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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Omnathious Deninard
Extrinsic Operations
219
|
Posted - 2012.10.05 12:24:00 -
[391] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? Tracking isn't so much the issue if you are using 2/2/1 tactics correctly. Travel time however, is an issue. But that is a problem that should only really be cropping up in a PvE situation. In which case, a flight of medium drones works much better. Multiple fast opponents in a PvP situation is a real bad place for a droneboat no matter what drones you use (unless you are sitting away from the action sniping with sentries). Ships have weaknesses. That's one of the weaknesses of a droneboat. So with this i can believe you are refering to blob warfare, and it is bad to balance ships around that as well. 1v1 the drones will be kited rendering them ineffective, so what kind of pvp style are you referring to where a 2 2 1 setup is good Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 13:19:00 -
[392] - Quote
Omnathious Deninard wrote: So with this i can believe you are refering to blob warfare, and it is bad to balance ships around that as well. 1v1 the drones will be kited rendering them ineffective, so what kind of pvp style are you referring to where a 2 2 1 setup is good LOL. No. Much smaller than blobs. I'd say anything larger than 4vs4 and droneboats start to lose their effectiveness as people get spread out. Can't say for certain on that one, cuz it's been awhile since I've done much gang fighting. I'm usually solo, so most of the action is targeted right at me, which makes drones use a bit easier tbh (whether there is 1 opponent, or 8). And strangely enough I find that 2/2/1 shines most in 1v1 fights. Perhaps your vast drone PvP experience has been different?
So I find the bandwidth to be great. It works, and works well. If you want smaller bandwidth with a deep bay, then switch to Amarr. Arbi/Curse/Pilgrim are all good ships. But the Vexor (and currently the Myrm) rock just fine with 75m3. No need to change it.
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JamesCLK
Lone Star Exploration Lone Star Partners
201
|
Posted - 2012.10.05 13:54:00 -
[393] - Quote
Harvey James wrote:JamesCLK wrote:Well, that, and a hell of a lot of drones are redundant and useless (EM and KIN drones, damp drones, most heavy drones, the list goes on...). Drones in general need a look at, and to his credit, CCP Ytterbium has posted about how drones will receive some love sometime soonGäó hopefully. Hull bonuses would help, but I'm thinking along the lines of specific bonuses to specific sizes of drones instead of global buffs.  where did CCP Ytterbium post this? i've only seen him say amarr drones are crap
I'm just extrapolating from that particular post because I don't think CCP Ytterbium is narrow minded enough to think that the only issue with drones is the Amarr ones. So I think that if/when Amarr drones get fixed, drones in general will be looked at. There's a lot of things you can do while you're at it once a can of worms is opened. The biggest effort is usually opening the can in the first place.  |

Omnathious Deninard
Extrinsic Operations
219
|
Posted - 2012.10.05 14:10:00 -
[394] - Quote
Vladimir Norkoff wrote:If you want smaller bandwidth with a deep bay, then switch to Amarr. Arbi/Curse/Pilgrim are all good ships. But the Vexor (and currently the Myrm) rock just fine with 75m3. No need to change it.
Im not saying to increase the bay on the vexor, what i am saying is Increase the damage bonus from the hull to compensate for a reduction in bandwidth. Which would make the following true Amarr drone ships have greater versatility buy having bogger drone bays, but do less damage than Gallente drone ships. Gallente ships have greater damage than amarr drone ships, but lack the versatility from a large drone bay. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 14:24:00 -
[395] - Quote
Omnathious Deninard wrote: Im not saying to increase the bay on the vexor, what i am saying is Increase the damage bonus from the hull to compensate for a reduction in bandwidth. Which would make the following true Amarr drone ships have greater versatility buy having bogger drone bays, but do less damage than Gallente drone ships. Gallente ships have greater damage than amarr drone ships, but lack the versatility from a large drone bay. Yeah I know what you're saying, it's just never going to happen. You want a higher than +10% damage/lvl to drones. Only one ship in the past 6 years has had that, and they realized it was a bad idea and removed the bonus. That was on a Dread. Now you want that kind of bonus on a cruiser? Keep dreaming dude.
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Omnathious Deninard
Extrinsic Operations
220
|
Posted - 2012.10.05 14:32:00 -
[396] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: Im not saying to increase the bay on the vexor, what i am saying is Increase the damage bonus from the hull to compensate for a reduction in bandwidth. Which would make the following true Amarr drone ships have greater versatility buy having bogger drone bays, but do less damage than Gallente drone ships. Gallente ships have greater damage than amarr drone ships, but lack the versatility from a large drone bay. Yeah I know what you're saying, it's just never going to happen. You want a higher than +10% damage/lvl to drones. Only one ship in the past 6 years has had that, and they realized it was a bad idea and removed the bonus. That was on a Dread. Now you want that kind of bonus on a cruiser? Keep dreaming dude. The rorqual has a 20% per level currently. Drone bays were removed from all dreads and titans for being way too good at destroying sub cap ships. Also the moros got 5 large drones, the vexor is a medium ship, so medium drones. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
105
|
Posted - 2012.10.05 14:52:00 -
[397] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: Im not saying to increase the bay on the vexor, what i am saying is Increase the damage bonus from the hull to compensate for a reduction in bandwidth. Which would make the following true Amarr drone ships have greater versatility buy having bogger drone bays, but do less damage than Gallente drone ships. Gallente ships have greater damage than amarr drone ships, but lack the versatility from a large drone bay. Yeah I know what you're saying, it's just never going to happen. You want a higher than +10% damage/lvl to drones. Only one ship in the past 6 years has had that, and they realized it was a bad idea and removed the bonus. That was on a Dread. Now you want that kind of bonus on a cruiser? Keep dreaming dude.
You, are talking nonsense.
Not that i think it should get that bonus but still
I'd like seeing it on the gallente dessie. |

Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.05 15:07:00 -
[398] - Quote
Alghara wrote:Minmatar OP needs nerf they kite me all the time.
Srsly, why am I always laughing when I'm against a AC rupture and crying against a thorax with null... Because only one of them does damage ^^ (And omg: thorax will get a 4th mid, this makes me cry for real... mostly tears of joy on my side)
Honestly, if your problem is slingshotting into range, use ctrl-space and the OH buton for your mwd and you can even close in to a cynabal. Getting kited by minmatar and dying in their falloff means that you failed to warp-off or to close in for around 5 minutes. |

Cyrek Ohaya
Perkone Caldari State
6
|
Posted - 2012.10.05 16:05:00 -
[399] - Quote
I'm not liking the changes to the rupture, this might feel like the beginning of butchering minmatar ships personally, while I welcome the changes to the other cruisers, it now had lowest EHP for a brawling ship, lowest capacitor, and a less turret slot it might not compare to a 5 turret full racked maller. |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 16:27:00 -
[400] - Quote
Omnathious Deninard wrote: The rorqual has a 20% per level currently. Drone bays were removed from all dreads and titans for being way too good at destroying sub cap ships. Also the moros got 5 large drones, the vexor is a medium ship, so medium drones.
Garviel Tarrant wrote:You, are talking nonsense. Indeed! It seems that I am. Still.... ain't gonna happen.
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Omnathious Deninard
Extrinsic Operations
222
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Posted - 2012.10.05 16:50:00 -
[401] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: The rorqual has a 20% per level currently. Drone bays were removed from all dreads and titans for being way too good at destroying sub cap ships. Also the moros got 5 large drones, the vexor is a medium ship, so medium drones. Garviel Tarrant wrote:You, are talking nonsense. Indeed! It seems that I am. Still.... ain't gonna happen. Just because it has not happened does not mean it can not happen, it would all around improve the effectiveness of the ship keepint it inline with the "Gallente" standard of high damage, and would strengthen the drones HP so that they could sustain some damage enabeling them to be used in pvp greater small gang. Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Kithian Hastos
EVE University Ivy League
7
|
Posted - 2012.10.05 19:18:00 -
[402] - Quote
Warde Guildencrantz wrote:Kithian Hastos wrote:
Would an ECM heavy drone with +50% increase in strength be overpowered?
yes, ridiculously
You're probably right. But if it were, then the base strength of the ECM drones could be adjusted to compensate, or the bonus on the drone boat.
Also don't forget that every time a drone boat would field one of those "overpowered" heavy ECM drones, it is reducing the heavy combat drones it can field. So it's potentially not simply a matter of "OMG crazy powered ECM drone and crazy damage", but more of a trade-off between the two. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
310
|
Posted - 2012.10.05 19:53:00 -
[403] - Quote
Kithian Hastos wrote:...Also don't forget that every time a drone boat would field one of those "overpowered" heavy ECM drones, it is reducing the heavy combat drones it can field. So it's potentially not simply a matter of "OMG crazy powered ECM drone and crazy damage", but more of a trade-off between the two. That old argument 
As long as EC-XXX drones are as good as they are, the abuse of them is a no brainer. They will always land at least one jam per fight (way more if toggled) and are thus essentially impervious to enemy retaliation which damage drones are not .. one practically needs a smartbomb to clear EC-XXX but add one of those and your whole fit will be walking with a limp.
The only two ways I see to make EC-XXX fit into Eve is to either remove them entirely or change them into lock-breakers instead of jammers
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FistyMcBumBasher
Agony Unleashed Agony Empire
7
|
Posted - 2012.10.06 13:09:00 -
[404] - Quote
I want to start this post off by saying that I think you guys are doing a great job, and that I really appreciate the effort of trying to rebalance all of the ships and make them useful in one way or another.
I fear that being only able to utilize 14 slots these ships are just too similar and will end up competing for the same niche. They are both 5H 3M and 6L, and have relatively similar powergrid and CPU, so the large difference between the hulls is that the Omen has a 40/40 drone bay, therefore setting it up to be the better and more versatile ship when a brick tank/no dps ship is needed. Compare these two ships differences to the Moa and Caracal, Thorax and Vexor, Stabber and Rupture. How come the Maller is the slowest ship (Moa is shield tanked) with the fewest number of mids and no drone bay? This will make it easy prey for frigates (with the frigate buff they are everywhere in lowsec at least). Sure, it is still a brick, but the drone dps of the Omen will allow it to devote an extra low to a tanking mod, bringing the tanks closer in line with eachother.
CCP Ytterbium wrote:The Omen must be one of the most frustrating ships to fit so we are going to look at it. Like CCP Guard, it should be a mean miniaturized version of the Armageddon, not a public target for bad-taste midget tossing jokes.
CCP Ytterbium wrote:sad Maller, your whole existence is a tragedy. Please let us put an end to this travesty by properly turning you into a mini-Abaddon, with an armor resistance and laser damage bonus to actually serve as something else than bait.
If you are set on turning the cruisers into mini battleships, my suggestion would be to turn the Omen into a mini Apoc by replacing one of the bonuses for an optimal range bonus. This would give it a way to project it's damage similar to the other attack cruisers (falloff on stabber, flight time on caracal). Giving the Maller some form of dronebay would also go a long way into helping it not just be the brick bait and having some form of frigate defense. Hell, it is the only t1 cruiser without a dronebay. How does that make sense considering that you devs have stated that you want drones to be the secondary weapon system of Amarr? Replace the turret damage bonus with a 50/150 drone bay with a drone bonus similar to the arbitrator/vexor and now the maller is a brick able to defend itself.
Also, isn't it a little boring and a bit monotonous that almost every single t1 Amarr damage ship has one of it's ship bonuses to capacitor use of energy turrets? A problem easily solved by fitting a cap booster.
Thanks for your time, -Fisty |

