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Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 16:41:00 -
[151] - Quote
Grath. We're comparing the Moa to the Caracal. Not battlecruisers. The Caracal, an attack cruiser, has five med slots. Both the Merlin and Kestrel have four medium slots, so I fail to understand how taking a high off the Moa and making that it's fifth medium slot is a bad idea. There'd be symmetry between the attack and combat ships on two levels with this minor alteration.
I'm going to reiterate here. The CARACAL, another CALDARI CRUISER, has FIVE MED SLOTS. We are NOT CONSIDERING BATTLECRUISERS HERE. AT ALL.
|

Denidil
Evocations of Shadow Eternal Evocations
531
|
Posted - 2012.10.02 16:44:00 -
[152] - Quote
CCP Fozzie wrote:
Vexor:
Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
real men structure tank Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
53
|
Posted - 2012.10.02 17:00:00 -
[153] - Quote
MIrple wrote:Nagarythe Tinurandir wrote:my guess for the bigger powergrid on the rupture is, that thy want to make it able to fit arties. slap a rack of arties on there and most of the base grid will be gone. even with the eased pg requirements a T2 650mm artie stil eats ~180 MW times 4 is 720 MW gone, and that is with perfect skills. plus a 800mm plate (rolled tungsten: 200 MW) and you are significantly over the base grid.
Are you using the new T2 650mm numbers 198 with out skills so 178.2 PG with AWU V its not much but that is 160 PG saved. And if you look at the numbers now T2 650s+800 plate+MWD= 4*178.2+200+150=1062 and with perfect fitting skills the Ruppy has 1075 PG so more then enough. Edit Sorry my math was off.
i was using the new numbers and as you showed much more accurately, you need awu 5 and perfect PG skills to make it happen. awu 5 is quite the requirement, which should not be forgotten. what i wanted to say was: you need that grid to make arties an option. if you reduce it to put more restriction on autocannon fits, well no arty fits. if testing shows that the rupture is over top, nerf it around the drones.
|

Heribeck Weathers
The Executioners Capital Punishment.
14
|
Posted - 2012.10.02 17:00:00 -
[154] - Quote
Grath Telkin wrote:Aglais wrote:
(I know ASBs exist, but aren't they getting nerfed? )
AFAIK the talk has been of nerfing multiple ASB's because a single ASB isn't really overpowered at all since its lifespan is finite Heribeck Weathers wrote: Or is the concept that ASBing all the things should not be the base of all ship designs foriegn to you. But the concept of active shield tanking ships having a limited mid selection is a common theme throughout the game, why is that so hard to understand? You all want the Moa to have as many mids as the Cyclone and Nighthawk, the active tanked battlecruisers a full ship size above the cruiser, thats probably just not going to happen. Also the active tanked HAM drake works just fine thanks, it tanks REALLY hard as most people who active tank already know, its just a victim of volley like most active tanked ships.
Heres an interesting thing most people seam to ignore, there is no T1 (none faction) shield ship besides the scorp that has more than 6 mids, the scorp of course has a lack of DPS and a buff to mid slot Ewar to discorage super tanking it. Now its not uncommon for armor ships to have 7 lows and armor BCs to have 6, and even the geddon has 8. Now look at the mauler sitting there with 6 lows, wouldnt you say thats BC sized low slot allowance? 6? yet 5 mids for a cruiser is to much? we will just leave it with the same mids as a vexor, thorax arbitrator, ect.
Also another ignored diferance is that there is no XL shield extender, yet there is a 1600 plate which is the same as 2x LSE. So you have to fit 2x LSE to get near the same hp as an armor tank, and on shield BSs it gets even worse, since most Armor BSs fit 2-3 1600, but shield BSs with lack of mids still can onyl fit 2, which is what shield BCs and even shield cruisers ca fit, makign ravens and shield tempests severly lacking in EHP and slots. Yes their shield regen so should be a bit worse than armor, but it dosent scale well.
So instead of saying a 5 mid slot Moa is to close to large shield ships, maybe you should consider all shield ships above frigs have trouble fitting tackle. and the good shield frigs like the merlin has the same mid slots as the Curent Moa. Under your therry 4 mids would be cruiser shield tanking space and no T1 frig should have over 3 mids.
Now till you can actualy think beyond being scared of cyclones, you should probialy rethink your statements |

