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Thread Statistics | Show CCP posts - 12 post(s) |

Suitonia
Corp 54 Curatores Veritatis Alliance
103
|
Posted - 2012.10.02 18:11:00 -
[181] - Quote
Kaikka Carel wrote:Aw droneboat still has the least amount of slots total. I just can't understand why you keep cuting this one slot down. Is there a reason beside:
- Drones are a destructible source of damage/debuff - Drones have travel time - Utility drones don't work(except for jamming ones) - Drones are user unfriendly - Drones deal only EM and Exp damage types
... to handicap the ships so much?
Please. CCP Forzie, tell me that an in-built damage amplifier takes up that slot or maybe a drone bay leaves no internal hull space.
The Vexor is perfectly fine and probably the most balanced and solid looking of the lot. |

Alx Warlord
Security Task Force
171
|
Posted - 2012.10.02 18:11:00 -
[182] - Quote
Long time expected post!!!!! [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Liang Nuren
Heretic Army Heretic Nation
2293
|
Posted - 2012.10.02 18:13:00 -
[183] - Quote
CCP Fozzie wrote: Maller: Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets Fittings: 1000 PWG (+100), 280 CPU Defense (shields / armor / hull) : 1200(-168) / 2100(+225) / 1700(-19) Capacitor (amount / recharge rate / average cap per second): 1550(+50) / 515s(-22.5s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 205(+41) / 0.56(-0.045) / 11550000 / 6.1s (-0.4) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 280(+10) / 6 Sensor strength: 16 Radar (+2) Signature radius: 130 Cargo capacity: 480 (+200)
CCP Fozzie wrote: Omen: Cruiser skill bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire Slot layout: 5 H, 3 M, 6 L (+1), 5 turrets Fittings: 925 PWG (+195), 315 CPU (+65) Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8 Mobility (max velocity / agility / mass / align time): 225(+44) / 0.51(-0.05) / 11650000 / 5.6s (-0.5) Drones (bandwidth / bay): 40(+25) / 40(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10) / 300(+7) / 6(-1) Sensor strength: 15 Radar (+2) Signature radius: 125 Cargo capacity: 400(-50)
So they're both slow armor brawlers. I guess the Omen vs Maller is a question of better fittings + resist bonus vs drones? I honestly don't see the point of the Omen.
Quote: Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
I like it a lot.
Quote: Rupture: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage Slot layout: 5 H (-1), 4 M (+1), 5 L, 4 turrets, 2 launchers Fittings: 860 PWG, 350 CPU (+25) Defense (shields / armor / hull) : 1500(-63) / 1800(+159) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1275(+25) / 425s(-21.25s) / 3(+0.2) Mobility (max velocity / agility / mass / align time): 240(+48) / 0.54 / 11650000 / 5.9s Drones (bandwidth / bay): 30 / 30 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+5) / 290(+8) / 6(+1) Sensor strength: 15 Ladar (+3) Signature radius: 125 (-5) Cargo capacity: 450 (+150)
Cool. It gives a bit more flexibility but it's roughly the same ship. I like the implication this has towards the Muninn. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Recoil IV
New Eden Renegades Ninja Unicorns with Huge Horns
26
|
Posted - 2012.10.02 18:15:00 -
[184] - Quote
how about -1 utility highslot from moa to a medium slot.that would balance the things a little between it and rupture. |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 18:17:00 -
[185] - Quote
Grath Telkin wrote:CCP has flatly stated that they dislike the buffer shield tank trend happening in EVE and the lot of you ignore that and continue to cry out for the ability to do it on all shield tanked ships. Clearly they dislike it. That's why they just made the Vexor, Ruppie, and Thorax all completely viable shield-buffer gank ships.... Sorry, but reality isn't meshing terribly well with your narrative. Shield buffer is alive and well, and CCP is promoting the hell out of it with these new slot layouts.
And if the Eagle gets the Moa bonus (ie. range bonus becomes damage bonus) that would give the Eagle a double damage bonus along with it's better resist profile, grid, and CPU. If you don't see a reason to use that over a Moa, there's not much point to continuing this discussion.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
91
|
Posted - 2012.10.02 18:17:00 -
[186] - Quote
Make the rupture slower.. Make it a big breacher or something, except slow. With less dps.
And give the poor Vexor a rep bonus, and then buff medium reps by a fuckton. |