Major Killz
Chaotic Tranquility Casoff
83
|
Posted - 2012.10.06 13:16:00 -
[405] - Quote
Personally, I believe the Vexor should lose or move the mid slot (put back the high slot). This ship is too much. The low slot can remain and any other changes. The ship doesn't require 4 mid slots to still be powerful. |

Aglais
Liberation Army BricK sQuAD.
109
|
Posted - 2012.10.06 17:11:00 -
[406] - Quote
Major Killz wrote:Personally, I believe the Vexor should lose or move the mid slot (put back the high slot). This ship is too much. The low slot can remain and any other changes. The ship doesn't require 4 mid slots to still be powerful.
Neither does the Rupture, IMO.
It still boggles my mind about how the Moa, Rupture and Vexor all have the SAME amount of medslots- And due to how the layouts are set up, the Moa is the only 'pure' shield tanker. |

Petrus Blackshell
Rifterlings Damu'Khonde
1755
|
Posted - 2012.10.06 17:21:00 -
[407] - Quote
Posting to support the fact that the Moa, Rupture, Vexor, Thorax all having 4 med slots is ridiculous -- especially when the latter three are all "armor" tankers. The Moa needs at least another mid slot if it is to be a mini-Rokh and not fade into oblivion under the shadows of the other cruisers. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

