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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Alara IonStorm
3243
|
Posted - 2012.10.04 00:15:00 -
[361] - Quote
I'm Down wrote:Alara IonStorm wrote:I'm Down wrote: it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps
That is an incredibly vague statement, like you think I have a psychic window into your preferred Thorax Fit vs your Rail Moa fit. It's a statement based on base statistics of 6 guns w/o a bonus vs 5 with a 25%. Basic math is hard? /Facepalm.
The some of a Ships value is not static based on the modules that can be directly fit and used as well as how well they are supported.
Again +5% is vague and varies fit to fit. Bottom line your Rail Moa does 255 DPS with CNAM using 250mm Rails and 305 with 2 Magstabs and no DCU. It is literally terrible as a rail boat. |

I'm Down
Macabre Votum Against ALL Authorities
110
|
Posted - 2012.10.04 03:45:00 -
[362] - Quote
Alara IonStorm wrote:I'm Down wrote:Alara IonStorm wrote:I'm Down wrote: it would be 5% less dps than the thorax w/o drones.... i don't get your definition of terrible dps
That is an incredibly vague statement, like you think I have a psychic window into your preferred Thorax Fit vs your Rail Moa fit. It's a statement based on base statistics of 6 guns w/o a bonus vs 5 with a 25%. Basic math is hard? /Facepalm. The some of a Ships value is not static based on the modules that can be directly fit and used as well as how well they are supported. Again +5% is vague and varies fit to fit. Bottom line your Rail Moa does 255 DPS with CNAM using 250mm Rails and 305 with 2 Magstabs and no DCU. It is literally terrible as a rail boat.
Yeah and 501 with Blasters, and the fact that it can fit 2 LSE, and the fact that there's no such thing as damage rigs, or other reasons to fit it to a massive shield specific tank.
But then again, who wants a 45000+ EHP (60,000+ EHP with bonuses) boat that can do decent rail damage comparable to any other T1 cruiser or Solid CR damage when it can't fit a DCU... I mean WTF crack can I be smoking not fitting a DCU to every ******* ship in game. |

Kai'rae Saarkus
Ganja Labs Exodus.
3
|
Posted - 2012.10.04 08:35:00 -
[363] - Quote
Alara IonStorm wrote: Way to actually do a Rail Moa.
6 Highs 6 Turrets 5 Mids 3 Lows
Opt Bonus + Dmg Bonus / No Drones / Lower Medium LR Gun Fitting and Cap Use to around Short Range Weapons.
This.
It also balances T1 Caldari boats + T1 Shield Logis vs other races and their logis.
(Amarr and Armour Logis are so immobile that that balances their +5% tank bonus).
Unfortunately: a double weapon bonus, sniping Moa isn't a "Combat Cruiser" it's an attack cruiser (stay a range, do damage). Not that I care... but it does break CCPs design philosophy. |

Valleria Darkmoon
Heretic Army Heretic Nation
25
|
Posted - 2012.10.04 10:35:00 -
[364] - Quote
I'm just curious what is the rationale behind not giving the Maller even a small drone bay. Even something like 15/15 would be a substantial improvement.
The biggest thing I worry about with the Maller as is, is that with only 5 highs and 5 turrets there is no open utility high for a neut, nor is their any drone bay to deal with frigates and I would think that 4 turrets in order to fit a neut would make the dps pretty poor, especially when compared to the rest of the ships in this list. The three mids with no laser cap use bonus feels like your mids are going to have to include a cap booster which doesn't leave much for speed/tackle. If you're not going to give the Maller a drone bay a 4th mid for a web would make a big difference. As much as the 4th mid makes me smile I feel a modest drone bay is a better solution.
It's nice that the Maller is no longer going to be a complete travesty serving as either obvious bait or nothing, but it feels like the bar has been raised and the Amarr still can't jump.
As of right now with all else being equal I feel like I could easily solo a competently fit Maller in an Incursus, the other 3 not so much. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
307
|
Posted - 2012.10.04 10:52:00 -
[365] - Quote
Three to five drones won't help much against experienced frigates, you need a fourth mid if that is the goal .. and that won't (and shouldn't) happen.
Nothing wrong with being vulnerable to a frigate as long as it has something worthwhile against larger stuff (ie. bring the pain!). That is the problem with proposed iteration, it has lowest or second lowest dependent on fit dps with no redeeming attributes. It will still be a glorified brick comparatively. |

