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Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
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Posted - 2012.10.03 08:19:00 -
[271] - Quote
Quote:This thread is asking about ship changes; I encourage you to pull up Pyfa or EFT and do some quick comparisons. Given that the Moa and the Vexor are gaining in cap stability, not gaining any more cap hungry guns and are currently cap stable with tackle/guns firing, I don't see cap usage on the guns playing a huge part in their ideal roles as brawlers.
I skimmed through several pages of comments, thought I'd give my two cents on some reoccurring opinions:
Rupture speed being too fast - of the combat cruisers, the rupture has the weakest tank, damage potential and projection of all four cruisers. Statements that it will dominate over the Attack Cruiser line of ships seems unfounded, as while it will outpace most of them by a base speed of ~20m/s, all of those ships have damage bonuses, slot layouts for tank and gank that match, if not are more competitive than the Rupture's 4 turrets with 30 m3 drone bay.
There's some talk that the Rupture's drone bay is too much, again I feel this is unfounded given the increase of power across all combat focused cruisers. If anything, the Rupture is losing its place as a damage king, and will rely greatly on the 30 m3 drone bay to compete with its improved competition.
The Moa with a fifth midslot will dominate versus other cruisers at close range to mid (13-15km) range. I think it's worth an honest look but it would necessitate losing the utility highslot, which is helping pad against cap warfare or tackling frigates, as well as less or no drone bay. A lack of drones would fit with the Caldari theme, and help offset the incredible durability and tackle/EWAR potential that the fifth midslot would provide.
The Maller in its proposed form would be incredibly vulnerable against frigates; however will be sporting amazing damage potential with great range (~400 DPS max skills with two heat sinks with scorch, ~460 DPS with IN Multifreq). Drones would probably make the ship too powerful compared to its peers given the ship's damage projection. Cap stability is definitely a concern when fitting a MWD, as it looks like with all five turrets running, a T2 point and a meta webifier that it would pretty quickly cap out. I kind of like that it requires sacrificing the usage of a low slot or a rig slot to alleviate this issue, however given the relative stability of the Vexor and the Moa, it feels quite harsh. I would like to try the ship before saying it really needs more cap or cap recharge, but playing around on EFT makes it look like it will be the case.
ROFL. Yep because the Rupture makes less damage than other cruisers and has less tank it is aczually the most op tech1 non faction cruiser and the most flown cruiser. ROFL. Actually the Rupture is similar to the old Rifter. Moa, Maller and Vexor cant compete with it. And which ship gets the biggest buff? Rupture. I begin to be a bit disappointed with this game. After the Punisher and Tormentor disasters I hoped for the Omen. But Maller and Omen will be stil Rupture cannon fodder. Moa too. One additional mid slot and THAT speed for Rupture is tooo much. I would let it exactly as it is now. But even then Moa and Maller in the new version wouldnt have a chance... |