I'm Down
Macabre Votum Against ALL Authorities
113
|
Posted - 2012.10.06 17:23:00 -
[408] - Quote
FistyMcBumBasher wrote:I
If you are set on turning the cruisers into mini battleships, my suggestion would be to turn the Omen into a mini Apoc by replacing one of the bonuses for an optimal range bonus. This would give it a way to project it's damage similar to the other attack cruisers (falloff on stabber, flight time on caracal). Giving the Maller some form of dronebay would also go a long way into helping it not just be the brick bait and having some form of frigate defense. Hell, it is the only t1 cruiser without a dronebay. How does that make sense considering that you devs have stated that you want drones to be the secondary weapon system of Amarr? Replace the turret damage bonus with a 50/150 drone bay with a drone bonus similar to the arbitrator/vexor and now the maller is a brick able to defend itself.
Also, isn't it a little boring and a bit monotonous that almost every single t1 Amarr damage ship has one of it's ship bonuses to capacitor use of energy turrets? A problem easily solved by fitting a cap booster.
Thanks for your time, -Fisty
Pleaase god no... II've already proposed the Prophecy should get a 15% optimal per level, 5% resist per level at the BC class to make it a unique build that doesn't overlap with the BS, Cruiser, BC, or Hac platforms in any significant way while having an actual role.
Making a cruiser fill this role too diminishes the concept.
All the justification there: https://forums.eveonline.com/default.aspx?g=posts&t=157299&find=unread |

Marchejita
Quasar Heavy Industries Quasar Generation
0
|
Posted - 2012.10.07 07:21:00 -
[409] - Quote
For Maller it's perhapas possible to use them in heavy assault missile
Structure : 5 launcher Bonus ship : +5 resistance, +10% flight time on assault missile
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FistyMcBumBasher
Agony Unleashed Agony Empire
8
|
Posted - 2012.10.07 11:18:00 -
[410] - Quote
I'm Down wrote:FistyMcBumBasher wrote:I
If you are set on turning the cruisers into mini battleships, my suggestion would be to turn the Omen into a mini Apoc by replacing one of the bonuses for an optimal range bonus. This would give it a way to project it's damage similar to the other attack cruisers (falloff on stabber, flight time on caracal). Giving the Maller some form of dronebay would also go a long way into helping it not just be the brick bait and having some form of frigate defense. Hell, it is the only t1 cruiser without a dronebay. How does that make sense considering that you devs have stated that you want drones to be the secondary weapon system of Amarr? Replace the turret damage bonus with a 50/150 drone bay with a drone bonus similar to the arbitrator/vexor and now the maller is a brick able to defend itself.
Also, isn't it a little boring and a bit monotonous that almost every single t1 Amarr damage ship has one of it's ship bonuses to capacitor use of energy turrets? A problem easily solved by fitting a cap booster.
Thanks for your time, -Fisty Pleaase god no... II've already proposed the Prophecy should get a 15% optimal per level, 5% resist per level at the BC class to make it a unique build that doesn't overlap with the BS, Cruiser, BC, or Hac platforms in any significant way while having an actual role. Making a cruiser fill this role too diminishes the concept. All the justification there: https://forums.eveonline.com/default.aspx?g=posts&t=157299&find=unread
The post you linked is discussing the balancing of Battleships. My suggested proposal was about the Omen and Maller because I feel they are a bit too similar and are not distinguished enough from each other. |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.07 14:48:00 -
[411] - Quote
@ CCP Fozzie how about a EHP boost to help close the gap a little to bc's? say 20% on combat cruisers and 10% on attack cruisers aswell as a little more speed and less mass on the attack cruisers as the attack cruisers are actually heavier than the combat cruisers strangely enough. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
65
|
Posted - 2012.10.07 15:29:00 -
[412] - Quote
Harvey James wrote:@ CCP Fozzie how about a EHP boost to help close the gap a little to bc's?
Better plan would be to nerf the hp, fitting, slots and mobility on tier 2 and 3 BCs. |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.07 15:30:00 -
[413] - Quote
TrouserDeagle wrote:Harvey James wrote:@ CCP Fozzie how about a EHP boost to help close the gap a little to bc's? Better plan would be to nerf the hp, fitting, slots and mobility on tier 2 and 3 BCs.
Both would be better |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.07 16:34:00 -
[414] - Quote
its a shame that that drone ships are always given guns/secondary weapons bonuses/slots. But i guess CCP don't think their viable without the extra dps. Just thinking that carriers get a rep bonus instead of guns in their highs... Maybe if we had more options for drone upgrades in the highs we might not need the guns that and drones need to not die as much with decent drone-bays to replace them and even repair them.
it would be nice to know if they have any plans to overhaul drones in general or not. |