Dato Koppla
Blue Republic RvB - BLUE Republic
69
|
Posted - 2012.10.04 11:32:00 -
[366] - Quote
Either dronebay or lose a low for a turret high to give it something to compete with other combat cruisers. 1600mm plate + ENAM + DCU II should still provide around 45k EHP using 2 HS + 6 turrets will give around 400dps with IN multi and 320 with Scorch @ 20km which is still lower than the other combat cruisers but has a niche in being all turret dps and good projection. Good tank/dps ratio too. |

The VC's
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2012.10.04 15:22:00 -
[367] - Quote
Dato Koppla wrote:Either dronebay or lose a low for a turret high to give it something to compete with other combat cruisers. 1600mm plate + ENAM + DCU II should still provide around 45k EHP using 2 HS + 6 turrets will give around 400dps with IN multi and 320 with Scorch @ 20km which is still lower than the other combat cruisers but has a niche in being all turret dps and good projection. Good tank/dps ratio too.
+1
I'd normally be against losing any lowslots but this seems like a reasonable suggestion. I wonder though, if it would have the PG to fit a 1600mm / fmpl / mwd + neut.
Propably still need a cap booster too.
|

Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.04 16:06:00 -
[368] - Quote
Valleria Darkmoon wrote: It's nice that the Maller is no longer going to be a complete travesty serving as either obvious bait or nothing, but it feels like the bar has been raised and the Amarr still can't jump.
I honestly don't see ANY problem with this maller. It obviously sucks solo. period.
Aside from that, it will be a resist bonused cruiser hull, that costs something vaguely around 10mil and the people you'll find inside will most likely be greedy carebears or noobs. If you're lucky, they can use scorch. And suddenly, you got the cruiser with the MOST AVERAGE dps out of the whole lineup, while maintaining the by far best tank. At least considering that 250 dps, which is easily archivable using a heat sink on this maller, at 20-25km is quite the most ideal thing you can have (since every brick of a brain on earth now knows: can point it? yes? shoot for optimal damage...)
In my humble opinion, this maller sketch is exactly what a T1 cruiser should stand for. Reliability + nobrainer to fly. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
100
|
Posted - 2012.10.04 17:32:00 -
[369] - Quote
Nnezu wrote:Valleria Darkmoon wrote: It's nice that the Maller is no longer going to be a complete travesty serving as either obvious bait or nothing, but it feels like the bar has been raised and the Amarr still can't jump.
I honestly don't see ANY problem with this maller. It obviously sucks solo. period. Aside from that, it will be a resist bonused cruiser hull, that costs something vaguely around 10mil and the people you'll find inside will most likely be greedy carebears or noobs. If you're lucky, they can use scorch. And suddenly, you got the cruiser with the MOST AVERAGE dps out of the whole lineup, while maintaining the by far best tank. At least considering that 250 dps, which is easily archivable using a heat sink on this maller, at 20-25km is quite the most ideal thing you can have (since every brick of a brain on earth now knows: can point it? yes? shoot for optimal damage...) In my humble opinion, this maller sketch is exactly what a T1 cruiser should stand for. Reliability + nobrainer to fly.
Seeing how cruisers really aren't used for fleets.
A cruiser that is bad at solo/small gang work is just that... Really really bad.
Also it can't handle traveling under gateguns, which is also bad.. |

Feyrin
NullOcular Order Templis Dragonaors
15
|
Posted - 2012.10.04 19:22:00 -
[370] - Quote
I think some people are really missing the whole point with the Maller. It has a 130 sig radius uses 5 laser turrets has good across the board resists and damage projection. And no drones.
Can I think of another ship that is like this. Wait oh the zealot.
Can't you see the design idea for the maller is AHAC zealot gang on a serious shoe string. Its not as good as the zealot but it can fight the same way. It has all the core requirements low sig high resists and adequate projection and moderate damage.
Its AHAC with training wheels basically because when you **** it up your going to lose very little, especially with the fact you can now use T1 Logi. Thats it thats the idea. A T1 version of a T2 fleet docterine.
|