Kahega Amielden
Rifterlings Damu'Khonde
514
|
Posted - 2012.10.02 18:20:00 -
[187] - Quote
I like how instead of making medium rails good, they're simply making all Caldari gunboats blasterboats.
Woo homogeneity |

Kaikka Carel
White syndicate Wormhole Holders
83
|
Posted - 2012.10.02 18:22:00 -
[188] - Quote
Zarnak Wulf wrote:Most of these threads are all over the place but there seems to be general consensus on most points here:
Moa - needs another mid. More PG. Rupture - too much Maller - underwhelming.
The new Merlin doesn't have the utility high so probably Moa shouldn't either. Another mid would allow for ridiculous shield tank which would be awesome.
Rupture(and Minmatar in general). CCP thinks 40 m/s is not so much. Well yeah... probably... until you multiply it by 6 and then 1.094 on top of the best agility in the class.
Kinda agree on the Maller. It still lacks the soul or purpose. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
48
|
Posted - 2012.10.02 18:25:00 -
[189] - Quote
Kahega Amielden wrote:I like how instead of making medium rails good, they're simply making all Caldari gunboats blasterboats.
Woo homogeneity
By the end of this I'm pretty sure 90% of all combat ships will be (shield tanking) brawlers. |

Wivabel
Exanimo Inc Anger Management.
28
|
Posted - 2012.10.02 18:25:00 -
[190] - Quote
Please fix Vexor drone bay. 75/150 atleast is needed. Even arbitrator gets 50/150. The vexors drone utility is needed. You already took a slot. Give me drone utility. 1 flight heavies 1 flight mediums 1 flight light. Give people a reason to fly Drone boats in PVP. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
48
|
Posted - 2012.10.02 18:26:00 -
[191] - Quote
Kaikka Carel wrote:
The new Merlin doesn't have the utility high so probably Moa shouldn't either. Another mid would allow for ridiculous shield tank which would be awesome.
Rupture(and Minmatar in general). CCP thinks 40 m/s is not so much. Well yeah... probably... until you multiply it by 6 and then 1.094 on top of the best agility in the class.
Kinda agree on the Maller. It still lacks the soul or purpose.
You may have noticed that all the combat frigates with utility highslots are absolute trash. |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 18:27:00 -
[192] - Quote
Kahega Amielden wrote:I like how instead of making medium rails good, they're simply making all Caldari gunboats blasterboats.
Woo homogeneity
Damage bonused rails are more useful than range bonused ones. Once you're hitting at a certain range it stops actually being helpful and just ridiculous.
Besides, Gallente have to deal with the suck that is Railguns too, so it's hardly homogeneity. |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 18:28:00 -
[193] - Quote
Aglais wrote:Besides, Gallente have to deal with the suck that is Railguns too, so it's hardly homogeneity. Wut? Isn't that exactly what homogeneity is? |

Dersen Lowery
Knavery Inc. StructureDamage
111
|
Posted - 2012.10.02 18:30:00 -
[194] - Quote
PinkKnife wrote:Droneboats in general need a LOT more CPU to work with. A t2 drone link augmenter uses 55 CPU alone. A t1, 50cpu. The drone rigs decrease cpu by 10%, on ships that already have sever cpu limitations, their drone based damage mods are ridiculously hard to fit. The ishtar suffers from this problem immensely.
This. Also, the Vexor Navy Issue runs out of CPU in a big hurry when you try to fit it like a drone boat.
I understand that poor CPU is supposed to be a Gallente thing, but then why do they also use drones? Never mind, it's probably for the same reason that they armor tank and use blasters, right? |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 18:37:00 -
[195] - Quote
Vladimir Norkoff wrote:Aglais wrote:Besides, Gallente have to deal with the suck that is Railguns too, so it's hardly homogeneity. Wut? Isn't that exactly what homogeneity is?
Wow am I ever out of it today.
I guess the point I was trying to make is that if the Moa is given choice between long range weapons (railguns) and short range (blasters) which is something that Gallente have always seemed to have, yes I guess it's a KIND of homogeneity but it's not exactly the sort where 'everything is exactly the same' in using all similarly functioning short range guns. Homogeneity of being able to choose what you want to outfit your ship to do across all factions is acceptable to me, because that doesn't necessarily mean that all of these ships will do the exact same things for short and long range weaponry. |