Tal Jarcin
EVE University Ivy League
0
|
Posted - 2012.10.08 01:35:00 -
[415] - Quote
Veshta Yoshida wrote:Kithian Hastos wrote:...Also don't forget that every time a drone boat would field one of those "overpowered" heavy ECM drones, it is reducing the heavy combat drones it can field. So it's potentially not simply a matter of "OMG crazy powered ECM drone and crazy damage", but more of a trade-off between the two. That old argument  As long as EC-XXX drones are as good as they are, the abuse of them is a no brainer. They will always land at least one jam per fight (way more if toggled) and are thus essentially impervious to enemy retaliation which damage drones are not .. one practically needs a smartbomb to clear EC-XXX but add one of those and your whole fit will be walking with a limp. The only two ways I see to make EC-XXX fit into Eve is to either remove them entirely or change them into lock-breakers instead of jammers
Or make the current ecm drones able to be flown only by dedicated ECM boats, and give the rest of us a ECM "burst" drone designed to allow us to break lock and exit as a last ditch effort to save our ship...
Just a suggestion. ;)
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
110
|
Posted - 2012.10.08 03:02:00 -
[416] - Quote
Tal Jarcin wrote:Veshta Yoshida wrote:Kithian Hastos wrote:...Also don't forget that every time a drone boat would field one of those "overpowered" heavy ECM drones, it is reducing the heavy combat drones it can field. So it's potentially not simply a matter of "OMG crazy powered ECM drone and crazy damage", but more of a trade-off between the two. That old argument  As long as EC-XXX drones are as good as they are, the abuse of them is a no brainer. They will always land at least one jam per fight (way more if toggled) and are thus essentially impervious to enemy retaliation which damage drones are not .. one practically needs a smartbomb to clear EC-XXX but add one of those and your whole fit will be walking with a limp. The only two ways I see to make EC-XXX fit into Eve is to either remove them entirely or change them into lock-breakers instead of jammers Or make the current ecm drones able to be flown only by dedicated ECM boats, and give the rest of us a ECM "burst" drone designed to allow us to break lock and exit as a last ditch effort to save our ship... Just a suggestion. ;)
Or make your ship spontaneously explode if you try to undock with ECM drones in your bay
|

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
46
|
Posted - 2012.10.08 03:07:00 -
[417] - Quote
After reading replies here and on FHC, I think I'm inclined to agree that the Maller should be a Heavy Assault Missile Ship, or just a Medium missile ship and the Sacrilege would be the specialized Heavy Assault Missile ship.
I think 5% per level armor resistance and 5% + explosion velocity or damage to Medium Missiles
I also think one of the frigates should go missiles, and the Prophecy. The Battles ships are ok as they are, just even them up a little stat wise. Then add a Torpedo specialized Amarr ship. Make the Geddon the Ewar one, Apoc stays sniper, and Abbadon stays tanky but gets more cap stable. |

Sycotic Deninard
Polaris Breach Corp
22
|
Posted - 2012.10.08 06:15:00 -
[418] - Quote
Kethry Avenger wrote:After reading replies here and on FHC, I think I'm inclined to agree that the Maller should be a Heavy Assault Missile Ship, or just a Medium missile ship and the Sacrilege would be the specialized Heavy Assault Missile ship.
I think 5% per level armor resistance and 5% + explosion velocity or damage to Medium Missiles
I also think one of the frigates should go missiles, and the Prophecy. The Battles ships are ok as they are, just even them up a little stat wise. Then add a Torpedo specialized Amarr ship. Make the Geddon the Ewar one, Apoc stays sniper, and Abbadon stays tanky but gets more cap stable.
Don't wish that curse on those ships! The upcoming HML/HAM nerf will make those ships total crap! |

Alara IonStorm
3246
|
Posted - 2012.10.08 06:34:00 -
[419] - Quote
Sycotic Deninard wrote: Don't wish that curse on those ships! The upcoming HML/HAM nerf will make those ships total crap!
Well he wants it to be a HAM Boat pretty much exclusively and you seem to include HAM's in the being nerfed category.
Missile Rebalance Thread. wrote: Winter, including the already announced buff to light missiles, a buff to unguided missiles especially HAMs.
Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missiles
Reduce HAM launcher PG requirements by 10%
Javelin: Just remove ship penalties
Tracking disruptor changes moved out of this release until the first set of changes settles a bit
Remove ship penalties from tech two missiles (ship velocity and signature radius)
Not seeing to much of a nerf here for HAM's. Except for Rages Dmg Buff coming with an accuracy decrease which is mitigated by GMP it seems to be a full and complete HAM Buff.
Not that I want the Maller to be a HAM Boat personally. Just a 25m3 Drone Bay added to the current stats. |

Pinky Denmark
The Cursed Navy
225
|
Posted - 2012.10.08 10:22:00 -
[420] - Quote
The EHP on cruiser is okay as long battlecruisers end up somewhere between the current tier 1 and 2 battlcruisers (but closer to tier 1 battlecruisers)...
If the battlecruisers gets stronger the cruisers wont stand a chance in msot scenarios.
Pinky |
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