Iakop
Insanity Reigns
6
|
Posted - 2012.10.04 20:07:00 -
[371] - Quote
I would personally like more drone bay on the Vexor too, mainly for exploration (175 1 set med + small gallente and minmatar drones + utilities like armor repair for maintenance on longer trips, salvage drones etc)
Since it looks like gallente drone philosophy is going to change from drone versatility to drone in your face damage (like the new destroyer thread suggests) its propably not going to happen tough :(. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
308
|
Posted - 2012.10.04 20:10:00 -
[372] - Quote
Dato Koppla wrote:Either dronebay or lose a low for a turret high to give it something to compete with other combat cruisers. 1600mm plate + ENAM + DCU II should still provide around 45k EHP using 2 HS + 6 turrets will give around 400dps with IN multi and 320 with Scorch @ 20km which is still lower than the other combat cruisers but has a niche in being all turret dps and good projection. Good tank/dps ratio too. Problem I have with swapping low for a high is that it makes it very top heavy, thus restricting options. Increase dps by increasing the damage bonus.
Hate the whole "buffer everything!" paradigm with a vengeance and hope beyond hope that active tanking will once again make a comeback through mechanic/module changes .. CCP tried to address the shield side with the ASB (albeit without adequate testing so by my reckoning I am not alone in my wish for more options.
For the record: Being all turret based and midslot deficient on top is not a niche and definitely not something to be desired (especially not slow tracking, low falloff lasers) as your target pool is minute compared to other ships. Without some sort of upside (dps, tracking, drones, midslots, speed, mass etc.) the prospects for a laser boat such as the Maller are very bleak indeed.
Feyrin wrote:... Can I think of another ship that is like this. Wait oh the zealot.... Equating Maller with the Zealot .. :notsureifserious:
Smidgen lighter, slower, half the range, worse tank, tighter fittings .. but you are right, they both lack drones so the comparison is of course valid  Would be sweet if it was actually given a range bonus, but then it would have either really atrocious dps or mediocre tanking capability as there are just not enough bonuses to go around. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
102
|
Posted - 2012.10.04 20:46:00 -
[373] - Quote
Feyrin wrote:I think some people are really missing the whole point with the Maller. It has a 130 sig radius uses 5 laser turrets has good across the board resists and damage projection. And no drones.
Can I think of another ship that is like this. Wait oh the zealot.
Can't you see the design idea for the maller is AHAC zealot gang on a serious shoe string. Its not as good as the zealot but it can fight the same way. It has all the core requirements low sig high resists and adequate projection and moderate damage.
Its AHAC with training wheels basically because when you **** it up your going to lose very little, especially with the fact you can now use T1 Logi. Thats it thats the idea. A T1 version of a T2 fleet docterine.
Lol, using a maller the same way as a zealot.
Well i would like watching you try, would be quite amusing. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.04 21:21:00 -
[374] - Quote
FMP Maller fits aren't that bad in terms of a hp*dps score because they can fit a 1600mm plate, DCU II, EANM II and AP II giving them ridiculous hitpoints. Too low for a cruiser though imo.
HPL Maller fits are just bad. They don't have enough CPU for their lows, so they fall further behind in terms of hitpoints and only gain a small dps and range advantage.
An unorthodox solution could be the following:
-1 low, +1 high & turret hardpoint, an extra ~16.5% base armor, +40 CPU, +210 PG
Explanation: 1) the Adaptive Nano Plating II that pretty much everyone would otherwise fit is "baked into the hull". This prevents FMP fits from replacing it with an EANM that would further increase their HP advantage over HPL fits.
2) To make up for the lack of drones and generally low dps, a sixth turret is added along with enough powergrid for another HPL. The FMP fit cannot really take advantage of the extra powergrid because a 800mm plate gives less hitpoints than a EANM II at this point.
The end result is FMP fits gaining 20% dps and the ability to fit their mids without problems (MWD, t2 disruptor). HPL fits gain 20% dps as well and increased hitpoints due to having enough CPU to fit good tanking mods (about 11% more hitpoints with my fits). |

Garr Earthbender
Justified Chaos
55
|
Posted - 2012.10.04 22:49:00 -
[375] - Quote
Veshta Yoshida wrote:Feyrin wrote:... Can I think of another ship that is like this. Wait oh the zealot.... Equating Maller with the Zealot .. :notsureifserious: Smidgen lighter, slower, half the range, worse tank, tighter fittings .. but you are right, they both lack drones so the comparison is of course valid  Would be sweet if it was actually given a range bonus, but then it would have either really atrocious dps or mediocre tanking capability as there are just not enough bonuses to go around.
He's not equating it to a Zealot, he's saying it's a crappier T1 version of the zealot. slower, less range, worse fitting, worse tank. Hell, I might just try it for kicks withe the new T1 logi. -Rock is overpowered, Scissors is fine. |