Connall Tara
Blue Republic RvB - BLUE Republic
46
|
Posted - 2012.10.03 09:13:00 -
[272] - Quote
I'm going to have to say that I'm inclined to agree that the buffs to the rupture are rather excessive relative to the support other cruisers are gaining, both combat and attack. the Rupture already stands tall as easily the most powerful cruiser available at the moment and I don't believe the changes to it do much to keep it in line with its sisterships in the combat class and infact push it a bit beyond.
the main reasons for this of course have been previously mentioned in this thread but i think we can accept that the general consensus of 2X damage bonuses, a 5/4/5 slot layout and a MASSIVE boost in speed not only putting it ahead of its combat counterparts but putting it ahead of every other races "attack" vessel. at the very least this seems like an incredibly disproportionate balance in the ruptures favour.
While it has been mentioned that the rupture only has 4 turrets i think it should be argued that the rupture not only has 2 weapon "damage" bonuses (damage and RoF) on what is generally accepted as the "best" weapon platform but also recieves the 2nd largest dronebay of all the combat cruisers, the only reason it being "behind" being that the top cruiser is specifically intended to use drones.
as for people claiming that the rupture will have trouble tanking... yeah no. while most people will scoff at the concept of an armour tanking rupture it should be mentioned that at the current moment i can fit the following with relatively laughable ease.
[Rupture, 800mmneuts] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II
Experimental 10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5
390 dps, a pair of medium neuts (only activated once mwd is turned off of course) and a full wing of light drones, all fitting with a 3% pg implant. do i have a particularly brittle tank? not really, 27k EHP. Am i particularly slow compared to say a shield tanked moa? well... again no 212m/s on my fairly crappy nav skills and my equivilent moa goes at 197m/s (again, on my crappy nav skills). this is now, can you imagine what the new rupture will do?
this is of course, as i'm sure someone will point out, a sub optimal "lol its not shields!" fit but i think the comparisons are certainly valid. While the rupture might not be able to match a neutron blaster moa or a vexor for sheer damage the strengths of the rupture lie in its ALREADY absurd speeds, its phenomenal versitility and its ability, despite lacking a tanking bonus, to absorb a pretty large amount of punishment. as it stands right now it completely outclasses its counterparts as a combined package of speed, ewar, tank and gank. its a jack of all trades which happens to be a master at some of its trades at the same time.
what would I propose to balance this? well as it stands RIGHT NOW its a very potent platform and could easily compete with both the maller and the moa in their revised versions, mainly due I believe to imperfections in both those ships designs. the propsed new rupture however would again eclipse even corrected new designs once more with superior speed, range, range control, damage projection and Ewarfare (I tend to include neuts as an Ewar weapon personally). to fix this i would consider looking back towards the ruptures initial conceptual ideas
"The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations."
as pulled from the ship description. my proposal? cut the speed down. the rupture is intended to be the main line slugger of the minmatar navy, the brick wall behind the skirmishing glove of frigates and stabbers. with the new slot layout, its drone bay and double damage bonuses it will have no problems throwing its weight around on the field. the 4 midslots leaves the option open for people who want to play a "fast fit" with sheilds while the 5 lowslots and frankly astounding fitting ability will more than allow good armour layouts to make themselves felt in larger engagements.
I'll save commenting on the other cruisers for a few more posts, running out of room anyways ^_^ Fly reckless cohost and all round bad pilot o7 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 09:15:00 -
[273] - Quote
Sard Caid wrote:
The Maller in its proposed form would be incredibly vulnerable against frigates; however will be sporting amazing damage potential with great range (~400 DPS max skills with two heat sinks with scorch, ~460 DPS with IN Multifreq).
Your math is a bit funny. A 2x Heat Sink II, 5x Heavy Pulse Laser II Maller does 300 Scorch dps and 382 with navy MF.
|

