to be able to outrun Hammerheads and probably Vespas as the medium sized drone weapon system do these speeds need adjusting in line with the new cruisers?
Amongst a million and one things they need to do to drones |

Alara IonStorm
3243
|
Posted - 2012.10.03 21:06:00 -
[353] - Quote
Harvey James wrote:Alticus C Bear wrote: Valk II 3150m/s
Infiltrator II 2850m/s
Vespa II 2400m/s
Hammerhead II 2100m/s
Amongst a million and one things they need to do to drones For starters what are these.  |

Omnathious Deninard
Extrinsic Operations
205
|
Posted - 2012.10.03 21:51:00 -
[354] - Quote
Alara IonStorm wrote:Harvey James wrote:Alticus C Bear wrote: Valk II 3150m/s
Infiltrator II 2850m/s
Vespa II 2400m/s
Hammerhead II 2100m/s
Amongst a million and one things they need to do to drones For starters what are these.  Check out the link in my signature, it has a lot of "things" that would help drones Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

I'm Down
Macabre Votum Against ALL Authorities
110
|
Posted - 2012.10.03 21:52:00 -
[355] - Quote
Alara IonStorm wrote:I'm Down wrote: you didn't see the massive PG boost I gave the ship?
I did. It would be enough to fit now that I remember the engineering bonus it would not eat up the grid but it would still have terrible DPS.
it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps |

Alara IonStorm
3243
|
Posted - 2012.10.03 22:02:00 -
[356] - Quote
I'm Down wrote: it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps
That is an incredibly vague statement, like you think I have a psychic window into your preferred Thorax Fit vs your Moa fit. |

Aglais
Liberation Army BricK sQuAD.
107
|
Posted - 2012.10.03 22:28:00 -
[357] - Quote
I'm Down wrote: 6/5/2 slow railgun ship with no damage bonus and fitting problems
...I can't even.
I literally cannot even BEGIN to fathom how utterly terrible this idea is. A cruiser? With TWO LOW SLOTS? WITH THE LOWEST DPS WEAPONS IN THE GAME?
ARE YOU HIGH? Please, give me a hit of whatever you're on so I can expand my mind to comprehend the nature of your "improvement" here.
The ONLY real option for slot shuffling for the Moa is 5/5/4. If you get rid of a lowslot you're going to make it far less capable when compared to the other three combat cruisers in terms of damage application, grid improving or mobility improvement (which the Moa will need ALOT if it wants to even think about fighting in close range).
All of you people are also getting rather sidetracked by thinking that the Moa is utterly banned from using Blasters despite both of these weapons being hybrid turrets. A 5/5/4 Moa has easily the most adaptability for fitting, meaning you can easily build a decent long range or short range cruiser.
Another possible but incredibly unlikely option.
By default, give the entirety of the Merlin, Cormorant, Moa, Ferox, Rokh line the benefit of, by default, having a 5% bonus to shield resistance per level built into the hull (meaning that by default they have the +25% resists). Then give them both a 10% optimal range to hybrid turrets per level of Caldari X, and a 5% damage bonus as well. This, in addition to the Moa having a 5/5/4 layout. You have a solid combat cruiser that adheres to Caldari design principles. Naturally strong shield tank, better application of damage at range, and, thanks to that damage bonus there, maybe they'll actually hurt when using railguns, who knows. |

Alara IonStorm
3243
|
Posted - 2012.10.03 22:35:00 -
[358] - Quote
Aglais wrote: By default, give the entirety of the Merlin, Cormorant, Moa, Ferox, Rokh line the benefit of, by default, having a 5% bonus to shield resistance built into the hull. Then give them both a 10% optimal range to hybrid turrets per level of Caldari X, and a 5% damage bonus as well. This, in addition to the Moa having a 5/5/4 layout. You have a solid combat cruiser that adheres to Caldari design principles. Naturally strong shield tank, better application of damage at range, and, thanks to that damage bonus there, maybe they'll actually hurt when using railguns, who knows.
I would prefer they just Naga the bonuses.
Moa with 5 Mids would have an acceptable tank without the extra resists. Same with a 6th mid Ferox and 7th mid 4 low Rokh.
They don't really need the extra resists to fight in the close range, but would be better as a long range boat as it should be.
Preferred Moa design.
6 Highs 6 Turrets 5 Mids 3 Lows
Opt Bonus + Dmg Bonus / No Drones / Lower Medium LR Gun Fitting and Cap Use to around Short Range Weapons. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
52
|
Posted - 2012.10.03 22:43:00 -
[359] - Quote
Aglais wrote:and, thanks to that damage bonus there, maybe they'll actually hurt when using railguns, who knows.
My moa already does 300 dps at 20km and has 30k ehp + hot resists. It would actually be really good if cruiser gangs were hip and its cap less bad. |

I'm Down
Macabre Votum Against ALL Authorities
110
|
Posted - 2012.10.03 23:34:00 -
[360] - Quote
Alara IonStorm wrote:I'm Down wrote: it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps
That is an incredibly vague statement, like you think I have a psychic window into your preferred Thorax Fit vs your Rail Moa fit.
It's a statement based on base statistics of 6 guns w/o a bonus vs 5 with a 25%. Basic math is hard? |

Alara IonStorm
3243
|
Posted - 2012.10.04 00:15:00 -
[361] - Quote
I'm Down wrote:Alara IonStorm wrote:I'm Down wrote: it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps
That is an incredibly vague statement, like you think I have a psychic window into your preferred Thorax Fit vs your Rail Moa fit. It's a statement based on base statistics of 6 guns w/o a bonus vs 5 with a 25%. Basic math is hard? /Facepalm.
The some of a Ships value is not static based on the modules that can be directly fit and used as well as how well they are supported.
Again +5% is vague and varies fit to fit. Bottom line your Rail Moa does 255 DPS with CNAM using 250mm Rails and 305 with 2 Magstabs and no DCU. It is literally terrible as a rail boat. |

I'm Down
Macabre Votum Against ALL Authorities
110
|
Posted - 2012.10.04 03:45:00 -
[362] - Quote
Alara IonStorm wrote:I'm Down wrote:Alara IonStorm wrote:I'm Down wrote: it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps
That is an incredibly vague statement, like you think I have a psychic window into your preferred Thorax Fit vs your Rail Moa fit. It's a statement based on base statistics of 6 guns w/o a bonus vs 5 with a 25%. Basic math is hard? /Facepalm. The some of a Ships value is not static based on the modules that can be directly fit and used as well as how well they are supported. Again +5% is vague and varies fit to fit. Bottom line your Rail Moa does 255 DPS with CNAM using 250mm Rails and 305 with 2 Magstabs and no DCU. It is literally terrible as a rail boat.
Yeah and 501 with Blasters, and the fact that it can fit 2 LSE, and the fact that there's no such thing as damage rigs, or other reasons to fit it to a massive shield specific tank.
But then again, who wants a 45000+ EHP (60,000+ EHP with bonuses) boat that can do decent rail damage comparable to any other T1 cruiser or Solid CR damage when it can't fit a DCU... I mean WTF crack can I be smoking not fitting a DCU to every ******* ship in game. |

Kai'rae Saarkus
Ganja Labs Exodus.
3
|
Posted - 2012.10.04 08:35:00 -
[363] - Quote
Alara IonStorm wrote: Way to actually do a Rail Moa.
6 Highs 6 Turrets 5 Mids 3 Lows
Opt Bonus + Dmg Bonus / No Drones / Lower Medium LR Gun Fitting and Cap Use to around Short Range Weapons.
This.
It also balances T1 Caldari boats + T1 Shield Logis vs other races and their logis.
(Amarr and Armour Logis are so immobile that that balances their +5% tank bonus).
Unfortunately: a double weapon bonus, sniping Moa isn't a "Combat Cruiser" it's an attack cruiser (stay a range, do damage). Not that I care... but it does break CCPs design philosophy. |

Valleria Darkmoon
Heretic Army Heretic Nation
25
|
Posted - 2012.10.04 10:35:00 -
[364] - Quote
I'm just curious what is the rationale behind not giving the Maller even a small drone bay. Even something like 15/15 would be a substantial improvement.
The biggest thing I worry about with the Maller as is, is that with only 5 highs and 5 turrets there is no open utility high for a neut, nor is their any drone bay to deal with frigates and I would think that 4 turrets in order to fit a neut would make the dps pretty poor, especially when compared to the rest of the ships in this list. The three mids with no laser cap use bonus feels like your mids are going to have to include a cap booster which doesn't leave much for speed/tackle. If you're not going to give the Maller a drone bay a 4th mid for a web would make a big difference. As much as the 4th mid makes me smile I feel a modest drone bay is a better solution.
It's nice that the Maller is no longer going to be a complete travesty serving as either obvious bait or nothing, but it feels like the bar has been raised and the Amarr still can't jump.
As of right now with all else being equal I feel like I could easily solo a competently fit Maller in an Incursus, the other 3 not so much. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
307
|
Posted - 2012.10.04 10:52:00 -
[365] - Quote
Three to five drones won't help much against experienced frigates, you need a fourth mid if that is the goal .. and that won't (and shouldn't) happen.
Nothing wrong with being vulnerable to a frigate as long as it has something worthwhile against larger stuff (ie. bring the pain!). That is the problem with proposed iteration, it has lowest or second lowest dependent on fit dps with no redeeming attributes. It will still be a glorified brick comparatively. |

Dato Koppla
Blue Republic RvB - BLUE Republic
69
|
Posted - 2012.10.04 11:32:00 -
[366] - Quote
Either dronebay or lose a low for a turret high to give it something to compete with other combat cruisers. 1600mm plate + ENAM + DCU II should still provide around 45k EHP using 2 HS + 6 turrets will give around 400dps with IN multi and 320 with Scorch @ 20km which is still lower than the other combat cruisers but has a niche in being all turret dps and good projection. Good tank/dps ratio too. |

The VC's
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2012.10.04 15:22:00 -
[367] - Quote
Dato Koppla wrote:Either dronebay or lose a low for a turret high to give it something to compete with other combat cruisers. 1600mm plate + ENAM + DCU II should still provide around 45k EHP using 2 HS + 6 turrets will give around 400dps with IN multi and 320 with Scorch @ 20km which is still lower than the other combat cruisers but has a niche in being all turret dps and good projection. Good tank/dps ratio too.
+1
I'd normally be against losing any lowslots but this seems like a reasonable suggestion. I wonder though, if it would have the PG to fit a 1600mm / fmpl / mwd + neut.
Propably still need a cap booster too.
|

Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.04 16:06:00 -
[368] - Quote
Valleria Darkmoon wrote: It's nice that the Maller is no longer going to be a complete travesty serving as either obvious bait or nothing, but it feels like the bar has been raised and the Amarr still can't jump.
I honestly don't see ANY problem with this maller. It obviously sucks solo. period.
Aside from that, it will be a resist bonused cruiser hull, that costs something vaguely around 10mil and the people you'll find inside will most likely be greedy carebears or noobs. If you're lucky, they can use scorch. And suddenly, you got the cruiser with the MOST AVERAGE dps out of the whole lineup, while maintaining the by far best tank. At least considering that 250 dps, which is easily archivable using a heat sink on this maller, at 20-25km is quite the most ideal thing you can have (since every brick of a brain on earth now knows: can point it? yes? shoot for optimal damage...)
In my humble opinion, this maller sketch is exactly what a T1 cruiser should stand for. Reliability + nobrainer to fly. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
100
|
Posted - 2012.10.04 17:32:00 -
[369] - Quote
Nnezu wrote:Valleria Darkmoon wrote: It's nice that the Maller is no longer going to be a complete travesty serving as either obvious bait or nothing, but it feels like the bar has been raised and the Amarr still can't jump.
I honestly don't see ANY problem with this maller. It obviously sucks solo. period. Aside from that, it will be a resist bonused cruiser hull, that costs something vaguely around 10mil and the people you'll find inside will most likely be greedy carebears or noobs. If you're lucky, they can use scorch. And suddenly, you got the cruiser with the MOST AVERAGE dps out of the whole lineup, while maintaining the by far best tank. At least considering that 250 dps, which is easily archivable using a heat sink on this maller, at 20-25km is quite the most ideal thing you can have (since every brick of a brain on earth now knows: can point it? yes? shoot for optimal damage...) In my humble opinion, this maller sketch is exactly what a T1 cruiser should stand for. Reliability + nobrainer to fly.
Seeing how cruisers really aren't used for fleets.
A cruiser that is bad at solo/small gang work is just that... Really really bad.
Also it can't handle traveling under gateguns, which is also bad.. |

Feyrin
NullOcular Order Templis Dragonaors
15
|
Posted - 2012.10.04 19:22:00 -
[370] - Quote
I think some people are really missing the whole point with the Maller. It has a 130 sig radius uses 5 laser turrets has good across the board resists and damage projection. And no drones.
Can I think of another ship that is like this. Wait oh the zealot.
Can't you see the design idea for the maller is AHAC zealot gang on a serious shoe string. Its not as good as the zealot but it can fight the same way. It has all the core requirements low sig high resists and adequate projection and moderate damage.
Its AHAC with training wheels basically because when you **** it up your going to lose very little, especially with the fact you can now use T1 Logi. Thats it thats the idea. A T1 version of a T2 fleet docterine.
|

Iakop
Insanity Reigns
6
|
Posted - 2012.10.04 20:07:00 -
[371] - Quote
I would personally like more drone bay on the Vexor too, mainly for exploration (175 1 set med + small gallente and minmatar drones + utilities like armor repair for maintenance on longer trips, salvage drones etc)
Since it looks like gallente drone philosophy is going to change from drone versatility to drone in your face damage (like the new destroyer thread suggests) its propably not going to happen tough :(. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
308
|
Posted - 2012.10.04 20:10:00 -
[372] - Quote
Dato Koppla wrote:Either dronebay or lose a low for a turret high to give it something to compete with other combat cruisers. 1600mm plate + ENAM + DCU II should still provide around 45k EHP using 2 HS + 6 turrets will give around 400dps with IN multi and 320 with Scorch @ 20km which is still lower than the other combat cruisers but has a niche in being all turret dps and good projection. Good tank/dps ratio too. Problem I have with swapping low for a high is that it makes it very top heavy, thus restricting options. Increase dps by increasing the damage bonus.
Hate the whole "buffer everything!" paradigm with a vengeance and hope beyond hope that active tanking will once again make a comeback through mechanic/module changes .. CCP tried to address the shield side with the ASB (albeit without adequate testing so by my reckoning I am not alone in my wish for more options.
For the record: Being all turret based and midslot deficient on top is not a niche and definitely not something to be desired (especially not slow tracking, low falloff lasers) as your target pool is minute compared to other ships. Without some sort of upside (dps, tracking, drones, midslots, speed, mass etc.) the prospects for a laser boat such as the Maller are very bleak indeed.
Feyrin wrote:... Can I think of another ship that is like this. Wait oh the zealot.... Equating Maller with the Zealot .. :notsureifserious:
Smidgen lighter, slower, half the range, worse tank, tighter fittings .. but you are right, they both lack drones so the comparison is of course valid  Would be sweet if it was actually given a range bonus, but then it would have either really atrocious dps or mediocre tanking capability as there are just not enough bonuses to go around. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
102
|
Posted - 2012.10.04 20:46:00 -
[373] - Quote
Feyrin wrote:I think some people are really missing the whole point with the Maller. It has a 130 sig radius uses 5 laser turrets has good across the board resists and damage projection. And no drones.
Can I think of another ship that is like this. Wait oh the zealot.
Can't you see the design idea for the maller is AHAC zealot gang on a serious shoe string. Its not as good as the zealot but it can fight the same way. It has all the core requirements low sig high resists and adequate projection and moderate damage.
Its AHAC with training wheels basically because when you **** it up your going to lose very little, especially with the fact you can now use T1 Logi. Thats it thats the idea. A T1 version of a T2 fleet docterine.
Lol, using a maller the same way as a zealot.
Well i would like watching you try, would be quite amusing. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.04 21:21:00 -
[374] - Quote
FMP Maller fits aren't that bad in terms of a hp*dps score because they can fit a 1600mm plate, DCU II, EANM II and AP II giving them ridiculous hitpoints. Too low for a cruiser though imo.
HPL Maller fits are just bad. They don't have enough CPU for their lows, so they fall further behind in terms of hitpoints and only gain a small dps and range advantage.
An unorthodox solution could be the following:
-1 low, +1 high & turret hardpoint, an extra ~16.5% base armor, +40 CPU, +210 PG
Explanation: 1) the Adaptive Nano Plating II that pretty much everyone would otherwise fit is "baked into the hull". This prevents FMP fits from replacing it with an EANM that would further increase their HP advantage over HPL fits.
2) To make up for the lack of drones and generally low dps, a sixth turret is added along with enough powergrid for another HPL. The FMP fit cannot really take advantage of the extra powergrid because a 800mm plate gives less hitpoints than a EANM II at this point.
The end result is FMP fits gaining 20% dps and the ability to fit their mids without problems (MWD, t2 disruptor). HPL fits gain 20% dps as well and increased hitpoints due to having enough CPU to fit good tanking mods (about 11% more hitpoints with my fits). |

Garr Earthbender
Justified Chaos
55
|
Posted - 2012.10.04 22:49:00 -
[375] - Quote
Veshta Yoshida wrote:Feyrin wrote:... Can I think of another ship that is like this. Wait oh the zealot.... Equating Maller with the Zealot .. :notsureifserious: Smidgen lighter, slower, half the range, worse tank, tighter fittings .. but you are right, they both lack drones so the comparison is of course valid  Would be sweet if it was actually given a range bonus, but then it would have either really atrocious dps or mediocre tanking capability as there are just not enough bonuses to go around.
He's not equating it to a Zealot, he's saying it's a crappier T1 version of the zealot. slower, less range, worse fitting, worse tank. Hell, I might just try it for kicks withe the new T1 logi. -Rock is overpowered, Scissors is fine. |

Vladimir Norkoff
Income Redistribution Service
63
|
Posted - 2012.10.05 01:04:00 -
[376] - Quote
Iakop wrote:Since it looks like gallente drone philosophy is going to change from drone versatility to drone in your face damage (like the new destroyer thread suggests) its propably not going to happen tough :(. That's pretty much been the Gallente drone philosophy ever since the bandwidth introduction. Amarr get low band/big bays to focus on sustainability, and Gallente get high band/small bay to focus on damage. That's what they said when they made the changes. Of course it starts to break down when you look at the Ishtar and Domi. But Amarr don't have comparable ships in those classes, so hard to make a comparison.
|

Omnathious Deninard
Extrinsic Operations
214
|
Posted - 2012.10.05 02:05:00 -
[377] - Quote
Vladimir Norkoff wrote:Iakop wrote:Since it looks like gallente drone philosophy is going to change from drone versatility to drone in your face damage (like the new destroyer thread suggests) its propably not going to happen tough :(. That's pretty much been the Gallente drone philosophy ever since the bandwidth introduction. Amarr get low band/big bays to focus on sustainability, and Gallente get high band/small bay to focus on damage. That's what they said when they made the changes. Of course it starts to break down when you look at the Ishtar and Domi. But Amarr don't have comparable ships in those classes, so hard to make a comparison. But in practice the extra bandwidth helps very little, as mixed drone flights apply damage poorly, amarr gets 50% more drone bay than gallente, gallente use to get 50% more damage of the same size drones. Therefore the drone damage and HP bonus on the gallente hull should be 50% better, 15% per level, and its bandwidth dropped down to 50Mbps. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Major Killz
Chaotic Tranquility Casoff
82
|
Posted - 2012.10.05 02:15:00 -
[378] - Quote
Well, back in the days I had ALOT OF DREAMS. Like! A fleet of remote armor repairing frigates or a fleet of Retributions (pre - 2 mind slots) nanoing with Keres and of course after burning Mallers. Most of those had not been done @ the time and now I've done all of them PLUS ALOT MORE, but before I had a chance to do a MASSIVE MALLER fleet. Pandemic legion did it Months before I was able to.
http://www.youtube.com/watch?v=zT4aLJbE7hc&hd=1 (Maller Fleet) Just skip to 14:23
Thing is the same concept as ahacs, but on the cheap and provided you have the right links and YES guardians or ONI in our case. It all works out. When I rolled out in a similar fleet is was with armor recons too, but yeah all the mallers had 2 tracking computers and an ab in the mids.
NOW I DREAM OF ARMOR RETRIBUTIONS AND GUARDIANS WITH BOOSTERS AND SH!T. I hope to do that one day.
EDIT; with these new tech 1 logistic ships in every class I think sh!t like that will be more common. Which isn't a good thing imo. To much logi being fielded now. WORSE PLAGUE DAN ECM OR TD's |

Sang-in Tiers
Hedion University Amarr Empire
43
|
Posted - 2012.10.05 02:56:00 -
[379] - Quote
For anyone that didn't figure it out, the maller part starts at 4:23 not 14:23. |

Michael Harari
The Hatchery Team Liquid
321
|
Posted - 2012.10.05 04:01:00 -
[380] - Quote
Takeshi Yamato wrote: hp*dps score
This explains so many of your posts |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 04:19:00 -
[381] - Quote
Omnathious Deninard wrote:But in practice the extra bandwidth helps very little, as mixed drone flights apply damage poorly... Then odds are you are fairly terrible at using drones in PvP. I don't say that meanly or to wave e-peen around. It's just that you need to adjust your tactics. The 75m3 on the Vexor/Myrm is just fine for applying damage. If you are just looking at things from a PvE point of view, then yeah 50m3 works better. But you don't alter a ship so that it's better for PvE. |

Valleria Darkmoon
Heretic Army Heretic Nation
27
|
Posted - 2012.10.05 04:54:00 -
[382] - Quote
Veshta Yoshida wrote:Three to five drones won't help much against experienced frigates, you need a fourth mid if that is the goal .. and that won't (and shouldn't) happen.
Nothing wrong with being vulnerable to a frigate as long as it has something worthwhile against larger stuff (ie. bring the pain!). That is the problem with proposed iteration, it has lowest or second lowest dependent on fit dps with no redeeming attributes. It will still be a glorified brick comparatively.
Yeah good frigates and pilots can probably deal with 3 light drones, so then why object to the drone bay. Really what I was looking at and probably didn't articulate well is this. The Maller is the only one that feels particularly vulnerable to a frigate getting under it's guns. I'm not looking to make the Maller a frigate killer either I'm just wondering why the Maller is the only one where the vulnerability is so glaring.
Moa: Has 6 highs with 5 turrets, leaves space for a neut, 4 mids is sufficient for a web though with the shield tanking bonus it may not happen often and it had a 15/15 drone bay. Even if you do get under the Moa's guns in something small and the Moa does not have a web, it's far from helpless.
Rupture: Open high again for neut which is often carried on the ship now, I doubt this update will change that. 4 mids is enough for a web and a 15/15 drone bay again. See the Moa above.
Vexor: Although you might have to go with less than the max possible EFT listed dps, a full flight of bonused Warrior IIs are a serious threat to most kiting frigates. 4 mids again makes fitting a web entirely possible.
The Maller is the only ship in this list with none of these counters available, we're on the same page with not giving it 4 mids, which is why I hinted I was dreaming in asking for it. Without doing a lot of number crunching I get the impression that the Maller is going to be dead last in the dps category as well as dead last in the versatility category, winning only in tank and potentially damage projection. But seeing as it is a brick/bait you're going to want to get in close, probably fit a scram and slug it out with most things confident you'll outlast them in which case you're not really using the projection advantage.
In principle I think we're in agreement here, as you don't seem to think it has redeeming qualities against larger ships either, with maybe just a few details to work out. I would like to see the maller actually fielded some of the time. As of right now I have Amarr/Gallente/Caldari cruisers all trained to V and I can't ever see myself getting into a Maller when the others in this list and the attack cruiser list (or even the Arbitrator) are choices. A |

Omnathious Deninard
Extrinsic Operations
218
|
Posted - 2012.10.05 05:24:00 -
[383] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote:But in practice the extra bandwidth helps very little, as mixed drone flights apply damage poorly... Then odds are you are fairly terrible at using drones in PvP. I don't say that meanly or to wave e-peen around. It's just that you need to adjust your tactics. The 75m3 on the Vexor/Myrm is just fine for applying damage. If you are just looking at things from a PvE point of view, then yeah 50m3 works better. But you don't alter a ship so that it's better for PvE. So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? And upping the bonus the hull gives to drone damage to compensate for the reduction of bandwidth woul be much better than leaving it as is, because this way you can carry an extra set of drones. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.05 05:58:00 -
[384] - Quote
Michael Harari wrote:Takeshi Yamato wrote: hp*dps score This explains so many of your posts
You're a moron if you think math is detrimental to understanding balance. |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 06:07:00 -
[385] - Quote
Omnathious Deninard wrote: So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? Tracking isn't so much the issue if you are using 2/2/1 tactics correctly. Travel time however, is an issue. But that is a problem that should only really be cropping up in a PvE situation. In which case, a flight of medium drones works much better. Multiple fast opponents in a PvP situation is a real bad place for a droneboat no matter what drones you use (unless you are sitting away from the action sniping with sentries). Ships have weaknesses. That's one of the weaknesses of a droneboat.
|

JamesCLK
Lone Star Exploration Lone Star Partners
201
|
Posted - 2012.10.05 07:43:00 -
[386] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? Tracking isn't so much the issue if you are using 2/2/1 tactics correctly. Travel time however, is an issue. But that is a problem that should only really be cropping up in a PvE situation. In which case, a flight of medium drones works much better. Multiple fast opponents in a PvP situation is a real bad place for a droneboat no matter what drones you use (unless you are sitting away from the action sniping with sentries). Ships have weaknesses. That's one of the weaknesses of a droneboat.
Well, that, and a hell of a lot of drones are redundant and useless (EM and KIN drones, damp drones, most heavy drones, the list goes on...). Drones in general need a look at, and to his credit, CCP Ytterbium has posted about how drones will receive some love sometime soonGäó hopefully. Hull bonuses would help, but I'm thinking along the lines of specific bonuses to specific sizes of drones instead of global buffs.  |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
310
|
Posted - 2012.10.05 08:29:00 -
[387] - Quote
Major Killz wrote:Well, back in the days I had ALOT OF DREAMS... Just watched that and they used a 1:4 logistics to Maller ratio (not counting the Carrier) .. hardly overpowered .. think of what the minimum numbers required might be compared to a Zealot/SFI/Legion AHAC fleet. It is a gimmick at best, reason why someone like PL can get away with it is probably because they'll never face anything remotely threatening due to their super blob on perpetual stand-by no matter what they do or where they are (or so the rumours go ).
Maller swarm has abysmal range (practically all ships in range of a single bomb!) and insanely cap sensitive (yes, even AB fits) which will get worse when bonuses are changed and you need a metric ton of them to make up for the crappy individual damage.
At any rate, balancing sub-caps to account for the blob scenario will inevitably ruin every other scenario as there are options available in blob-land that do not exist outside (bubbles, bombs, bridges et al.). Makes sense to do it when it comes to capitals but since we are bickering over cruisers ....
PS: Looking forward to seeing HAM Caracal Swarm videos post iteration .. those should be madly effective. PPS: T1 logistics .. low'ish EHP, full size sigs, no resists and stuck in molasses (most of them anyway) .. yeah, they'll be a nuisance if exploited (read: spammed) but in 'regular' use they'll be a liability as dps/ewar is infinitely more important on the small scale.
Vexors are nasty as hell currently and will be more so with proposed changes. The amount of damage they can dump into you at close range is staggering .. pure dps tanks thanks to being able to abuse the snot out of suitcases due to higher structure. But yeah, drone (gank) boats lose their advantage when numbers grow which is not necessarily a bad thing as long as alternatives exist which the revised Thorax more than represents.
|

Harvey James
Prospero's Sight
64
|
Posted - 2012.10.05 09:04:00 -
[388] - Quote
JamesCLK wrote:Vladimir Norkoff wrote:Omnathious Deninard wrote: So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? Tracking isn't so much the issue if you are using 2/2/1 tactics correctly. Travel time however, is an issue. But that is a problem that should only really be cropping up in a PvE situation. In which case, a flight of medium drones works much better. Multiple fast opponents in a PvP situation is a real bad place for a droneboat no matter what drones you use (unless you are sitting away from the action sniping with sentries). Ships have weaknesses. That's one of the weaknesses of a droneboat. Well, that, and a hell of a lot of drones are redundant and useless (EM and KIN drones, damp drones, most heavy drones, the list goes on...). Drones in general need a look at, and to his credit, CCP Ytterbium has posted about how drones will receive some love sometime soonGäó hopefully. Hull bonuses would help, but I'm thinking along the lines of specific bonuses to specific sizes of drones instead of global buffs. 
where did CCP Ytterbium post this? i've only seen him say amarr drones are crap |

Alghara
Aries Engineering Quasar Generation
0
|
Posted - 2012.10.05 11:34:00 -
[389] - Quote
Always you have the same problem CCP.
Autocannon versus laser or hybrid (more important in medium guns).
You can't give in the same race the speed, the dps and the range.
Since the nerf of the web, it's impossible to catch some target at more than 10 km.
All Minmatar ship have the possibility to orbit at more than 14 km make the full dps (stay in short range ammunition). You can't catch them it's not possible to kill them, it's really easy to understand.
If you would like to balance the ship you need to break one of the three advantage (speed, the dps and the range).
For me the main problem come from Range of the autocannon. If you nerf the falloff, the minmatar need come really in short range less than 10 km with short ammunition.
Nerf the tracking enhancer or decrease the falloff autocannon falloff.
Now the maller is a **** because i can't catch nothing and make a **** of dps. Same for Moa. |

Alghara
Aries Engineering Quasar Generation
0
|
Posted - 2012.10.05 11:36:00 -
[390] - Quote
double post |

Omnathious Deninard
Extrinsic Operations
219
|
Posted - 2012.10.05 12:24:00 -
[391] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? Tracking isn't so much the issue if you are using 2/2/1 tactics correctly. Travel time however, is an issue. But that is a problem that should only really be cropping up in a PvE situation. In which case, a flight of medium drones works much better. Multiple fast opponents in a PvP situation is a real bad place for a droneboat no matter what drones you use (unless you are sitting away from the action sniping with sentries). Ships have weaknesses. That's one of the weaknesses of a droneboat. So with this i can believe you are refering to blob warfare, and it is bad to balance ships around that as well. 1v1 the drones will be kited rendering them ineffective, so what kind of pvp style are you referring to where a 2 2 1 setup is good Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 13:19:00 -
[392] - Quote
Omnathious Deninard wrote: So with this i can believe you are refering to blob warfare, and it is bad to balance ships around that as well. 1v1 the drones will be kited rendering them ineffective, so what kind of pvp style are you referring to where a 2 2 1 setup is good LOL. No. Much smaller than blobs. I'd say anything larger than 4vs4 and droneboats start to lose their effectiveness as people get spread out. Can't say for certain on that one, cuz it's been awhile since I've done much gang fighting. I'm usually solo, so most of the action is targeted right at me, which makes drones use a bit easier tbh (whether there is 1 opponent, or 8). And strangely enough I find that 2/2/1 shines most in 1v1 fights. Perhaps your vast drone PvP experience has been different?
So I find the bandwidth to be great. It works, and works well. If you want smaller bandwidth with a deep bay, then switch to Amarr. Arbi/Curse/Pilgrim are all good ships. But the Vexor (and currently the Myrm) rock just fine with 75m3. No need to change it.
|

JamesCLK
Lone Star Exploration Lone Star Partners
201
|
Posted - 2012.10.05 13:54:00 -
[393] - Quote
Harvey James wrote:JamesCLK wrote:Well, that, and a hell of a lot of drones are redundant and useless (EM and KIN drones, damp drones, most heavy drones, the list goes on...). Drones in general need a look at, and to his credit, CCP Ytterbium has posted about how drones will receive some love sometime soonGäó hopefully. Hull bonuses would help, but I'm thinking along the lines of specific bonuses to specific sizes of drones instead of global buffs.  where did CCP Ytterbium post this? i've only seen him say amarr drones are crap
I'm just extrapolating from that particular post because I don't think CCP Ytterbium is narrow minded enough to think that the only issue with drones is the Amarr ones. So I think that if/when Amarr drones get fixed, drones in general will be looked at. There's a lot of things you can do while you're at it once a can of worms is opened. The biggest effort is usually opening the can in the first place.  |

Omnathious Deninard
Extrinsic Operations
219
|
Posted - 2012.10.05 14:10:00 -
[394] - Quote
Vladimir Norkoff wrote:If you want smaller bandwidth with a deep bay, then switch to Amarr. Arbi/Curse/Pilgrim are all good ships. But the Vexor (and currently the Myrm) rock just fine with 75m3. No need to change it.
Im not saying to increase the bay on the vexor, what i am saying is Increase the damage bonus from the hull to compensate for a reduction in bandwidth. Which would make the following true Amarr drone ships have greater versatility buy having bogger drone bays, but do less damage than Gallente drone ships. Gallente ships have greater damage than amarr drone ships, but lack the versatility from a large drone bay. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 14:24:00 -
[395] - Quote
Omnathious Deninard wrote: Im not saying to increase the bay on the vexor, what i am saying is Increase the damage bonus from the hull to compensate for a reduction in bandwidth. Which would make the following true Amarr drone ships have greater versatility buy having bogger drone bays, but do less damage than Gallente drone ships. Gallente ships have greater damage than amarr drone ships, but lack the versatility from a large drone bay. Yeah I know what you're saying, it's just never going to happen. You want a higher than +10% damage/lvl to drones. Only one ship in the past 6 years has had that, and they realized it was a bad idea and removed the bonus. That was on a Dread. Now you want that kind of bonus on a cruiser? Keep dreaming dude.
|

Omnathious Deninard
Extrinsic Operations
220
|
Posted - 2012.10.05 14:32:00 -
[396] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: Im not saying to increase the bay on the vexor, what i am saying is Increase the damage bonus from the hull to compensate for a reduction in bandwidth. Which would make the following true Amarr drone ships have greater versatility buy having bogger drone bays, but do less damage than Gallente drone ships. Gallente ships have greater damage than amarr drone ships, but lack the versatility from a large drone bay. Yeah I know what you're saying, it's just never going to happen. You want a higher than +10% damage/lvl to drones. Only one ship in the past 6 years has had that, and they realized it was a bad idea and removed the bonus. That was on a Dread. Now you want that kind of bonus on a cruiser? Keep dreaming dude. The rorqual has a 20% per level currently. Drone bays were removed from all dreads and titans for being way too good at destroying sub cap ships. Also the moros got 5 large drones, the vexor is a medium ship, so medium drones. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
105
|
Posted - 2012.10.05 14:52:00 -
[397] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: Im not saying to increase the bay on the vexor, what i am saying is Increase the damage bonus from the hull to compensate for a reduction in bandwidth. Which would make the following true Amarr drone ships have greater versatility buy having bogger drone bays, but do less damage than Gallente drone ships. Gallente ships have greater damage than amarr drone ships, but lack the versatility from a large drone bay. Yeah I know what you're saying, it's just never going to happen. You want a higher than +10% damage/lvl to drones. Only one ship in the past 6 years has had that, and they realized it was a bad idea and removed the bonus. That was on a Dread. Now you want that kind of bonus on a cruiser? Keep dreaming dude.
You, are talking nonsense.
Not that i think it should get that bonus but still
I'd like seeing it on the gallente dessie. |

Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.05 15:07:00 -
[398] - Quote
Alghara wrote:Minmatar OP needs nerf they kite me all the time.
Srsly, why am I always laughing when I'm against a AC rupture and crying against a thorax with null... Because only one of them does damage ^^ (And omg: thorax will get a 4th mid, this makes me cry for real... mostly tears of joy on my side)
Honestly, if your problem is slingshotting into range, use ctrl-space and the OH buton for your mwd and you can even close in to a cynabal. Getting kited by minmatar and dying in their falloff means that you failed to warp-off or to close in for around 5 minutes. |

Cyrek Ohaya
Perkone Caldari State
6
|
Posted - 2012.10.05 16:05:00 -
[399] - Quote
I'm not liking the changes to the rupture, this might feel like the beginning of butchering minmatar ships personally, while I welcome the changes to the other cruisers, it now had lowest EHP for a brawling ship, lowest capacitor, and a less turret slot it might not compare to a 5 turret full racked maller. |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 16:27:00 -
[400] - Quote
Omnathious Deninard wrote: The rorqual has a 20% per level currently. Drone bays were removed from all dreads and titans for being way too good at destroying sub cap ships. Also the moros got 5 large drones, the vexor is a medium ship, so medium drones.
Garviel Tarrant wrote:You, are talking nonsense. Indeed! It seems that I am. Still.... ain't gonna happen.
|

Omnathious Deninard
Extrinsic Operations
222
|
Posted - 2012.10.05 16:50:00 -
[401] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: The rorqual has a 20% per level currently. Drone bays were removed from all dreads and titans for being way too good at destroying sub cap ships. Also the moros got 5 large drones, the vexor is a medium ship, so medium drones. Garviel Tarrant wrote:You, are talking nonsense. Indeed! It seems that I am. Still.... ain't gonna happen. Just because it has not happened does not mean it can not happen, it would all around improve the effectiveness of the ship keepint it inline with the "Gallente" standard of high damage, and would strengthen the drones HP so that they could sustain some damage enabeling them to be used in pvp greater small gang. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Kithian Hastos
EVE University Ivy League
7
|
Posted - 2012.10.05 19:18:00 -
[402] - Quote
Warde Guildencrantz wrote:Kithian Hastos wrote:
Would an ECM heavy drone with +50% increase in strength be overpowered?
yes, ridiculously
You're probably right. But if it were, then the base strength of the ECM drones could be adjusted to compensate, or the bonus on the drone boat.
Also don't forget that every time a drone boat would field one of those "overpowered" heavy ECM drones, it is reducing the heavy combat drones it can field. So it's potentially not simply a matter of "OMG crazy powered ECM drone and crazy damage", but more of a trade-off between the two. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
310
|
Posted - 2012.10.05 19:53:00 -
[403] - Quote
Kithian Hastos wrote:...Also don't forget that every time a drone boat would field one of those "overpowered" heavy ECM drones, it is reducing the heavy combat drones it can field. So it's potentially not simply a matter of "OMG crazy powered ECM drone and crazy damage", but more of a trade-off between the two. That old argument 
As long as EC-XXX drones are as good as they are, the abuse of them is a no brainer. They will always land at least one jam per fight (way more if toggled) and are thus essentially impervious to enemy retaliation which damage drones are not .. one practically needs a smartbomb to clear EC-XXX but add one of those and your whole fit will be walking with a limp.
The only two ways I see to make EC-XXX fit into Eve is to either remove them entirely or change them into lock-breakers instead of jammers
|

FistyMcBumBasher
Agony Unleashed Agony Empire
7
|
Posted - 2012.10.06 13:09:00 -
[404] - Quote
I want to start this post off by saying that I think you guys are doing a great job, and that I really appreciate the effort of trying to rebalance all of the ships and make them useful in one way or another.
I fear that being only able to utilize 14 slots these ships are just too similar and will end up competing for the same niche. They are both 5H 3M and 6L, and have relatively similar powergrid and CPU, so the large difference between the hulls is that the Omen has a 40/40 drone bay, therefore setting it up to be the better and more versatile ship when a brick tank/no dps ship is needed. Compare these two ships differences to the Moa and Caracal, Thorax and Vexor, Stabber and Rupture. How come the Maller is the slowest ship (Moa is shield tanked) with the fewest number of mids and no drone bay? This will make it easy prey for frigates (with the frigate buff they are everywhere in lowsec at least). Sure, it is still a brick, but the drone dps of the Omen will allow it to devote an extra low to a tanking mod, bringing the tanks closer in line with eachother.
CCP Ytterbium wrote:The Omen must be one of the most frustrating ships to fit so we are going to look at it. Like CCP Guard, it should be a mean miniaturized version of the Armageddon, not a public target for bad-taste midget tossing jokes.
CCP Ytterbium wrote:sad Maller, your whole existence is a tragedy. Please let us put an end to this travesty by properly turning you into a mini-Abaddon, with an armor resistance and laser damage bonus to actually serve as something else than bait.
If you are set on turning the cruisers into mini battleships, my suggestion would be to turn the Omen into a mini Apoc by replacing one of the bonuses for an optimal range bonus. This would give it a way to project it's damage similar to the other attack cruisers (falloff on stabber, flight time on caracal). Giving the Maller some form of dronebay would also go a long way into helping it not just be the brick bait and having some form of frigate defense. Hell, it is the only t1 cruiser without a dronebay. How does that make sense considering that you devs have stated that you want drones to be the secondary weapon system of Amarr? Replace the turret damage bonus with a 50/150 drone bay with a drone bonus similar to the arbitrator/vexor and now the maller is a brick able to defend itself.
Also, isn't it a little boring and a bit monotonous that almost every single t1 Amarr damage ship has one of it's ship bonuses to capacitor use of energy turrets? A problem easily solved by fitting a cap booster.
Thanks for your time, -Fisty |

Major Killz
Chaotic Tranquility Casoff
83
|
Posted - 2012.10.06 13:16:00 -
[405] - Quote
Personally, I believe the Vexor should lose or move the mid slot (put back the high slot). This ship is too much. The low slot can remain and any other changes. The ship doesn't require 4 mid slots to still be powerful. |

Aglais
Liberation Army BricK sQuAD.
109
|
Posted - 2012.10.06 17:11:00 -
[406] - Quote
Major Killz wrote:Personally, I believe the Vexor should lose or move the mid slot (put back the high slot). This ship is too much. The low slot can remain and any other changes. The ship doesn't require 4 mid slots to still be powerful.
Neither does the Rupture, IMO.
It still boggles my mind about how the Moa, Rupture and Vexor all have the SAME amount of medslots- And due to how the layouts are set up, the Moa is the only 'pure' shield tanker. |

Petrus Blackshell
Rifterlings Damu'Khonde
1755
|
Posted - 2012.10.06 17:21:00 -
[407] - Quote
Posting to support the fact that the Moa, Rupture, Vexor, Thorax all having 4 med slots is ridiculous -- especially when the latter three are all "armor" tankers. The Moa needs at least another mid slot if it is to be a mini-Rokh and not fade into oblivion under the shadows of the other cruisers. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

I'm Down
Macabre Votum Against ALL Authorities
113
|
Posted - 2012.10.06 17:23:00 -
[408] - Quote
FistyMcBumBasher wrote:I
If you are set on turning the cruisers into mini battleships, my suggestion would be to turn the Omen into a mini Apoc by replacing one of the bonuses for an optimal range bonus. This would give it a way to project it's damage similar to the other attack cruisers (falloff on stabber, flight time on caracal). Giving the Maller some form of dronebay would also go a long way into helping it not just be the brick bait and having some form of frigate defense. Hell, it is the only t1 cruiser without a dronebay. How does that make sense considering that you devs have stated that you want drones to be the secondary weapon system of Amarr? Replace the turret damage bonus with a 50/150 drone bay with a drone bonus similar to the arbitrator/vexor and now the maller is a brick able to defend itself.
Also, isn't it a little boring and a bit monotonous that almost every single t1 Amarr damage ship has one of it's ship bonuses to capacitor use of energy turrets? A problem easily solved by fitting a cap booster.
Thanks for your time, -Fisty
Pleaase god no... II've already proposed the Prophecy should get a 15% optimal per level, 5% resist per level at the BC class to make it a unique build that doesn't overlap with the BS, Cruiser, BC, or Hac platforms in any significant way while having an actual role.
Making a cruiser fill this role too diminishes the concept.
All the justification there: https://forums.eveonline.com/default.aspx?g=posts&t=157299&find=unread |

Marchejita
Quasar Heavy Industries Quasar Generation
0
|
Posted - 2012.10.07 07:21:00 -
[409] - Quote
For Maller it's perhapas possible to use them in heavy assault missile
Structure : 5 launcher Bonus ship : +5 resistance, +10% flight time on assault missile
|

FistyMcBumBasher
Agony Unleashed Agony Empire
8
|
Posted - 2012.10.07 11:18:00 -
[410] - Quote
I'm Down wrote:FistyMcBumBasher wrote:I
If you are set on turning the cruisers into mini battleships, my suggestion would be to turn the Omen into a mini Apoc by replacing one of the bonuses for an optimal range bonus. This would give it a way to project it's damage similar to the other attack cruisers (falloff on stabber, flight time on caracal). Giving the Maller some form of dronebay would also go a long way into helping it not just be the brick bait and having some form of frigate defense. Hell, it is the only t1 cruiser without a dronebay. How does that make sense considering that you devs have stated that you want drones to be the secondary weapon system of Amarr? Replace the turret damage bonus with a 50/150 drone bay with a drone bonus similar to the arbitrator/vexor and now the maller is a brick able to defend itself.
Also, isn't it a little boring and a bit monotonous that almost every single t1 Amarr damage ship has one of it's ship bonuses to capacitor use of energy turrets? A problem easily solved by fitting a cap booster.
Thanks for your time, -Fisty Pleaase god no... II've already proposed the Prophecy should get a 15% optimal per level, 5% resist per level at the BC class to make it a unique build that doesn't overlap with the BS, Cruiser, BC, or Hac platforms in any significant way while having an actual role. Making a cruiser fill this role too diminishes the concept. All the justification there: https://forums.eveonline.com/default.aspx?g=posts&t=157299&find=unread
The post you linked is discussing the balancing of Battleships. My suggested proposal was about the Omen and Maller because I feel they are a bit too similar and are not distinguished enough from each other. |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.07 14:48:00 -
[411] - Quote
@ CCP Fozzie how about a EHP boost to help close the gap a little to bc's? say 20% on combat cruisers and 10% on attack cruisers aswell as a little more speed and less mass on the attack cruisers as the attack cruisers are actually heavier than the combat cruisers strangely enough. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
65
|
Posted - 2012.10.07 15:29:00 -
[412] - Quote
Harvey James wrote:@ CCP Fozzie how about a EHP boost to help close the gap a little to bc's?
Better plan would be to nerf the hp, fitting, slots and mobility on tier 2 and 3 BCs. |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.07 15:30:00 -
[413] - Quote
TrouserDeagle wrote:Harvey James wrote:@ CCP Fozzie how about a EHP boost to help close the gap a little to bc's? Better plan would be to nerf the hp, fitting, slots and mobility on tier 2 and 3 BCs.
Both would be better |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.07 16:34:00 -
[414] - Quote
its a shame that that drone ships are always given guns/secondary weapons bonuses/slots. But i guess CCP don't think their viable without the extra dps. Just thinking that carriers get a rep bonus instead of guns in their highs... Maybe if we had more options for drone upgrades in the highs we might not need the guns that and drones need to not die as much with decent drone-bays to replace them and even repair them.
it would be nice to know if they have any plans to overhaul drones in general or not. |

Tal Jarcin
EVE University Ivy League
0
|
Posted - 2012.10.08 01:35:00 -
[415] - Quote
Veshta Yoshida wrote:Kithian Hastos wrote:...Also don't forget that every time a drone boat would field one of those "overpowered" heavy ECM drones, it is reducing the heavy combat drones it can field. So it's potentially not simply a matter of "OMG crazy powered ECM drone and crazy damage", but more of a trade-off between the two. That old argument  As long as EC-XXX drones are as good as they are, the abuse of them is a no brainer. They will always land at least one jam per fight (way more if toggled) and are thus essentially impervious to enemy retaliation which damage drones are not .. one practically needs a smartbomb to clear EC-XXX but add one of those and your whole fit will be walking with a limp. The only two ways I see to make EC-XXX fit into Eve is to either remove them entirely or change them into lock-breakers instead of jammers
Or make the current ecm drones able to be flown only by dedicated ECM boats, and give the rest of us a ECM "burst" drone designed to allow us to break lock and exit as a last ditch effort to save our ship...
Just a suggestion. ;)
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
110
|
Posted - 2012.10.08 03:02:00 -
[416] - Quote
Tal Jarcin wrote:Veshta Yoshida wrote:Kithian Hastos wrote:...Also don't forget that every time a drone boat would field one of those "overpowered" heavy ECM drones, it is reducing the heavy combat drones it can field. So it's potentially not simply a matter of "OMG crazy powered ECM drone and crazy damage", but more of a trade-off between the two. That old argument  As long as EC-XXX drones are as good as they are, the abuse of them is a no brainer. They will always land at least one jam per fight (way more if toggled) and are thus essentially impervious to enemy retaliation which damage drones are not .. one practically needs a smartbomb to clear EC-XXX but add one of those and your whole fit will be walking with a limp. The only two ways I see to make EC-XXX fit into Eve is to either remove them entirely or change them into lock-breakers instead of jammers Or make the current ecm drones able to be flown only by dedicated ECM boats, and give the rest of us a ECM "burst" drone designed to allow us to break lock and exit as a last ditch effort to save our ship... Just a suggestion. ;)
Or make your ship spontaneously explode if you try to undock with ECM drones in your bay
|

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
46
|
Posted - 2012.10.08 03:07:00 -
[417] - Quote
After reading replies here and on FHC, I think I'm inclined to agree that the Maller should be a Heavy Assault Missile Ship, or just a Medium missile ship and the Sacrilege would be the specialized Heavy Assault Missile ship.
I think 5% per level armor resistance and 5% + explosion velocity or damage to Medium Missiles
I also think one of the frigates should go missiles, and the Prophecy. The Battles ships are ok as they are, just even them up a little stat wise. Then add a Torpedo specialized Amarr ship. Make the Geddon the Ewar one, Apoc stays sniper, and Abbadon stays tanky but gets more cap stable. |

Sycotic Deninard
Polaris Breach Corp
22
|
Posted - 2012.10.08 06:15:00 -
[418] - Quote
Kethry Avenger wrote:After reading replies here and on FHC, I think I'm inclined to agree that the Maller should be a Heavy Assault Missile Ship, or just a Medium missile ship and the Sacrilege would be the specialized Heavy Assault Missile ship.
I think 5% per level armor resistance and 5% + explosion velocity or damage to Medium Missiles
I also think one of the frigates should go missiles, and the Prophecy. The Battles ships are ok as they are, just even them up a little stat wise. Then add a Torpedo specialized Amarr ship. Make the Geddon the Ewar one, Apoc stays sniper, and Abbadon stays tanky but gets more cap stable.
Don't wish that curse on those ships! The upcoming HML/HAM nerf will make those ships total crap! |

Alara IonStorm
3246
|
Posted - 2012.10.08 06:34:00 -
[419] - Quote
Sycotic Deninard wrote: Don't wish that curse on those ships! The upcoming HML/HAM nerf will make those ships total crap!
Well he wants it to be a HAM Boat pretty much exclusively and you seem to include HAM's in the being nerfed category.
Missile Rebalance Thread. wrote: Winter, including the already announced buff to light missiles, a buff to unguided missiles especially HAMs.
Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missiles
Reduce HAM launcher PG requirements by 10%
Javelin: Just remove ship penalties
Tracking disruptor changes moved out of this release until the first set of changes settles a bit
Remove ship penalties from tech two missiles (ship velocity and signature radius)
Not seeing to much of a nerf here for HAM's. Except for Rages Dmg Buff coming with an accuracy decrease which is mitigated by GMP it seems to be a full and complete HAM Buff.
Not that I want the Maller to be a HAM Boat personally. Just a 25m3 Drone Bay added to the current stats. |

Pinky Denmark
The Cursed Navy
225
|
Posted - 2012.10.08 10:22:00 -
[420] - Quote
The EHP on cruiser is okay as long battlecruisers end up somewhere between the current tier 1 and 2 battlcruisers (but closer to tier 1 battlecruisers)...
If the battlecruisers gets stronger the cruisers wont stand a chance in msot scenarios.
Pinky |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
111
|
Posted - 2012.10.08 11:12:00 -
[421] - Quote
Kethry Avenger wrote:After reading replies here and on FHC, I think I'm inclined to agree that the Maller should be a Heavy Assault Missile Ship, or just a Medium missile ship and the Sacrilege would be the specialized Heavy Assault Missile ship.
I think 5% per level armor resistance and 5% + explosion velocity or damage to Medium Missiles
I also think one of the frigates should go missiles, and the Prophecy. The Battles ships are ok as they are, just even them up a little stat wise. Then add a Torpedo specialized Amarr ship. Make the Geddon the Ewar one, Apoc stays sniper, and Abbadon stays tanky but gets more cap stable.
While i think that would be a decent ship.:
I would really like it if the Maller just worked with lasers
ATM it just doesn't because it needs a cap booster but only has 3 mids.. And there is no option for us who don't like using cap boosters because there is no utility high slot... And because NOS is ****.
|

Edward Olmops
Sirius Fleet
26
|
Posted - 2012.10.08 13:57:00 -
[422] - Quote
While speaking of the capacitor... all cruisers now have the same peak recharge rate. So although the Maller has the biggest capacitor, there is only the tiniest of advantages over the other cruisers despite the bigger cap need due to lasers.
When I want to fit a Capacitor Battery, it even gets worse: the peak recharge rate will grow more on ships with a lower base capacitor capacity (given the same base recharge rate). Cap rechargers and Cap Boosters will suffer from the small amount of Mid Slots.
So why not give the Maller a stronger cap in terms of recharge rate instead od capacity? |

Pinky Denmark
The Cursed Navy
225
|
Posted - 2012.10.08 15:09:00 -
[423] - Quote
3 Medslots is enough for most Amarr cruisers :
You may have to make a choice (ohnoes) about fitting either a web or a cap booster with your propulsion and point/scrambler, but lasers have a strong tracking and you have lowslots enough to fit tracking enhancers if you need to...
If you fit a pvp buffer Maller and doesn't expect to become heavily neuted it is very possible to run a good setup without a cap booster. Your cap onlyhas to last as long as the fight which is usually 2-3 minutes at the most. Cap stability is nice, but if you don't like to take a risc maybe you should go play... something else :-) If you DO need a cap booster I am sure the tracking of lasers will do fine without a webifier. Afterall you DO have enough lowslots for a decent tank and a few tracking enhancers??
Everybody want Dual propulsion, dual web, point and scrambler gank ships with Tracking disruptors and a huge armor buffer while flying faster than anyone else - But try to embrace the possibilities and the eternal search for good setups because you can never find THE best setup in Eve!!
Apart from that I too think the Maller could use 3 light drones
Pinky
|

Gorn Arming
Merch Industrial Goonswarm Federation
76
|
Posted - 2012.10.08 15:28:00 -
[424] - Quote
Pinky Denmark wrote:3 Medslots is enough for most Amarr cruisers :
You may have to make a choice (ohnoes) about fitting either a web or a cap booster with your propulsion and point/scrambler, but lasers have a strong tracking and you have lowslots enough to fit tracking enhancers if you need to... No, laser tracking is poor in comparison to other short-range weapons. Beam lasers have better tracking than other medium long-range weapons, but they're still terrible for all the reasons medium-sized long-range weapons are terrible.
Pinky Denmark wrote:If you fit a pvp buffer Maller and doesn't expect to become heavily neuted it is very possible to run a good setup without a cap booster. You will be heavily neuted. Period.
Pinky Denmark wrote:Your cap onlyhas to last as long as the fight which is usually 2-3 minutes at the most. Cap stability is nice, but if you don't like to take a risc maybe you should go play... something else :-) If you DO need a cap booster I am sure the tracking of lasers will do fine without a webifier. Afterall you DO have enough lowslots for a decent tank and a few tracking enhancers?? Saying the same thing twice doesn't make it true. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
112
|
Posted - 2012.10.08 16:18:00 -
[425] - Quote
Pinky Denmark wrote:3 Medslots is enough for most Amarr cruisers :
You may have to make a choice (ohnoes) about fitting either a web or a cap booster with your propulsion and point/scrambler, but lasers have a strong tracking and you have lowslots enough to fit tracking enhancers if you need to...
If you fit a pvp buffer Maller and doesn't expect to become heavily neuted it is very possible to run a good setup without a cap booster. Your cap onlyhas to last as long as the fight which is usually 2-3 minutes at the most. Cap stability is nice, but if you don't like to take a risc maybe you should go play... something else :-) If you DO need a cap booster I am sure the tracking of lasers will do fine without a webifier. Afterall you DO have enough lowslots for a decent tank and a few tracking enhancers??
Everybody want Dual propulsion, dual web, point and scrambler gank ships with Tracking disruptors and a huge armor buffer while flying faster than anyone else - But try to embrace the possibilities and the eternal search for good setups because you can never find THE best setup in Eve!!
Apart from that I too think the Maller could use 3 light drones
Pinky
You obviously don't know what you're talking about.
Lasers have pretty ****** tracking, and the Maller is really slow so if its going to keep anything inside of it range long enough to killl it it needs the web.
If you PVP fit a maller and expect to not be neuted you're going to be in for a surprise. A majority of valid targets for you have a neut.
The maller as it is, is completely ****. |

Vilnius Zar
Ordo Ardish
191
|
Posted - 2012.10.08 16:43:00 -
[426] - Quote
Maller with no utility slot is hilariously useless, it might have been ok if it had a 4th midslot to fit cap booster but I guess Maller is already so OP it's not needed 
Amat victoria curam. |

Fidelium Mortis
Quantum Cats Syndicate
118
|
Posted - 2012.10.08 17:05:00 -
[427] - Quote
Any thoughts of providing the Maller with a HAM bonus or straight missile bonus? When using the Maller into a brawl, it would be kind of nice to have a cap independent weapon, which also let's you lay down the consistent damage of missiles, and also would lend its self better to optional active tanking builds. Essentially, it would be a lot of fun to have a cheaper version of the Sacrilege. Turret DPS from lasers could be regulated to the Omen. ICRS - Intergalactic Certified Rocket Surgeon |

X Gallentius
Justified Chaos
521
|
Posted - 2012.10.09 00:11:00 -
[428] - Quote
Fidelium Mortis wrote:Any thoughts of providing the Maller with a HAM bonus or straight missile bonus? When using the Maller into a brawl, it would be kind of nice to have a cap independent weapon, which also let's you lay down the consistent damage of missiles, and also would lend its self better to optional active tanking builds. Essentially, it would be a lot of fun to have a cheaper version of the Sacrilege. Turret DPS from lasers could be regulated to the Omen. I think it's great that Amarr ships in general are better at active tanking than Gallente ships (the supposed active armor tanking race).
Any thoughts from CCP of applying a straight armor buffer bonus to Amarr ships instead of an armor resistance bonus?
|

Dato Koppla
Blue Republic RvB - BLUE Republic
70
|
Posted - 2012.10.09 00:45:00 -
[429] - Quote
CCP Fozzie, the rupture needs less speed! Here's my argument:
Here's some rough (I tried my best to replicate new stats using modules but some things like changes in mass are hard to calculate so I'm estimating but it shouldn't be too far from the mark) numbers for the new Attack Cruisers vs the new Rupture. I chose to fit them with short range weapons + long point + shield as I feel that exemplifies the Attack Cruisers strength in speed and is what I feel people will generally fit, the fits are reasonable, with t2 equipment, meta where needed and according to my calculations, should all fit with perfect skills and no implants
All stats are with max bandwith used + gallente drones and ALL V characters. I posted relevant ammo stats.
Caracal Highs: HAMs Mids: MWD/LSE/Invuln/T2 LongPoint/Web or utility Lows: 2 BCU/Nano/DCU Gets roughly 1.8km/s, 352dps(CN Ammo) @ 25km, 391dps (Rage) @ 25km, 40 drone dps, 25k EHP w/ 1 EM rig + 2 CDFE 430 Total dps w/ Rage
Omen Highs: HPLs Mids: MWDLSE/T2 Long Point Lows: 3 HS/1 TE/1Nano/DCU Gets roughly 2km/s, 458dps (IN Multi) @ 8 + 6km, 365dps (Scorch) @ 26 + 6km, 135 drone dps, 21k EHP w/ 1 EM Rig + 2 CDFE 596 Total dps w/ IN Multi
Now the Thorax is a little special as even with Null + TE it's unlikely to be able to kite in long point range so I opted for a shield-gank brawler which I think will be popular
Highs: Neutrons Mids: MWD/LSE/Scram/Web Lows: 3 Mag Stab/1 TE/DCU Gets roughly 2km/s, 526dps (CN AM) @ 2 + 8km, 158 drone dps, 19k EHP w/ 1 EM rig, 1 CDFE, 1 ACR (can trade range/dps for tank by downgrading guns) 684 Total dps w/ CN AM
Now....the Rupture Highs: 425s, Meta 4 Medium Neut Medium: MWD/LSE/Invuln/Long Point Lows: 3 Gyro/TE/DCU Gets roughly 2km/s, 411dps (RF SR) @ 2 + 15km, 111 drone dps, 25k EHP w/ 1 EM + 2 CDFE rigs 522 total dps w/ RF SR
I didn't bother with the Stabber because it's going to be way faster than these ships and probably fit with way more speed and less EHP so it's highly dependant on piloting so stats mean less.
So...in a nutshell, a shield Rupture can easily match the Thorax for speed, and outspeeds the Omen/Caracal easily as they can barely keep up even with nanos. Thus it can effectively catch all the Attack Cruisers and escape from the one Attack Cruiser that can brawl it down. It has more EHP than all of them, it can also drop the invuln for more utility and still have more EHP than everything except the suggested Caracal (which doesn't stand a chance in a straight up slug match anyway). Medium Neut allows the Rupture to easily range control all the Attack Cruisers within scram range (and absolutely destroy Omens w/o a cap booster and cause serious problems for the Thorax).
While the numbers don't seem that ridiculous for the Rupture, what can't be seen in stats is the amazing utility it gets, the other ships tend to have weaknesses that are easily exploited (caracal speed, omen cap, thorax range), additionally, the Omen/Thorax/Stabber will have issues with frigates if the former 2 use medium drones and if the latter doesn't have neuts, Caracal is less susceptible as GMP changes means you can have 80m3 explosion radius with your HAMs. The shield rupture gets it all, speed to kite ships it can't brawl (other combat cruisers/caracal/omen), disengaging power against ships that can catch it AND brawl it down (Thorax), good damage projection out to long point range for ships that try to kite it (Stabber), good brawler dps with a neut if it chooses to do so, full flight of lights + medium neut means frigs have nothing on it.
So yeah, Rupture needs its speed buff toned down, I'm not suggesting it be left out in the dust while the other cruisers get buffed, hell I can even live with the extra mid (though that really gave it alot more options as if it needed more), but +48 m/s is too much, +28m/s will give it higher speed than all the combat cruisers and still slower than all the attack cruisers, giving us a reason to actually fly the Attack Cruisers as with current iterations, fast cruiser = Rupture (or Stabber), anything else is subpar. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 03:18:00 -
[430] - Quote
Dato Koppla wrote:CCP Fozzie, the rupture needs less speed! Here's my argument:
Here's some rough (I tried my best to replicate new stats using modules but some things like changes in mass are hard to calculate so I'm estimating but it shouldn't be too far from the mark) numbers for the new Attack Cruisers vs the new Rupture. I chose to fit them with short range weapons + long point + shield as I feel that exemplifies the Attack Cruisers strength in speed and is what I feel people will generally fit, the fits are reasonable, with t2 equipment, meta where needed and according to my calculations, should all fit with perfect skills and no implants
All stats are with max bandwith used + gallente drones and ALL V characters. I posted relevant ammo stats.
Caracal Highs: HAMs Mids: MWD/LSE/Invuln/T2 LongPoint/Web or utility Lows: 2 BCU/Nano/DCU Gets roughly 1.8km/s, 352dps(CN Ammo) @ 25km, 391dps (Rage) @ 25km, 40 drone dps, 25k EHP w/ 1 EM rig + 2 CDFE 430 Total dps w/ Rage
Omen Highs: HPLs Mids: MWDLSE/T2 Long Point Lows: 3 HS/1 TE/1Nano/DCU Gets roughly 2km/s, 458dps (IN Multi) @ 8 + 6km, 365dps (Scorch) @ 26 + 6km, 135 drone dps, 21k EHP w/ 1 EM Rig + 2 CDFE 596 Total dps w/ IN Multi
Now the Thorax is a little special as even with Null + TE it's unlikely to be able to kite in long point range so I opted for a shield-gank brawler which I think will be popular
Highs: Neutrons Mids: MWD/LSE/Scram/Web Lows: 3 Mag Stab/1 TE/DCU Gets roughly 2km/s, 526dps (CN AM) @ 2 + 8km, 158 drone dps, 19k EHP w/ 1 EM rig, 1 CDFE, 1 ACR (can trade range/dps for tank by downgrading guns) 684 Total dps w/ CN AM
Now....the Rupture Highs: 425s, Meta 4 Medium Neut Medium: MWD/LSE/Invuln/Long Point Lows: 3 Gyro/TE/DCU Gets roughly 2km/s, 411dps (RF SR) @ 2 + 15km, 111 drone dps, 25k EHP w/ 1 EM + 2 CDFE rigs 522 total dps w/ RF SR
I didn't bother with the Stabber because it's going to be way faster than these ships and probably fit with way more speed and less EHP so it's highly dependant on piloting so stats mean less.
So...in a nutshell, a shield Rupture can easily match the Thorax for speed, and outspeeds the Omen/Caracal easily as they can barely keep up even with nanos. Thus it can effectively catch all the Attack Cruisers and escape from the one Attack Cruiser that can brawl it down. It has more EHP than all of them, it can also drop the invuln for more utility and still have more EHP than everything except the suggested Caracal (which doesn't stand a chance in a straight up slug match anyway). Medium Neut allows the Rupture to easily range control all the Attack Cruisers within scram range (and absolutely destroy Omens w/o a cap booster and cause serious problems for the Thorax).
While the numbers don't seem that ridiculous for the Rupture, what can't be seen in stats is the amazing utility it gets, the other ships tend to have weaknesses that are easily exploited (caracal speed, omen cap, thorax range), additionally, the Omen/Thorax/Stabber will have issues with frigates if the former 2 use medium drones and if the latter doesn't have neuts, Caracal is less susceptible as GMP changes means you can have 80m3 explosion radius with your HAMs. The shield rupture gets it all, speed to kite ships it can't brawl (other combat cruisers/caracal/omen), disengaging power against ships that can catch it AND brawl it down (Thorax), good damage projection out to long point range for ships that try to kite it (Stabber), good brawler dps with a neut if it chooses to do so, full flight of lights + medium neut means frigs have nothing on it.
So yeah, Rupture needs its speed buff toned down, I'm not suggesting it be left out in the dust while the other cruisers get buffed, hell I can even live with the extra mid (though that really gave it alot more options as if it needed more), but +48 m/s is too much, +28m/s will give it higher speed than all the combat cruisers and still slower than all the attack cruisers, giving us a reason to actually fly the Attack Cruisers as with current iterations, fast cruiser = Rupture (or Stabber), anything else is subpar.
Here's my counter argument. You are so TERRIBUBBLE and if you find yourself losing to the proposed shield-Rupture in a shield-Omen or even a Caracal. GET BETTER QUICK. Your scenarios and points are invalid and any atempt to correct you would only improve your gameplay and I rather not lose more sheep because a FARMER needs to EAT = /
The Omen, Caracal, Vexor, and Thorax are more than capable of holding thier own against a Rupture and 3 of those should school it everytime (provided they're not flown by a r3t@d). About the only thing you alluded to and got right. Was how a Rupture interacts with everything else in our current enviroment. Which is the strentgh of all Minmatar ships and what CCP continues to preserve.
The Omen and Caracal will dominate Rupture @ 14,000 (14km) or more. Anytime spend chasing a Omen or Caracal for any amount of time will Result in a loss for a Rupture. A Caracal and Omen will just have to prolong a Fight @ range as long as possible and they can because of relative velocities. YES DUMMI3S! It actually takes a fair bit of time to catch another vessel even if they have a, 300m a second, advantage in velocity compared to you; going in a 1 direction.
To spell that out. A Omen will be doing 430d per second from 500m - 26km compared to a Rupture doing 300 15 - 17k and 200d @ 20km.
Lets leave Omens out of this. Clearly a Caracal Will have an advantage in tank damage and overall tackle. Since I stiff arm alot when nanoing in ships with webs. By that I mean, use an over heated web to stop those who are coming in for a tackle or have more velocity than me. I will enjoy the untillity and damage increase from this boat. I doubt I need to go into more there...
No need to go into the Vexor either. That ship is near overpowered. Still thinking of ways to abuse it... |