Vladimir Norkoff
Income Redistribution Service
63
|
Posted - 2012.10.05 01:04:00 -
[376] - Quote
Iakop wrote:Since it looks like gallente drone philosophy is going to change from drone versatility to drone in your face damage (like the new destroyer thread suggests) its propably not going to happen tough :(. That's pretty much been the Gallente drone philosophy ever since the bandwidth introduction. Amarr get low band/big bays to focus on sustainability, and Gallente get high band/small bay to focus on damage. That's what they said when they made the changes. Of course it starts to break down when you look at the Ishtar and Domi. But Amarr don't have comparable ships in those classes, so hard to make a comparison.
|

Omnathious Deninard
Extrinsic Operations
214
|
Posted - 2012.10.05 02:05:00 -
[377] - Quote
Vladimir Norkoff wrote:Iakop wrote:Since it looks like gallente drone philosophy is going to change from drone versatility to drone in your face damage (like the new destroyer thread suggests) its propably not going to happen tough :(. That's pretty much been the Gallente drone philosophy ever since the bandwidth introduction. Amarr get low band/big bays to focus on sustainability, and Gallente get high band/small bay to focus on damage. That's what they said when they made the changes. Of course it starts to break down when you look at the Ishtar and Domi. But Amarr don't have comparable ships in those classes, so hard to make a comparison. But in practice the extra bandwidth helps very little, as mixed drone flights apply damage poorly, amarr gets 50% more drone bay than gallente, gallente use to get 50% more damage of the same size drones. Therefore the drone damage and HP bonus on the gallente hull should be 50% better, 15% per level, and its bandwidth dropped down to 50Mbps. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Major Killz
Chaotic Tranquility Casoff
82
|
Posted - 2012.10.05 02:15:00 -
[378] - Quote
Well, back in the days I had ALOT OF DREAMS. Like! A fleet of remote armor repairing frigates or a fleet of Retributions (pre - 2 mind slots) nanoing with Keres and of course after burning Mallers. Most of those had not been done @ the time and now I've done all of them PLUS ALOT MORE, but before I had a chance to do a MASSIVE MALLER fleet. Pandemic legion did it Months before I was able to.
http://www.youtube.com/watch?v=zT4aLJbE7hc&hd=1 (Maller Fleet) Just skip to 14:23
Thing is the same concept as ahacs, but on the cheap and provided you have the right links and YES guardians or ONI in our case. It all works out. When I rolled out in a similar fleet is was with armor recons too, but yeah all the mallers had 2 tracking computers and an ab in the mids.
NOW I DREAM OF ARMOR RETRIBUTIONS AND GUARDIANS WITH BOOSTERS AND SH!T. I hope to do that one day.
EDIT; with these new tech 1 logistic ships in every class I think sh!t like that will be more common. Which isn't a good thing imo. To much logi being fielded now. WORSE PLAGUE DAN ECM OR TD's |

Sang-in Tiers
Hedion University Amarr Empire
43
|
Posted - 2012.10.05 02:56:00 -
[379] - Quote
For anyone that didn't figure it out, the maller part starts at 4:23 not 14:23. |

Michael Harari
The Hatchery Team Liquid
321
|
Posted - 2012.10.05 04:01:00 -
[380] - Quote
Takeshi Yamato wrote: hp*dps score
This explains so many of your posts |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 04:19:00 -
[381] - Quote
Omnathious Deninard wrote:But in practice the extra bandwidth helps very little, as mixed drone flights apply damage poorly... Then odds are you are fairly terrible at using drones in PvP. I don't say that meanly or to wave e-peen around. It's just that you need to adjust your tactics. The 75m3 on the Vexor/Myrm is just fine for applying damage. If you are just looking at things from a PvE point of view, then yeah 50m3 works better. But you don't alter a ship so that it's better for PvE. |