Sard Caid
Gunpoint Diplomacy
51
|
Posted - 2012.10.03 09:23:00 -
[274] - Quote
Dato Koppla wrote:Sard Caid wrote:
I skimmed through several pages of comments, thought I'd give my two cents on some reoccurring opinions:
Rupture speed being too fast - of the combat cruisers, the rupture has the weakest tank, damage potential and projection of all four cruisers. Statements that it will dominate over the Attack Cruiser line of ships seems unfounded, as while it will outpace most of them by a base speed of ~20m/s, all of those ships have damage bonuses, slot layouts for tank and gank that match, if not are more competitive than the Rupture's 4 turrets with 30 m3 drone bay.
There's some talk that the Rupture's drone bay is too much, again I feel this is unfounded given the increase of power across all combat focused cruisers. If anything, the Rupture is losing its place as a damage king, and will rely greatly on the 30 m3 drone bay to compete with its improved competition.
The Moa with a fifth midslot will dominate versus other cruisers at close range to mid (13-15km) range. I think it's worth an honest look but it would necessitate losing the utility highslot, which is helping pad against cap warfare or tackling frigates, as well as less or no drone bay. A lack of drones would fit with the Caldari theme, and help offset the incredible durability and tackle/EWAR potential that the fifth midslot would provide.
The Maller in its proposed form would be incredibly vulnerable against frigates; however will be sporting amazing damage potential with great range (~400 DPS max skills with two heat sinks with scorch, ~460 DPS with IN Multifreq). Drones would probably make the ship too powerful compared to its peers given the ship's damage projection. Cap stability is definitely a concern when fitting a MWD, as it looks like with all five turrets running, a T2 point and a meta webifier that it would pretty quickly cap out. I kind of like that it requires sacrificing the usage of a low slot or a rig slot to alleviate this issue, however given the relative stability of the Vexor and the Moa, it feels quite harsh. I would like to try the ship before saying it really needs more cap or cap recharge, but playing around on EFT makes it look like it will be the case.
You're comparing the damage and tank with the combat cruisers but the statement is the Rupture compared to Attack Cruisers.... Okay for starters I'm pretty sure your damage numbers are wrong as using Pyfa with an All V character the Maller does 330 dps with IN Multi and 263 with Scorch (used a Harbinger with 5xFMP IIs and 2xHS IIs) and has around 55k EHP (roughly). An armor Rupture does 327 turret dps with RF EMP with Dual 180s (220s: 348, 425s: 366) and has around 30k EHP while maintaining a medium neut, an additional utility mid for a myriad of options, more speed and with drones, well over 400dps and can break 500 with 25k EHP on shield fits. Sure the Rupture would lose in straight up slug match but that will never happen as the Rupture has so many options to disengage/run in the first place due to its awesome speed and utility. I compared these 2 cruisers since you seem to think the Rupture doesn't need any tweaks and the Maller is going to be awesome. You say the Attack Cruisers have slots to compete with the Rupture and damage bonuses to boot, but the Rupture can match them for dps easily and has more natural buffer as well as more fitting for that all important neut that will cause major problems for the Thorax/Omen and also allow the Rupture to dictate range better once it catches them (which it will as its faster), so yeah, I think the Rupture will always be the go-to I want a fast cruiser (other than the Stabber but thats a whole different animal) which kind of steps on the toes of the other races 'light' Attack Cruisers. I also think your statement that the Moa will 'dominate' with a fifth midslot is unfounded as it's mostly going to be used for an Invuln or another LSE probably giving the Moa around 10k EHP extra putting it at 33kEHP/541dps which is almost exactly what an armor rupture gets, but the Rupture gets better range, medium neut, almost same speed (with armor and trimarks lol) an additional utility mid (so it would still be able to dictate range even if it was slower), I could go on but I think I made my point.
You're right about the damage numbers, the damage I was looking at was the Harbinger's full rack of 7 lasers on with a max skill character, and two heat sinks. I checked what you put together and what you came up with was correct for the Maller's damage. With that in mind, adding drones to the Maller would be a good way to make it more competitive with the other cruisers.
You're right that I compared the Rupture to attack cruisers, as its slot layout and bonuses put it in direct competition with those ships. Compared to the Moa or Vexor, it cannot compete on gank. Compared to the Moa, or Maller, it cannot compete in tank, while the Vexor has the advantage of greater damage potential from the drone bonus, coupled with the the same mid and low slot layout. The Rupture from this standpoint is best suited competing with the attack cruisers.
As the proposed changes are shown now, the Thorax and Omen would have issues engaging a Rupture fit with a medium neut. However I think either of those ships would have concerns with engaging either a Vexor or a Moa, merely on the ground that those ships not only are tankier, but hit much harder to boot.
Why limit the fifth midslot to tank on the Moa? Extra tackle to dictate range, or EWAR such as TDs is entirely feasible if not likely. In addition, two modules, such as an extender/LASB combo on the Moa would be an incredibly powerful combination when put into context with the ship's range and damage potential. Four lowslots gives the Moa a lot of options for both damage and range, especially with how powerful TEs are now.
|

Kai'rae Saarkus
Ganja Labs Exodus.
0
|
Posted - 2012.10.03 09:23:00 -
[275] - Quote
Nagarythe Tinurandir wrote:on behalf of the rupture:
it has the second worst base HP (4900) an even bigger base mass than the maller (which is also more agile), while beeing as agile as the moa (i assume agility means agility modifier)
though the moa has 100 base HP less then the rupture, it has 2100 base shield with resist bonus. from the base stats, the rupture will depend on its smaller sig and speed to compensate for the smaller tank.
the stabber will still be faster and will be the choice if speed is needed, not to speek of the new, sexy design ^^. additionally it still has 2 "utility highs" whereas the rupture now as one. if the rupture needs to be nerfed, which only can be determined by actual testing, it should loose all or some of the drones.
Half the Drone Bay on the Ruppie and I'll be happy. - A full flight of ECM drones gives too much utility. - A full flight of damage drones (with a med neut most likely) makes it OP'd against frigs.
Right now it completely overpowers the close range attack cruisers: due to comparable speed, better tank and almost as good damage projection.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 09:35:00 -
[276] - Quote
If the Maller is supposed to be a unique design that trades its drone bay away for other benefits, then it needs at least a 6th turret and much more CPU (and possibly even more extras). Seriously. 5x light drones alone is an extra 80-100 dps that can be applied to frigates as well and takes no fittings. More importantly for laser ships, it's also a source of explosive damage.
Some Scorch dps numbers to put this into perspective (with a +25% dmg bonus):
5x FMP + 2x HS = 262 5x FMP + 3x HS = 296
5x HPL + 2x HS = 305 5x HPL + 3x HS = 342
6x FMP + 2x HS = 315 6x FMP + 3x HS = 355
6x HPL + 2x HS = 366 6x HPL + 3x HS = 411
Of course making it a HAM ship rather than trying to keep it distinct from the Omen at all costs would be the better solution... |