Dato Koppla
Blue Republic RvB - BLUE Republic
70
|
Posted - 2012.10.09 04:22:00 -
[431] - Quote
@Major Killz Yeah sure if you can prolong a fight at range for long enough you may win out over a Rupture if you're in a Omen or Caracal but that's not something you can easily achieve against a boat that's going faster than you and when the Rupture closes a shield Omen you're going to be barely able to shoot your guns under the neut pressure and in a Caracal any utility advantage you had is gone once the Rupture sucks you dry (and it can also field its own web and still brawl a Caracal down).
As you said theorycrafting situations proves nothing and in that world any ship can take another down. However you did agree with what I said about the Rupture having so many options that it can mostly pick its fights and having loads of utility allowing it to deal with frigates easily as well, which is my whole point. So I ask you why would you fly an Attack Cruiser that can 'hold its own' against a Rupture while having other easily exploitable weaknesses (like speed, lousy brawling, susceptibility to frigates, lack of utility/range control etc) when you can fly a Rupture that can easily take on all the other Attack Cruisers while fielding better stats in almost every category and makes up for the places it doesn't do the best with amazing utility that allow you to take on a much larger range of targets?
I'm not claiming the Rupture is a solo pwnmobile which will own all the Attack Cruisers easily, I'm just saying that by being faster than all the Attack Cruisers and by nature being a Combat Cruisers gives the Rupture the ability to perform the same role as an attack cruiser (fast dps cruiser) better than all of them because it also gives the Rupture a myriad more options.
I also don't get why you need to be so over the top in your response with the TERRIBUBBLE and DUMMIES, what I was getting at was the Rupture needs to lose a mere 20m/s from it's proposed model, you yourself say that 300m/s velocity is not that big a difference and what I'm suggesting would probably equate to less than that accounting for skills/mwd but allow it to be a smidgen slower than all the Attack Cruiser thus not stepping on their toes as much. I also didn't go into the Vexor at all, I do agree with you though, that thing is going to be pretty crazy post patch in its current suggested form. |

OT Smithers
BLOMI
216
|
Posted - 2012.10.09 06:12:00 -
[432] - Quote
CCP's proposal to balance the current broken Moa:
* Give it the lowest combined tank of any of these cruisers * Reduce the current 10% per level optimal bonus down to a 5% per level damage bonus * Give it too few mid slots to actually function properly as a close range shield brawler * Make it the heaviest of the four * Make it the slowest of the four * Give it the second lowest number of drones
If the point of this is balance, you guys failed. I wont even waste my time writing suggestions. Caldari ships, almost across the board, are the least used PvP ships in the game. Outside null sec drake blobs few waste their time with them -- and for good reason. They're junk.
Fix the damn ships. Seriously. Stop jerking Caldari players around and fix their damn ships. It's pathetic that I even have to type that. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 10:15:00 -
[433] - Quote
Dato Koppla wrote:@Major Killz Yeah sure if you can prolong a fight at range for long enough you may win out over a Rupture if you're in a Omen or Caracal but that's not something you can easily achieve against a boat that's going faster than you and when the Rupture closes a shield Omen you're going to be barely able to shoot your guns under the neut pressure and in a Caracal any utility advantage you had is gone once the Rupture sucks you dry (and it can also field its own web and still brawl a Caracal down).
As you said theorycrafting situations proves nothing and in that world any ship can take another down. However you did agree with what I said about the Rupture having so many options that it can mostly pick its fights and having loads of utility allowing it to deal with frigates easily as well, which is my whole point. So I ask you why would you fly an Attack Cruiser that can 'hold its own' against a Rupture while having other easily exploitable weaknesses (like speed, lousy brawling, susceptibility to frigates, lack of utility/range control etc) when you can fly a Rupture that can easily take on all the other Attack Cruisers while fielding better stats in almost every category and makes up for the places it doesn't do the best with amazing utility that allow you to take on a much larger range of targets?
I'm not claiming the Rupture is a solo pwnmobile which will own all the Attack Cruisers easily, I'm just saying that by being faster than all the Attack Cruisers and by nature being a Combat Cruisers gives the Rupture the ability to perform the same role as an attack cruiser (fast dps cruiser) better than all of them because it also gives the Rupture a myriad more options.
I also don't get why you need to be so over the top in your response with the TERRIBUBBLE and DUMMIES, what I was getting at was the Rupture needs to lose a mere 20m/s from it's proposed model, you yourself say that 300m/s velocity is not that big a difference and what I'm suggesting would probably equate to less than that accounting for skills/mwd but allow it to be a smidgen slower than all the Attack Cruiser thus not stepping on their toes as much. I also didn't go into the Vexor at all, I do agree with you though, that thing is going to be pretty crazy post patch in its current suggested form.
Well sh!t. Are you telling me a pilot who's not TERRIBUBBLE. Has to employ tactics and strategies to use a certain setup and ship effectively against whatever said pilot may encounter? WELL HAWT DAMN! I TELL YOU WHAT! The Rupture is not GAWD mode now and it definitely won't be as good after these changes. Defining good is a comparetive exercise. Even now a autocannon-shield-Hurricane has terrible damage projection compared to a Drake and Harbinger. The Aformentioned ship excels @ something a Hurricane does not (damage projection). Same with a Talos compared to a Hurricane. The Damage is so significant that it nigates most of a Hurricanes other strengths. However, that same Hurricane is most likely optimum for an enviroment where anything can happen. While a Talos is Optimum @ esploding most things Cruisers and battlecruisers.
Summary: proposed Rupture will be bad against most of the other propose tech 1 cruisers, close and long range. However, it will be good or decent @ everything. Making it the most versitile which is the whole philosophy behind Minmatar ships. [SMUG]-áSORRY for party rocking! v0v
|

Jerick Ludhowe
Toxic Waste Industries
169
|
Posted - 2012.10.09 11:03:00 -
[434] - Quote
This major killz guy is an idiot. |

Spugg Galdon
APOCALYPSE LEGION
204
|
Posted - 2012.10.09 11:06:00 -
[435] - Quote
Jerick Ludhowe wrote:This major killz guy is an idiot.
I think he might just be a child to be honest. |

Dato Koppla
Blue Republic RvB - BLUE Republic
70
|
Posted - 2012.10.09 11:49:00 -
[436] - Quote
Major killz is deaf to any other opinion, so there's no point trying to discuss anything with him, wasted my time =/
I was just posting a constructive well thought out opinion which is what these threads are all about, at least I got my point out there. |

JamesCLK
Aliastra Gallente Federation
201
|
Posted - 2012.10.09 14:27:00 -
[437] - Quote
My suggested changes:
Maller: Needs a utility high slot, at the cost of a low. It should also gain a 15/15 drone bay. Slot layout: 6 H (+1), 3 M, 5 L (-1), 5 turrets. Drones (bandwidth / bay): 15 / 15.
Moa: Needs another mid, at the cost of its utility high and missile slots. Slot layout: 5 H (-1), 5 M (+1), 4 L, 5 turrets, 0 launchers (-2).
Vexor: Trade a low for a utility high slot and swap its bonuses for Hybrid tracking, and Drone tracking & hitpoints. Cruiser skill bonuses: 7.5% bonus to Hybrid Turret tracking speed per level. 10% bonus to Drone tracking and hitpoints per level. Slot layout: 5 H (+1), 4 M, 4 L (-1), 4 turrets.
Rupture: Trade a low slot and a launcher to regain its 6th high slot and another turret. Reduce drone bay to 15/15. Reduce speed to 225 m/s. Slot layout: 6 H (+1), 4 M, 4 L (-1), 5 turrets (+1), 1 launcher (-1). Mobility (max velocity): 225. Drones (bandwidth / bay): 15 / 15
Yes, these suggested changes are pretty much cruiser versions of the Punisher, Merlin, Tristan, and Rifter. I donGÇÖt think they render their frigate counterparts obsolete however.
All the above changes donGÇÖt account for individual weapon systems being broken or OP. They also donGÇÖt account for certain ships being faster than some Attack Cruisers. Those are separate issues.
The above changes also open the option for CCP to introduce another line of combat cruisers (new ships!) to fill the roles of: Amarr: range and damage.
Caldari: range and missiles.
Gallente: tank and damage.
Minmatar: tank and missiles.
Yes? No? Why?
|

Harvey James
Prospero's Sight
67
|
Posted - 2012.10.09 14:37:00 -
[438] - Quote
JamesCLK wrote:My suggested changes:
Maller: Needs a utility high slot, at the cost of a low. It should also gain a 15/15 drone bay. Slot layout: 6 H (+1), 3 M, 5 L (-1), 5 turrets. Drones (bandwidth / bay): 15 / 15.
Moa: Needs another mid, at the cost of its utility high and missile slots. Slot layout: 5 H (-1), 5 M (+1), 4 L, 5 turrets, 0 launchers (-2).
Vexor: Trade a low for a utility high slot and swap its bonuses for Hybrid tracking, and Drone tracking & hitpoints. Cruiser skill bonuses: 7.5% bonus to Hybrid Turret tracking speed per level. 10% bonus to Drone tracking and hitpoints per level. Slot layout: 5 H (+1), 4 M, 4 L (-1), 4 turrets.
Rupture: Trade a low slot and a launcher to regain its 6th high slot and another turret. Reduce drone bay to 15/15. Reduce speed to 225 m/s. Slot layout: 6 H (+1), 4 M, 4 L (-1), 5 turrets (+1), 1 launcher (-1). Mobility (max velocity): 225. Drones (bandwidth / bay): 15 / 15
Yes, these suggested changes are pretty much cruiser versions of the Punisher, Merlin, Tristan, and Rifter. I donGÇÖt think they render their frigate counterparts obsolete however.
All the above changes donGÇÖt account for individual weapon systems being broken or OP. They also donGÇÖt account for certain ships being faster than some Attack Cruisers. Those are separate issues.
The above changes also open the option for CCP to introduce another line of combat cruisers (new ships!) to fill the roles of: Amarr: range and damage.
Caldari: range and missiles.
Gallente: tank and damage.
Minmatar: tank and missiles.
Yes? No? Why?
No to all besides the moa changes. These are meant to be tankier than the attack cruisers so make the other 3 armour tankers. |

JamesCLK
201
|
Posted - 2012.10.09 15:14:00 -
[439] - Quote
Harvey James wrote:No to all besides the moa changes. These are meant to be tankier than the attack cruisers so make the other 3 armour tankers.
I agree. But the problem there is with attack cruisers, and I didn't want to suggest attack cruiser changes in the combat cruiser thread. They could definitely also trade a tank slot for a utility high. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 15:35:00 -
[440] - Quote
Jerick Ludhowe wrote:This major killz guy is an idiot.
For sure. Like any other idiot I'm able to identify and communicate with my kind. Which is you sport  [SMUG]-áSORRY for party rocking! v0v
|

Omnathious Deninard
Extrinsic Operations
232
|
Posted - 2012.10.09 15:36:00 -
[441] - Quote
It would be nice to see the vexor gain a armor rep bonus in exchange for the hybrid bonus, as it has fewer slots making it harded to tank. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 15:42:00 -
[442] - Quote
Dato Koppla wrote:Major killz is deaf to any other opinion, so there's no point trying to discuss anything with him, wasted my time =/
I was just posting a constructive well thought out opinion which is what these threads are all about, at least I got my point out there.
Yeah well go be constructive in z thread about z Ore frigate or whatever. The Rupture is inline with everything else. The Vexor is not and if there is a issue or problem then look there.
As for z Moa and Maller v0v
You cant do much to z moa without making it too battlecruiser. The thing would be a BC in all its stats except z name because you could put a silly bc tank on it and have bc damage. All because of an extra mid slot.
Z Maller is a armor tanking ship in a class about speed, damage and mobility... @tleast give it an optimal range bonus. More damage projection v0v [SMUG]-áSORRY for party rocking! v0v
|

Aglais
Liberation Army BricK sQuAD.
111
|
Posted - 2012.10.09 16:13:00 -
[443] - Quote
Major Killz wrote:
You cant do much to z moa without making it too battlecruiser. The thing would be a BC in all its stats except z name because you could put a silly bc tank on it and have bc damage. All because of an extra mid slot.
...Because the fifth medslot is totally for fitting another LSE II.
No, the fifth med slot would be best utilized with a webifier. The Moa is slow. Currently, with only four medslots (which I will point out, for the nth time, this is the same amount of medslots that BOTH the Rupture and Vexor have, making the Moa far too similar and at the same time much worse than these two due to being a shield tanker) you have to sacrifice tank to actually be able to catch people.
"bluh stop complaining about how you have to sacrifice something for something else in pvp its only fair"
If you comment with this, you don't get it. You have to actually decrease your tank, to fit a utility that EVERY OTHER SHIP CAN MAKE USE OF, in the one ship that arguably needs it the MOST seeing as the Moa is the slowest! Yes. The Moa will end up having more defense than the other combat cruisers. So? That's it's defining characteristic. It's a hardened hybrid turret cruiser. Every one of these ships should have something that sets them apart. Right now the Moa is just a homogenization of the other three cruisers but with a shield tank that wont work because you don't have the slots to pull it off.
You will not approach battlecruiser levels of tank in a Moa unless you're utterly failfitting it! Who cares if there are bait mallers and bait moas. They're exactly that, bait. They can't do whipping bugwinged f-ckall except soak up idiotic amounts of damage. No damage, no speed, just tank. |

Zarnak Wulf
Imperial Outlaws
651
|
Posted - 2012.10.09 16:23:00 -
[444] - Quote
I love coming into this thread to check for CCP Fozzie replies. I leave feeling a little less smart. Maybe if there weren't two pages of dev posts that consist of CCP Punkturis responding to really bad, obnoxious flirting? |

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
11
|
Posted - 2012.10.09 16:24:00 -
[445] - Quote
Major Killz wrote:Dato Koppla wrote:Major killz is deaf to any other opinion, so there's no point trying to discuss anything with him, wasted my time =/
I was just posting a constructive well thought out opinion which is what these threads are all about, at least I got my point out there. Yeah well go be constructive in z thread about z Ore frigate or whatever. The Rupture is inline with everything else. The Vexor is not and if there is a issue or problem then look there. As for z Moa and Maller v0v You cant do much to z moa without making it too battlecruiser. The thing would be a BC in all its stats except z name because you could put a silly bc tank on it and have bc damage. All because of an extra mid slot. Z Maller is a armor tanking ship in a class about speed, damage and mobility... @tleast give it an optimal range bonus. More damage projection v0v
.... Reading this post, i can say that many of the things you're saying are a nonsense
And you have to know, you're doing a mistake, trying to argue like this. I have see some of your posts, and you should have more decency when you argue with someone, no matter if you are disagree. If you don't do that, you ll have posts that will criticize you, saying you're stupid, you're a child, or other things |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 16:27:00 -
[446] - Quote
Aglais wrote:Major Killz wrote:
You cant do much to z moa without making it too battlecruiser. The thing would be a BC in all its stats except z name because you could put a silly bc tank on it and have bc damage. All because of an extra mid slot.
...Because the fifth medslot is totally for fitting another LSE II. No, the fifth med slot would be best utilized with a webifier. The Moa is slow. Currently, with only four medslots (which I will point out, for the nth time, this is the same amount of medslots that BOTH the Rupture and Vexor have, making the Moa far too similar and at the same time much worse than these two due to being a shield tanker) you have to sacrifice tank to actually be able to catch people. "bluh stop complaining about how you have to sacrifice something for something else in pvp its only fair" If you comment with this, you don't get it. You have to actually decrease your tank, to fit a utility that EVERY OTHER SHIP CAN MAKE USE OF, in the one ship that arguably needs it the MOST seeing as the Moa is the slowest! Yes. The Moa will end up having more defense than the other combat cruisers. So? That's it's defining characteristic. It's a hardened hybrid turret cruiser. Every one of these ships should have something that sets them apart. Right now the Moa is just a homogenization of the other three cruisers but with a shield tank that wont work because you don't have the slots to pull it off. You will not approach battlecruiser levels of tank in a Moa unless you're utterly failfitting it! Who cares if there are bait mallers and bait moas. They're exactly that, bait. They can't do whipping bugwinged f-ckall except soak up idiotic amounts of damage. No damage, no speed, just tank.
Yes! Because everyone will use a fifth mid slot to fit a stasis webifier instead of replicating a Ferox hit points. The rest of your arguments/comments made no sense or was TAR TAR. [SMUG]-áSORRY for party rocking! v0v
|

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 16:28:00 -
[447] - Quote
Zhephell wrote:Major Killz wrote:Dato Koppla wrote:Major killz is deaf to any other opinion, so there's no point trying to discuss anything with him, wasted my time =/
I was just posting a constructive well thought out opinion which is what these threads are all about, at least I got my point out there. Yeah well go be constructive in z thread about z Ore frigate or whatever. The Rupture is inline with everything else. The Vexor is not and if there is a issue or problem then look there. As for z Moa and Maller v0v You cant do much to z moa without making it too battlecruiser. The thing would be a BC in all its stats except z name because you could put a silly bc tank on it and have bc damage. All because of an extra mid slot. Z Maller is a armor tanking ship in a class about speed, damage and mobility... @tleast give it an optimal range bonus. More damage projection v0v .... Reading this post, i can say that many of the things you're saying are a nonsense And you have to know, you're doing a mistake, trying to argue like this. I have see some of your posts, and you should have more decency when you argue with someone, no matter if you are disagree. If you don't do that, you ll have posts that will criticize you, saying you're stupid, you're a child, or other things
Congratulations...
- Thread baby sitting is hard work [SMUG]-áSORRY for party rocking! v0v
|

Aglais
Liberation Army BricK sQuAD.
111
|
Posted - 2012.10.09 16:39:00 -
[448] - Quote
Major Killz wrote: Yes! Because everyone will use a fifth mid slot to fit a stasis webifier instead of replicating a Ferox hit points. The rest of your arguments/comments made no sense or was TAR TAR.
The rest of my comments in that post were directly related to reasons as to why a fifth medslot and a webifier is the logical choice. The thing is, this isn't going to make the Moa comparable to a battlecruiser, at all! It's still going to have less EHP than a Ferox, and less DPS, but at the same time it's going to be much faster. The Moa and Ferox will both be resist bonused hybrid ships, but the exact roles they play is going to be subtly different. Furthermore, the addition of a medslot only affects damage application, not the actual amount of DPS that is being put out by the ship. There's no reason to 'fear' putting a fifth medium slot on the Moa, at all.
Also, please enlighten me as to what "TAR TAR" means. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 17:04:00 -
[449] - Quote
Aglais wrote:Major Killz wrote: Yes! Because everyone will use a fifth mid slot to fit a stasis webifier instead of replicating a Ferox hit points. The rest of your arguments/comments made no sense or was TAR TAR.
The rest of my comments in that post were directly related to reasons as to why a fifth medslot and a webifier is the logical choice. The thing is, this isn't going to make the Moa comparable to a battlecruiser, at all! It's still going to have less EHP than a Ferox, and less DPS, but at the same time it's going to be much faster. The Moa and Ferox will both be resist bonused hybrid ships, but the exact roles they play is going to be subtly different. Furthermore, the addition of a medslot only affects damage application, not the actual amount of DPS that is being put out by the ship. There's no reason to 'fear' putting a fifth medium slot on the Moa, at all. Also, please enlighten me as to what "TAR TAR" means.
Honestly. It's like those players who continue to come this thread going on about how a Rupture does 450damage per second @ 20km. Apparently, actually game mechanics don't apply (falloff). Kinda like 2 inverted damage curves or something TAR TAR.
The propose Moa will infact do more damage compared to a Ferox, because of it's damage bonus. The Ferox would need drones to overcome the difference and even then it's minute (effectively, same damage output). I exaggerated with regard to hit points comparable to a Ferox. It's comparable to a armor-Hurricane, Brutix and Harbinger (60,000 effective hit points). CCP increased it's shield amount which is why it would gain so much from another mid slot and shield extension rigs.
So, yeah! Hit points and damage of teir 1 and some tier 2 battlecruisers.
[SMUG]-áSORRY for party rocking! v0v
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
|
Posted - 2012.10.09 17:23:00 -
[450] - Quote
@Major Killz please stop trolling in every forum how underpowered and bad minmatar actually are. Everybody knows (really EVERYBODY) that minmatar ships are still completely overpowered and you seem to think we are completely idiots believing your s....hiny stuff. Rupture is already able to do more than 460dps at almost 18km with damage type choosing plus awesome speed plus tracking that makes every rail and laser guy jealous plus good tank. Not to foreget how powerfull dmg type choosing is. Stop trolling and thinking we are idiots. |

Aglais
Liberation Army BricK sQuAD.
111
|
Posted - 2012.10.09 17:23:00 -
[451] - Quote
Ok. Several things.
1) Ferox has a range bonus. Even if the Moa is doing more damage, it has to get closer which again necessitates that if it's using blasters it'll need a webifier. 2) What the hell kind of fit are you even considering here?! Currently, I can't get a Moa with more than about 32k EHP, which is just over HALF that of the battlecruisers you're talking about- really, the ship you should be comparing the new Moa with, is the Eagle. It has 2109 shield HP currently. Though it's resist profile is slightly different compared to the Moa, a decent EHP number for a blaster eagle I've come up with in EFT is I think about 45k EHP or so. So if we kick down the EHP a bit to account for the fact that the Moa has overall less resists than the Eagle, I'm guessing it'd get... Maybe 38 or 39k EHP? This is mostly an educated guess, I'll be honest. 3) So what if it does comparable DPS to a battlecruiser. WHOA, YOU ARE NOW SHAKING UP THE BATTLEFIELD. THERE ARE REASONS TO USE CRUISERS OVER BATTLECRUISERS, AND VICE VERSA! Wow. Whole new paradigm. Choosing a ship to better suit your purpose. Want more tank? Go with a battlecruiser. Want more mobility? Regular cruiser. Just because a ship is larger does not mean it must inherently be better than smaller ships, which it sounds like something you're thinking. Still, the Ferox would not be technically worse than the Moa- Do NOT ignore that range bonus. The Ferox may be doing the same damage as the Moa, but it's hitting further out. This does not ever stop being relevant. 4) The battlecruisers you're comparing the 5/5/4 Moa to, the armor cane, brutix and harbinger. They hurt. Alot. So even if we do somehow get 60k EHP Moas (What? What the hell fit are you even proposing here? T2 rigs? Faction/deadspace invuln?) you're forgetting that all of these BCs have damage bonii too. And at least one more gun than the Moa.
I'm starting to get the feeling that you're not trying to see the whole picture here. Also, the fact that battlecruisers are slated for this kind of rebalancing in the future as well. So doubtlessly they'll be made to work well with cruisers and below, and stop being the be all end all for PvP as it is now.
And you still haven't directly specified the meaning of "TAR TAR". Though if I were to guess at it's meaning, it's definitely one of your defining characteristics. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 18:26:00 -
[452] - Quote
Aglais wrote:Ok. Several things.
1) Ferox has a range bonus. Even if the Moa is doing more damage, it has to get closer which again necessitates that if it's using blasters it'll need a webifier. 2) What the hell kind of fit are you even considering here?! Currently, I can't get a Moa with more than about 32k EHP, which is just over HALF that of the battlecruisers you're talking about- really, the ship you should be comparing the new Moa with, is the Eagle. It has 2109 shield HP currently. Though it's resist profile is slightly different compared to the Moa, a decent EHP number for a blaster eagle I've come up with in EFT is I think about 45k EHP or so. So if we kick down the EHP a bit to account for the fact that the Moa has overall less resists than the Eagle, I'm guessing it'd get... Maybe 38 or 39k EHP? This is mostly an educated guess, I'll be honest. 3) So what if it does comparable DPS to a battlecruiser. WHOA, YOU ARE NOW SHAKING UP THE BATTLEFIELD. THERE ARE REASONS TO USE CRUISERS OVER BATTLECRUISERS, AND VICE VERSA! Wow. Whole new paradigm. Choosing a ship to better suit your purpose. Want more tank? Go with a battlecruiser. Want more mobility? Regular cruiser. Just because a ship is larger does not mean it must inherently be better than smaller ships, which it sounds like something you're thinking. Still, the Ferox would not be technically worse than the Moa- Do NOT ignore that range bonus. The Ferox may be doing the same damage as the Moa, but it's hitting further out. This does not ever stop being relevant. 4) The battlecruisers you're comparing the 5/5/4 Moa to, the armor cane, brutix and harbinger. They hurt. Alot. So even if we do somehow get 60k EHP Moas (What? What the hell fit are you even proposing here? T2 rigs? Faction/deadspace invuln?) you're forgetting that all of these BCs have damage bonii too. And at least one more gun than the Moa.
I'm starting to get the feeling that you're not trying to see the whole picture here. Also, the fact that battlecruisers are slated for this kind of rebalancing in the future as well. So doubtlessly they'll be made to work well with cruisers and below, and stop being the be all end all for PvP as it is now.
And you still haven't directly specified the meaning of "TAR TAR". Though if I were to guess at it's meaning, it's definitely one of your defining characteristics.
Clearly you are TAR TAR. You come into a thread about changes to certain tech 1 cruisers. You ignore the changes that CCP has proposed. You know! Like the damage bonus and then throw out some random TAR TAR statement about how it doesn't do anything close to Ferox's damage. You are in fact wrong. Now you say that you're not able to get a certain amount of hit points on your Moa, because you're using EFT and our current Iteration of a Moa on Tranquility. You ignore the fact I'm taking CCP's changes into account( increase in base shield amount and how extender rigs effect them) and your suggestions of a 5th midslot. You then SPEW more gar gar.
Well, why don't I agree with you so you can go away. Clap* congratulations! [SMUG]-áSORRY for party rocking! v0v
|

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 18:27:00 -
[453] - Quote
Dr Sheng-Ji Yang wrote:@Major Killz please stop trolling in every forum how underpowered and bad minmatar actually are. Everybody knows (really EVERYBODY) that minmatar ships are still completely overpowered and you seem to think we are completely idiots believing your s....hiny stuff. Rupture is already able to do more than 460dps at almost 18km with damage type choosing plus awesome speed plus tracking that makes every rail and laser guy jealous plus good tank. Not to foreget how powerfull dmg type choosing is. Stop trolling and thinking we are idiots.
Yes! a Rupture can do 460dps @ 18k 
Clap* congratulations! [SMUG]-áSORRY for party rocking! v0v
|

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
12
|
Posted - 2012.10.09 18:28:00 -
[454] - Quote
Major Killz wrote:
Honestly. It's like those players who continue to come this thread going on about how a Rupture does 450damage per second @ 20km. Apparently, actually game mechanics don't apply (falloff). Kinda like 2 inverted damage curves or something TAR TAR.
The propose Moa will infact do more damage compared to a Ferox, because of it's damage bonus. The Ferox would need drones to overcome the difference and even then it's minute (effectively, same damage output). I exaggerated with regard to hit points comparable to a Ferox. It's comparable to a armor-Hurricane, Brutix and Harbinger (60,000 effective hit points). CCP increased it's shield amount which is why it would gain so much from another mid slot and shield extension rigs.
So, yeah! Hit points and damage of teir 1 and some tier 2 battlecruisers.
what the hell have you been drinking?
A moa with 550dps and 60k ehp? That's imposible, the best combat cruiser ll be the rupture and ll have 450 dps and 35k of ehp, or something like that. If a moa could use 550dps + Afterburner or MWD + scrambler, you ll be a 20k or 25k ehp Moa, no more, and it ll have a worst range, and a worst speed.
A 60k ehp Moa, ll be a ship with no speed modules, and no warp disruptor or scrambler, and probably many fitting problems, so it ll be a big **** of ship then.
If you have the intention to prove that i 'm wrong, use the EFT or the PYFA and create a fitting, with no deathspace, comander or navy modules that proves what you're saying, but I can assure you that it ll be impossible, you don't have slots, cpu or power to do that.
|

OT Smithers
BLOMI
221
|
Posted - 2012.10.09 18:29:00 -
[455] - Quote
The Moa obviously needs the fifth midslot. That's a given. It needs a whole lot more than that if it is going to be balanced against the Vexor and Ruppie. But seriously, why bother talking about it?
CCP is gonna do what they do. If they gave a crap about actually BALANCING Caldari ships they would do so. They don't and they aren't. They aren't even trying. This new winter update is gonna leave the Moa and Caracal even further behind then they are today, and they are nerfing the hell out of the Drake and other missile boats and talking about more nerfs coming down the road as soon as they can squeeze them into their busy schedule. So what.
If you want to PvP you need to train and fly another race. Any will do.
The good news, if you want to call it that, is that other than the Drake, CCP isn't actually breaking anything new. Caldari ships are already broken. No one is using them now. No one is gonna find themselves forced to park a ship they use regularly. Caldari pilots who enjoy PvP were already flying some other race. They damn sure weren't flying Caldari ships. And if, as it appears, CCP wants to make these ships that much worse than they are today, it's not a change. The Caldari will continue on as they always have: wasted skill points and broken hulls cluttering up the hangar.
Whatever.
|

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 18:55:00 -
[456] - Quote
Zhephell wrote:Major Killz wrote:
Honestly. It's like those players who continue to come this thread going on about how a Rupture does 450damage per second @ 20km. Apparently, actually game mechanics don't apply (falloff). Kinda like 2 inverted damage curves or something TAR TAR.
The propose Moa will infact do more damage compared to a Ferox, because of it's damage bonus. The Ferox would need drones to overcome the difference and even then it's minute (effectively, same damage output). I exaggerated with regard to hit points comparable to a Ferox. It's comparable to a armor-Hurricane, Brutix and Harbinger (60,000 effective hit points). CCP increased it's shield amount which is why it would gain so much from another mid slot and shield extension rigs.
So, yeah! Hit points and damage of teir 1 and some tier 2 battlecruisers.
what the hell have you been drinking? A moa with 550dps and 60k ehp? That's imposible, the best combat cruiser ll be the rupture and ll have 450 dps and 35k of ehp, or something like that. If a moa could use 550dps + Afterburner or MWD + scrambler, you ll be a 20k or 25k ehp Moa, no more, and it ll have a worst range, and a worst speed. A 60k ehp Moa, ll be a ship with no speed modules, and no warp disruptor or scrambler, and probably many fitting problems, so it ll be a big **** of ship then. If you have the intention to prove that i 'm wrong, use the EFT or the PYFA and create a fitting, with no deathspace, comander or navy modules that proves what you're saying, but I can assure you that it ll be impossible, you don't have slots, cpu or power to do that.
For sure. Use applications that replicate our current enviroment and z current state of ships and completely ignore CCP's proposed changes... Maybe I should have ignore your 5th midslot argument and not factor it into a 5 midslot Moa. You know! with all the changes CCP has propose so far and take a look @ what you suggested CCP should do. Indeed.
Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers Fittings: 800 PWG (+20), 375 CPU (+15) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
Factor in new shield amount, damage bonus and 5th mid slots. Insert modules which will become easier to fit because of CCP's proposed improved powergrid and cpu changes. Round some numbers and you get a 60k Moa with 550dps (no heat). It's not even that bad compared to a Vexor.
No to extra midslot! [SMUG]-áSORRY for party rocking! v0v
|

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 18:57:00 -
[457] - Quote
OT Smithers wrote:The Moa obviously needs the fifth midslot. That's a given. It needs a whole lot more than that if it is going to be balanced against the Vexor and Ruppie. But seriously, why bother talking about it?
CCP is gonna do what they do. If they gave a crap about actually BALANCING Caldari ships they would do so. They don't and they aren't. They aren't even trying. This new winter update is gonna leave the Moa and Caracal even further behind then they are today, and they are nerfing the hell out of the Drake and other missile boats and talking about more nerfs coming down the road as soon as they can squeeze them into their busy schedule. So what.
If you want to PvP you need to train and fly another race. Any will do.
The good news, if you want to call it that, is that other than the Drake, CCP isn't actually breaking anything new. Caldari ships are already broken. No one is using them now. No one is gonna find themselves forced to park a ship they use regularly. Caldari pilots who enjoy PvP were already flying some other race. They damn sure weren't flying Caldari ships. And if, as it appears, CCP wants to make these ships that much worse than they are today, it's not a change. The Caldari will continue on as they always have: wasted skill points and broken hulls cluttering up the hangar.
Whatever.
Thank ECM JESUS for our new Caracal 07 and easier fitting sml and hams.
PRAISE HIM! [SMUG]-áSORRY for party rocking! v0v
|

Aglais
Liberation Army BricK sQuAD.
112
|
Posted - 2012.10.09 18:58:00 -
[458] - Quote
Major Killz wrote:
Clearly you are TAR TAR. You come into a thread about changes to certain tech 1 cruisers. You ignore the changes that CCP has proposed. You know! Like the damage bonus and then throw out some random TAR TAR statement about how it doesn't do anything close to Ferox's damage. You are in fact wrong. Now you say that you're not able to get a certain amount of hit points on your Moa, because you're using EFT and our current Iteration of a Moa on Tranquility. You ignore the fact I'm taking CCP's changes into account( increase in base shield amount and how extender rigs effect them) and your suggestions of a 5th midslot. You then SPEW more gar gar.
Well, why don't I agree with you so you can go away. Clap* congratulations!
You aren't taking CCP's changes into account if you think there's going to be a Moa with both 550 DPS and 60k EHP. I can see 550 and 33-36k EHP.
Regardless, I was about to end this argument myself, because I'm actually feeling dumber after having had to interact with someone as unfathomably dense as you've proved yourself to be across almost all of these threads. This doesn't mean I'm leaving the thread. From this point forward I will simply ignore any and all of your unprocessed garbage you try to pass off as a post.
Anyways, people who are whinging about the Caracal in this thread for some reason: Guided Missile Precision is going to effect HAMs, and I'm hearing that they're going to be able to actually hurt things their size and maybe even smaller. Not to mention HAMs are going to be easier to fit. So Caldari, despite what many of you think, aren't going to be utterly broken. I can guarantee I'm going to be flying quite a few Caracals this winter. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 19:06:00 -
[459] - Quote
Aglais wrote:Major Killz wrote:
Clearly you are TAR TAR. You come into a thread about changes to certain tech 1 cruisers. You ignore the changes that CCP has proposed. You know! Like the damage bonus and then throw out some random TAR TAR statement about how it doesn't do anything close to Ferox's damage. You are in fact wrong. Now you say that you're not able to get a certain amount of hit points on your Moa, because you're using EFT and our current Iteration of a Moa on Tranquility. You ignore the fact I'm taking CCP's changes into account( increase in base shield amount and how extender rigs effect them) and your suggestions of a 5th midslot. You then SPEW more gar gar.
Well, why don't I agree with you so you can go away. Clap* congratulations!
You aren't taking CCP's changes into account if you think there's going to be a Moa with both 550 DPS and 60k EHP. I can see 550 and 33-36k EHP. Regardless, I was about to end this argument myself, because I'm actually feeling dumber after having had to interact with someone as unfathomably dense as you've proved yourself to be across almost all of these threads. This doesn't mean I'm leaving the thread. From this point forward I will simply ignore any and all of your unprocessed garbage you try to pass off as a post. Anyways, people who are whinging about the Caracal in this thread for some reason: Guided Missile Precision is going to effect HAMs, and I'm hearing that they're going to be able to actually hurt things their size and maybe even smaller. Not to mention HAMs are going to be easier to fit. So Caldari, despite what many of you think, aren't going to be utterly broken. I can guarantee I'm going to be flying quite a few Caracals this winter.
More like you fianlly figured it out and have accepted you're wrong. Maybe you decided that you wanted to put stasis webifier into z 5th mid slot because you're DENSE ROFL. Low $lutz - DC, Else----->>> Maybe damage mods but in your case warp stabs Lol Mid $lutz - LSE, LSE, MWD, Invul, SCRAM. high $lutz - Turrets ------>>>>>> [SMUG]-áSORRY for party rocking! v0v
|

X Gallentius
Justified Chaos
521
|
Posted - 2012.10.09 19:17:00 -
[460] - Quote
So how much tank should a 661+ dps T1 cruiser (overheated) have? More than 36k EHP (overheated)? That's the Moa. Quit complaining.  |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 19:27:00 -
[461] - Quote
X Gallentius wrote:So how much tank should a 661+ dps T1 cruiser (overheated) have? More than 36k EHP (overheated)? That's the Moa. Quit complaining. 
Indeed. I just got an E-mail from a bro saying I was TAR TAR. He was laughing @ how bad I was.
"Everyone knows you fit asb's. Fitting lse's is TAR TAR lol" [SMUG]-áSORRY for party rocking! v0v
|

Lallante
Blue Republic RvB - BLUE Republic
101
|
Posted - 2012.10.09 19:37:00 -
[462] - Quote
Major Kilz you need to take your medicine, call your mother and stop posting on the adult forums. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 19:38:00 -
[463] - Quote
Lallante wrote:Major Kilz you need to take your medicine, call your mother and stop posting on the adult forums.
No! MAKE ME! [SMUG]-áSORRY for party rocking! v0v
|

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
3
|
Posted - 2012.10.09 19:42:00 -
[464] - Quote
Aglais wrote:Major Killz wrote:
Clearly you are TAR TAR. You come into a thread about changes to certain tech 1 cruisers. You ignore the changes that CCP has proposed. You know! Like the damage bonus and then throw out some random TAR TAR statement about how it doesn't do anything close to Ferox's damage. You are in fact wrong. Now you say that you're not able to get a certain amount of hit points on your Moa, because you're using EFT and our current Iteration of a Moa on Tranquility. You ignore the fact I'm taking CCP's changes into account( increase in base shield amount and how extender rigs effect them) and your suggestions of a 5th midslot. You then SPEW more gar gar.
Well, why don't I agree with you so you can go away. Clap* congratulations!
You aren't taking CCP's changes into account if you think there's going to be a Moa with both 550 DPS and 60k EHP. I can see 550 and 33-36k EHP. Regardless, I was about to end this argument myself, because I'm actually feeling dumber after having had to interact with someone as unfathomably dense as you've proved yourself to be across almost all of these threads. This doesn't mean I'm leaving the thread. From this point forward I will simply ignore any and all of your unprocessed garbage you try to pass off as a post. Anyways, people who are whinging about the Caracal in this thread for some reason: Guided Missile Precision is going to effect HAMs, and I'm hearing that they're going to be able to actually hurt things their size and maybe even smaller. Not to mention HAMs are going to be easier to fit. So Caldari, despite what many of you think, aren't going to be utterly broken. I can guarantee I'm going to be flying quite a few Caracals this winter.
This is something I think most of the Caldari are going to be dead crowd is missing. I personally feel the caracal is going to be great for rapid lights or hams, and a great boat all around after the patch. I also don't think that HML's will be all that bad for projecting damage either. Range is still going to be pretty good on the velocity bonused hulls.
I do feel the Moa needs the 5th mid. It just would make the fitting of the ship a tad easier.
On the subject of the Rupture's damage, not sure where anyone is getting 460 dps out of the rupture at 18km. That is in falloff, which is more like 230 dps because of your miss rate. 460 would be at optimal. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 20:04:00 -
[465] - Quote
MotorBoatMe WithYourFace wrote:Aglais wrote:Major Killz wrote:
Clearly you are TAR TAR. You come into a thread about changes to certain tech 1 cruisers. You ignore the changes that CCP has proposed. You know! Like the damage bonus and then throw out some random TAR TAR statement about how it doesn't do anything close to Ferox's damage. You are in fact wrong. Now you say that you're not able to get a certain amount of hit points on your Moa, because you're using EFT and our current Iteration of a Moa on Tranquility. You ignore the fact I'm taking CCP's changes into account( increase in base shield amount and how extender rigs effect them) and your suggestions of a 5th midslot. You then SPEW more gar gar.
Well, why don't I agree with you so you can go away. Clap* congratulations!
You aren't taking CCP's changes into account if you think there's going to be a Moa with both 550 DPS and 60k EHP. I can see 550 and 33-36k EHP. Regardless, I was about to end this argument myself, because I'm actually feeling dumber after having had to interact with someone as unfathomably dense as you've proved yourself to be across almost all of these threads. This doesn't mean I'm leaving the thread. From this point forward I will simply ignore any and all of your unprocessed garbage you try to pass off as a post. Anyways, people who are whinging about the Caracal in this thread for some reason: Guided Missile Precision is going to effect HAMs, and I'm hearing that they're going to be able to actually hurt things their size and maybe even smaller. Not to mention HAMs are going to be easier to fit. So Caldari, despite what many of you think, aren't going to be utterly broken. I can guarantee I'm going to be flying quite a few Caracals this winter. This is something I think most of the Caldari are going to be dead crowd is missing. I personally feel the caracal is going to be great for rapid lights or hams, and a great boat all around after the patch. I also don't think that HML's will be all that bad for projecting damage either. Range is still going to be pretty good on the velocity bonused hulls. I do feel the Moa needs the 5th mid. It just would make the fitting of the ship a tad easier. On the subject of the Rupture's damage, not sure where anyone is getting 460 dps out of the rupture at 18km. That is in falloff, which is more like 230 dps because of your miss rate. 460 would be at optimal.
Finally someone with sense.
Caldari have benifited the most from all boost so far. This one is going to be slightly different. Gallente ships seems to be getting the most help. Either way. Caldari have alot to look forward to. The Drake is still intacted for the most part but has lost alot of range damage application and some damage. For that everything else is getting BOOSTED. [SMUG]-áSORRY for party rocking! v0v
|

Lallante
Blue Republic RvB - BLUE Republic
103
|
Posted - 2012.10.09 20:18:00 -
[466] - Quote
If anyone remembers the introduction of missile skills, all Caldari bears were calling it the end of the world then too - of course it later turned out to be a massive boost... |

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
3
|
Posted - 2012.10.09 20:23:00 -
[467] - Quote
Lallante wrote:If anyone remembers the introduction of missile skills, all Caldari bears were calling it the end of the world then too - of course it later turned out to be a massive boost...
And more recently I remember the thread in this same forum about the Attack Frigates and how horrible the condor was going to be. Turns out its a nice little ship now. |

Dato Koppla
Blue Republic RvB - BLUE Republic
70
|
Posted - 2012.10.09 20:29:00 -
[468] - Quote
Yeah the Condor turned out to be awesome because double TDs ruin any gunboat, they need to tone down TDs.... |

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
12
|
Posted - 2012.10.09 21:08:00 -
[469] - Quote
Major Killz wrote:
For sure. Use applications that replicate our current enviroment and z current state of ships and completely ignore CCP's proposed changes... Maybe I should have ignore your 5th midslot argument and not factor it into a 5 midslot Moa. You know! with all the changes CCP has propose so far and take a look @ what you suggested CCP should do. Indeed.
Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers Fittings: 800 PWG (+20), 375 CPU (+15) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
Factor in new shield amount (shieldCapacityBonus Shield Capacity Bonus 15.00 %), damage bonus and 5th mid slots. Insert modules which will become easier to fit because of CCP's proposed improved powergrid and cpu changes. Round some numbers and you get a 60k Moa with 550dps (no heat). It's not even that bad compared to a Vexor.
No to extra midslot!
If you use one of those applications that replicate our current enviroment like you say, and a calculator, you can have an idea.
If you take the % of CPU, PWG, shield or armor that ll be increased, and you apply that % with the max skills results your ship ll have with those applications ( EFT or PYFA), + the shield , or armor rigs improvements that ll modify the base % of your ship shield, or armour, you ll have an idea , and if you need 1 med slot more, you change the warp scrambler, or the warp disruptor that need only a little of cpu "something that is easy to estimate", and then you put a shield extender, or whatever you want, and doing that you can have a nice idea of what you ll be able to fit.
I had estimate the new punisher, and the new executioner possible fits, before they were changed doing that, and it works very well. And i have some ideas of possible fitting for the new omen, and the new amarr destroyer because i did it, and that's not something that can be vague like your 60k ehp and 550 of dps Moa idea
Saying that it ll have 60k ehp and 550 dps because you had a premonition, or whatever, it's the same that say, that say that those numbers are not relevant, because you take those numbers at random.
So don't say that using the EFT or the PYFA + a calculator to take the new % like I can do is a mistake because it is much better done that what you're doing.
I don't think the caracal ll be a bad ship now like some players say, but the Moa ll be broken, and i don't think that the rupture has 460 dps at 18 km, i know it lose dps because it has the falloff , but that dosen't mean that the rupture is bad, it is to fast, 220 or 225 m/s ll be better, and it is easier to fit that many other cruisers, and with 30m 3 of drones + a neut it can kill easy a frigate. So it ll be the best combat cruiser now, like it was before, you can not deny that.
But I do not care of this now, a Moa with 60k of ehp and 550 dps is a lie, that's something impossible for a Moa, and for all the new combat cruisers. So stop to persist with your 60k ehp and 550 dps Moa
Like i said in my last post if you don't have something to prove what you're saying, don't post your premonitions, those numbers are wrong. |

Major Killz
Chaotic Tranquility Casoff
87
|
Posted - 2012.10.09 21:21:00 -
[470] - Quote
Zhephell wrote:Major Killz wrote:
For sure. Use applications that replicate our current enviroment and z current state of ships and completely ignore CCP's proposed changes... Maybe I should have ignore your 5th midslot argument and not factor it into a 5 midslot Moa. You know! with all the changes CCP has propose so far and take a look @ what you suggested CCP should do. Indeed.
Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers Fittings: 800 PWG (+20), 375 CPU (+15) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
Factor in new shield amount (shieldCapacityBonus Shield Capacity Bonus 15.00 %), damage bonus and 5th mid slots. Insert modules which will become easier to fit because of CCP's proposed improved powergrid and cpu changes. Round some numbers and you get a 60k Moa with 550dps (no heat). It's not even that bad compared to a Vexor.
No to extra midslot!
If you use one of those applications that replicate our current enviroment like you say, and a calculator, you can have an idea. If you take the % of CPU, PWG, shield or armor that ll be increased, and you apply that % with the max skills results your ship ll have with those applications ( EFT or PYFA), + the shield , or armor rigs improvements that ll modify the base % of your ship shield, or armour, you ll have an idea , and if you need 1 med slot more, you change the warp scrambler, or the warp disruptor that need only a little of cpu "something that is easy to estimate", and then you put a shield extender, or whatever you want, and doing that you can have a nice idea of what you ll be able to fit. I had estimate the new punisher, and the new executioner possible fits, before they were changed doing that, and it works very well. And i have some ideas of possible fitting for the new omen, and the new amarr destroyer because i did it, and that's not something that can be vague like your 60k ehp and 550 of dps Moa idea Saying that it ll have 60k ehp and 550 dps because you had a premonition, or whatever, it's the same that say, that say that those numbers are not relevant, because you take those numbers at random. So don't say that using the EFT or the PYFA + a calculator to take the new % like I can do is a mistake because it is much better done that what you're doing. I don't think the caracal ll be a bad ship now like some players say, but the Moa ll be broken, and i don't think that the rupture has 460 dps at 18 km, i know it lose dps because it has the falloff , but that dosen't mean that the rupture is bad, it is to fast, 220 or 225 m/s ll be better, and it is easier to fit that many other cruisers, and with 30m 3 of drones + a neut it can kill easy a frigate. So it ll be the best combat cruiser now, like it was before, you can not deny that. But I do not care of this now, a Moa with 60k of ehp and 550 dps is a lie, that's something impossible for a Moa, and for all the new combat cruisers. So stop to persist with your 60k ehp and 550 dps Moa Like i said in my last post if you don't have something to prove what you're saying, don't post your premonitions, those numbers are wrong.
BRAH! U R so TERRIBUBBLE. So, after getting back home I launched EFT.
What a suprise! D Moa can get 50k rounded (52k ehp Overheated) ehp now with D current stats. Obv that's with all mids fitting 2 lse, invul, MWD, 3 extender rigs and a DC.
Maybe you're not aware that CCP's propose stat change is BEFORE SKILLS ARE EVEN APPLIED or maybe you didn't factor it into your calculations (although you've said you did brah). MAYBE YOU DONT UNDERSTAND HOW A BASE INCREASE CAN CHANGE THE OVERALL HITPOINT INCREASE WHEN RIGS ARE APPLIED ETC and Im ignoring applied skills. So 15%. O yes! U r indeed TAR TAR. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
87
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Posted - 2012.10.09 21:24:00 -
[471] - Quote
Dato Koppla wrote:Yeah the Condor turned out to be awesome because double TDs ruin any gunboat, they need to tone down TDs....
Rocket Condor is p pwn. No need to fit a TD on that... [SMUG]-áSORRY for party rocking! v0v
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OT Smithers
BLOMI
221
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Posted - 2012.10.09 21:48:00 -
[472] - Quote
MotorBoatMe WithYourFace wrote: This is something I think most of the Caldari are going to be dead crowd is missing. I personally feel the caracal is going to be great for rapid lights or hams, and a great boat all around after the patch. I also don't think that HML's will be all that bad for projecting damage either. Range is still going to be pretty good on the velocity bonused hulls.
You might be correct. But I don't think so. You are no doubt aware that the Caracal -- post winter update -- will be doing less dps than it does today, and thanks to the nerfs it will be harder to apply it. It will finally have the power to fit HAMs but applying damage to anything smaller than a BC or BS is going to be a challenge with them. The HML Caracal will remain a niche ship at best -- people aren't flying these today, there is no reason to believe that they will suddenly start flying them after they are nerfed.
The AML Caracal, post winter nerf, is going to be pushing T1 Frigate DPS out of a Cruiser hull, and against any Frig with an AB fitted it will suffer the same damage application issues it faces today. To put this into perspective, a RAIL Enyo will do more DPS at its 20km optimal than a Caracal -- and it will actually apply that dps. Further, the Caracal has no neuts and only two drones.
Some folks are talking this ship up like it's all that and a bag of chips. They're full of it. If you want to fly the uber-Caracal fly it NOW, before CCP nerfs it. But they aren't doing that. And for good reason -- it turns out that there is little call for a slow Cruiser that does frigate DPS, no neuts, no drones, and no tank worth mentioning, even if it can push that dps out to fantastic range. It's a frigate tickler.
Hillariously enough, the new Minmatar Destroyer will be a better missile boat than the Caldari missile Cruiser. So will the Minmatar EWAR ship -- it will be far and away better.
Quote:I do feel the Moa needs the 5th mid. It just would make the fitting of the ship a tad easier.
On the subject of the Rupture's damage, not sure where anyone is getting 460 dps out of the rupture at 18km. That is in falloff, which is more like 230 dps because of your miss rate. 460 would be at optimal.
Correct. However, the Rupture is a mean ship even now. It's fast, it does solid dps, it packs a neut and a full flight of drones. It is, in every way, a superlative ship. If the other improved Cruisers were balanced against it no one would be complaining. But sadly they are not. Where the Rupture does 450dps at point blank range and 250dps at 20km, the Moa does 500 dps at point blank range, 250 dps at 4km. Switching ammo allows it to hit out to 20km, and it will do about 200 dps at trhat range -- not too bad in other words.
Sounds relatively balanced so far. However, the Rupture will be significantly faster and more agile -- there is simply no way for a Moa that doesn't land at zero to close range and apply it's extra dps. Further, that Moa will need to fit both a scram and a web, giving up the luxury of a long-point, in order to control range. This is something the Rupture pilot need not concern himself with. The Rupture will pack a full flight of drones plus one in reserve while the Moa will have only half that. The Rupture will be able to fit a medium neut, while on the Moa this is questionable. The Rupture's weapons do not use cap while the Moa's do. And as far as tank, in practical terms the Moa and Rupture will both likely be very close as the Moa must utilize one of its midslots for a web -- something that a nano-Rupture can easily dispense with.
So balanced? Hardly.
The Moa needs a fifth midslot, it needs a full flight of drones, and it needs it's base speed increased and it's mass lowered. Maybe then people will fly them. They aren't now, they aren't wasting their time with any Caldari cruisers -- and unless CCP decides that balance should apply to every race including Caldari these cruisers will continue on as hangar decoration.
Again though, I don't know why I am bothering with this. CCP clearly isn't interested in balance. If they were they wouldn't be proposing this nonsense it the first place. I wouldn't be able to go down the list of ship attributes, from tank to mass to velocity to drones, and find that in virtually every single category the Caldari ship ranks dead last. That's CCPs idea of balance. |

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
3
|
Posted - 2012.10.09 22:25:00 -
[473] - Quote
OT Smithers wrote:MotorBoatMe WithYourFace wrote: This is something I think most of the Caldari are going to be dead crowd is missing. I personally feel the caracal is going to be great for rapid lights or hams, and a great boat all around after the patch. I also don't think that HML's will be all that bad for projecting damage either. Range is still going to be pretty good on the velocity bonused hulls.
You might be correct. But I don't think so. You are no doubt aware that the Caracal -- post winter update -- will be doing less dps than it does today, and thanks to the nerfs it will be harder to apply it. It will finally have the power to fit HAMs but applying damage to anything smaller than a BC or BS is going to be a challenge with them. The HML Caracal will remain a niche ship at best -- people aren't flying these today, there is no reason to believe that they will suddenly start flying them after they are nerfed. The AML Caracal, post winter nerf, is going to be pushing T1 Frigate DPS out of a Cruiser hull, and against any Frig with an AB fitted it will suffer the same damage application issues it faces today. To put this into perspective, a RAIL Enyo will do more DPS at its 20km optimal than a Caracal -- and it will actually apply that dps. Further, the Caracal has no neuts and only two drones. Some folks are talking this ship up like it's all that and a bag of chips. They're full of it. If you want to fly the uber-Caracal fly it NOW, before CCP nerfs it. But they aren't doing that. And for good reason -- it turns out that there is little call for a slow Cruiser that does frigate DPS, no neuts, no drones, and no tank worth mentioning, even if it can push that dps out to fantastic range. It's a frigate tickler. Hillariously enough, the new Minmatar Destroyer will be a better missile boat than the Caldari missile Cruiser. So will the Minmatar EWAR ship -- it will be far and away better. Quote:I do feel the Moa needs the 5th mid. It just would make the fitting of the ship a tad easier.
On the subject of the Rupture's damage, not sure where anyone is getting 460 dps out of the rupture at 18km. That is in falloff, which is more like 230 dps because of your miss rate. 460 would be at optimal. Correct. However, the Rupture is a mean ship even now. It's fast, it does solid dps, it packs a neut and a full flight of drones. It is, in every way, a superlative ship. If the other improved Cruisers were balanced against it no one would be complaining. But sadly they are not. Where the Rupture does 450dps at point blank range and 250dps at 20km, the Moa does 500 dps at point blank range, 250 dps at 4km. Switching ammo allows it to hit out to 20km, and it will do about 200 dps at trhat range -- not too bad in other words. Sounds relatively balanced so far. However, the Rupture will be significantly faster and more agile -- there is simply no way for a Moa that doesn't land at zero to close range and apply it's extra dps. Further, that Moa will need to fit both a scram and a web, giving up the luxury of a long-point, in order to control range. This is something the Rupture pilot need not concern himself with. The Rupture will pack a full flight of drones plus one in reserve while the Moa will have only half that. The Rupture will be able to fit a medium neut, while on the Moa this is questionable. The Rupture's weapons do not use cap while the Moa's do. And as far as tank, in practical terms the Moa and Rupture will both likely be very close as the Moa must utilize one of its midslots for a web -- something that a nano-Rupture can easily dispense with. So balanced? Hardly. The Moa needs a fifth midslot, it needs a full flight of drones, and it needs it's base speed increased and it's mass lowered. Maybe then people will fly them. They aren't now, they aren't wasting their time with any Caldari cruisers -- and unless CCP decides that balance should apply to every race including Caldari these cruisers will continue on as hangar decoration. Again though, I don't know why I am bothering with this. CCP clearly isn't interested in balance. If they were they wouldn't be proposing this nonsense it the first place. I wouldn't be able to go down the list of ship attributes, from tank to mass to velocity to drones, and find that in virtually every single category the Caldari ship ranks dead last. That's CCPs idea of balance.
I agree with a good majority of what you have to say, except that you haven't really figured in the changes to T2 HAM ammo. Precision ammo will apply dps well especially with GMP skill now being applied to unguided missiles. The buff to Light missiles will bring the dps up on RLML for what is in essence a tanky destroyer. You will definately have to make a choice, but dps application with HAMS to smaller targets is going to improve. I think that most of the Attack cruisers should have a little more speed added to them (except the stabber, it is fast enough)
On the Rupture, it is a great ship now, it will be better after patch. Minmatar ships are all pretty fast. I think that it could receive a slight tune down on speed from this proposal, though.
I am not sure we should, or CCP for that matter, be all that concerned with how these ships function within balance according to one another. How do these ships work in concert with other ships in the racial lines, or grouped together? Minmatar will always be faster and able to project damage well as long as they have Barrage. It is a good combo, and I don't think it needs nerfed.I won't comment on the maller as I don't have much of an interest in Amar, but the other ships all recieved buffs.
If medium rails were more popular maybe the MOA wouldn't look so bad. Maybe everyone is underestimating how they will perform on ships like the MOA with an increase to damage and not optimal range. |

Dato Koppla
Blue Republic RvB - BLUE Republic
71
|
Posted - 2012.10.09 22:33:00 -
[474] - Quote
The userbase opinion is pretty much unanimous that the Moa needs a minimum of 5 mid slots, making the shield tank bonused cruiser have the same mids as the Vexor which is as an armor tank and the Rupture that can currently already do shield better than the Moa is just fail. It's just sad that all the Moa can afford to take advantage of its bonused tank is a single LSE =/
@OT Smithers With buffs to AML damage and rof bonus instead of kinetic damage bonus you can get around 220dps @ 60km with better damage application than before and 27k EHP, 220 dps is pretty high in the frigate world and no frigate/destroyer hull will be able to take you down because of EHP/Range although a large number of them will probably just disengage. Sure it isn't the best anti-frigate but it's decent.
Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.
About the Minmatar destroyer and new destroyers in general I don't know what to make of them with 2 of them breaking classic tier 1 bonus rules (Cap Warfare bonus on Amarr and MWD sig bonus on Minmatar which are usually t2 exclusive bonuses), I really feel like the Minmatar destroyer will be extremely good at kiting with Light Missiles and MWD, while the Caldari destroyer will have better damage application I doubt it will be as good as a MWD sig bonus on a ship that uses weapon systems that ignore tracking as you can pretty much perma mwd everywhere. Amarr destroyer sounds like its the ultimate in frigate heavy tackle, it's basically king of scram range as it will probably alpha any frigates cap with its 12km neuts, its still susceptible to kiting TD frigs but bonused drones and possible missiles will be pretty rough to handle if you don't have tank. |

Aglais
Liberation Army BricK sQuAD.
114
|
Posted - 2012.10.09 22:51:00 -
[475] - Quote
Alright. I am now wondering something here regarding Major Killz' mystical super OP five medslot Moa fit. I want to know, exactly, the size and type of turrets you will use. Don't just say "medium blasters". That isn't even a valid answer considering the nature of my inquiry. I want to know exactly what you will be putting in your low slots. From this and this alone I can determine why I will, in a solo fight, in another Moa, fit properly, completely rip you a new, functional anus.
Also I'd like to point out, that your current, 'magical' 50k EHP Moa has NO TACKLE WHATSOEVER. It is a USELESS BAIT SHIP. Therefore, your enemy can just waltz right the **** away from wasting their ammunition on your ship. Tada. You just perfected dicktanking. That is, the method of defense that revolves being such a ******* nuisance to kill for so little actual payoff that nobody is even going to bother attacking you- And when you're the only thing left you'll get curbstomped, assuming you're in a gang. |

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
3
|
Posted - 2012.10.09 23:20:00 -
[476] - Quote
Dato Koppla wrote: Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.
Don't rigor's only apply to guided missiles? Are they changing that? Otherwise it will be flare catalysts. |

Major Killz
Chaotic Tranquility Casoff
87
|
Posted - 2012.10.09 23:30:00 -
[477] - Quote
Aglais wrote:Alright. I am now wondering something here regarding Major Killz' mystical super OP five medslot Moa fit. I want to know, exactly, the size and type of turrets you will use. Don't just say "medium blasters". That isn't even a valid answer considering the nature of my inquiry. I want to know exactly what you will be putting in your low slots. From this and this alone I can determine why I will, in a solo fight, in another Moa, fit properly, completely rip you a new, functional anus.
Also I'd like to point out, that your current, 'magical' 50k EHP Moa has NO TACKLE WHATSOEVER. It is a USELESS BAIT SHIP. Therefore, your enemy can just waltz right the **** away from wasting their ammunition on your ship. Tada. You just perfected dicktanking. That is, the method of defense that revolves being such a ******* nuisance to kill for so little actual payoff that nobody is even going to bother attacking you- And when you're the only thing left you'll get curbstomped, assuming you're in a gang.
Thought you were going to ignore my post?
Personally, I think you're funny. I hope more dudes like you come out of the woodwork. Should help some of the other dudes get that 5th midslot. [SMUG]-áSORRY for party rocking! v0v
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Dato Koppla
Blue Republic RvB - BLUE Republic
72
|
Posted - 2012.10.09 23:56:00 -
[478] - Quote
MotorBoatMe WithYourFace wrote:Dato Koppla wrote: Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.
Don't rigor's only apply to guided missiles? Are they changing that? Otherwise it will be flare catalysts.
Short Range Missiles Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missiles Reduce HAM launcher PG requirements by 10% https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread
So yeah, what this implies is that HAMs go from 125 explosion radius to 93 explosion radius with all V skills, and as mentioned, down to 79 with a single rigor or 63.4 with 3 rigors which is almost frigate sized exp radius, although only a 122m/s explosion velocity means you won't be dealing 400 dps to frigs anytime soon but it's probably enough to cause them serious problems.
@Aglais Don't waste your time with Major Killz, in his world the Rupture is way too slow and doesn't stand a chance against other cruisers and the Moa is a solo pwnmobile. If we listened to Major Killz we'd have Ruptures going as fast as frigates with Maller EHP and Thorax dps  |

Major Killz
Chaotic Tranquility Casoff
87
|
Posted - 2012.10.10 00:02:00 -
[479] - Quote
Dato Koppla wrote:MotorBoatMe WithYourFace wrote:Dato Koppla wrote: Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.
Don't rigor's only apply to guided missiles? Are they changing that? Otherwise it will be flare catalysts. Short Range Missiles Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missilesReduce HAM launcher PG requirements by 10% https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unreadSo yeah, what this implies is that HAMs go from 125 explosion radius to 93 explosion radius with all V skills, and as mentioned, down to 79 with a single rigor or 63.4 with 3 rigors which is almost frigate sized exp radius, although only a 122m/s explosion velocity means you won't be dealing 400 dps to frigs anytime soon but it's probably enough to cause them serious problems. @Aglais Don't waste your time with Major Killz, in his world the Rupture is way too slow and doesn't stand a chance against other cruisers and the Moa is a solo pwnmobile. If we listened to Major Killz we'd have Ruptures going as fast as frigates with Maller EHP and Thorax dps 
You 2 are so cute = ) Civil union anyone? [SMUG]-áSORRY for party rocking! v0v
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Goldensaver
Vorbild Industries Inc. State Section 9
19
|
Posted - 2012.10.10 00:19:00 -
[480] - Quote
Dato Koppla wrote:MotorBoatMe WithYourFace wrote:Dato Koppla wrote: Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.
Don't rigor's only apply to guided missiles? Are they changing that? Otherwise it will be flare catalysts. Short Range Missiles Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missilesReduce HAM launcher PG requirements by 10% https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unreadSo yeah, what this implies is that HAMs go from 125 explosion radius to 93 explosion radius with all V skills, and as mentioned, down to 79 with a single rigor or 63.4 with 3 rigors which is almost frigate sized exp radius, although only a 122m/s explosion velocity means you won't be dealing 400 dps to frigs anytime soon but it's probably enough to cause them serious problems. @Aglais Don't waste your time with Major Killz, in his world the Rupture is way too slow and doesn't stand a chance against other cruisers and the Moa is a solo pwnmobile. If we listened to Major Killz we'd have Ruptures going as fast as frigates with Maller EHP and Thorax dps  I honestly hadn't seen that, I had only seen the thing about GMP. I guess I got so excited about GMP affecting them, that I didn't read the full post properly.
MotorBoatMe WithYourFace wrote: I agree with a good majority of what you have to say, except that you haven't really figured in the changes to T2 HAM ammo. Precision ammo will apply dps well especially with GMP skill now being applied to unguided missiles. The buff to Light missiles will bring the dps up on RLML for what is in essence a tanky destroyer. You will definately have to make a choice, but dps application with HAMS to smaller targets is going to improve. I think that most of the Attack cruisers should have a little more speed added to them (except the stabber, it is fast enough)
On the Rupture, it is a great ship now, it will be better after patch. Minmatar ships are all pretty fast. I think that it could receive a slight tune down on speed from this proposal, though.
I am not sure we should, or CCP for that matter, be all that concerned with how these ships function within balance according to one another. How do these ships work in concert with other ships in the racial lines, or grouped together? Minmatar will always be faster and able to project damage well as long as they have Barrage. It is a good combo, and I don't think it needs nerfed.I won't comment on the maller as I don't have much of an interest in Amar, but the other ships all recieved buffs.
If medium rails were more popular maybe the MOA wouldn't look so bad. Maybe everyone is underestimating how they will perform on ships like the MOA with an increase to damage and not optimal range.
There is no precision ammo for HAMs. There is Javelin, and Rage. Rage will have a bloated explosion radius, which will probably only put it on par with T1 ammo when shooting anything cruiser sized and down. And Javelin... well it'll actually be worth using, post patch.
And if medium rails weren't pieces of crap compared to every other medium sized long range weapon (except maybe beams, those aren't great either), then the might be more popular.
And on the note of the Moa: All level V: [Moa, Blaster Brawler] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Large Shield Extender II Stasis Webifier II Experimental 10MN MicroWarpdrive I Warp Scrambler II
Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Small Energy Neutralizer II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Multiplying the DPS by 1.25 (effectively what the change to the bonus does) gets 550... out to 2.5+2.5 (ish, at present it still has its range bonus, so I have to factor that in, and I'm too lazy to pull up a 'Rax or something and check) 493 with CNAM, 392 with null. I'll let someone else puzzle out the ranges. It gets 26k omni EHP, lowest resist is EM at 34.4.
I can't comment on anything else until post patch. The HP post patch will probably go up a bit when it gets the hike to base shield, and the speed will get higher. And it'll be easier to fit.
I don't know what I think of the thing, it might need the mid, it might not. I'd personally say let the patch hit live, and see how things turn out. |

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
3
|
Posted - 2012.10.10 00:36:00 -
[481] - Quote
Dato Koppla wrote:MotorBoatMe WithYourFace wrote:Dato Koppla wrote: Also don't forget new HAM Caracal is pretty badass with 400 dps @ 25km with 2km/s speed and 24k EHP, also because of GMP changes, with a single rigor (trade for 3k EHP), you can have 79m3 exp radius with your HAMs which should still be deadly to frigates.
Don't rigor's only apply to guided missiles? Are they changing that? Otherwise it will be flare catalysts. Short Range Missiles Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missilesReduce HAM launcher PG requirements by 10% https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unreadSo yeah, what this implies is that HAMs go from 125 explosion radius to 93 explosion radius with all V skills, and as mentioned, down to 79 with a single rigor or 63.4 with 3 rigors which is almost frigate sized exp radius, although only a 122m/s explosion velocity means you won't be dealing 400 dps to frigs anytime soon but it's probably enough to cause them serious problems. @Aglais Don't waste your time with Major Killz, in his world the Rupture is way too slow and doesn't stand a chance against other cruisers and the Moa is a solo pwnmobile. If we listened to Major Killz we'd have Ruptures going as fast as frigates with Maller EHP and Thorax dps 
I missed the rig part. That is nice
|