Grath Telkin
Sniggerdly Pandemic Legion
1031
|
Posted - 2012.10.02 17:02:00 -
[155] - Quote
Aglais wrote:Grath. We're comparing the Moa to the Caracal. Not battlecruisers. The Caracal, an attack cruiser, has five med slots. Both the Merlin and Kestrel have four medium slots, so I fail to understand how taking a high off the Moa and making that it's fifth medium slot is a bad idea. There'd be symmetry between the missile and gun ships on two size classes with this.
I'm going to reiterate here. The CARACAL, another CALDARI CRUISER, has FIVE MED SLOTS. We are NOT CONSIDERING BATTLECRUISERS HERE. AT ALL.
But I am, they've said they intend it to be a brawler, and they've laid its slots out like the other active tanked brawlers.
Nighthawk, 5 mids, Cyclone, 5 mids.
The caracal gets 5 mids but it doesn't get any kind of resistance or repping bonus at all, so active tanking it is a bit harder to do (still viable but arguably so).
The intent here is to turn the Moa into what people have been doing with it in game, which is active tanked brawling. If they were to say give the Caracal any kind of tanking bonus, it would likely end up being shorted a mid slot so as no to be on par with the BC's above it in its ability to fit said active tank.
I understand what you're saying, but I don't think you understand what I'm saying in return.
|

MeBiatch
Republic University Minmatar Republic
598
|
Posted - 2012.10.02 17:08:00 -
[156] - Quote
Grath Telkin wrote:Aglais wrote:
(I know ASBs exist, but aren't they getting nerfed? )
AFAIK the talk has been of nerfing multiple ASB's because a single ASB isn't really overpowered at all since its lifespan is finite Heribeck Weathers wrote: Or is the concept that ASBing all the things should not be the base of all ship designs foriegn to you. But the concept of active shield tanking ships having a limited mid selection is a common theme throughout the game, why is that so hard to understand? You all want the Moa to have as many mids as the Cyclone and Nighthawk, the active tanked battlecruisers a full ship size above the cruiser, thats probably just not going to happen. Also the active tanked HAM drake works just fine thanks, it tanks REALLY hard as most people who active tank already know, its just a victim of volley like most active tanked ships.
you are being rather odd... quoting two ships that have not gone threw the tiericide washing machine yet... is that not rather superlative of you?
whoes to say that the NH and cyclone both wont get more mid slots? i mean unless you are getting NDA info we common people dont know about... i would say htfu and let us have 5 mids ffs Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
91
|
Posted - 2012.10.02 17:08:00 -
[157] - Quote
CCP Fozzie wrote: Maller: Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets Fittings: 1000 PWG (+100), 280 CPU Defense (shields / armor / hull) : 1200(-168) / 2100(+225) / 1700(-19) Capacitor (amount / recharge rate / average cap per second): 1550(+50) / 515s(-22.5s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+41) / 0.56(-0.045) / 11550000 / 6.1s (-0.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 280(+10) / 6 Sensor strength: 16 Radar (+2) Signature radius: 130 Cargo capacity: 480 (+200)
So you decided to just make the Maller plain bad? Removing the utility high so that you effectively HAVE to fit a cap booster (Even though tbh a nos wouldn't do as much as it should) is pretty ****. Especially since for some bizarre reason CCP have decided that Minmatar shall have the best cap in the game seeing how the only difference between them and amarr is a bit of cap amount....
It means you really only have 2 mid slots so you have no range control what so ever and you also have no cargo space if you ever kill anything and want to scoop the loot. Fantastic.
Not to mention that pretty much the only way to fit it would be a ******** brick setup that hardly moves since CCP have apparently decided that active armor tanking is only for frigates. Seeing how its pretty **** on anything above..
How about a medium rep buff? buff the armor rep and decrease the cap use so that you could run it on a nos.. That is if the ships can fit a nos....
So what we have here is a ship with no range controll, 2 mids, no cargo, no drones, ****** cap and aligns like a freaking battleship. If you're going to make a ship HAVE to carry a cap booster you should at least give them for mids so that it can still mwdwebscram...
And here i've spent the last month trying to convince people that the maller wouldn't be ****.. Sigh..
|