Yuri Intaki
Nasranite Watch
70
|
Posted - 2012.10.03 10:07:00 -
[277] - Quote
Moa: Needs +1 mid-slot, i'd swap from one low-slot to mid. Also needs bit more power grid.
Rupture: Already toughest cruiser there, you are buffing it's hitpoints even more and increasing it's speed and not nerfing it's drone bay at all?
Maller: Slower but tougher Omen really. Losing utility high hurts since faction war gangs of rr-mallers no longer function. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
307
|
Posted - 2012.10.03 10:16:00 -
[278] - Quote
Takeshi Yamato wrote:...Of course making it a HAM ship rather than trying to keep it distinct from the Omen at all costs would be the better solution... The HAM option shouldn't even be on the table, it is a Kingdom thing and has nothing to do with Amarr proper. Once you start down the path of breaking lore in the pursuit of balance/diversity you might as well be playing ":insertnameofgenericFPS: in Space".
The breakdown comes from the idea that all slots are equal which of course is not the case, far from it. Mids are infinitely more valuable than lows and highs simply due to all eWar using that one rack .. it is one of, if not the, primary reason for the Rust (and Gallente after ships revisions) dominance as the extra mid(s) increases tactical options immensely. Adding drones to the Maller is dubious at best (lore wise) as is giving it more mids, ie. equal to Minmatar/Gallente/Caldari, the options for increasing its dps, applied or otherwise, dwindles.
Increase damage bonus to 7.5%/lvl or even 10%/lvl (could make it 10000% as it will still die horribly to neuts/frigates). Give it the cap necessitated by the Abaddonification.
The beauty of the Amarr doctrine is that it is so damn simple. Powerful when exploited (triple sinks baby!) yet vulnerable/fragile as nothing else in game when facing a prepared foe (speed/size/neuts/TD) .. Amarr balances itself simply by being Amarr.
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Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
|
Posted - 2012.10.03 10:19:00 -
[279] - Quote
Let the Rupture simply like it is now. Anything else is overkill. Rupture is already the most overpowered Tech1 faction cruiser. With these changes the new Omen, Maller and Moa are dead before they are born. Rupture is simply completely superior to them. Skip one high on the moa and give it another mid. Maller needs drones. Minimum 20mb bandwith. Let the Rupture like it is now. Even then I am not sure if the actual Rupture would-Št be superior to NEW Moa and Maller. |

Harvey James
Prospero's Sight
46
|
Posted - 2012.10.03 10:25:00 -
[280] - Quote
Roime wrote:Why Vexor loses shield HP, when it's a shield tanker?
It doesn't have the PG to fit armor tank with guns, and both drone damage amps and magstabs go to lowslots.
Oh nice Rupture, we needed another OP minnie ship that is faster than anything else, while being able to fit everything with fitting to spare. Why OP speed but no drawbacks to it? Why drones?
What is your thinking behind making it so fast?
apparently minmatar have to be the best at everything its CCP's rule :P |

Harvey James
Prospero's Sight
46
|
Posted - 2012.10.03 10:26:00 -
[281] - Quote
Dr Sheng-Ji Yang wrote:Let the Rupture simply like it is now. Anything else is overkill. Rupture is already the most overpowered Tech1 not faction cruiser. With these changes the new Omen, Maller and Moa are dead before they are born. Rupture is simply completely superior to them. Skip one high on the moa and give it another mid. Maller needs drones. Minimum 20mb bandwith. Let the Rupture like it is now (I mean NOW and not the crazy buffed stuff you presented us). Even then I am not sure if the actual Rupture would-Št be superior to NEW Moa and Maller.
It would help if the nerfed TE's they are such an advantage to autocannons it's untrue |