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
3
|
Posted - 2012.10.10 00:39:00 -
[482] - Quote
Goldensaver wrote: There is no precision ammo for HAMs. There is Javelin, and Rage. Rage will have a bloated explosion radius, which will probably only put it on par with T1 ammo when shooting anything cruiser sized and down. And Javelin... well it'll actually be worth using, post patch.
I meant Javelin. I think people are going to underestimate the HAM boats.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
66
|
Posted - 2012.10.10 00:43:00 -
[483] - Quote
Posting again to say medium rails compare just fine to arties and beams. If there's something wrong it's scorch/null/barrage, tracking enhancers, autocannons and heavy missiles. |

Goldensaver
Vorbild Industries Inc. State Section 9
20
|
Posted - 2012.10.10 00:47:00 -
[484] - Quote
MotorBoatMe WithYourFace wrote:Goldensaver wrote: There is no precision ammo for HAMs. There is Javelin, and Rage. Rage will have a bloated explosion radius, which will probably only put it on par with T1 ammo when shooting anything cruiser sized and down. And Javelin... well it'll actually be worth using, post patch.
I meant Javelin. I think people are going to underestimate the HAM boats.
Again, I can't say anything for how HAMs will end up post patch. They work decently well at current (on Drakes, at least), and a buff is welcome. I'm just not sure as to how they'll work on the Caracal. It's slower than the others, and in my experience, it's a cap hogging *****, so you won't even be able to kite for long in one.
I was looking forward to a "heavy destroyer" Caracal with AMLs, BCU's, and such, but with the new Caldari dessy, it won't be as prevalent in that role because the dessy will likely be cheaper, faster, and more damaging, at the cost of a bit of all of the tank.
HML Caracals... nope.
I dunno, it could turn out well, but I don't like to trust theory crafting. I prefer experience. |

Dato Koppla
Blue Republic RvB - BLUE Republic
73
|
Posted - 2012.10.10 00:49:00 -
[485] - Quote
Well medium rails don't see much usage (low dps) and neither do medium beams (ridiculous fitting reqs) while Arty is still popular cause of insane alpha. Short range weapons being able to hit out easily to long point range is probably why medium LR weapons see so little use, you'd need alot support just to make them work outside of point range where they have their advantage. |

Goldensaver
Vorbild Industries Inc. State Section 9
20
|
Posted - 2012.10.10 00:50:00 -
[486] - Quote
TrouserDeagle wrote:Posting again to say medium rails compare just fine to arties and beams. If there's something wrong it's scorch/null/barrage, tracking enhancers, autocannons and heavy missiles.
I'd disagree with the comparison to arties. Medium arties actually see limited use, unlike the rails and beams.
Of course, I agree that the long range ammo, TE's, and HML's in some ways obsolete them, in addition to the fact that medium sized, long range weaponry in general has taken a downturn in popularity (not that there was much to begin with) due to the introduction of the T3 BC's. Again, HML's aside. But those are getting nerfed.
Edit: Ninja'd by Dato Yeah, I forgot to list that. That's the other reason medium sized, long range guns are not often used. You only need to be able to hit out to point range, unless you have tackle for you. And if you have tackle that is likely to survive long enough to let you kill them, you might as well use T3 BC's, because they'll finish the job that much faster. |

Aglais
Liberation Army BricK sQuAD.
116
|
Posted - 2012.10.10 01:14:00 -
[487] - Quote
Dato Koppla wrote:Well medium rails don't see much usage (low dps) and neither do medium beams (ridiculous fitting reqs) while Arty is still popular cause of insane alpha. Short range weapons being able to hit out easily to long point range is probably why medium LR weapons see so little use, you'd need alot support just to make them work outside of point range where they have their advantage.
Also of note is the fact that fitting requirements on beam lasers is being reduced with no penalties to how they work otherwise. So this means beam lasers will be used, and artillery will be used.
So now the only useless weapon system at the cruiser level is railguns. Which I think are between the new beams and artillery in terms of ease of fitting, for the absolute least possible payoff, unless you count being able to chip paint at 35 kilometers or whatever the hell with antimatter. Gods help ye if thou desire to fit the largest medium railguns, which arguably are the only ones that are capable of doing any kind of decent damage. And then you get a dedicated sniper ship that can't take any hits at all, from my knowledge, but then again long range fighting isn't exactly something I'm familiar with. Because currently all non-winmatard long range weapons are bad, and I strongly dislike flying minmatar despite being a stone's throw from a Vargur, and everything below. |

Dato Koppla
Blue Republic RvB - BLUE Republic
74
|
Posted - 2012.10.10 03:23:00 -
[488] - Quote
The only reason medium arties are used it because alpha is a strong trait and scales up really well as once you have enough alpha to one shot ships you greatly reduce the force multiplier that logis provide, it isn't really because of the range. Most engagements happen within range of short range weapons (and generally even arty fleets don't fight from LR) and the combination of better tracking, fitting, less support needed etc makes them just a far better choice for almost any combat situation.
At the BS level I feel it gets worse as BS SR weapons like MPLs are able to hit out to 45-60k which further reduces the need to gimp your fit to gain the range of LR weapons. At the frigate level we see far more use from LR weapons (beams still kinda suck here cause they are just too hard to fit) because except for a select few ships, it is damn near impossible to get good dps on the edge of long point range with SR frigate weapons, thus if you go for a long point kiting setup you'll end up with LR weapons.
I can't really see any easy fix for this as it's more of a combat mechanic than anything. |

OT Smithers
BLOMI
226
|
Posted - 2012.10.10 07:07:00 -
[489] - Quote
Dato Koppla wrote:The only reason medium arties are used it because alpha is a strong trait and scales up really well as once you have enough alpha to one shot ships you greatly reduce the force multiplier that logis provide, it isn't really because of the range. Most engagements happen within range of short range weapons (and generally even arty fleets don't fight from LR) and the combination of better tracking, fitting, less support needed etc makes them just a far better choice for almost any combat situation.
At the BS level I feel it gets worse as BS SR weapons like MPLs are able to hit out to 45-60k which further reduces the need to gimp your fit to gain the range of LR weapons. At the frigate level we see far more use from LR weapons (beams still kinda suck here cause they are just too hard to fit) because except for a select few ships, it is damn near impossible to get good dps on the edge of long point range with SR frigate weapons, thus if you go for a long point kiting setup you'll end up with LR weapons.
I can't really see any easy fix for this as it's more of a combat mechanic than anything.
I want to respectfully disagree a bit here.
I use medium arties as my weapon of choice on almost all my nano canes. I prefer the 650s. The reason is range. At 25 to 30km, 650's are out-damaging 425's. And in any case, they work well with how I prefer to fly and fit my ships.
|

Spugg Galdon
APOCALYPSE LEGION
208
|
Posted - 2012.10.10 08:44:00 -
[490] - Quote
The fact that there hasn't been a response from CCP Fozzie in regards to the feedback in this thread gives me a 
I'd really like to hear what CCP Fozzie thinks of: The mass issues with these ships (velocity under propulsion mods)
The Moa not havving an optimal range bonus
The Moa not having enough mid slots
The Maller still being a little lame
Please Fozzie. Your responses always give us an erection a  |

Dato Koppla
Blue Republic RvB - BLUE Republic
77
|
Posted - 2012.10.12 04:56:00 -
[491] - Quote
OT Smithers wrote:Dato Koppla wrote:The only reason medium arties are used it because alpha is a strong trait and scales up really well as once you have enough alpha to one shot ships you greatly reduce the force multiplier that logis provide, it isn't really because of the range. Most engagements happen within range of short range weapons (and generally even arty fleets don't fight from LR) and the combination of better tracking, fitting, less support needed etc makes them just a far better choice for almost any combat situation.
At the BS level I feel it gets worse as BS SR weapons like MPLs are able to hit out to 45-60k which further reduces the need to gimp your fit to gain the range of LR weapons. At the frigate level we see far more use from LR weapons (beams still kinda suck here cause they are just too hard to fit) because except for a select few ships, it is damn near impossible to get good dps on the edge of long point range with SR frigate weapons, thus if you go for a long point kiting setup you'll end up with LR weapons.
I can't really see any easy fix for this as it's more of a combat mechanic than anything. I want to respectfully disagree a bit here. I use medium arties as my weapon of choice on almost all my nano canes. I prefer the 650s. The reason is range. At 25 to 30km, 650's are out-damaging 425's. And in any case, they work well with how I prefer to fly and fit my ships.
Yeah alpha is still valuable in smaller scale because you can alpha through tanks which is becoming more valuable with ASBs everywhere and also instapop frigates which is useful as they can disengage at will. |

Soon Shin
Caucasian Culture Club Transmission Lost
160
|
Posted - 2012.10.12 07:52:00 -
[492] - Quote
The Moa seems rather lame with only 4 midslots.
The Maller needs drones, why does it not have any drones while the Moa has drones?
Nothing really has changed in my opinion. The rupture is still king and the Moa and Maller still are rather lame.
I see little reason of flying a Maller when there is the Harbinger and future buffed Prophecy. The Omen makes a better overall cruiser than the Maller IMO. |

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
12
|
Posted - 2012.10.12 11:03:00 -
[493] - Quote
Soon Shin wrote: The Omen makes a better overall cruiser than the Maller IMO.
that's something i can assure you.
ccp new changes in the maller ll be almost to feign. |

Zarnak Wulf
Imperial Outlaws
658
|
Posted - 2012.10.12 13:51:00 -
[494] - Quote
So are things going to ship as is? Did CCP Fozzie burn himself out?  |

Major Killz
Chaotic Tranquility Casoff
89
|
Posted - 2012.10.12 14:58:00 -
[495] - Quote
Once things reach the 15 - 20th of this month I believe everything so far will be LOCKED IN. Kinda how these things tend to play out. [SMUG]-áSORRY for party rocking! v0v
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
67
|
Posted - 2012.10.12 17:09:00 -
[496] - Quote
Zarnak Wulf wrote:So are things going to ship as is? Did CCP Fozzie burn himself out? 
He must be busy working on an 'armour tanking 2.0' sticky. |

Reppyk
The Black Shell
186
|
Posted - 2012.10.12 17:31:00 -
[497] - Quote
Zarnak Wulf wrote:So are things going to ship as is? Did CCP Fozzie burn himself out?  He is tackled, top belt. |

The VC's
Tribal Liberation Force Minmatar Republic
40
|
Posted - 2012.10.12 18:56:00 -
[498] - Quote
Spugg Galdon wrote:The fact that there hasn't been a response from CCP Fozzie in regards to the feedback in this thread gives me a  I'd really like to hear what CCP Fozzie thinks of: The mass issues with these ships (velocity under propulsion mods)
The Moa not havving an optimal range bonus
The Moa not having enough mid slots
The Maller still being a little lame
Please Fozzie. Your responses always give us an erection a 
I originally thought this class of ship would be the simplest to balance, but it really has turned out to be the biggest can of worms of tiericide.
Edit. Going back to basics. Wouldn't simply giving the Maller and Moa damage bonuses be enough? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
120
|
Posted - 2012.10.12 19:05:00 -
[499] - Quote
TrouserDeagle wrote:Zarnak Wulf wrote:So are things going to ship as is? Did CCP Fozzie burn himself out?  He must be busy working on an 'armour tanking 2.0' sticky.
Stop teasing me. |

Yankunytjatjara
Blue Republic RvB - BLUE Republic
33
|
Posted - 2012.10.13 06:48:00 -
[500] - Quote
Only one word
QUAD LIGHT BEAM LASERS
Well ok 4. It's time they receive a buff. They should be the amarr equivalent of RFMLs
The easiest way, but not only one, is to make them medium pulse lasers, with the tracking buff pulse lasers received years ago, and the relative increase in dps. They would work perfectly with the new maller! tactical overview option for solo/small gangs: Ship Velocity Vectors - https://forums.eveonline.com/default.aspx?g=posts&m=599319 |

Goldensaver
Vorbild Industries Inc. State Section 9
26
|
Posted - 2012.10.14 03:00:00 -
[501] - Quote
Yankunytjatjara wrote:Only one word
QUAD LIGHT BEAM LASERS
Well ok 4. It's time they receive a buff. They should be the amarr equivalent of RFMLs
The easiest way, but not only one, is to make them medium pulse lasers, with the tracking buff pulse lasers received years ago, and the relative increase in dps. They would work perfectly with the new maller! Interesting, so they'd be like MedPL's, but with higher range and slightly higher base DPS. And being cruiser sized weapons, they'd be bonused on the hull. I could see myself making some hella scary bait-brick Mallers if this was done.
Not that anybody would fall for them, since everybody already knows that Mallers are all bait. |

Kuehnelt
Devoid Privateering
300
|
Posted - 2012.10.14 15:39:00 -
[502] - Quote
Pre-tiericide thoughts: the Amarr only have one cruiser, and it only does damage with drones.
Post-tiericide thoughts: the Amarr only have cruiser, and it only does damage with drones. Oh, and there's a logi cruiser. That's cool I guess.
But hey, the Arby's a little better, its immunity to unbonused scripted TDs is more pronounced, its skills are more useful with the new Crucifier and unnamed destroyer in mind. So it's not a loss. Just a lot less of a shake-up than I hoped. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
143
|
Posted - 2012.10.14 15:49:00 -
[503] - Quote
Kuehnelt wrote:Pre-tiericide thoughts: the Amarr only have one cruiser, and it only does damage with drones.
Post-tiericide thoughts: the Amarr only have cruiser, and it only does damage with drones. Oh, and there's a logi cruiser. That's cool I guess.
But hey, the Arby's a little better, its immunity to unbonused scripted TDs is more pronounced, its skills are more useful with the new Crucifier and unnamed destroyer in mind. So it's not a loss. Just a lot less of a shake-up than I hoped.
This. I am so far rather disappointed in the Amarr dessie compared to the others as well. But I do like some of their other changes to frig / cruisers. Just wish as you said above that it was a bit... more. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
120
|
Posted - 2012.10.14 23:01:00 -
[504] - Quote
Zyella Stormborn wrote:Kuehnelt wrote:Pre-tiericide thoughts: the Amarr only have one cruiser, and it only does damage with drones.
Post-tiericide thoughts: the Amarr only have cruiser, and it only does damage with drones. Oh, and there's a logi cruiser. That's cool I guess.
But hey, the Arby's a little better, its immunity to unbonused scripted TDs is more pronounced, its skills are more useful with the new Crucifier and unnamed destroyer in mind. So it's not a loss. Just a lot less of a shake-up than I hoped. This. I am so far rather disappointed in the Amarr dessie compared to the others as well. But I do like some of their other changes to frig / cruisers. Just wish as you said above that it was a bit... more.
I don't think Amarr will ever be good on a small scale..
I was hopeful, but i've decided to become cynical instead.. much less disappointing  |

X Gallentius
Justified Chaos
529
|
Posted - 2012.10.15 00:33:00 -
[505] - Quote
You guys are freaking crazy. The Coercer is already "win" and will be "omgwtfpwn" when the new patch hits.
Anyways, back to your discussions.... |

Goldensaver
Vorbild Industries Inc. State Section 9
29
|
Posted - 2012.10.15 05:29:00 -
[506] - Quote
X Gallentius wrote:You guys are freaking crazy. The Coercer is already "win" and will be "omgwtfpwn" when the new patch hits.
Anyways, back to your discussions....
Yeah, I'm noticing that I'm getting primaried a lot when flying my Coercer as of late. DPS + projection is too good. With the PG requirement reduction of Medium Pulse Lasers, and the increase in PG the Coercer is recieving, it'll be even easier to fit the thing, and the PG reduction on MPL's alone will replace the MAPC that I'm putting on there all the time already, so I'm not technically losing a slot.
But say what you will, I'm going to enjoy the Maller. Probably the Moa too. But not the Rupture or Vexor. I'd sooner die then touch filthy Federation or Slave ships. And no, that's not an invitation to oblige me. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
144
|
Posted - 2012.10.15 06:12:00 -
[507] - Quote
X Gallentius wrote:You guys are freaking crazy. The Coercer is already "win" and will be "omgwtfpwn" when the new patch hits.
Anyways, back to your discussions....
The coercer is a nice pure dps dessie agreed. I was talking about the new one (the wanna-be curse dessie). But do not let me derail this thread, back to cruisers. ;) |

Marzuq
Scarlet Weather Rhapsody
20
|
Posted - 2012.10.15 08:41:00 -
[508] - Quote
Why do all the racial cruisers have the same GJ per second recharge rate?
Amarr should have the best capacitor size and recharge rate.
Caldari and Gallente should be at the middle class.
And minmatar should have the weakest Capacitor size and recharge rate.
After all Amarr pretty much invented capacitor warfare and are well suited to big battles and long sieges.
While Minmatar have lower end technology in this field, their guns use no cap, and are more suited to small skirmishes. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
121
|
Posted - 2012.10.15 09:09:00 -
[509] - Quote
X Gallentius wrote:You guys are freaking crazy. The Coercer is already "win" and will be "omgwtfpwn" when the new patch hits.
Anyways, back to your discussions....
Yeees the Coercer will be borderline OP
Thats ONE sub battleship ship <.< |
|

CCP Fozzie
C C P C C P Alliance
1907

|
Posted - 2012.10.16 12:55:00 -
[510] - Quote
Hey everyone. I'm still alive, but have been in Austin for GDC for the last week. I spent a lot of time there mulling over the feedback you all have been giving us and I'm working on getting some numbers together at the moment for a 2nd iteration of these changes.
I expect to get it to the CSM later today and then on to you once they have had a chance to provide some feedback and catch any stupid mistakes on my part  Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Harvey James
Deep Core Mining Inc. Caldari State
69
|
Posted - 2012.10.16 13:38:00 -
[511] - Quote
CCP Fozzie wrote:Hey everyone. I'm still alive, but have been in Austin for GDC for the last week. I spent a lot of time there mulling over the feedback you all have been giving us and I'm working on getting some numbers together at the moment for a 2nd iteration of these changes. I expect to get it to the CSM later today and then on to you once they have had a chance to provide some feedback and catch any stupid mistakes on my part 
I hope your nerfing the ruppy its well OP also any news on armour/shield tanking changes they are much needed? Also are you changing the mass on these and/or attack cruisers? |

Borascus
Red Core Paradigm Shift Alliance
70
|
Posted - 2012.10.16 13:46:00 -
[512] - Quote
Quote:Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Vs
Quote: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Heavy Assault Ship Bonus: +5km bonus to Scout and Heavy Drone operation range and +50m3 extra Drone Bay space per level
Slot layout: 5 H , 5 M , 5 L , 3 turrets Fittings: 700 PWG, 285 CPU Defense (shields / armor / hull) : 1406 / 1618 / 2109 Capacitor (amount / recharge rate: 1125 / 335 Mobility (max velocity / agility / mass): 181 / 0.5895 / 11100000 Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 294 / 7 Sensor strength: 16 Magnetometric Signature radius: 145 Cargo capacity: 460
I thought I'd just picture these two together, what I'm seeing is these two together O.o |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
176
|
Posted - 2012.10.16 14:05:00 -
[513] - Quote
Borascus wrote:Quote:Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Vs Quote: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Heavy Assault Ship Bonus: +5km bonus to Scout and Heavy Drone operation range and +50m3 extra Drone Bay space per level
Slot layout: 5 H , 5 M , 5 L , 3 turrets Fittings: 700 PWG, 285 CPU Defense (shields / armor / hull) : 1406 / 1618 / 2109 Capacitor (amount / recharge rate: 1125 / 335 Mobility (max velocity / agility / mass): 181 / 0.5895 / 11100000 Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 294 / 7 Sensor strength: 16 Magnetometric Signature radius: 145 Cargo capacity: 460
I thought I'd just picture these two together, what I'm seeing is these two together O.o
This is what happens when you only apply power creep to the parent ships and ignore ships based off of them. Truth is that all these ships need to be rebalanced all at once. 6+ month gaps will only make balance worse in the short term than it already is as we've seen t1 frigs become more effective than even some t2 and faction frigs. This same issue will be present with cruisers and even more frigs once winter xpack goes live.
While I loved the idea of "tiericide" this power creep substitute is just going to end up creating more problems than it solves in the long term.
|

Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
215
|
Posted - 2012.10.16 15:02:00 -
[514] - Quote
To much Damage bonuses for the rupture. Leaving the rupture as is now the king of the cruiser hill. Two damage bonuses and a full flight of small drones.....comon We fly outgunned, We fly outnumbered. It's what we do. http://www.youtube.com/user/Flyinghotpocket/videos |

Major Killz
Chaotic Tranquility Casoff
97
|
Posted - 2012.10.16 15:13:00 -
[515] - Quote
These cruisers with these proposed changes will be as good or better than a armor-Rupture close range
- Thorax - Vexor - Moa - Caracal
These cruisers do more damage @ range compared to a shield-Rupture.
Stabber (falloff bonus) Shield -Omen Caracal Bellicose
Note: and the Thorax is as good as the shield-Rupture @ all its operational range.
There's no arguments being made about the above NOT being the case. So if the propose Rupture is so OP. How can these cruisers be ALOT more powerfull in these areas?
Most have nothing behind their comments and just want a broad Minmatar NERF unwarranted or not. [SMUG]-áSORRY for party rocking! v0v
|

Lili Lu
535
|
Posted - 2012.10.16 15:28:00 -
[516] - Quote
Kuehnelt wrote:Pre-tiericide thoughts: the Amarr only have one cruiser, and it only does damage with drones.
Post-tiericide thoughts: the Amarr only have one cruiser, and it only does damage with drones. Oh, and there's a logi cruiser. That's cool I guess.
But hey, the Arby's a little better, its immunity to unbonused scripted TDs is more pronounced, its skills are more useful with the new Crucifier and unnamed destroyer in mind. So it's not a loss. Just a lot less of a shake-up than I hoped. Yeah the Maller will continue to be **** unless they give it some drones. |

Alara IonStorm
3296
|
Posted - 2012.10.16 15:44:00 -
[517] - Quote
Major Killz wrote: - Thorax (Cap Dependent Weapon, Shorter Range Blasters, Bad Tracking Rails) - Vexor (Slower) - Moa (Slower) - Caracal (Low Frigate Defenses) Stabber (falloff bonus) (No Drones for Frigates, Weak Damage, 1 Less Slot to fit a TE making falloff bonus moot, poor fitting.) Shield -Omen (Heavily Cap Reliant) Caracal (Same as above) Bellicose (Damn the Bellicose is good.)
There's no arguments being made about the above NOT being the case.
Honestly though while the current Rupture isn't useless nor the best, I do not like it.
It is far to fast for a Combat Cruiser moving at the speed of attack cruisers, its double Dmg Bonus is with one less turret is an annoying attempt not to think of a real role.
I would prefer its HP go up closer to the other combat cruiser and it only edges them out in speed. Give it the full 5 Turrets, a second non Dmg Bonus and then move a low to a mid make its slot layout like the Nado. Maybe make it an Active Shield Ship like the Maelstrom or an Artillery Ship like the Munnin for a role.
|

Aglais
Liberation Army BricK sQuAD.
118
|
Posted - 2012.10.16 15:44:00 -
[518] - Quote
Just to save people some grief, if you're just tuning in now, Major Killz has absolutely no idea what he is talking about, because the Rupture can field a similar level of shield tank as the Moa (thanks to the latter's lackluster midslot layout in part) while being by default faster than the Stabber, and having a double damage bonus and drones. And he also thinks that a dual LSE Moa with a MWD and a scrambler is superior to one with a web and larger guns.
Discourage him from posting in this forum, ignore his ramblings.
On topic: It's good to see that Fozzie is back. I sincerely hope that you're considering knocking the sixth highslot off the Moa, and turning it into a med, this is big here. And also greatly slashing the speed of the Rupture and/or maybe some of it's bonuses. Furthermore, the Maller getting a drone bay, perhaps 15 or 20 m3? |

Major Killz
Chaotic Tranquility Casoff
98
|
Posted - 2012.10.16 15:55:00 -
[519] - Quote
Alara IonStorm wrote:Major Killz wrote: - Thorax (Cap Dependent Weapon, Shorter Range Blasters, Bad Tracking Rails) - Vexor (Slower) - Moa (Slower) - Caracal (Low Frigate Defenses) Stabber (falloff bonus) (No Drones for Frigates, Weak Damage, 1 Less Slot to fit a TE making falloff bonus moot, poor fitting.) Shield -Omen (Heavily Cap Reliant) Caracal (Same as above) Bellicose (Damn the Bellicose is good.)
There's no arguments being made about the above NOT being the case.
Honestly though while the current Rupture isn't useless nor the best, I do not like it. It is far to fast for a Combat Cruiser moving at the speed of attack cruisers, its double Dmg Bonus is with one less turret is an annoying attempt not to think of a real role. I would prefer its HP go up closer to the other combat cruiser and it only edges them out in speed. Give it the full 5 Turrets, a second non Dmg Bonus and then move a low to a mid make its slot layout like the Nado. Maybe make it an Active Shield Ship like the Maelstrom or an Artillery Ship like the Munnin for a role.
Well @tleast your honest. Can't say the same about most of the players who post here, because some of this h8 is not based on facts. Also, giving it a active tack bonus is not anything new. I mean, that's not even out of the box. Anyway, all combats cruisers as discribed by CCP are focused on damage and tank. Thier more like Tier 2 battlecruisers. If they did give it a active tank bonus, then they may throw one on the Thorax or Vexor. Which would not make alot of sense since everyone is crying about range and kiting. [SMUG]-áSORRY for party rocking! v0v
|

Harvey James
Deep Core Mining Inc. Caldari State
71
|
Posted - 2012.10.16 16:03:00 -
[520] - Quote
The rupture needs to be an armour boat as all the other cruisers are shield based the rupture needs to be a stepping stone for armour tanking hurricane and typhoon so maybe a mixture of projectile and missile bonuses would make sense as it already has the drone element those 2 have an maybe if some iteration on rifter being the first along this line might be a useful line to follow. Just a thought on improving the flavour of ships away from relentless shield kiting setups that are being seemingly promoted atm all but the amarr combat cruisers can shield tank wheres the racial flavour in that? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
128
|
Posted - 2012.10.16 16:15:00 -
[521] - Quote
CCP Fozzie wrote:Hey everyone. I'm still alive, but have been in Austin for GDC for the last week. I spent a lot of time there mulling over the feedback you all have been giving us and I'm working on getting some numbers together at the moment for a 2nd iteration of these changes. I expect to get it to the CSM later today and then on to you once they have had a chance to provide some feedback and catch any stupid mistakes on my part 
Whos bright idea was it to let this man roam lose?
Would someone at CCP please chain him to his desk so that he does not wander about? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
68
|
Posted - 2012.10.16 18:00:00 -
[522] - Quote
CCP Fozzie wrote:Hey everyone. I'm still alive, but have been in Austin for GDC for the last week. I spent a lot of time there mulling over the feedback you all have been giving us and I'm working on getting some numbers together at the moment for a 2nd iteration of these changes. I expect to get it to the CSM later today and then on to you once they have had a chance to provide some feedback and catch any stupid mistakes on my part 
I'm probably better at pvp than the CSM, send to me instead. |

Sheynan
Lighting the blight
76
|
Posted - 2012.10.16 22:29:00 -
[523] - Quote
The Rupture seems fine to me, could be a bit more diversified, the Vexor is awesome. The Maller...I'm not sure... 400dps/ 50k ehp is pretty much unrivaled amongst any other cruiser, but it screams do not use me in skirmishs and I doubt anyone is using cruisers for anything else (especially after the upcoming FW-plex size changes ).
Moa however is still pretty bad.
I hereby advocate giving the Moa a wtf-ewar-caldari treatment by upping its cpu and moving one lowslot as well as a highslot to the midslots, leaving it with a 5/6/3 slot layout. |

chatgris
Quantum Cats Syndicate
210
|
Posted - 2012.10.16 23:04:00 -
[524] - Quote
Please do not move forward with the plan to revamp plex size restrictions.
These changes get me all excited about cruisers, and then I remember falcon/guardian/zealot/huginn crap will end up just ruining the day. FW currently allows me to fly a variety of ship hulls effectively due to the plex restrictions.
These changes are great, but don't nerf cruisers effectiveness (and FW's lure to those who don't want to spend 100m on a cruiser hull) with the plex size changes. |

Aglais
Liberation Army BricK sQuAD.
120
|
Posted - 2012.10.17 00:00:00 -
[525] - Quote
After thinking it over earlier today, I have come to some conclusions regarding the new Moa.
It seems quite clear to me that CCP has actually nerfed the Moa, while buffing everything else (which in the case of the Rupture is utterly unnecessary). "But it got a damage bonus and more PG and stuff how is that a nerf???" you may be asking. Well, the fact that it's 10% optimal bonus (which makes it hit out to some decent ranges with null) is now a 5% damage bonus, the following is true:
1) The Moa is by far the easiest combat cruiser to kite with short range weapons for the reasons of i) Blasters have awful range ii) The Moa is by far the slowest combat cruiser
2) The Moa must sacrifice tank to be able to compete with the Vexor and Rupture in terms of being useful in PvP, while the others don't necessarily have to (But then again who is going to armor tank the Vexor and Rupture when they can just slap on two LSE's or something and fill the lows with damage mods and nanofibres?) At the same time, these two ships have the same quantity of medium slots, meaning they COULD pull off a similar though not identical shield tank. There's also having to drop damage mods for mobility, which the Moa may need in order to actually be able to apply any blaster damage- I sense that many shortcomings of Gallente ships might, to some extent, turn up in the new Moa. And this time it's not because armor tanking has problems, it's because the hull's stats and bonuses are poorly thought out.
3) The Moa has a very lackluster slot layout, and as such it's fitting options are far more limited than the Rupture, or Vexor, and also perhaps the Maller as well. What it seems like, is that the choices are almost-tanky, slow as molasses "brawler", or glass sniper with underpowered guns.
So what this looks like to me, is that CCP is trying to pigeonhole the Moa into being a railgun platform. But this also will fail, because the Vexor will have the exact same range as the Moa, as well as being able to most likely fit a heavier armor tank, and further, also pack some sentries for additional damage. So automatically, due to being able to armor tank, the Vexor could (depending on what sorts of guns are used) be made into a better sniper than the Moa. The Rupture (AND Vexor) are going to be better brawlers, and the Rupture is just going to laugh at both because it's ungodly fast for no reason other than "hurr durr winmatar superiority every updafe and paftch". Moa vs. Rupture: If the Rupture even chooses to actually engage, I'd declare Rupture victory. If the Moa is fit in a way that it could actually hit the Rupture, it could just leave.
Honestly, a fifth medium slot (achieved through removing a high- DO NOT TAKE OFF A LOW SLOT FROM THIS SHIP) enabling the Moa to fit a web is going to take some of the sting out and make it unique as a very burly (albeit slow) hybrid brawler cruiser, and also have the choice to either further improve it's range (but still be a slow glass cannon with awful guns) or be a moderately solid long range ship (that still has awful guns). And it will also not be laughed at by Vexors and Ruptures who have theoretically almost the same shield tanking capability as the combat cruiser that belongs to the pure shield tanking faction. I do realize there's the resist bonus, but the Rupture especially is just too fast for that kind of defense and not receiving even a minor speed penalty. The Rupture's base speed should be cut to 225m/s, which is also in line with the other Combat Cruisers, and doesn't make it faster than every attack cruiser that isn't the Stabber.
Still, the Moa is going to have a tough time engaging the other cruisers because honestly, Vexors and Ruptures I think are just going to be nano-gank fit. So I don't know what's going to happen with it, really. I'm seeing my future involving alot of killmails involving me being in HAM Caracals rather than Moas of any sort (Hell, even maybe Omens or Vexors or something).
Oh, and get rid of those dumb missile hardpoints, too. They have no place on a dedicated hybrid platform. You'll notice the Merlin doesn't have any anymore either. It's like putting torpedoes on a Rokh.
So that's my final refocusing of my argument I guess. Some people may think me an overly vocal tool, but I really don't care. Balance is at stake. |

OT Smithers
BLOMI
255
|
Posted - 2012.10.17 03:25:00 -
[526] - Quote
Harvey James wrote:The rupture needs to be an armour boat as all the other cruisers are shield based the rupture needs to be a stepping stone for armour tanking hurricane and typhoon so maybe a mixture of projectile and missile bonuses would make sense as it already has the drone element those 2 have an maybe if some iteration on rifter being the first along this line might be a useful line to follow. Just a thought on improving the flavour of ships away from relentless shield kiting setups that are being seemingly promoted atm all but the amarr combat cruisers can shield tank wheres the racial flavour in that?
The Rupture can do either, and after this change do either better still.
With this change it will be a fantastic ship, so hopefully CCP leaves it as is and brings the Moa and Maller up to it's level. The Vexor, of course, already is arguably better and that's as it should be as it's damage is somewhat more situational. |

Lili Lu
537
|
Posted - 2012.10.17 04:01:00 -
[527] - Quote
It seems to me most people commenting in this thread are underwhelmed with the Maller and Moa. Maller needs a dronebay. Moa needs another mid for the loss of a high slot.
Vexor and Rupture are where we would expect a "combat cruiser" to be.
Although I think the speed advantage of the Rupture is a little excessive. |

Spugg Galdon
APOCALYPSE LEGION
220
|
Posted - 2012.10.17 11:37:00 -
[528] - Quote
Lili Lu wrote:It seems to me most people commenting in this thread are underwhelmed with the Maller and Moa. Maller needs a dronebay. Moa needs another mid for the loss of a high slot.
Vexor and Rupture are where we would expect a "combat cruiser" to be.
Although I think the speed advantage of the Rupture is a little excessive.
Maller: I agree.
Moa: I'd rather see a low slot move to a mid slot. Drop the damage bonus for the old 10% optimal and fill that 6th high slot with another gun ( and the PG/CPU to fit it of course). It would actually work as a brawler or a sniper then.
Vexor: Is pretty damn good. I'm just a little afraid that the 4 mids of the Vexor pushes it too a shield tank setup. Maybe if it dropped it for the utility high slot it wouldn't just be used as a shield gank. Also, it's mass is too low.
Rupture: Agree that the Rupture is too fast. |

Hazen Koraka
HK Enterprises
51
|
Posted - 2012.10.17 12:17:00 -
[529] - Quote
Aglais wrote:After thinking it over earlier today, I have come to some conclusions regarding the new Moa.
It seems quite clear to me that CCP has actually nerfed the Moa, while buffing everything else (which in the case of the Rupture is utterly unnecessary). "But it got a damage bonus and more PG and stuff how is that a nerf???" you may be asking. Well, the fact that it's 10% optimal bonus (which makes it hit out to some decent ranges with null) is now a 5% damage bonus, the following is true:
1) The Moa is by far the easiest combat cruiser to kite with short range weapons for the reasons of i) Blasters have awful range ii) The Moa is by far the slowest combat cruiser
2) The Moa must sacrifice tank to be able to compete with the Vexor and Rupture in terms of being useful in PvP, while the others don't necessarily have to (But then again who is going to armor tank the Vexor and Rupture when they can just slap on two LSE's or something and fill the lows with damage mods and nanofibres?) At the same time, these two ships have the same quantity of medium slots, meaning they COULD pull off a similar though not identical shield tank. There's also having to drop damage mods for mobility, which the Moa may need in order to actually be able to apply any blaster damage- I sense that many shortcomings of Gallente ships might, to some extent, turn up in the new Moa. And this time it's not because armor tanking has problems, it's because the hull's stats and bonuses are poorly thought out.
3) The Moa has a very lackluster slot layout, and as such it's fitting options are far more limited than the Rupture, or Vexor, and also perhaps the Maller as well. What it seems like, is that the choices are almost-tanky, slow as molasses "brawler", or glass sniper with underpowered guns.
So what this looks like to me, is that CCP is trying to pigeonhole the Moa into being a railgun platform. But this also will fail, because the Vexor will have the exact same range as the Moa, as well as being able to most likely fit a heavier armor tank, and further, also pack some sentries for additional damage. So automatically, due to being able to armor tank, the Vexor could (depending on what sorts of guns are used) be made into a better sniper than the Moa. The Rupture (AND Vexor) are going to be better brawlers, and the Rupture is just going to laugh at both because it's ungodly fast for no reason other than "hurr durr winmatar superiority every updafe and paftch". Moa vs. Rupture: If the Rupture even chooses to actually engage, I'd declare Rupture victory. If the Moa is fit in a way that it could actually hit the Rupture, it could just leave.
Honestly, a fifth medium slot (achieved through removing a high- DO NOT TAKE OFF A LOW SLOT FROM THIS SHIP) enabling the Moa to fit a web is going to take some of the sting out and make it unique as a very burly (albeit slow) hybrid brawler cruiser, and also have the choice to either further improve it's range (but still be a slow glass cannon with awful guns) or be a moderately solid long range ship (that still has awful guns). And it will also not be laughed at by Vexors and Ruptures who have theoretically almost the same shield tanking capability as the combat cruiser that belongs to the pure shield tanking faction. I do realize there's the resist bonus, but the Rupture especially is just too fast for that kind of defense and not receiving even a minor speed penalty. The Rupture's base speed should be cut to 225m/s, which is also in line with the other Combat Cruisers, and doesn't make it faster than every attack cruiser that isn't the Stabber.
Still, the Moa is going to have a tough time engaging the other cruisers because honestly, Vexors and Ruptures I think are just going to be nano-gank fit. So I don't know what's going to happen with it, really. I'm seeing my future involving alot of killmails involving me being in HAM Caracals rather than Moas of any sort (Hell, even maybe Omens or Vexors or something).
Oh, and get rid of those dumb missile hardpoints, too. They have no place on a dedicated hybrid platform. You'll notice the Merlin doesn't have any anymore either. It's like putting torpedoes on a Rokh.
So that's my final refocusing of my argument I guess. Some people may think me an overly vocal tool, but I really don't care. Balance is at stake.
+1. Not an empty quoting reply. |

Dato Koppla
Blue Republic RvB - BLUE Republic
82
|
Posted - 2012.10.17 12:39:00 -
[530] - Quote
This thread has some pretty uniform complaints, I trust Fozzie has read the same complaints a hundred times and is going to do something about it, he seems to be on top of things. We just need to be patient, Winter is still quite abit away.
and as a sidenote, I totally agree with Aglais on the HAM Caracal, that thing is pretty crazy, as well as the HAM Bellicose. HAMs in general are going to be awesome if things remain the way they are, they're probably going to have a 17-19km range by default (Caracals will probably get close to 25km) which can be pushed close to long point range with rigs and hopefully TC/TEs in future which will also boost its damage application which is already pretty good with GMP changes, fitting changes means it fits quite easily on the Caracal and Bellicose, and makes it even easier for the Drake. In fact if TE/TC changes hit the same time, HAM cruisers would probably massacre frigs with 93.75 explosion radius default as both the Caracal and Bellicose have decent utility slots to push that down to frigate sig and the Belli has a TP bonus. |

Harvey James
Deep Core Mining Inc. Caldari State
74
|
Posted - 2012.10.17 13:11:00 -
[531] - Quote
Dato Koppla wrote:This thread has some pretty uniform complaints, I trust Fozzie has read the same complaints a hundred times and is going to do something about it, he seems to be on top of things. We just need to be patient, Winter is still quite abit away.
and as a sidenote, I totally agree with Aglais on the HAM Caracal, that thing is pretty crazy, as well as the HAM Bellicose. HAMs in general are going to be awesome if things remain the way they are, they're probably going to have a 17-19km range by default (Caracals will probably get close to 25km) which can be pushed close to long point range with rigs and hopefully TC/TEs in future which will also boost its damage application which is already pretty good with GMP changes, fitting changes means it fits quite easily on the Caracal and Bellicose, and makes it even easier for the Drake. In fact if TE/TC changes hit the same time, HAM cruisers would probably massacre frigs with 93.75 explosion radius default as both the Caracal and Bellicose have decent utility slots to push that down to frigate sig and the Belli has a TP bonus.
Yep the fact they have same range as torps tells you they are too long range and the T1 ammo aswell as the T2 ammo needs to be looked at much more. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
69
|
Posted - 2012.10.17 13:21:00 -
[532] - Quote
Dato Koppla wrote:This thread has some pretty uniform complaints, I trust Fozzie has read the same complaints a hundred times and is going to do something about it, he seems to be on top of things. We just need to be patient, Winter is still quite abit away.
Hopefully he can tell the difference between what everyone wants and what actually needs to be done. |

Major Killz
Chaotic Tranquility Casoff
100
|
Posted - 2012.10.17 13:35:00 -
[533] - Quote
Uniform complaints or not. The same was done with regard to the Minmatar and TE BOOST. Which I was against and stated as much in those threads back then. Other than myself and 7 other players who were in that thread. Every TERRIBUBBLE pilot ingame who flew Minmatar were on about how they SUCKED. When infact they were just TERRIBUBBLE pilots.
The Moa shouldn't get another mid slot and I've outlined why that's the case. I agreed about the Maller, but alot of that is regarding our current enviroment (meta). The Rupture should be left as is because everything else has multiple ships that outclass a Rupture in a certain engagement range; a Moa is an example of a ship that will outclass the Rupture in warp scrambler range. The other issue is that the attack cruisers are p much on the same level as combat cruisers. While being faster, so for a Thorax not to completely overshadow a Rupture. The Ruptures velocity should be maintained because it's weak in everyarea. It's only advantage is it's velocity and it's a minute one @ that. I doubt I'd be able to keep range against a competent Thorax pilot after these changes as it is. I also know that in a Rupture I would get my face ripped off by the changed Caracal and Omen @ range. Trying to catch them before they do ALOT more significant damage to me than I can to them is going to be an issue.
If the Moa gains another mid slot or not I'll still benifit. I've been a long time Caldari advocate and done so threw pvp and have complete understanding of every caldari ships viablity, in terms of pvp. I also like Minmatar ships (not as much as caldari though), but unlike the sheep. I was flying them when they were considered the worse and wining with them.
I know for a fact Caldari has made it threw all these changes on TOP. Time for Gallente to have it with the Vexor. Every other t1 cruiser will be more than capable of esploding a Rupture. It's time of having a near complete advatange, along with the Vexor, is over. The Vexor is clearly the best and when it comes to nanoing the Thorax is on par with a Rupture, but with a flight of ecm and warheroes.
The Omen and Caracal will become top dog in terms of nanoing. I've almost completely replaced my Hurricane with a Talos and Drake. Sooner or later it will be the same for the Rupture by choosing a Caracal, Omen, Bellicose, Thorax and Vexor over it. I'm p sure I'll be using the Caracal or Bellicose the most. The Moa isn't in there because even if it did get another mid slot. I would choose a Vexor over it. However, in fleets they would become cheap battlecruisers and I would use them as such (only in fleets). [SMUG]-áSORRY for party rocking! v0v
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
69
|
Posted - 2012.10.17 13:42:00 -
[534] - Quote
Major Killz wrote:Uniform complaints or not. The same was done with regard to the Minmatar and TE BOOST. Which I was against and stated as much in those threads back then. Other than myself and 7 other players who were in that thread. Every TERRIBUBBLE pilot ingame who flew Minmatar were on about how they SUCKED. When infact they were just TERRIBUBBLE pilots.
The Moa shouldn't get another mid slot and I've outlined why that's the case. I agreed about the Maller, but alot of that is regarding our current enviroment (meta). The Rupture should be left as is because everything else has multiple ships that outclass a Rupture in a certain engagement range; a Moa is an example of a ship that will outclass the Rupture in warp scrambler range. The other issue is that the attack cruisers are p much on the same level as combat cruisers. While being faster, so for a Thorax not to completely overshadow a Rupture. The Ruptures velocity should be maintained because it's weak in everyarea. It's only advantage is it's velocity and it's a minute one @ that. I doubt I'd be able to keep range against a competent Thorax pilot after these changes as it is. I also know that in a Rupture I would get my face ripped off by the changed Caracal and Omen @ range. Trying to catch them before they do ALOT more significant damage to me than I can to them is going to be an issue.
If the Moa gains another mid slot or not I'll still benifit. I've been a long time Caldari advocate and done so threw pvp and have complete understanding of every caldari ships viablity, in terms of pvp. I also like Minmatar ships (not as much as caldari though), but unlike the sheep. I was flying them when they were considered the worse and wining with them.
I know for a fact Caldari has made it threw all these changes on TOP. Time for Gallente to have it with the Vexor. Every other t1 cruiser will be more than capable of esploding a Rupture. It's time of having a near complete advatange, along with the Vexor, is over. The Vexor is clearly the best and when it comes to nanoing the Thorax is on par with a Rupture, but with a flight of ecm and warheroes.
The Omen and Caracal will become top dog in terms of nanoing. I've almost completely replaced my Hurricane with a Talos and Drake. Sooner or later it will be the same for the Rupture by choosing a Caracal, Omen, Bellicose, Thorax and Vexor over it. I'm p sure I'll be using the Caracal or Bellicose the most. The Moa isn't in there because even if it did get another mid slot. I would choose a Vexor over it. However, in fleets they would become cheap battlecruisers and I would use them as such (only in fleets).
pretend 1v1s are irrelevant |

Major Killz
Chaotic Tranquility Casoff
100
|
Posted - 2012.10.17 13:52:00 -
[535] - Quote
Since I don't 1 v 1, ask for them (like most l0sers who can't pvp otherwise) or expect them when I roam solo or want them solo or think or care about 1 v 1ing.
I would say all the above still stands and if someone was not ******** and noticed the reference to "current enviroment and (meta)". They would descern there are other considerations/factors. Even though some in this thread want to build in ignorance of them by removing a mid slot from a Vexor because that person doesn't want anyone to even think about shield tanking it. [SMUG]-áSORRY for party rocking! v0v
|

Alara IonStorm
3300
|
Posted - 2012.10.17 14:05:00 -
[536] - Quote
So far I have wanted the Maller to have a full drone bay, the Rupture to have a real role instead of a double DPS bonus and the Moa to actually be an effective Opt bonused Rail Boat, that leaves the Vexor.
Vexor: Cruiser skill bonuses: 7.5% bonus to Medium Hybrid Turret tracking speed 10% bonus to drone hitpoints, damage and mining yield Slot layout: 3 H (-2), 4 M (+1), 6 L (+2), 3 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Give her guns the Tristan treatment and an extra low for a second DDA. With the turrets losing so much DPS double stacking MFS's and DDA's on a shield tank will be less effective to which is a plus in my book. It would push the Vexor more towards Armor and Drones while making Guns a Secondary weapon like drones are on other ships. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
69
|
Posted - 2012.10.17 14:10:00 -
[537] - Quote
Alara IonStorm wrote:So far I have wanted the Maller to have a full drone bay, the Rupture to have a real role instead of a double DPS bonus and the Moa to actually be an effective Opt bonused Rail Boat, that leaves the Vexor.
Vexor: Cruiser skill bonuses: 7.5% bonus to Medium Hybrid Turret tracking speed 10% bonus to drone hitpoints, damage and mining yield Slot layout: 3 H (-2), 4 M (+1), 6 L (+2), 3 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Give her guns the Tristan treatment and an extra low for a second DDA. With the turrets losing so much DPS double stacking MFS's and DDA's on a shield tank will be less effective to which is a plus in my book. It would push the Vexor more towards Armor and Drones while making Guns a Secondary weapon like drones are on other ships.
Are you implying that the tristan is going to be good? |

Omnathious Deninard
Extrinsic Operations
234
|
Posted - 2012.10.17 14:23:00 -
[538] - Quote
TrouserDeagle wrote:Alara IonStorm wrote:So far I have wanted the Maller to have a full drone bay, the Rupture to have a real role instead of a double DPS bonus and the Moa to actually be an effective Opt bonused Rail Boat, that leaves the Vexor.
Vexor: Cruiser skill bonuses: 7.5% bonus to Medium Hybrid Turret tracking speed 10% bonus to drone hitpoints, damage and mining yield Slot layout: 3 H (-2), 4 M (+1), 6 L (+2), 3 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Give her guns the Tristan treatment and an extra low for a second DDA. With the turrets losing so much DPS double stacking MFS's and DDA's on a shield tank will be less effective to which is a plus in my book. It would push the Vexor more towards Armor and Drones while making Guns a Secondary weapon like drones are on other ships. Are you implying that the tristan is going to be good? Yes the new Tristan is good, I did use it during the first round of testing on duality Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 10/10/12 |

Alara IonStorm
3300
|
Posted - 2012.10.17 14:27:00 -
[539] - Quote
TrouserDeagle wrote: Are you implying that the tristan is going to be good?
Are you applying that their is absolute equivalence between a ship with a Drone Dmg bonus and room for 2 DDA's and one that has neither?
But yes I think the Tristan will be pretty good as is, although I would like to see 1 high slot dropped for a low and 2 Grid / 20 CPU added. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
69
|
Posted - 2012.10.17 14:38:00 -
[540] - Quote
Alara IonStorm wrote:TrouserDeagle wrote: Are you implying that the tristan is going to be good?
Are you applying that their is absolute equivalence between a ship with a Drone Dmg bonus and room for 2 DDA's and one that has neither? But yes I think the Tristan will be pretty good as is, although I would like to see 1 high slot dropped for a low and 2 Grid / 20 CPU added.
I'm implying that the tracking bonus is a bit lol when you have few to no turrets
I should probably also sperg out about drone bandwidth again, about how even the correctly sized drones project ~0 damage to mwding targets of the same size, and how heavies are something of a joke for a cruiser to be using against other cruisers, and the spares situation is pretty dire for actual pvp. You're probably all about to tell me I'm wrong, even though I'm not. |

Alara IonStorm
3300
|
Posted - 2012.10.17 14:58:00 -
[541] - Quote
TrouserDeagle wrote: I'm implying that the tracking bonus is a bit lol when you have few to no turrets
Yet said turrets would still do 135-145 Dmg unsupported. That is around how much Drones do on other ships. Making Drones this ships main weapon system which is kind of the entire point. You may find problems with Drones but a Vexor with this layout good send 350 DPS in Hammerhead Drones 50km and have a tracking boosted 140 DPS waiting for anyone who gets close and 180 DPS Warriors for Frigates.
Say what you will but this change would make the Vexor better with Drones.
|

Major Killz
Chaotic Tranquility Casoff
100
|
Posted - 2012.10.17 14:59:00 -
[542] - Quote
Alara IonStorm wrote:So far I have wanted the Maller to have a full drone bay, the Rupture to have a real role instead of a double DPS bonus and the Moa to actually be an effective Opt bonused Rail Boat, that leaves the Vexor.
Vexor: Cruiser skill bonuses: 7.5% bonus to Medium Hybrid Turret tracking speed 10% bonus to drone hitpoints, damage and mining yield Slot layout: 3 H (-2), 4 M (+1), 6 L (+2), 3 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Give her guns the Tristan treatment and an extra low for a second DDA. With the turrets losing so much DPS double stacking MFS's and DDA's on a shield tank will be less effective to which is a plus in my book. It would push the Vexor more towards Armor and Drones while making Guns a Secondary weapon like drones are on other ships.
I dunno!
The proposed Tristan is just BAD. I mean it's worse than the current Tristan. I think CCP should switch the Vexor with the Thorax and then give it the "Tristan treatment" like someone else said in this thread. The Thorax is not a attack cruiser @ all. No one doubts this. The Vexor should be able to keep the forth mid, but lose the extra low slot. @tleast if CCP does more it to the attack cruiser list. [SMUG]-áSORRY for party rocking! v0v
|

Alara IonStorm
3300
|
Posted - 2012.10.17 15:07:00 -
[543] - Quote
Major Killz wrote: The proposed Tristan is just BAD.
And everything bad about the Tristan was butted out of those stats face with a meat hook. It is the Double DDA and less incentive to Shield Gank the thing that I want. I would like most of its Primary Dmg to come from Drones.
Major Killz wrote: I think CCP should switch the Vexor with the Thorax and then give it the "Tristan treatment" like someone else said in this thread. The Thorax is not a attack cruiser @ all. No one doubts this.
I think the Thorax makes a better Attack Cruiser. Fast Speed, Less Tank, Blasters in your Face seems to fit the bill perfectly. I don't see anything that doesn't make it an attack cruiser. I figured they would switch it around right from the get go. What I am more disapointed about is they somehow made the Rupture into an attack cruiser. |

Zarnak Wulf
Imperial Outlaws
658
|
Posted - 2012.10.17 15:17:00 -
[544] - Quote
Over the past year I have trained for hybrids and Caldari and Gallente ships. I'm glad I did. Operation TERRIBUBBLE is a go!
   |

Major Killz
Chaotic Tranquility Casoff
100
|
Posted - 2012.10.17 15:19:00 -
[545] - Quote
Forget what you like. I mean, I prefer and like the armor-Rupture over the a shield-Rupture. However, when it comes to survivability and effectiveness in this current enviroment. The shield-Rupture is OVERALL more viable solo. This has alot more to do with how pilots interact with each other (blobing, ganking, ecm) and other meta related sh!t. Which determins the eviroment overall.
What you're suggesting is that because you dont like shield tanking and want to stop more of them. CCP should try to force pilots from flying whats most effective now because you want more armor tankers. I assume so the more effective ships can be used to kite? Not to be rude.
It's like building in fail in my view. It's not a big deal and I understand its just your random preference. Which is all good. Are you cool with the possibilty this may mean the Tristan will be bad in our current enviroment? [SMUG]-áSORRY for party rocking! v0v
|

Major Killz
Chaotic Tranquility Casoff
100
|
Posted - 2012.10.17 15:20:00 -
[546] - Quote
ROFL I remember you writing something like that awhile back lol. [SMUG]-áSORRY for party rocking! v0v
|

Alara IonStorm
3300
|
Posted - 2012.10.17 15:39:00 -
[547] - Quote
Major Killz wrote: This has alot more to do with how pilots interact with each other (blobing, ganking, ecm) and other meta related sh!t. Which determins the eviroment overall.
What you're suggesting is that because you dont like shield tanking and want to stop more of them. CCP should try to force pilots from flying whats most effective now because you want more armor tankers. I assume so the more effective ships can be used to kite? Not to be rude.
Gallente are supposed to be Armor Tankers. This has less to do with my preference and more to do with overall balancing implications.
If you try to balance things against what is wrong with the game I.E Shield on everything then you are balancing only around the current broken mechanics. If the only way to make an Armor Ship Good means shoehorning shield fits then it is time to change the Armor / Shield Balance. I would rather have ships balanced towards that then trying to bash a puzzle piece that doesn't fit into the middle of a puzzle.
If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts, until then Armor Friendly Gallente and a Drone Centric Vexor is what I am looking for in this rebalance. Even if I have to wait until the next expansions balancing for them to be up to be completely up to par. |

Major Killz
Chaotic Tranquility Casoff
100
|
Posted - 2012.10.17 15:46:00 -
[548] - Quote
Alara IonStorm wrote:Major Killz wrote: I think CCP should switch the Vexor with the Thorax and then give it the "Tristan treatment" like someone else said in this thread. The Thorax is not a attack cruiser @ all. No one doubts this.
I think the Thorax makes a better Attack Cruiser. Fast Speed, Less Tank, Blasters in your Face seems to fit the bill perfectly. I don't see anything that doesn't make it an attack cruiser. I figured they would switch it around right from the get go. What I am more disapointed about is they somehow made the Rupture into an attack cruiser.
Here's a serious question. Do you deny the fact the proposed Thorax and Rupture will have similar defenses; either shield or armor? Do you deny, BOTH ships will have similar velocities? Do you deny that with 2 tracking enhancers fitted. A Rupture (425mm) and Thorax (Neutrons) will have similar damage projection and application @ 15, 20, 24 and 28,000m (km)?
Why does a 'attack cruiser' have so many similarities to a 'combat cruiser'? The only significant differences are a high slot, larger drone bay and one cruiser is using hybrids and the other projectiles. You could argue that a tracking bonus is alot more usefull @ range (shooting frigates) and up close. You could argue the utility of using ECM and damage drones is very usefull. You could also argue that a single neutralizer is very useful.
The Thorax with 1 damage modules does as much damage as a Rupture with its 2 damage related bonuses and 2 damage modules.
So, there's no doubt that my statement about a Thorax being a 'combat cruiser' without the tag is factual. It's based off of the Thorax's values and attributes.
Mind you I have no issues with Gallente having these powerful cruisers. It means less complaining and more reasons to train and fly Gallente ships. However, you no 1 can deny a Thorax has Combat cruisers stats (values and attributes).
Don't p!ss on my feet and call it rain (no you're just p!ssing on my feet)... = / [SMUG]-áSORRY for party rocking! v0v
|

MIrple
BSC LEGION Tactical Narcotics Team
148
|
Posted - 2012.10.17 15:47:00 -
[549] - Quote
Alara IonStorm wrote:Major Killz wrote: This has alot more to do with how pilots interact with each other (blobing, ganking, ecm) and other meta related sh!t. Which determins the eviroment overall.
What you're suggesting is that because you dont like shield tanking and want to stop more of them. CCP should try to force pilots from flying whats most effective now because you want more armor tankers. I assume so the more effective ships can be used to kite? Not to be rude.
Gallente are supposed to be Armor Tankers. This has less to do with my preference and more to do with overall balancing implications. If you try to balance things against what is wrong with the game I.E Shield on everything then you are balancing only around the current broken mechanics. If the only way to make an Armor Ship Good means shoehorning shield fits then it is time to change the Armor / Shield Balance. I would rather have ships balanced towards that then trying to bash a puzzle piece that doesn't fit into the middle of a puzzle. If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts, until then Armor Friendly Gallente and a Drone Centric Vexor is what I am looking for in this rebalance. Even if I have to wait until the next expansions balancing for them to be up to be completely up to par.
Just a thought for armor tankers. This idea just popped into my head. Shield tankers get a burst of shield at the front end of the cycle. Armor tankers as it is now gets a burst at the end of the cycle. What if Armor mods acted more like passive shield recharge but at higher lvls. So as soon as you activate an armor mod you get a steady repair of armor HP. This would make it different then shields as it would be a constant but would help as you would get something at the beginning of the cycle. Just a thought but it might work and would make sense as you are building back armor so it should happen progressively. |

Alara IonStorm
3300
|
Posted - 2012.10.17 15:51:00 -
[550] - Quote
Major Killz wrote: Here's a serious question. Do you deny the fact the proposed Thorax and Rupture will have similar defenses; either shield or armor? Do you deny, BOTH ships will have similar velocities? Do you deny that with 2 tracking enhancers fitted. A Rupture (425mm) and Thorax (Neutrons) will have similar damage projection and application @ 15, 20, 24 and 28,000m (km)?
Why does a 'attack cruiser' have so many similarities to a 'combat cruiser'? The only significant differences are a high slot, larger drone bay and one cruiser is using hybrids and the other projectiles. You could argue that a tracking bonus is alot more usefull @ range (shooting frigates) and up close. You could argue the utility of using ECM and damage drones is very usefull. You could also argue that a single neutralizer is very useful.
The Thorax with 1 damage modules does as much damage as a Rupture with its 2 damage related bonuses and 2 damage modules.
So, there's no doubt that my statement about a Thorax being a 'combat cruiser' without the tag is factual. It's based off of the Thorax's values and attributes.
Mind you I have no issues with Gallente having these powerful cruisers. It means less complaining and more reasons to train and fly Gallente ships. However, you no 1 can deny a Thorax has Combat cruisers stats (values and attributes).
Don't p!ss on my feet and call it rain (no you're just p!ssing on my feet)... = /
Have you not been listening to a word I have written. I must have said it 10 times already. The Rupture is to much like an Attack Cruiser, not the other way around.
In fact the Rupture is as fast or faster then the Thorax, Omen and Caracal and that is what should change about the Rupture along with the Ruptures flimsy stats. Comparing the Thorax to the not a real combat cruiser does not prove it should be a combat cruiser at all, it proves that the Rupture should be made into one. |

MIrple
BSC LEGION Tactical Narcotics Team
148
|
Posted - 2012.10.17 15:57:00 -
[551] - Quote
Alara IonStorm wrote:Major Killz wrote: Here's a serious question. Do you deny the fact the proposed Thorax and Rupture will have similar defenses; either shield or armor? Do you deny, BOTH ships will have similar velocities? Do you deny that with 2 tracking enhancers fitted. A Rupture (425mm) and Thorax (Neutrons) will have similar damage projection and application @ 15, 20, 24 and 28,000m (km)?
Why does a 'attack cruiser' have so many similarities to a 'combat cruiser'? The only significant differences are a high slot, larger drone bay and one cruiser is using hybrids and the other projectiles. You could argue that a tracking bonus is alot more usefull @ range (shooting frigates) and up close. You could argue the utility of using ECM and damage drones is very usefull. You could also argue that a single neutralizer is very useful.
The Thorax with 1 damage modules does as much damage as a Rupture with its 2 damage related bonuses and 2 damage modules.
So, there's no doubt that my statement about a Thorax being a 'combat cruiser' without the tag is factual. It's based off of the Thorax's values and attributes.
Mind you I have no issues with Gallente having these powerful cruisers. It means less complaining and more reasons to train and fly Gallente ships. However, you no 1 can deny a Thorax has Combat cruisers stats (values and attributes).
Don't p!ss on my feet and call it rain (no you're just p!ssing on my feet)... = /
Have you not been listening to a word I have written. I must have said it 10 times already. The Rupture is to much like an Attack Cruiser, not the other way around. In fact the Rupture is faster then the Thorax, Omen and Caracal and that is what should change about the Rupture along with the Ruptures flimsy stats. Comparing the Thorax to the not a real combat cruiser does not prove it should be a combat cruiser at all, it proves that the Rupture should be one.
Agreed. What would be interesting would be to give the vexor and the rupture a repair and remote repair received bonus. Lose the hybrid damage bonus and one of the damage bonuses on the ruppy give them a 7.5% per lvl to repair and remote repair received. Then all the sudden ships that are not use are more relevant in fleets. |

Major Killz
Chaotic Tranquility Casoff
100
|
Posted - 2012.10.17 15:57:00 -
[552] - Quote
Alara IonStorm wrote:Major Killz wrote: This has alot more to do with how pilots interact with each other (blobing, ganking, ecm) and other meta related sh!t. Which determins the eviroment overall.
What you're suggesting is that because you dont like shield tanking and want to stop more of them. CCP should try to force pilots from flying whats most effective now because you want more armor tankers. I assume so the more effective ships can be used to kite? Not to be rude.
Gallente are supposed to be Armor Tankers. This has less to do with my preference and more to do with overall balancing implications. If you try to balance things against what is wrong with the game I.E Shield on everything then you are balancing only around the current broken mechanics. If the only way to make an Armor Ship Good means shoehorning shield fits then it is time to change the Armor / Shield Balance. I would rather have ships balanced towards that then trying to bash a puzzle piece that doesn't fit into the middle of a puzzle. If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts, until then Armor Friendly Gallente and a Drone Centric Vexor is what I am looking for in this rebalance. Even if I have to wait until the next expansions balancing for them to be up to be completely up to par.
Well, I suppose I don't agree that the lack of use of armor tanking on sub battleship hulls is because of "broken mechanics". I can only look to real world examples why and then look @ words, tactics and strategies like; skirmishing, Guerrilla warfare, hit and run, alpha etc. Light combatants engaging more conventional units. I can fly a armor-Rupture if I'd like and it can be viable, but it doesn't mean a shield-Rupture won't destroy my ship. I can fly a double armor repair Myrmidon and it's viable, but it doesnt mean a Drake won't kite and destroy my ship.
The meta here is between conventional tactics and skirmishing. Large fleet engagements do happen often, but small gang and solo does ALOT. Meaning, having slow and heavly tanked ships are not the most optimal in these situations. Well, because that is the strength of skirmish warfare. With that said, skirmishing can only scale so much before you cannot engage a larger more conventional fleet @ all. I know that for a fact and have to deal with that every day. Once things reach that point. I look for the strength of a conventional fleet to engage another conventional fleet.
This is just meta and you cannot change that. This is something CCP cannot effect without destroying smaller engagements. Something that already happens when eve-onlines player base grows. [SMUG]-áSORRY for party rocking! v0v
|

Major Killz
Chaotic Tranquility Casoff
100
|
Posted - 2012.10.17 15:58:00 -
[553] - Quote
Alara IonStorm wrote:Major Killz wrote: Here's a serious question. Do you deny the fact the proposed Thorax and Rupture will have similar defenses; either shield or armor? Do you deny, BOTH ships will have similar velocities? Do you deny that with 2 tracking enhancers fitted. A Rupture (425mm) and Thorax (Neutrons) will have similar damage projection and application @ 15, 20, 24 and 28,000m (km)?
Why does a 'attack cruiser' have so many similarities to a 'combat cruiser'? The only significant differences are a high slot, larger drone bay and one cruiser is using hybrids and the other projectiles. You could argue that a tracking bonus is alot more usefull @ range (shooting frigates) and up close. You could argue the utility of using ECM and damage drones is very usefull. You could also argue that a single neutralizer is very useful.
The Thorax with 1 damage modules does as much damage as a Rupture with its 2 damage related bonuses and 2 damage modules.
So, there's no doubt that my statement about a Thorax being a 'combat cruiser' without the tag is factual. It's based off of the Thorax's values and attributes.
Mind you I have no issues with Gallente having these powerful cruisers. It means less complaining and more reasons to train and fly Gallente ships. However, you no 1 can deny a Thorax has Combat cruisers stats (values and attributes).
Don't p!ss on my feet and call it rain (no you're just p!ssing on my feet)... = /
Have you not been listening to a word I have written. I must have said it 10 times already. The Rupture is to much like an Attack Cruiser, not the other way around. In fact the Rupture is as fast or faster then the Thorax, Omen and Caracal and that is what should change about the Rupture along with the Ruptures flimsy stats. Comparing the Thorax to the not a real combat cruiser does not prove it should be a combat cruiser at all, it proves that the Rupture should be made into one.
So, you want to increase the Ruptures base armor and shield hit points and NERF it's velocity? Sounds good. Although! I didn't take your constant insistence on active tank bonuses into account, because it's going to become a plague. Which I suppose could be considered a increase in tank. [SMUG]-áSORRY for party rocking! v0v
|

Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
218
|
Posted - 2012.10.17 16:00:00 -
[554] - Quote
Lili Lu wrote:It seems to me most people commenting in this thread are underwhelmed with the Maller and Moa. Maller needs a dronebay. Moa needs another mid for the loss of a high slot.
Vexor and Rupture are where we would expect a "combat cruiser" to be.
Although I think the speed advantage of the Rupture is a little excessive.
QFT We fly outgunned, We fly outnumbered. It's what we do. http://www.youtube.com/user/Flyinghotpocket/videos |

Alara IonStorm
3300
|
Posted - 2012.10.17 16:02:00 -
[555] - Quote
Major Killz wrote: So, you want to increase the Ruptures base armor and shield hit points and NERF it's velocity?
Yes, I also want to move a low slot to a mid slot, give it a fifth gun and change the Second Dmg Bonus to either a Shield Boost or Tracking or Opt Artilly Range, or, or, or... Whatever works for a good new role.
The Stabber should IMO completely take over Fast Kiting from the Shield Rupture and the Rupture should move on to be something else entirely instead of keeping the two ships so similar.
That is why I want the Stabber to go down to around 250-260 m/s and gain a 30m3 Drone Bay. Making it still the fastest but hitting a little harder. |

Major Killz
Chaotic Tranquility Casoff
100
|
Posted - 2012.10.17 16:06:00 -
[556] - Quote
Well that makes sense if CCP does all that sh!t. I'm not a fan of more active defense setups/ships. That sh!t can, is and will never be a good thing for small scale engagements. However, I think I remember saying CCP is interested in giving a Rifter a similar active defense bonus. I would be sad to see the armor Rupture go = (
Don't care about the stabber tbh. [SMUG]-áSORRY for party rocking! v0v
|

Zimmy Zeta
Paramount Commerce
1300
|
Posted - 2012.10.17 17:31:00 -
[557] - Quote
Stalking Mantis wrote:Lili Lu wrote:It seems to me most people commenting in this thread are underwhelmed with the Maller and Moa. Maller needs a dronebay. Moa needs another mid for the loss of a high slot.
Vexor and Rupture are where we would expect a "combat cruiser" to be.
Although I think the speed advantage of the Rupture is a little excessive. QFT
Just wanted to point out that many people have stated that the Maller might also be a nice HAM-platform, since adding a dronebay would make it maybe a bit too similar to the Omen.
For best results and enhanced forum experience, please read my posts in Snooki's voice |