Grath Telkin
Sniggerdly Pandemic Legion
1031
|
Posted - 2012.10.02 17:09:00 -
[158] - Quote
Heribeck Weathers wrote:
Now till you can actualy think beyond being scared of cyclones, you should probialy rethink your statements
Armor and shield tanks work differently and trying in any way to compare them is silly. Shield tanks allow more mobility, the reps are frontloaded, and the shields themselves will repair slowly over time without any effort from the player. Armor cuts mobility to almost nothing, the rep cycles dont come until the end of the cycle and the armor wont repair itself.
Shield ships can fit for maximum DPS without sacraficing tank, something armor simply can't do, but armor can fit for max tackle while holding max tank, something shields simply can't do.
So maybe I'm not scared of cyclones as much as I understand the general thought process behind the layouts of the ships.
Simply put what you're asking for in ship hulls simply isn't ever going to happen.
Now, grid changes might still be in store, a Moa that can fit NOS to better power its shield tank is something to consider, which currently the Moa can't do (but that most active tanked shield ships CAN do) and that may be something they address.
|

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 17:11:00 -
[159] - Quote
Nagarythe Tinurandir wrote:MIrple wrote:Nagarythe Tinurandir wrote:my guess for the bigger powergrid on the rupture is, that thy want to make it able to fit arties. slap a rack of arties on there and most of the base grid will be gone. even with the eased pg requirements a T2 650mm artie stil eats ~180 MW times 4 is 720 MW gone, and that is with perfect skills. plus a 800mm plate (rolled tungsten: 200 MW) and you are significantly over the base grid.
Are you using the new T2 650mm numbers 198 with out skills so 178.2 PG with AWU V its not much but that is 160 PG saved. And if you look at the numbers now T2 650s+800 plate+MWD= 4*178.2+200+150=1062 and with perfect fitting skills the Ruppy has 1075 PG so more then enough. Edit Sorry my math was off. i was using the new numbers and as you showed much more accurately, you need awu 5 and perfect PG skills to make it happen. awu 5 is quite the requirement, which should not be forgotten. what i wanted to say was: you need that grid to make arties an option. if you reduce it to put more restriction on autocannon fits, well no arty fits. if testing shows that the rupture is over top, nerf it around the drones.
I was not suggesting nerfing the PG on the Ruppy at all I was more of the mind to increase the PG/CPU requirements of AC's so that like all other weapon systems it is hard to fit the highest size on every ship. Either that or further reduce the PG/CPU on Blasters and Pulse Lasers.
|

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
16
|
Posted - 2012.10.02 17:15:00 -
[160] - Quote
i like all the new changes , except for one thing: the loss of the utility high on the maller.
if these changes go through , none of the amarr cruisers will have a utility high anymore , making them even more vulnerabe to frigs than they were before. drones are nice , but they wont break an AFs tank on its own if its fitting a local rep.
one another front, this loss of a utility high just made the choice for 3 mid permanently a cap booster because you wont be able to shoot anything if you cap out , and you will if cap level woud be the same as the punisher.
also , this says goodbye to some nice RR tactics too :(
let us keep that utility high on the maller!! IMMA FIRING MA LAZAR!!! |

MeBiatch
Republic University Minmatar Republic
598
|
Posted - 2012.10.02 17:15:00 -
[161] - Quote
PEOPLE ITS STUPID COMPAIRING THE MOA TO A CYLCONE OR NH!
compare the moa to a cyclone or NH only after they ahave gone threw tieracide... otherwise its just pointless... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Random Woman
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.02 17:17:00 -
[162] - Quote
Just because you can balance something doent means you have to, Moa is a pretty sweet ship right now, but go ahead make it EFT Warrior ship that wont get used anymore because it can't apply all those insane dmg numbers when you actually fly it.
There are things spreadsheets not nessesarily reflect, you Moa numbers might have looked fine but the ship is **** now. It's either no tank or no dmg or no tackle right now, a job well done EFT warrior.
I personally dont want to change the slotlayout right now, the spare high is a good for a probe launcher. Moa needs the range in order to be able to hit something, as the tracking of the guns will **** it otherwise, and there is no mid slot to spare for a web. The dmg bonus will make it do less dmg then before.
So just leave it as it is. |