Connall Tara
Blue Republic RvB - BLUE Republic
46
|
Posted - 2012.10.03 10:57:00 -
[282] - Quote
ok, some more posts have been made now to bomb fozzie with another patented wall'o'text.
the moa...
sadly fozzie i think more needs to be done here. while we understand that the moa isn't all that an attractive ship there are a small core of people, such as myself, who enjoy flying our lovable dinosaur with a suitcase and honestly? it needs a lot more love.
specifically, it needs midslots.
as i'm sure people have mentioned previously the moa really has a short stick at the moment. the 6/4/4 layout really doesn't let it do... anything. now people can talk about how it does TONS OF DEEPS! which lets be fair... it can. people can talk about the MASSIVE SHIELD TANK it can field which again... it can. people can even talk about the massive ranges it can pull out of railguns which, at the moment it can. the problem is while it can do any of these things it can't do more than one of them at any time. why might some people ask? midslots.
the moa in addition to looking like a bloated whale with some strange growths suffers from having no idea what its meant to do, something which already applies to its updated version. while the 5% damage bonus is very much welcome (VERY much welcome) the moa find its self unable to really take advantage of it due to a few factors all of which can be solved, in my mind at least, by an alteration of the slot layout.
what i would personally propose as a solution to this problem is a rather... radical alteration of the moa's slot layout. rather than 6/4/4 I would personally suggest a 5/6/3 layout.
now before people start screaming and shouting at me lemmie explain a bit.
firstly i think we can all agree that the moa's biggest weakness is its inability to fit a tank AND bring tackle to allow it to actually engage opponents. in the case of a blaster moa... well people are just plain faster than the moa and without a web the moa can't really get its teeth into a target. on the flip side on a more long range platform the moa has no real way to hold that range against an opponent. the result? either the blaster moa gets left in the dust or the rail moa has to warp off or get caught and ripped to bits by significantly faster yet just as good tanking, opponents.
so why 5/6/3? mainly so the moa isn't simply a "hybrid caracal" like the situation the eagle and cerberus currently find themselves in. firstly, it would permit the moa which is all told meant to be a "slow but tanky" cruiser to fit a 4 slot tank without crippling its ability to fit some tackle, the balancing point of fitting said tank (which lets be fair would be rather hefty in terms of PG and CPU) would in my mind stop MASSIVE TANK MASSIVE DEEPS moas from dominating the field as a particularly tanky moa (50k+) would be more limmited to using either electron blasters (very short ranged) or attaching fitting mods in order to attach ion blasters (meaning either rigs, implants or lowslots) and restrict the use of the more dangerous neutron blasters to much more fragile and cap intensive fits double invuln, microwarp, point and web all running kind of nom the cap along side 5 blasters).
so why 6 mids and 3 lows rather than 5 and 4? well a lot of it has to do with the amount of 4/5 and 5/4 fits we've seen so far honestly and something more polarised would be interesting. a damage control and 2 magstabs fit fairly nicely in the current moa layout and combined with the new damage bonus would provide more than enough dps to stop the moa stepping on the feet of the higher damage gallente hulls while sporting much more tanking ability, around 300-400 dps with a 50k tank on most extreme fittings (to be specific that would be 5 ion blasters, 2 magstabs, a 2LSE, 1 invuln II and DC tank and 3 shield rigs, it would require a 6% pg implant or a pg implant/genolution combo to fit that all told)
its just a proposal of course but i think it would solve a lot of the issues inherent with the moa without having to alter too many values, at least in terms of PG/CPU, while giving the moa a distinct and individual flavour compared to its counterparts.
the moa is an ugly duck, i'm not going to deny that but in compensation surely it should be allowed to be a tanky caldari duck? :D
ideal moa layout for me...
[Moa, Ideal] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II J5b prototype phased warp scrambler I X5 prototype engine enervator
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x3
just a loose framework of course but i would think that the relatively low speed and short range on the weapons would work reasonably well and stopping it getting too out of hand. I'd much rather see a moa with some utility than a moa which spends its days as a 600 dps gank platform :/ Fly reckless cohost and all round bad pilot o7 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
93
|
Posted - 2012.10.03 11:15:00 -
[283] - Quote
I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< |

Omnathious Deninard
Extrinsic Operations
203
|
Posted - 2012.10.03 11:18:00 -
[284] - Quote
Garviel Tarrant wrote:I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< I agree it seemed quickly slapped together, the moa is also weird in regards to slot layout. An on a cruiser I do feel that the vex or can be much more drone focused than it currently is. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Callduron
136
|
Posted - 2012.10.03 11:27:00 -
[285] - Quote
Are Faction cruisers being adjusted? With the buffs to the basic cruisers most of the faction ones seem pretty redundant. Just to take Caldari as an example:
Osprey Navy Issue - 4 launchers, rof and velocity bonuses, 4-5-3 layout, 1407 shield hit points, 256 m/s speed. Completely outclassed by Rupture and Stabber.
Caracal Navy Issue - 6 launchers, kinetic damage and velocity bonuses, 6-5-4 layout, 2813 shield hit points, 164 m/s speed. Barely better than a regular Caracal and would die to a Moa which will now be faster.
The Fleet Stabber seems to be still just about better than a normal one but many of the others (eg Exequror Navy Issue) have now moved from borderline to ridiculously bad. None of the new cruisers are as weak as Exequrors Navy Issue and all cost a fraction of the price. |