Alara IonStorm
3302
|
Posted - 2012.10.17 17:39:00 -
[558] - Quote
Zimmy Zeta wrote: Just wanted to point out that many people have stated that the Maller might also be a nice HAM-platform, since adding a dronebay would make it maybe a bit too similar to the Omen.
Lets not forget though that making it a Missile Platform would leave the Cruiser Laser / Missile Field like this.
Caracal / Maller / Bellicose vs Omen.
I would like to see the Maller get its Drone Bay but at the same time I would like to differentiate the Omen. I would like to see them increase the Capacitor of the Omen and the Maller for that matter, change the RoF Bonus on the Omen to a Dmg bonus cutting 25% Gun Cap and then open up that second Cap Recharge Bonus and let that be the difference. Perhaps 7.5% Increase in Laser Range.
I know a lot of people want a HAM Maller but after years of Autocannon Mallers and unused Omens, 2 Solid Laser Platforms would be what laser users deserve.
|

X Gallentius
Justified Chaos
533
|
Posted - 2012.10.17 19:17:00 -
[559] - Quote
Alara IonStorm wrote:
If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts.
The proposed Gallente hulls have more midslots but have terrible baseline shield stats. |

Alara IonStorm
3303
|
Posted - 2012.10.17 19:40:00 -
[560] - Quote
X Gallentius wrote:Alara IonStorm wrote: If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts.
The proposed Gallente hulls have more midslots but have terrible baseline shield stats. Yes but fitting 2 extenders gives you more shields then previous fits before the update. With 5 low slots you can not fit 2 dmg mods without your hp falling to a lvl similar to shield hp but slower, less agile and with smaller guns and less dmg mods. Besides giving the Vexor a low for a dmg mod they haven't done much for Gal armor.
The HP loss will do little to discourage shield fittings. That leads into the bigger issue of why they are trying to discourage it. Shouldn't the choice for armor be obvious and shield be the niche on these ships not the other way around? That is the problem they need to look at by making a 4 / 5 layout better for armor on these ships instead of dumping the HP. |

X Gallentius
Justified Chaos
533
|
Posted - 2012.10.17 19:43:00 -
[561] - Quote
Alara IonStorm wrote: Besides giving the Vexor a low for a dmg mod they haven't done much for Gal armor. Hull has been increased by quite a bit - even though the Hull Tanking Certificate says only fools hull tank.  |

MIrple
BSC LEGION Tactical Narcotics Team
150
|
Posted - 2012.10.17 19:45:00 -
[562] - Quote
Give Gallente Pilots base hull resists problem solved.  |

OT Smithers
BLOMI
257
|
Posted - 2012.10.17 19:52:00 -
[563] - Quote
Alara IonStorm wrote: Gallente are supposed to be Armor Tankers. This has less to do with my preference and more to do with overall balancing implications.
If you try to balance things against what is wrong with the game I.E Shield on everything then you are balancing only around the current broken mechanics. If the only way to make an Armor Ship Good means shoehorning shield fits then it is time to change the Armor / Shield Balance. I would rather have ships balanced towards that then trying to bash a puzzle piece that doesn't fit into the middle of a puzzle.
If CCP isn't going to fix that issue then they should stop pretending and give all the ships Shield Layouts, until then Armor Friendly Gallente and a Drone Centric Vexor is what I am looking for in this rebalance. Even if I have to wait until the next expansions balancing for them to be up to be completely up to par.
The issue is not CCP or ship design, but player tactical choices. Shields and Armor both have their advantages, and neither is objectively "better" than the other overall. They are only better or worse in any one encounter. Nor is CCP leading the players when they modify ship designs and slot layouts to support either choice. For example, the additional mid-slot in the Rupture does not mandate or even encourage shield tanking unless that is what the player prefers. It offers just as many new options to eh armor tanker. For example, the armor tanking fan can now run dual prop; he can run dual webs or a web and a tracking disruptor; he can run dual prop, scram, and a cap booster -- and active armor tank the ship.
Options. The same choices offered by the new super Vexor.
The two ships lacking those options are the Moa and Maller. The Moa has the same number of mids as the Rupture and Vexor, but lacks the lows to armor tank effectively. It's stuck as a shield ship and forced to fit prop, tank, point, and any ewar into only four slots. This is compounded by it's starting stats (the slowest and heaviest hull, the lack of drones, the lowest starting tank, etc).
The new and improved Vexor is going to be a powerful, versatile, and deadly ship. It will be fully capable with either a shield or armor tank. It's up to you how you want to do it, but either way it's going to be devistating to anything it goes up against. |

Bouh Revetoile
Barricade.
101
|
Posted - 2012.10.17 23:17:00 -
[564] - Quote
This Moa can fit 5 (five, like a Thorax) bonused blaster PLUS a HAM. On top of that, it has a bonused shield (25% resist is HUGE for tank). On top of all this, it have plenty of low slots for MFS/TE. I'm affraid it can be brutal in fact and even obsolete the Thorax... Only advantage of the Thorax over this Moa is the speed, though Thorax will need to armor tank to keep it, and the Moa then will have the tank advantage.
Give it a fifth mid slot, and then the Thorax is pointless. |

Goldensaver
Vorbild Industries Inc. State Section 9
36
|
Posted - 2012.10.18 01:22:00 -
[565] - Quote
Bouh Revetoile wrote:This Moa can fit 5 (five, like a Thorax) bonused blaster PLUS a HAM. On top of that, it has a bonused shield (25% resist is HUGE for tank). On top of all this, it have plenty of low slots for MFS/TE. I'm affraid it can be brutal in fact and even obsolete the Thorax... Only advantage of the Thorax over this Moa is the speed, though Thorax will need to armor tank to keep it, and the Moa then will have the tank advantage.
Give it a fifth mid slot, and then the Thorax is pointless.
Even with a fifth mid slot, the Moa's going to be a slow brick of slow. It might be able to fit a good tank, and it'll be capable of decent damage.
The Thorax on the other hand, is a substantial amount faster, going 300m/s or more faster than the Moa (I'm leaning toward the "more"), and it has a much larger dronebay. Despite the fact it'll have a smaller shield tank compared to the Moa, it has the same amount of slots, one more lowslot meaning more damage mods, and isn't that much weaker. It should also outrange the Moa, assuming that the Thorax pilot decides to put a tracking enhancer in the extra low-slot. And as for the Moa out-damaging the 'Rax with a single extra bonused HAM, the Moa can't have a full flight of light drones to kill the 'Rax's, and then apply extra DPS, and it can't have a full flight of light ECM's. Which can also make the 'Rax a better solo ship.
But it in no way renders the Thorax pointless. Different roles entirely, despite similarities in ships. |

Aglais
Liberation Army BricK sQuAD.
123
|
Posted - 2012.10.18 02:51:00 -
[566] - Quote
Bouh Revetoile wrote:This Moa can fit 5 (five, like a Thorax) bonused blaster PLUS a HAM. On top of that, it has a bonused shield (25% resist is HUGE for tank). On top of all this, it have plenty of low slots for MFS/TE. I'm affraid it can be brutal in fact and even obsolete the Thorax... Only advantage of the Thorax over this Moa is the speed, though Thorax will need to armor tank to keep it, and the Moa then will have the tank advantage.
Give it a fifth mid slot, and then the Thorax is pointless.
Thorax does about a hundred more raw DPS than the Moa using the same class of guns (Heavy Ion Blaster II). Thorax is also faster than the Moa and can, as pointed out, field more than three drones, and can carry a full flight of ECM ones if it wants. So if a Moa pilot wants to be less squishy they have to forego a web. Which then means that they can't web a Thorax back when it comes in to attack them. Instead, the Moa, with it's lack of medslots and comparatively poor DPS due to not having as many drones, gets locked down and likely destroyed in almost any solo fight against Thorax, Vexor and Rupture (and perhaps Maller as well). I'm not even going to get into Moa vs. Attack Cruisers, because they're all even faster than the other combat cruisers (except the Rupture), so a Moa without a web doesn't stand a snowball's chance in hell against them in a 1v1 I don't think due to the kite factor.
Without that fifth med slot, the Moa cannot compete with any of the combat cruisers, nor the attack cruisers. Even if you build it as a rail platform, which it looks like CCP is trying to typecast the Moa into being. Which is an awful idea, because that makes it the most overspecialized T1 cruiser, and very comparable to a panda whose bamboo forest just got torched by someone wanting to build a mini-mall. |

X Gallentius
Justified Chaos
533
|
Posted - 2012.10.18 03:38:00 -
[567] - Quote
Aglais wrote: Thorax does about a hundred more raw DPS than the Moa using the same class of guns (Heavy Ion Blaster II). Thorax is also faster than the Moa and can, as pointed out, field more than three drones, and can carry a full flight of ECM ones if it wants. So if a Moa pilot wants to be less squishy they have to forego a web. Which then means that they can't web a Thorax back when it comes in to attack them. Instead, the Moa, with it's lack of medslots and comparatively poor DPS due to not having as many drones, gets locked down and likely destroyed in almost any solo fight against Thorax, Vexor and Rupture (and perhaps Maller as well). I'm not even going to get into Moa vs. Attack Cruisers, because they're all even faster than the other combat cruisers (except the Rupture), so a Moa without a web doesn't stand a snowball's chance in hell against them in a 1v1 I don't think due to the kite factor.
Without that fifth med slot, the Moa cannot compete with any of the combat cruisers, nor the attack cruisers. Even if you build it as a rail platform, which it looks like CCP is trying to typecast the Moa into being. Which is an awful idea, because that makes it the most overspecialized T1 cruiser, and very comparable to a panda whose bamboo forest just got torched by someone wanting to build a mini-mall.
Moa has same damage bonus as Thorax, so it's going to put out AT LEAST the same amount of damage. Being a shield tank, it will also have 40-45% more EHP than the Thorax. Moa: dps*EHP. Thorax dps + speed.
|

Aglais
Liberation Army BricK sQuAD.
123
|
Posted - 2012.10.18 03:48:00 -
[568] - Quote
X Gallentius wrote:Aglais wrote: Thorax does about a hundred more raw DPS than the Moa using the same class of guns (Heavy Ion Blaster II). Thorax is also faster than the Moa and can, as pointed out, field more than three drones, and can carry a full flight of ECM ones if it wants. So if a Moa pilot wants to be less squishy they have to forego a web. Which then means that they can't web a Thorax back when it comes in to attack them. Instead, the Moa, with it's lack of medslots and comparatively poor DPS due to not having as many drones, gets locked down and likely destroyed in almost any solo fight against Thorax, Vexor and Rupture (and perhaps Maller as well). I'm not even going to get into Moa vs. Attack Cruisers, because they're all even faster than the other combat cruisers (except the Rupture), so a Moa without a web doesn't stand a snowball's chance in hell against them in a 1v1 I don't think due to the kite factor.
Without that fifth med slot, the Moa cannot compete with any of the combat cruisers, nor the attack cruisers. Even if you build it as a rail platform, which it looks like CCP is trying to typecast the Moa into being. Which is an awful idea, because that makes it the most overspecialized T1 cruiser, and very comparable to a panda whose bamboo forest just got torched by someone wanting to build a mini-mall.
Moa has same damage bonus as Thorax, so it's going to put out AT LEAST the same amount of damage. Being a shield tank, it will also have 40-45% more EHP than the Thorax. Moa: dps*EHP. Thorax dps + speed.
Drone bay. Don't ignore it. Moa has maximum three hobgoblin IIs. Thorax can, if it wants to, field five Hammerhead IIs.
There's also the novel idea of attempting to armor tank the Thorax, which I'm sure it has adequate grid for. Hell, why not give the Thorax an extra bonus that reduces the mass addition of armor plates by some percentage? Incentivize armor tanking on armor ships, and shield tanking on shield ones. Instead of this ugly muddled situation with 'armor boats' being used entirely as shield gank ships. |

OT Smithers
BLOMI
258
|
Posted - 2012.10.18 07:35:00 -
[569] - Quote
Bouh Revetoile wrote:This Moa can fit 5 (five, like a Thorax) bonused blaster PLUS a HAM. On top of that, it has a bonused shield (25% resist is HUGE for tank). On top of all this, it have plenty of low slots for MFS/TE. I'm affraid it can be brutal in fact and even obsolete the Thorax... Only advantage of the Thorax over this Moa is the speed, though Thorax will need to armor tank to keep it, and the Moa then will have the tank advantage.
Give it a fifth mid slot, and then the Thorax is pointless.
Webs are pretty useful on a blaster boat, particularly one as slow as the Moa. Unfortunately, the Moa doesn't have the mid slots to fit them.
The Thorax is going to be potentially much faster. It will do more dps, at greater range, and with better tracking. It supports either a full flight of medium drones (for an additional 160 dps) or the option of running a full flight of warriors and a full flight of ecm drones. Where the Thorax is a BMW, the Moa is a scooter, and you are complaining that your leather seats are too soft and the climate control system filters out all the truck exhaust.
The Moa not only needs a fifth mid, it needs a full flight of light drones and potentially more grid to fit a medium neut. Lacking these it's going to rely on a whole lot of help from it's victims to kill anything -- including frigates. |

Misspi en Divalone
Exotic dancer training club Exotic Dancer Trainer Alliance
3
|
Posted - 2012.10.18 08:46:00 -
[570] - Quote
Thorax, especially the shield version is great for solo or very small gang, Moa is great when having it run with some support ships especially logistics. The Moa isn't even that slow, without prop mods, only running an mwd it will go around 1600+ m/s. That is without overheating or any gang link bonus. If you don't think that's fast enough I'd compare it to dual prop armor tanked deimos currently occasionally used. The new Moa will be much faster then those.
You also do not need or want extra PG to fit a medium neut. If you want to fit one you can already but at the cost of having to use fitting mods or downgrade guns. It can easily run a small nos or neut just fine. Good enough to keep the ship running or mess with frigs trying to get under it's guns. Extra pg will only make it too easy to tank with a second LSE and create disproportionate tanks compared to other ships in it's class without using at least one or two fitting mods. For this very same reason it also doesn't need a fifth med slot. We all know how that will end up. It will be used for tank in gangs. One thing it does not need is even better resists or tank.
If Eve was all 1 v 1 and nothing else you might have a point but it's a multi player game and the Moa will be a good asset in gangs properly supported by tacklers and 1 or more logi. Personally I see the Thorax and Moa as both having different uses and roles.
|

Major Killz
Chaotic Tranquility Casoff
101
|
Posted - 2012.10.18 09:05:00 -
[571] - Quote
None of the aforementioned proposed combat cruisers in anyway, will be "a brick" or in anyway shape or form be considered slow. Even a armor plated Maller will have a significant difference in velocity compared to a Rupture with a armor plate, NOW.
Also, you CAN shield tank a Maller and kite with it and do significantly more damage @ range compared to a Ruptre. You won't have drones, but you'll be FAST; as fast as a shield-Rupture is currently.
With that said. The only ship anyone can honestly consider slow is a Maller with armor plates and that's comparatively. All combat and attack cruisers will be just as fast as HACs are currently and very much out pace a Hurricane or Cyclone. That's NOT slow. How a proposed Moa can be considered slow; when a Moa will be capable of outpacing most of current and future destroyer hulls is SILLY.
Edit: Also, because CCP BOOSTED hybrids. All none tracking bonused ships that use blasters track as well as a Stabber Fleet Issue. While a stasis webifier can help. A ship with blasters will have an ALOT better time tracking frigates with a stasis webifier compared to similar fitted ship using autocannons.
I find hard if NOT impossible to abuse the tracking of a blaster ship NOW, unlike in the past with a dual-propulsion cruiser (Stabber Fleet Issue). Also, I small or medium neut can be a good sub for a stasis webifier. The Moa is going to be a BEAST and a cheap one @ that. Nano-battlecruisers are going to be hunted down by packs (2 - 4) of these and eaten for lunch. The Moa more so than the rest, although a shield Vexor may be able to do it solo v0v [SMUG]-áSORRY for party rocking! v0v
|

Spugg Galdon
APOCALYPSE LEGION
220
|
Posted - 2012.10.18 09:35:00 -
[572] - Quote
These are the changes I would make:
Maller: Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets Fittings: 1000 PWG (+100), 280 CPU Defense (shields / armor / hull) : 1200(-168) / 2100(+225) / 1700(-19) Capacitor (amount / recharge rate / average cap per second): 1550(+50) / 515s(-22.5s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+41) / 0.56(-0.045) / 11550000 / 6.1s (-0.4) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 280(+10) / 6 Sensor strength: 16 Radar (+2) Signature radius: 130 Cargo capacity: 480 (+200)
I've just added a flight of light drones to this hull as the ship just seemed a little lame without them.
Moa: Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage 10% bonus to Medium Hybrid Turret Optimal range 5% bonus to shield resistances Slot layout: 6 H, 5 M, 3 L, 6 turrets, 2 launchers Fittings: 900 PWG (+20), 400CPU Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 20 / 20 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
I've added a 6th turret here and moved a low to a mid. I've also changed the Hybrid damage bonus for an optimal. This is to keep the Moa in line with Caldari doctrines and creates a "mini Rokh" feel to the ship. Moving the low to a mid allows for better use of needed mid slot modules and the ship can now be used as either a rail boat or a pure blaster brawler. To compensate for the loss in damage (+1 turret doesn't cut it) I've added an extra light drone.
Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 11310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
The only problem with the Vexor was it's mass. I've bumped it's mass up here to be more in line with the other combat cruisers.
Rupture: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage Slot layout: 5 H (-1), 4 M (+1), 5 L, 4 turrets, 2 launchers Fittings: 860 PWG, 350 CPU (+25) Defense (shields / armor / hull) : 1500(-63) / 1800(+159) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1275(+25) / 425s(-21.25s) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 225 / 0.54 / 11650000 / 5.9s Drones (bandwidth / bay): 30 / 30 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+5) / 290(+8) / 6(+1) Sensor strength: 15 Ladar (+3) Signature radius: 125 (-5) Cargo capacity: 450 (+150)
The Rupture was very good. It was just too fast. I've reduced it's max velocity to bring it more in line.
|

Kai'rae Saarkus
Ganja Labs Exodus.
15
|
Posted - 2012.10.18 09:39:00 -
[573] - Quote
Misspi en Divalone wrote:Thorax, especially the shield version is great for solo or very small gang, Moa is great when having it run with some support ships especially logistics. The Moa isn't even that slow, without prop mods, only running an mwd it will go around 1600+ m/s. That is without overheating or any gang link bonus. If you don't think that's fast enough I'd compare it to dual prop armor tanked deimos currently occasionally used. The new Moa will be much faster then those.
You also do not need or want extra PG to fit a medium neut. If you want to fit one you can already but at the cost of having to use fitting mods or downgrade guns. It can easily run a small nos or neut just fine. Good enough to keep the ship running or mess with frigs trying to get under it's guns. Extra pg will only make it too easy to tank with a second LSE and create disproportionate tanks compared to other ships in it's class without using at least one or two fitting mods. For this very same reason it also doesn't need a fifth med slot. We all know how that will end up. It will be used for tank in gangs. One thing it does not need is even better resists or tank.
If Eve was all 1 v 1 and nothing else you might have a point but it's a multi player game and the Moa will be a good asset in gangs properly supported by tacklers and 1 or more logi. Personally I see the Thorax and Moa as both having different uses and roles.
I fundamentally agree with this. A Moa achieves a similar tank to a Shield Thorax for less DPS, less Speed but with a web; or achieves a much greater tank by sacrificing the web. A Moa (w/ Web) achieves a similar DPS and Speed to an Armour Thorax for less EHP but better damage projection (assuming a 2 x MFS, 1 x TE fit). Or similar EHP, by sacrificing the Web.
A Moa will be kited by anything with a Web. This is also true of a Thorax. A Moa is able to fit a Nos to keep everything running. Only an Armour Thorax can fit a Cap Booster to keep everything running. They're pretty well balanced.
But... trading a low on the Moa for the 5th mid will not make it OP. It will allow an approx 33K EHP tank with LSE, Invuln, DCU or 26K with just LSE, Invuln. With three lows this forces you fit either DCU, 2 x Damage mods or 3 x Damage mods. This will satisfy the whiners, at the result of making the 6-5-3 Blaster Moa a cookie cutter fit with no real fitting decisions.
The 6-4-4 Moa forces fitting decisions. Which is why I like it. |

Aglais
Liberation Army BricK sQuAD.
125
|
Posted - 2012.10.18 16:33:00 -
[574] - Quote
Kai'rae Saarkus wrote: The 6-4-4 Moa forces fitting decisions. Which is why I like it.
Whoa. There's a big difference between "fitting decisions" and "being gimped by a horrendous slot layout". Making 'fitting decisions' involves whether or not you want to go with a webifier or a tracking computer, or sacrifice some tank for bigger guns, or some damage mods for nanofibres in the case of Caldari ships or something, or choosing an unconventional tanking method because that actually does give you an advantage not currently present over your current defensive doctrine (Sacrificing tank for a utility that all of the other ships can exploit in conjunction with having pros in other fields the Moa doesn't have doesn't count as 'choosing an unconventional tanking method' by any stretch). All of the other combat cruisers have choices that involve them being able to use webs, and also pull off having solid EHP (In fact, you can get a 30k EHP Armor thorax, which still hurts more than the Moa, by about a hundred DPS, AND WEBS), and then if you want you could also shield fit the Thorax, Vexor and Rupture, building them with far, far more speed than the Moa, more damage in the case of the Thorax and Vexor, and unimaginable kiting skills with the Rupture especially, while sacrificing EHP. THESE are fitting decisions. The Moa is just poorly planned.
I'm going to reiterate, the Moa is more or less locked into being a shield tanker. And I'm also going to restate that having to sacrifice tank for a module that is VITAL to the proper operation of blasters is idiotic, especially when it's the only ship in it's class that needs to really make this sacrifice.
|

S4nn4
24th Imperial Crusade Amarr Empire
6
|
Posted - 2012.10.19 10:04:00 -
[575] - Quote
The Rupture is the only cruiser that looks strange to me. The Moa looks gimped with its 6-4-4 layout, but loldari ships are always gimped (apart from Drake and Tengu, because of tank and a OP weaponsystem).
Comparing these four ships the Rupie stands out as the king of speed, the king of cap, the king of tank and shared first place in utility. It's base speed is crazy high and the other ships need two low-slot speed modules (overdrives) to keep up with it. Despite having the smallest total cap, the regen is identical for all ships and the rupie won't need any cap for its weapons which means it will have the most cap available to it in a combat situation, and even if drained it will keep on shooting. The Rupie have the smallest signature size, which makes it harder to track and harder to hurt with missiles, with 6 low slots and a good PG pool it can also achieve a solid armor tank. Four utility med slots and one high, and a full flight of drones, means it will be on par with the Vexor for utility. With the new and improved sensor strength (15, compared to 16 and 17 of the other ships) it will also be harder to jam then before.
The Rupture has no weakness (when compared to the other combat cruisers). |

Spugg Galdon
APOCALYPSE LEGION
224
|
Posted - 2012.10.19 13:08:00 -
[576] - Quote
One day Fozzie told us how, The combat cruiser rebalancing will go, He posted on the EvE-O forums, The things that we should know,
We studied them in depth, And theory crafted their roles, Some argued and some debabted, And some just fed the Trolls,
Though we came to a conclusion, The Maller needs some drones and the Rupture's too fast, The Moa needs a mid slot and the Vexor will be a blast,
We posted this feedback, So Fozzie could reply, But little did we know, To Austin Fozzie did fly,
But now he is back, And to this task he has been set, The CSM has been informed, So what are we going to get?
So please Fozzie pretty please An update could you make, I'm sure we will all "like" it, and then we can eat some cake! |

Lili Lu
544
|
Posted - 2012.10.19 15:29:00 -
[577] - Quote
Aglais wrote: There's also the novel idea of attempting to armor tank the Thorax, which I'm sure it has adequate grid for. Hell, why not give the Thorax an extra bonus that reduces the mass addition of armor plates by some percentage? Incentivize armor tanking on armor ships, and shield tanking on shield ones. Instead of this ugly muddled situation with 'armor boats' being used entirely as shield gank ships. Actually, that reduction in the addition of mass with plates bonus idea is quite novel. I'm not sure exactly how it would mesh with current bonuses. Esentially armor tanking ships would have to give up something in it's place. But it could be used as a replacement for the current Gallente armor repper bonus which while helping the Incursus, is not going to help any larger class ships pvp effectively. But having a brutix, myrm, hyperion that instead gets a mass reduction on plates bonus is more attractive imo. Of course it would all depend on the numbers.
Also, the shield gank of what would otherwise be armor tanker phenomenon is twofold. The sig penalty with extenders not mattering for much since everyone has a mwd on while the mobility hits with plates is a big deal. However, with changes to missiles and missile skills and the eventual TC/TE those very usally shield tanked sig-bloated missile boats may very much not want to see another missile boat targeting them. Some of those smaller gank shield ships are going to have more to fear from larger ships sporting HAMs or torps.
It will be interesting when all the coming changes get on the test server.  |

Major Killz
Chaotic Tranquility Casoff
101
|
Posted - 2012.10.19 17:42:00 -
[578] - Quote
The Rupture is the "king of tank" and has "no weaknesses"? What are you smoking? I have no idea what you're on about. What is the reasoning behind those statements? Nothing! You're literally speaking out of your @55.
The Maller is a victum of the current shield/armor meta like all sub-battleships. Using a light unit in conventional battle is stupid. be like the Huns getting off their horses and engaging the Romans close range = /
However, the Maller can pull it off because it can field a SICK defense, but I do believe it needs a optimal range bonus and not a damage bonus. Kinda like a Zealot. [SMUG]-áSORRY for party rocking! v0v
|

Bouh Revetoile
Barricade.
106
|
Posted - 2012.10.19 18:09:00 -
[579] - Quote
Lili Lu wrote: Actually, that reduction in the addition of mass with plates bonus idea is quite novel. I'm not sure exactly how it would mesh with current bonuses. Esentially armor tanking ships would have to give up something in it's place. But it could be used as a replacement for the current Gallente armor repper bonus which while helping the Incursus, is not going to help any larger class ships pvp effectively. But having a brutix, myrm, hyperion that instead gets a mass reduction on plates bonus is more attractive imo. Of course it would all depend on the numbers.
I'd prefer to see active armor tanking fixed. |

Yankunytjatjara
Blue Republic RvB - BLUE Republic
38
|
Posted - 2012.10.19 18:49:00 -
[580] - Quote
Major Killz wrote:However, the Maller can pull it off because it can field a SICK defense, but I do believe it needs a optimal range bonus and not a damage bonus. Kinda like a Zealot. I disagree, but it should be able to fit FMBeamLs and a 1600 without any fitting mod at least. It could also benefit from a change in QLBL that no one uses as they are now:
Yankunytjatjara wrote:Only one word
QUAD LIGHT BEAM LASERS
Well ok 4. It's time they receive a buff. They should be the amarr equivalent of RFMLs
The easiest way, but not only one, is to make them medium pulse lasers, with the tracking buff pulse lasers received years ago, and the relative increase in dps. They would work perfectly with the new maller!
tactical overview option for solo/small gangs: Ship Velocity Vectors - https://forums.eveonline.com/default.aspx?g=posts&m=599319 |

MIrple
BSC LEGION Tactical Narcotics Team
152
|
Posted - 2012.10.19 19:08:00 -
[581] - Quote
Yankunytjatjara wrote:Major Killz wrote:However, the Maller can pull it off because it can field a SICK defense, but I do believe it needs a optimal range bonus and not a damage bonus. Kinda like a Zealot. I disagree, but it should be able to fit FMBeamLs and a 1600 without any fitting mod at least. It could also benefit from a change in QLBL that no one uses as they are now: Yankunytjatjara wrote:Only one word
QUAD LIGHT BEAM LASERS
Well ok 4. It's time they receive a buff. They should be the amarr equivalent of RFMLs
The easiest way, but not only one, is to make them medium pulse lasers, with the tracking buff pulse lasers received years ago, and the relative increase in dps. They would work perfectly with the new maller!
1600 Were never supposed to be cruiser sized mods.
1600's and LSE need a serious looking at but maybe its just me. |

Major Killz
Chaotic Tranquility Casoff
101
|
Posted - 2012.10.19 19:21:00 -
[582] - Quote
Maybe CCP should increase 1600mm plates fitting requirements. To make sure only battlecruisers and above can fit them. [SMUG]-áSORRY for party rocking! v0v
|

Alara IonStorm
3310
|
Posted - 2012.10.19 19:31:00 -
[583] - Quote
Major Killz wrote:Maybe CCP should increase 1600mm plates fitting requirements. To make sure only battlecruisers and above can fit them. I would prefer it if Battlecruisers could not fit them either if they go down that road. I don't think Battlecruisers should be paired with Battleships when it comes to what mods they can fit except for the specially bonused low tanked gunships.
If they make 800mm Plates a viable option I would want them to be a viable option on Battlecruisers as well as Cruisers like the LSE is and leave the 1600mm Plate to Battleships. I would also like them to make an XLSE with similar high Battleship only fitting.
Keep a clear difference between Small, Medium and Large Modules. That said I would also like to see some of the fitting lowered on Cruiser Modules as well, Medium Cap Boosters, Medium NOS and Neutralizers primarily. To many Cruisers have to go with smalls.
|

MIrple
BSC LEGION Tactical Narcotics Team
152
|
Posted - 2012.10.19 19:41:00 -
[584] - Quote
Alara IonStorm wrote:Major Killz wrote:Maybe CCP should increase 1600mm plates fitting requirements. To make sure only battlecruisers and above can fit them. I would prefer it if Battlecruisers could not fit them either if they go down that road. I don't think Battlecruisers should be paired with Battleships when it comes to what mods they can fit except for the specially bonused low tanked gunships. They should be IMO Heavy Cruisers or Big Sig'd Cruisers with Heavy Guns. If they make 800mm Plates a viable option I would want them to be a viable option on Battlecruisers as well as Cruisers like the LSE is and leave the 1600mm Plate to Battleships. I would also like them to make an XLSE with similar high Battleship only fitting. Keep a clear difference between Small, Medium and Large Modules. That said I would also like to see some of the fitting lowered on Cruiser Modules as well, Medium Cap Boosters, Medium NOS and Neutralizers primarily. To many Cruisers have to go with smalls.
I agree with all of your points. What would you do with the odd ball items though?
The micro shield extender, small shield extender, 50mm plate, 100mm plate.
I am going to leave the 200mm plate out as I have some fitting on EFT I would like to try out. Or they need to reduce the PG of 400's to 20 that would make it easier IMO.
|

Alara IonStorm
3311
|
Posted - 2012.10.19 19:54:00 -
[585] - Quote
MIrple wrote: I agree with all of your points. What would you do with the odd ball items though?
The micro shield extender, small shield extender, 50mm plate, 100mm plate.
I am going to leave the 200mm plate out as I have some fitting on EFT I would like to try out. Or they need to reduce the PG of 400's to 20 that would make it easier IMO.
I would rename L Shield Extenders to Medium Shield Extenders. Fold the Small and Micro into the current Medium Extender and then create a new Large.
For Armor everything below 400mm gets folded into 400mm.
Like this for T2 Stats.
Shield T2
S: 10 PG 25 CPU / 850 Shield HP / +5 Sig M: 120 PG 40 CPU / 2650 Shield HP / +25 Sig L: 1250 PG 75 CPU / 3750 Shield HP / + 100 Sig
Armor T2
400: 12 PG 18 CPU / 950 Armor HP / +200000 800: 12 PG 18 CPU / 3000 Armor HP / +1000000 1600: 12 PG 18 CPU / 4250 Armor HP / +5000000
Something along those lines.
|

Luc Chastot
Moira. Villore Accords
36
|
Posted - 2012.10.19 20:04:00 -
[586] - Quote
Alara IonStorm wrote:[quote=MIrple]Armor T2
400: 12 PG 18 CPU / 950 Armor HP / +200000 800: 12 PG 18 CPU / 3000 Armor HP / +1000000 1600: 12 PG 18 CPU / 4250 Armor HP / +5000000
Something along those lines.
1600mm Velator! Woooo!  Make it idiot-proof and someone will make a better idiot. |

Alara IonStorm
3311
|
Posted - 2012.10.19 20:06:00 -
[587] - Quote
Luc Chastot wrote:1600mm Velator! Woooo!  Eep...
|

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
12
|
Posted - 2012.10.19 20:32:00 -
[588] - Quote
Alara IonStorm wrote:Major Killz wrote:Maybe CCP should increase 1600mm plates fitting requirements. To make sure only battlecruisers and above can fit them. I would prefer it if Battlecruisers could not fit them either if they go down that road. I don't think Battlecruisers should be paired with Battleships when it comes to what mods they can fit except for the specially bonused low tanked gunships. They should be IMO Heavy Cruisers or Big Sig'd Cruisers with Heavy Guns. If they make 800mm Plates a viable option I would want them to be a viable option on Battlecruisers as well as Cruisers like the LSE is and leave the 1600mm Plate to Battleships. I would also like them to make an XLSE with similar high Battleship only fitting. Keep a clear difference between Small, Medium and Large Modules. That said I would also like to see some of the fitting lowered on Cruiser Modules as well, Medium Cap Boosters, Medium NOS and Neutralizers primarily. To many Cruisers have to go with smalls.
They could also put a 2400mm or a 3200mm armour plates for bs, and put a small powergrid augmentation for the battle ships that must use plates to tank and have power problems in its fittings, i think it ll be easier to do it, and it ll have a similar result |

Alara IonStorm
3311
|
Posted - 2012.10.19 20:34:00 -
[589] - Quote
Zhephell wrote: They could also put a 2400mm or a 3200mm armour plates for bs, and put a small powergrid augmentation for the battle ships that must use plates to tank and have power problems in its fittings, i think it ll be easier to do it and it ll have a similar result
No it will still leave half the plates useless, Cruisers dumping half their grid for an effective tank with mass penalties and would give more uneeded HP to Battleships instead of actually solving the core issues with them.
Piling more on top of a broken system is not the answer, fixing what is broken is. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
321
|
Posted - 2012.10.19 21:23:00 -
[590] - Quote
CCP needs to sit down, decide on an approximate desired "effect" and crunch the numbers.
Frigates/Dessies f.ex. should not expect to be alive for long in medium+ fights regardless of support, their survival should come primarily from piloting. - 200mm maximum at a high cost. 400's should be downright crippling. Cruisers should not expect to live long in large+ fights regardless of support, their survival should come primarily from gang/fleet composition (ie. ewar, range options etc.) with piloting as a secondary. - 800mm maximum at a high cost. 1600's should be downright crippling. BC (depending on what is done to the class)/BS should not expect to survive in massive+ fights without support (note the difference from above), their survival should hinge on what can be done for them not by them (read: RR, eWar). - No maximum, burn your grid if you want and don't trust your logistics. Good 'target' is 1x1600 for BC's and 2x1600 for BS.
* Adjust attributes of all extenders, plates and ships to fit whatever desired effect is settled upon. * Rework local tank mechanics to allow for prolonged large and down fights when properly managed (read: 100% dps will lose 10% RR/ 90% dps). * Add modules to take the place of buffer/active module that increases the benefit of remote tanks.
Bottomline: Accept that solo pew is dead. We are too damn many online and have too damn many alts at any one time for it to be prudent to maintain that particular fantasy .. balancing anything to function 'solo' at this point will balloon out of control with numbers added. Instead balance based on ship size in conjunction with 'viable'/'normal' engagements for said ship size. Include RR/eWar in the deliberations as we are getting T1 frigates/cruiser logistics as well as survivable eWar ditto plus a revision of the entire range so the landscape is going to change dramatically SoonGäó.
Final word: Say no to oversizing! |

Major Killz
Chaotic Tranquility Casoff
101
|
Posted - 2012.10.20 11:10:00 -
[591] - Quote
Veshta Yoshida wrote:CCP needs to sit down, decide on an approximate desired "effect" and crunch the numbers.
Frigates/Dessies f.ex. should not expect to be alive for long in medium+ fights regardless of support, their survival should come primarily from piloting. - 200mm maximum at a high cost. 400's should be downright crippling. Cruisers should not expect to live long in large+ fights regardless of support, their survival should come primarily from gang/fleet composition (ie. ewar, range options etc.) with piloting as a secondary. - 800mm maximum at a high cost. 1600's should be downright crippling. BC (depending on what is done to the class)/BS should not expect to survive in massive+ fights without support (note the difference from above), their survival should hinge on what can be done for them not by them (read: RR, eWar). - No maximum, burn your grid if you want and don't trust your logistics. Good 'target' is 1x1600 for BC's and 2x1600 for BS.
* Adjust attributes of all extenders, plates and ships to fit whatever desired effect is settled upon. * Rework local tank mechanics to allow for prolonged large and down fights when properly managed (read: 100% dps will lose 10% RR/ 90% dps). * Add modules to take the place of buffer/active module that increases the benefit of remote tanks.
Bottomline: Accept that solo pew is dead. We are too damn many online and have too damn many alts at any one time for it to be prudent to maintain that particular fantasy .. balancing anything to function 'solo' at this point will balloon out of control with numbers added. Instead balance based on ship size in conjunction with 'viable'/'normal' engagements for said ship size. Include RR/eWar in the deliberations as we are getting T1 frigates/cruiser logistics as well as survivable eWar ditto plus a revision of the entire range so the landscape is going to change dramatically SoonGäó.
Final word: Say no to oversizing!
Solo pvp cannot die and that's a silly statement. While I do use alts SOMETIMES I can honestly say I do solo\no scouts/no links very successfuly. I personally do that for a challenge. Most everything else you've posted I agree with though.
CCP has to accept that sub battlecruisers are not in practice capable of being used in strategic large engagements. Those are to important to rely on such paper tanks in comparison to battleships, strategic cruiser, command ships, interdictor,logistics, tier 3 and tier 2 battlecruisers.
That leaves those not listed to focus on hit and run/skirmish tactics and strategies. You also cant NERF "blobing" a term I dont like to use because that's a effective and obvious tactic. Why shouldnt u "blob" someone for strategic purposes? Would you think to defend billions in isk per month with t1 frigates and destroyers? [SMUG]-áSORRY for party rocking! v0v
|

Bouh Revetoile
Barricade.
108
|
Posted - 2012.10.20 11:57:00 -
[592] - Quote
Major Killz wrote: CCP has not looked @ this game or isnt effectively able to do so on a MACRO level. This thing needs a serious road map and acceptence that certain ships and ship classes wont be used. Like tech 1 ships. Tech 1 ships are transitional untill someone is able to fly a higher clas or tech 2 ships. That means you cannot stop the move from ok to good to better to best. There will always be something/ship/module bad because that's a comparative exercise. Something has to be good for something else to be bad unless both things are near exactly the same.
You can have role for the different ship classes. Of course, BS are and will always be the fleet ship of choice, and BC can make the light fleet ship of choice, but frigates and cruisers may have their role too : frigate are fast and nimble and can actually survive on a battlefield and provide the safe spots for example, and cruiser, as their name imply, should be the cruise ship of choice for roaming and allowing to pick your fights. Problem is that there is no low size gang strategic objectives in nullsec for this, and BC make effective cruise ships.
On the other side, if something have to be better than something else, the power margin between the two don't have to be huge.
I think this is the path they are taking with cruisers : making them faster to be better at cruising and more powerful to reduce the gap between them and the working T2 cruisers.
PS : and yes, solo pvp cannot die. |

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.20 17:20:00 -
[593] - Quote
Alara IonStorm wrote:MIrple wrote: I agree with all of your points. What would you do with the odd ball items though?
The micro shield extender, small shield extender, 50mm plate, 100mm plate.
I am going to leave the 200mm plate out as I have some fitting on EFT I would like to try out. Or they need to reduce the PG of 400's to 20 that would make it easier IMO.
I would rename L Shield Extenders to Medium Shield Extenders. Fold the Small and Micro into the current Medium Extender and then create a new Large. For Armor everything below 400mm gets folded into 400mm. Like this for T2 Stats. Shield T2 S: 10 PG 25 CPU / 850 Shield HP / +5 Sig M: 120 PG 40 CPU / 2650 Shield HP / +25 Sig L: 1250 PG 75 CPU / 3750 Shield HP / + 100 Sig Armor T2 400: 12 PG 18 CPU / 950 Armor HP / +200000 800: 225 PG 24 CPU / 3000 Armor HP / +1000000 1600: 1750 PG 36 CPU / 4250 Armor HP / +5000000 Something along those lines.
The issue with this is that you buff shield BS HP, but nerf Armour BS HP. And universally buff EHP below Battleship size. This creates more balance issues than it solves.
ATM 400mm plates are reasonably balanced (difficult to fit, v good EHP for Frigs), 1600mm plates are balanced (require reducing weapon size, losing speed for Cruisers; working well on BS). Leave these the same.
Fix 200mm plates and 800mm plates. They actually give enough EHP (A 800mm, 1 x EANM, 3 x Trimark Thorax gets roughly the same EHP as a 2 x LSE, 1 x Anti-EM, 2 x CDFE Thorax) but cost too much as a fitting choice. If you drop their mass to 2x100mm and 2x400mm respectively you get these stats:
200mm Plate II > Frigates > 17 PG 12 CPU +600 Armour + 75,000 Kg 400mm Plate II > Frigates / Destroyers > 35PG 23CPU + 1200 Armour + 375,000Kg 800mm Plate II > Cruisers > 230PG 28CPU +2400 Armour +750,000 Kg 1600mm Plate II > CC/BC/BS > 575PG 33CPY +4800 Armour + 3,750,000 Kg
Or Best Named 200mm RRT Plates > Frigates > 13 PG 10 CPU +525 Armour + 55,000 Kg 400mm RRT Plates > Frigates / Destroyers > 30PG 18CPU + 1050 Armour + 275,000Kg 800mm RRT Plates > Cruisers > 200PG 23CPU +2100 Armour +550,000 Kg 1600mm RRT Plates > CC/BC/BS > 500PG 28CPY +4200 Armour + 2,750,000 Kg
This has the effect of making 200mm and 800mm plates the balanced choice for "mobile" armour hulls. (I'd probably concede an argument that 200mm + 400mm plates fitting requirements are marginally too high, but not so much as to justify 12PG for 950 Armour).
However, this change needs to be combined with a change to Rigs, whereby Astronautic rigs do not affect armour (or at least some do not) but rather effect another attribute (personnaly, I like a "10% Increase in the amount of Heat damage absorbed by modules").
Hint: You can model these changes by fitting 2 x 400mm Plates (or 100mm) in place of a 800mm Plate (or 200mm) to establish EHP and manoeuvrability, then replace with a damage mod to establish DPS. |

Shiroh Yatamii
Alexylva Paradox
64
|
Posted - 2012.10.21 18:51:00 -
[594] - Quote
Why are there no Gallente cruisers getting an armor repair amount bonus? The Incursus gets it, so does the Myrm and Hyperion. Why not a cruiser for fans of active armor setups? |

Martin0
Maximum-Overload
80
|
Posted - 2012.10.21 19:53:00 -
[595] - Quote
Shiroh Yatamii wrote:Why are there no Gallente cruisers getting an armor repair amount bonus? The Incursus gets it, so does the Myrm and Hyperion. Why not a cruiser for fans of active armor setups?
Because medium armor reps are terrible if you don't use 3 on a myrmidon.
CCP FIX ARMOR TANKING PLEASE |

Alara IonStorm
3322
|
Posted - 2012.10.21 21:28:00 -
[596] - Quote
Martin0 wrote:Shiroh Yatamii wrote:Why are there no Gallente cruisers getting an armor repair amount bonus? The Incursus gets it, so does the Myrm and Hyperion. Why not a cruiser for fans of active armor setups? Because medium armor reps are terrible if you don't use 3 on a myrmidon. CCP FIX ARMOR TANKING PLEASE Lets also not forget that Cruiser Capacitor is so low that a couple of Neuts can tank it before you consider that half of the cap will be gone from Warping, MWD's, Guns and Tackle. Cruisers are expected to run with about 80% the Cap Using Modules of a Battlecruiser and half the Capacitor. Having to fit 2 Reps, a Medium Cap Booster and a MWD with Guns is no picnic either.
I was a little sad they didn't redue the way Cruiser sized craft handle Capacitor and fitting.
I would have liked to see Micro Warp Drive Penalties removed in the following way.
MWD Cap Penalty Removed Battlecruisers negative around 15% Capacitor same as having a MWD. Frigate MWD use slightly more Capactior to make up for the penalty. Battleship MWD cap use goes down to around -40 cap consumption.
Battleship MWD use up a bit to much cap anyway and tend to run dry in a couple of min.
I also would like to see medium Cap Booster go down to about 50 Grid, 20 CPU and Medium Neutralizers / NOS go down to around 50 Grid as well. To many Cruisers fit small Neuts and Cap Boosters. Battlecruiser / Cruiser fitting would be adjusted where needed of course.
Another change I would like is Cap Booster charges.
Small T2 / 4 - 200 or 5 Navy 200 Medium T2 / 4 - 400 or 5 Navy 400 Heavy T2 / 4 - 800 or 5 Navy 800
Duration moved to 10 sec each, no other charges fit.
I really think CCP should look into the modules they use for Cruiser ships. Especially the Grid of the modules often replaced with Frigate sized ones.
|

Sedul Masterson
State War Academy Caldari State
0
|
Posted - 2012.10.22 01:00:00 -
[597] - Quote
I have to laugh at the fail changes to the Moa. (the bonuses are on the money, but...) Once again, CCP is making a ship for a specific purpose, and not giving it the ability to fill that purpose. For crying out loud this shield based "combat cruiser" has the same mid slots as the armor tanking Thorax and Vexor..... If it is supposed to be a shield tanker, give it 5 mid slots, or it will continue to be FAIL. -> BTW, if you didn't notice the "attack cruiser" that is shield based does have 5 mid slots. |

Aglais
Liberation Army BricK sQuAD.
128
|
Posted - 2012.10.22 01:39:00 -
[598] - Quote
Sedul Masterson wrote:I have to laugh at the fail changes to the Moa. (the bonuses are on the money, but...) Once again, CCP is making a ship for a specific purpose, and not giving it the ability to fill that purpose. For crying out loud this shield based "combat cruiser" has the same mid slots as the armor tanking Thorax and Vexor..... If it is supposed to be a shield tanker, give it 5 mid slots, or it will continue to be FAIL. -> BTW, if you didn't notice the "attack cruiser" that is shield based does have 5 mid slots.
The bonus to damage rather than range cripples the Moa, actually. I've made some arguments in favor of an additional medium slot at the expense of that pointless sixth high earlier in the thread. But yes, the Moa's proposed new role doesn't really work unless the Thorax, Vexor and Rupture all decide they want to be armor tankers that day.
Which they won't, because having a weaker but still substantial shield tank, moving entirely too fast and piling on damage mods is superior to being slow and unagile but having decent defense, apparently. |

Sedul Masterson
State War Academy Caldari State
0
|
Posted - 2012.10.22 01:54:00 -
[599] - Quote
Aglais wrote:Sedul Masterson wrote:I have to laugh at the fail changes to the Moa. (the bonuses are on the money, but...) Once again, CCP is making a ship for a specific purpose, and not giving it the ability to fill that purpose. For crying out loud this shield based "combat cruiser" has the same mid slots as the armor tanking Thorax and Vexor..... If it is supposed to be a shield tanker, give it 5 mid slots, or it will continue to be FAIL. -> BTW, if you didn't notice the "attack cruiser" that is shield based does have 5 mid slots. The bonus to damage rather than range cripples the Moa, actually. I've made some arguments in favor of an additional medium slot at the expense of that pointless sixth high earlier in the thread. But yes, the Moa's proposed new role doesn't really work unless the Thorax, Vexor and Rupture all decide they want to be armor tankers that day. Which they won't, because having a weaker but still substantial shield tank, moving entirely too fast and piling on damage mods is superior to being slow and unagile but having decent defense, apparently.
You are right, the bonus cripples it for what we are used to doing with it. If they are trying to make it a short range brawler, the bonuses are spot on, but it is useless as a short range brawler with only 4 mid slots. I should have been more specific. |

Goldensaver
Vorbild Industries Inc. State Section 9
47
|
Posted - 2012.10.22 08:38:00 -
[600] - Quote
Sedul Masterson wrote: You are right, the bonus cripples it for what we are used to doing with it. If they are trying to make it a short range brawler, the bonuses are spot on, but it is useless as a short range brawler with only 4 mid slots. I should have been more specific.
The bonuses are just fine for what it's supposed to do. As a close range brawler, it is in its favor to be a tanky, high damage ship. It's one of two things that does cripple it for its role.
Either: A) A lack of utility granted by the midslots, so as to allow it to dictate range, or B) A lack of speed, so as to allow it to dictate range.
In close range, it performs extremely well. However, in ranges outside of web and scram, it's not in its element, and it has no way to engage, or to force the enemy to get into its range and engage.
The 'Rax is a lot faster then the Moa, while sharing the same amount of mids, and even more lows for potential speed mods, should it choose to use them. In this way, it doesn't suffer the same issues as the Moa. It can also match the Moa for damage. But the equalizer here is the significantly lower tank.
I think the 'Rax will be a better choice then the Moa in most situations post patch, but there will still be uses for the Moa.
However, it would be nice to see either another midslot, for tank, or other Ewar/utility, or more speed. As it is, the ship that most requires speed in order to engage properly is the slowest (aside from a plated Maller).
|

Dato Koppla
Blue Republic RvB - BLUE Republic
84
|
Posted - 2012.10.22 08:59:00 -
[601] - Quote
I was thinking that maybe it should be a low that goes for the Moas additional mid as if it loses its high then Caldari wont have a Cruiser with a utility high. |

Misspi en Divalone
Exotic dancer training club Exotic Dancer Trainer Alliance
3
|
Posted - 2012.10.22 10:03:00 -
[602] - Quote
The Moa does not need a fifth med slot. I really don't want to see 70+k EHP cruisers flying at 2+k normal to 3+k overheated m/s while doing a very reasonable 570+ dps. That is the numbers you get with full gang link bonus, not unheard off when you get into reasonably sized fleets. There are some pretty interesting things you can do with these once you get into fleet sized gangs using either blasters or even rails.
The Moa might be slow but it's not that slow. It can fit scram+ web but at the cost of tank. Once it uses 2 meds for e-war it's shield tank is on par with shield tanking Thorax/Vexor/Rupture. Thorax/Vexor/Rupture shield tank just fine with 4 med slots and are according to quite a few people pretty good looking. At that point they have only room for a point/scram and not much more giving the Moa an edge either by virtue of extra tank or 2 e-war mods. Allowing 3 e-war mods or even more tank on the Moa will not be in the interest of balance in my opinion. Just consider how annoying a scram + web + TD fitted Moa will be. Scram + TD versus other shield tanking cruisers will also go a long way in dealing with them.
It also has a utility high slot something both Vexor and Thorax don't have. Small neut/nos fit just fine in there. Where the Vexor and Thorax can be neuted to hell and back at least the Moa can keep it's guns and some modules running when heavily neuted. Alternatively it replaces the web by neuting frigates that try to get under it's guns. The resistance bonus also makes it a lot easier to active tank it with ASB or be repped by logistic ships.
With heavy neutron blasters, no TE/TC using Null it will shoot at a reasonable 6.3 optimal + 8.8 falloff allowing it to at least damage anything that tries to kite it within normal point range. Really the Moa is fine with 4 med slots as long as you are prepared to bring a shield tank that's uses only one med slot for solo play and still are under the illusion you must have that web. Bringing a high or low to a med slot will give it an overpowered tank or e-war.
The only ship I currently see as being in need of a little love is the Maller and that is mostly by virtue of it's rather low CPU and damage output. CPU can be increased and damage output easily corrected by giving it a few drones. |

Connall Tara
Blue Republic RvB - BLUE Republic
48
|
Posted - 2012.10.22 14:02:00 -
[603] - Quote
Misspi en Divalone wrote:The Moa does not need a fifth med slot. I really don't want to see 70+k EHP cruisers flying at 2+k normal to 3+k overheated m/s while doing a very reasonable 570+ dps. That is the numbers you get with full gang link bonus, not unheard off when you get into reasonably sized fleets. There are some pretty interesting things you can do with these once you get into fleet sized gangs using either blasters or even rails.
The Moa might be slow but it's not that slow. It can fit scram+ web but at the cost of tank. Once it uses 2 meds for e-war it's shield tank is on par with shield tanking Thorax/Vexor/Rupture. Thorax/Vexor/Rupture shield tank just fine with 4 med slots and are according to quite a few people pretty good looking. At that point they have only room for a point/scram and not much more giving the Moa an edge either by virtue of extra tank or 2 e-war mods. Allowing 3 e-war mods or even more tank on the Moa will not be in the interest of balance in my opinion. Just consider how annoying a scram + web + TD fitted Moa will be. Scram + TD versus other shield tanking cruisers will also go a long way in dealing with them.
It also has a utility high slot something both Vexor and Thorax don't have. Small neut/nos fit just fine in there. Where the Vexor and Thorax can be neuted to hell and back at least the Moa can keep it's guns and some modules running when heavily neuted. Alternatively it replaces the web by neuting frigates that try to get under it's guns. The resistance bonus also makes it a lot easier to active tank it with ASB or be repped by logistic ships.
With heavy neutron blasters, no TE/TC using Null it will shoot at a reasonable 6.3 optimal + 8.8 falloff allowing it to at least damage anything that tries to kite it within normal point range. Really the Moa is fine with 4 med slots as long as you are prepared to bring a shield tank that's uses only one med slot for solo play and still are under the illusion you must have that web. Bringing a high or low to a med slot will give it an overpowered tank or e-war.
The only ship I currently see as being in need of a little love is the Maller and that is mostly by virtue of it's rather low CPU and damage output. CPU can be increased and damage output easily corrected by giving it a few drones.
wait... so because the moa could potentially have a 70k EHP, high dps and decent speed with not simply boosting, but ALL THE BOOSTS that its going to be completely overpowered? erm... yeah... no.
have you had a go at actually fitting out a moa out of curiosity? I'm really interested to see how you imagine a fitted moa working out, apparently with a full rack of neutrons, a small nos, microwarp, LSE, 3X damage mods, web and scram. yeah I ran out of powergrid back at 925 PWG mate, what you're describing uses 1131.25 (and that's with a fair chunk of meta in the mids). We're only getting an extra 20, not an extra 200. Fly reckless cohost and all round bad pilot o7 |

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
12
|
Posted - 2012.10.22 14:09:00 -
[604] - Quote
Misspi en Divalone wrote:The Moa does not need a fifth med slot. I really don't want to see 70+k EHP cruisers flying at 2+k normal to 3+k overheated m/s while doing a very reasonable 570+ dps. That is the numbers you get with full gang link bonus, not unheard off when you get into reasonably sized fleets. There are some pretty interesting things you can do with these once you get into fleet sized gangs using either blasters or even rails.
The Moa might be slow but it's not that slow. It can fit scram+ web but at the cost of tank. Once it uses 2 meds for e-war it's shield tank is on par with shield tanking Thorax/Vexor/Rupture. Thorax/Vexor/Rupture shield tank just fine with 4 med slots and are according to quite a few people pretty good looking. At that point they have only room for a point/scram and not much more giving the Moa an edge either by virtue of extra tank or 2 e-war mods. Allowing 3 e-war mods or even more tank on the Moa will not be in the interest of balance in my opinion. Just consider how annoying a scram + web + TD fitted Moa will be. Scram + TD versus other shield tanking cruisers will also go a long way in dealing with them.
It also has a utility high slot something both Vexor and Thorax don't have. Small neut/nos fit just fine in there. Where the Vexor and Thorax can be neuted to hell and back at least the Moa can keep it's guns and some modules running when heavily neuted. Alternatively it replaces the web by neuting frigates that try to get under it's guns. The resistance bonus also makes it a lot easier to active tank it with ASB or be repped by logistic ships.
With heavy neutron blasters, no TE/TC using Null it will shoot at a reasonable 6.3 optimal + 8.8 falloff allowing it to at least damage anything that tries to kite it within normal point range. Really the Moa is fine with 4 med slots as long as you are prepared to bring a shield tank that's uses only one med slot for solo play and still are under the illusion you must have that web. Bringing a high or low to a med slot will give it an overpowered tank or e-war.
The only ship I currently see as being in need of a little love is the Maller and that is mostly by virtue of it's rather low CPU and damage output. CPU can be increased and damage output easily corrected by giving it a few drones.
I don't think you're going to convince Fozzie, with those extravagant exaggerations
|

Bouh Revetoile
Barricade.
110
|
Posted - 2012.10.22 15:20:00 -
[605] - Quote
Connall Tara wrote:have you had a go at actually fitting out a moa out of curiosity? I'm really interested to see how you imagine a fitted moa working out, apparently with a full rack of neutrons, a small nos, microwarp, LSE, 3X damage mods, web and scram. yeah I ran out of powergrid back at 925 PWG mate, what you're describing uses 1131.25 (and that's with a fair chunk of meta in the mids). We're only getting an extra 20, not an extra 200. I bet you will be fine if you downgrade to ion blasters. You will lose something like 5%dps, but you will be able to use T2 everywhere, and you will still have amazing tank + dps.
You know, you only have 20 PG less than the thorax, but 45 CPU more.
Brawler Moa will **** the Thorax already. With a fifth mid slot, it will have a battlecruiser tank (50kehp). |

Connall Tara
Blue Republic RvB - BLUE Republic
48
|
Posted - 2012.10.22 16:51:00 -
[606] - Quote
I should have probably mentioned that the "super" moa i mentioned above? 25k EHP... awesome tank that eh?
As both a regular moa and thorax pilot i have to disagree with that sadly. at the current moment an armour thorax out tanks, out dpses and out combats a moa in so many ways its painful, even with just electron blasters. the problem is that the moa relies on a range bonus to get an edge over the thorax's damage but has to fight at ranges where the thorax quite simply trumps it.
an ion moa with 3X magstabs,3 hobgob II's and (lets be kind to the moa and let it have a 3% fitting implant) a T2 heavy missile launcher will do 483 dps with caldari navy ammo (both antimatter and heavy missiles). using the available remaining slots the moa has a top speed to 1273m/s with a microwarp drive, 33.3 thousand EHP with a 2 slot mid tank (an LSE and an invuln with a DC in the lows and 3 shield extender rigs) and only has a scram for tackle.
by comparison a 1600mm plated electron blaster thorax does 501 dps with CNAM and a wing of hammerheads, has 37.5 thousand effective hitpoints, has both web AND scram for tackle and travels at... 1212m/s.
ah! you might declare! the moa is faster and therefor keep range! yeah... no, the fact that a thorax has a web pretty much assures that it has a massive advantage over the moa in 9/10 engagements before the fight even begins.
while these are clearly only problems for now, the moa will be gaining a HUGE dps boost after all, the other inherent issues are still to be adressed:
1. the moa cannot dictate range where all of its counterparts can yet has the shortest damage projection range and is the slowest ship of the 4. (the vexor's drones give it significantly superior damage application range, scorch lasers give the (also seriously underpowered maller) some hope and the rupture has autocannons giving it a HUGE damage projection edge over blasters) 2. the moa has the least available slots for tanking due to having to share said slots with both tackle (be it a one or two slot tank) and propulsion, the three other ships have the choice of shield tanking for speed or armour tanking for utility, the moa can do neither being the slowest of the 4 hulls and being limmited to a mere 2 slot tank at best.
the 50 thousand hitpoint moa you describe could only be achieved if the moa pilot were to downgrade guns, fit a 3 slot tank (which would in turn mean it could only fit a scram and no web) and still have powergrid issues. the comparison would be like flying a punisher with only a scram but with blasters rather than pulse lasers making it, while a very tough and high damaging ship, incredibly easy to simply web and kite to death.
ah but you might say! the moa has a utility high and can fit a small neut or nos!.. ok, target a small neut on a T1 frigate and let me know how long it takes them to cap out. now try it on a cruiser... yeah thanks but no thanks.
the problem is that the moa is given as many slots to "primary" tank as the gallente and minmatar are getting for their "alternative" tanks but without any of the advantages tanking in those ways would give such as speed or an ample supply of lows. its like asking a Merlin to fly with 3 mids rather than 4 then expecting it to fight an incursus on an even playing field :/ Fly reckless cohost and all round bad pilot o7 |

Reppyk
The Black Shell
189
|
Posted - 2012.10.22 17:10:00 -
[607] - Quote
The Moa spare high slot is useless with that low powergrid. |

Bouh Revetoile
Barricade.
111
|
Posted - 2012.10.22 18:04:00 -
[608] - Quote
Downgrading to electron, you can fit a medium neut, even on the *current* Moa.
The *current* Moa have 25kehp with a one slot tank + rigs, but the new one will earn 225 shield, and hence will have the same tank than 2 slot shield tanked cruisers.
And no, a Moa is not slower than a 1600mm plated thorax. In fact, even a 800mm plated thorax is slower than a Moa.
And finally, the Moa trade it's optimale range bonus for a damage one : it will have the exact same dps than the thorax, minus drones.
Oh, and the thorax will *lose* shield hp with the tiericide, making it even "worse" with shield tank. And I doubt the maller can shield tank, or the moa can armor tank too without problems. |

Connall Tara
Blue Republic RvB - BLUE Republic
48
|
Posted - 2012.10.22 18:47:00 -
[609] - Quote
Bouh Revetoile wrote:Downgrading to electron, you can fit a medium neut, even on the *current* Moa.
The *current* Moa have 25kehp with a one slot tank + rigs, but the new one will earn 225 shield, and hence will have the same tank than 2 slot shield tanked cruisers.
And no, a Moa is not slower than a 1600mm plated thorax. In fact, even a 800mm plated thorax is slower than a Moa.
And finally, the Moa trade it's optimale range bonus for a damage one : it will have the exact same dps than the thorax, minus drones.
Oh, and the thorax will *lose* shield hp with the tiericide, making it even "worse" with shield tank. And I doubt the maller can shield tank, or the moa can armor tank too without problems.
wait... so 225 shield HP gives you the same effective boost as a +2625hp large shield extender or a +30% to all resists hardener? well damn all our problems are out the window aren't they? the hp boost is nice, i'm not going to complain about it but the difference between it or an LSE or Invuln is the difference between a kestrel and a raven. to claim its worth a whole slot's worth of tanking just isn't the case :/
as for having the exact same dps as the thorax, minus drones, i think its important to make the distinction that the difference between 3 hobgoblin II's and 5 hammerhead II's is 99 dps. but hey! we get an extra 225 shield HP so what problems do we have? but of course, we're downgrading to electrons ^_^
but wait! didn't Bouh previously just state that a *current* moa will **** a thorax already. apparently i'm missing something about pvp if a moa with 12k less EHP and 20 less dps will **** a thorax with ease, particularly within web range.
as for the maller not being able to shield tank i think i should point out a significant distinction. the maller is not MEANT to shield tank and has an armour bonus. it can do this fine while still bringing damage mods and tackle. the moa is however meant to shield tank, yet it is unable to do this while still bringing damage mods and full tackle. Fly reckless cohost and all round bad pilot o7 |

Bouh Revetoile
Barricade.
111
|
Posted - 2012.10.22 18:58:00 -
[610] - Quote
Connall Tara wrote:Bouh Revetoile wrote:Downgrading to electron, you can fit a medium neut, even on the *current* Moa.
The *current* Moa have 25kehp with a one slot tank + rigs, but the new one will earn 225 shield, and hence will have the same tank than 2 slot shield tanked cruisers.
And no, a Moa is not slower than a 1600mm plated thorax. In fact, even a 800mm plated thorax is slower than a Moa.
And finally, the Moa trade it's optimale range bonus for a damage one : it will have the exact same dps than the thorax, minus drones.
Oh, and the thorax will *lose* shield hp with the tiericide, making it even "worse" with shield tank. And I doubt the maller can shield tank, or the moa can armor tank too without problems. wait... so 225 shield HP gives you the same effective boost as a +2625hp large shield extender or a +30% to all resists hardener? well damn all our problems are out the window aren't they? the hp boost is nice, i'm not going to complain about it but the difference between it or an LSE or Invuln is the difference between a kestrel and a raven. to claim its worth a whole slot's worth of tanking just isn't the case :/ as for having the exact same dps as the thorax, minus drones, i think its important to make the distinction that the difference between 3 hobgoblin II's and 5 hammerhead II's is 99 dps. but hey! we get an extra 225 shield HP so what problems do we have? but of course, we're downgrading to electrons ^_^ but wait! didn't Bouh previously just state that a *current* moa will **** a thorax already. apparently i'm missing something about pvp if a moa with 12k less EHP and 20 less dps will **** a thorax with ease, particularly within web range. as for the maller not being able to shield tank i think i should point out a significant distinction. the maller is not MEANT to shield tank and has an armour bonus. it can do this fine while still bringing damage mods and tackle. the moa is however meant to shield tank, yet it is unable to do this while still bringing damage mods and full tackle. Maybe I didn't wrote it correctly. What I said, or wanted to sway, was that the futur Moa would **** the future thorax. And no, 225 hp don't mean an LSE or invul, but a Moa vith one slot tank + resist bonus is like another cruiser (sans resist bonus) with two slot tank. |

Goldensaver
Vorbild Industries Inc. State Section 9
47
|
Posted - 2012.10.22 19:53:00 -
[611] - Quote
Bouh Revetoile wrote:Connall Tara wrote:Bouh Revetoile wrote:Downgrading to electron, you can fit a medium neut, even on the *current* Moa.
The *current* Moa have 25kehp with a one slot tank + rigs, but the new one will earn 225 shield, and hence will have the same tank than 2 slot shield tanked cruisers.
And no, a Moa is not slower than a 1600mm plated thorax. In fact, even a 800mm plated thorax is slower than a Moa.
And finally, the Moa trade it's optimale range bonus for a damage one : it will have the exact same dps than the thorax, minus drones.
Oh, and the thorax will *lose* shield hp with the tiericide, making it even "worse" with shield tank. And I doubt the maller can shield tank, or the moa can armor tank too without problems. wait... so 225 shield HP gives you the same effective boost as a +2625hp large shield extender or a +30% to all resists hardener? well damn all our problems are out the window aren't they? the hp boost is nice, i'm not going to complain about it but the difference between it or an LSE or Invuln is the difference between a kestrel and a raven. to claim its worth a whole slot's worth of tanking just isn't the case :/ as for having the exact same dps as the thorax, minus drones, i think its important to make the distinction that the difference between 3 hobgoblin II's and 5 hammerhead II's is 99 dps. but hey! we get an extra 225 shield HP so what problems do we have? but of course, we're downgrading to electrons ^_^ but wait! didn't Bouh previously just state that a *current* moa will **** a thorax already. apparently i'm missing something about pvp if a moa with 12k less EHP and 20 less dps will **** a thorax with ease, particularly within web range. as for the maller not being able to shield tank i think i should point out a significant distinction. the maller is not MEANT to shield tank and has an armour bonus. it can do this fine while still bringing damage mods and tackle. the moa is however meant to shield tank, yet it is unable to do this while still bringing damage mods and full tackle. Maybe I didn't wrote it correctly. What I said, or wanted to sway, was that the futur Moa would **** the future thorax. And no, 225 hp don't mean an LSE or invul, but a Moa vith one slot tank + resist bonus is like another cruiser (sans resist bonus) with two slot tank.
I think the issue though, is that the HAM Caracal has 5 mid slots, can tie the Moa for tank and utility (prop, web, scram, LSE, invuln), can deal more damage then a Moa in optimal using null at a range greater then the Moa's null optimal + falloff x2, and has capless weapons, moves faster, etc.
Sure, it won't be as strong in the knife fighting range, but the Caracal is going to be better at any range beyond that. And is faster, and so won't get kited. In addition to having Javelin ammunition, which will probably go out to ~40km range, all level 5.
I dunno. I can't make my damn mind up when it comes to the Moa. I compare it with some things, then I change my mind, I can't decide.
Sure, the Moa will kick the shield 'Rax's ass in range, but the 'Rax is fast enough that he can choose. And any 'Rax pilot who has half a brain will know the Moa has approximately equal DPS, and a much larger tank, and won't engage. Most ships won't even let it get in range, as only one other cruiser is slower (plated Maller).
And Gang Links shouldn't be used for balancing, as those already break the balance on lots of things already. Sure, a gang-linked 5 slot Moa might match a non-linked BC for tank, but a linked BC will blow it out of the water. |