Kaikka Carel
White syndicate Wormhole Holders
83
|
Posted - 2012.10.02 18:42:00 -
[196] - Quote
TrouserDeagle wrote:Kaikka Carel wrote:
The new Merlin doesn't have the utility high so probably Moa shouldn't either. Another mid would allow for ridiculous shield tank which would be awesome.
Rupture(and Minmatar in general). CCP thinks 40 m/s is not so much. Well yeah... probably... until you multiply it by 6 and then 1.094 on top of the best agility in the class.
Kinda agree on the Maller. It still lacks the soul or purpose.
You may have noticed that all the combat frigates with utility highslots are absolute trash.
Rifter? The old AC Punisher was nice too. |

Ark Anhammar
EVE University Ivy League
16
|
Posted - 2012.10.02 18:43:00 -
[197] - Quote
CCP Fozzie wrote:Hello everyone! We've got the final set of T1 Cruisers here for you all. The Combat Cruisers are designed as frontline warships with both solid damage and good staying power.
These ships got somewhat less dramatic changes than the others. The average EHP of the set is only 2% higher than the average EHP of the old Tier 3 cruisers. Their main advantages over the other t1 cruisers are in tanking and a more robust capacitor pool.
Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480 I was secretly hoping these would get more survivability: I wish the hybrid bonus was shifted to a +5% armor hit points/level or something similar. Besides, I'd love to see Gallente bonuses shift toward EITHER Drones OR Hybrids, a la Caldari and their missile or hybrid ships. Minmatar can be special snowflakes and keep split weapon systems! :)
Let the attack cruisers be set up for pew pew, and let the combat cruisers be able to stay in battle longer. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
491
|
Posted - 2012.10.02 18:47:00 -
[198] - Quote
The new Omen and Maller demonstrate why the Maller should really have been redesigned as HAM ship.
I believe the Maller not having drones is an attempt to differentiate it from the Omen. The drone bay and the second ship bonus (-10% cap usage vs +5% armor resists) are the only major differences between the two ships. The slot layout is identical and minor differences in armor and speed don't really affect the "feel" of the ship.
Now the Maller is running into problems because not having a drone bay hurts especially with lasers. But if you give it a drone bay, it's going to be very, very similar to the Omen. At the same time, the Maller pretty much needs a cap injector too because it doesn't have a laser cap usage bonus. So it would need one more slot than its peers which is "breaking the rules" so to speak.
If the Maller becomes a HAM ship you don't need to give it a drone bay nor an extra slot and it's going to be a very different ship from the Omen.
There is a similar problem at the frigate level too, with too many laser ships being too similar to each other. |

Ark Anhammar
EVE University Ivy League
16
|
Posted - 2012.10.02 18:48:00 -
[199] - Quote
Omnathious Deninard wrote:So I take it Gallente drone boats will never get away from split weapon systems? CCP Fozzie wrote: Why do we keep giving ships split weapon systems between drones and turrets? It's a very valid question, and one that we have been looking at for several ships. In the end the pure drone options we looked at for the Tristan never matched what we were looking for with this design. Drones on frigates is a bit tougher to balance than drones on larger ships, but we have plans to add some stronger drone focuses to ships going forward. I know that's not the answer some of you were hoping for with this ship, but this isn't the last drone ship we're unveiling for winter.
Looks around for new new drone ships to be unveiled....ah, nothing....boo. |