Harvey James
Prospero's Sight
48
|
Posted - 2012.10.03 11:28:00 -
[286] - Quote
Omnathious Deninard wrote:Garviel Tarrant wrote:I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< I agree it seemed quickly slapped together, the moa is also weird in regards to slot layout. An on a cruiser I do feel that the vex or can be much more drone focused than it currently is.
mm.. you could give vexor armour rep bonus drop a mid to low drop a turret and double its drone bonus and drop its drones to 50/100. And do buff its cpu you realise all drone upgrades use lots of cpu and rigs compound it even more by taking away cpu?. |

Omnathious Deninard
Extrinsic Operations
203
|
Posted - 2012.10.03 11:32:00 -
[287] - Quote
Harvey James wrote:Omnathious Deninard wrote:Garviel Tarrant wrote:I think the general consensus is that you should take this all back to the drawing board and give it quite a lot more thought.
Especially the maller, stop hating on amarr <.< I agree it seemed quickly slapped together, the moa is also weird in regards to slot layout. An on a cruiser I do feel that the vex or can be much more drone focused than it currently is. mm.. you could give vexor armour rep bonus drop a mid to low drop a turret and double its drone bonus and drop its drones to 50/100. And do buff its cpu you realise all drone upgrades use lots of cpu and rigs compound it even more by taking away cpu?. Yeah drone rigs suck cpu alot, and with a rep bonus and the improved cap, you might be able to put other rigs on it besides tank rigs. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
16
|
Posted - 2012.10.03 11:34:00 -
[288] - Quote
dat moa! 
so can we expect a hybrid damage bonus for the ferox and Rokh too?
loving the rest, especially the improvements to the vexor. |

Harvey James
Prospero's Sight
48
|
Posted - 2012.10.03 11:38:00 -
[289] - Quote
Daichi Yamato wrote:dat moa!  so can we expect a hybrid damage bonus for the ferox and Rokh too? loving the rest, especially the improvements to the vexor.
ferox i certainly hope so it makes sense but the rokh is fine it gives it a greater versatility without much dps drop. |

JamesCLK
Lone Star Exploration Lone Star Partners
195
|
Posted - 2012.10.03 11:52:00 -
[290] - Quote
I am somewhat disturbed by the fact that the mass stat hasn't been altered, as it plays a significant role in the effectiveness of propulsion modules and agility on these ships. |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 11:54:00 -
[291] - Quote
I've compared the Rupture to All combat and attack cruisers and even 1 electronic warfare cruiser. The Rupture is being overshadowed in close and long range combat area by 3 - 4 other cruisers.
To date there has been no comparison made between all these cruisers. There's only 1 off statements with nothing substantive.
IMO, here are strongest combat cruisers rank as so:
Close range
1. Vexor 2. Moa 3. Rupture 4. Maller
Long range
1. Rupture 2. Maller (you're able to nano and use shield extenders) 3. Vexor 4. Moa
Attack and Combat cruisers ranked.
Close range
1. Vexor 2. Moa 3. Rupture 4. Thorax 5. Maller 6. Omen 7. Caracal 8. Stabber
Long range
1. Caracal 2. Omen 3. Stabber 4. Rupture 5. Thorax 6. Maller (you're able to nano and use shield extenders) 7. Vexor 8. Moa
That list can be backed up with setups and facts. Could go into silly variables of they could encounter all day (solo or small gang).
All but 1 attack cruiser is superior to the Rupture @ range and 2 cruisers are superior close range. If it wasn't for the forth mid slot the Thorax would have a decisive advantage close range, but now it's a toss up
There's 1 more cruiser that's left off that list because it's a electronic warfare cruiser. The Bellicose will also become better @ range compared to the Rupture.
I've also gone into the strength of the Vexor and stated it's somewhat unique ability to engage ships well above its class. Unlike most of the other cruisers. The Moa is also really strong and because of the ASB issue its some what of a HAC, but even with shield extenders alone that would be the case. There's nothing wrong with it the way it is now. 1 more mid slot would only mean it would completely overshowed the Maller and have insane tank for tech 1 cruiser. It already does thanks to asb's...
When these changes take effect I will be rocking the Bellicose, Caracal, Vexor, Thorax and Rupture solo. The Stabber will make alot more sense to fly in gangs. Which is where I plan to use it. I don't have anymore characters that can fly anything Amarr so I won't be able to fly the new Omen, but I sure as well won't fly the Maller lol. Although a tech 1 logistics and Maller fleet seems p powerfull. I hope to try that. I've already done it with guardians and Mallers... |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 12:05:00 -
[292] - Quote
Major Killz wrote:I've compared the Rupture to All combat and attack cruisers and even 1 electronic warfare cruiser. The Rupture is being overshadowed in close and long range combat area by 3 - 4 other cruisers.
That list can be backed up with setups and facts. Could go into silly variables of they could encounter all day (solo or small gang).
Please back it up with some fits and numbers. So far the consensus is that the Rupture is excellent. |