Heribeck Weathers
The Executioners Capital Punishment.
14
|
Posted - 2012.10.02 17:18:00 -
[163] - Quote
Grath Telkin wrote:Heribeck Weathers wrote:
Now till you can actualy think beyond being scared of cyclones, you should probialy rethink your statements
Armor and shield tanks work differently and trying in any way to compare them is silly. Shield tanks allow more mobility, the reps are frontloaded, and the shields themselves will repair slowly over time without any effort from the player. Armor cuts mobility to almost nothing, the rep cycles dont come until the end of the cycle and the armor wont repair itself..
While shield and armor are diferant, that should be based off of mods or fitting space not slow law out Also while shield can fit for max dps and range, armor can fit mids with max Ewar, especialy now that they all sema to have 4 mids. enough TDs/damps/webs in those mids can effectivly counteract the extra dps and range the shield tankers get. so they arnt that diferant after all.
also dosent fix the fact that buffer shields dosent scale up well and active armor dosent scale up well, so asking for more mids to compensate and allow for cap boosters for armor, and more LSEs for shield till CCP fixes this isent a bad thing.
On a side note, you talk about braling Nighthawks, which CCP has even stated nighthawks suck, and active tanked drakes, almsot startign to think your trolling me..... |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
16
|
Posted - 2012.10.02 17:25:00 -
[164] - Quote
also , omen and maller have the exact same slot layout , but the maller has 35 less cpu...... IMMA FIRING MA LAZAR!!! |

Deerin
Murientor Tribe Defiant Legacy
26
|
Posted - 2012.10.02 17:35:00 -
[165] - Quote
Many things to say but I'll keep it short:
Rupture: There was honestly no need to buff up rupture even more. You robbed stabber of its role. It will be a bit bold but keep rupture 6 3 5 as it is now. Reduce speed slightly(235 base) Keep other changes. With 2 utils it will be still unique.
Vexor: Veery nice. I think no body has noticed the mass of vexor. It is %10 lower than other ships, which results in a higher mwd speed + better manouverabilty. With this change vexor will be going 1900+ with mwd without any speed mods. So we have a fast ship which can project its damage to a respectable range via drones and a good tank to boot. I love this new vex
Moa: When Fozzie stated "Poor Moa" in one of his other posts, my expectations were increased.....now I'm disappointed. PLEASE make this ship faster. Maller can get away with being slower as it can have crazy amounts of EHP and adequate damage projection. Moa does not have this luxury. Either reduce mass to 10.500.000. to make it more mobile, or give more med slots for additional tank please.
Maller: These will be nasty in combination with new t1 logistics. Getting rid of utility slot will stop the SpiderMaller fleets, which is ok I think. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
48
|
Posted - 2012.10.02 17:39:00 -
[166] - Quote
Deerin wrote:project its damage to a respectable range via drones
stop that |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 17:42:00 -
[167] - Quote
Grath Telkin wrote:But I am, they've said they intend it to be a brawler, and they've laid its slots out like the other active tanked brawlers. You keep insisting that the Moa is "supposed" to be an active-tank ship. Why? It's like saying the new Vexor or Ruppie or Thorax are "supposed" to be armor ships. Clearly they have options now. Adding a 5th mid to the Moa would give it more options. Or do you think that one of the slowest cruisers, with the shortest range weapon system, and a single damage bonus is going to somehow be overpowered with 5 midslots? Obviously it must be. Cuz the Eagle is a 5 midslot Moa with extra resistances and EVERYBODY uses it. |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 17:44:00 -
[168] - Quote
Grath Telkin wrote: bluh bluh active tanking brawlers ftw active tank everything close range ever forever because it is best
I'm sorry but I still don't understand why you're comparing a T1 cruiser, to a T1 battlecruiser, and a T2 battlecruiser that uses a fundamentally different kind of weapon system (and up to this point, to my knowledge, primarily has used LONG RANGE weapons, heavy missile launchers, to boot, unless you've apparently been using HAM spewing active tanked nighthawks in PvP or something; the argument is purely about brawlers). The general slot layout and stats of cruisers and battlecruisers are different enough that who cares if the Ferox (Or cyclone, if you insist) and Moa have the same amount of medslots? The Ferox (or Cyclone) fields more guns, has more base HP, is slower (though maybe not in the case of the Cyclone), whereas cruisers deal less DPS due to less turrets, less drones, somewhat less EHP but more manueverability. The Moa can have the same amount of medslots as other ships and still perform the combat role uniquely compared to a battlecruiser. There'd be a fundamental difference between a cruiser and a battlecruiser. Without need to have vastly differing slot layouts. The differences between ship classes like Cruiser and Battlecruiser to me seems like it should be more in base stats and bonuses than slot layout, which it sounds to me like you're adhering to.
Having five med slots will still benefit both active and passive shield tanking, too, so people will still be able to fit good active tanking brawling Moas or whatever.
So what about the fact that the Hawk has the same number of medium slots as the Sleipnir? Unacceptable, because it's a frigate, which active tanks, which means it should have only three, maximum four slots? :\ This makes about as much sense to me as your argument.
Not to mention, that battlecruisers haven't been touched by the rebalancing efforts yet and probably won't be until may or so next year. Which has also been pointed out. |