Aglais
Liberation Army BricK sQuAD.
104
|
Posted - 2012.10.02 18:50:00 -
[200] - Quote
Also, to address the whole Maller thing here.
Why not turn it into a missile ship? I mean, we have the Sacrilege, which is a T2 Maller hull. It's a missile ship. What I think, is that the Maller should not be specialized to using just Heavy Assault Launchers. Definitely give it a rate of fire bonus to heavy and heavy assault missiles, and keep the 5% bonus to armor resistances per level. This will make it somewhat different from the Omen, which is something I hear people complaining about in multiple threads.
And yes, I do think the Maller could use a drone bay. 15m^3 at the most.
I don't really know if that'd help but it's capacitor would then be able to be set aside for mobility and defense. |

Petrus Blackshell
Rifterlings Damu'Khonde
1724
|
Posted - 2012.10.02 18:50:00 -
[201] - Quote
Liang Nuren wrote:So they're both slow armor brawlers. I guess the Omen vs Maller is a question of better fittings + resist bonus vs drones? I honestly don't see the point of the Omen. I don't see the point of the Maller. Omen does more damage (RoF bonus, plus drones, with more CPU), is faster, handles frigates better, has lower sig radius, and handles cap better. Maller is just a big brick. Omen might not be able to take it in a fight, but it will certainly have far more flexibility in choosing engagements and making them go well for it instead of just sitting there and soaking damage. Rifterlings - small gang frigate PvP - low/nullsec operations, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Gitanmaxx
Viziam Amarr Empire
75
|
Posted - 2012.10.02 18:51:00 -
[202] - Quote
Mr Floydy wrote:Maller with laser bonus \o/
It's no longer a joke.
Love that flying an Omen or a Maller won't get you laughed at anymore. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
48
|
Posted - 2012.10.02 18:54:00 -
[203] - Quote
Kaikka Carel wrote: Rifter? The old AC Punisher was nice too.
Rifter sucks. Punisher is and has always been bad, regardless of what guns you used. |

Sinigr Shadowsong
WATAG Academy SOLAR WING
20
|
Posted - 2012.10.02 18:54:00 -
[204] - Quote
CCP Fozzie wrote: Rupture: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 5% bonus to Medium Projectile Turret damage
I'm a little worried that Minmatar have the only attack cruiser that can change damage type at will without penalty. This pattern in general feels a bit unfair. Projectiles are not inferior anymore (far from it actually), they don't need that much versatility to be usefull. Or maybe hybrid/laser ammo could get other damage types, most players dislike the idea of 8 charge types that differ by dmage/distance/capuse and in 90% or more cases prefer antimatter (the other 10 is Void/Null). |

Omnathious Deninard
Extrinsic Operations
182
|
Posted - 2012.10.02 18:54:00 -
[205] - Quote
Correct me if a am wrong but ships with the attack role are supposed to be high damage low tank, and combat are supposed to be moderate damage and high tank. So my pondering is why gallente is the way it is, for example Frigates: Tristran: Combat role, drone tracking and hp bonus, hybrid tracking bonus. Incursus: Attack role, hybrid damage bonus, local armor rep bonus
Cruisers: Vexor: Combat role, Drone damage and hp bonus, hybrid damage bonus Thorax: Attack role, hybrid damage bonus, hybrid tracking bonus
So what is this? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |

Liang Nuren
Heretic Army Heretic Nation
2296
|
Posted - 2012.10.02 18:57:00 -
[206] - Quote
Takeshi Yamato wrote:The new Omen and Maller demonstrate why the Maller should really have been redesigned as HAM ship.
I believe the Maller not having drones is an attempt to differentiate it from the Omen. The drone bay and the second ship bonus (-10% cap usage vs +5% armor resists) are the only major differences between the two ships. The slot layout is identical and minor differences in armor and speed don't really affect the "feel" of the ship.
Now the Maller is running into problems because not having a drone bay hurts especially with lasers. But if you give it a drone bay, it's going to be very, very similar to the Omen. At the same time, the Maller pretty much needs a cap injector too because it doesn't have a laser cap usage bonus. So it would need one more slot than its peers which is "breaking the rules" so to speak.
If the Maller becomes a HAM ship you don't need to give it a drone bay nor an extra slot and it's going to be a very different ship from the Omen.
There is a similar problem at the frigate level too, with too many laser ships being too similar to each other.
I feel like the right answer is to turn the Omen into a giant Slicer - make it fast with an optimal+damage bonus. Then give the Maller the brawler role with a 25m^3 drone bay.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gitanmaxx
Viziam Amarr Empire
75
|
Posted - 2012.10.02 19:03:00 -
[207] - Quote
Aglais wrote:Also, to address the whole Maller thing here.
Why not turn it into a missile ship? I mean, we have the Sacrilege, which is a T2 Maller hull. It's a missile ship. What I think, is that the Maller should not be specialized to using just Heavy Assault Launchers. Definitely give it a rate of fire bonus to heavy and heavy assault missiles, and keep the 5% bonus to armor resistances per level. This will make it somewhat different from the Omen, which is something I hear people complaining about in multiple threads.
And yes, I do think the Maller could use a drone bay. 15m^3 at the most.
I don't really know if that'd help but it's capacitor would then be able to be set aside for mobility and defense.
I suggested the same thing as well a couple days ago simply because I like the armor tanked missile ships Amarr has in T2 but there really is no path to them. I can't afford to lose T2 ships in pvp so until then those skills are useless. I do like how they fixed the omen and maller to be flyable, but it would be so much more cool if the maller was turned to a missile brawler. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
491
|
Posted - 2012.10.02 19:04:00 -
[208] - Quote
Liang Nuren wrote:
I feel like the right answer is to turn the Omen into a giant Slicer - make it fast with an optimal+damage bonus. Then give the Maller the brawler role with a 25m^3 drone bay.
-Liang
Does the Maller have +5% laser damage and 5% armor resists in your answer? |

Harvey James
Prospero's Sight
45
|
Posted - 2012.10.02 19:14:00 -
[209] - Quote
Liang Nuren wrote:Takeshi Yamato wrote:The new Omen and Maller demonstrate why the Maller should really have been redesigned as HAM ship.
I believe the Maller not having drones is an attempt to differentiate it from the Omen. The drone bay and the second ship bonus (-10% cap usage vs +5% armor resists) are the only major differences between the two ships. The slot layout is identical and minor differences in armor and speed don't really affect the "feel" of the ship.
Now the Maller is running into problems because not having a drone bay hurts especially with lasers. But if you give it a drone bay, it's going to be very, very similar to the Omen. At the same time, the Maller pretty much needs a cap injector too because it doesn't have a laser cap usage bonus. So it would need one more slot than its peers which is "breaking the rules" so to speak.
If the Maller becomes a HAM ship you don't need to give it a drone bay nor an extra slot and it's going to be a very different ship from the Omen.
There is a similar problem at the frigate level too, with too many laser ships being too similar to each other. I feel like the right answer is to turn the Omen into a giant Slicer - make it fast with an optimal+damage bonus. Then give the Maller the brawler role with a 25m^3 drone bay. -Liang
Kind of sounds like a zealot :) |

Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.02 19:16:00 -
[210] - Quote
Fre@king h8ers. They have no real reason to hate other than the ship is MInmatar so it must be overpowered. They don't look @ the fact many other ships are being boosted by alot. They tend not to look @ thier benifits or how they would stack agains the Rupture and many of them will beat the ship. Frack it! Lets h8 and nerf that b!tch because you no that h0e is overpowered = /
@ kiting 3 other ships will be better than the Rupture. Up close 4 other ships will be better than the Rupture. The Rupture may up being number 1 @ not being great @ anything but good enough @ everything = / OMG the Rupture is faster than other combat cruisers. Well it is now and should be because it's weak compared to a vexor close range and weak compared to a bellicose, caracal and omen long range.
Also, I like how people in other threads were going on about why Caldari seem to make it out of all these boost with near overpwoered ships and Gallente don't.
It so happens Gallente have a near overpowered ship and now people are b!tching about how underderpowered the Caldari ship is... |
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