Spugg Galdon
APOCALYPSE LEGION
199
|
Posted - 2012.10.03 12:22:00 -
[293] - Quote
I don't think dropping the Moa's optimal range bonus is a good idea. I feel that the Cadari rail boat philosphy will be lost for pure blaster boats.
I think a better idea would have been to give the ship an extra turret (total 6) and the required fittings for it and to keep 10% per level optimal bonus. This would essentially build into the hull a 20% damage increase and allow the ship to retain range advantages. This fix would also work for the Ferox and would keep the Caldari turret ships in line with the Rokh (Optimal and Resist bonused hulls) instead of mixing up the line with damage and resist hulls. |

Yuri Intaki
Nasranite Watch
71
|
Posted - 2012.10.03 12:25:00 -
[294] - Quote
Callduron wrote:Are Faction cruisers being adjusted? With the buffs to the basic cruisers most of the faction ones seem pretty redundant. Just to take Caldari as an example.
This is definetely something which should be adjusted at the same time as other cruisers. Otherwise we will be waiting for update a long time I fear.
At the very least faction hulls should get some changes to speed, shield, etc. that vanilla versions get. However, that still does not address the imbalance of slots. For example Nosprey has 12 slots compared to 14 of attack cruisers and Nosprey is supposed to be the fastest caldari boat out there. Right now Nosprey can be surprisiginly effective but come winter, it's going to be laughed at by pretty much anything.
Nosprey would probably need increase to drone bay and +1 high/mid with one more launcher to make it worthwhile. And PG/CPU to go with it of course.
|

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 12:28:00 -
[295] - Quote
Takeshi Yamato wrote:Major Killz wrote:I've compared the Rupture to All combat and attack cruisers and even 1 electronic warfare cruiser. The Rupture is being overshadowed in close and long range combat area by 3 - 4 other cruisers.
That list can be backed up with setups and facts. Could go into silly variables of they could encounter all day (solo or small gang). Please back it up with some fits and numbers. So far the consensus is that the Rupture is excellent.
I've already compared the Rupture with the Omen, Thorax and Caracal in terms of damage in this thread. The damage is the same as it is now except with alot more CPU and powergrid and since I've flown both solo I'm very aware of thier strength and weaknesses. The fact you're asking me something you should investigate yourself instead of throwing out random words. Suggest you don't know what you're on about.
Those with sense and experience know that list is correct for the most part. Many of the future damage increases can be graphed now with EFT. You can compare the damage projected and applied of the Omen, Thorax, Caracal and Rupture now with "common setups". Otherwise you can use substatutes like the Osprey Navy Issue or Caracal Navy Issue to get a good idea of what the Bellicose and Caracal will look like.
The rest is just throwing in changes to hit points, velocity, capacitor and other factors. Overall, CCP will be forced to boost Navy Faction cruisers because that's what these new tech 1 cruisers are.
I find it ammusing when someone just randomly brings up velocity without looking @ other factors. A shield-ac-Hurricane is alot faster than a hml-Drake. However, it doesn't matter. There are other factors that make that higher velocity mute. One of those is damage projection and overall hp. Compare a Talos versus a Hurricane etc. A ship that has alot less tank compared to a shield-hurricane, but has insane damage application and projection. That is the same comparison that can be made with the proposed Omen and Rupture. About the only thing that can be said is that a shield-Rupture may escape. I prefer using a armor-Rupture. A shield-Omen will school it provided it can maintain range (nano).
EDIT: also I tend not to give away my setups or chat to much about them anymore. Figure the rest out. |