Jing Xin
Gravity Mining and Manufacturing Inc Storm of Souls
6
|
Posted - 2012.10.22 20:01:00 -
[612] - Quote
CSM minutes summer 2012 wrote: Moa evoked a hilarious reaction from CCP Ytterbium, GÇ£the poor thing!GÇ¥ CCP Ytterbium continued, saying he wanted to make it a viable hybrid platform. Moving on to the other races, the Vexor and Thorax are both OK in CCP YtterbiumGÇÖs opinion, but they can be buffed a little bit as well.
Buffs on Moa vs. Vexor: Grid: +20 vs. +125 CPU: +15 vs. +30 D-fens: +225 Shields vs. + 515 Armor Capacitor: +50 vs. +200 Velocity: +31 vs. +46 Sensor: +1 vs. +2 Sig: -0 vs. -5 Cargo: +200 yay! \o/
One of these things are not like the other. Powercreep is so powercreep. |

Misspi en Divalone
Exotic dancer training club Exotic Dancer Trainer Alliance
3
|
Posted - 2012.10.22 20:05:00 -
[613] - Quote
Connall Tara wrote: have you had a go at actually fitting out a moa out of curiosity? I'm really interested to see how you imagine a fitted moa working out, apparently with a full rack of neutrons, a small nos, microwarp, LSE, 3X damage mods, web and scram. yeah I ran out of powergrid back at 925 PWG mate, what you're describing uses 1131.25 (and that's with a fair chunk of meta in the mids). We're only getting an extra 20, not an extra 200.
Some extremely clever people have been kind enough to create some data files for EFT with the new stats, so yes I did play with fitting one. Look for links on forums.
Downgrading guns or using fitting mod/rigs and in some cases a cheap pg implant makes it all fit easily. I think it has already been said some time ago by the balancing team that fitting the largest guns shouldn't be *that* easy. They weren't lying. |

Harvey James
Deep Core Mining Inc. Caldari State
79
|
Posted - 2012.10.22 20:08:00 -
[614] - Quote
Jing Xin wrote:CSM minutes summer 2012 wrote: Moa evoked a hilarious reaction from CCP Ytterbium, GÇ£the poor thing!GÇ¥ CCP Ytterbium continued, saying he wanted to make it a viable hybrid platform. Moving on to the other races, the Vexor and Thorax are both OK in CCP YtterbiumGÇÖs opinion, but they can be buffed a little bit as well.
Buffs on Moa vs. Vexor: Grid: +20 vs. +125 CPU: +15 vs. +30 D-fens: +225 Shields vs. + 515 Armor Capacitor: +50 vs. +200 Velocity: +31 vs. +46 Sensor: +1 vs. +2 Sig: -0 vs. -5 Cargo: +200 yay! \o/ One of these things are not like the other. Powercreep is so powercreep.
Vexor looks like a thorax but better so long as you have good drone skills and has more flexibility aswell remove the hybrid dmg bonus give it a drone skill instead and then maybe it wont compete with the moa and thorax for best blaster boat That and the moa needs another mid (spare high why?) and much more speed. |

Bouh Revetoile
Barricade.
111
|
Posted - 2012.10.22 20:33:00 -
[615] - Quote
You can also use a low for a nanofiber and become fast enough. Also, you don't always need to be the fastest to catch your target. The relative difference of speed between those cruisers is not that much. |

Major Killz
Chaotic Tranquility Casoff
102
|
Posted - 2012.10.22 22:12:00 -
[616] - Quote
Well, atleast there was some sense put into this thread. Finally 
I already had the intention of leading a Moa-fleet, with logistics. They already have alot of effective hit-points and resistence, but with battlecruiser damage. So, I'd have cruisers zipping around @ 1600m/sec doing 550d per second. Oh CCP! PLEASE give a Moa even more mid slots, so it can completely replace tier 1 - 2 close range battlecruisers. Good thing CCP's changing ASB's or else these would be even more OP 
Major Killz you so TAR TAR [SMUG]-áSORRY for party rocking! v0v
|

Dato Koppla
Blue Republic RvB - BLUE Republic
84
|
Posted - 2012.10.22 22:26:00 -
[617] - Quote
Jing Xin wrote:CSM minutes summer 2012 wrote: Moa evoked a hilarious reaction from CCP Ytterbium, GÇ£the poor thing!GÇ¥ CCP Ytterbium continued, saying he wanted to make it a viable hybrid platform. Moving on to the other races, the Vexor and Thorax are both OK in CCP YtterbiumGÇÖs opinion, but they can be buffed a little bit as well.
Buffs on Moa vs. Vexor: Grid: +20 vs. +125 CPU: +15 vs. +30 D-fens: +225 Shields vs. + 515 Armor Capacitor: +50 vs. +200 Velocity: +31 vs. +46 Sensor: +1 vs. +2 Sig: -0 vs. -5 Cargo: +200 yay! \o/ One of these things are not like the other. Powercreep is so powercreep.
The difference in the magnitude of buffs is because the Vexor wasn't the top tier cruiser for its race but the Moa was, which is why the Vexor got additional slots as well.
Lol @ Major Killz scenario, enjoy your 550dps @ point blank, Battlecruiser/Battleship fleets will straight up melt you at any range, and Frigate/Cruiser gangs will easily escape your 'blazing' fast 1.6kms 'death blob' or be able to remain outside the amazing 5km range you will have. Are you high? Replace close range Battlecruisers? Those can easily field 50+k EHP with 700+ dps. |

Major Killz
Chaotic Tranquility Casoff
103
|
Posted - 2012.10.22 23:00:00 -
[618] - Quote
R0FL^ I like small gangs*** U cl0wn. Although I can bet I've lead many more large fleet engagements in low and 0.0 than you have successfuly. So Tar Tar lol
Also, when it comes to effective incoming reps. What ship do those with since will survive longer? You know! Unless you're being aplhad which would be the case for other shield bc's. Would a Brutix have more effective incoming reps or would the Moa? Also, what about cost? Same, tank same damage, but less cost? Why would anyone fly a drake over a fleet of megathrons or tempest now? I wonder.
GTFO cl0wn before you trip and break your ugly red nose  [SMUG]-áSORRY for party rocking! v0v
|

Dato Koppla
Blue Republic RvB - BLUE Republic
84
|
Posted - 2012.10.22 23:08:00 -
[619] - Quote
Aite doesn't change what I said, so how again are 5 mid slot moas going to replace short-range Battlecruisers in small gangs with less EHP/DPS/Range/Utility? |

Bouh Revetoile
Barricade.
111
|
Posted - 2012.10.22 23:17:00 -
[620] - Quote
Dato Koppla wrote:Aite doesn't change what I said, so how again are 5 mid slot moas going to replace short-range Battlecruisers in small gangs with less EHP/DPS/Range/Utility? No less ehp : infact, 5 mid slot moa would more ehp than a shield hurricane, and with better resists. Dps difference is not that huge for fleet work, and Moa have the agility/speed over a BC. Warping in 6s instead of 9 can save your ship/fleet.
And the Moa does have one utility high. |

Major Killz
Chaotic Tranquility Casoff
103
|
Posted - 2012.10.22 23:19:00 -
[621] - Quote
Anyway. So the proposed Omen (shield omen setup) will be doing 500 (scorch) dps @ 28k with drones, 1900m/sec. Around the same amount of damage as the proposed Caracal. However, a Caracal will have more ehp.
Like I said; i cant wait to rock Vexor, caracal, omen, Thorax and Rupture solo;
on the fleet side ill focus on caracals and moas. Although, Mallers interest me because of thier cost, range and damage output to a lesser extent.
1600mm Reinforced Steel Plates II Internal Force Field Array I Adaptive Nano Plating II Heat Sink II Heat Sink II Heat Sink II
10MN Afterburner II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
I wish this thing did have a optimal range bonus. Would be nice to engage shield-bc's with them. Good way to counter nano/skirmish/guerilla is just to have mad damage projection v0v [SMUG]-áSORRY for party rocking! v0v
|

Wivabel
Exanimo Inc Unclaimed.
40
|
Posted - 2012.10.22 23:31:00 -
[622] - Quote
Major Killz wrote:Anyway. So the proposed Omen (shield omen setup) will be doing 500 (scorch) dps @ 28k with drones, 1900m/sec. Around the same amount of damage as the proposed Caracal. However, a Caracal will have more ehp.
Like I said; i cant wait to rock Vexor, caracal, omen, Thorax and Rupture solo;
on the fleet side ill focus on caracals and moas. Although, Mallers interest me because of thier cost, range and damage output to a lesser extent.
1600mm Reinforced Steel Plates II Internal Force Field Array I Adaptive Nano Plating II Heat Sink II Heat Sink II Heat Sink II
10MN Afterburner II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
I wish this thing did have a optimal range bonus. Would be nice to engage shield-bc's with them. Good way to counter nano/skirmish/guerilla is just to have mad damage projection v0v
pretty much agree with you here cant wait had some fun flying most of these on the test server. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Alara IonStorm
3328
|
Posted - 2012.10.23 03:03:00 -
[623] - Quote
Wivabel wrote:Major Killz wrote: 1600mm Reinforced Steel Plates II Internal Force Field Array I Adaptive Nano Plating II Heat Sink II Heat Sink II Heat Sink II
10MN Afterburner II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
I wish this thing did have a optimal range bonus. Would be nice to engage shield-bc's with them. Good way to counter nano/skirmish/guerilla is just to have mad damage projection v0v
pretty much agree with you here cant wait had some fun flying most of these on the test server. Why in gods name would you ever fit a new Maller like that when an Omen would be better in every way.
[Omen, Retribution Stats] Heat Sink II Heat Sink II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script 10MN Afterburner II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Warrior II x5 EC-300 x4
* Higher resists. * Same EHP * Longer Capacitor Run * Smaller Sig * Higher Scan Res * Longer Targeting Range * 65 more DPS with Warriors, 95 with Hobgoblins, only -15 with no Drones. * Anti Frig / ECM Drones to use against Frigates * 75 m/s Faster and more Agile
Literally -1 Sensor Strength and 300 EHP are the only improvements that Maller fit has here vs All that. |

Major Killz
Chaotic Tranquility Casoff
103
|
Posted - 2012.10.23 03:32:00 -
[624] - Quote
Like I said. I've been looking @ using Mallers, but I'm not convinced. I then went into what would sway me towards using a Maller. Yes! The proposed Omen will infact, work very well with a armor defense focused setup. Will they be used in that variant? Maybe, but I doubt it v0v
Anyway, I've been too focused on Caracal Navy Issues (550 - 600 d per second), Drake (heavy assault missile) and Caracal to care.
I've also been focusing indepth on how difficult certain Rupture setups will become and ineffective it may be. I mean you'll only be able to fit 1 small neut on the armor version, but a 4th mid slot may alleviate the loss. By the way, this is accepting and knowing a tech 1 cruisers targets are other tech 1 and some tech 2 cruisers and smaller ships. To cont. if you fit 2 large shield extenders, you'll only be able to fit one small neut. You'd have to drop a lSE and put a INVUL etc.
The proposed armor-Vexor has a clear advantage close range to all other tech 1 cruisers. So, much so I doubt my use of the armor-Rupture in the future. @tleast over a Vexor. The Thorax seems on par with a armor-Rupture too. The choice between those 2 is 1 small neut or extra flight of drones which will be eccm
The way things are right now, I feel most comfortable with the Vexor, Bellicose and Caracal. More so with the Caracal and Bellicose (400 - 500 d per second).
One thing I'd like to throw out there that's been overlooked. The Stabber seems to be a VERY good artillery platform. Range bonus really helps there, but less so once its gets closer to the Rupture optimal with arts. [SMUG]-áSORRY for party rocking! v0v
|

Alara IonStorm
3328
|
Posted - 2012.10.23 03:36:00 -
[625] - Quote
Major Killz wrote:Like I said. I've been looking @ using Mallers, but I'm not convinced. I then went into what would sway me towards using a Maller. Yes! The proposed Omen will infact, work very well with a armor defense focused setup. Will they be used in that variant? Maybe, but I doubt it v0v
Well now you don't have to look into them as Armor AB Cruisers because the Omen is wholesale better at it. That is one use ticked off your list, you're welcome.
If you thought a Maller would be interesting like that, why don't you think the better at it Omen will not be used as such? |

Aglais
Liberation Army BricK sQuAD.
130
|
Posted - 2012.10.23 03:50:00 -
[626] - Quote
Bouh Revetoile wrote:Dato Koppla wrote:Aite doesn't change what I said, so how again are 5 mid slot moas going to replace short-range Battlecruisers in small gangs with less EHP/DPS/Range/Utility? No less ehp : infact, 5 mid slot moa would more ehp than a shield hurricane, and with better resists. Dps difference is not that huge for fleet work, and Moa have the agility/speed over a BC. Warping in 6s instead of 9 can save your ship/fleet. And the Moa does have one utility high.
Does the Moa have the absurd falloff of autocannons or the fitting flexibility of the Hurricane (even post tweak)? Does the Moa remain a useful ship when fit for max EHP but still trying to have DPS?
The answer to these questions is no. Especially for the latter, because it's an easily kited bait ship that nobody in their right mind would approach but even then it won't have a web, so if you have an AB you can just coast away from it. I guess the Moa will be faster than battlecruisers, but oh look, what's that I see?
It's a reason to use cruisers over battlecruisers. Which will make them dominate less in PvP. Which will allow more people to engage in PvP, because, get this, cruisers are less expensive and some people who may be afraid of massive losses may be able to easily get into it at a respectable level. I know, that's insane. Having to consider the tactical value of one ship over another in a situation, and not just plugging into a cookie cutter Drake or Hurricane. Shocking. I'm certain that BCs will still see use even if the Moa does get a fifth medslot, and is fit in these mystical BC-EHP fits with stellar and easily applied DPS. Because it doesn't have the grid for it, either, unless you use cruiser electron blasters or something- which again, maul your range to the point of being a melee starship. |

Major Killz
Chaotic Tranquility Casoff
103
|
Posted - 2012.10.23 03:54:00 -
[627] - Quote
Well, I tend to fly or have flown everything and the point is to gain knowledge and experience v0v
I'll fly whatever even if I know its subpar and i'll atempt to find setups that work for that ship. Also! You haven't help me in the least. Nice of you to believe so, but No 
I suppose I could throw out all the setups Ive been looking @, but why bother. As I write this I was going threw the new and old destroyers and being annoyed by the changes to the Hurricane. Along with puttings hams on ERRY THANG (cerberus and rook for example).
I'm not going to use a armor-Omen over a shield-Omen, but I will find a way to use a armor-Maller. Mind you I could shield tank a Maller and thought about it alot [SMUG]-áSORRY for party rocking! v0v
|

Connall Tara
Blue Republic RvB - BLUE Republic
49
|
Posted - 2012.10.23 06:51:00 -
[628] - Quote
Bouh Revetoile wrote:Dato Koppla wrote:Aite doesn't change what I said, so how again are 5 mid slot moas going to replace short-range Battlecruisers in small gangs with less EHP/DPS/Range/Utility? No less ehp : infact, 5 mid slot moa would more ehp than a shield hurricane, and with better resists. Dps difference is not that huge for fleet work, and Moa have the agility/speed over a BC. Warping in 6s instead of 9 can save your ship/fleet. And the Moa does have one utility high.
wait... so because a moa with 2 LSEs, an invuln and a damage control can put up more EHP simmilar a nanocane while fitting decent blasters its broken? is it me or is there some distinct goalpost shifting going on here.
I mean the Hurricane has better range, better damage (still will with 220s), capless weaponry, a pair of neuts, a bigger dronebay...
I'm sure you can see my confusion?
what we have is the apparent maximisation of strengths but complete downplay of all weaknesses. the moa by the standards being described is going to have as much fitting as a bloody titan at this rate as it can apparently put out 550 dps, has a 50k EHP tank, can fit a nano while doing this to get more speed and not have any problems at all because it can manage all this damage with just electron blasters, which in turn won't have any range issues at all because we're also fitting a medium neut to cap out opponents \o/
Are we even looking at the same ship here mate? Fly reckless cohost and all round bad pilot o7 |

Bouh Revetoile
Barricade.
113
|
Posted - 2012.10.23 11:36:00 -
[629] - Quote
Connall Tara wrote:wait... so because a moa with 2 LSEs, an invuln and a damage control can put up more EHP simmilar a nanocane while fitting decent blasters its broken? is it me or is there some distinct goalpost shifting going on here.
I mean the Hurricane has better range, better damage (still will with 220s), capless weaponry, a pair of neuts, a bigger dronebay...
I'm sure you can see my confusion?
what we have is the apparent maximisation of strengths but complete downplay of all weaknesses. the moa by the standards being described is going to have as much fitting as a bloody titan at this rate as it can apparently put out 550 dps, has a 50k EHP tank, can fit a nano while doing this to get more speed and not have any problems at all because it can manage all this damage with just electron blasters, which in turn won't have any range issues at all because we're also fitting a medium neut to cap out opponents \o/
Are we even looking at the same ship here mate? And now, compare a 5 med slot Moa to other cruisers.
It's blasters, of course they are short range, but a cruiser, and moreover a shield one, have the mobility to go on close.
Everything is not always solo 1v1, and this cruiser could sport an amazing tank if it had a fifth slot, like a shield nano BC class tank, on top of a top of its class dps. Yes, armor cruisers can have more ehp than the 4 med slot Moa, but they will definitly be way more slower. Thing is, when going for large plate setup, it's not that you *can* go for full tackle, it's you *require* full tackle, because you have th mobility of a sick whale.
Even if you drop the high slot for the fifth mid, you would have a better thorax. Remember, "some" thorax are shield tanked. Why do you think they are ?
The proposed Moa (four mid slot) will already be deadly for anything foolish enough to go on close range. A 5 mid slot Moa would just kill any cruiser coming too close. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
399
|
Posted - 2012.10.23 12:52:00 -
[630] - Quote
Bouh Revetoile wrote:
The proposed Moa (four mid slot) will already be deadly for anything foolish enough to go on close range. A 5 mid slot Moa would just kill any cruiser coming too close.
I haven't really been following this thread, but... given that the Moa will probably be the slowest cruiser (Maller?) and will have the worst damage projection, then surely it should have a significant advantage if it can actually get to optimal? |

Misspi en Divalone
Exotic dancer training club Exotic Dancer Trainer Alliance
3
|
Posted - 2012.10.23 13:24:00 -
[631] - Quote
Gypsio III wrote: I haven't really been following this thread, but... given that the Moa will probably be the slowest cruiser (Maller?) and will have the worst damage projection, then surely it should have a significant advantage if it can actually get to optimal?
It will not be slowest especially not versus armor tanked cruisers neither will it have the worst damage projection. In tanking it already has the advantage you mentioned and should have to mitigate some of it's weaknesses. If that gets any more significant it will turn into the realm of the imbalanced. That's what the current discussion about 4-5 med slot Moa boils down to.
Most of the players who want a 5 slot Moa say they need it for a web. Others are saying that it can and will be used for tank as well and a Moa does just fine without a web or can already fit one without too much pain. If you had been following the thread or done some theorycrafting you might have gotten a better impression of what is being talked about. |

Bouh Revetoile
Barricade.
113
|
Posted - 2012.10.23 13:56:00 -
[632] - Quote
Gypsio III wrote:I haven't really been following this thread, but... given that the Moa will probably be the slowest cruiser (Maller?) and will have the worst damage projection, then surely it should have a significant advantage if it can actually get to optimal? Like a neutralizer ?
The Moa is shield tanked, and while it is the slowest of cruisers, it is by no mean slow anymore, and it's agility is not bad. And its damage are second only to gallente blaster boats, and that's only because of their drones.
Consider blaster boats : armor tanked, they will be slower and less agile than the Moa, and shield tanked, they will have less ehp and almost no more damage. On top of that, the Moa have a neut/nos.
It's speed may not make it the best solo pwnmachine, but it should not be bad either (neutra/nos). |

Aglais
Liberation Army BricK sQuAD.
130
|
Posted - 2012.10.23 15:47:00 -
[633] - Quote
Bouh Revetoile wrote:Gypsio III wrote:I haven't really been following this thread, but... given that the Moa will probably be the slowest cruiser (Maller?) and will have the worst damage projection, then surely it should have a significant advantage if it can actually get to optimal? Like a neutralizer ? The Moa is shield tanked, and while it is the slowest of cruisers, it is by no mean slow anymore, and it's agility is not bad. And its damage are second only to gallente blaster boats, and that's only because of their drones. Consider blaster boats : armor tanked, they will be slower and less agile than the Moa, and shield tanked, they will have less ehp and almost no more damage. On top of that, the Moa have a neut/nos. It's speed may not make it the best solo pwnmachine, but it should not be bad either (neutra/nos).
Wow. 650 DPS (out of a Thorax, while being MUCH faster) sure is pretty close to 557 DPS (Moa, same range as Thorax, far slower). People are saying, "Yeah well the Moa is going to deliver instant death to anything that gets too close so it's totally balanced!!!1"
You're forgetting that kiting is a thing. Ok, so the ship is ludicrously deadly at short range. Then don't get too close and take advantage of the fact that the Moa has awful range and moves slow. Don't get too close, but still be able to engage, which is what pretty much any Minmatar ship is going to be able to do. Maybe even rail thoraxes or something odd like that. The neut/nos is NOT a solution to anything. It is a single one, and it will probably be a small neut/nos. I fail to see any utility other than driving away frigates. Which could be achieved BETTER with a web/scram combo, which would occur with the Moa getting a fifth medium power slot, taken from the sixth useless high.
Furthermore, people who are proposing a 6/5/3 Moa: That'll wreck it's ability to do anything remotely resembling damage. It doesn't have a sizable drone bay so you're relying far more on guns themselves for damage. Removing the ability to fit damage mods will further kill the Moa and probably turn it into little more than the shield edition of the current Maller. And nobody likes the current Maller.
Even then, a 5/5/4 Moa isn't going to be the last word in solo fighting, again, because it's slow. At least if it's 5/5/4 it'll have additional small gang utility by not having to choose between having crap defense but a web and scram, good defense and a web but no scram and good defense and a scram but no web. Nothing else save really the Caracal and maybe Stabber necessarily have to make choices like this, and they also have entirely different setups that still allow the ships to work if they lack tank. A combat cruiser, which is supposed to capitalize on survivability, as opposed to speed like attack cruisers, that has to sacrifice survivability to fit something everything else can if it so desires? This doesn't seem right. |

Lili Lu
550
|
Posted - 2012.10.23 15:51:00 -
[634] - Quote
Just posting again to say I like Major Killz proposal to give the Maller an optimal bonus instead of a damage bonus. That would make it a cross between an Abaddon and an Apoc. It should also get a drone bay, and enough grid to fit beams, prop mod, and an 800 plate without being gimped by fitting mods and rigs.
If it's going to be a brick, give it the ability to hit from range as a brick.
As presented so far it is just a hopeless droneless brick that will only soak damage before assploding from the persistent fire of faster and better ranged ships. (yeah I'm not talking solo scenarios, which are unrealistic in this game ) |

Lili Lu
550
|
Posted - 2012.10.23 16:09:00 -
[635] - Quote
Aglais wrote: Furthermore, people who are proposing a 6/5/3 Moa: That'll wreck it's ability to do anything remotely resembling damage. It doesn't have a sizable drone bay so you're relying far more on guns themselves for damage. Removing the ability to fit damage mods will further kill the Moa and probably turn it into little more than the shield edition of the current Maller. And nobody likes the current Maller.
Even then, a 5/5/4 Moa isn't going to be the last word in solo fighting, again, because it's slow. At least if it's 5/5/4 it'll have additional small gang utility by not having to choose between having crap defense but a web and scram, good defense and a web but no scram and good defense and a scram but no web. Nothing else save really the Caracal and maybe Stabber necessarily have to make choices like this, and they also have entirely different setups that still allow the ships to work if they lack tank. A combat cruiser, which is supposed to capitalize on survivability, as opposed to speed like attack cruisers, that has to sacrifice survivability to fit something everything else can if it so desires? This doesn't seem right.
Yep the Maller and the Moa are definitely the weak links in this class. I would like to see fittings restrictions on the Maller such that if it goes 1600 plate and heavy pulse it has to sacrifice (too) many mod or rig slots to do it. But at the same time It should have the ability to fit beams and an 800 without too many sacrifices of mod of rig slots.
I suppose if the 554 Moa were also restricted on fittings such that it had to choose between tanky mids with lower tier blasters, or higher tier blasters with less tanky but more ganky mids. Or Rails without a full tank. That would be worth supporting. Or even as has been suggested giving it an optimal bonus instead of damage. (as long as that bonus is not 10% while a maller might only get 7.5. If both got an optimal bonus it should be 7.5).
Neither ship should get everything they want. But as they are currently proposed they clearly are the losers in this category of ships. Which is sad because someone put a lot of work into the Maller hull redesign, that could go to waste. And we all know the current Moa hull is on the list for redesign (and if not then that is a crime ).
And lastly, I'll state (shout) again, for Fozzie and the balancing team GIVE THAT POOR MALLER A FRIGING DRONE BAY |

Goldensaver
Vorbild Industries Inc. State Section 9
49
|
Posted - 2012.10.23 16:25:00 -
[636] - Quote
Lili Lu wrote:Just posting again to say I like Major Killz proposal to give the Maller an optimal bonus instead of a damage bonus. That would make it a cross between an Abaddon and an Apoc. It should also get a drone bay, and enough grid to fit beams, prop mod, and an 800 plate without being gimped by fitting mods and rigs. If it's going to be a brick, give it the ability to hit from range as a brick. As presented so far it is just a hopeless droneless brick that will only soak damage before assploding from the persistent fire of faster and better ranged ships.  (yeah I'm not talking solo scenarios, which are unrealistic in this game  )
That actually sounds like a pretty good idea. A long range brick, that can sit a ways away and do fire support. But once the enemies get close, you have enough tank to wait for reinforcements. With an optimal bonus, you could even do a Napoc style build, and slap pulses on it and get some insane range with scorch. |

Aglais
Liberation Army BricK sQuAD.
132
|
Posted - 2012.10.23 16:40:00 -
[637] - Quote
Also I'm going to add, the guns of choice on the Moa I wish to be using are Ions, not Neutrons. Definitely, tank should be downgraded if you want neutron blasters, and you should be able to fit very heavy tank with electrons, but I've been using the example of an ion blaster Moa. If the Moa goes 5/5/4, I've never campaigned for it also gaining any additional grid: It doesn't need any to pull off a pretty respectable tank but also fit ion blasters, which might take a slight bit of the edge off of being slow due to the additional range over electrons. 5/5/4 ion blaster Moa with adequate tank and a web is going to be a solid ship.
|
|

CCP Fozzie
C C P C C P Alliance
1998

|
Posted - 2012.10.23 17:00:00 -
[638] - Quote
New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application. +150 PG, +20 CPU -200 Shield, +200 Armor +75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s -10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time +15m3 Dronebay, +15mbit bandwidth
Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
Vexor: Upped the mass, as the old values were just a bit too insane in practice. Added 25m3 dronebay to allow more more spare drones to be carried. -10 Velocity, -0.07 Agility, +1,000,000 mass, -0.2s Align time +25m3 Dronebay
Rupture: As many of you pointed out, the Rupture speed was simply too good. My bad. -1 Launcher -100 Structure -30 Velocity, -0.04 Agility, +550,000 mass, -0.2s Align time
OP has been updated Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Aglais
Liberation Army BricK sQuAD.
132
|
Posted - 2012.10.23 17:05:00 -
[639] - Quote
CCP Fozzie wrote: Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
You have become my favorite dev forever. |

Harvey James
Deep Core Mining Inc. Caldari State
79
|
Posted - 2012.10.23 17:10:00 -
[640] - Quote
these changes are still too little the vexor is now only slightly heavier than the thorax i think 13's would be better or lower the attacks into the 10's. the ruppy is too light on tank and should switch that med to either low too help tank more or into another turret or even go with a guns/missile combo like the scythe fleet issue has and make the rifter and cane go into that line. moa is still far too slow for a blaster boat.
Vexor is still too blaster heavy and will prob be shield tanked for kiting should be another low not mid and have another drone bonus using 5 meds not bs drones. |

Aglais
Liberation Army BricK sQuAD.
133
|
Posted - 2012.10.23 17:13:00 -
[641] - Quote
Harvey James wrote: moa is still far too slow for a blaster boat.
Yes, it's a little on the slow side but do take into consideration the fact that it now at least has a new mid for a potential web. This will help it, far more than the utility high could've. |

Heribeck Weathers
The Executioners Capital Punishment.
21
|
Posted - 2012.10.23 17:17:00 -
[642] - Quote
The Moa is now in a Happyer place in life, it now feels like the main stay shield race cares about focusing on shield slots.
Love You CCP Foz |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
|
Posted - 2012.10.23 17:21:00 -
[643] - Quote
Quote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application. +150 PG, +20 CPU -200 Shield, +200 Armor +75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s -10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time +15m3 Dronebay, +15mbit bandwidth
Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
Vexor: Upped the mass, as the old values were just a bit too insane in practice. Added 25m3 dronebay to allow more more spare drones to be carried. -10 Velocity, -0.07 Agility, +1,000,000 mass, -0.2s Align time +25m3 Dronebay
Rupture: As many of you pointed out, the Rupture speed was simply too good. My bad. -1 Launcher -100 Structure -30 Velocity, -0.04 Agility, +550,000 mass, -0.2s Align time
OP has been updated
Great. You are my favourite dev now too! |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
142
|
Posted - 2012.10.23 17:28:00 -
[644] - Quote
CCP Fozzie wrote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application. +150 PG, +20 CPU -200 Shield, +200 Armor +75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s -10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time +15m3 Dronebay, +15mbit bandwidth
Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
Vexor: Upped the mass, as the old values were just a bit too insane in practice. Added 25m3 dronebay to allow more more spare drones to be carried. -10 Velocity, -0.07 Agility, +1,000,000 mass, -0.2s Align time +25m3 Dronebay
Rupture: As many of you pointed out, the Rupture speed was simply too good. My bad. -1 Launcher -100 Structure -30 Velocity, -0.04 Agility, +550,000 mass, -0.2s Align time
OP has been updated
I don't really think the maller needed to be slower since its already going to be a brick but.. Hmm.. The cap change is a step in the right direction.. I don't know if it will be enough to let the Maller work without a cap booster but.. possibly, the drones also make it more versitile.
One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos. |
|

CCP Fozzie
C C P C C P Alliance
2001

|
Posted - 2012.10.23 17:32:00 -
[645] - Quote
Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Harvey James
Deep Core Mining Inc. Caldari State
79
|
Posted - 2012.10.23 17:37:00 -
[646] - Quote
CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet.
how about any plans to fix drones? |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
48
|
Posted - 2012.10.23 17:38:00 -
[647] - Quote
Are you open to going back and looking at other Amarr ships in terms of cap generation?
Is there any kind of baseline that you are aiming for when it comes to how long Amarr ships should be able to operate in combat without a booster or battery?
I was in a fleet shooting I-Hubs in an Oracle last night, and with megapulse using multi-freq and a experimental MWD fitted, I was running at 36% cap, if I had to activate any other module I would have been SOL. It would be dumb to be cap stable with the MWD or a repper on, but I couldn't even activate my active hardeners without running out of cap. I think that is a problem and would like to know your thoughts. Is it mostly a problem on the larger ships?
Like the changes to the Maller. Still wish we had a missile line of ships. Feel free to add a new frig, cruiser, BS, and T2 BS as you go along.  |

Reppyk
The Black Shell
190
|
Posted - 2012.10.23 17:43:00 -
[648] - Quote
CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet. NOS atm : if the target has % more capa than you, you steal a bit of capa.
Proposition : if the target has % more capa than you, you steal a bit of capa. If he has less, you steal only half of that "small bit".
Tada~ fix'd. |

The VC's
Spack Force 5
43
|
Posted - 2012.10.23 17:45:00 -
[649] - Quote
The Maller.
3 drones? I wonder how much use they would be in practice. Doesn't it seem a little odd that the frontline main Amarr cruiser is unable to mount a neut or nos, considering neuts are Amarr's secondary ewar. That neut, on the Maller and the Punisher, is the thing that equalises their limited mid-slot utility and speed.
How about 4 turrets, 1 utility and a +10% per level damage bonus. It sounds like a big bonus but would in fact be 0.25 effective turrets less and would help keep PG levels down to a sensible level.
Sounds crazy?
I just can't get with the 'no neut on the Amarr brawler' idea. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
69
|
Posted - 2012.10.23 17:51:00 -
[650] - Quote
Moa change is satisfactory. I have difficulty judging the others since lasers are still terrible, projectiles are still OP, and heavy drones are unsuitable as a cruiser weapon.
Hoping for some substantial BC nerfs so these things can not be useless. |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.23 17:52:00 -
[651] - Quote
how about any plans to make projectiles neutable? |

Goldensaver
Vorbild Industries Inc. State Section 9
50
|
Posted - 2012.10.23 17:59:00 -
[652] - Quote
Really liking the Maller changes. Now it has the best cap, best armour, and it's easier to fit and has drones. Very nice. Very, very nice. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
69
|
Posted - 2012.10.23 18:01:00 -
[653] - Quote
CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet.
The problem with nos is mostly the amount/sec. They drain less than half what neuts neut. They should probably drain more, or at least the same, so you can use them as a defence against neuts. It is sort of helpful for running single reps and stuff at the moment, but the actual amount compared to base cap/sec your ship generates is pretty low. Increasing the drain would help people like me who want a little repping, but have a major hatred for cap boosters. I also think 200 pg is way too much. I was thinking maybe half that. |

Parsee789
Immaterial and Missing Power
145
|
Posted - 2012.10.23 18:03:00 -
[654] - Quote
New changes are much better and make more sense.
You should just remove that silly 10% cap usage for lasers bonus and make all amarr ships have a higher cap recharge rate and replace that cap usage bonus for a better bonus.
After all Amarr ships should have superior capacitor to other races in both size and average recharge amount per second, just like how minmatar ships have superior speed and agility. |

MeBiatch
Republic University Minmatar Republic
625
|
Posted - 2012.10.23 18:13:00 -
[655] - Quote
CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet.
easy solution
if your cap percentage is greater then what you are targeting then you only get 50% efficancy for cap consumption... then if you go less then 50% of the target you get 100% cap consumption rate for the mod...
not a hard fix tbh...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
156
|
Posted - 2012.10.23 18:17:00 -
[656] - Quote
Parsee789 wrote:New changes are much better and make more sense.
You should just remove that silly 10% cap usage for lasers bonus and make all amarr ships have a higher cap recharge rate and replace that cap usage bonus for a better bonus.
After all Amarr ships should have superior capacitor to other races in both size and average recharge amount per second, just like how minmatar ships have superior speed and agility.
Quoting this purely for the Iagreewholeheartedly factor.  |

MeBiatch
Republic University Minmatar Republic
625
|
Posted - 2012.10.23 18:18:00 -
[657] - Quote
Zyella Stormborn wrote:Parsee789 wrote:New changes are much better and make more sense.
You should just remove that silly 10% cap usage for lasers bonus and make all amarr ships have a higher cap recharge rate and replace that cap usage bonus for a better bonus.
After all Amarr ships should have superior capacitor to other races in both size and average recharge amount per second, just like how minmatar ships have superior speed and agility. Quoting this purely for the Iagreewholeheartedly factor. 
sure thing just make tech I ammo consumable and i am game... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Goldensaver
Vorbild Industries Inc. State Section 9
50
|
Posted - 2012.10.23 18:19:00 -
[658] - Quote
Parsee789 wrote:New changes are much better and make more sense.
You should just remove that silly 10% cap usage for lasers bonus and make all amarr ships have a higher cap recharge rate and replace that cap usage bonus for a better bonus.
After all Amarr ships should have superior capacitor to other races in both size and average recharge amount per second, just like how minmatar ships have superior speed and agility. The only issue with that is that if the bonus wasn't a significant enough bonus to lasers, then people would strap on projectiles and have the ridiculous cap-boats. MWD's, points, and reppers all running pretty well close to stable because the cap was meant to run the guns, etc. Some strange things could happen, and I'm not sure if it would be good strange, or bad strange.
'Course, same could be said for the 'Matar ships, because the inherently high speed means they can save slots usually used for Nano's and the sort, but should they choose to use the slots for Nano's and the sort, they can get some ridiculously fast ships. And that doesn't inherently imbalance them... |

Zarnak Wulf
Imperial Outlaws
664
|
Posted - 2012.10.23 18:39:00 -
[659] - Quote
Caldari Hybrids are the future! LMAO (seriously - called it a year ago) |

Bouh Revetoile
Barricade.
117
|
Posted - 2012.10.23 18:39:00 -
[660] - Quote
Goldensaver wrote:The only issue with that is that if the bonus wasn't a significant enough bonus to lasers, then people would strap on projectiles and have the ridiculous cap-boats. MWD's, points, and reppers all running pretty well close to stable because the cap was meant to run the guns, etc. Some strange things could happen, and I'm not sure if it would be good strange, or bad strange.
'Course, same could be said for the 'Matar ships, because the inherently high speed means they can save slots usually used for Nano's and the sort, but should they choose to use the slots for Nano's and the sort, they can get some ridiculously fast ships. And that doesn't inherently imbalance them... This, and amarr don't need to reload, or even if they do, they do it so fast, capacitor is the only thing limiting their long term dps. As long as capacitor go, they never stop firing, and they never run out of ammo with T1.
PS : Oh, and fixing batteries could be cool for neut defense. |

Alara IonStorm
3329
|
Posted - 2012.10.23 18:45:00 -
[661] - Quote
CCP Fozzie wrote: Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
I personally don't like the way you are handling Medium Rails by wrecking the T1 Ships that use them into the same SR Gun categories you jam every T1 Cruiser into.
You have never explained though a bunch of people have asked why you never made it a viable Medium Rail Ship.
CCP Fozzie wrote: Rupture: As many of you pointed out, the Rupture speed was simply too good. My bad. -1 Launcher -100 Structure -30 Velocity, -0.04 Agility, +550,000 mass, -0.2s Align time
I was a little sad you didn't give it a fifth turret and dumped that silly double DPS bonus for a real second bonus. Also while the speed is more in line with its competitors everything else doesn't seem to be. I would suggest moving a low to a mid, leave the Nano / TE / Gyro game to the Stabber and make this thing a slugger or an Artillery Cruiser.
I think that between the Moa / Rupture / Omen and the Long Range Weapon Ships they are based you could have designed some cool long range ships instead of the same mix of kiters and brawlers but you didn't. That is a big waste and a missed chance to make Cruiser with LR weapons matter and to Medium fix LR Weapons in general.
|

Aglais
Liberation Army BricK sQuAD.
135
|
Posted - 2012.10.23 18:50:00 -
[662] - Quote
Alara IonStorm wrote:[quote=CCP Fozzie]
I personally don't like the way you are handling Medium Rails by wrecking the T1 Ships that use them into the same SR Gun categories you jam every T1 Cruiser into.
Want to fit railguns on a Moa? Well, now you have a nice shiny fifth medslot to put a tracking computer in (and actually maybe more than one if you want? I don't recall if they have stacking penalties or not) to achieve some respectable range, without sacrificing damage mods in the lows, and maybe a sensor booster as well. If you're not going for a pure sniping serious long range fit, then you can just replace the theoretical web with a TC as well and keep the tank.
Point is, the Moa has options now. It's not necessarily a pure brawler. It'll work in a long range support role as well as short range. Also do consider that the Moa does have a damage bonus, which it didn't have before- perhaps medium rails won't be utterly anemic in terms of actual DPS on it. |

Warde Guildencrantz
TunDraGon
151
|
Posted - 2012.10.23 18:52:00 -
[663] - Quote
CCP Fozzie wrote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application. +150 PG, +20 CPU -200 Shield, +200 Armor +75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s -10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time +15m3 Dronebay, +15mbit bandwidth
Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
Vexor: Upped the mass, as the old values were just a bit too insane in practice. Added 25m3 dronebay to allow more more spare drones to be carried. -10 Velocity, -0.07 Agility, +1,000,000 mass, -0.2s Align time +25m3 Dronebay
Rupture: As many of you pointed out, the Rupture speed was simply too good. My bad. -1 Launcher -100 Structure -30 Velocity, -0.04 Agility, +550,000 mass, -0.2s Align time
OP has been updated
Once again everything is fixed after a second go at it, good stuff.
The merlin change was a great way to set up the caldari hybrid combat ships, thus the moa being similar makes it a lot more reasonable. A damage bonus is much more useful for the utilization of rails, because rails have crappy damage and need a bit of a buff up to do well at their great range. A damage bonus helps a lot more than the previous range bonus, just because what's the point of more range when your damage is still pretty bad? As well, caldari boats just need the extra mids to add some passive recharge to compensate for their crappy speed, or to add more tank to offset changing a damage control to an overdrive/nano to get up to speed with the faster combat boats. This new setup is a lot better.
Rupture also isn't faster than the non-minny attack cruisers, that makes it a lot fairer. Combat cruisers should have problems catching attack cruisers unless they are double or triple nano fit.
I can't really say much for the vexor, don't fly them.
Maller looks good and tanky and really needed the drones to help take down frigs, it can't defend itself extremely well against frigs due to minimal mid slots for ewar. |

Hellrain Choochoo
AtlantiA French Corp Yulai Federation
0
|
Posted - 2012.10.23 18:57:00 -
[664] - Quote
CCP Fozzie wrote: Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) Drones (bandwidth / bay): 75 / 125 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Why a droneboat with gun ? droneboat is a droneboat !
Vexor: Cruiser skill bonuses: 7% bonus to Medium drone damage 5% bonus to MWD of light drone 10% bonus to drone hitpoints, damage and mining yield Slot layout: 2 H (-3), 4 M (+1), 6 L (+2), 0 turrets Fittings: 800 PWG (+125), 300 CPU (+50) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) Drones (bandwidth / bay): 50 (-25) / 150 (+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
That bring it to 508dps with hammerhead and 228dps with hobgobelin.
And lower a bit the cpu for drone module: - Drone link augmentor I 35 CPU 100PG - Drone link augmentor II 40 CPU 100PG - Omnidirectional tracking link I 30 CPU - Omnidirectional tracking link II 35 CPU (like tracking computer II)
Lets dream =) |

Alara IonStorm
3330
|
Posted - 2012.10.23 18:57:00 -
[665] - Quote
Aglais wrote: Want to fit railguns on a Moa? Well, now you have a nice shiny fifth medslot to put a tracking computer in to achieve some respectable range, without sacrificing damage mods in the lows, and maybe a sensor booster as well. If you're not going for a pure sniping serious long range fit, then you can just replace the theoretical web with a TC as well and keep the tank.
Point is, the Moa has options now. It's not necessarily a pure brawler. It'll work in a long range support role as well as short range. Also do consider that the Moa does have a damage bonus, which it didn't have before- perhaps medium rails won't be utterly anemic in terms of actual DPS on it.

That is cute, wrong in every single way but cute. No it will not be used as a Rail Boat and instead of fixing that they jammed it into Blasters and that is a sad move. Also a TC does not do much compared to a 50% Range Bonus or a TC on a Ship with a 50% Range Bonus.
It could have these so called options with a rail designed ship but they didn't do the leg work to fix Medium Rail Platforms and instead took the easy way out. Saying it is not necessarily a pure brawler is a lie, it is a pure brawler and no one will fit rails. |

The VC's
Spack Force 5
46
|
Posted - 2012.10.23 19:00:00 -
[666] - Quote
Quote:..... the drones to help take down frigs.
Three drones aren't going to bother a frig enough to be a good counter. |

Aglais
Liberation Army BricK sQuAD.
135
|
Posted - 2012.10.23 19:11:00 -
[667] - Quote
I must point this out, the range bonus offered by a TC as well as a 5% damage bonus per level is far superior to a 10% range bonus with no additional damage whatsoever. The only feasible PvP Moa 'before' (well actually right now) is with blasters, because the range bonus actually does help them there due to blasters having non-laughable base damage.
What I think is going to happen is the following: People try rail Moas. They're ok (because they don't do 180 DPS at 80 kilometers and be unable to hit anything closer than 70), but they could be better. People respond to the fact that medium rails are kind of lackluster and post more about it, because there are more ships that can potentially use them that are actually found in PvP. If enough people can accrue the same coherent argument, then the change will most likely be made. That is precisely the nature of the Combat Cruiser changes witnessed earlier today. Now, I don't know if it's completely accurate to compare these two situations (it may not be, in which case do not further point out that it's inaccurate). But still, having more ships that can competently use railguns, will alert more people to the fact that railguns aren't that good, which will be a catalyst for what you want.
I'm sorry that you don't like the fact that the Moa's role isn't to do flailing fuckall DPS at ranges that aren't even relevant anymore. Maybe you should consider adapting your strategies to what is relevant now instead?
|

Alara IonStorm
3330
|
Posted - 2012.10.23 19:17:00 -
[668] - Quote
Aglais wrote:I must point this out, the range bonus offered by a TC as well as a 5% damage bonus per level is far superior to a 10% range bonus with no additional damage whatsoever. The only feasible PvP Moa 'before' (well actually right now) is with blasters, because the range bonus actually does help them there due to blasters having non-laughable base damage.
What I think is going to happen is the following: People try rail Moas. They're ok (because they don't do 180 DPS at 80 kilometers and be unable to hit anything closer than 70), but they could be better. People respond to the fact that medium rails are kind of lackluster and post more about it, because there are more ships that can potentially use them that are actually found in PvP. If enough people can accrue the same coherent argument, then the change will most likely be made. That is precisely the nature of the Combat Cruiser changes witnessed earlier today. Now, I don't know if it's completely accurate to compare these two situations (it may not be, in which case do not further point out that it's inaccurate). But still, having more ships that can competently use railguns, will alert more people to the fact that railguns aren't that good, which will be a catalyst for what you want.
I'm sorry that you don't like the fact that the Moa's role isn't to do flailing fuckall DPS at ranges that aren't even relevant anymore. Maybe you should consider adapting your strategies to what is relevant now instead?
Okaaay... That was an interesting and completely wrong tirade that seems to assume that I don't want the Moa to have a Damage Bonus...
Anyway CCP Naga the damn things bonuses then fix any issues with Rails instead of Bastardizing the thing to blasters. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
500
|
Posted - 2012.10.23 19:21:00 -
[669] - Quote
CCP Fozzie wrote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application. +150 PG, +20 CPU -200 Shield, +200 Armor +75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s -10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time +15m3 Dronebay, +15mbit bandwidth
Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
Okay, that is a major boost for the Maller. Quite possibly too big of an improvement. It remains to be seen in testing whether the particular drawbacks of the Maller justify such a monster.
With those stats it's possible to reach 51k hitpoints, 517 AN MF and 424 Scorch dps. |

OT Smithers
BLOMI
298
|
Posted - 2012.10.23 19:40:00 -
[670] - Quote
Aglais wrote:Bouh Revetoile wrote:Gypsio III wrote:I haven't really been following this thread, but... given that the Moa will probably be the slowest cruiser (Maller?) and will have the worst damage projection, then surely it should have a significant advantage if it can actually get to optimal? Like a neutralizer ? The Moa is shield tanked, and while it is the slowest of cruisers, it is by no mean slow anymore, and it's agility is not bad. And its damage are second only to gallente blaster boats, and that's only because of their drones. Consider blaster boats : armor tanked, they will be slower and less agile than the Moa, and shield tanked, they will have less ehp and almost no more damage. On top of that, the Moa have a neut/nos. It's speed may not make it the best solo pwnmachine, but it should not be bad either (neutra/nos). Wow. 650 DPS (out of a Thorax, while being MUCH faster) sure is pretty close to 557 DPS (Moa, same range as Thorax, far slower). People are saying, "Yeah well the Moa is going to deliver instant death to anything that gets too close so it's totally balanced!!!1" You're forgetting that kiting is a thing. Ok, so the ship is ludicrously deadly at short range. Then don't get too close and take advantage of the fact that the Moa has awful range and moves slow. Don't get too close, but still be able to engage, which is what pretty much any Minmatar ship is going to be able to do. Maybe even rail thoraxes or something odd like that. The neut/nos is NOT a solution to anything. It is a single one, and it will probably be a small neut/nos. I fail to see any utility other than driving away frigates. Which could be achieved BETTER with a web/scram combo, which would occur with the Moa getting a fifth medium power slot, taken from the sixth useless high. Furthermore, people who are proposing a 6/5/3 Moa: That'll wreck it's ability to do anything remotely resembling damage. It doesn't have a sizable drone bay so you're relying far more on guns themselves for damage. Removing the ability to fit damage mods will further kill the Moa and probably turn it into little more than the shield edition of the current Maller. And nobody likes the current Maller. Even then, a 5/5/4 Moa isn't going to be the last word in solo fighting, again, because it's slow. At least if it's 5/5/4 it'll have additional small gang utility by not having to choose between having crap defense but a web and scram, good defense and a web but no scram and good defense and a scram but no web. Nothing else save really the Caracal and maybe Stabber necessarily have to make choices like this, and they also have entirely different setups that still allow the ships to work if they lack tank. A combat cruiser, which is supposed to capitalize on survivability, as opposed to speed like attack cruisers, that has to sacrifice survivability to fit something everything else can if it so desires? This doesn't seem right.
Nice post.
The Moa starts as the slowest and heaviest ship in this class, it has the least amount of tank, and the lowest number of low slots. It cannot armor tank effectively. The other ships in this class can, if they so choose, and dedicate their extra mids to ewar. |

Sheynan
Lighting the blight
92
|
Posted - 2012.10.23 19:49:00 -
[671] - Quote
Hm I'm not sure if the Rupture will still be competitive after those changes. |

OT Smithers
BLOMI
298
|
Posted - 2012.10.23 19:56:00 -
[672] - Quote
Sheynan wrote:Hm I'm not sure if the Rupture will still be competitive after those changes.
Yeah, it's now too slow. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
500
|
Posted - 2012.10.23 19:56:00 -
[673] - Quote
Kethry Avenger wrote:Are you open to going back and looking at other Amarr ships in terms of cap generation? Is there any kind of baseline that you are aiming for when it comes to how long Amarr ships should be able to operate in combat without a booster or battery? I was in a fleet shooting I-Hubs in an Oracle last night, and with megapulse using multi-freq and a experimental MWD fitted, I was running at 36% cap, if I had to activate any other module I would have been SOL. It would be dumb to be cap stable with the MWD or a repper on, but I couldn't even activate my active hardeners without running out of cap. I think that is a problem and would like to know your thoughts. Is it mostly a problem on the larger ships? Like the changes to the Maller. Still wish we had a missile line of ships. Feel free to add a new frig, cruiser, BS, and T2 BS as you go along. 
The way I see this, it's OK if cap stability is an issue in longer fights. What's not so OK is that there aren't any real alternatives to cap boosters (which are more meant to counter energy neutralizers or power active tanking setups anyways) or cap from logistics (which might not be available). Cap rechargers et al are only good when several are fitted. Elutriation rigs are decent but a bit weak on all ships that already have a cap usage bonus. They are also hard to fit, especially on beam setups which are the cap hungriest of all. It would be nice if a slightly stronger low slot equivalent of the elutriation rig existed. |

Dan Carter Murray
153
|
Posted - 2012.10.23 19:58:00 -
[674] - Quote
Sheynan wrote:Hm I'm not sure if the Rupture will still be competitive after those changes.
capless guns. it's still competitive. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
142
|
Posted - 2012.10.23 20:15:00 -
[675] - Quote
OT Smithers wrote:Sheynan wrote:Hm I'm not sure if the Rupture will still be competitive after those changes. Yeah, it's now too slow.
It really isn't. |

Bouh Revetoile
Barricade.
117
|
Posted - 2012.10.23 20:25:00 -
[676] - Quote
Takeshi Yamato wrote:The way I see this, it's OK if cap stability is an issue in longer fights. What's not so OK is that there aren't any real alternatives to cap boosters (which are more meant to counter energy neutralizers or power active tanking setups anyways) or cap from logistics (which might not be available). Cap rechargers et al are only good when several are fitted. Elutriation rigs are decent but a bit weak on all ships that already have a cap usage bonus. They are also hard to fit, especially on beam setups which are the cap hungriest of all. It would be nice if a slightly stronger low slot equivalent of the elutriation rig existed. weapon capacitor and cpu rigs are useless most of the time. Most of the time, you better have a CCC or a cpu overclocking rig instead of the weapon versions. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
179
|
Posted - 2012.10.23 20:59:00 -
[677] - Quote
CCP Fozzie wrote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
OP has been updated
I like you.
|

Tsubutai
The Tuskers
132
|
Posted - 2012.10.23 21:25:00 -
[678] - Quote
With its MWD active, a shield Rupture is now slower and no more agile than a shield vexor. That seems pretty wrong given that the vexor is crushingly superior in terms of dps:tank. |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.23 21:28:00 -
[679] - Quote
Tsubutai wrote:With its MWD active, a shield Rupture is now slower and no more agile than a shield vexor. That seems pretty wrong given that the vexor is crushingly superior in terms of dps:tank.
Yes the vexor needs more mass over 12mil it needs to be |

Sheynan
Lighting the blight
93
|
Posted - 2012.10.23 22:02:00 -
[680] - Quote
Anyway just for thread lulz, a maxdps Vexor (with terrible t2 ammo) will actually do more than 1k dps while still having tackle gear, 14k ehp and going 2,7k m/s. \o/ |

Parsee789
Immaterial and Missing Power
147
|
Posted - 2012.10.23 22:10:00 -
[681] - Quote
MeBiatch wrote:Zyella Stormborn wrote:Parsee789 wrote:New changes are much better and make more sense.
You should just remove that silly 10% cap usage for lasers bonus and make all amarr ships have a higher cap recharge rate and replace that cap usage bonus for a better bonus.
After all Amarr ships should have superior capacitor to other races in both size and average recharge amount per second, just like how minmatar ships have superior speed and agility. Quoting this purely for the Iagreewholeheartedly factor.  sure thing just make tech I ammo consumable and i am game...
Make lasers have better tracking, use no cap, have selectable damage types, 3 tiers of short range per size, easy fitting, have t1 ammo that boosts tracking
Then we can talk about consumable ammo.
|

Aglais
Liberation Army BricK sQuAD.
139
|
Posted - 2012.10.23 22:27:00 -
[682] - Quote
Tsubutai wrote:With its MWD active, a shield Rupture is now slower and no more agile than a shield vexor. That seems pretty wrong given that the vexor is crushingly superior in terms of dps:tank.
Oh god, a Minmatar ship isn't top of the heap anymore!
Rupture still has better damage projection due to falloff and all of the pros of autocannons on it's side, you do realize, and the Vexor will need that speed in order to be a decent blaster ship. |

Vladimir Norkoff
Income Redistribution Service
66
|
Posted - 2012.10.23 22:54:00 -
[683] - Quote
Aglais wrote:Oh god, a Minmatar ship isn't top of the heap anymore! Something must be done about this!!!1111oneone |

Bouh Revetoile
Barricade.
117
|
Posted - 2012.10.23 22:56:00 -
[684] - Quote
Sheynan wrote:Anyway just for thread lulz, a maxdps Vexor (with terrible t2 ammo) will actually do more than 1k dps while still having tackle gear, 14k ehp and going 2,7k m/s. \o/ 14kehp is absolutely not enough to survive *any* threat at blaster range. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
142
|
Posted - 2012.10.23 22:58:00 -
[685] - Quote
And lets not forget that shield vexors are really really bad... |

Galphii
Sileo In Pacis THE SPACE P0LICE
78
|
Posted - 2012.10.23 23:37:00 -
[686] - Quote
Ah, some nice changes there Foz - the Maller is going to be a beast now, and the ruppy won't overshadow the stabber with speed and flexibility. I think I would have preferred the rupture to join the other matari ships in becoming a shield tanker in terms of slot and bonus arrangement though. Why they have a few armour ships in a fleet filled with shield and speed is beyond me. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
156
|
Posted - 2012.10.24 01:54:00 -
[687] - Quote
Bouh Revetoile wrote:Goldensaver wrote:The only issue with that is that if the bonus wasn't a significant enough bonus to lasers, then people would strap on projectiles and have the ridiculous cap-boats. MWD's, points, and reppers all running pretty well close to stable because the cap was meant to run the guns, etc. Some strange things could happen, and I'm not sure if it would be good strange, or bad strange.
'Course, same could be said for the 'Matar ships, because the inherently high speed means they can save slots usually used for Nano's and the sort, but should they choose to use the slots for Nano's and the sort, they can get some ridiculously fast ships. And that doesn't inherently imbalance them... This, and amarr don't need to reload, or even if they do, they do it so fast, capacitor is the only thing limiting their long term dps. As long as capacitor go, they never stop firing, and they never run out of ammo with T1. PS : Oh, and fixing batteries could be cool for neut defense.
Truly something needs to be done for neut defense, with so many ships having them now. I think Amarr may be hands down the most neut vulnerable race in game. With very low cap I can keep firing hybrids. With very low cap my lasers kick sparks and make little grinding sounds like my kids toy gun, but don't do anything else. o.0 |

Goldensaver
Vorbild Industries Inc. State Section 9
53
|
Posted - 2012.10.24 02:15:00 -
[688] - Quote
Zyella Stormborn wrote:Bouh Revetoile wrote: This, and amarr don't need to reload, or even if they do, they do it so fast, capacitor is the only thing limiting their long term dps. As long as capacitor go, they never stop firing, and they never run out of ammo with T1.
PS : Oh, and fixing batteries could be cool for neut defense.
Truly something needs to be done for neut defense, with so many ships having them now. I think Amarr may be hands down the most neut vulnerable race in game. With very low cap I can keep firing hybrids. With very low cap my lasers kick sparks and make little grinding sounds like my kids toy gun, but don't do anything else. o.0
Oh, I completely agree. It would be nice if they had enough mid slots to mount cap boosters without sacrificing their tackle or prop, but that's unlikely.
The buff to the Maller's cap should do wonders for its guns, however it is true that this does nothing against neuts.
And of course, though this is often mocked and laughed at, and even called useless, the old bonus of cap use was nice for this, as it often reduced the cap use to near hybrid levels. I don't know if they can really feasibly fix this without breaking them in a lot of situations. |

Alara IonStorm
3331
|
Posted - 2012.10.24 03:11:00 -
[689] - Quote
Goldensaver wrote: And of course, though this is often mocked and laughed at, and even called useless, the old bonus of cap use was nice for this, as it often reduced the cap use to near hybrid levels. I don't know if they can really feasibly fix this without breaking them in a lot of situations.
Heavy Pulse Laser II -50% Cap Bonus -1.8 Cap per Second. Heavy Neutron Blaster II -0.9 Cap Per Second. Heavy Beam Laser II -50 Cap Bonus -2.5 Cap per second. 250mm Rail Gun II -1.1 Cap Per Second.
Even with the 50% Cap Use Bonus Lasers are about Double Hybrids in Cap Use across all types. Across sizes too except small lasers it is around 60% higher then Hybrids with the bonus.
My thought, fold the 50% bonus into the Lasers base stats, 60-100% More Cap use is enough IMO. Then give the ships that lose the Cap Use Bonus real bonuses.
|

Goldensaver
Vorbild Industries Inc. State Section 9
53
|
Posted - 2012.10.24 03:55:00 -
[690] - Quote
Alara IonStorm wrote:Goldensaver wrote: And of course, though this is often mocked and laughed at, and even called useless, the old bonus of cap use was nice for this, as it often reduced the cap use to near hybrid levels. I don't know if they can really feasibly fix this without breaking them in a lot of situations.
Heavy Pulse Laser II -50% Cap Bonus -1.8 Cap per Second. Heavy Neutron Blaster II -0.9 Cap Per Second. Heavy Beam Laser II -50 Cap Bonus -2.5 Cap per second. 250mm Rail Gun II -1.1 Cap Per Second. Even with the 50% Cap Use Bonus Lasers are about Double Hybrids in Cap Use across all types. Across sizes too except small lasers it is around 60% higher then Hybrids with the bonus. My thought, fold the 50% bonus into the Lasers base stats, 60-100% More Cap use is enough IMO. Then give the ships that lose the Cap Use Bonus real bonuses.
Didn't quite realize that. But I think the issue with that is that it would make lasers too much more viable on other hulls. I like having my shiny Amarr ships that are the only ones that shoot lasers. |

Alara IonStorm
3331
|
Posted - 2012.10.24 04:00:00 -
[691] - Quote
Goldensaver wrote: Didn't quite realize that. But I think the issue with that is that it would make lasers too much more viable on other hulls. I like having my shiny Amarr ships that are the only ones that shoot lasers.
If by other hulls you mean the Myrmidon then yes... or maybe since CCP stated that they want the Brutix to be the Active Tanker so 10/1 they Domi out the Myrm.
Seriously though what other hulls do you think would put Lasers on them when they have their own weapons bonuses and you can just use bonused Amarr ships instead? |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
156
|
Posted - 2012.10.24 04:30:00 -
[692] - Quote
Agreed Alara. There must be other options other than losing a weapon bonus slot just to be able to use the weapon system. I understood when they did it initially, but with all of the weapon changes that have happened, unbonused lasers are no longer ahead of the other weapon systems as they once were. |

Soon Shin
Caucasian Culture Club Transmission Lost
173
|
Posted - 2012.10.24 04:37:00 -
[693] - Quote
You're going to have a hard time fitting high pg/cpu lasers on non-amarr ships AND have enough fitting for anything else. |

Dato Koppla
Blue Republic RvB - BLUE Republic
87
|
Posted - 2012.10.24 05:54:00 -
[694] - Quote
Thanks Fozzie! You're really reliable and my favourite dev too :D |

Goldensaver
Vorbild Industries Inc. State Section 9
54
|
Posted - 2012.10.24 06:10:00 -
[695] - Quote
Alara IonStorm wrote:Goldensaver wrote: Didn't quite realize that. But I think the issue with that is that it would make lasers too much more viable on other hulls. I like having my shiny Amarr ships that are the only ones that shoot lasers.
If by other hulls you mean the Myrmidon then yes... or maybe since CCP stated that they want the Brutix to be the Active Tanker so it's like 10-1 they'll Domi out the Myrm. Seriously though what other hulls do you think sane people would put Lasers on when they have their own weapons bonuses and you can just use bonused Amarr ships instead?
Kiting ships because of Scorch?
That's the only thing I can think of though. You're right, I didn't think it through, apparently.
The balance done to the weapon systems really do give you a lot of choice, just choose the right hull for the guns. |

OT Smithers
BLOMI
298
|
Posted - 2012.10.24 06:16:00 -
[696] - Quote
Aglais wrote:Tsubutai wrote:With its MWD active, a shield Rupture is now slower and no more agile than a shield vexor. That seems pretty wrong given that the vexor is crushingly superior in terms of dps:tank. Oh god, a Minmatar ship isn't top of the heap anymore! Rupture still has better damage projection due to falloff and all of the pros of autocannons on it's side, you do realize, and the Vexor will need that speed in order to be a decent blaster ship.
In which case you no doubt support seeing the Moa given the same speed and agility plus a huge decrease in mass to match, correct?
|

Alghara
Aries Engineering Quasar Generation
2
|
Posted - 2012.10.24 06:40:00 -
[697] - Quote
Mister CCP Fozzie.
First Great job.
But again the Amarr bonus is a joke (10% Bonus to Energy turret).
I will try to explain why :
First : Do you believe it's a bonus to have the possibility to use our guns ...
Second : When you have to bonus like the maller or abaddon ( Cap and resistance). It's often better to fits some other weapon then laser.
Example : Abaddon Arty Maller autocannon
Now with the new maller, it's completly stupid to put laser on them because you don't have dps, you have a **** of tracking etc. when i see the new maller without dps bonus, it's clear that the best idea it's to fits them in mwd / blaster.
Remove the stupid bonus on the cap for Amarr and put some bonus for dps (ajust the guns to have the same dps then now).
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
16
|
Posted - 2012.10.24 07:15:00 -
[698] - Quote
hello
thank you for these last changes , looks a lot better for the maller now.
one question though: Are you trying to move away from utility highs at all?
it seems to me that the only ones capable of having utility highs now are the minmatar due to their split weapon systems. (who will put launchers on a ruppie or stabber unless they are completey gank fit , seriously...) IMMA FIRING MA LAZAR!!! |

Goldensaver
Vorbild Industries Inc. State Section 9
54
|
Posted - 2012.10.24 07:34:00 -
[699] - Quote
Alghara wrote:Mister CCP Fozzie.
First Great job.
But again the Amarr bonus is a joke (10% Bonus to Energy turret).
I will try to explain why :
First : Do you believe it's a bonus to have the possibility to use our guns ...
Second : When you have to bonus like the maller or abaddon ( Cap and resistance). It's often better to fits some other weapon then laser.
Example : Abaddon Arty Maller autocannon
Now with the new maller, it's completly stupid to put laser on them because you don't have dps, you have a **** of tracking etc. when i see the new maller without dps bonus, it's clear that the best idea it's to fits them in mwd / blaster.
Remove the stupid bonus on the cap for Amarr and put some bonus for dps (ajust the guns to have the same dps then now).
What?
The new Maller does have a damage bonus. It lost the cap use bonus. And they seem to be shifting over to the damage bonus theme for them. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
501
|
Posted - 2012.10.24 07:48:00 -
[700] - Quote
Alghara wrote:Now with the new maller, it's completly stupid to put laser on them because you don't have dps, you have a **** of tracking etc. when i see the new maller without dps bonus, it's clear that the best idea it's to fits them in mwd / blaster.
Have you actually looked at the Maller after the second round of changes? It's a real beast. It will kill any other cruiser not specifically fit to fight it. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
161
|
Posted - 2012.10.24 08:19:00 -
[701] - Quote
CCP Fozzie wrote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application. +150 PG, +20 CPU -200 Shield, +200 Armor +75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s -10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time +15m3 Dronebay, +15mbit bandwidth
Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
Vexor: Upped the mass, as the old values were just a bit too insane in practice. Added 25m3 dronebay to allow more more spare drones to be carried. -10 Velocity, -0.07 Agility, +1,000,000 mass, -0.2s Align time +25m3 Dronebay
Rupture: As many of you pointed out, the Rupture speed was simply too good. My bad. -1 Launcher -100 Structure -30 Velocity, -0.04 Agility, +550,000 mass, -0.2s Align time
OP has been updated
Hi, with all these mass changes and tier removal, please tell us that the BPO's prices and materials are going to be changed also to reflect these changes, if not for this first elease at least in the next patch in january like 1.1 or 1.2 !??? Please don't forget to adapt the BPOs of all the frigs, destroyers and crusiers before you move to battleships... Allow us to change characters of the same account without the need to logout and put the password again. |

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.24 08:31:00 -
[702] - Quote
Hellrain Choochoo wrote:CCP Fozzie wrote: Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) Drones (bandwidth / bay): 75 / 125 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Why a droneboat with gun ? droneboat is a droneboat ! Vexor:Cruiser skill bonuses: 7% bonus to Medium drone damage 5% bonus to MWD of light drone 10% bonus to drone hitpoints, damage and mining yield Slot layout: 2 H (-3), 4 M (+1), 6 L (+2), 0 turretsFittings: 800 PWG (+125), 300 CPU (+50)Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) Drones (bandwidth / bay): 50 (-25) / 150 (+50)Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480 That bring it to 508dps with hammerhead and 228dps with hobgobelin. And lower a bit the cpu for drone module: - Drone link augmentor I 35 CPU 100PG - Drone link augmentor II 40 CPU 100PG - Omnidirectional tracking link I 30 CPU - Omnidirectional tracking link II 35 CPU (like tracking computer II) Lets dream =)
No.
Vexor's aren't pure drone boats, never have been. They are GANKboats. They've just always had such god awful PG that you've never really been able to fit them with a decent tank + Med Blasters.
Now, Ishtars... then I'd agree with you; make that the "Pure" Drone boat. But leave Vexor's as the more versatile introductory hull.
|