Valleria Darkmoon
Heretic Army Heretic Nation
27
|
Posted - 2012.10.05 04:54:00 -
[382] - Quote
Veshta Yoshida wrote:Three to five drones won't help much against experienced frigates, you need a fourth mid if that is the goal .. and that won't (and shouldn't) happen.
Nothing wrong with being vulnerable to a frigate as long as it has something worthwhile against larger stuff (ie. bring the pain!). That is the problem with proposed iteration, it has lowest or second lowest dependent on fit dps with no redeeming attributes. It will still be a glorified brick comparatively.
Yeah good frigates and pilots can probably deal with 3 light drones, so then why object to the drone bay. Really what I was looking at and probably didn't articulate well is this. The Maller is the only one that feels particularly vulnerable to a frigate getting under it's guns. I'm not looking to make the Maller a frigate killer either I'm just wondering why the Maller is the only one where the vulnerability is so glaring.
Moa: Has 6 highs with 5 turrets, leaves space for a neut, 4 mids is sufficient for a web though with the shield tanking bonus it may not happen often and it had a 15/15 drone bay. Even if you do get under the Moa's guns in something small and the Moa does not have a web, it's far from helpless.
Rupture: Open high again for neut which is often carried on the ship now, I doubt this update will change that. 4 mids is enough for a web and a 15/15 drone bay again. See the Moa above.
Vexor: Although you might have to go with less than the max possible EFT listed dps, a full flight of bonused Warrior IIs are a serious threat to most kiting frigates. 4 mids again makes fitting a web entirely possible.
The Maller is the only ship in this list with none of these counters available, we're on the same page with not giving it 4 mids, which is why I hinted I was dreaming in asking for it. Without doing a lot of number crunching I get the impression that the Maller is going to be dead last in the dps category as well as dead last in the versatility category, winning only in tank and potentially damage projection. But seeing as it is a brick/bait you're going to want to get in close, probably fit a scram and slug it out with most things confident you'll outlast them in which case you're not really using the projection advantage.
In principle I think we're in agreement here, as you don't seem to think it has redeeming qualities against larger ships either, with maybe just a few details to work out. I would like to see the maller actually fielded some of the time. As of right now I have Amarr/Gallente/Caldari cruisers all trained to V and I can't ever see myself getting into a Maller when the others in this list and the attack cruiser list (or even the Arbitrator) are choices. A |

Omnathious Deninard
Extrinsic Operations
218
|
Posted - 2012.10.05 05:24:00 -
[383] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote:But in practice the extra bandwidth helps very little, as mixed drone flights apply damage poorly... Then odds are you are fairly terrible at using drones in PvP. I don't say that meanly or to wave e-peen around. It's just that you need to adjust your tactics. The 75m3 on the Vexor/Myrm is just fine for applying damage. If you are just looking at things from a PvE point of view, then yeah 50m3 works better. But you don't alter a ship so that it's better for PvE. So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? And upping the bonus the hull gives to drone damage to compensate for the reduction of bandwidth woul be much better than leaving it as is, because this way you can carry an extra set of drones. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.05 05:58:00 -
[384] - Quote
Michael Harari wrote:Takeshi Yamato wrote: hp*dps score This explains so many of your posts
You're a moron if you think math is detrimental to understanding balance. |

Vladimir Norkoff
Income Redistribution Service
65
|
Posted - 2012.10.05 06:07:00 -
[385] - Quote
Omnathious Deninard wrote: So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? Tracking isn't so much the issue if you are using 2/2/1 tactics correctly. Travel time however, is an issue. But that is a problem that should only really be cropping up in a PvE situation. In which case, a flight of medium drones works much better. Multiple fast opponents in a PvP situation is a real bad place for a droneboat no matter what drones you use (unless you are sitting away from the action sniping with sentries). Ships have weaknesses. That's one of the weaknesses of a droneboat.
|