PinkKnife
L F C Ethereal Dawn
225
|
Posted - 2012.10.02 17:44:00 -
[169] - Quote
For the Vexor,
I like, but it WILL be a shield kite fit, armor tanking is so counter productive to Gallente that it makes no sense to do so.
Higher structure makes nanofibers less painful. Mid slots acceptable for shield tanking, and MWD. fill the lows with damage modifiers and shitfit the highs with some rails and there ya go.
Shield tanking is just straight out better for ships with the smallest range, mobility is TOO important. I understand where they want to put this ship, but it just isn't going to happen until armor tanking is fixed.
For those wanting the 3 turrets and more bandwidth, that ship exists already, it's called the ishtar, and it isn't that good in PVP.
Droneboats in general need a LOT more CPU to work with. A t2 drone link augmenter uses 55 CPU alone. A t1, 50cpu. The drone rigs decrease cpu by 10%, on ships that already have sever cpu limitations, their drone based damage mods are ridiculously hard to fit. The ishtar suffers from this problem immensely. |

Grath Telkin
Sniggerdly Pandemic Legion
1032
|
Posted - 2012.10.02 17:52:00 -
[170] - Quote
Vladimir Norkoff wrote: Obviously it must be. Cuz the Eagle is a 5 midslot Moa with extra resistances and EVERYBODY uses it.
I believe they said that the cruiser bonuses will be transfered to the t2 ships right? So say you got your wish and the Moa got its 5th mid, whats the difference between it and the eagle that likely wont see its revamp until mid summer next year?
Also WITH the bonus transfer you now have a REASON to chose the eagle over the Moa.
The extra slot plus the added bonus of the Eagle currently will show progression and a reason to move from the cruiser to the Hac.
CCP has flatly stated that they dislike the buffer shield tank trend happening in EVE and the lot of you ignore that and continue to cry out for the ability to do it on all shield tanked ships.
The Moa will be an active tanked brawler, the Eagle will likely now be a better version of that.
Its ok that you dont like it but you should try to at least understand it.
|

Nikuno
Atomic Heroes The G0dfathers
65
|
Posted - 2012.10.02 17:54:00 -
[171] - Quote
I love the changes, probably the best set of changes to date.
I was worried about the vexor/thorax switch when I saw the thorax previously, and still think the thorax is lacking the ability to be a rail kite, but this vexor fills the hole left by the thorax as a brawler very nicely. The only thing I'd say is that as the vexor loses a slot because of the drones, and has a split damage bonus across the highs/drones, then it really could do with a larger drone bay. 125-150m3 would be right for this ship now. Whilst it has the potential to field heavies it's unlikely to in most of it's encounters, so ideally it'll carry mediums and lights and only use 25-50 bandwidth. Carrying heavies would leave it choked for most combat it might be involved in as it'd eat up all the drone bay with no spares/flexibility so it's unlikely to ever see the paper dps that 75 bandwidth could offer. Allowing for 1 flight plus 1 spare set of mediums and lights it'd need 150m3. For the slot loss this wouldn't seem overly generous.
I love the Moa now and will definitely be giving one of those a run-out. It's become what the thorax was, but now it's tanky too !!
The maller will be a beast with scorch.
The rupture just got better. No utility high is a bit of a loss, but this was more than made up for with the rest of the balancing to the ship.
Can't think of one of these I wouldn't fly without a huge grin on my face ! |

Doddy
Excidium. Executive Outcomes
245
|
Posted - 2012.10.02 17:55:00 -
[172] - Quote
Ruptures drone bay needs nerfed, maller needs a little drone bay added other than that it looks fine. make them both 15m3 and we are just about there. |

Aaron Greil
Royal Imperial Navy Reserves
41
|
Posted - 2012.10.02 17:59:00 -
[173] - Quote
These seemed to miss the mark:
Maller- it still severely under dps's other ships in its class. I like the slot layout, but I think 20 bandwidth/bay would make it a proper ship, also it needs more capacitor, and a little cpu would be a big help.
Moa- Lol, what? I guess you guys were thinking to make it a proper passive shield tank, with lots of lows, but this won't work here. The Moa should lose a high and gain a mid. It is also pretty sluggish, so there is little likelihood it will be used. If you want us to rail fit it with a tank, it seriously needs more pg. Also, rails are still a lol weapon. Basically, give it a bit more speed, switch the high for a mid, give it 50-100 more pg.
Vexor- I like it, but it seems bordering on OP. I'd also like to see this in line with the tank bonuses of the other ships. I'd say lose the 5% to hybrid damage for 10% to armor rep, and it would be perfect.
Rupture- Please no. Its too fast, has too many drones, and does ridiculous dps. Give it 5 turrets, and a shield boost and ROF bonus. Slow it down such that (at very least) the thorax is faster. Get rid of half that drone bay. It will still have enough, but not stupid amounts of drones, like (at this point) every other minmatar cruiser.
You guys should remember to balance ships with respect to other ships of their class, not just other ships of their ship line. |