Alghara
Aries Engineering Quasar Generation
2
|
Posted - 2012.10.24 08:40:00 -
[703] - Quote
Takeshi Yamato wrote:Alghara wrote:Now with the new maller, it's completly stupid to put laser on them because you don't have dps, you have a **** of tracking etc. when i see the new maller without dps bonus, it's clear that the best idea it's to fits them in mwd / blaster. Have you actually looked at the Maller after the second round of changes? It's a real beast. It will kill any other cruiser not specifically fit to fight it.
Lol I need to take more coffee, this morning.
I don't a see the modification on the bonus.
Look great now the Maller.
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
16
|
Posted - 2012.10.24 08:47:00 -
[704] - Quote
no , they are ot moving away from the cap use bonus , it seems the theme now is that the "top tier" boats ,are losing it in favor of tanking bonus.
i would not be surprised if the prophecy suffured the same fate as the maller and punisher , despite being tier 1 and not tier 2 IMMA FIRING MA LAZAR!!! |

Alara IonStorm
3333
|
Posted - 2012.10.24 08:53:00 -
[705] - Quote
sten mattson wrote: i would not be surprised if the prophecy suffured the same fate as the maller and punisher , despite being tier 1 and not tier 2
CCP Fozzie posted in the minutes and somewhere else that he wants to make it a Drone Boat. |
|

CCP Fozzie
C C P C C P Alliance
2024

|
Posted - 2012.10.24 09:04:00 -
[706] - Quote
Unforgiven Storm wrote: Hi, with all these mass changes and tier removal, please tell us that the BPO's prices and materials are going to be changed also to reflect these changes, if not for this first release, at least in the next patch in january like 1.1 or 1.2 !??? Please don't forget to adapt the BPOs of all the frigs, destroyers and crusiers before you move to battleships...
All of the BPOs for the rebalanced ships will be changed in Retribution. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.24 09:07:00 -
[707] - Quote
CCP Fozzie wrote:Unforgiven Storm wrote: Hi, with all these mass changes and tier removal, please tell us that the BPO's prices and materials are going to be changed also to reflect these changes, if not for this first release, at least in the next patch in january like 1.1 or 1.2 !??? Please don't forget to adapt the BPOs of all the frigs, destroyers and crusiers before you move to battleships...
All of the BPOs for the rebalanced ships will be changed in Retribution.
Can we have data on the Min costs etc for the new hulls? If these aren't already on Duality?
|

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
12
|
Posted - 2012.10.24 09:18:00 -
[708] - Quote
amarr ships cap recharge must be improved, a ship with a 50% turret cap reduction bonus needs a 60% more cap that a ship using blasters, this should be a 10% or 20% more with the bonus, not a 60%
Some ships can be nice ships despite having a 50% turret cap reduction bonus, but need a scrambler, and a stasis then. In cruiser sizes, you can put a cap booster with a 800 charge and it ll work, despite have lose the cap bonus, the problem are battleships. At least an abaddon must be stable if you put only your guns, ok i understand that you need boosters if you use beams, or a mwd or active tank, but need boosters only to shoot is't anoying.
For me the ship that need more that the other to have the cap bonus in it's hull and then use 2 real bonuses, is the apoc, with the balance if it has the cap bonus like now, it ll be the only battleship with no dps bonus, (the rock ll be like the naga, or like the moa now, so it ll have a 5% damage bonus surely), At the same time the apoc need the 7,5% range bonus to be a long range weapon, why? Because if it lose that, it ll be like the abaddon and the armageddon but worst.
I know that some players can say that tachyons beams have many dps and don't need a dps bonus. But now an oracle with tachions, has less cap problems, is faster, and have that dps bonus, it is much easier to fit too, ok it has less range but with a mwd and a good agility it can choose the range easier. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
400
|
Posted - 2012.10.24 09:31:00 -
[709] - Quote
MeBiatch wrote:CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet. easy solution if your cap percentage is greater then what you are targeting then you only get 50% efficancy for cap consumption... then if you go less then 50% of the target you get 100% cap consumption rate for the mod... not a hard fix tbh...
Terrible idea, really awful. All this does is turn Nos back into its old version, obsoleting neuts and leading to a "Nos on everything" effect even more pronounced than the current "neuts on everything". At least with current neuts you have to pay cap to activate them - your future Nos would simply be a free lunch. Or half a free lunch, anyway.
The mechanic of Nos is perfect - it's an entirely defensive module that sits opposite the offensive neuts. Don't blur those lines. Instead, improve Nos by making it easier to fit and increase the drain amount. Say halve the PG and double the drain amount?
It might also be worth introducing a module that gives resistance to neut/nos too. I know we have cap batteries that provide that effect, but cap batteries are far too hard to fit, both in terms of medslots and PG/CPU, and the resistance effect is far too small. A better neut/nos-resistance module would be a highslot mod that gave around a 30-40% reduction in neut/nos drain amount, subject to normal stacking penalties. This would give a useful degree of protection against neuting and work well in conjunction with Nos.
There might be a problem with cap/supercaps fitting full racks of these neut-resist mods, but what use is, say, a triage Archon that has four neut-resisters fitted? It can't remote repair anything. Exchanging RR power for cap defense seems like it should be a reasonably self-balancing mechanism. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
142
|
Posted - 2012.10.24 10:15:00 -
[710] - Quote
Gypsio III wrote:MeBiatch wrote:CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet. easy solution if your cap percentage is greater then what you are targeting then you only get 50% efficancy for cap consumption... then if you go less then 50% of the target you get 100% cap consumption rate for the mod... not a hard fix tbh... Terrible idea, really awful. All this does is turn Nos back into its old version, obsoleting neuts and leading to a "Nos on everything" effect even more pronounced than the current "neuts on everything". At least with current neuts you have to pay cap to activate them - your future Nos would simply be a free lunch. Or half a free lunch, anyway. The mechanic of Nos is perfect - it's an entirely defensive module that sits opposite the offensive neuts. Don't blur those lines. Instead, improve Nos by making it easier to fit and increase the drain amount. Say halve the PG and double the drain amount? It might also be worth introducing a module that gives resistance to neut/nos too. I know we have cap batteries that provide that effect, but cap batteries are far too hard to fit, both in terms of medslots and PG/CPU, and the resistance effect is far too small. A better neut/nos-resistance module would be a highslot mod that gave around a 30-40% reduction in neut/nos drain amount, subject to normal stacking penalties. This would give a useful degree of protection against neuting and work well in conjunction with Nos. There might be a problem with cap/supercaps fitting full racks of these neut-resist mods, but what use is, say, a triage Archon that has four neut-resisters fitted? It can't remote repair anything. Exchanging RR power for cap defense seems like it should be a reasonably self-balancing mechanism.
I agree the mechanic is alright
Just needs to leech more and get more reasonable fittings. |

Pinky Denmark
The Cursed Navy
226
|
Posted - 2012.10.24 10:15:00 -
[711] - Quote
THANK YOU for actively listening to feedback, do your own testing and making sound conclussions. I hope you reserve a 2 week test window soon so we can get to really throw them at eachother and perhaps even at some battlecruisers thought the task might be too much until those are rebalanced too.
Happy Pinky |

Spugg Galdon
APOCALYPSE LEGION
228
|
Posted - 2012.10.24 11:11:00 -
[712] - Quote
Alara IonStorm wrote:sten mattson wrote: i would not be surprised if the prophecy suffured the same fate as the maller and punisher , despite being tier 1 and not tier 2
CCP Fozzie posted in the minutes and somewhere else that he wants to make it a Drone Boat.
Which would be a sad day.
A 5% HML/HAM RoF bonus and the 5% armour bonus would be so much better (would also have synergy with T2 and be the armour option for HML/HAM) |

Bouh Revetoile
Barricade.
118
|
Posted - 2012.10.24 11:16:00 -
[713] - Quote
Spugg Galdon wrote:Alara IonStorm wrote:sten mattson wrote: i would not be surprised if the prophecy suffured the same fate as the maller and punisher , despite being tier 1 and not tier 2
CCP Fozzie posted in the minutes and somewhere else that he wants to make it a Drone Boat. Which would be a sad day. Amarr drone boats should be restricted to their EWAR brawlers. A 5% HML/HAM RoF bonus and the 5% armour bonus would be so much better (would also have synergy with T2 and be the armour option for HML/HAM) Why not drone/EWAR prophecy ? |

Spugg Galdon
APOCALYPSE LEGION
228
|
Posted - 2012.10.24 11:20:00 -
[714] - Quote
Bouh Revetoile wrote: Why not drone/EWAR prophecy ?
Cause it would make Arbitrators pointless |

Reppyk
The Black Shell
192
|
Posted - 2012.10.24 11:48:00 -
[715] - Quote
Bouh Revetoile wrote:Why not drone/EWAR prophecy ? Battlecruisers are not ewar ships.
Gypsio III wrote:The mechanic of Nos is perfect That's why nobody (but some bears on high spare slots) are using them. |

Bouh Revetoile
Barricade.
118
|
Posted - 2012.10.24 11:52:00 -
[716] - Quote
Reppyk wrote:Bouh Revetoile wrote:Why not drone/EWAR prophecy ? Battlecruisers are not ewar ships. Gypsio III wrote:The mechanic of Nos is perfect That's why nobody (but some bears on high spare slots) are using them. BS are not EWAR ship either, except for the Scorpion and the Widow. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
400
|
Posted - 2012.10.24 12:50:00 -
[717] - Quote
Reppyk wrote:Gypsio III wrote:The mechanic of Nos is perfect That's why nobody (but some bears on high spare slots) are using them.
Well, come up with a better mechanic then - and make sure that this mechanic doesn't intrude into Neuts' role. I don't think you can do this, so we're stuck with making the module more useful within the current mechanic.
Anyway, I like Nos. They're fantastic for keeping tackle running under neuts, in fact I prefer a med Nos to an injector on a WH tackle Proteus. They're unpopular because they're too hard to fit and because the drain amount isn't enough. There's scope for cutting the cycle time too. |

MIrple
BSC LEGION Tactical Narcotics Team
154
|
Posted - 2012.10.24 14:41:00 -
[718] - Quote
Goldensaver wrote:Parsee789 wrote:New changes are much better and make more sense.
You should just remove that silly 10% cap usage for lasers bonus and make all amarr ships have a higher cap recharge rate and replace that cap usage bonus for a better bonus.
After all Amarr ships should have superior capacitor to other races in both size and average recharge amount per second, just like how minmatar ships have superior speed and agility. The only issue with that is that if the bonus wasn't a significant enough bonus to lasers, then people would strap on projectiles and have the ridiculous cap-boats. MWD's, points, and reppers all running pretty well close to stable because the cap was meant to run the guns, etc. Some strange things could happen, and I'm not sure if it would be good strange, or bad strange. 'Course, same could be said for the 'Matar ships, because the inherently high speed means they can save slots usually used for Nano's and the sort, but should they choose to use the slots for Nano's and the sort, they can get some ridiculously fast ships. And that doesn't inherently imbalance them...
A way to combat this would be and I know its a pain but add a skill that recycles laser unused power so something like 1% reduction of laser cap consumption per laser per lvl. So an Oracle with laser fitted would receive 40% reduction in laser cap usage if it has laser fitted. Could be a skill or could be a role bonus to ships. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
179
|
Posted - 2012.10.24 14:46:00 -
[719] - Quote
Reppyk wrote:That's why nobody (but some bears on high spare slots) are using them.
You're bad if you can't see a use for nos in pvp... While not as insanely broken as they were back in 05/06 they still have a use. I've managed many kills that would have not been possible in HACs and AFs simply by fitting a small/med nos in a utility high.
|

MIrple
BSC LEGION Tactical Narcotics Team
154
|
Posted - 2012.10.24 14:57:00 -
[720] - Quote
Another Idea I had would be to get rid of the active tank bonus and change it to a HP bonus. This would work very well for the Gallente Line as they would get more HP on some ships and that would open up the door to not add trimarks and instead add speed rigs or others. Would be interesting on Mimmy ships also although I think it would make more sense on the Caldari hull and to give Mimmy ships the Resist bonus. |

Suitonia
Corp 54 Curatores Veritatis Alliance
122
|
Posted - 2012.10.24 15:18:00 -
[721] - Quote
Gypsio III wrote:Reppyk wrote:Gypsio III wrote:The mechanic of Nos is perfect That's why nobody (but some bears on high spare slots) are using them. Well, come up with a better mechanic then - and make sure that this mechanic doesn't intrude into Neuts' role. I don't think you can do this, so we're stuck with making the module more useful within the current mechanic. Anyway, I like Nos. They're fantastic for keeping tackle running under neuts, in fact I prefer a med Nos to an injector on a WH tackle Proteus. They're unpopular because they're too hard to fit and because the drain amount isn't enough. There's scope for cutting the cycle time too.
I also think nos is great for this role. What about decreasing the cycle time on them so they are more effective at keeping mods running and surviving under neuts.
I.e. Small NOS 3 second duration -> 2 second duration Medium NOS 6 second duration -> 4 second duration Large NOS 12 second duration -> 8 second duration.
This is a 33% buff to current NOS, and now each one cycles 3x in the same time a neut cycles once. So much more effective at capping up. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
142
|
Posted - 2012.10.24 15:33:00 -
[722] - Quote
Suitonia wrote:Gypsio III wrote:Reppyk wrote:Gypsio III wrote:The mechanic of Nos is perfect That's why nobody (but some bears on high spare slots) are using them. Well, come up with a better mechanic then - and make sure that this mechanic doesn't intrude into Neuts' role. I don't think you can do this, so we're stuck with making the module more useful within the current mechanic. Anyway, I like Nos. They're fantastic for keeping tackle running under neuts, in fact I prefer a med Nos to an injector on a WH tackle Proteus. They're unpopular because they're too hard to fit and because the drain amount isn't enough. There's scope for cutting the cycle time too. I also think nos is great for this role. What about decreasing the cycle time on them so they are more effective at keeping mods running and surviving under neuts. I.e. Small NOS 3 second duration -> 2 second duration Medium NOS 6 second duration -> 4 second duration Large NOS 12 second duration -> 8 second duration. This is a 33% buff to current NOS, and now each one cycles 3x in the same time a neut cycles once. So much more effective at capping up.
I like it..
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
16
|
Posted - 2012.10.24 15:52:00 -
[723] - Quote
tbh NOS work just fine as they are, most of my kills would never have been possible just because of the small NOS
i agree though that the powergrid requirements on medium NOS are a little to big for their use , i would say reduce them to 100-120 or so
as it i now thay us
EDIT: to those wanting to reduce the cycle time of the NOS , try overheating them sometime :P IMMA FIRING MA LAZAR!!! |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
400
|
Posted - 2012.10.24 16:15:00 -
[724] - Quote
Garviel Tarrant wrote:Suitonia wrote: Small NOS 3 second duration -> 2 second duration Medium NOS 6 second duration -> 4 second duration Large NOS 12 second duration -> 8 second duration.
This is a 33% buff to current NOS, and now each one cycles 3x in the same time a neut cycles once. So much more effective at capping up.
I like it..
Seems very sensible. I still think that PG requirements need altering though. Take the first Moa iteration here - a Moa with a med Nos in that utility high would have been able to keep tackle and possibly guns (depending on severity ofc) running under neuting. Given the ubiquity of neuts on Hurricanes and Ruptures, this is a useful ability, but is it really worth 175 MW? Would halving the PG of Nos be excessive?
It's also odd that they take about 25% more CPU than neuts, I don't see how that can be justified. |

Wivabel
Exanimo Inc Unclaimed.
40
|
Posted - 2012.10.24 16:29:00 -
[725] - Quote
Suitonia wrote:Gypsio III wrote:Reppyk wrote:Gypsio III wrote:The mechanic of Nos is perfect That's why nobody (but some bears on high spare slots) are using them. Well, come up with a better mechanic then - and make sure that this mechanic doesn't intrude into Neuts' role. I don't think you can do this, so we're stuck with making the module more useful within the current mechanic. Anyway, I like Nos. They're fantastic for keeping tackle running under neuts, in fact I prefer a med Nos to an injector on a WH tackle Proteus. They're unpopular because they're too hard to fit and because the drain amount isn't enough. There's scope for cutting the cycle time too. I also think nos is great for this role. What about decreasing the cycle time on them so they are more effective at keeping mods running and surviving under neuts. I.e. Small NOS 3 second duration -> 2 second duration Medium NOS 6 second duration -> 4 second duration Large NOS 12 second duration -> 8 second duration. This is a 33% buff to current NOS, and now each one cycles 3x in the same time a neut cycles once. So much more effective at capping up.
I was thinking the along the same lines then the forums ate my post. I also think lowering the fitting requirements would be icing on the cake. If balance is an issue just remove the offensive aspect of the module all together maybe?
Also I am likeing the second round of changes so far. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we not defending lovely space.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Lili Lu
556
|
Posted - 2012.10.24 16:39:00 -
[726] - Quote
Gypsio III wrote:Garviel Tarrant wrote:Suitonia wrote: Small NOS 3 second duration -> 2 second duration Medium NOS 6 second duration -> 4 second duration Large NOS 12 second duration -> 8 second duration.
This is a 33% buff to current NOS, and now each one cycles 3x in the same time a neut cycles once. So much more effective at capping up.
I like it.. Seems very sensible. I still think that PG requirements need altering though. Take the first Moa iteration here - a Moa with a med Nos in that utility high would have been able to keep tackle and possibly guns (depending on severity ofc) running under neuting. Given the ubiquity of neuts on Hurricanes and Ruptures, this is a useful ability, but is it really worth 175 MW? Would halving the PG of Nos be excessive? It's also odd that they take about 25% more CPU than neuts, I don't see how that can be justified.
Well because a neut doesn't need to calculate the target's cap resevoir in order to know when to stop it's vampyric activity. 
Anyway, I'm not so sure about reducing nos cycle time. Make nos too strong in this regard and a Neut loses its utility. As was said above, overheat is an option to reduce cycle time.
Regarding the new changes. A step in the right direction. Maller finally has a drone bay. But it could be a bit larger. Moa has a 5th mid. We will have to see with testing whether it makes the ship too tanky. All of these changes are probably going to be affected by further module and/or rig changes of which we are presently unaware.
Thanks, Fozzie
And please, be careful with BCs when you get there. It would be a shame to have these ships stay static in strength differential to the current tier 2s (well pre-Cane nerf values) and then just again be passed over in favor of BC. |

Wivabel
Exanimo Inc Unclaimed.
40
|
Posted - 2012.10.24 16:48:00 -
[727] - Quote
Fitting is high on Nos because they used to be much more powerful. You may be right on cycle times. Adjusting the fitting requirements may be enough as on most ships you have to sacrifice alot to fit a nos. I usually end up fitting small nos on cruiser/bc hulls because of fitting. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we not defending lovely space.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Gizznitt Malikite
Agony Unleashed Agony Empire
690
|
Posted - 2012.10.24 16:55:00 -
[728] - Quote
Suitonia wrote: Small NOS 3 second duration -> 2 second duration Medium NOS 6 second duration -> 4 second duration Large NOS 12 second duration -> 8 second duration.
This is a 33% buff to current NOS, and now each one cycles 3x in the same time a neut cycles once. So much more effective at capping up.
I think this would help.... Then a 1x NOS can run 1x Neut, and 2x NOS can run an Armor Repper (assuming you don't get cap drained between NOS cycles).
Gypsio III wrote: Seems very sensible. I still think that PG requirements need altering though. Take the first Moa iteration here - a Moa with a med Nos in that utility high would have been able to keep tackle and possibly guns (depending on severity ofc) running under neuting. Given the ubiquity of neuts on Hurricanes and Ruptures, this is a useful ability, but is it really worth 175 MW? Would halving the PG of Nos be excessive?
It's also odd that they take about 25% more CPU than neuts, I don't see how that can be justified.
I personally thing the PG for a small nos is pretty close to where it should be.... Using a utility high for a NOS or Neut should strain the PG of a frigate hull, either encouraging a fitting mod or the downgrade of weapons... Neuts are a standard defense against frigates, and if you make NOS's to easy to fit they'll undermine one of the primary purposes of a Neut...
I do agree both the medium NOS and heavy NOS could use a PG reduction....
|

To mare
Advanced Technology
33
|
Posted - 2012.10.24 17:50:00 -
[729] - Quote
Moa with ASB will be OP in the same way the merlin it is now in the frig class shield resist and damage bonus are awesome together for shield tankers (its already a very good cruiser now). the Maller and vexor will be better than now but nothing gamebreaking. the rupture will follow the same fate of the rifter wich is sad, 2 bonus just to get same turret dps of the moa/maller (wich use only 1 bonus) no tank no range bonus.
im still very convinced the only T1 combat cruiser minmatar will have after the expansion will be the bellicose |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
501
|
Posted - 2012.10.24 18:04:00 -
[730] - Quote
To mare wrote:Moa with ASB will be OP in the same way the merlin it is now in the frig class shield resist and damage bonus are awesome together for shield tankers (its already a very good cruiser now).
Oversized ASBs are to blame for that, not the hulls.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
143
|
Posted - 2012.10.24 19:44:00 -
[731] - Quote
sten mattson wrote:tbh NOS work just fine as they are, most of my kills would never have been possible just because of the small NOS
i agree though that the powergrid requirements on medium NOS are a little to big for their use , i would say reduce them to 100-120 or so
as it i now thay us
EDIT: to those wanting to reduce the cycle time of the NOS , try overheating them sometime :P
We were talking about medium/large nos's |
|

CCP Fozzie
C C P C C P Alliance
2030

|
Posted - 2012.10.24 19:52:00 -
[732] - Quote
Just wanted to let everyone know that these and all the other Cruiser, Destroyer, Frigate and module changes announced so far will be on Duality for public testing this weekend. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
3
|
Posted - 2012.10.24 20:38:00 -
[733] - Quote
CCP Fozzie wrote:Just wanted to let everyone know that these and all the other Cruiser, Destroyer, Frigate and module changes announced so far will be on Duality for public testing this weekend.
Will this include the missile changes as well?
|

Hannott Thanos
Notorious Legion
146
|
Posted - 2012.10.24 20:44:00 -
[734] - Quote
MotorBoatMe WithYourFace wrote:CCP Fozzie wrote:Just wanted to let everyone know that these and all the other Cruiser, Destroyer, Frigate and module changes announced so far will be on Duality for public testing this weekend. Will this include the missile changes as well? yes |
|

CCP Fozzie
C C P C C P Alliance
2033

|
Posted - 2012.10.24 20:58:00 -
[735] - Quote
Hannott Thanos wrote:MotorBoatMe WithYourFace wrote:CCP Fozzie wrote:Just wanted to let everyone know that these and all the other Cruiser, Destroyer, Frigate and module changes announced so far will be on Duality for public testing this weekend. Will this include the missile changes as well? yes This man is correct. The most recent version of the missile changes will be up for testing. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Nalha Saldana
Eternity INC. Goonswarm Federation
335
|
Posted - 2012.10.24 21:32:00 -
[736] - Quote
CCP Fozzie wrote:Hannott Thanos wrote:MotorBoatMe WithYourFace wrote:CCP Fozzie wrote:Just wanted to let everyone know that these and all the other Cruiser, Destroyer, Frigate and module changes announced so far will be on Duality for public testing this weekend. Will this include the missile changes as well? yes This man is correct. The most recent version of the missile changes will be up for testing.
And the hurricane? |
|

CCP Fozzie
C C P C C P Alliance
2034

|
Posted - 2012.10.24 22:11:00 -
[737] - Quote
Nalha Saldana wrote:CCP Fozzie wrote:Hannott Thanos wrote:MotorBoatMe WithYourFace wrote:CCP Fozzie wrote:Just wanted to let everyone know that these and all the other Cruiser, Destroyer, Frigate and module changes announced so far will be on Duality for public testing this weekend. Will this include the missile changes as well? yes This man is correct. The most recent version of the missile changes will be up for testing. And the hurricane?
Yup Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Hannott Thanos
Notorious Legion
148
|
Posted - 2012.10.25 05:33:00 -
[738] - Quote
Go to Dev Posts, read, and check this quote from the Cane / HML threadnaught.
CCP Fozzie wrote:Want to try the most recent version of these changes out for yourself and see how it affects your play? Log onto Duality starting this Friday where all these changes will be live alongside a bunch of other Retribution content to test. I'll be online as much as possible to chat with you all about all these changes and we will be hoping for a new round of feedback from people who have tried the changes out!
So yes, everything in the OP will be on Duality |

Lallante
Blue Republic RvB - BLUE Republic
109
|
Posted - 2012.10.25 09:23:00 -
[739] - Quote
CCP Fozzie wrote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
Maller: More fittings and cap to help it operate with the still difficult to use lasers. Added 3 light drones to help with damage application. +150 PG, +20 CPU -200 Shield, +200 Armor +75 Capacitor, -50s Cap Recharge Time, +0.5 Cap/s -10 Velocity, -0.04 Agility, +500,000 mass, -0.2s Align time +15m3 Dronebay, +15mbit bandwidth
Moa: Moving a high to a mid provides more tackle and tank options at the expense of the utility high. Slightly lower speed and higher mass alongide a better tank layout and more fittings. -1H, +1M +50 PG, +5 CPU +200 Shield, -200 Armor, +100 Structure +75 Capacitor, +0.15 Cap/s -5 Velocity, -0.02 Agility, +500,000 mass
Vexor: Upped the mass, as the old values were just a bit too insane in practice. Added 25m3 dronebay to allow more more spare drones to be carried. -10 Velocity, -0.07 Agility, +1,000,000 mass, -0.2s Align time +25m3 Dronebay
Rupture: As many of you pointed out, the Rupture speed was simply too good. My bad. -1 Launcher -100 Structure -30 Velocity, -0.04 Agility, +550,000 mass, -0.2s Align time
OP has been updated
Fantastic |

Reppyk
The Black Shell
193
|
Posted - 2012.10.25 10:01:00 -
[740] - Quote
This is :moasome: \o/ |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
336
|
Posted - 2012.10.25 11:46:00 -
[741] - Quote
CCP Fozzie wrote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.. How does adding drones to the Maller help keep it distinct from the drone heavy Omen?
Three lights are nigh useless, particularly with no spares and it makes it feel/smell like a generic solution. Moa got transformed into a massive tank that has to sacrifice said tank or damage to secure cap (inject or nos), why not let the Maller be the hammer to the Moa's anvil and increase its damage .. either by swapping to RoF or by adding 2.5%/lvl to current bonus.
As a pure gun boat it will be vastly different from the Omen and almost all other cruisers, it will have to sacrifice damage/tank/utility(mids) to secure cap and should generally just be a lot more "Amarr", ie. insanely good at that one thing at the cost of becoming vulnerable to a whole slew of counters.
PS/NB/In short: With speeds going up across the board (especially for frigs), pulses are rapidly becoming one trick ponies that has to rely on the sublime range of scorch as tracking is sub-par and few hulls have mids to alleviate it .. let them be the unwieldy hammers that we all know and love from being tackled with a flashlight (bringer of light, laser, holy Amarr .. get it? ) at its optimal!
|

Martin0
Maximum-Overload
83
|
Posted - 2012.10.25 12:45:00 -
[742] - Quote
CCP Fozzie wrote: Vexor: Upped the mass, as the old values were just a bit too insane in practice. Added 25m3 dronebay to allow more more spare drones to be carried. -10 Velocity, -0.07 Agility, +1,000,000 mass, -0.2s Align time +25m3 Dronebay
I love you 
If you find a way to fix armor tanking i'll love you even more (my female alt may marry you LOL) |

Enzo Ildari
The Wings of Maak Defiant Legacy
0
|
Posted - 2012.10.25 19:30:00 -
[743] - Quote
Srsly please change this, Thorax is Tier4 and Vexor Tier3, not the opposite. Thorax should be the Combat Cruiser.
Scythe->Bellicose->Stabber->Rupture Exequror->Celestis->Vexor->Thorax Augoror->Arbitrator->Omen->Maller Osprey->Blackbird->Caracal->Omen |
|

CCP Fozzie
C C P C C P Alliance
2042

|
Posted - 2012.10.25 19:31:00 -
[744] - Quote
Enzo Ildari wrote:Srsly please change this, Thorax is Tier4 and Vexor Tier3, not the opposite. Thorax should be the Combat Cruiser.
It's called Tiericide friend. We're taking the tiers out back and putting them out of their misery. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Aglais
Liberation Army BricK sQuAD.
139
|
Posted - 2012.10.25 19:34:00 -
[745] - Quote
Enzo Ildari wrote:Srsly please change this, Thorax is Tier4 and Vexor Tier3, not the opposite. Thorax should be the Combat Cruiser.
Get out.
Just get out.
As long as Major Killz is still on this forum we've reached oversaturation of troll. We don't need any more people contributing things like this. |

Enzo Ildari
The Wings of Maak Defiant Legacy
0
|
Posted - 2012.10.25 19:34:00 -
[746] - Quote
And you will change skills requirments so.
But can you explain why all of this cruisers have same logic except Vexor and Thorax ?
@Aglais : Know what is a troll, read what you wrote, you will see. I just needed an answer, not a troll post. |

Hannott Thanos
Notorious Legion
151
|
Posted - 2012.10.25 19:41:00 -
[747] - Quote
Enzo Ildari wrote:And you will change skills requirments so.
But can you explain why all of cruisers have same logic except Vexor and Thorax ?
@Aglais : Ok, apologize... Because the Thorax looks more like an attack cruiser? It damn sure looks faster than the Vexor |

Luc Chastot
Moira. Villore Accords
43
|
Posted - 2012.10.25 19:46:00 -
[748] - Quote
Hannott Thanos wrote:Enzo Ildari wrote:And you will change skills requirments so.
But can you explain why all of cruisers have same logic except Vexor and Thorax ?
@Aglais : Ok, apologize... Because the Thorax looks more like an attack cruiser? It damn sure looks faster than the Vexor
This is not empty quoting, honest. Make it idiot-proof and someone will make a better idiot. |

Aglais
Liberation Army BricK sQuAD.
139
|
Posted - 2012.10.25 20:12:00 -
[749] - Quote
Enzo Ildari wrote:And you will change skills requirments so.
But can you explain why all of cruisers have same logic except Vexor and Thorax ?
@Aglais : Ok, apologize...
Coincidence. In the case of Caldari it's really just one having the role of a long range missile platform, with speed, and the other being a slower but much tougher ship that focuses more on survivability. This is a trend throughout all four factions.
It just so happened that the Gallente tier 4 cruiser had more in common with the 'attack' role than the 'combat' role. All that is really happening is that each ship is being built into a role that it already kind of had before, but wasn't expressing particularly well. The only real exception to this to my knowledge is the Bellicose, but that's a totally different kind of cruiser. |

The VC's
Spack Force 5
53
|
Posted - 2012.10.26 01:18:00 -
[750] - Quote
Calling all laser purists. Please chip in.
You may disagree but there seems to be a trend in this thread that occurred in the combat frig discussion. A lot of meaningful talk about the Minmatar, Gallente and Caldari ships with relatively little about Amarr, apart from "Yay, it's got a damage bonus, I might, maybe, think about fitting lasers and flying it, sometime. When I get round to training them", or something.
It's understandable. For years both the Maller and the Punisher were usually autocannon fit if they were ever used at all and many players only saw training lasers as a way to get into the boss mode Amarr battleships, with Zealots and 'Bingers as a bonus. Comparatively, there's not so much experience of shooting lasers from smaller T1 ships out there IMO, so not so much discussion either. You still don't see Punishers that often.
To be fair, they are 'hard mode' somewhat. They have some great strengths, but they also have profound weaknesses that really take some committed skillpoints to overcome. Also, in practice lasers are more dependant on piloting experience to get a good quality shot, unlike AC's, blasters, missiles and drones which are more forgiving. This, compounded by their limited midslot force multiplication too has meant that fewer players persevere with them and move on to other, more immediately rewarding ships.
The tactics of flying an Amarr laser boat differ from the received wisdom. Not much is written about it. When they say 'Get in close, under their guns!', the 'their' they are referring to is in fact, you. The utility high is vital to Amarr brawling strategy.
The Neutralizer. It forces your opponent into one of two positions. They can stay out of it's range, a range at which your guns have no problem tracking them. Or they can get in close and hope that they can break your tank before their loadout is compromised. The neut is a great equalizer, so long as you can tank the dps until it works.
The Nosferatu. Yes, the nos. Even though Amarr ships have the strongest capacitor, when you're shooting laser beams it's still not enough. Particularly in an extended engagement. Being slower, their prop mods can be running for longer to cover the same ground as faster ships and fitting a cap booster means deciding between a point or a web. A nos can do a lot to ease the pressure, even a small one. Especially if you are shooting conflag (it's freakin' green!!).
Moar Heatz. Not much, but a wee bit more. Ok, not so integral but when you burn your guns out a spare slot can mean you still have life in some when you ungroup them. Which is nice. (Hey, it happens )
Personally I'd like to see a ship with a robust tank and a fitting option of either a neut and FMPL's or just HMPL's. Four turrets, one utility, +10% damage per level. I know I'm harping on about it but I've had the spare time to post a more detailed case.
Veshta Yoshida wrote: As a pure gun boat it will be vastly different from the Omen and almost all other cruisers, it will have to sacrifice damage/tank/utility(mids) to secure cap and should generally just be a lot more "Amarr", ie. insanely good at that one thing at the cost of becoming vulnerable to a whole slew of counters.
In a game of 'Rock, Scissors, Paper' all Amarr brawlers can hope to be is a really badass rock. With good skills it can be a rock with sharp jagged edges that will even give paper a hard time.
Drones aren't the answer imo. They won't compliment the ship or it's combat strategy. The Maller should be a sphere of hell. If you enter it, you need a plan. You can always leave if you can't take the heat. It'll still be slow.
Thanks for your time. |

Cadava Mendosa
Blackstar Privateer Consortium Enigma Project
2
|
Posted - 2012.10.26 08:06:00 -
[751] - Quote
The VC's wrote:Calling all laser purists. Please chip in. You may disagree but there seems to be a trend in this thread that occurred in the combat frig discussion. A lot of meaningful talk about the Minmatar, Gallente and Caldari ships with relatively little about Amarr, apart from "Yay, it's got a damage bonus, I might, maybe, think about fitting lasers and flying it, sometime. When I get round to training them", or something. It's understandable. For years both the Maller and the Punisher were usually autocannon fit if they were ever used at all and many players only saw training lasers as a way to get into the boss mode Amarr battleships, with Zealots and 'Bingers as a bonus. Comparatively, there's not so much experience of shooting lasers from smaller T1 ships out there IMO, so not so much discussion either. You still don't see Punishers that often. To be fair, they are 'hard mode' somewhat. They have some great strengths, but they also have profound weaknesses that really take some committed skillpoints to overcome. Also, in practice lasers are more dependant on piloting experience to get a good quality shot, unlike AC's, blasters, missiles and drones which are more forgiving. This, compounded by their limited midslot force multiplication too has meant that fewer players persevere with them and move on to other, more immediately rewarding ships. The tactics of flying an Amarr laser boat differ from the received wisdom. Not much is written about it. When they say 'Get in close, under their guns!', the 'their' they are referring to is in fact, you. The utility high is vital to Amarr brawling strategy. The Neutralizer. It forces your opponent into one of two positions. They can stay out of it's range, a range at which your guns have no problem tracking them. Or they can get in close and hope that they can break your tank before their loadout is compromised. The neut is a great equalizer, so long as you can tank the dps until it works. The Nosferatu. Yes, the nos. Even though Amarr ships have the strongest capacitor, when you're shooting laser beams it's still not enough. Particularly in an extended engagement. Being slower, their prop mods can be running for longer to cover the same ground as faster ships and fitting a cap booster means deciding between a point or a web. A nos can do a lot to ease the pressure, even a small one. Especially if you are shooting conflag (it's freakin' green!!). Moar Heatz. Not much, but a wee bit more. Ok, not so integral but when you burn your guns out a spare slot can mean you still have life in some when you ungroup them. Which is nice. (Hey, it happens  ) Personally I'd like to see a ship with a robust tank and a fitting option of either a neut and FMPL's or just HMPL's. Four turrets, one utility, +10% damage per level. I know I'm harping on about it but I've had the spare time to post a more detailed case. Veshta Yoshida wrote: As a pure gun boat it will be vastly different from the Omen and almost all other cruisers, it will have to sacrifice damage/tank/utility(mids) to secure cap and should generally just be a lot more "Amarr", ie. insanely good at that one thing at the cost of becoming vulnerable to a whole slew of counters.
In a game of 'Rock, Scissors, Paper' all Amarr brawlers can hope to be is a really badass rock. With good skills it can be a rock with sharp jagged edges that will even give paper a hard time. Drones aren't the answer imo. They won't compliment the ship or it's combat strategy. The Maller should be a sphere of hell. If you enter it, you need a plan. You can always leave if you can't take the heat. It'll still be slow. Thanks for your time.
Have to say. after flying nothing but Amarr BS in Null or Recon cruisers nowdays my Amarr tactics are limited. I found this post really interesting
o7
|

Pinky Denmark
The Cursed Navy
235
|
Posted - 2012.10.26 10:27:00 -
[752] - Quote
The only real flaw about Amarr so far is a slow mobility and a bad image because everybody is adviced to shoot autocannons and fly fast...
Make the Amarr ships versatile like the things currently in progress (tank, gank and droneships available with each their own niche will be much better than all of them being flown in a very similar way) and people will start training them. This is an image/fashion thing that can be changed over time if a proper balance is yet again being introduced to Eve. To make this happen I still believe the fall-off modifier on tracking enhancers has a much too great influence in why people fly minmatar so dominantly and very few fly amarr.
The real drawback as I see it is the fast minmatar shield/nano ships vs already slow Amarr ships not only being tied down by heavy armor plates, but also rigs cutting down raw velocity by a lot making it very difficult to compete against the mobile skirmish mechanics that has proven again and again to be a key factor in small scale combat...
Nerf low slot fall-off modifiers, change armor rig penalties and make sure the new Amarr T1 lines are versatile - Then we might see good results in a few months.
PS. The executioner is badass for tackling !! |
|

CCP Fozzie
C C P C C P Alliance
2048

|
Posted - 2012.10.26 11:04:00 -
[753] - Quote
So the Combat Cruiser changes won't actually be on Duality today because I missed adding them to that build. My bad, they'll be up in our next public test and all the other balance changes will be there as planned.
 Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Martin0
Maximum-Overload
84
|
Posted - 2012.10.26 11:09:00 -
[754] - Quote
Pinky Denmark wrote: Nerf low slot fall-off modifiers, change armor rig penalties
This alone will make armor tanking A LOT more viable, tracking enhancers have the same fallof bonus as SCRIPTED tracking computer but use half the cpu and 0 cap. Tracking Enhancers need a nerf. |

Pinky Denmark
The Cursed Navy
235
|
Posted - 2012.10.26 11:09:00 -
[755] - Quote
CCP Fozzie wrote:So the Combat Cruiser changes won't actually be on Duality today because I missed adding them to that build. My bad, they'll be up in our next public test and all the other balance changes will be there as planned. 
What a shame - was some VERY important changes in those... But at least plenty other things to test. Have a good weekend :-) |

Alara IonStorm
3342
|
Posted - 2012.10.26 11:10:00 -
[756] - Quote
CCP Fozzie wrote:So the Combat Cruiser changes won't actually be on Duality today because I missed adding them to that build. My bad, they'll be up in our next public test and all the other balance changes will be there as planned.  CCP Fozzie does CCP have any plans to look into Armor Tanking in any of this expansions releases or have it on the table for expansions to follow? If not, is there much discussion on Armor tanking such as the Talos natural inclination towards players fitting shields along with about 75% of these Cruisers and issues such as this?
|

Dato Koppla
Blue Republic RvB - BLUE Republic
89
|
Posted - 2012.10.26 11:15:00 -
[757] - Quote
Martin0 wrote:Pinky Denmark wrote: Nerf low slot fall-off modifiers, change armor rig penalties
This alone will make armor tanking A LOT more viable, tracking enhancers have the same fallof bonus as SCRIPTED tracking computer but use half the cpu and 0 cap. Tracking Enhancers need a nerf.
Aaaaand guess which race benefits the most from falloff and has abundant utility low slots?  |
|

CCP Fozzie
C C P C C P Alliance
2050

|
Posted - 2012.10.26 11:24:00 -
[758] - Quote
Alara IonStorm wrote:CCP Fozzie wrote:So the Combat Cruiser changes won't actually be on Duality today because I missed adding them to that build. My bad, they'll be up in our next public test and all the other balance changes will be there as planned.  CCP Fozzie does CCP have any plans to look into Armor Tanking in any of this expansions releases or have it on the table for expansions to follow? If not, is there much discussion on Armor tanking such as the Talos natural inclination towards players fitting shields along with about 75% of these Cruisers and issues such as this?
We have plans. Can't attach dates to those plans quite yet though, but when we're ready this forum will be the best place to see them. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Alara IonStorm
3342
|
Posted - 2012.10.26 11:25:00 -
[759] - Quote
CCP Fozzie wrote: We have plans. Can't attach dates to those plans quite yet though, but when we're ready this forum will be the best place to see them.
Thank you. |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.26 11:27:00 -
[760] - Quote
CCP Fozzie wrote:So the Combat Cruiser changes won't actually be on Duality today because I missed adding them to that build. My bad, they'll be up in our next public test and all the other balance changes will be there as planned. 
naughty Raivi :P |
|

CCP Dolan
C C P C C P Alliance
82

|
Posted - 2012.10.26 13:19:00 -
[761] - Quote
Removed some off-topic posts. CCP Dolan | Community Representative
Twitter: @CCPDolan
Gooby pls |
|

Warde Guildencrantz
TunDraGon
153
|
Posted - 2012.10.26 14:02:00 -
[762] - Quote
Alara IonStorm wrote:CCP Fozzie wrote: We have plans. Can't attach dates to those plans quite yet though, but when we're ready this forum will be the best place to see them.
Thank you.
Armor boats being faster is a good idea to balance them, however, they shouldn't be faster than shield boats.
Also if the speed penalty on armor rigs gets removed, the sig radius penalty on shield boats should be at least reduced a bit. Low sig armor boats zipping around would be unfair if shield boats were only a bit faster and had 2x the sig radius. |

Alara IonStorm
3342
|
Posted - 2012.10.26 14:12:00 -
[763] - Quote
Warde Guildencrantz wrote: Armor boats being faster is a good idea to balance them, however, they shouldn't be faster than shield boats.
Also if the speed penalty on armor rigs gets removed, the sig radius penalty on shield boats should be at least reduced a bit. Low sig armor boats zipping around would be unfair if shield boats were only a bit faster and had 2x the sig radius.
That is why I don't think rigs should have penalties. The penalties of the modules are enough without the need of double dipping, plates slow Armor Ships down, Shield Extenders raise Sig.
What is more the other penalties do not do much good for the game. Electronics nerfing shield, they had to change the CPU Rig to recharge just to avoid its effects entirely, Astronautics nerfing Armor, that does nothing but take away armor boats option to realistically use them. Weapons Rigs messing with fitting, to what end do things need to harder to fit as if the PG and CPU of the modules are not enough.
If anything Sig Penalties for instance suck. They are very apparent on Cruisers, Frigates and Destroyers but next to useless in 95% of practical circumstance on BC's and up.
Best thing they could do for tanking besides weeding out the sizes that have become obsolete and adjusting the ones that have not been updated through the multitudes of buffs is simply change the 10% to 20% on the skills that remove the penalty neutralizing it in its entirety at Lvl V. It would be a small boost to Armor Buffer while ensuring Plated ships never reach Shield Speeds outright. |

MIrple
BSC LEGION Tactical Narcotics Team
157
|
Posted - 2012.10.26 14:23:00 -
[764] - Quote
Alara IonStorm wrote:Warde Guildencrantz wrote: Armor boats being faster is a good idea to balance them, however, they shouldn't be faster than shield boats.
Also if the speed penalty on armor rigs gets removed, the sig radius penalty on shield boats should be at least reduced a bit. Low sig armor boats zipping around would be unfair if shield boats were only a bit faster and had 2x the sig radius.
That is why I don't think rigs should have penalties. The penalties of the modules are enough without the need of double dipping, plates slow Armor Ships down, Shield Extenders raise Sig. What is more the other penalties do not do much good for the game. Electronics nerfing shield, they had to change the CPU Rig to recharge just to avoid its effects entirely, Astronautics nerfing Armor, that does nothing but take away armor boats option to realistically use them. Weapons Rigs messing with fitting, to what end do things need to harder to fit as if the PG and CPU of the modules are not enough. If anything Sig Penalties for instance suck. They are very apparent on Cruisers, Frigates and Destroyers but next to useless in 95% of practical circumstance on BC's and up. Best thing they could do for tanking besides weeding out the sizes that have become obsolete and adjusting the ones that have not been updated through the multitudes of buffs is simply change the 10% to 20% on the skills that remove the penalty neutralizing it in its entirety at Lvl V. It would be a small boost to Armor Buffer while ensuring Plated ships never reach Shield Speeds outright.
This makes the most sense TBH. Just change the skill from 10% to 20% or make it so jurry rigging gives you 10% per level and then the sub rigging skill would get them the rest of the way to 100% |

Yankunytjatjara
Blue Republic RvB - BLUE Republic
38
|
Posted - 2012.10.27 12:55:00 -
[765] - Quote
CCP Fozzie wrote:Maller: +150 PG, +20 CPU Fantastic that's half my idea there!! <3
Have you perhaps considered the other half - boosting quad light beam lasers?
Yankunytjatjara wrote:Only one word
QUAD LIGHT BEAM LASERS
Well ok 4. It's time they receive a buff. They should be the amarr equivalent of RFMLs
The easiest way, but not only one, is to make them medium pulse lasers, with the tracking buff pulse lasers received years ago, and the relative increase in dps. They would work perfectly with the new maller! tactical overview option for solo/small gangs: Ship Velocity Vectors - https://forums.eveonline.com/default.aspx?g=posts&m=599319 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
146
|
Posted - 2012.10.28 01:35:00 -
[766] - Quote
I still think the maller needs a Nos..
People hate on the Harbinger for being not having enough cap and "needing a booster" and it lasts for 9 minutes with tackle and guns.. The maller barely brakes 2.. Just tackle, and guns.. =/
If you put even one medium neut on it the cap is just gone.. So you really have to use a cap booster for a viable fit.. Which makes the whole ship rather gimpy, not to mention what you have to sacrifice to make an injector fit.. =/ |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
343
|
Posted - 2012.10.28 11:36:00 -
[767] - Quote
Yankunytjatjara wrote:Have you perhaps considered the other half - boosting quad light beam lasers?... Hope they consider my request instead and introduce a medium pulse gatling (and large for that matter) 
Garviel Tarrant wrote:I still think the maller needs a Nos..... Increase damage bonus so that damage potential is middling for the class when using only 4 guns and remove the superflous drones again. Gives it the ability to function as a sledgehammer in gangs or as a proper brawler solo/duo (nos) while keeping it nice and vulnerable to things that can abuse the poor'ish tracking of lasers. |

Manfred Hideous
TOHOKU 9.0
10
|
Posted - 2012.10.28 13:40:00 -
[768] - Quote
The original post still has the Ruppy getting four mids but it's only three on Duality atm. Is this a change or was this just not reflected in the duality build? |

Mizhir
Red Federation RvB - RED Federation
157
|
Posted - 2012.10.28 13:50:00 -
[769] - Quote
Manfred Hideous wrote:The original post still has the Ruppy getting four mids but it's only three on Duality atm. Is this a change or was this just not reflected in the duality build?
Fozzie forgot to add the new combat cruisers to the build. So they aren't on Duality. |

Alara IonStorm
3350
|
Posted - 2012.10.28 14:21:00 -
[770] - Quote
Okay my thoughts on the Moa and Rupture. I would like to see the Moa as I have stated become a Rail Ship and I would like the Rupture to have a different role then missing turret plus second Dmg Bonus.
Moa: Cruiser skill bonuses: 7.5% bonus to Medium Hybrid Turret damage 10% bonus to Medium Hybrid Turret optimal range Slot layout: 5 H (-1), 5 M (+1), 4 L, 5 turrets, 2 launchers Fittings: 950 PWG (+170), 400 CPU (+40) Defense (shields / armor / hull) : 2300(+425) / 1000(-329) / 1600(+76) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 475s(-16.25s) / 3.15 (+0.35) Mobility (max velocity / agility / mass / align time): 190(+26) / 0.52 (-0.02) / 12220000 (+500000) / 5.9s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
Rupture: Cruiser skill bonuses: 7.5% bonus to Medium Projectile Turret damage 7.5% bonus to Medium Projectile tracking speed Slot layout: 5 H (-1), 5 M (+2), 4 L (-1), 5 turrets, 0 launchers (-2) Fittings: 1060 PWG (+200), 375 CPU (+50) Defense (shields / armor / hull) : 1900(+337) / 1400(-241) / 1500(-63) Capacitor (amount / recharge rate / average cap per second): 1275(+25) / 425s(-21.25s) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 210(+18) / 0.5 (-0.04) / 12200000 (+550000) / 5.7s (-0.2) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+5) / 290(+8) / 6(+1) Sensor strength: 15 Ladar (+3) Signature radius: 125 (-5) Cargo capacity: 450 (+150)
I would like to see these ships become full one gun ships with no Drones. Tracking speaks to Minmatar with both Artillery and Autocannons but the main point of the Ship would be a small fast high volley Artillery Ship with the option of being a more tanky in close fighter. The Moa of the other hand was already considered a passable at most blaster platform and with 37.5% Dmg added and the combination of a fifth tanking mid and more shield HP it would still be a deadly blaster boat but with the higher fitting and rails could deal some pretty good damage at range with rails. It doesn't have the weakness of the previous Moa IE more then a third more Dmg and better fitting while not losing much of the defense.
Second to that I think CCP should make the following changes to attack cruisers.
Omen - Optimal Range Bonus and increased fitting for Beam Lasers. Caracal - 20m3 Drone Space making it a bit better of a fighter with HAM's in regards to Frigates. Stabber - Decrease in speed by 30m/s putting it 20m/s faster then the Thorax(next highest). Removal of 1 High Slot, + 30m3 Drone Bay.
This would give the Stabber the dedicated kiting role instead of splitting it between the Rupture (DPS) and the Stabber (Speed) to a more moderate platform that handles both well enough allowing the Rupture to move on to a full Gun Ships.
Overall since they are being tested those are my final thoughts on Cruiser balance for Dev consideration. I hope you take a second look at the Moa and switch it back to Rail Platform that works well instead of backing away from Cruiser Rail Platforms entirely. |

The VC's
Spack Force 5
59
|
Posted - 2012.10.28 14:30:00 -
[771] - Quote
Veshta Yoshida wrote:Yankunytjatjara wrote:Have you perhaps considered the other half - boosting quad light beam lasers?... Hope they consider my request instead and introduce a medium pulse gatling (and large for that matter) 
Yeshta, I think that's actually what Yank is suggesting. You're on the same page. The cruiser gatling pulse.
They'd could have a scorch range around 15km and track at 0.12-0.13 with low fitting req's. They would also throw a bone to the guys that can't give up their brick tanked Mallers.
They could be savage , it would look cool as feck too! |

Bouh Revetoile
Barricade.
131
|
Posted - 2012.10.28 15:17:00 -
[772] - Quote
Alara IonStorm wrote: Moa: Cruiser skill bonuses: 7.5% bonus to Medium Hybrid Turret damage 10% bonus to Medium Hybrid Turret optimal range Slot layout: 5 H (-1), 5 M (+1), 4 L, 5 turrets, 2 launchers Fittings: 950 PWG (+170), 400 CPU (+40) Defense (shields / armor / hull) : 2300(+425) / 1000(-329) / 1600(+76) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 475s(-16.25s) / 3.15 (+0.35) Mobility (max velocity / agility / mass / align time): 190(+26) / 0.52 (-0.02) / 12220000 (+500000) / 5.9s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200)
This Moa would be completely OP with blasters (I mean, even more than it is in the Original post). Come on, 7,5%/lvl, on a blaster hull ? Seriously ? |

Alara IonStorm
3350
|
Posted - 2012.10.28 15:32:00 -
[773] - Quote
Bouh Revetoile wrote: This Moa would be completely OP with blasters (I mean, even more than it is in the Original post). Come on, 7,5%/lvl, on a blaster hull ? Seriously ?
... 578 DPS with Neutron II's and 3 Mag Stabs vs 585 currently with Neutron II's and 3 Mag Stabs and 3 Hobgoblin II's Drones and it loses 25% Base Resist.
Completely OP no. If anything it is a slight nerf to the Moa in a Blaster fit but not near a crippling one while making rails much more appealing.
|

Bouh Revetoile
Barricade.
131
|
Posted - 2012.10.28 15:49:00 -
[774] - Quote
Drones don't apply full damage unless you use an omnidirectional tracking link.
I'm all for an optimal bonus on the Moa to save it's railgun capabilities, but a more than 5% bonus on weapons is only seen on faction ships usualy. Remember it's a T1 cruiser. And extended PG will allow it to fit neutron blasters with anything it need without any sacrifice to do.
And why this cruiser should have a better damage bonus than than the others on top of its full second bonus ? |

Alara IonStorm
3350
|
Posted - 2012.10.28 15:57:00 -
[775] - Quote
Bouh Revetoile wrote:Drones don't apply full damage unless you use an omnidirectional tracking link. They apply Dmg to Cruiser sized targets fine and apply more Dmg to Frigates in most fights then Blasters.
Bouh Revetoile wrote: I'm all for an optimal bonus on the Moa to save it's railgun capabilities, but a more than 5% bonus on weapons is only seen on faction ships usualy. Remember it's a T1 cruiser. And extended PG will allow it to fit neutron blasters with anything it need without any sacrifice to do.
Usually is not an excuse for anything. Faction ships getting this bonus have plenty of other advantages, the Moa is losing several things to equal it out. All the so called fitting sacrifices would be tank related and losing the 25% Tank bonus makes them moot.
Bouh Revetoile wrote: And why this cruiser should have a better damage bonus than than the others on top of its full second bonus ?
Lack of drones. The Dmg is about exactly the same and no Drones don't apply less. Back to your origional point, no a 7.5 % bonus would not be OP for Blasters, it would be better for Rails then Drones and nothing is imbalanced about this design. |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.28 16:17:00 -
[776] - Quote
@ CCP Fozzie are you still open to changes with these ships?
Moa Surely it should be quicker and lighter than the maller having infinitely less range with blasters and maller being a armour tanker it seems a bit odd also moa can target 7 and has 2 launchers still and has the worst scan res i think some is related to being the old sniper and hasn't been fully updated to a brawler yet in all areas..
Maller More cap i suspect is needed and perhaps consider giving it a stronger drone capacity than the moa surely caldari should be worst in drone capacity.
Vexor quicker and lighter than the moa why? also forcing it to use bs drones makes little sense on a cruiser.
Rupture should have the worst cap recharge has the second best dronage for some reason surely that should be the amarr trait. looks like it will be versatile can be shields or armour perhaps its armour should be more defined though and is setup as a smaller cane it seems not having a full rack of guns. I'm actually surprised that its no longer much faster than the vexor which is nice :) i think the moa should be the fastest here. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
149
|
Posted - 2012.10.28 16:21:00 -
[777] - Quote
Harvey James wrote: Maller More cap i suspect is needed and perhaps consider giving it a stronger drone capacity than the moa surely caldari should be worst in drone capacity.
Screw drones.
I just want it to work without a cap booster so that i can use point/web/mwd >_< |

Koujjo Dian
The Forsworn Protectorate Imperial Protectorate
18
|
Posted - 2012.10.28 16:32:00 -
[778] - Quote
Garviel Tarrant wrote:Harvey James wrote: Maller More cap i suspect is needed and perhaps consider giving it a stronger drone capacity than the moa surely caldari should be worst in drone capacity.
Screw drones. I just want it to work without a cap booster so that i can use point/web/mwd >_<
I really wonder if the better optimal range of lasers is worth the crappy tracking and huge cap issues. I believe I read somewhere that CCP is supposed to revisit weapon balance in regards to lasers? |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.28 16:36:00 -
[779] - Quote
Koujjo Dian wrote:Garviel Tarrant wrote:Harvey James wrote: Maller More cap i suspect is needed and perhaps consider giving it a stronger drone capacity than the moa surely caldari should be worst in drone capacity.
Screw drones. I just want it to work without a cap booster so that i can use point/web/mwd >_< I really wonder if the better optimal range of lasers is worth the crappy tracking and huge cap issues. I believe I read somewhere that CCP is supposed to revisit weapon balance in regards to lasers?
perhaps as-well as a slight tracking boost they also need a third med pulse laser that gives a stronger tracking boost. |

The VC's
Spack Force 5
59
|
Posted - 2012.10.28 16:42:00 -
[780] - Quote
Garviel Tarrant wrote:Harvey James wrote: Maller More cap i suspect is needed and perhaps consider giving it a stronger drone capacity than the moa surely caldari should be worst in drone capacity.
Screw drones. I just want it to work without a cap booster so that i can use point/web/mwd >_<
+1
The Punisher took a slight hit in the cap department with its rebalance. In practice it's not much of an issue but it did make some fits unworkable.
With medium lasers the cap hit will be more pronounced. Dropping to four turret hardpoints and having a +10 damage bonus should mitigate losing the cap usage somewhat. It would also keep the Mallers generous PG under control, which as it stands with the current proposal is in danger of getting abused even more than the existing ship.
|

The VC's
Spack Force 5
61
|
Posted - 2012.10.28 17:12:00 -
[781] - Quote
Koujjo Dian wrote:I really wonder if the better optimal range of lasers is worth the crappy tracking and huge cap issues.
In short, yes it is. However..
The trouble with Amarr ships is that, more than any other race, they really don't start to work well until you start getting your L5 skills. I think a lot of players give up on them before that and never go back. Fitting them too is also a headache. You can get good performance out of the Maller and the Omen. It just takes the two genolutions, a +5 PG and a +5 weapons upgrades.
You can understand why relatively few players are able to make them work.
ED. Also, Amarr ships tend to work better in fleet engagements with good tackle support, and in that context tracking isn't so important, good optimal is. |

Koujjo Dian
The Forsworn Protectorate Imperial Protectorate
18
|
Posted - 2012.10.28 17:26:00 -
[782] - Quote
The VC's wrote:Koujjo Dian wrote:I really wonder if the better optimal range of lasers is worth the crappy tracking and huge cap issues. In short, yes it is. However.. The trouble with Amarr ships is that, more than any other race, they really don't start to work well until you start getting your L5 skills. I think a lot of players give up on them before that and never go back. Fitting them too is also a headache. You can get good performance out of the Maller and the Omen. It just takes the two genolutions, a +5 PG and a +5 weapons upgrades. You can understand why relatively few players are able to make them work.
Well seems to me that even with level 5 skills on say a Navy Omen it is barely cap stable with just the guns and a tackle mod running. 1 med neut should be able to totally ruin your day. Just seems a little extreme to me. |

Bouh Revetoile
Barricade.
131
|
Posted - 2012.10.28 17:31:00 -
[783] - Quote
Alara IonStorm wrote:Bouh Revetoile wrote:Drones don't apply full damage unless you use an omnidirectional tracking link. They apply Dmg to Cruiser sized targets fine and apply more Dmg to Frigates in most fights then Blasters. Bouh Revetoile wrote: I'm all for an optimal bonus on the Moa to save it's railgun capabilities, but a more than 5% bonus on weapons is only seen on faction ships usualy. Remember it's a T1 cruiser. And extended PG will allow it to fit neutron blasters with anything it need without any sacrifice to do.
Usually is not an excuse for anything. Faction ships getting this bonus have plenty of other advantages, the Moa is losing several things to equal it out. All the so called fitting sacrifices would be tank related and losing the 25% Tank bonus makes them moot. Bouh Revetoile wrote: And why this cruiser should have a better damage bonus than than the others on top of its full second bonus ?
Lack of drones.  The Dmg is about exactly the same and no Drones don't apply less. Back to your origional point, no a 7.5 % bonus would not be OP for Blasters, it would be better for Rails then Drones and nothing is imbalanced about this design. The tank bonus loss only make this Moa like all the others (well, with 5 mids). Compare your Moa to the Thorax, even the future one. Drones don't make for everything.
And ask the question the other way : why does this Moa need a better bonus than the Thorax ? |

Koujjo Dian
The Forsworn Protectorate Imperial Protectorate
18
|
Posted - 2012.10.28 17:32:00 -
[784] - Quote
The VC's wrote:Koujjo Dian wrote:I really wonder if the better optimal range of lasers is worth the crappy tracking and huge cap issues. ED. Also, Amarr ships tend to work better in fleet engagements with good tackle support, and in that context tracking isn't so important, good optimal is.
Forgive me ( I'm still a newer player ) but I keep hearing "Amarr ships are better in fleets". But while watching the alliance tournament X I've noticed very few Amarr ships in any of the setups. I have however only watched day 1 so far and there seems to be a lot of ASB ships. |

Bouh Revetoile
Barricade.
131
|
Posted - 2012.10.28 17:39:00 -
[785] - Quote
Koujjo Dian wrote:Forgive me ( I'm still a newer player ) but I keep hearing "Amarr ships are better in fleets". But while watching the alliance tournament X I've noticed very few Amarr ships in any of the setups. I have however only watched day 1 so far and there seems to be a lot of ASB ships. ATX is more small gang than fleet, and that's more the Gallente/Minmatar focus. |

Alara IonStorm
3351
|
Posted - 2012.10.28 17:44:00 -
[786] - Quote
Bouh Revetoile wrote: The tank bonus loss only make this Moa like all the others (well, with 5 mids). Compare your Moa to the Thorax, even the future one. Drones don't make for everything.
It would be a RAIL BOAT.
If you are saying it brings nothing special to the blaster field then good.
Bouh Revetoile wrote: And ask the question the other way : why does this Moa need a better bonus than the Thorax ?
Answer, don't ask silly questions.
The Thorax has a 50m3 Drone Bay while this Moa would have none.
Bonuses do not count for anything and these improved bonuses are designed to make it a full on Gun Ship which is exactly what I said this change would do to it. 100% Guns no extra Dmg.
Bouh Revetoile wrote: PS : No, drones don't hit their target just fine ; try it : even on a scramed+webed tier3 BC, a small hobgobelin will have light hit and barely scratched hit.
That is the Damage Modifier not Tracking and it is chance based just like on all guns. 
This ship design has nothing that makes it more powerful in a Blaster Fit then current. If you don't like the design I have proposed for personal reasons then say so but please don't try and say it is for balance purposes. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
150
|
Posted - 2012.10.28 18:22:00 -
[787] - Quote
Also you should be shot on sight for fitting blasters on a poor defenseless moa =< |

Aglais
Liberation Army BricK sQuAD.
145
|
Posted - 2012.10.29 14:19:00 -
[788] - Quote
Garviel Tarrant wrote:Also you should be shot on sight for fitting blasters on a poor defenseless moa =<
You people think so rigidly I'm having trouble believing you're not part of some organized religion worshipping the concept of being able to use railguns only on Caldari hybrid ships as your personal God.
One of the reasons the Eagle is so awful, is because it is very close to being a pure rail boat. It's far, FAR too niche to compare to any other HAC. It is too specialized.
Furthermore this kind of specialization isn't what T1 cruisers are about, at all. The new Moa is going to be an adaptable multipurpose ship in terms of what it can field for guns. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
69
|
Posted - 2012.10.29 17:14:00 -
[789] - Quote
When can I mess with these on duality? I'd like some sort of thing where only changed stuff gets seeded, like with the frig thing a few weeks back. If possible, ban all those test server dwellers who hang around in vindicators and dreads all day trying to stop people testing stuff. |

X Gallentius
Justified Chaos
561
|
Posted - 2012.10.29 21:18:00 -
[790] - Quote
It's going to be interesting to see if the massive ehp*dps characteristics that make the Merlin semi-OP will translate directly to the Moa since it now has a fifth midslot.
|

X Gallentius
Justified Chaos
561
|
Posted - 2012.10.29 21:21:00 -
[791] - Quote
Warde Guildencrantz wrote: Armor boats being faster is a good idea to balance them, however, they shouldn't be faster than shield boats.
They shouldn't be faster than shield boats IF THEY ARE ADEQUATELY ARMOR TANKED. A "hull tanked" Gallente ship should be FASTER than any Minmatar ship. |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.29 21:25:00 -
[792] - Quote
X Gallentius wrote:It's going to be interesting to see if the massive ehp*dps characteristics that make the Merlin semi-OP will translate directly to the Moa since it now has a fifth midslot.
not without a big speed boost it won't |

X Gallentius
Justified Chaos
562
|
Posted - 2012.10.29 21:28:00 -
[793] - Quote
Harvey James wrote:X Gallentius wrote:It's going to be interesting to see if the massive ehp*dps characteristics that make the Merlin semi-OP will translate directly to the Moa since it now has a fifth midslot.
not without a big speed boost it won't but with advantage of EHP + buffed remote reps (resists bonuses to Moa) it will. so there. |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.29 21:50:00 -
[794] - Quote
X Gallentius wrote:Harvey James wrote:X Gallentius wrote:It's going to be interesting to see if the massive ehp*dps characteristics that make the Merlin semi-OP will translate directly to the Moa since it now has a fifth midslot.
not without a big speed boost it won't but with advantage of EHP + buffed remote reps (resists bonuses to Moa) it will. so there.
so there.... lol how old are ya? :P |

Dischordant
Repo.
7
|
Posted - 2012.10.29 22:54:00 -
[795] - Quote
Edit: wrong topic |

X Gallentius
Justified Chaos
563
|
Posted - 2012.10.29 23:51:00 -
[796] - Quote
Harvey James wrote:X Gallentius wrote:Harvey James wrote:X Gallentius wrote:It's going to be interesting to see if the massive ehp*dps characteristics that make the Merlin semi-OP will translate directly to the Moa since it now has a fifth midslot.
not without a big speed boost it won't but with advantage of EHP + buffed remote reps (resists bonuses to Moa) it will. so there. so there.... lol how old are ya? :P We'll see where they land. I have a feeling they will land in the OP category just like the Merlin simply because the Caldari pilot testing them out for CCP probably isn't very good (and the Caldari pilots on the test server are under reporting how awesome it really is). |

Aglais
Liberation Army BricK sQuAD.
146
|
Posted - 2012.10.30 00:11:00 -
[797] - Quote
Gallentius: The combat cruiser changes aren't live on Duality.
And again as has been brought up, the Moa is very slow. It'd be OP if it could match speeds with a shield rupture. It can't. |

X Gallentius
Justified Chaos
564
|
Posted - 2012.10.30 04:05:00 -
[798] - Quote
lol at 50k EHP overheated plus 592 dps (with only two mag stabs). Speed: 210/190 = 10% = 1 overdrive injector, or properly timed mwd overheat. Just sayin'.... I hope the CCP devs take a hard look at the Moa and gets a good pilot to test it out.  |

Bienator II
madmen of the skies
1075
|
Posted - 2012.10.30 04:41:00 -
[799] - Quote
give the maller a fourth medium slot for a cap booster and it would be a fine ship. It has no option for a nos and i fear that without giving the maller something interesting it will end up as bait brick again. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

The VC's
Spack Force 5
63
|
Posted - 2012.10.30 12:44:00 -
[800] - Quote
Bienator II wrote:give the maller a fourth medium slot for a cap booster and it would be a fine ship. It has no option for a nos and i fear that without giving the maller something interesting it will end up as bait brick again.
The trouble with a fourth mid is that it will have to come from somewhere, which would probably mean nerfing one of the Maller's greatest strengths. It's abundant lowslots. I personally think the new Coercer is getting a small nerf by losing a low instead of a high to gain it's new mid. Losing a heatsink does more to it's damage output than losing one of it's eight turrets. I would say that if anything, the Omen could use a fourth mid, but I shield tank it, so what do I know.
ed. not serious about fourth mid Omen, having all them lows is just too useful.
ed 2. I too, worry that the Maller will just end up as an even more bricky bait ship than before. It's just had a PG buff. |