JamesCLK
Lone Star Exploration Lone Star Partners
201
|
Posted - 2012.10.05 07:43:00 -
[386] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote: So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? Tracking isn't so much the issue if you are using 2/2/1 tactics correctly. Travel time however, is an issue. But that is a problem that should only really be cropping up in a PvE situation. In which case, a flight of medium drones works much better. Multiple fast opponents in a PvP situation is a real bad place for a droneboat no matter what drones you use (unless you are sitting away from the action sniping with sentries). Ships have weaknesses. That's one of the weaknesses of a droneboat.
Well, that, and a hell of a lot of drones are redundant and useless (EM and KIN drones, damp drones, most heavy drones, the list goes on...). Drones in general need a look at, and to his credit, CCP Ytterbium has posted about how drones will receive some love sometime soonGäó hopefully. Hull bonuses would help, but I'm thinking along the lines of specific bonuses to specific sizes of drones instead of global buffs.  |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
310
|
Posted - 2012.10.05 08:29:00 -
[387] - Quote
Major Killz wrote:Well, back in the days I had ALOT OF DREAMS... Just watched that and they used a 1:4 logistics to Maller ratio (not counting the Carrier) .. hardly overpowered .. think of what the minimum numbers required might be compared to a Zealot/SFI/Legion AHAC fleet. It is a gimmick at best, reason why someone like PL can get away with it is probably because they'll never face anything remotely threatening due to their super blob on perpetual stand-by no matter what they do or where they are (or so the rumours go ).
Maller swarm has abysmal range (practically all ships in range of a single bomb!) and insanely cap sensitive (yes, even AB fits) which will get worse when bonuses are changed and you need a metric ton of them to make up for the crappy individual damage.
At any rate, balancing sub-caps to account for the blob scenario will inevitably ruin every other scenario as there are options available in blob-land that do not exist outside (bubbles, bombs, bridges et al.). Makes sense to do it when it comes to capitals but since we are bickering over cruisers ....
PS: Looking forward to seeing HAM Caracal Swarm videos post iteration .. those should be madly effective. PPS: T1 logistics .. low'ish EHP, full size sigs, no resists and stuck in molasses (most of them anyway) .. yeah, they'll be a nuisance if exploited (read: spammed) but in 'regular' use they'll be a liability as dps/ewar is infinitely more important on the small scale.
Vexors are nasty as hell currently and will be more so with proposed changes. The amount of damage they can dump into you at close range is staggering .. pure dps tanks thanks to being able to abuse the snot out of suitcases due to higher structure. But yeah, drone (gank) boats lose their advantage when numbers grow which is not necessarily a bad thing as long as alternatives exist which the revised Thorax more than represents.
|

Harvey James
Prospero's Sight
64
|
Posted - 2012.10.05 09:04:00 -
[388] - Quote
JamesCLK wrote:Vladimir Norkoff wrote:Omnathious Deninard wrote: So what you are saying is that a group of 2 heavy 2 medium and 1 small is better at hitting a player than a dumber than a box of rocks npc rat? Despite heavy drones having bad tracking and low velocity? Tracking isn't so much the issue if you are using 2/2/1 tactics correctly. Travel time however, is an issue. But that is a problem that should only really be cropping up in a PvE situation. In which case, a flight of medium drones works much better. Multiple fast opponents in a PvP situation is a real bad place for a droneboat no matter what drones you use (unless you are sitting away from the action sniping with sentries). Ships have weaknesses. That's one of the weaknesses of a droneboat. Well, that, and a hell of a lot of drones are redundant and useless (EM and KIN drones, damp drones, most heavy drones, the list goes on...). Drones in general need a look at, and to his credit, CCP Ytterbium has posted about how drones will receive some love sometime soonGäó hopefully. Hull bonuses would help, but I'm thinking along the lines of specific bonuses to specific sizes of drones instead of global buffs. 
where did CCP Ytterbium post this? i've only seen him say amarr drones are crap |

Alghara
Aries Engineering Quasar Generation
0
|
Posted - 2012.10.05 11:34:00 -
[389] - Quote
Always you have the same problem CCP.
Autocannon versus laser or hybrid (more important in medium guns).
You can't give in the same race the speed, the dps and the range.
Since the nerf of the web, it's impossible to catch some target at more than 10 km.
All Minmatar ship have the possibility to orbit at more than 14 km make the full dps (stay in short range ammunition). You can't catch them it's not possible to kill them, it's really easy to understand.
If you would like to balance the ship you need to break one of the three advantage (speed, the dps and the range).
For me the main problem come from Range of the autocannon. If you nerf the falloff, the minmatar need come really in short range less than 10 km with short ammunition.
Nerf the tracking enhancer or decrease the falloff autocannon falloff.
Now the maller is a **** because i can't catch nothing and make a **** of dps. Same for Moa. |

Alghara
Aries Engineering Quasar Generation
0
|
Posted - 2012.10.05 11:36:00 -
[390] - Quote
double post |
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