Suitonia
Corp 54 Curatores Veritatis Alliance
103
|
Posted - 2012.10.02 18:00:00 -
[174] - Quote
Rupture could use a slight tone down on speed a bit. It's currently faster than every other racial attack cruiser (aside from the Stabber). |

Harvey James
Prospero's Sight
43
|
Posted - 2012.10.02 18:03:00 -
[175] - Quote
Suitonia wrote:Rupture could use a slight tone down on speed a bit. It's currently faster than every other racial attack cruiser (aside from the Stabber).
perhaps also the attack cruisers could use more speed |

Soon Shin
Caucasian Culture Club Transmission Lost
152
|
Posted - 2012.10.02 18:04:00 -
[176] - Quote
You can't be serious the rupture was the best and only usable tech 1 cruiser and now youre making them faster than most attack cruisers?
The maller is terrible you took its utility high gave it no additional slots and it has drones!
Why does the maller have the same capacitor recharge as the rupture whose guns use no cap?
You did the same thing to the punisher this is sloppy work you do not give same capacitor recharge to all races.
Make minmatar have weakest cap including recharge amount and make amarr the strongest! |

Antoine Jordan
SUNDERING Goonswarm Federation
17
|
Posted - 2012.10.02 18:08:00 -
[177] - Quote
From these changes I think it's fair to say the Rupture is on a level above all the other t1 cruisers (both combat and attack). The rest of the changes are nice, although the vexor's drone bandwidth/bay is pretty awkward. Heavy drones could use some looking at for PvP. |

Heribeck Weathers
The Executioners Capital Punishment.
15
|
Posted - 2012.10.02 18:09:00 -
[178] - Quote
Grath Telkin wrote:
I believe they said that the cruiser bonuses will be transfered to the t2 ships right? So say you got your wish and the Moa got its 5th mid, whats the difference between it and the eagle that likely wont see its revamp until mid summer next year?
*rubs temples* The same could be said about the new T1 logis or any of the buffed ships that the T2 havent been buffed yet almost EVERY one will make the T2 less apealign till the T2 is fixed, not just the Moa. also the eagle will get better resists and range, thats something.
Grath Telkin wrote: CCP has flatly stated that they dislike the buffer shield tank trend happening in EVE and the lot of you ignore that and continue to cry out for the ability to do it on all shield tanked ships.
yeah they so dont like buffer shield tanks, thats why all armor cruisers are getting a shiny new mid and more speed so that armor tankign looks even sillyer in comparison to their new buffer shield tank.
tho CCP Fozzie has stated they are workign on fixign armor tanking buffer and active all together, tho no ETA, yay!
Grath Telkin wrote: The Moa will be an active tanked brawler, the Eagle will likely now be a better version of that.
Its ok that you dont like it but you should try to at least understand it.
Moa wont be able to hit the broad side of a barn without a web, only way to fit a web is with a single ASB, but there is a good chance ASBS even single ones will be nerfed, good luck with your brawling.
|

Kaikka Carel
White syndicate Wormhole Holders
83
|
Posted - 2012.10.02 18:09:00 -
[179] - Quote
Aw droneboat still has the least amount of slots total. I just can't understand why you keep cuting this one slot down. Is there a reason beside:
- Drones are a destructible source of damage/debuff - Drones have travel time - Utility drones don't work(except for jamming ones) - Drones are user unfriendly - Drones deal only EM and Exp damage types
... to handicap the ships so much?
Please. CCP Forzie, tell me that an in-built damage amplifier takes up that slot or maybe a drone bay leaves no internal hull space. |

Zarnak Wulf
Imperial Outlaws
620
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Posted - 2012.10.02 18:10:00 -
[180] - Quote
Most of these threads are all over the place but there seems to be general consensus on most points here:
Moa - needs another mid. More PG. Rupture - too much Maller - underwhelming.
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