Mizhir
Red Federation RvB - RED Federation
161
|
Posted - 2012.10.30 12:49:00 -
[801] - Quote
Bienator II wrote:give the maller a fourth medium slot for a cap booster and it would be a fine ship. It has no option for a nos and i fear that without giving the maller something interesting it will end up as bait brick again.
The Maller should loose its dronebay and gain a utility highslot in return. |

Kai'rae Saarkus
Ganja Labs Exodus.
23
|
Posted - 2012.10.30 13:23:00 -
[802] - Quote
Mizhir wrote:Bienator II wrote:give the maller a fourth medium slot for a cap booster and it would be a fine ship. It has no option for a nos and i fear that without giving the maller something interesting it will end up as bait brick again. The Maller should loose its dronebay and gain a utility highslot in return.
Because the Maller deserves more slots than any other T1 Cruiser? To get an extra high or an extra mid, you have to give up a low: I don't think that's worth it.
I mean, if you are so desperate for a Nos, Web, Point on a Maller there is nothing stopping you from fitting that. Yeah you take a DPS hit to do that, but you don't actually have to fit the max amount of turrets. (Yes, acknowledge that for their benefit Nos have too high fitting; Nos do need a fix).
Or, you can fly it as a gang ship. Where, with other ships providing webs, it will do superbly.
Not every ship in the game is balanced as a "Solo" ship. That does not mean that they're not balanced.The Arbi will do well as a solo ship for Amarr. The Omen will be worth flying. The Maller+Auguror combo is scary. Overall the Amarr cruiser line up works. |

The VC's
Spack Force 5
63
|
Posted - 2012.10.30 14:04:00 -
[803] - Quote
Kai'rae Saarkus wrote: Because the Maller deserves more slots than any other T1 Cruiser? To get an extra high or an extra mid, you have to give up a low: I don't think that's worth it.
No extra slots, just 4 turrets and a utility. +10 damage bonus. That's a change from the present 6.25 effective turrets to 6 effective turrets.
Losing 0.25 turrets is a fair trade for a nos or a neut I think.
|

Kai'rae Saarkus
Ganja Labs Exodus.
23
|
Posted - 2012.10.30 14:29:00 -
[804] - Quote
The VC's wrote:Kai'rae Saarkus wrote: Because the Maller deserves more slots than any other T1 Cruiser? To get an extra high or an extra mid, you have to give up a low: I don't think that's worth it.
No extra slots, just 4 turrets and a utility. +10 damage bonus. That's a change from the present 6.25 effective turrets to 6 effective turrets. Losing 0.25 turrets is a fair trade for a nos or a neut I think. 
Losing less than 4% of your DPS (0.25 turrets is 4% DPS if you ignore the Drones) is not enough to justify gaining a Nos or a Neut. Particularly when "gaining a Nos" really means "not having to fit a Cap Booster in my mids".
Basically, you're after a ship that can do everything. This is boring ship design.
In the present iteration you need to choose. The Maller has the slots and fitting to allow you to make that choice. But you have to make a choice, it doesn't just hand it all to you on a platter. This is good ship design. |

Alara IonStorm
3368
|
Posted - 2012.10.30 14:40:00 -
[805] - Quote
Kai'rae Saarkus wrote: Basically, you're after a ship that can do everything. This is boring ship design.
3 Drones, the equivalent of 6 unbonused turrets and with Trimarks and a 1600 it barely breaks 1200m/s...
Apparently we have very different definitions of do everything. If anything it would make it okay at most, bait at worst. |

Mizhir
Red Federation RvB - RED Federation
161
|
Posted - 2012.10.30 14:51:00 -
[806] - Quote
Kai'rae Saarkus wrote:Mizhir wrote:Bienator II wrote:give the maller a fourth medium slot for a cap booster and it would be a fine ship. It has no option for a nos and i fear that without giving the maller something interesting it will end up as bait brick again. The Maller should loose its dronebay and gain a utility highslot in return. Because the Maller deserves more slots than any other T1 Cruiser? To get an extra high or an extra mid, you have to give up a low: I don't think that's worth it. I mean, if you are so desperate for a Nos, Web, Point on a Maller there is nothing stopping you from fitting that. Yeah you take a DPS hit to do that, but you don't actually have to fit the max amount of turrets. (Yes, acknowledge that for their benefit Nos have too high fitting; Nos do need a fix). Or, you can fly it as a gang ship. Where, with other ships providing webs, it will do superbly. Not every ship in the game is balanced as a "Solo"* ship. That does not mean that they're not balanced.The Arbi will do well as a solo ship for Amarr. The Omen will be worth flying. The Maller+Auguror combo is scary. Overall the Amarr cruiser line up works. *By this I mean actually Solo, or in a very small gang where each ship must be capable of being flown independently.
While loosing the dronebay I think they can balance it to have 1 extra slot. If the fitting is balanced ppl would have to sacrifice either tank or dps (or both) to actally benefit from it.
And I dont just have soloing in mind when I suggest it to have a extra utility high. Cap warfare is one of Amarr's traits so why should it be limited to only special ships? What we will end up is having Minmatar as the only race with utility highs on their combat (and attack) ships.
So when I think about a Maller fleet I imagine it as a slow and tanky fleet with damage projection to make up for the slow speed and neuting power to put pressure on anything that gets close. To me it seems like CCP are specializing t1 ships too much.
And what about spider tanking / RR gangs, is retribution the last nail in the coffin with the Support cruisers and ships without utility highs?
|

The VC's
Spack Force 5
65
|
Posted - 2012.10.30 14:58:00 -
[807] - Quote
Alara IonStorm wrote:Kai'rae Saarkus wrote: Basically, you're after a ship that can do everything. This is boring ship design.
3 Drones, the equivalent of 6 unbonused turrets and with Trimarks and a 1600 it barely breaks 1200m/s... Apparently we have very different definitions of do everything. If anything it would make it okay at most, bait at worst.
The Maller, or any Amarr ship for that matter are the least likely to be classed as 'ships that can do everything'. What they do is a few good things really well with profound vulnerabilities.
HMPL / no neut fit and you can forget about hitting any webbed frigates. Even a Rupture can get under your guns. Even FMPL fits will have a job. A neut wil give it a fighting chance.
Also, as a ship that relies on poor tracking / good optimal guns, tracking disruptor's are more effective at shutting you down than any other ship.
I don't want a ship that can do everything. I just want it to do 'Maller' well. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
151
|
Posted - 2012.10.30 19:36:00 -
[808] - Quote
The Maller basically need either a fourth mid or a utility high.
It just doesn't have the cap to sustain the guns without either so its useless, And if you put on a booster now instead of a web it can't actually hit anything and were back to it being useless.
I know the idea was basically a mini abaddon but the idea sadly is faulty, it isn't a battleship and it doesn't have the slots to be able to pull it off..
2 minutes of cap with just guns/tackle running is pathetic, and worse, useless. |

Sheynan
Lighting the blight
99
|
Posted - 2012.10.30 19:42:00 -
[809] - Quote
4 mids is way too much.
Can't we just have the Maller with 3mids as "fleet" cruiser ? A Maller fleet will already be superior to any other cruiser gang. If you want to skirmish around, you can use the new Arbitrator or Omen for that. But taking the Mallers unique role away just to have another shield-tanked skirmish thingie, is the least optimal way imo.
Rather another highslot, but that'd be at the expense of either dronebay or a lowslot.
P.S: And yes, if FW is currently the only part of EVE where a fleet-fit Maller might be worthwhile and super effective, so be it. And comparing it to the Stabber with its "kiting only" style, even the Maller will be more versatile. |

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 19:43:00 -
[810] - Quote
stupid double post  |

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 19:44:00 -
[811] - Quote
Garviel Tarrant wrote:The Maller basically need either a fourth mid or a utility high.
It just doesn't have the cap to sustain the guns without either so its useless, And if you put on a booster now instead of a web it can't actually hit anything and were back to it being useless.
I know the idea was basically a mini abaddon but the idea sadly is faulty, it isn't a battleship and it doesn't have the slots to be able to pull it off..
2 minutes of cap with just guns/tackle running is pathetic, and worse, useless.
maybe they need to reduce the cap usage of medium lasers or improve the cap regen |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.30 19:50:00 -
[812] - Quote
Or give the Maller more cap / cap regen to start?
2 minutes without factoring anyone else neuting, and (am I assuming correctly?) no prop running is indeed useless. Vs anything with a neut you would be looking at being capped out in less than 30 seconds, which would outright force cap batteries as a mandatory just to fly it... poor design. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
510
|
Posted - 2012.10.30 20:00:00 -
[813] - Quote
The Maller doesn't need any buffs in its current iteration. You people asking for buffs should analyze its potential a bit more or wait for actual testing. I expect people to scream bloody murder once they realize how strong it is in straight up combat. Take a 1600mm plate Omen which is a strong brawler. The Maller is going to be significantly better than the Omen. The only way this could possibly be balanced is by giving the ship several severe drawbacks:
1. Extremely cap hungry 2. Three mids only which means one of the four critical mid slot modules is going to be missing. 3. Worst cruiser to fight frigates with. The three light drones help a bit but not much. 4. Slow.
I'm fine with this kind of extreme design but only comprehensive testing can tell how this plays out and if it's balanced in the bigger picture. In the context of 1v1 duels (which is what most test server feedback is based on) the Maller will be seen as overpowered. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
152
|
Posted - 2012.10.30 20:08:00 -
[814] - Quote
Takeshi Yamato wrote:The Maller doesn't need any buffs in its current iteration. You people asking for buffs should analyze its potential a bit more or wait for actual testing. I expect people to scream bloody murder once they realize how strong it is in straight up combat. Take a 1600mm plate Omen which is a strong brawler. The Maller is going to be significantly better than the Omen. The only way this could possibly be balanced is by giving the ship several severe drawbacks:
1. Extremely cap hungry 2. Three mids only which means one of the four critical mid slot modules is going to be missing. 3. Worst cruiser to fight frigates with. The three light drones help a bit but not much. 4. Slow.
I'm fine with this kind of extreme design but only comprehensive testing can tell how this plays out and if it's balanced in the bigger picture. In the context of 1v1 duels (which is what most test server feedback is based on) the Maller will be seen as overpowered without a doubt.
the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.
Making a t1 ship that only ever works in fleets is bad design imo as t1 ships are supposed to be more generalized.
If you think the Maller will be a strong brawler you are seriously underestimating 1. How bad the tracking is 2. how bad the cap is.
Any ship with even one neut will leave the maller helpless way before it can kill anything. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
511
|
Posted - 2012.10.30 20:24:00 -
[815] - Quote
Garviel Tarrant wrote: the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.
Do you realize how skewed your image of what constitutes a 'strong brawler' is? If the Thorax couldn't win this then it would be 100% useless.
I don't think I'm underestimating anything. It's very clear from the numbers (EFT with retribution data helps) and I've spent 2 hours testing the new Omen to get a feel for the non-numbers part. The (plated) Omen and Maller are very similar so they can be easily compared. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
154
|
Posted - 2012.10.30 20:31:00 -
[816] - Quote
Takeshi Yamato wrote:Garviel Tarrant wrote: the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.
Do you realize how skewed your image of what consitutes a 'strong brawler' is? If the Thorax couldn't win this then it would be 100% useless. I don't think I'm underestimating anything. It's very clear from the numbers (EFT with retribution data helps) and I've spent 2 hours testing the new Omen to get a feel for the non-numbers part. The (plated) Omen and Maller are very similar so they can be easily compared.
No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp
Hench not a strong brawler. I like the omen though, its good at softening stuff up with scroch before getting caught. The Maller however can't really do that since its slow..
I'm also quite sure that a Maller would lose to a shield rupture in a brawl at 0.. It wouldn't be able to keep its guns running even close to long enough to kill it.. |

X Gallentius
Justified Chaos
567
|
Posted - 2012.10.30 20:42:00 -
[817] - Quote
Garviel Tarrant wrote:No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp
"if they start at 0" ..... Therefore, don't start a fight with a Thorax at zero. Balance achieved. My work here is done. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
512
|
Posted - 2012.10.30 20:47:00 -
[818] - Quote
Garviel Tarrant wrote:the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.
Garviel Tarrant wrote:No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp
Make up your mind. By the way, my plated Omen killed every single Thorax I fought so (including TD fits) I'm not really sure how you get this idea that a plated Omen cannot beat a Thorax. Admittedly, I never had a fight start at 0 but I would expect to lose.
Garviel Tarrant wrote:I'm also quite sure that a Maller would lose to a shield rupture in a brawl at 0.. It wouldn't be able to keep its guns running even close to long enough to kill it..
I'm guessing in your mind the Maller is only fine when it beats every other cruiser and fit? |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.30 20:58:00 -
[819] - Quote
Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
158
|
Posted - 2012.10.30 20:59:00 -
[820] - Quote
Takeshi Yamato wrote:Garviel Tarrant wrote:the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0. Garviel Tarrant wrote:No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp Make up your mind. By the way, my plated Omen killed every single Thorax I fought so (including TD fits) I'm not really sure how you get this idea that a plated Omen cannot beat a Thorax. Admittedly, I never had a fight start at 0 but I would expect to lose. Garviel Tarrant wrote:I'm also quite sure that a Maller would lose to a shield rupture in a brawl at 0.. It wouldn't be able to keep its guns running even close to long enough to kill it.. I'm guessing in your mind the Maller is only fine when it beats every other cruiser and fit?
1. I did make up my mind, i said the same damn thing both times you're just to thick to understand it.
2. if you beat every thorax you fought they were bad (And seeing how its the test server thats really not surprising...) . The omen is quite decent but not good enough to win every time.
3. No the Maller needs to be a viable ship that doesn't cap out instantly when someone even THINKS about neuting it.
X Gallentius wrote:"if they start at 0" ..... Therefore, don't start a fight with a Thorax at zero. Balance achieved. My work here is done. It was a arguement to his "omens are really good brawlers" thing. I'm not saying the omen isn't good, it is quite decent.. Its just not a good brawler.. . |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
512
|
Posted - 2012.10.30 21:02:00 -
[821] - Quote
Zyella Stormborn wrote:Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z
With reduced damage the fight will draw out longer, meaning more total cap required to destroy the opponent and more time for the opponent to destroy your cap. It's better to give up hitpoints for cap life and you can do that with cap and elutriation rigs (instead of trimarks). I'm not sure if it's worthwhile but it's at least a theoretical option. |

The VC's
Spack Force 5
68
|
Posted - 2012.10.30 21:05:00 -
[822] - Quote
Garviel Tarrant wrote:I know the idea was basically a mini abaddon but the idea sadly is faulty, it isn't a battleship and it doesn't have the slots to be able to pull it off...
I agree. You can't blame them for using the Abaddon as a model, but it is a battleship and they tend to fight a completely different sort of fight.
Maybe a maxi-punisher would be a better model. Their tactics would be more similar. |

The VC's
Spack Force 5
68
|
Posted - 2012.10.30 21:12:00 -
[823] - Quote
Takeshi Yamato wrote:Zyella Stormborn wrote:Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z With reduced damage the fight will draw out longer, meaning more total cap required to destroy the opponent and more time for the opponent to destroy your cap. It's better to give up hitpoints for cap life and you can do that with cap and elutriation rigs (instead of trimarks). I'm not sure if it's worthwhile but it's at least a theoretical option.
4 turrets would ease the cap problem too  |

Catherine Laartii
Funkwagen Broadcasting Templis Dragonaors
0
|
Posted - 2012.10.31 00:52:00 -
[824] - Quote
Am I the only one who noticed the 500k mass addition to the cruisers (1 mil to the vexor) to make them slower? The ruppy will be rendered unviable for nano work after this, especially against the new attack cruiser stats...
 |

Harvey James
Deep Core Mining Inc. Caldari State
82
|
Posted - 2012.10.31 00:54:00 -
[825] - Quote
Catherine Laartii wrote:Am I the only one who noticed the 500k mass addition to the cruisers (1 mil to the vexor) to make them slower? The ruppy will be rendered unviable for nano work after this, especially against the new attack cruiser stats... 
ah what a shame for the ruppy maybe people might want to plate it instead wouldn't that be a crime  |

Catherine Laartii
Funkwagen Broadcasting Templis Dragonaors
0
|
Posted - 2012.10.31 00:58:00 -
[826] - Quote
Harvey James wrote:ah what a shame for the ruppy maybe people might want to plate it instead wouldn't that be a crime 
Balance is good. On the subject of the moa, its BONUSES look awesome, but the ship itself looks like the unholy love child of a giraffe and trash compactor. I seriously hope ccp gives it a new model like they did the stabber. Plz moar moa love? 
|

Aglais
Liberation Army BricK sQuAD.
147
|
Posted - 2012.10.31 02:46:00 -
[827] - Quote
Catherine Laartii wrote:Harvey James wrote:ah what a shame for the ruppy maybe people might want to plate it instead wouldn't that be a crime  Balance is good. On the subject of the moa, its BONUSES look awesome, but the ship itself looks like the unholy love child of a giraffe and trash compactor. I seriously hope ccp gives it a new model like they did the stabber. Plz moar moa love? 
It's likely. If they bung it up and give it a visible cockpit/bridge with glass like the Drake got I'm going to be mad though.
Still it's nowhere near as fugly as the Blackbird or Bellicose. Or Arbitrator. Or Celestis.
Hey, I'm noticing a pattern here. |

Vladimir Norkoff
Income Redistribution Service
66
|
Posted - 2012.10.31 02:59:00 -
[828] - Quote
Catherine Laartii wrote:...but the ship itself looks like the unholy love child of a giraffe and trash compactor. I seriously hope ccp gives it a new model like they did the stabber. Plz moar moa love?  I would rage if they did. Unless of course they made it even more god-awfully ugly. It's horrific appearance is part of it's charm. Really, do want another lame flying lego-block? Moa has character!
|

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.10.31 04:21:00 -
[829] - Quote
Catherine Laartii wrote:Am I the only one who noticed the 500k mass addition to the cruisers (1 mil to the vexor) to make them slower? The ruppy will be rendered unviable for nano work after this, especially against the new attack cruiser stats... 
...and what is wrong with it? The only thing that out of place is that vexor is faster than rupture. Other than that it is ok. Attack cruisers should be faster than combat ones. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.31 04:29:00 -
[830] - Quote
Aglais wrote: Still it's nowhere near as fugly as the Blackbird or Bellicose. Or Arbitrator. Or Celestis.
Hey, I'm noticing a pattern here.
Oi! I love the Arbitrator look. ;) |

Aglais
Liberation Army BricK sQuAD.
147
|
Posted - 2012.10.31 04:31:00 -
[831] - Quote
Deerin wrote:
...and what is wrong with it? The only thing that out of place is that vexor is faster than rupture. Other than that it is ok. Attack cruisers should be faster than combat ones.
Oh no. A ship that needs to be fast in order to actually utilize it's extreme close range weapons is actually fast. This makes too much sense. Nerf the Vexor until it's top speed with plates is 82.6m/s with max skills. Mind you this is also it's top speed with a 10mn MWD on.
But to be serious, maybe people will actually armor fit the armor combat cruisers. Then suddenly the Moa isn't as slow, and everything is that much more balanced. |

Kai'rae Saarkus
Ganja Labs Exodus.
24
|
Posted - 2012.10.31 06:49:00 -
[832] - Quote
Zyella Stormborn wrote:Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z
You can choose to do this. Eve allows you to fit less than the maximum turrets. Bingo utility high. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
158
|
Posted - 2012.10.31 12:54:00 -
[833] - Quote
Kai'rae Saarkus wrote:Zyella Stormborn wrote:Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z You can choose to do this. Eve allows you to fit less than the maximum turrets. Bingo utility high.
And now you have a Brick tanked ship with no dps and slightly better cap..
Joy.. |

Torei Dutalis
The Drunken Empire Fatal Ascension
4
|
Posted - 2012.11.01 09:07:00 -
[834] - Quote
So I have to ask, what's with the vexor having 13 total slots and the other 3 cruisers having 14? |

Spugg Galdon
APOCALYPSE LEGION
235
|
Posted - 2012.11.01 09:39:00 -
[835] - Quote
Torei Dutalis wrote:So I have to ask, what's with the vexor having 13 total slots and the other 3 cruisers having 14?
Drone ships always get one less slot |

Wivabel
Exanimo Inc Unclaimed.
40
|
Posted - 2012.11.01 10:25:00 -
[836] - Quote
Spugg Galdon wrote:Torei Dutalis wrote:So I have to ask, what's with the vexor having 13 total slots and the other 3 cruisers having 14? Drone ships always get one less slot
And it is always terrible...
Wivabel To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we not defending lovely space.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Kai'rae Saarkus
Ganja Labs Exodus.
26
|
Posted - 2012.11.01 13:52:00 -
[837] - Quote
Garviel Tarrant wrote:Seriously though a Maller with tackle guns running with one med neut and one small neut on him (shield rupture) lasts 44 seconds. Which is enough time to take down about Half of the ruptures tank.... and that is assuming you start at 100% cap which NEVER happens, so it would be more like 25 seconds.
*Snip*
Even then i'm sceptical... I'm not someone who thinks lasers should be homogenized down to using way less cap and losing their flavor.. But its clear that THIS doesn't work.
A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake?
B) fit a Med Booster.
That gives you a Cap stable, Neut resistant fit that has >40K EHP, >1200m/s, >300 DPS to >20Km. |

Goldensaver
Vorbild Industries Inc.
70
|
Posted - 2012.11.01 14:15:00 -
[838] - Quote
Wivabel wrote:Spugg Galdon wrote:Torei Dutalis wrote:So I have to ask, what's with the vexor having 13 total slots and the other 3 cruisers having 14? Drone ships always get one less slot And it is always terrible... Wivabel I dunno. Some drone ships are doing quite well for themselves, regardless of missing slots. The Arbitrator, Curse, Pilgrim, and Sentinal are all fantastic ships, I hear. And the Myrmidon and Domi can work pretty well if flown in the right situations.
Edited so as not to double post:
Kai'rae Saarkus wrote:Garviel Tarrant wrote:Seriously though a Maller with tackle guns running with one med neut and one small neut on him (shield rupture) lasts 44 seconds. Which is enough time to take down about Half of the ruptures tank.... and that is assuming you start at 100% cap which NEVER happens, so it would be more like 25 seconds.
*Snip*
Even then i'm sceptical... I'm not someone who thinks lasers should be homogenized down to using way less cap and losing their flavor.. But its clear that THIS doesn't work. A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake? B) fit a Med Booster. That gives you a Cap stable, Neut resistant fit that has >40K EHP, >1200m/s, >300 DPS to >20Km.
Sorry, fit a Med Booster in which slot? The one that's used for prop, the one that's used for point, or the one that's used for web, lest the enemy decide to orbit you at close range, and get under your guns? Because I don't know if you've heard, but Pulses are the WORST tracking close range weapon system.
Also, I'm not totally sure why he said medium neut and small neut, he must have been looking at todays Rupture as opposed to the post-patch one, but the point still stands that the Maller is going to be extremely suceptible to to cap warfare, and even a single medium neut will hurt hard after only a few seconds (~30), especially after running the MWD to get into range. |

The VC's
Spack Force 5
71
|
Posted - 2012.11.01 14:28:00 -
[839] - Quote
Kai'rae Saarkus wrote:
A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake?.
I think he meant a med neut on the Maller and a small neut coming from the Rupture. |

Goldensaver
Vorbild Industries Inc.
70
|
Posted - 2012.11.01 14:38:00 -
[840] - Quote
The VC's wrote:Kai'rae Saarkus wrote:
A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake?.
I think he meant a med neut on the Maller and a small neut coming from the Rupture. Probably not, because the Maller's losing its utility spare after the patch, and I don't know many people who are going to pull off a turret for a neut. Especially not on a ship that needs all the cap it can get, and a neut will only hurt that more. |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
40
|
Posted - 2012.11.01 14:53:00 -
[841] - Quote
Aglais wrote: fugly as the Arbitrator. GTFO!!! Awesome looking ship. Would love to see it revamped with more detail, but the basic shape is great. |

The VC's
Spack Force 5
71
|
Posted - 2012.11.01 15:10:00 -
[842] - Quote
Goldensaver wrote:The VC's wrote:Kai'rae Saarkus wrote:
A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake?.
I think he meant a med neut on the Maller and a small neut coming from the Rupture. Probably not, because the Maller's losing its utility spare after the patch, and I don't know many people who are going to pull off a turret for a neut. Especially not on a ship that needs all the cap it can get, and a neut will only hurt that more.
Trust me, he was. Go back a few more posts. Get a feel for the argument and the examples presented. |

Goldensaver
Vorbild Industries Inc.
70
|
Posted - 2012.11.01 15:22:00 -
[843] - Quote
The VC's wrote:Goldensaver wrote:The VC's wrote:Kai'rae Saarkus wrote:
A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake?.
I think he meant a med neut on the Maller and a small neut coming from the Rupture. Probably not, because the Maller's losing its utility spare after the patch, and I don't know many people who are going to pull off a turret for a neut. Especially not on a ship that needs all the cap it can get, and a neut will only hurt that more. Trust me, he was. Go back a few more posts and get a feel for the argument and the examples presented. I am well aware of the current Maller proposal. Ed. I can understand how the confusion occurred. The language could be clearer.
Oh wow, you're right:
lazyquote: "Seriously though a Maller with tackle guns running with one med neut and one small neut on him (shield rupture) lasts 44 seconds."
Or maybe he means one med and one small neut on him.
Hrrrm, maybe he could come back and explain?
Bah, I've stopped caring about that. It's too much thought and effort going into one forum post that's going to be wrong regardless because after the patch there will only be one utility high between them, and that's on the Rupture. |

Aglais
Liberation Army BricK sQuAD.
148
|
Posted - 2012.11.01 15:30:00 -
[844] - Quote
Mr Floydy wrote:Aglais wrote: fugly as the Arbitrator. GTFO!!! Awesome looking ship. Would love to see it revamped with more detail, but the basic shape is great.
No, it's pretty bland looking in terms of both basic shape and details. It's easily the weakest in terms of aesthetics of the Amarr cruisers, even if it does have the most utility right now. It needs an update, badly, and more of a Scorpion overhaul than a Raven/Tempest/Megathron one. Still, why is it that ewar ships universally look bad?
But back on topic, is there any news on exactly when we're getting a new build on duality that will be including the combat cruiser updates? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
162
|
Posted - 2012.11.01 16:07:00 -
[845] - Quote
Kai'rae Saarkus wrote:Garviel Tarrant wrote:Seriously though a Maller with tackle guns running with one med neut and one small neut on him (shield rupture) lasts 44 seconds. Which is enough time to take down about Half of the ruptures tank.... and that is assuming you start at 100% cap which NEVER happens, so it would be more like 25 seconds.
*Snip*
Even then i'm sceptical... I'm not someone who thinks lasers should be homogenized down to using way less cap and losing their flavor.. But its clear that THIS doesn't work. A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake? B) fit a Med Booster. That gives you a Cap stable, Neut resistant fit that has >40K EHP, >1200m/s, >300 DPS to >20Km.
Yea sorry i forgot that the rupture lost a high
The difference between 1 med neut and 1 med one small is about 10 seconds so meh?
Stop arguing, you're wrong and bad >=[ |

Bouh Revetoile
Barricade.
145
|
Posted - 2012.11.01 16:54:00 -
[846] - Quote
I find it funny that amarr pilot asked loudly for the removal of the cap consumption bonus and whine now because of cap consumption of laser turrets. |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
40
|
Posted - 2012.11.01 18:06:00 -
[847] - Quote
Aglais wrote:Mr Floydy wrote:Aglais wrote: fugly as the Arbitrator. GTFO!!! Awesome looking ship. Would love to see it revamped with more detail, but the basic shape is great. No, it's pretty bland looking in terms of both basic shape and details. It's easily the weakest in terms of aesthetics of the Amarr cruisers Being the worst of the Amarr cruisers isn't exactly a bad thing. They're best of a bad bunch! |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
72
|
Posted - 2012.11.01 19:45:00 -
[848] - Quote
So vexor is still limited to either 2h/2m/1l no tracking/no spares/no projection mode or 5m no damage mode? Disappointed. I still don't get why it can't have 50 bandwidth and a bigger damage bonus. |

Aurelius Vicci
Effblock Materials Limited
2
|
Posted - 2012.11.02 03:09:00 -
[849] - Quote
The way I understand it, the CC rebalance puts the vexor in a unique position as the only combat cruiser being formulated from what was originally a tier 2 cruiser; the others are all sourced from formerly tier 3 cruisers. The vexor seems to be getting a rather more substantial buff than the other hulls due to this circumstance it would seem. Doesn't this give rise to the awkward situation of the gallente being the only race with a faction derivative of their combat cruiser, while all other navy cruisers are derived from support and attack cruisers? And will the navy vexor be getting an appropriate buff to prevent it from becoming an expensive, obsolete, somewhat vestigial orphan of a faction tier 2 cruiser? |

Kai'rae Saarkus
Ganja Labs Exodus.
26
|
Posted - 2012.11.02 08:40:00 -
[850] - Quote
Aurelius Vicci wrote:The way I understand it, the CC rebalance puts the vexor in a unique position as the only combat cruiser being formulated from what was originally a tier 2 cruiser; the others are all sourced from formerly tier 3 cruisers. The vexor seems to be getting a rather more substantial buff than the other hulls due to this circumstance it would seem. Doesn't this give rise to the awkward situation of the gallente being the only race with a faction derivative of their combat cruiser, while all other navy cruisers are derived from support and attack cruisers? And will the navy vexor be getting an appropriate buff to prevent it from becoming an expensive, obsolete, somewhat vestigial orphan of a faction tier 2 cruiser?
It already is. |

Aglais
Deep Core Mining Inc. Caldari State
152
|
Posted - 2012.11.02 17:21:00 -
[851] - Quote
So last night, I managed to get a look at the Rupture as well as the Moa.
Moa is brilliant. It's a ship that, while slow, has offensive and defensive power to make up for it (though medium railguns are incredibly lackluster on this hull due to the whole "lol rails" factor- Seriously, 5 200mm railgun IIs, CN antimatter? About 200 DPS. It's not exactly an Alpha boat either. Also of note is that this is with three magstabs.) It'll definitely have to rely on being in a gang and smaller, faster tackle to be fully effective, but it's a shield-brick that can hurt if it's packing blasters. No fitting issues with Ions, nice balanced fit between offense and defense in addition to a web.
Rupture: Fragile, reasonably fast even with plates (very fast if fit otherwise though not as fast as the Stabber), suffers from Stabberitis in terms of it's very poor damage potential. I'm surprised that four double damage bonused projectiles aren't very effective. Yes, the Rupture has drones, but this doesn't quite push it into the range of the Moa or Vexor. Will have to look at how it behaves when fit with artillery; with ACs it's kind of mediocre, to be honest. Perhaps artillery ruptures will be decent.
So it seems that Minmatar might have been dethroned as the top tier PvP ships cruiser and down, I think; now there are actual downsides to using them. Some will whine. Others such as myself are not exactly as put out, because this means that there's going to be far, far more variety out there in PvP. |

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
14
|
Posted - 2012.11.02 18:49:00 -
[852] - Quote
Aglais wrote:So last night, I managed to get a look at the Rupture as well as the Moa.
Moa is brilliant. It's a ship that, while slow, has offensive and defensive power to make up for it (though medium railguns are incredibly lackluster on this hull due to the whole "lol rails" factor- Seriously, 5 200mm railgun IIs, CN antimatter? About 200 DPS. It's not exactly an Alpha boat either. Also of note is that this is with three magstabs.) It'll definitely have to rely on being in a gang and smaller, faster tackle to be fully effective, but it's a shield-brick that can hurt if it's packing blasters. No fitting issues with Ions, nice balanced fit between offense and defense in addition to a web.
Rupture: Fragile, reasonably fast even with plates (very fast if fit otherwise though not as fast as the Stabber), suffers from Stabberitis in terms of it's very poor damage potential. I'm surprised that four double damage bonused projectiles aren't very effective. Yes, the Rupture has drones, but this doesn't quite push it into the range of the Moa or Vexor. Will have to look at how it behaves when fit with artillery; with ACs it's kind of mediocre, to be honest. Perhaps artillery ruptures will be decent.
So it seems that Minmatar might have been dethroned as the top tier PvP ships cruiser and down, I think; now there are actual downsides to using them. Some will whine. Others such as myself are not exactly as put out, because this means that there's going to be far, far more variety out there in PvP.
in my opinion, it isn't really like you say. I know that it ll have less tank that the other combat cruisers, but using acs it can have a nice fit too , i used the pyfa, and i did that rupture, try to fit this.
[Rupture, Rupture fit]
Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II
Experimental 10MN MicroWarpdrive I Stasis Webifire II Tracking Disruptor II (with the new medium slot, put a warp scrambler)
220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M Small Energy Neutralizer II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5
Ok, i know that a medium neut should be better, i tried to put an ancillary in one rig, but it need a 3% power more to fit a meta 4 medium neut. But, I think it's a nice ship, it has now 33,8k ehp as average, 488 dps with hail, and if you stop the mwd it's stable, now it has 1236 m/s, but that ll be a little better. The tracking disruptor, and it's speed can compensate it's worst tank compared to the other combat cruisers, that have 40k ehp, to 50k ehp as average. If you have like me, the ca 1 and ca 2 implants, you can change one trimark by an ancillary current router (you lose only 3,4 k ehp ), and then, the tracking disruptor can be changed by a large ancillary shield booster. |

Sean Parisi
Project Cerberus Caldari State Capturing
6
|
Posted - 2012.11.05 07:09:00 -
[853] - Quote
I am not sure whether I agree with the trend of providing the 5% damage bonus to Caldari ships past the Merlin. Although the Moa will still be awesome with either bonus, I believe the optimal range bonus makes the Moa unique and allows it to reach out to extreme ranges as well as providing a different play style with blasters - giving that extra range that helps exponentially. (Atleast to me)
With the Merlin the bonus is extremely useful as it did not have the fire power to be remotely as useful sniper. As well as the fact that majority of frigate engagements are within 10km, the optimal bonus did not benefit it enough to make a difference in comparison to the damage bonus. Regardless I will continue to use the Moa with either changes. I just hope that the Rokh maintains this bonus as the large guns benefit greatly from the extra range.
Basically I am just saying to look out for homogenization of skill bonuses. |

Connall Tara
Blue Republic RvB - BLUE Republic
52
|
Posted - 2012.11.05 15:41:00 -
[854] - Quote
Sean Parisi wrote:I am not sure whether I agree with the trend of providing the 5% damage bonus to Caldari ships past the Merlin. Although the Moa will still be awesome with either bonus, I believe the optimal range bonus makes the Moa unique and allows it to reach out to extreme ranges as well as providing a different play style with blasters - giving that extra range that helps exponentially. (Atleast to me)
With the Merlin the bonus is extremely useful as it did not have the fire power to be remotely as useful sniper. As well as the fact that majority of frigate engagements are within 10km, the optimal bonus did not benefit it enough to make a difference in comparison to the damage bonus. Regardless I will continue to use the Moa with either changes. I just hope that the Rokh maintains this bonus as the large guns benefit greatly from the extra range.
Basically I am just saying to look out for homogenization of skill bonuses.
that is admittedly a significant point of concern, particularly as we move up the tiers and reach the ships such as the rokh. however, in the grand scheme of things i can see the damage bonuses working "well" within the overall caldari fluffed doctrine. a shield of close range, but slow, vessels serving as an escort for the more fragile but significantly longer ranged platforms and dedicated sniper ships.
just a thought Fly reckless cohost and all round bad pilot o7 |

Bouh Revetoile
Barricade.
149
|
Posted - 2012.11.05 17:12:00 -
[855] - Quote
Connall Tara wrote:that is admittedly a significant point of concern, particularly as we move up the tiers and reach the ships such as the rokh. however, in the grand scheme of things i can see the damage bonuses working "well" within the overall caldari fluffed doctrine. a shield of close range, but slow, vessels serving as an escort for the more fragile but significantly longer ranged platforms and dedicated sniper ships.
just a thought There is no fragile things in the caldari doctrine except for the Naga, and even there it's relative : the Naga is the most robust shield BC tier 3. Their dedicated snipers are the most resilient in the galaxy. |

Sean Parisi
Project Cerberus Caldari State Capturing
15
|
Posted - 2012.11.06 14:39:00 -
[856] - Quote
Connall Tara wrote:Sean Parisi wrote:I am not sure whether I agree with the trend of providing the 5% damage bonus to Caldari ships past the Merlin. Although the Moa will still be awesome with either bonus, I believe the optimal range bonus makes the Moa unique and allows it to reach out to extreme ranges as well as providing a different play style with blasters - giving that extra range that helps exponentially. (Atleast to me)
With the Merlin the bonus is extremely useful as it did not have the fire power to be remotely as useful sniper. As well as the fact that majority of frigate engagements are within 10km, the optimal bonus did not benefit it enough to make a difference in comparison to the damage bonus. Regardless I will continue to use the Moa with either changes. I just hope that the Rokh maintains this bonus as the large guns benefit greatly from the extra range.
Basically I am just saying to look out for homogenization of skill bonuses. that is admittedly a significant point of concern, particularly as we move up the tiers and reach the ships such as the rokh. however, in the grand scheme of things i can see the damage bonuses working "well" within the overall caldari fluffed doctrine. a shield of close range, but slow, vessels serving as an escort for the more fragile but significantly longer ranged platforms and dedicated sniper ships. just a thought
Yes exactly. Regardless of how the changes go through the Caldari ships will still have a place which I am happy with. I just love the idea of a blaster Rokh that has a flexible engagement range. But at the same time a damage bonus will make it excel further with the resist bonus and close range in your face damage. As well as making rails more likely to be used as they can project out to a far distance while having decent damage projection (Though I have often taken sniping to extreme levels). Should they ever come out with another line of ships for all races, I wold not object to seeing a sniper focused Caldari ship similar to the naga / cormorant in a cruiser role. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
83
|
Posted - 2012.11.06 23:27:00 -
[857] - Quote
Just tested kitey scrub shield rupture vs brawling maller starting at 10km. The maller capped out in about 20s.
Why exactly are they ditching all the laser cap bonuses in favour of damage, rather than just increasing base damage? |

Gangname Style
School of Applied Knowledge Caldari State
1
|
Posted - 2012.11.06 23:51:00 -
[858] - Quote
Wivabel wrote:Just noticed that the rupture is faster than all the other races Attack cruisers. Seems kinda broke IMO.
rupture still king. |

Alara IonStorm
3408
|
Posted - 2012.11.07 00:03:00 -
[859] - Quote
Gangname Style wrote:Wivabel wrote:Just noticed that the rupture is faster than all the other races Attack cruisers. Seems kinda broke IMO. rupture still king. It is actually now slower then all the races attack cruisers, has the equivalent of 5 bonused guns and no real extra tank.
Rupture 210m/s Thorax 240m/s Omen 235m/s Caracal 230m/s Stabber 290m/s
A Neut is the only thing it has to its name now. They changed it a while back.
I want to see it get 5 Guns, 7.5% Dmg, 7.5% Tracking remove the Drone Bay and move the 5th low to a mid -200 Armor HP +200 Shield. Make it an Arty Whelp Boat or a High Tracking 425mm Gun Ship. 425 DPS with 425mm Guns and 3 Gyro's Faction Ammo (coincidence.) 330 DPS with 720mm Artillery with 3 Gyro's and Faction Ammo, 3640 Volley.
Then give that 30m3 Drone Bay to the Stabber too fix the DPS problem and drop the speed to 265m/s. Unique Gunship added, Stabber good DPS but not too fast. |

Dato Koppla
Blue Republic RvB - BLUE Republic
95
|
Posted - 2012.11.07 01:26:00 -
[860] - Quote
Alara IonStorm wrote:Gangname Style wrote:Wivabel wrote:Just noticed that the rupture is faster than all the other races Attack cruisers. Seems kinda broke IMO. rupture still king. It is actually now slower then all the races attack cruisers, has the equivalent of 5 bonused guns and no real extra tank. Rupture 210m/s Thorax 240m/s Omen 235m/s Caracal 230m/s Stabber 290m/s A Neut is the only thing it has to its name now. They changed it a while back. I want to see it get 5 Guns, 7.5% Dmg, 7.5% Tracking remove the Drone Bay and move the 5th low to a mid -200 Armor HP +200 Shield. Make it an Arty Whelp Boat or a High Tracking 425mm Gun Ship. 425 DPS with 425mm Guns and 3 Gyro's Faction Ammo (coincidence.) 330 DPS with 720mm Artillery with 3 Gyro's and Faction Ammo, 3640 Volley. Then give that 30m3 Drone Bay to the Stabber too fix the DPS problem and drop the speed to 265m/s. Unique Gunship added, Stabber good DPS but not too fast.
I'm onboard with these suggestions except for the 7.5% bonus, seems a little unfair that all the other 5 turret combat cruisers get a 5% damage bonus and the Rupture gets a 7.5% bonus, no reason for that, its not like projectiles need more help than other turrets, with the added 7.5% tracking it's already a significant buff. The rest is reasonable and will help differentiate the Stabber and Rupture. |

Alara IonStorm
3408
|
Posted - 2012.11.07 02:14:00 -
[861] - Quote
Dato Koppla wrote: I'm onboard with these suggestions except for the 7.5% bonus, seems a little unfair that all the other 5 turret combat cruisers get a 5% damage bonus and the Rupture gets a 7.5% bonus, no reason for that, its not like projectiles need more help than other turrets, with the added 7.5% tracking it's already a significant buff. The rest is reasonable and will help differentiate the Stabber and Rupture.
To compensate it for the loss of its Drone Bay. In fact I might have screwed up the Dmg Calc and it would need a 7.5% RoF to get the same number as the lost Drone Bay. Right now it is slower then the Caracal has the equivalent of 5 Turrets and no second bonus, the only good thing about it is the Neut. A full tracking Turret Ship would at least give it something unique. |

Aglais
Deep Core Mining Inc. Caldari State
157
|
Posted - 2012.11.07 03:31:00 -
[862] - Quote
I can't believe I'm saying this but the Stabber and Rupture are incredibly underwhelming. They've flopped from the arguably most OP T1 cruiser (Rupture) and a usable one (Stabber) to two mediocre ships with little more to offer than what exists elsewhere other than being really fast compared to other ships in their role.
The main problem is damage. They simply don't do enough. Stabber struggles (and by 'struggles' I mean, with my skills, which are pretty good) to break 270 DPS. Rupture is stuck at I think about 370 and this is also trying to maintain a tank that means it won't be slain in 11-13 seconds by any Moa/Vexor that manages to catch it (even then, if the Rupture has a tackle buddy, as would the Moa or Vexor, the prize goes to either of the latter two thanks to the Moa's superior defenses and agreeable offensive power, and the Vexor's nutty DPS values). I honestly don't see much wrong with a small Stabber drone bay, for sure, everything else has a drone bay as well. Could just be 15m3, that'd be great. |

Dato Koppla
Blue Republic RvB - BLUE Republic
95
|
Posted - 2012.11.07 04:57:00 -
[863] - Quote
Alara IonStorm wrote:Dato Koppla wrote: I'm onboard with these suggestions except for the 7.5% bonus, seems a little unfair that all the other 5 turret combat cruisers get a 5% damage bonus and the Rupture gets a 7.5% bonus, no reason for that, its not like projectiles need more help than other turrets, with the added 7.5% tracking it's already a significant buff. The rest is reasonable and will help differentiate the Stabber and Rupture.
To compensate it for the loss of its Drone Bay. In fact I might have screwed up the Dmg Calc and it would need a 7.5% RoF to get the same number as the lost Drone Bay. Right now it is slower then the Caracal has the equivalent of 5 Turrets and no second bonus, the only good thing about it is the Neut. A full tracking Turret Ship would at least give it something unique.
Ah didn't catch that part, I still think a 5% damage bonus is enough but should be coupled with at least 25m3 dronebay/bandwith to not make it so susceptible to frigs, combat cruisers should be more versatile in my opinion. |

Bouh Revetoile
Barricade.
154
|
Posted - 2012.11.07 08:39:00 -
[864] - Quote
I don't really get the fears about the rupture. Current rupture is often considered the best cruiser to fly, and this one trade a high (which was often used for a nos) to a mid (which can be used for a lot of things). Globaly, it's other stats are buffed. Minmatar strength never was dps output in the first place. |

MIrple
BSC LEGION Tactical Narcotics Team
160
|
Posted - 2012.11.07 15:30:00 -
[865] - Quote
I think Mimmy pilots are not at the top of the food chain now and cant just kite and kill everything. Now if they commit to a fight they might lose their ship. I could be wrong though maybe they need a little help. People need to get over to the test server and see how these ships work.
This is not a troll this is just a thought when your on top and brought down to even it might look like you are under the bar but actually at the bar itself. |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
18
|
Posted - 2012.11.08 00:48:00 -
[866] - Quote
to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage IMMA FIRING MA LAZAR!!! |

Bouh Revetoile
Barricade.
158
|
Posted - 2012.11.08 14:13:00 -
[867] - Quote
sten mattson wrote:to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage I don't see any futur caldari ship fitting for armor tank, hence I think your concern is more about armor tank problems than amarr problems. |

fenistil
Defensive Parameter The Mandalorians
51
|
Posted - 2012.11.09 14:26:00 -
[868] - Quote
Quote:I think Mimmy pilots are not at the top of the food chain now and cant just kite and kill everything. Now if they commit to a fight they might lose their ship.
I agree.. As for the cruisers go, I do believe that the Rupture - until now the best all around cruiser IMO - can be competed by other cruisers.
I have been playing around the ship on Duality and these are my experiences:
Maller: Medicre DPS, however with the extra buffer it has due to the better resists it is an excellent ship for small gangs. Might not be as good for solo as the other ships but it is good!
Moa: ASB FTW! Decent DPS, decent tank, it is a viable solo pewpew ship now.
Vexor: my love for the next expansion: versatile, can be tanky or can be very high DPS. I think this ship will be flown a lot, maybe compete with the popularity of rupture.
Rupture: The -1 utility high does not cause to much of a headache for me, the DPS is compensated with the bonuses the ship gets. The extra mid makes it more versatile and more viable for shield tank. Became even faster and I do believe it is a great ship to have for solo or smaller gangs.
http://defp.co.cc/recruitment |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
|
Posted - 2012.11.09 19:04:00 -
[869] - Quote
sten mattson wrote:to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage
Really? Mallers can do 700 dps now while still having good hitpoints. |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
19
|
Posted - 2012.11.09 19:35:00 -
[870] - Quote
Takeshi Yamato wrote:sten mattson wrote:to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage Really? Mallers can do 700 dps now while still having good hitpoints.
show me the fit and i'll believe you , i cant find one that break 500 dps ,
im not saying the ship is useless , it ll be brilliant in fleets , where tank and damage projection counts for the most. i'm talking about the solo/small gang where individual ships and versatility is the most important.
what im talking about , is that the maller can only be fit a certain way , close range buffer fit. i havent been able to make an active tanked fit work against other cruisers. and you cant kite fit a maller , its too slow for that compared to all the other cruisers. i've tryed beams , but i cant find a niche where beam are better than the other races counterparts.
it doesnt have any defence against frigates as the ruppie or 4 mids armor cruisers do , it doesnt have a utility high , either for a neut against frigs , or a NOS to help its cap in drawn out fights (>1minute) against enemies, the tracking is also pisspoor as it cant even hit a cruiser orbiting it at less than 2,5k
the vexor is a drone ship. frigates will always have a hard time against those.
the rupture has capless weapons , can be fit both shield and/or armor , has a utility high and a full flight of light drones. has brilliant native tracking, and selectable damage type.
the moa has 5 mids, is shield tank , and im sure that itll be successfull with both pure buffer and ASB fits. IMMA FIRING MA LAZAR!!! |

Dr Ted Kaper
Etoilles Mortant Ltd. Solyaris Chtonium
9
|
Posted - 2012.11.09 20:17:00 -
[871] - Quote
I really like the extra powergrid on the Vexor, because the powergrid gives me the most trouble when i fit a Vexor and with extra tank its worth the loss of hi slot! Ive never flown the other cruisers so no judgement there. Although as a sidenote with all these new droneboats coming out , have a greater level of control over what the drones do might be nice :) |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
|
Posted - 2012.11.09 20:29:00 -
[872] - Quote
sten mattson wrote:Takeshi Yamato wrote:sten mattson wrote:to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage Really? Mallers can do 700 dps now while still having good hitpoints. show me the fit and i'll believe you , i cant find one that break 500 dps
[NEW Maller, gank] Adaptive Nano Plating II Damage Control II 1600mm Reinforced Steel Plates II Heat Sink II Heat Sink II Heat Sink II
10MN Afterburner II Faint Warp Disruptor I Fleeting Propulsion Inhibitor I
NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
3x Warrior II
This one does 709 dps overheated with Conflagration. It also has 39k hitpoints so it's pretty tough. And yes on the test server it all fits. |

Alara IonStorm
3423
|
Posted - 2012.11.09 20:35:00 -
[873] - Quote
Takeshi Yamato wrote: [NEW Maller, gank] Adaptive Nano Plating II Damage Control II 1600mm Reinforced Steel Plates II Heat Sink II Heat Sink II Heat Sink II
10MN Afterburner II Faint Warp Disruptor I Fleeting Propulsion Inhibitor I
NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M NEW Heavy Pulse Laser II, Conflagration M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
3x Warrior II
This one does 709 dps overheated with Conflagration.
It does 599 DPS overheat not 709, using terrible Ammo that few people actually use in game, it has no MWD and yet still miraculously is not even close Cap Stable.
Terrible. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
|
Posted - 2012.11.09 20:41:00 -
[874] - Quote
Alara IonStorm wrote: It does 599 DPS overheat not 709, using terrible Ammo that few people actually use in game, it has no MWD and yet still miraculously is not even close Cap Stable.
That is just painful to look at.
Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances. Navy MF hits pretty damn hard too at 593 dps.
As for the MWD and cap stability, yea the ship has severe weaknesses but also exceptional strengths to make up for that. I've never said otherwise. |

Alara IonStorm
3423
|
Posted - 2012.11.09 20:46:00 -
[875] - Quote
Takeshi Yamato wrote: Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances.

5% Dmg Bonus, 5 Heavy Pulse Lasers, Conflag, 3 Heatsinks.
No it is not 661 from Guns it is 479 alone, 551 Overheat. With sh*t Ammo still, no one will be using Conflag realistically, like less then Hail and Void.
Takeshi Yamato wrote: As for the MWD and cap stability, yea the ship has severe weaknesses but also exceptional strengths to make up for that. I never said otherwise.
I hope one of those strengths wasn't DPS because when it doesn't crap itself out / can't track much with Conflag it isn't as high as you think. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
|
Posted - 2012.11.09 20:56:00 -
[876] - Quote
Alara IonStorm wrote:Takeshi Yamato wrote: Check again, it's 709. 661 from guns, 48 from drones. Conflag is viable in cruiser vs cruiser fights in many circumstances.
 5% Dmg Bonus, 5 Heavy Pulse Lasers, Conflag, 3 Heatsinks. No it is not 661 from Guns it is 479 alone, 551 Overheat. With sh*t Ammo still, no one will be using Conflag realistically, like less then Hail and Void.
Ok, looks like you're right. My EFT data is messed up and shows 10% damage/level instead of 5% for some reason. |

Alara IonStorm
3423
|
Posted - 2012.11.09 20:58:00 -
[877] - Quote
Takeshi Yamato wrote: Ok, looks like you're right. My EFT data is messed up and shows 10% damage/level instead of 5% for some reason.
Since the release you are using it has been updated about 5 times now.
Here is the new one. https://forums.eveonline.com/default.aspx?g=posts&t=162617&find=unread |

Krell Kroenen
Miners In Possession Brothers of Apocrypha.
78
|
Posted - 2012.11.09 21:50:00 -
[878] - Quote
Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.
I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell. |

Harvey James
Deep Core Mining Inc. Caldari State
109
|
Posted - 2012.11.09 22:37:00 -
[879] - Quote
Krell Kroenen wrote:Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.
I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell.
Indeed even though there does seem to be a few ships that need tweaking across all cruiser categories. Popularity will depend largely i think on other factors like armour vs shield tanking.. faction cruiser changes and bc changes |

Dato Koppla
Blue Republic RvB - BLUE Republic
98
|
Posted - 2012.11.10 01:17:00 -
[880] - Quote
I'm guessing they'll let these current iterations play out in the actual server and see how things go in the actual game and do another sweep of tweaks in combination with the BC/BS/CS changes. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
182
|
Posted - 2012.11.10 02:42:00 -
[881] - Quote
Have people actually given hard tests to some of these on test? I hear tell about how viscous and op the Maller is on EFT, but I also notice it is very slow, TERRIBLY cap inefficient, and does not have enough mid slots to try and make up for it, on that same EFT.
What I am looking for is how this, the Stabber, the Vexor, etc., are performing on test vs other cruisers, frigates, and dessies.
Any feedback available would be appreciated. Between the Maller, and the new Amarr dessie, I am starting to see a trend of Amarr ships that look like they will not be able to play solo or small group overly well without very heavy support (again, looking at it from an outside perspective, as I can not get on to test and get my greedy little fingers into them in person).
~Z |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
85
|
Posted - 2012.11.10 02:47:00 -
[882] - Quote
Krell Kroenen wrote:Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.
I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell.
Don't be surprised if the bad ones go through to TQ. It happened with frigs. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
85
|
Posted - 2012.11.10 03:03:00 -
[883] - Quote
Zyella Stormborn wrote:Have people actually given hard tests to some of these on test? I hear tell about how viscous and op the Maller is on EFT, but I also notice it is very slow, TERRIBLY cap inefficient, and does not have enough mid slots to try and make up for it, on that same EFT.
What I am looking for is how this, the Stabber, the Vexor, etc., are performing on test vs other cruisers, frigates, and dessies.
Any feedback available would be appreciated. Between the Maller, and the new Amarr dessie, I am starting to see a trend of Amarr ships that look like they will not be able to play solo or small group overly well without very heavy support (again, looking at it from an outside perspective, as I can not get on to test and get my greedy little fingers into them in person).
~Z
Basically the maller is unusable because of cap, and the omen is alright but outperformed by either the caracal or thorax, depending on what range you want to be at.
I'm seeing a trend of amarr ships that used to be terrible, then get re-done and are still terrible. I don't think they're even good at gangs, since lasers and armour are both so bad. |

ConranAntoni
Deep Core Mining Inc. Caldari State
25
|
Posted - 2012.11.10 05:28:00 -
[884] - Quote
Terrible thread. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
178
|
Posted - 2012.11.10 10:40:00 -
[885] - Quote
Zyella Stormborn wrote:Have people actually given hard tests to some of these on test? I hear tell about how viscous and op the Maller is on EFT, but I also notice it is very slow, TERRIBLY cap inefficient, and does not have enough mid slots to try and make up for it, on that same EFT.
What I am looking for is how this, the Stabber, the Vexor, etc., are performing on test vs other cruisers, frigates, and dessies.
Any feedback available would be appreciated. Between the Maller, and the new Amarr dessie, I am starting to see a trend of Amarr ships that look like they will not be able to play solo or small group overly well without very heavy support (again, looking at it from an outside perspective, as I can not get on to test and get my greedy little fingers into them in person).
~Z
I did some tests..
And found out that starting at 0 the Maller gets outbrawled by a shield rupture because it caps out completely before it can kill it. was rather depressing. |

deepos
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.11.10 11:34:00 -
[886] - Quote
Garviel Tarrant wrote:
I did some tests..
And found out that starting at 0 the Maller gets outbrawled by a shield rupture because it caps out completely before it can kill it. was rather depressing.
This.
I too, find the Maller to be quite depressing cap wise...
I would have loved a fun Maller which could at least fire its guns..  |

Colt Blackhawk
The Forsworn Protectorate Imperial Protectorate
2
|
Posted - 2012.11.10 12:49:00 -
[887] - Quote
So as always: maller used only as bait or brawler maller with blasters. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
85
|
Posted - 2012.11.10 15:23:00 -
[888] - Quote
Colt Blackhawk wrote:maller with blasters.
You people sicken me. |

The VC's
Spack Force 5
72
|
Posted - 2012.11.10 20:19:00 -
[889] - Quote
TrouserDeagle wrote:Colt Blackhawk wrote:maller with blasters. You people sicken me.
You definitely wouldn't like my shield tanked / heavy neutron fit then.  |

Goldensaver
Vorbild Industries Inc.
92
|
Posted - 2012.11.10 22:47:00 -
[890] - Quote
The VC's wrote:TrouserDeagle wrote:Colt Blackhawk wrote:maller with blasters. You people sicken me. You definitely wouldn't like my shield tanked / heavy neutron fit then.  Now I need to know. How do you even get that to work? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
179
|
Posted - 2012.11.11 01:58:00 -
[891] - Quote
Goldensaver wrote:The VC's wrote:TrouserDeagle wrote:Colt Blackhawk wrote:maller with blasters. You people sicken me. You definitely wouldn't like my shield tanked / heavy neutron fit then.  Now I need to know. How do you even get that to work?
He doesn't get that to work.:
Not my the standard definition of working at least.. |

The VC's
Spack Force 5
72
|
Posted - 2012.11.11 03:38:00 -
[892] - Quote
Garviel Tarrant wrote:Goldensaver wrote:The VC's wrote:TrouserDeagle wrote:Colt Blackhawk wrote:maller with blasters. You people sicken me. You definitely wouldn't like my shield tanked / heavy neutron fit then.  Now I need to know. How do you even get that to work? He doesn't get that to work.: Not my the standard definition of working at least..
It has it's uses, but to be fair only works because Mallers get primaried last. Nice alpha though. |

Alara IonStorm
3436
|
Posted - 2012.11.11 04:21:00 -
[893] - Quote
The VC's wrote: It has it's uses, but to be fair only works because Mallers get primaried last. Nice alpha though.
When I used to be in RvB little rule, fight with =ish number of Cruisers side with the most Mallers usually loses. 90% of the time they are 180mm or SPL Fit so first pop the Dessies, then the Thorax's, Vexor's, Ruptures, High DPS Frigates then you turn to the Mallers and most of your Dmg Dealers are still on the Field because they didn't bring enough DPS to take em out, they brought Mallers.
Current High tank Maller Fits you are lucky to break 200DPS so they don't do much but wait until all the DPS is off the field. Nuetron Shield Maller does okay DPS with no tank but not as much DPS as other ships that are bonused so you are left with a slow ship that takes a while to get into range and the only benefit is you are not shot first. It only works if their is a bunch of better ships on the field or a bunch of useless Mallers they chew through first.
For actual 10-20man gang combat it is one of the worst things to bring. That is why I left RvB, about 10 of us get into Cruisers and you can guarantee 5 will be Mallers because they don't want to be primaries first and just want to soak up kills made by the high DPS Ships until they die. That is why I like it when the FC calls no Mallers.
Hopefully with this expansion people will fit their Gang Mallers like Combat Ships, might even be enough to get me to go back.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
184
|
Posted - 2012.11.11 07:43:00 -
[894] - Quote
Alara IonStorm wrote:The VC's wrote: It has it's uses, but to be fair only works because Mallers get primaried last. Nice alpha though.
When I used to be in RvB little rule, fight with =ish number of Cruisers side with the most Mallers usually loses. 90% of the time they are 180mm or SPL Fit so first pop the Dessies, then the Thorax's, Vexor's, Ruptures, High DPS Frigates then you turn to the Mallers and most of your Dmg Dealers are still on the Field because they didn't bring enough DPS to take em out, they brought Mallers. Current High tank Maller Fits you are lucky to break 200DPS so they don't do much but wait until all the DPS is off the field. Nuetron Shield Maller does okay DPS with no tank but not as much DPS as other ships that are bonused so you are left with a slow ship that takes a while to get into range and the only benefit is you are not shot first. It only works if their is a bunch of better ships on the field or a bunch of useless Mallers they chew through first. For actual 10-20man gang combat it is one of the worst things to bring. That is why I left RvB, about 10 of us get into Cruisers and you can guarantee 5 will be Mallers because they don't want to be primaries first and just want to soak up kills made by the high DPS Ships until they die. That is why I like it when the FC calls no Mallers. Hopefully with this expansion people will fit their Gang Mallers like Combat Ships, might even be enough to get me to go back.
As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.
Here is hoping the dev's take the feeback in these threads to heart. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
2
|
Posted - 2012.11.11 14:01:00 -
[895] - Quote
Zyella Stormborn wrote:As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.
Here is hoping the dev's take the feeback in these threads to heart. Maller will still be bad from what I can tell. The DPS is still sub par and the lack of drones is very painful (and might I add unusual for an amarr ship).
I don't see how the new amarr dessie is dissapointing (other than in it's appearance, concept art looked far better). In terms of solo PvP, I believe the amarr dessie is one of the strongest (the other being the minmatar dessie - interceptor mwd bonus wut?). Neuts are absolutely devastating against frigs... and if a frig doesn't have enough cap to run their prop mod, you've basically already won, I am very excited about the new Amarr dessie. |

Bouh Revetoile
Barricade.
162
|
Posted - 2012.11.11 14:04:00 -
[896] - Quote
Zyella Stormborn wrote:As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.
Here is hoping the dev's take the feeback in these threads to heart. Armor is amarr problem, not anything else IMO. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
184
|
Posted - 2012.11.11 17:22:00 -
[897] - Quote
Iyacia Cyric'ai wrote:Zyella Stormborn wrote:As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.
Here is hoping the dev's take the feeback in these threads to heart. Maller will still be bad from what I can tell. The DPS is still sub par and the lack of drones is very painful (and might I add unusual for an amarr ship). I don't see how the new amarr dessie is dissapointing (other than in it's appearance, concept art looked far better). In terms of solo PvP, I believe the amarr dessie is one of the strongest (the other being the minmatar dessie - interceptor mwd bonus wut?). Neuts are absolutely devastating against frigs... and if a frig doesn't have enough cap to run their prop mod, you've basically already won, I am very excited about the new Amarr dessie.
The neuts will only really work against brawler frigs. It does not have the range of medium / large neuts. And the other dessies will dismantle it as well. ... but that is for dessies thread, don't mean do derail this one. The comment about the dessie was just part of my comment about the ships coming in.
~Z |

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.11.12 07:56:00 -
[898] - Quote
I see a lot of whining about maller cap usage. I remember people whining about cap usage bonus on amarr ships, naming it "useless".
Anyway. Just put a small cap booster with navy 400's and all your cap problems will be solved. You won't be fielding a full tackle...that's the job of your friends in gang. Maller is not a solo pwn mobile. Use it AHAC style in gangs. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
184
|
Posted - 2012.11.12 08:11:00 -
[899] - Quote
You say this as if it has not been thought of. Have you tried it on test yet? Being forced to put on a cap booster just to be able to fire guns is a bit much, wouldn't you think? In particular on a ship that only has 3 slots to begin with (2 really, since all ships need prop mods in pvp).
I can understand using a cap booster to make a ship stable or last much longer when using every thing overheated in the middle of combat, or if it is being neuted. Thats what they are for. But there needs to be at least a good foundation to start, and the Maller does not have anywhere near that in regards to cap usage at the moment. |

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.11.12 10:07:00 -
[900] - Quote
Zyella Stormborn wrote:You say this as if it has not been thought of. Have you tried it on test yet? Being forced to put on a cap booster just to be able to fire guns is a bit much, wouldn't you think? In particular on a ship that only has 3 slots to begin with (2 really, since all ships need prop mods in pvp).
I can understand using a cap booster to make a ship stable or last much longer when using every thing overheated in the middle of combat, or if it is being neuted. Thats what they are for. But there needs to be at least a good foundation to start, and the Maller does not have anywhere near that in regards to cap usage at the moment.
Now look at it from the other perspective. Imagine a t1 cruiser that can project around 350dps damage up to t2 point range with around 35-40k EHP. It would be too good if it didn't struggle at some other points. In mallers case it is cap usage and speed.
Maller is going to be plain bad at solo action but it will be good in gangs (esp with logi support). |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
375
|
Posted - 2012.11.12 14:16:00 -
[901] - Quote
Deerin wrote:...Maller is going to be plain bad at solo action but it will be good in gangs (esp with logi support). Understatement of the year. It has what will probably the tightest of niches ever created in Eve, an effective engagement envelope of 5km (19-24km) with no hope in hell outside that except when someone is nice enough to sit still for it. HPL tracking is quite horrible and no amount of tank will save you if you can't get rid of a damage source .. it is too narrow a niche if you ask me which is why I wanted it to have get a tad more cap, a sixth gun (or increased damage bonus) and forego the ridiculously easy to kill 3 light drones that no competitive PvP pilot will ever consider a threat (standard frig shield buffers will passive regen any damage from three gnats).
Essentially embrace the fact that it is to be used in gangs and make it unsurpassed in that role by making it into the equivalent of the wrath of God if ignored .. much like the Abaddon on BS scale .. missing one of those things sitting at 20+km is certain annihilation.
So far the only Amarr cruiser I am excited about is the Arbitrator (TDs will be godly), warming up to the Omen but still not there yet and had so hoped that the Abaddonification would make Mallers anvils one could throw at the enemy in the hopes they forgot to duck at the appropriate time and not some palsy bricks. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
183
|
Posted - 2012.11.12 16:21:00 -
[902] - Quote
Deerin wrote:Zyella Stormborn wrote:You say this as if it has not been thought of. Have you tried it on test yet? Being forced to put on a cap booster just to be able to fire guns is a bit much, wouldn't you think? In particular on a ship that only has 3 slots to begin with (2 really, since all ships need prop mods in pvp).
I can understand using a cap booster to make a ship stable or last much longer when using every thing overheated in the middle of combat, or if it is being neuted. Thats what they are for. But there needs to be at least a good foundation to start, and the Maller does not have anywhere near that in regards to cap usage at the moment. Now look at it from the other perspective. Imagine a t1 cruiser that can project around 350dps damage up to t2 point range with around 35-40k EHP. It would be too good if it didn't struggle at some other points. In mallers case it is cap usage and speed. Maller is going to be plain bad at solo action but it will be good in gangs (esp with logi support).
lol, af effective maller gang.. Well.. Maybe if you can find an opposing gang nice enough to field only cruisers.. yes..
If you bring out a Maller gang in low sec you will get ass raped by tier 3 gangs, tech 3 gangs, bs gangs. Pretty much any other gang you might meet..
Cruisers aren't really viable big fleet ships because of the kind of fleets everyone else fleets.. you won't find any good fights for a gang like this.. Which is why t1 cruisers really need to be effective in 1-5 man gangs, because they don't scale all that well. |

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.11.12 16:57:00 -
[903] - Quote
Garviel Tarrant wrote: If you bring out a Maller gang in low sec you will get ass raped by tier 3 gangs, tech 3 gangs, bs gangs. Pretty much any other gang you might meet..
Put another cruiser name in that sentence and the result wouldn't really change. The new maller can be utilized as a cheap addition to an AHAC gang. I also expect those maller gangs to be used in FW medium plexes.
So there are ways to use cruisers in gangs. |