Harvey James
Prospero's Sight
49
|
Posted - 2012.10.03 12:28:00 -
[296] - Quote
Yuri Intaki wrote:Callduron wrote:Are Faction cruisers being adjusted? With the buffs to the basic cruisers most of the faction ones seem pretty redundant. Just to take Caldari as an example. This is definetely something which should be adjusted at the same time as other cruisers. Otherwise we will be waiting for update a long time I fear. At the very least faction hulls should get some changes to speed, shield, etc. that vanilla versions get. However, that still does not address the imbalance of slots. For example Nosprey has 12 slots compared to 14 of attack cruisers and Nosprey is supposed to be the fastest caldari boat out there. Right now Nosprey can be surprisiginly effective but come winter, it's going to be laughed at by pretty much anything. Nosprey would probably need increase to drone bay and +1 high/mid with one more launcher to make it worthwhile. And PG/CPU to go with it of course.
Or make it a rail boat as Navy caracal will prob end up being faster and what not |

Omnathious Deninard
Extrinsic Operations
204
|
Posted - 2012.10.03 12:34:00 -
[297] - Quote
Major Killz wrote:Takeshi Yamato wrote:Major Killz wrote:I've compared the Rupture to All combat and attack cruisers and even 1 electronic warfare cruiser. The Rupture is being overshadowed in close and long range combat area by 3 - 4 other cruisers.
That list can be backed up with setups and facts. Could go into silly variables of they could encounter all day (solo or small gang). Please back it up with some fits and numbers. So far the consensus is that the Rupture is excellent. I've already compared the Rupture with the Omen, Thorax and Caracal in terms of damage in this thread. The damage is the same as it is now except with alot more CPU and powergrid and since I've flown both solo I'm very aware of thier strength and weaknesses. The fact you're asking me something you should investigate yourself instead of throwing out random words. Suggest you don't know what you're on about. Those with sense and experience know that list is correct for the most part. Many of the future damage increases can be graphed now with EFT. You can compare the damage projected and applied of the Omen, Thorax, Caracal and Rupture now with "common setups". Otherwise you can use substatutes like the Osprey Navy Issue or Caracal Navy Issue to get a good idea of what the Bellicose and Caracal will look like. The rest is just throwing in changes to hit points, velocity, capacitor and other factors. Overall, CCP will be forced to boost Navy Faction cruisers because that's what these new tech 1 cruisers are. I find it ammusing when someone just randomly brings up velocity without looking @ other factors. A shield-ac-Hurricane is alot faster than a hml-Drake. However, it doesn't matter. There are other factors that make that higher velocity mute. One of those is damage projection and overall hp. Compare a Talos versus a Hurricane etc. A ship that has alot less tank compared to a shield-hurricane, but has insane damage application and projection. That is the same comparison that can be made with the proposed Omen and Rupture. About the only thing that can be said is that a shield-Rupture may escape. I prefer using a armor-Rupture. A shield-Omen will school it provided it can maintain range (nano). So you are merely speculating about things, if not then please provide some fits. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
93
|
Posted - 2012.10.03 12:37:00 -
[298] - Quote
I'm also rather saddened by the fact that not a single cruiser was made with active tanking in mind.
Why not? |

MisterNick
The Sagan Clan Pax Romana Alliance
125
|
Posted - 2012.10.03 12:48:00 -
[299] - Quote
Garviel Tarrant wrote:I'm also rather saddened by the fact that not a single cruiser was made with active tanking in mind.
Why not?
I thought they might just do it to the Vexor, but was glad to see they didn't - both it's bonuses were already ideal  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Yuri Intaki
Nasranite Watch
71
|
Posted - 2012.10.03 12:51:00 -
[300] - Quote
Harvey James wrote:Or make it a rail boat as Navy caracal will prob end up being faster and what not
Works for me but I think the whole point of Nosprey was that's supposed to be "the attack cruiser" of Caldari cruisers. Fast, long range, not that tanky and bit less dps than other boats of it's size. Problem though is that heavy missile nerf will hit Nosprey fairly hard. HAM fit might have become worthwhile option if the te/tc boost to missiles would have happened but right now Nosprey will become a really bad boat instead of it's current "meh" status since it's grid/cpu and slots will be lacking compared to other boats. |
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