The VC's
Spack Force 5
72
|
Posted - 2012.11.12 17:10:00 -
[904] - Quote
Quote:And found out that starting at 0 the Maller gets outbrawled by a shield rupture because it caps out completely before it can kill it. was rather depressing.
In a Maller, if you find yourself starting at 0 against a short ranged/high tracking ship, you've already lost the fight.
Ideally you start at 25-30km. When they approach, fly the opposite way, prolonging their advance and hit them with Scorch. At 13km get your web on them. At 7-8km switch to Conflag. It's no trouble hitting a ship under MWD, especially if it's approaching webbed. At 3-4km turn suddenly and manually pilot in their direction, making them slingshot past and chase you for a bit. Only when they are close and have established their orbit, switch to INMF. You'll know when as you see your tracking graphics drop and decreased hit quality from the log. Then do your best manual piloting to drop angular and not lose the dps war too quick. If you've softened them up enough on their way in you should be able to take them. You still have a tank to chew through. If they decide to run, point them and enjoy watching them traverse 24km under laser fire. They may be faster, but that's still a lot of distance to cover.
Easier said than done of course. You need to be quick with crystal swaps and as with all Amarr gunboats you need to mitigate your weaknesses with good L5 nav skills and Motion Prediction 5. Flying it like a Rupture, Thorax or new Moa is a death warrant. And of course this is that hypothetical 1v1 scenario that only happens on test servers.
So I tried a few fits out on Duality, all with 3 heat sinks, web, navy 400's, a 1600mm plate, warrior 2's and no point.
(ehp/scorch/inmf/conflag/cap boosted/cap unboosted) Cap quoted with INMF
I tried.
1. FMPL (48k/388/475/524/39%/1m20s)
2. HMPL (38k/442/542/599/4m29s/1m7s)
Then for sake of argument I tried these. DPS is imagined 4 turret, +10 damage bonus, no drones. I was interested in the cap values.
3. FMPL Neut (44k/326/410/457/10m51s/2m) Cap stable with navy 800's in med booster.
4. HMPL (45k/378/474/529/45m43s/1m18s)
And lastly, one with a point and nos instead of a booster. DPS same as 3 and 4.
5. FMPL Nos (46k/326/410/457/1m51s/1m19s) With MWD off cap is 50%/3m55s
As far as fits 1 and 2 go I found them to be fairly competitive dps wise. Getting those volleys in before they are upon you is important. Fit 2 did surprisingly well against a Sacrilege. He was webbed and chasing me for most of the fight though. Cap wise, boosting is mandatory just to run the ship. It's not enough to protect it from neuts however. The drones I found to be fairly useless at killing frigs or other drones quick enough. Hobgoblins were even worse. The slight bump in dps from them was probably helpful, especially at close quarters but they are hardly a game changer. Just a nice bit of fluff. I didn't always use them as I wanted to get an idea of the dps for fits 3,4 and 5. Fit 3 I enjoyed a lot. No cap issues, frigs and dessys are quickly dealt with and it put up a good show against a Moa and a Thorax. Coming from a Punisher this is a natural fit to fly. Fit 4 could be a good fleet performer. It would get soloed by any armed ship BC down, including the new mining frig, but en mass should gangbang anything within 250km3 of space. Good cap for an extended fight.
None of the above have a point, which obviously precludes solo play (no surprise). I would also say that this precludes small gang work too as for fleets smaller than 10 or so, everybody should still have a point. You really don't want to be THAT GUY that lets the gangs target warp off in structure because he popped your tackler and nobody else was near enough. Maybe it's ok if you are bringing mega dps or utility to the team, but you're not doing either of those things.
So fit 5 has a point and web. It performed pretty well. It wasn't tested under neuts but as long as I pulsed my mwd and didn't do much chasing around it's cap was in good shape. As a 1v1/small gang boat it's the best you're gonna get.
In conclusion though I felt that none of the above setups are ideal. Especially when you compare them to the other new cruisers. The new Moa is devistating, the new Vexor is savage and the new Rupture is the rock/scissors/paper king. They all have at least 4 midslots which can be put to good use against the Maller. They all have something special about them. The new maller as it stands now is only good. The others are great. There is nothing about it that will make people want to fly it. Nothing that can't be easily countered and nothing outstanding to make you not care about that. (I'll still fly them, but I'm a laser fanboy so that's not saying much)
In the end I felt my ideal Maller would be 5 highs, 4 turrets, 1 utility, +10 damage bonus AND drones for a dps bump. Pipe dream, I know. But it would make it a bit more special.
CCP Fozzie et al, if you are really set on drones and no utility, then at least make it 5 drones. Right now it's good, not great. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
188
|
Posted - 2012.11.12 18:08:00 -
[905] - Quote
The VC's wrote:Cap wise, boosting is mandatory just to run the ship. It's not enough to protect it from neuts however. The drones I found to be fairly useless at killing frigs or other drones quick enough.
In conclusion though I felt that none of the above setups are ideal. Especially when you compare them to the other new cruisers. The new Moa is devistating, the new Vexor is savage and the new Rupture is the rock/scissors/paper king. They all have at least 4 midslots which can be put to good use against the Maller. They all have something special about them. The new maller as it stands now is only good. The others are great. There is nothing about it that will make people want to fly it. Nothing that can't be easily countered and nothing outstanding to make you not care about that. (I'll still fly them, but I'm a laser fanboy so that's not saying much)
In the end I felt my ideal Maller would be 5 highs, 4 turrets, 1 utility, +10 damage bonus AND drones for a dps bump. Pipe dream, I know. But it would make it a bit more special.
CCP Fozzie et al, if you are really set on drones and no utility, then at least make it 5 drones. Right now it's good, not great.
Snipped the rest for space. The underlined parts are what I was trying to stress, and I agree with. The biggest point being, you need cap boosting, just to run the ship. That needs adjustment. All of the feedback I have seen so far says the same thing as what you typed at the end of your post. Nothing that makes it a 'yep, we need a Maller in our fleet' setup.
So it can not solo, it has very poor cap, and it (still) is not desired in fleets. This ship needs some love. |

The VC's
Spack Force 5
72
|
Posted - 2012.11.12 18:28:00 -
[906] - Quote
Zyella Stormborn wrote: Nothing that makes it a 'yep, we need a Maller in our fleet' setup.
If the only thing happening was that the Maller was getting a damage bonus then things would be fairly balanced. As all the others are getting reworked the Maller's being left behind again.
|

Bouh Revetoile
Barricade.
163
|
Posted - 2012.11.13 11:14:00 -
[907] - Quote
Your fit 2 (HPL maller) with conflag have the dps of a thorax with void+drones (gank thorax) ; it's more than a hurricane. It also have 50% more ehp than a thorax.
It have more dps than an armor thorax (even including drones) and still a lot more ehp.
Fit 1 (FMPL maller) have twice the ehp of a thorax.
You are also imune to kiting (with any fit, scorch ability).
Question about your fits : you assumed 10% damage bonus for fit 3 and 4, and the dps values showed take this 10% into account ?
Why don't you start by droping these armor rigs ? That would save some speed and leave place for other useful things, like tracking or capacitor rigs ?
Maller still have projection and ehp with no contender in cruiser size.
Of course these are only numbers and cap/tracking/speed issues certainly hurt, but still, it's natural drawbacks of lasers and armor. I think a lot of the maller's problems will go when armor will be fixed. |

Goldensaver
Vorbild Industries Inc.
93
|
Posted - 2012.11.14 05:05:00 -
[908] - Quote
Bouh Revetoile wrote:Your fit 2 (HPL maller) with conflag have the dps of a thorax with void+drones (gank thorax) ; it's more than a hurricane. It also have 50% more ehp than a thorax.
To be fair, though, it's also a lot slower, a lot less maneuverable, can't point anything, and caps out in a minute and a half unboosted, and even less time if anybody even thinks of neuting it. Also, I'm pretty sure he's listing damage with OH.
Oh, and if you really want to compare (referring to this: "it's more than a hurricane"), use similar fits. An armour cane is almost as fast, has more DPS, tank, doesn't have to worry about its cap, has a point, and has 2 utility highs.
Also, why am I comparing a Cruiser to a BC?
Bouh Revetoile wrote: It have more dps than an armor thorax (even including drones) and still a lot more ehp.
Fit 1 (FMPL maller) have twice the ehp of a thorax.
You are also imune to kiting (with any fit, scorch ability).
And is still a lot slower and can't point anything... and caps out easier.
Bouh Revetoile wrote: Question about your fits : you assumed 10% damage bonus for fit 3 and 4, and the dps values showed take this 10% into account ?
That's assuming 10% damage bonus and 1 less gun (allowing a utility high). Otherwise in order to get a utility high, you'd have to sacrifice a slot from elsewhere.
Bouh Revetoile wrote: Why don't you start by droping these armor rigs ? That would save some speed and leave place for other useful things, like tracking or capacitor rigs ?
Maller still have projection and ehp with no contender in cruiser size.
Of course these are only numbers and cap/tracking/speed issues certainly hurt, but still, it's natural drawbacks of lasers and armor. I think a lot of the maller's problems will go when armor will be fixed.
Yes, I agree that once armour is fixed, there will be little to complain about when it comes to the Maller and Omen (except maybe the comparison between those two ships and which is better, etc.), however it would be nice to not cap out in minimal time just from shooting, and for neuts to not be such a big deal for these ships. Cap batteries and Cap boosters are the only counters to neuts, and both of those need mid slots, not something either ship has much of. |

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.11.14 08:27:00 -
[909] - Quote
Goldensaver wrote:Bouh Revetoile wrote: It have more dps than an armor thorax (even including drones) and still a lot more ehp.
Fit 1 (FMPL maller) have twice the ehp of a thorax.
You are also imune to kiting (with any fit, scorch ability).
And is still a lot slower and can't point anything... and caps out easier.
....and why is that a problem. If it were otherwise the ship would just pwn everything out there. Mallers role is to stay there endure and punish back. If you need to catch, point and deal damage to something, you might try amarrian attack cruiser Omen.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
188
|
Posted - 2012.11.14 10:06:00 -
[910] - Quote
Deerin wrote:Goldensaver wrote:Bouh Revetoile wrote: It have more dps than an armor thorax (even including drones) and still a lot more ehp.
Fit 1 (FMPL maller) have twice the ehp of a thorax.
You are also imune to kiting (with any fit, scorch ability).
And is still a lot slower and can't point anything... and caps out easier. ....and why is that a problem. If it were otherwise the ship would just pwn everything out there. Mallers role is to stay there endure and punish back. If you need to catch, point and deal damage to something, you might try amarrian attack cruiser Omen.
But doesn't it seem rather **** to have a t1 cruiser that is more gimpy and limited than any t2 ship? <.<
Also i contend the "The maller is good in gangs thing".. Its alright at the very best. |

Bouh Revetoile
Barricade.
165
|
Posted - 2012.11.14 11:48:00 -
[911] - Quote
What I mean is that this maller still have some undeniable qualities and that some of its drawback are either inherent (lack of mids, you have a LOT of lows to compensate) or known problems (armor tanking...)
You cannot ask a plated armor ship to be fast (to be honnest, you can't ask a lot of an armor ship at the moment), and yet you cannot make all the ships shield tankers just because of this. The right way is to fix armor tank, not to compensate for armor balance problems in the hull.
Second thing is ehp : your mallers have, for the frailest one, 50% more ehp than regular gallente or minmatar ship. You cannot ask your ship to have such resilience AND have comparable other stats (speed/dps/cap).
Start by reducing your tank to standard lvl and minmatarize your ship if what you want is a lazors minmatar ship. As I said, you can easily remove all the armor rigs for something else to alleviate the problems you face. Even one ellutriation rig can be enough to solve all your cap problems (well, to the level of a cap using ship of course, but that's another debate). |

Torei Dutalis
The Drunken Empire Fatal Ascension
4
|
Posted - 2012.11.15 02:45:00 -
[912] - Quote
So, despite the recent dev blog which seems to herald "this is how it will be" I figured I'd post some of the things I've been tooling with on the test server.
I put XL-ASBs on pretty a few of them and took them out for solo work. Yes, solo is "dead", and XL-ASBs don't belong on cruisers, but hey, its really fun.
Moa. Solid ship, good deeps, nice tank. Basically a buffer slower thorax.
Vexor. Whoa momma. As far as cruisers go, this ship is insane. Great EHP w/ armor. Good tank and incredible (500 from drones) dps with an XL-ASB. Fitting a TD in the mids and neuts in the highs this ship pretty much dominates any turret boat.
I didn't test the maller or rupture myself, but I did fight against them quite a bit. As many of the people in this thread have pointed out, the maller's not the great for solo, and neuts trivialize the ship. The rupture surprisingly seemed more fragile. Maybe its all the people trying to fit shield buffers on it, or maybe its just the awesomeness of the vexor and the thorax (the two ships I spent the most time tooling around in). Overall, all the combat oriented cruisers seem better. Are they balanced against each other? Probably not, but just hop in a vexor and you'll forget about all your maller woes. :p |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
196
|
Posted - 2012.11.15 03:02:00 -
[913] - Quote
Bouh Revetoile wrote:What I mean is that this maller still have some undeniable qualities and that some of its drawback are either inherent (lack of mids, you have a LOT of lows to compensate) or known problems (armor tanking...)
You cannot ask a plated armor ship to be fast (to be honnest, you can't ask a lot of an armor ship at the moment), and yet you cannot make all the ships shield tankers just because of this. The right way is to fix armor tank, not to compensate for armor balance problems in the hull.
Second thing is ehp : your mallers have, for the frailest one, 50% more ehp than regular gallente or minmatar ship. You cannot ask your ship to have such resilience AND have comparable other stats (speed/dps/cap).
Start by reducing your tank to standard lvl and minmatarize your ship if what you want is a lazors minmatar ship. As I said, you can easily remove all the armor rigs for something else to alleviate the problems you face. Even one ellutriation rig can be enough to solve all your cap problems (well, to the level of a cap using ship of course, but that's another debate).
You seem to be under the impression we are asking for this ship to be everything. We are not. We stated several problems that make it not very functional as a whole. The largest problem is the fact that it can not use its own racial weapon system without a cap battery. I think a car that could not run its headlights for more than 2 minutes without disposable battery packs would probably not sell well.
We said it is slow, has few mid slots, AND has a very large cap problem. I have seen people ask for cap (most of us), +mid slot (a few) and I may have missed it but I don't remember someone asking for more speed. It's tanking was not complained about. As a matter of fact, with its slot layout, all it really is, is a brick brawler, and it would be nice if it could do that well.
Hop on test, fit it out with your Ellutriation rig (again, having to fit rigs / batteries just to make it functional?), and you will still need a cap battery, and that may get you functional for 2 or 3 minutes. EFTing it looks better than its function on test by everything I have seen.
Now, compare that on test to the other combat cruisers on test. See how it does vs them in combat. Get a couple of friends and do 3v3, or 5v5. Want to really make it hurt? Throw in a few energy neuts and watch it crumple like a wet paper bag in <30 seconds. |

I'm Down
Macabre Votum Against ALL Authorities
133
|
Posted - 2012.11.15 05:21:00 -
[914] - Quote
Bouh Revetoile wrote:What I mean is that this maller still have some undeniable qualities and that some of its drawback are either inherent (lack of mids, you have a LOT of lows to compensate) or known problems (armor tanking...)
You cannot ask a plated armor ship to be fast (to be honnest, you can't ask a lot of an armor ship at the moment), and yet you cannot make all the ships shield tankers just because of this. The right way is to fix armor tank, not to compensate for armor balance problems in the hull.
Second thing is ehp : your mallers have, for the frailest one, 50% more ehp than regular gallente or minmatar ship. You cannot ask your ship to have such resilience AND have comparable other stats (speed/dps/cap).
Start by reducing your tank to standard lvl and minmatarize your ship if what you want is a lazors minmatar ship. As I said, you can easily remove all the armor rigs for something else to alleviate the problems you face. Even one ellutriation rig can be enough to solve all your cap problems (well, to the level of a cap using ship of course, but that's another debate).
You ever stop to think a slow brick might need more range and tracking to make up for it?
Medium Pulse range is an absolute joke. Medium beams are a disaster to fit and a joke for range as well. There are only a few ships even capable of using either of those well.
For starters, why isn't there a medium and small equivalent to Tachyons? Good alpha, high DPS, horrible on cap, horrible on grid?
Secondly, why do medium pulses get such terrible optimal? Bump their optimal up by about 2 base, and it fixes a lot of the issue with speed ships just kiting it all day. |

Jorma Morkkis
State War Academy Caldari State
224
|
Posted - 2012.11.15 07:45:00 -
[915] - Quote
Medium Pulse Lasers are frigate sized pulse lasers.
Heavy Beam Lasers are cruiser sized Tachs. |

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.11.15 09:01:00 -
[916] - Quote
I'm Down wrote: Medium Pulse range is an absolute joke. . . . Secondly, why do medium pulses get such terrible optimal? Bump their optimal up by about 2 base, and it fixes a lot of the issue with speed ships just kiting it all day.
I believe you meant Heavy pulses. They already have the best damage projection of all short range cruiser size weapons....and you want to double it?
I'm Down wrote: Medium beams are a disaster to fit
I believe you meant heavy beams...and it is getting a fix at 4th dec. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
197
|
Posted - 2012.11.15 09:42:00 -
[917] - Quote
Deerin wrote:I'm Down wrote: Medium Pulse range is an absolute joke. . . . Secondly, why do medium pulses get such terrible optimal? Bump their optimal up by about 2 base, and it fixes a lot of the issue with speed ships just kiting it all day.
I believe you meant Heavy pulses. They already have the best damage projection of all short range cruiser size weapons....and you want to double it? I'm Down wrote: Medium beams are a disaster to fit
I believe you meant heavy beams...and it is getting a fix at 4th dec.
Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have. |

Bouh Revetoile
Barricade.
167
|
Posted - 2012.11.15 10:20:00 -
[918] - Quote
Yeah, let's make every ship shield tanked with capless weapons. \o/ |

Alara IonStorm
3484
|
Posted - 2012.11.15 10:26:00 -
[919] - Quote
Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it.
Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch. |

Dato Koppla
Blue Republic RvB - BLUE Republic
99
|
Posted - 2012.11.15 11:26:00 -
[920] - Quote
Alara IonStorm wrote:Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it. Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch.
I second the Scorch thing, Scorch is a world of difference for Amarr, it allows their short range weapons to reach out very far while maintaining good dps (which is another reason why LR weapons suck). This makes Amarr hard to train into since you need t2 weapons (which also makes fitting tight as downgrading to meta4 is not an option) and also as said, makes them very reliant on Scorch, Amarr needs more options. |

Bouh Revetoile
Barricade.
167
|
Posted - 2012.11.15 11:33:00 -
[921] - Quote
Dato Koppla wrote:I second the Scorch thing, Scorch is a world of difference for Amarr, it allows their short range weapons to reach out very far while maintaining good dps (which is another reason why LR weapons suck). This makes Amarr hard to train into since you need t2 weapons (which also makes fitting tight as downgrading to meta4 is not an option) and also as said, makes them very reliant on Scorch, Amarr needs more options. And what is the solution ?
Blasters have the close range place ; AC have the versatile place (with falloff, they have good damage at short range, and soso at longer range) ; pulse are left with medium range only.
If medium range is not viable, then the problem is here. You cannot make pulse better than blasters or AC at their optimal range, or they would be obsoleted.
I already said it, but IMO, the problem with Amarr is armor tank, nothing else. |

Alara IonStorm
3484
|
Posted - 2012.11.15 11:46:00 -
[922] - Quote
Dato Koppla wrote: I second the Scorch thing, Scorch is a world of difference for Amarr, it allows their short range weapons to reach out very far while maintaining good dps (which is another reason why LR weapons suck). This makes Amarr hard to train into since you need t2 weapons (which also makes fitting tight as downgrading to meta4 is not an option) and also as said, makes them very reliant on Scorch, Amarr needs more options.
What they really ought to do is rebalance all T1 Ammo.
There are so many useless types and short range weapons only make use of -50% ammo. They should look into Ammo that increases /decreases falloff as well as opt and they look into effective Dmg in regards to range to make all ammo types useful.
Right now there are like 10 different ammo's per gun and only like 2-3 that are useful. They all should with any weapon. |

FFKefka
Miners And Designers Cosmic Legion of Interstellar Travelers
0
|
Posted - 2012.11.15 15:32:00 -
[923] - Quote
CCP Fozzie wrote: Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) Drones (bandwidth / bay): 75 / 125 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
First time posting on the forum so hello.
I personally like where this is going, but with all the changes that have been made to other ships (and some personal experience with this hull) I thought I would offer some suggestions.
While I do enjoy bait mining with my vexor, With the changes to mining ships I would like to see the mining yield bonus replaced with either a drone tracking bonus, drone speed bonus, or perhaps take a note from the guardian vexor and have +1 extra Drone controlled per level. I believe a ship that is pushed into a "Combat line" would be a disgrace to force a mining bonus on, plus the idea of a tracking boost would be more viable on the vexor than the tristan given that the vexor can use all three sizes of drones. The +1 drone control could be a great fun idea, but I bet there would be complaints of it being OP.
I would prefer if the hybrid bonus applied to small guns as well as mediums similar to the Caracal. Personally I go tankier in favor of small guns since the vexor doesn't have enough power grid to support a 1600 plate, MWD (or AB) and medium sized guns even with the changes proposed. Plus, the tracking speed of the small guns are much more worth it in my opinion; especially when getting enemy drones off me. Right now I feel medium gun bonus is pretty useless unless I am in a fleet of fast gankers or in a sniping role with rails and sentry drones. There is a reason you often see these hulls with lasers or autocannons.
Thank you. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
200
|
Posted - 2012.11.15 16:20:00 -
[924] - Quote
Alara IonStorm wrote:Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it. Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch.
I think the problem is that Scorch is overpowered and really scews the perception on amarr ships
There are a LOT of ships that are only really used because of scorch (Zealot) |

Bouh Revetoile
Barricade.
167
|
Posted - 2012.11.15 16:31:00 -
[925] - Quote
FFKefka wrote:CCP Fozzie wrote: Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) Drones (bandwidth / bay): 75 / 125 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
First time posting on the forum so hello. I personally like where this is going, but with all the changes that have been made to other ships (and some personal experience with this hull) I thought I would offer some suggestions. While I do enjoy bait mining with my vexor, With the changes to mining ships I would like to see the mining yield bonus replaced with either a drone tracking bonus, drone speed bonus, or perhaps take a note from the guardian vexor and have +1 extra Drone controlled per level. I believe a ship that is pushed into a "Combat line" would be a disgrace to force a mining bonus on, plus the idea of a tracking boost would be more viable on the vexor than the tristan given that the vexor can use all three sizes of drones. The +1 drone control could be a great fun idea, but I bet there would be complaints of it being OP. I would prefer if the hybrid bonus applied to small guns as well as mediums similar to the Caracal. Personally I go tankier in favor of small guns since the vexor doesn't have enough power grid to support a 1600 plate, MWD (or AB) and medium sized guns even with the changes proposed. Plus, the tracking speed of the small guns are much more worth it in my opinion; especially when getting enemy drones off me. Right now I feel medium gun bonus is pretty useless unless I am in a fleet of fast gankers or in a sniping role with rails and sentry drones. There is a reason you often see these hulls with lasers or autocannons. Perhaps get rid of the gun bonus all together in favor for the +1 drone control per level bonus per level? Thank you. Your letter weren't adressed correctly. The person yuo are looking for is Santa Claus ; it's a bit farther in the north. |

Omnathious Deninard
Extrinsic Operations
261
|
Posted - 2012.11.15 21:56:00 -
[926] - Quote
I will start this off with a little lore: Red Moon Rising Expansion December 2005 EW Drones, Logistic Drones, and Sentry Drones were introduced. Max drone control was 15, (+5 from Drones, +5 from Drone Interfacing, and +5 form the ship [Vexor] in this thread) Over the next few years T2 varations of drones were introduces for all drones, with the exception of EW drones and Fighter/Bombers Fast fowrad to December 2007, Trinity Expansion Drone Bandwith was introduced and the max drone control for sub capital ships was reduced 5 drones per ship, skills and ships were modified to compensate for the loss of 10 drones Drones +1 Drones/level Drone Interfacing +20% Drone Damage and Mining Yeald/level Ship Bonuses +10% Drone Damage and HP/level
Now the modifications were effective in keeping the damage the same as before, but nothing else for example you were able to launch 15 medium armor maintance drone II from the vexor, @28 HP/drone and a cycle time of 5s you could rep 105HP/s. now you can only rep 35HP/s. This is due to the Drone Interfacing skill only boosting Drone Damage and not the total effectiveness of drones, the same if true for all non combat drones.
As for the ability to destroy drones, when 15 drones were able to be controled by the vexor, using hammerhead II, the total HP of all drones was (before resistances) 21225HP. The reduction of drone control did not take this into consideration either, the hull grants +10% HP/level, but that leaves the drones with a total HP of 10615.5HP, merely half of the amount of HP that could be fielded before.
Drone Interfacing should add +20%/level to the total effectiveness of drones, HP, Damage, Mining Yeald, Web amount. The Hull bonus should do the same except 10%/level
This would give drone ships the versitality that they use to have before they were reduced down to 5 drones. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |

Harvey James
Deep Core Mining Inc. Caldari State
116
|
Posted - 2012.11.16 15:17:00 -
[927] - Quote
Alara IonStorm wrote:Dato Koppla wrote: I second the Scorch thing, Scorch is a world of difference for Amarr, it allows their short range weapons to reach out very far while maintaining good dps (which is another reason why LR weapons suck). This makes Amarr hard to train into since you need t2 weapons (which also makes fitting tight as downgrading to meta4 is not an option) and also as said, makes them very reliant on Scorch, Amarr needs more options.
What they really ought to do is rebalance all T1 Ammo. There are so many useless types and short range weapons only make use of -50% ammo. They should look into Ammo that increases /decreases falloff as well as opt and they look into effective Dmg in regards to range to make all ammo types useful. Right now there are like 10 different ammo's per gun and only like 2-3 that are useful. They all should with any weapon.
Yes looking at T1 ammo compared to T2 the main thing that stands out is the dps is so much lower on any that boost range at all and on top oif that none of them add to falloff they only add to range and as anyone who knows adding optimal range to autos is a waste of time which is why there is such a reliance on barrage. the problem with this is noobs can't really use ships like the stabber that rely on falloff so heavily. This is another reason people skip to bc's instead of using cruisers because the skill set is virtually the same to be able to use them effectively. its perhaps less of an issue for combat cruisers as faction high damage ammo isn't too bad and give a tracking boost useful for brawling. But attack cruisers will end up being a conscious choice over using a bc and there only upgrade path will be HACS if they end up being proper and useful T2 variants of attack cruisers. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
203
|
Posted - 2012.11.16 16:32:00 -
[928] - Quote
If my memory serves correctly, after the winter expansion training will be:
Faction -Frigate > Destroyer > Cruiser > BC > BS >Caps ...................I...........................\....../ ...................\> AF.....................HAC
Live edit: pfffa, found it. http://cdn1.eveonline.com/www/newssystem/media/63522/1/2013shipbalancing.jpg
Hopefully that, and the changes to cruisers will give more reasons to fly them. |

Pinky Denmark
The Cursed Navy
254
|
Posted - 2012.11.20 14:33:00 -
[929] - Quote
The real savior of crusiers will be battlecruisers (specifically tier 2) being balanced a little weaker than currently while cruisers got a new advantage of speed... |

Wivabel
Exanimo Inc Unclaimed.
45
|
Posted - 2012.11.21 13:36:00 -
[930] - Quote
Omnathious Deninard wrote:I will start this off with a little lore: Red Moon Rising Expansion December 2005 EW Drones, Logistic Drones, and Sentry Drones were introduced. Max drone control was 15, (+5 from Drones, +5 from Drone Interfacing, and +5 form the ship [Vexor] in this thread) Over the next few years T2 varations of drones were introduces for all drones, with the exception of EW drones and Fighter/Bombers Fast fowrad to December 2007, Trinity Expansion Drone Bandwith was introduced and the max drone control for sub capital ships was reduced 5 drones per ship, skills and ships were modified to compensate for the loss of 10 drones Drones +1 Drones/level Drone Interfacing +20% Drone Damage and Mining Yeald/level Ship Bonuses +10% Drone Damage and HP/level
Now the modifications were effective in keeping the damage the same as before, but nothing else for example you were able to launch 15 medium armor maintance drone II from the vexor, @28 HP/drone and a cycle time of 5s you could rep 105HP/s. now you can only rep 35HP/s. This is due to the Drone Interfacing skill only boosting Drone Damage and not the total effectiveness of drones, the same if true for all non combat drones.
As for the ability to destroy drones, when 15 drones were able to be controled by the vexor, using hammerhead II, the total HP of all drones was (before resistances) 21225HP. The reduction of drone control did not take this into consideration either, the hull grants +10% HP/level, but that leaves the drones with a total HP of 10615.5HP, merely half of the amount of HP that could be fielded before.
Drone Interfacing should add +20%/level to the total effectiveness of drones, HP, Damage, Mining Yeald, Web amount. The Hull bonus should do the same except 10%/level
This would give drone ships the versitality that they use to have before they were reduced down to 5 drones.
This is good stuff. Fozzie please think about this. Sense has been made for once on these forums. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
569
|
Posted - 2012.11.21 14:05:00 -
[931] - Quote
Garviel Tarrant wrote:Alara IonStorm wrote:Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it. Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch. I think the problem is that Scorch is overpowered and really scews the perception on amarr ships There are a LOT of ships that are only really used because of scorch (Zealot)
If Scorch didn't exist, Amarr would be severely underpowered.
|

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
211
|
Posted - 2012.11.21 14:43:00 -
[932] - Quote
Pinky Denmark wrote:The real savior of crusiers will be battlecruisers (specifically tier 2) being balanced a little weaker than currently while cruisers got a new advantage of speed...
The increase in speed and honestly general performance of most cruisers is going to make them exceedingly popular with those looking to spend minimal isk on pvp. I can see t1 cruiser fleets comprised of t1 combat/attack, support, and ewar cruisers being extremely effective at a very minimal cost. I'd expect the entire cost of a 10 man fleet of these ships to be under 250m, not factoring insurance payouts of course.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.21 15:55:00 -
[933] - Quote
Takeshi Yamato wrote:Garviel Tarrant wrote:Alara IonStorm wrote:Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it. Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch. I think the problem is that Scorch is overpowered and really scews the perception on amarr ships There are a LOT of ships that are only really used because of scorch (Zealot) If Scorch didn't exist, Amarr would be severely underpowered.
This is part of the problem. With the other weapon systems having previous upgrades / buffs, non bonused lasers are no longer as good as they were in comparison, and many Amarr ships still have a cap bonus just to use it instead of another weapon bonus. Add on top of it how generally poor they are without Scorch crystals and massive cap demand / vulnerability, and you get a weapon group that needs reworking. I love my lasers, but I would love to be effective in more than 2 colors. |

Omnathious Deninard
Extrinsic Operations
267
|
Posted - 2012.11.21 16:05:00 -
[934] - Quote
Zyella Stormborn wrote:Takeshi Yamato wrote:Garviel Tarrant wrote:Alara IonStorm wrote:Garviel Tarrant wrote: Range is really not the issue with lasers.. at 20km pulses outdps any other short range weapon. But sadly that really doesn't make up for all the other issues pulses have.
Amarr is a race that runs 100% on Scorch Crystals. Blasters work okay with just Antimatter, Auto's don't need Barrage, SR Missiles do not need T2 Ammo. Yes those weapons can be made better with T2 but they are not in dire straights without it. Take away Amarr's Scorch is like breaking the races kneecaps with a tire iron. Amarr should be able to stand well with and without Scorch. I think the problem is that Scorch is overpowered and really scews the perception on amarr ships There are a LOT of ships that are only really used because of scorch (Zealot) If Scorch didn't exist, Amarr would be severely underpowered. This is part of the problem. With the other weapon systems having previous upgrades / buffs, non bonused lasers are no longer as good as they were in comparison, and many Amarr ships still have a cap bonus just to use it instead of another weapon bonus. Add on top of it how generally poor they are without Scorch crystals and massive cap demand / vulnerability, and you get a weapon group that needs reworking. I love my lasers, but I would love to be effective in more than 2 colors. I know this willl be just a blah fix, but it coulld/would work to just give all amarr ships a role bonus of 50% reduction of capacitor needs for laser weapons Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 10/10/12 |

Wivabel
Exanimo Inc Unclaimed.
47
|
Posted - 2012.11.21 17:10:00 -
[935] - Quote
Omnathious Deninard wrote:Zyella Stormborn wrote:[quote=Takeshi Yamato][quote=Garviel Tarrant][quote=Alara
This is part of the problem. With the other weapon systems having previous upgrades / buffs, non bonused lasers are no longer as good as they were in comparison, and many Amarr ships still have a cap bonus just to use it instead of another weapon bonus. Add on top of it how generally poor they are without Scorch crystals and massive cap demand / vulnerability, and you get a weapon group that needs reworking.
I love my lasers, but I would love to be effective in more than 2 colors. I know this willl be just a blah fix, but it coulld/would work to just give all amarr ships a role bonus of 50% reduction of capacitor needs for laser weapons
Nah just change the cap use bonus to a cap recharge speed bonus. Then it makes the entire ship better with cap rather than just weapon use. This would make amarr ships much more cap stable in general.
As far as ammo goes all race short range weapons tend to only use 3 primary ammo types
min: barrage hail faction emp (You may see more here but hail/barrage do explosive/kinetic damage already so emp is the logical faction ammo to carry. gal: null void faction anti Amarr: scorch conflag multi caldari Null void anti Missiles: bleh
LR guns tend to use more of the amarr/gal ammo types to great effect IE faction plutonium or thorium for gallente.
However LR faction ammo is all but useless on most ships.
I suppose we could just fix armor tanking. Figured I would throw that in simply because talking about overpowered and not gimped amarr/gal/min armor tanked ships is awesome oh wait armor makes me slow. Being slow sucks, Armor sucks. Atleast with scorch I can still hit kiters in LP range. Oh wait they are kiting me in Loki bonused LP range ...... I think I just won eve....wait......nope.
Wivabel To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |

The VC's
Spack Force 5
73
|
Posted - 2012.11.21 20:53:00 -
[936] - Quote
Bouh Revetoile wrote: You cannot ask your ship to have such resilience AND have comparable other stats (speed/dps/cap)
No, you can't. I don't think it's unreasonable to ask for ehp and one of those other stats however.
Ehp and speed......err Ehp and dps OR cap, yes.
Gallente and minmatar ships fly a different sort of fight so it's difficult to make direct comparisons.. Their stat profile is a lot more workable.
The way I see it with the Maller,
Slow speed is balanced by good ehp. Poor tracking is balanced by good range. Cap use is balanced by...............?
I wouldn't mind if it did great dps, but it doesn't. Dps is ok but not super. And bear in mind that that dps is hard to get down. Those EFT figures are potential dps. Comparatively blasters, missiles and auto cannons are fire and forget. During the fight, getting steady damage on target requires little thought. In a Maller, getting steady damage on target Is 90% of the fight. You just have to facetank the incoming dps to get your shots lined up.
As to load outs, you could fit a few things (metastasis rigs are handy)but lets face it, there will generally be one way the Maller wil be fit and that is trimarks, cap booster, web, 1600mm plate, suitcase and a variation between heatsinks and resist rigs. Without utility high options it'll just be a bit boring and unremarkable.
And with further testing I can say that the 3 drones only value is a slight dps bump. Adding 2 more is only going to increase potential dps by 40 or so. It's not much to ask considering the ships weaknesses. Neuts will ruin your day.
I honestly believe that a Maller with a utility high, +10 damage bonus AND 5 drones would still be the fourth most popular combat cruiser. |

Sheynan
Lighting the blight
137
|
Posted - 2012.11.21 21:54:00 -
[937] - Quote
The key to the new Maller's cookie cutter fit will be discharge rigs. You know, these odd rigs that decrease cap consumption that no one uses at the moment because almost every Amarr ship has a cap consumption bonus.
You can easily fit 1-3 of those instead of trimarks and still field a massive (+15k ehp) tank advantage in your Maller. And they will allow you to fit full tackle instead of a cap booster and thus alleviate most of your speed and tracking concerns. |

Alara IonStorm
3553
|
Posted - 2012.11.21 22:03:00 -
[938] - Quote
Sheynan wrote: You can easily fit 1-3 of those instead of trimarks and still field a massive (+15k ehp) tank advantage in your Maller.
You realize that every other armor ship fits about 35k-40k EHP average and 15k EHP is not massive but terrible to a level where you actually have to put effort into making a fit that bad to get such a low tank. |

Bouh Revetoile
Barricade.
173
|
Posted - 2012.11.21 23:10:00 -
[939] - Quote
Alara IonStorm wrote:Sheynan wrote: You can easily fit 1-3 of those instead of trimarks and still field a massive (+15k ehp) tank advantage in your Maller.
You realize that every other armor ship fits about 35k-40k EHP average and 15k EHP is not massive but terrible to a level where you actually have to put effort into making a fit that bad to get such a low tank. He was talking about tank *advantage*. Which mean that compared to a regular cruiser, the maller will still have 15k MORE ehp than a regular cruiser without any tank rig. Well, that's a figure in fact, but anyway.
He is not far from the truth in fact. To achieve a 35k-40kehp tank, regular ship need 4 low slots and 3 rigs. To achieve the same, the Maller only need 4 low slots, saving 3 rigs for whatever else he may need (and avoiding the lol drawback of armor rigs).
On top of this, pulse laser range advantage is pretty meaningful : they achieve more range than any other weapon of their class without any range module.
And finaly, the mediocre dps legend : heavy pulse laser do 12% less dps than heavy ion blaster.
Now, indeed they eat a lot of cap, though, if you start by avoiding the third heatsink, you will have less cap problems. You can still use a collision accelerator rig to increase them without hampering your cap.
And remember : you have the most low slots : if your ennemy have more dps, he have less tank, a lot less. If he have same tank, he have less dps or less range (a lot less range) and often both. |

Alara IonStorm
3554
|
Posted - 2012.11.21 23:43:00 -
[940] - Quote
Bouh Revetoile wrote: He is not far from the truth in fact. To achieve a 35k-40kehp tank, regular ship need 4 low slots and 3 rigs. To achieve the same, the Maller only need 4 low slots, saving 3 rigs for whatever else he may need (and avoiding the lol drawback of armor rigs).
On top of this, pulse laser range advantage is pretty meaningful : they achieve more range than any other weapon of their class without any range module.
And finaly, the mediocre dps legend : heavy pulse laser do 12% less dps than heavy ion blaster.
Now, indeed they eat a lot of cap, though, if you start by avoiding the third heatsink, you will have less cap problems. You can still use a collision accelerator rig to increase them without hampering your cap.
And remember : you have the most low slots : if your ennemy have more dps, he have less tank, a lot less. If he have same tank, he have less dps or less range (a lot less range) and often both.
No.
* His fit with 2 Energy Discharge Rigs still leaves him Cap vulnerable firing his guns alone. God forbid any Neut hits you or you have to run your MWD which isn't out of the question as an incredibly slow brawler fit. All that to get an average tank. * Range is okay but you move so slow good luck getting tackle and if you do range not such a big deal. * The tank can be good if you try to fit a good tank unlike the 34k EHP you saw him put on above but DPS is mediocre, you cap out if Neuted at all almost immediately and you have poor tracking.
New Maller sucks as a Web Scram / Brawler, it is okay in a gang with a cap boost but moves at Battlecruiser slow speed.
|

Sheynan
Lighting the blight
138
|
Posted - 2012.11.22 00:25:00 -
[941] - Quote
That was about having 15k ehp as in 15k more than a comparable fit. (Other than that, I have to admit I feel much more wrong when actually faced with the better fitting, you know being constructive and such.)
About the Maller fitting, the one posted was about trying to fit heavy pulses while still maintaining full tackle and reasonable dps. I have to agree though that an Omen can do similar with better cap stability and speed. 
Quote: [Omen, Maller] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Adaptive Nano Plating II Heat Sink II Heat Sink II
Fleeting Propulsion Inhibitor I Experimental 10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5
On the other hand, however, at that point the maximum of feasible tank on an Omen is reached, while a Maller can be much tougher.
Quote:[Maller, armor] Damage Control II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Heat Sink II Heat Sink II
Experimental 10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Fleeting Propulsion Inhibitor I
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Medium Energy Discharge Elutriation I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x3 (Swap EANM to heat sink and discharge to trimark to taste) This leaves you at 50k ehp (or 58k if 4 minutes cap are fine for you, without MWD) which is the promised 15k ehp advantage over other armor cruisers (Omen 35k similar to above, Vexor 35k, Thorax 30k, Rupture 30k are the values I am using). The damage is terrible, I will admit, but in line with the other ships if you go so far as to value tank and damage equally important, except for the Vexor. It didn't seem this obvious to me until now, but the Vexor is really much better.
(Thorax has about 40% less tank but 40% more damage +1mid; Omen 15% more damage 30% less tank; Vexor 30% less tank, 65% (!) more damage +1mid; Rupture 15% more damage, 40% less tank +1mid +1high; comparing similar armor-brawl fits and disregarding any range/tracking/drone destruction (!))
Considering this "research" (and assuming there are not drastically better ways to fit the Maller), ok, the Maller looks like it needs another tweak if it should be competitive in an armor brawling scenario (or the Thorax/Vexor for that matter).
P.S: It moves at shield battlecruiser speed, not at armor battlecruiser speed and all those are still subject to change in the next year |

The VC's
Spack Force 5
73
|
Posted - 2012.11.22 00:59:00 -
[942] - Quote
Another thing to consider on the cap front is that it is usually better to use a disruptor over a scram, which uses more cap obviously. By using a scram you are basically making Scorch a defensive weapon only. Plus webbed ships under mwd are easier to track. Ideally a neut should take care of the mwd.
'Course, they can usually just fly away if you can kill them quick enough.  |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.22 01:17:00 -
[943] - Quote
Sheynan wrote:The key to the new Maller's cookie cutter fit will be discharge rigs. You know, these odd rigs that decrease cap consumption that no one uses at the moment because almost every Amarr ship has a cap consumption bonus.
You can easily fit 1-3 of those instead of trimarks and still field a massive (+15k ehp) tank advantage in your Maller. And they will allow you to fit full tackle instead of a cap booster and thus alleviate most of your speed and tracking concerns.
Is this theorycraft, or have you tried it? (i am genuinely curious) |

Spugg Galdon
APOCALYPSE LEGION
239
|
Posted - 2012.11.22 09:23:00 -
[944] - Quote
Well I've been looking at these ships a lot now. I have to agree with most people in this forum that the Maller is lame in comparison to the Moa, Vexor, Rupture, Thorax and even the Omen appears to be a better "Combat" cruiser than the Maller.
The Maller needs more drones to up it's DPS a little and more CPU to be able to fit two EANMs. If it had a 40/40 MBit / M3 drone bay it would massively solve the poor damage the Maller has. I do think it should keep it's capacitor problems though. This should be it's drawback. Remember Amarr ships don't really need a MWD as their short range damage projection is fantastic.
Also. Please rebalance capacitor batteries so that they're worth fitting. Anything less than a large capacitor battery isn't worth fitting to a cruiser. A medium cap battery should have the large cap battery stats. The large should give closer to BS sized capacitor increases. |

Bouh Revetoile
Barricade.
174
|
Posted - 2012.11.22 11:03:00 -
[945] - Quote
Sheynan wrote:disregarding any range/tracking/drone destruction (!))
Disregarding range when it is the primary strength of pulse laser against the other weapons... In fact, you would only use blasters then.
Now, combat cruiser are not meant to obsolete attack cruisers, and the maller definitly is more robust than the Omen (and than any other cruiser for that matter), and you can't blame it for having a battlecruiser speed when it have a battlecruiser tank.
Why all cruisers should be best solo brawlers ? In a fleet, with damage application of pulse, only the Caracal will match it, and its tank is unrivaled. There definitly is situations where tank matter. And for the tank he have, the Maller is not that slow (not all BC go to the shield nano hurricane speed). |

Spugg Galdon
APOCALYPSE LEGION
239
|
Posted - 2012.11.22 11:55:00 -
[946] - Quote
Bouh Revetoile wrote:Sheynan wrote:disregarding any range/tracking/drone destruction (!))
Disregarding range when it is the primary strength of pulse laser against the other weapons... In fact, you would only use blasters then. Now, combat cruiser are not meant to obsolete attack cruisers, and the maller definitly is more robust than the Omen (and than any other cruiser for that matter), and you can't blame it for having a battlecruiser speed when it have a battlecruiser tank. Why all cruisers should be best solo brawlers ? In a fleet, with damage application of pulse, only the Caracal will match it, and its tank is unrivaled. There definitly is situations where tank matter. And for the tank he have, the Maller is not that slow (not all BC go to the shield nano hurricane speed).
But a Moa and a Vexor can get very competitive tanks and still deal substantial DPS. A Vexor also has excellent damage projection with drones. The Maller seriously has nothing going for it at the minute. It can field a maginally larger tank than the other combat cruisers and project poor dps with weapons that are utterly dependent on capacitor which the Maller can't support without a cap booster or a battery.
The Omen is a far superior ship. Capable of actually using it's damage projection. |

The VC's
Spack Force 5
74
|
Posted - 2012.11.22 12:06:00 -
[947] - Quote
Bouh Revetoile wrote:Why all cruisers should be best solo brawlers ?
They shouldn't. But all the other cruisers could at least take part in one.
The thing about low slots is generally they just beef up existing facets of a ship. Mid slots and utility highs add facets to the ship. Without either, the Maller's pretty much a one fit horse. If that is to be the case then it could imo at least be borderline op with that fit in it's ideal engagement profile. It's glaring, potentially crippling weakness being the thing that provides balance.
I doesn't matter how much ehp or dps you give it. A Rupture with a neut and tracking disruptor could still sit at 12km and own it.
Ps. For balance, we can really compare it to any of the attack cruisers. They fight a different fight. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
212
|
Posted - 2012.11.22 15:04:00 -
[948] - Quote
The VC's wrote: Ppps. With the upcoming Prophecy being an Amarr Myrm, 5 drones doesn't seem implausible.
I truly hope that ccp wakes up and does not make the proph just another myrm... We have enough coppy pasta gallente/amarr drone boats atm... Proph needs to be part of the abbadon line with rof, resistance, 25m3 bandwith/bay and cap issues forcing the usage of a cap booster (+1 mid please) on even a buffer fit setup. Make the harbie a hybrid (the real term, not the guns) laser drone ship (like the geddon) with 75m3 bandwith, 75m3 bay, 7 guns, dmg and a cap usage bonus.
|

Pinky Denmark
The Cursed Navy
254
|
Posted - 2012.11.22 15:37:00 -
[949] - Quote
You are SO wrong - The Harbinger will easily take the stepstone role towards the Abaddon. Prophecy becoming a different type of ship only makes Amarr a more interesting race to fly as long it is balanced and capable and providing something new to Amarr players.
Indeed the game already have the Myrmidon, however I am sure there are place for 2 of the 8 battlecruisers to rely on drones without being identical. Time will tell... But it's definately better than having 2 ships with laser and resist bonus doing the same thing with the same effecieny! |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
216
|
Posted - 2012.11.22 16:02:00 -
[950] - Quote
What is required to balance amarr ships (Other than cap stuff)
Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type. |

Valea Silpha
Sebiestor Tribe Minmatar Republic
70
|
Posted - 2012.11.22 20:04:00 -
[951] - Quote
Garviel Tarrant wrote:What is required to balance amarr ships (Other than cap stuff)
Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type.
I think you're wrong on both counts.
Scorch is a good and generally useful ammo type, but it's not overpowered, and amarr are not reliant on it. It's a tool in their box, and it makes them much more rounded ships, but it doesn't make them overpowered. Yes, they load up scorch a lot. That's because it maintains good range and good dps. It's a good all purpose ammo. Now, perhaps it should have a little less range, or a little less dps. But its not particularly unbalancing anything. |

Harvey James
Deep Core Mining Inc. Caldari State
120
|
Posted - 2012.11.22 20:07:00 -
[952] - Quote
Valea Silpha wrote:Garviel Tarrant wrote:What is required to balance amarr ships (Other than cap stuff)
Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type. I think you're wrong on both counts. Scorch is a good and generally useful ammo type, but it's not overpowered, and amarr are not reliant on it. It's a tool in their box, and it makes them much more rounded ships, but it doesn't make them overpowered. Yes, they load up scorch a lot. That's because it maintains good range and good dps. It's a good all purpose ammo. Now, perhaps it should have a little less range, or a little less dps. But its not particularly unbalancing anything.
the issue is with the weapon system itself as scorch has the same range/dps bonus as null and void Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Alara IonStorm
3560
|
Posted - 2012.11.22 20:20:00 -
[953] - Quote
Valea Silpha wrote: and amarr are not reliant on it
Amarr is absolutely reliant on Scorch. Without it I can not think of any Amarr Pulse Laser Boats that would be competitive.
No Scorch is not overpowered but Amarr Pulse Lasers are very reliant on it. That is the problem, they are reliant on Scroch while most other races can at least manage without it.
What needs to happen is T1 Ammo needs to be rebalanced in such away that there is a reason to use Ammo other then Multi in Pulse Lasers and that the longer range Faction Ammo is a suitable but slightly less effective replacement.
Barrage and Null should get the same treatment, longer range ammo should increase falloff and be good enough in Blaster and Auto Guns but not as good as T2. Longer Range T1 Ammo should have the relationship with Scorch, Null and Barrage that Multi, EMP/PP/Fusion and Antimatter have with Con, Hail and Void.
|

The VC's
Spack Force 5
75
|
Posted - 2012.11.22 20:36:00 -
[954] - Quote
The reliance on scorch isn't because it's the only ammo to use. It's that it is one of three, instantly selectable range/tracking/damage options, and why lack of speed isn't such an important factor. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
218
|
Posted - 2012.11.23 00:17:00 -
[955] - Quote
Valea Silpha wrote:Garviel Tarrant wrote:What is required to balance amarr ships (Other than cap stuff)
Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type. I think you're wrong on both counts. Scorch is a good and generally useful ammo type, but it's not overpowered, and amarr are not reliant on it. It's a tool in their box, and it makes them much more rounded ships, but it doesn't make them overpowered. Yes, they load up scorch a lot. That's because it maintains good range and good dps. It's a good all purpose ammo. Now, perhaps it should have a little less range, or a little less dps. But its not particularly unbalancing anything.
No you're wrong, i'm right.. I generally am. Almost every single amarr ships that is used a lot relies heavily on scorch
The Zealot more or less wouldn't be used at all without it, Amarr BS's would see much less use.
Heavy Pulse lasers with scorch easily out dps heavy beams up to 30km. No other short range weapon outclasses its long range variant at range as much as pulses with scorch. |

Pinky Denmark
The Cursed Navy
254
|
Posted - 2012.11.23 11:29:00 -
[956] - Quote
Scorch really is THE ammo type to never leave at home when flying Amarr Pulse Laser ships... |

Omnathious Deninard
Extrinsic Operations
270
|
Posted - 2012.11.23 18:25:00 -
[957] - Quote
CCP Fozzie, any chance you can do a small drone buff, with the patch, to help until you can to a full overhaul on them? Ideas for Drone Improvement-áUpdated 11/16/12 Seperate All 4 Empires with Low Sec By Commander Ted |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
221
|
Posted - 2012.11.23 19:15:00 -
[958] - Quote
What i think is needed is
1. A nos buff, maybe a cycle time buff, would make them better at being anti neuts. 2. Give all amarr ships a utility high instead of one gun and increase the damage bonus accordingly (Or at the very least the ones that don't have a cap bonus)
Amarr are supposed to be the "Cap warfare" race.. Yet most of their ships don't really have any significant cap warfare abilities compared to other races.
That would maintain the flavor of lasers being cap intensive but it would also give Amarr a way to fight that weakness within nos range. |

Spugg Galdon
APOCALYPSE LEGION
240
|
Posted - 2012.11.26 13:28:00 -
[959] - Quote
Is it just me or is the Thorax a better Combat Cruiser than the Rupture?!
Edit: I've also just realised that the Celestis is a better combat cruiser than the Rupture!!
 |

Bouh Revetoile
Barricade.
183
|
Posted - 2012.11.26 14:14:00 -
[960] - Quote
Spugg Galdon wrote:Is it just me or is the Thorax a better Combat Cruiser than the Rupture?! Edit: I've also just realised that the Celestis is a better combat cruiser than the Rupture!!  And what does make you think that ? Raw dps and tank ? |

Spugg Galdon
APOCALYPSE LEGION
241
|
Posted - 2012.11.26 14:55:00 -
[961] - Quote
Bouh Revetoile wrote:Spugg Galdon wrote:Is it just me or is the Thorax a better Combat Cruiser than the Rupture?! Edit: I've also just realised that the Celestis is a better combat cruiser than the Rupture!!  And what does make you think that ? Raw dps and tank ?
...............and speed and tracking (Thorax).
Show me a Rupture fit that the Thorax can't do. |

The VC's
Spack Force 5
75
|
Posted - 2012.11.26 15:38:00 -
[962] - Quote
Spugg Galdon wrote:Bouh Revetoile wrote:Spugg Galdon wrote:Is it just me or is the Thorax a better Combat Cruiser than the Rupture?! Edit: I've also just realised that the Celestis is a better combat cruiser than the Rupture!!  And what does make you think that ? Raw dps and tank ? ...............and speed and tracking (Thorax). Show me a Rupture fit that the Thorax can't do.
Something with a neut maybe?
|

Spugg Galdon
APOCALYPSE LEGION
241
|
Posted - 2012.11.26 15:49:00 -
[963] - Quote
The VC's wrote:Spugg Galdon wrote:Bouh Revetoile wrote:Spugg Galdon wrote:Is it just me or is the Thorax a better Combat Cruiser than the Rupture?! Edit: I've also just realised that the Celestis is a better combat cruiser than the Rupture!!  And what does make you think that ? Raw dps and tank ? ...............and speed and tracking (Thorax). Show me a Rupture fit that the Thorax can't do. Something with a neut maybe?
Touch+¬
However........5x EV-600's (yes, I know ) would cap out a Rupture using a medium neut on a Thorax a long time before the Thorax was capped out by the Ruptures Neut. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
230
|
Posted - 2012.11.26 16:25:00 -
[964] - Quote
Spugg Galdon wrote:The VC's wrote:Spugg Galdon wrote:Bouh Revetoile wrote:Spugg Galdon wrote:Is it just me or is the Thorax a better Combat Cruiser than the Rupture?! Edit: I've also just realised that the Celestis is a better combat cruiser than the Rupture!!  And what does make you think that ? Raw dps and tank ? ...............and speed and tracking (Thorax). Show me a Rupture fit that the Thorax can't do. Something with a neut maybe? Touch+¬ However........5x EV-600's (yes, I know  ) would cap out a Rupture using a medium neut on a Thorax a long time before the Thorax was capped out by the Ruptures Neut.
No the rax caps out way before. |

Alara IonStorm
3582
|
Posted - 2012.11.26 16:36:00 -
[965] - Quote
Garviel Tarrant wrote: No the rax caps out way before.
Not if it has a Cap Booster, the Rax is about as fast with a 1600mm Plate and 2 Armor Rigs as the Rupture is. Shield fit it is no Contest.
Rupture has Attack Cruiser HP with Combat Cruiser Speed and its 2x Dmg bonus gives it the fire power of 5 bonused guns. While yes it does have that Neut the Thorax has room for ECM Drones.
The new Rupture is a bit mediocre and if they are going to give it Combat Cruiser speed I would like the other stats to make up for it. Maybe move a low to a mid and do the Shield / Armor / Hull ratio like 1900 / 1400 / 1500 instead of 1500 / 1800 /1500.
Give it a good solid Shield Tank, the Stabber is the Kiter the Rupture is just slow and flimsy, but has a neut.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
230
|
Posted - 2012.11.26 19:57:00 -
[966] - Quote
Alara IonStorm wrote:Garviel Tarrant wrote: No the rax caps out way before.
Not if it has a Cap Booster, the Rax is about as fast with a 1600mm Plate and 2 Armor Rigs as the Rupture is. Shield fit it is no Contest. Rupture has Attack Cruiser HP with Combat Cruiser Speed and its 2x Dmg bonus gives it the fire power of 5 bonused guns. While yes it does have that Neut the Thorax has room for ECM Drones. The new Rupture is a bit mediocre and if they are going to give it Combat Cruiser speed I would like the other stats to make up for it. Maybe move a low to a mid and do the Shield / Armor / Hull ratio like 1900 / 1400 / 1500 instead of 1500 / 1800 /1500. It just doesn't measure up to Armor anyway compared to the real armor boats. Give it a good solid Shield Tank, the Stabber is the Kiter the Rupture is just slow and flimsy, but has a neut.
If both are armor fitted and the thorax has a cap booster the Rupture can dual web it and scram kite it.
The rupture is fine imo. No longer the best at everythign but still very good. |

Alara IonStorm
3582
|
Posted - 2012.11.26 20:10:00 -
[967] - Quote
Garviel Tarrant wrote: If both are armor fitted and the thorax has a cap booster the Rupture can dual web it and scram kite it.
And if it is Armor Fit it can not fit that Medium Neut so if the Thorax is Duel Webbing as well it will kill it no sweat.
This isn't about who can fit what in X fictional 1v1 scenario it is about the over all ability of the ship. Fact it has a Attack Cruiser Tank, Fact it has Combat Cruiser Speed, Fact it has no extra DPS to show for it just the option of fitting a Neut and that is it. Being able to fit a Neut is not compensation for the other stat problems.
Garviel Tarrant wrote: The rupture is fine imo. No longer the best at everythign but still very good.
At what? It is sllllooow by comparison to Attack Cruisers and sooooo under tanked in comprison to Combat Cruisers. You are looking for scenario's for it to match up to an attack Cruiser that is so much faster god forbid it fights a Vexor.
It has the speed of a Combat Cruiser and the Tank of a Attack Cruiser it is terribly designed. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
230
|
Posted - 2012.11.26 22:04:00 -
[968] - Quote
Alara IonStorm wrote:Garviel Tarrant wrote: If both are armor fitted and the thorax has a cap booster the Rupture can dual web it and scram kite it.
And if it is Armor Fit it can not fit that Medium Neut so if the Thorax is Duel Webbing as well it will kill it no sweat. Not only that but 1 Neut is not insta death for a Thorax with no Cap Booster seeing as how the Thorax can put out more then enough DPS even in an Armor Electron Fit to break a Rupture by then. This isn't about who can fit what in X fictional 1v1 scenario it is about the over all ability of the ship. Fact it has a Attack Cruiser Tank, Fact it has Combat Cruiser Speed, Fact it has no extra DPS to show for it just the option of fitting a Neut and that is it. Being able to fit a Neut is not compensation for the other stat problems. Garviel Tarrant wrote: The rupture is fine imo. No longer the best at everythign but still very good.
At what? It is sllllooow by comparison to Attack Cruisers and sooooo under tanked in comparison to Combat Cruisers. You are looking for scenario's for it to match up to an attack Cruiser that is so much faster god forbid it fights a Vexor. It has the speed of a Combat Cruiser and the Tank of a Attack Cruiser, it is terribly designed. Meet the New Cruiser Rifter.
Hmm I don't agree, I think its fine.
Do i prefer the thorax and the caracal? Yes but i still think the rupture will be fine.
|

Bouh Revetoile
Barricade.
183
|
Posted - 2012.11.28 00:46:00 -
[969] - Quote
Alara IonStorm wrote:Garviel Tarrant wrote: If both are armor fitted and the thorax has a cap booster the Rupture can dual web it and scram kite it.
And if it is Armor Fit it can not fit that Medium Neut so if the Thorax is Duel Webbing as well it will kill it no sweat. Not only that but 1 Neut is not insta death for a Thorax with no Cap Booster seeing as how the Thorax can put out more then enough DPS even in an Armor Electron Fit to break a Rupture by then. This isn't about who can fit what in X fictional 1v1 scenario it is about the over all ability of the ship. Fact it has a Attack Cruiser Tank, Fact it has Combat Cruiser Speed, Fact it has no extra DPS to show for it just the option of fitting a Neut and that is it. Being able to fit a Neut is not compensation for the other stat problems. Garviel Tarrant wrote: The rupture is fine imo. No longer the best at everythign but still very good.
At what? It is sllllooow by comparison to Attack Cruisers and sooooo under tanked in comparison to Combat Cruisers. You are looking for scenario's for it to match up to an attack Cruiser that is so much faster god forbid it fights a Vexor. It has the speed of a Combat Cruiser and the Tank of a Attack Cruiser, it is terribly designed. Meet the New Cruiser Rifter. You are largely exagerating, and you lack coherence : if its not about fictional 1v1 scenario, what are you always comparing to the Thorax ?
BTW, you are using almost any Thorax fit capacity to compare it to any worse Rupture fit in that capacity. The most fearful Thorax is the shield neutron one, and it is the ONLY one able to kite. This one though have one of the weakest shield tank (only amarr cruiser fall behind), and it is weaker on cap and won't hold long under neut pressure (hello, no more MWD capacitor bonus).
Armor tanked Thorax will still have a weaker tank than an armor rupture and won't have ANY kiting ability, unlike the Rupture. The Rupture also have a better capacitor to start with, don't use it for its weapons, and is on the good side of the neutralizer.
Finaly, shield tanked rupture will still have more ehp than the Thorax, and more dps at kiting range. Would the Thorax close the range, neutralizer will shut it down.
Of course the Rupture is slow compared to attack cruisers, they are attack cruisers ; and of course it's "undertanked" compared to the three other bricks combat cruisers are... Minmatar ship cannot have everything : speed, tank, gank, range, cap less weapon, and what else ? Pick some, not all. The future Rupture won't **** all the other cruisers, but it will still be good. As Garviel said, it only won't be the best at everything anymore.
PS : In fact, after checking it on buckingham, shield neutron Thorax capacitor time is 1min10. Considering how such a Thorax need its MWD working, it's rather short. Should the fight last only a little bit, and the Thorax fall. |

Alara IonStorm
3590
|
Posted - 2012.11.28 00:59:00 -
[970] - Quote
Bouh Revetoile wrote: You are largely exagerating, and you lack coherence
What lacks coherence is your interpretation that a ship should be judged at X vs Y instead of overall. Not bothering with the incomprehensible part where you prattled on about how it can almost inch its way ahead of the much faster Thorax Class Attack Cruiser in certain area's.
Bouh Revetoile wrote: Of course the Rupture is slow compared to attack cruisers, they are attack cruisers ; and of course it's "undertanked" compared to the three other bricks combat cruisers are... Minmatar ship cannot have everything : speed, tank, gank, range, cap less weapon, and what else ? Pick some, not all.
Okay I will pick some.
* Speed = Slow considering the Tank * Tank = Weak considering the Speed * Gank isn't all that High * Range is okayish
* Capless Weapons / Not counting this because Auto's do the lowest Turret DPS and have the second worst range. It is a perk of the weapon.
Bouh Revetoile wrote: The future Rupture won't **** all the other cruisers, but it will still be good. As Garviel said, it only won't be the best at everything anymore.
Yeah no. It has Combat Cruiser Speed and Attack Cruiser Tank. Slow, under gunned, with only a neut and capless weapons to show to its name.
It is the new Cruiser Rifter. |

Bouh Revetoile
Barricade.
183
|
Posted - 2012.11.28 10:07:00 -
[971] - Quote
Alara IonStorm wrote:Bouh Revetoile wrote: You are largely exagerating, and you lack coherence
What lacks coherence is your interpretation that a ship should be judged at X vs Y instead of overall. Not bothering with the incomprehensible part where you prattled on about how it can almost inch its way ahead of the much faster Thorax Class Attack Cruiser in certain area's. Bouh Revetoile wrote: Of course the Rupture is slow compared to attack cruisers, they are attack cruisers ; and of course it's "undertanked" compared to the three other bricks combat cruisers are... Minmatar ship cannot have everything : speed, tank, gank, range, cap less weapon, and what else ? Pick some, not all.
Okay I will pick some. * Speed = Slow considering the Tank * Tank = Weak considering the Speed * Gank isn't all that High * Range is okayish * Capless Weapons / Not counting this because Auto's do the lowest Turret DPS and have the second worst range. It is a perk of the weapon. Bouh Revetoile wrote: The future Rupture won't **** all the other cruisers, but it will still be good. As Garviel said, it only won't be the best at everything anymore.
Yeah no. It has Combat Cruiser Speed and Attack Cruiser Tank. Slow, under gunned, with only a neut and capless weapons to show to its name. It is the new Cruiser Rifter. Slow is faster than half the future T1 cruisers in game... You are definitely exagerating. And tank is still better than most cruisers (fourth best in fact, behind other races combat cruisers). That is a good tank sir. Compared to most cruisers, this cruiser have a better tank, and compared to combat cruisers only, it have the worst tank, but the best speed.
This ship is a versatile and balanced hull. A jack of all trade but master of none.
Compare it to *any* other cruiser, and you will have some advantages to exploit against your oponent. |

Deerin
Murientor Tribe Defiant Legacy
33
|
Posted - 2012.11.28 11:39:00 -
[972] - Quote
The main advantage that ruppie has over thorax is the utility slot. I think you guys are underestimating how important that utility high can be.
Still....I know I'll be flying the attack cruisers more than combat cruisers....oh also bellicose. |

Spugg Galdon
APOCALYPSE LEGION
241
|
Posted - 2012.11.28 15:21:00 -
[973] - Quote
I'd still Fly this Celestis against a Ruture.
Fit wrote: [Celestis, Celestis: Shield Blasters] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Experimental 10MN MicroWarpdrive I Warp Scrambler II
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
|

X Gallentius
Justified Chaos
634
|
Posted - 2012.11.28 16:52:00 -
[974] - Quote
He will neut you, keep you pointed, pop your drones, and walk away with your girlfriend.
Spugg Galdon wrote:I'd still Fly this Celestis against a Ruture. Fit wrote: [Celestis, Celestis: Shield Blasters] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Experimental 10MN MicroWarpdrive I Warp Scrambler II
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
|

Deacon Abox
Genstar Inc Villore Accords
13
|
Posted - 2012.11.28 17:25:00 -
[975] - Quote
X Gallentius wrote:He will neut you, keep you pointed, pop your drones, and walk away with your girlfriend. Spugg Galdon wrote:I'd still Fly this Celestis against a Ruture. Fit wrote: [Celestis, Celestis: Shield Blasters] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Experimental 10MN MicroWarpdrive I Warp Scrambler II
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
True that. And with an asb probably as well.
Anyway, anyone not fitting a Celestis for damping after the coming changes is not doing it right . . |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
89
|
Posted - 2012.11.29 00:04:00 -
[976] - Quote
The rupture's advantage is that it can use projectiles, which are grossly overpowered. |

Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.29 13:42:00 -
[977] - Quote
TrouserDeagle wrote:The rupture's advantage is that it can use projectiles, which are grossly overpowered.
mostly because they don't use cap and TE's heavily favour them. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Dato Koppla
Blue Republic RvB - BLUE Republic
102
|
Posted - 2012.11.29 13:53:00 -
[978] - Quote
Harvey James wrote:TrouserDeagle wrote:The rupture's advantage is that it can use projectiles, which are grossly overpowered. mostly because they don't use cap and TE's heavily favour them.
Heavily favour is an understatement, 30% bonus to the most important stat for ships that inherently have the best speed and need the range for kiting, while having numerous lowslots by virtue of the racial slot layout and the fact that most Minnie ships are shield tanked.
The unnecessarily huge falloff bonus doesn't really help lasers at all, and while hybrids can use them decently, they are saddled with ships that simply don't have the free lowslots to go TE crazy. However this seems to be changing with the trend of shield tanking Gallente boats and using their insane damage projection to make up for loss of tank.
Either way I still support that TEs need a nerf and are a cause of alot of imbalance right now. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
240
|
Posted - 2012.11.29 16:18:00 -
[979] - Quote
Dato Koppla wrote:Harvey James wrote:TrouserDeagle wrote:The rupture's advantage is that it can use projectiles, which are grossly overpowered. mostly because they don't use cap and TE's heavily favour them. Either way I still support that TEs need a nerf and are a cause of alot of imbalance right now.
Agreed, the fact that most people think its better to kite with arties than with AC's hints that there is really something wrong.
|

Major Killz
Chaotic Tranquility Casoff
108
|
Posted - 2012.11.30 23:25:00 -
[980] - Quote
Shopping List
1. Moa x 15 (2 fleet setups with or without logistics and use any medium turret (autocannons, pulse lasers, blasters)) 2. Rupture x 8 (2 setups, solo) 3. Vexor??? (to many option) [SMUG]-áSORRY for party rocking! v0v
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