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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 15:19:00 -
[1] - Quote
These look pretty disappointing.
I like moas currently. I've used them a lot. I think they're alright, but don't work just because t1 cruisers aren't popular gang ships, and this is definitely a gang ship. They currently have a problem with cap, inflexibility with the mids (you need 2 slots of tank, so you really have no choice with the other 2 slots), and the fitting is pretty annoying. All these problems remain with this new thing. Like the cormorant: long range ships really have no use for utility highslots, it's such a waste. I don't want an unbonused heavy launcher, even if it was possible to fit one. If I'm at the ranges I plan to be at (20km), I have no use for nos/neut. Give 5th mid and some powergrid, basically. I can deal with the horrible cap problems.
Maller is even worse than I expected since you cut its slots and gave it no drones or anything. So you fixed the PG problem slightly, but it still has a CPU problem. The 25% damage bonus is nice, except the damage is still really bad, and you may have just traded bad damage for bad cap. I don't think I'd want a cruiser that effectively only has 2 midslots. I think this may be a laser problem, not a maller problem, but even if you fix lasers this is still going to be a pretty poor ship, just like the punisher, tormentor and planned omen. I'm pretty sure I'm not making this up - nobody flies punishers and tormentors, because they are rubbish.
I was expecting some sort of boost to the vexor's defenses beyond tiericiding its hitpoints and giving it the same slots as a thorax. I was also expecting a change to its drone bandwidth and possibly bay. You talk about how well drones project damage, and even though that's actually wrong when you're using the correct size, it's really even more wrong when you're using heavy drones. They are slower than a drake, and everyone explodes them instantly. It's pretty terrible. Totally unsuitable weapon for a cruiser. How about 50 bandwidth and a bigger damage bonus, or one specifically for meds? Having to use this wonky 2h/2m/1l loadout is also really irritating for having spares, though the vexor has no bay for spares anyway. Its sig is strangely out of line as well. If you need another reason to do what I say, it's it's probably more annoying for new players to train for, because of heavy drone op.
Rupture, whatever. I expect it to be really obnoxious just because ACs and tracking enhancers are obnoxious. It's hard to see past that. Why is it so much easier to fit than other cruisers?
I was expecting to see some tank bonuses. I don't think adding 100-200 to the base hitpoints really makes any difference at all in the end setup, because there's so much plating and extending going on. These all seem to be based around buffer tanking as well, and for 3 of them if you're fitting them properly that's buffer armour. Buffer armour makes you far too slow, wrecks your agility and uses too much fitting, and in the case of small gang honour bros you have a problem with getting your HP back, which is really a seriously annoying problem if you're a pirate as well. I guess active tanking would never work like on frigs, because you just can't mitigate damage in the same way in these. That sucks.
Anyway, I expect to see vast numbers of shield buffer/tracking enhancer plebs in ruptures, thoraxes and vexors, and probably the usual bads in blaster moas. Still going to advise all new amarr players to crosstrain asap if they want to do t1 frigs/cruisers. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 15:31:00 -
[2] - Quote
Nnezu wrote:cruisers getting a 25% velocity buff and mostly a fourth midslot. And you want to armortank them?
I think it should be the preferred option for all of them except the moa, but if it isn't, something is broken. If all that happens is that now people can fly 3 new superior variations on the LSE AC rupture, then these changes aren't very good. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 15:39:00 -
[3] - Quote
Zarnak Wulf wrote:blasters on caldari
scrub |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
46
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Posted - 2012.10.02 15:45:00 -
[4] - Quote
Zarnak Wulf wrote:TrouserDeagle wrote:Zarnak Wulf wrote:blasters on caldari scrub All the cool kids are doing it.
200mm moa 4 lyfe, 300 dps at 20km. Outdamage hacs erryday, tank like a 1600 plated rax/rupture except it all regenerates, cap out in 2 minutes. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 15:51:00 -
[5] - Quote
Kethry Avenger wrote: Question about cap. It looks like average cap per second is just total cap divided by recharge rate. After applying skills it seems that this just makes all the average cap per seconds get to 5 per second.
The question, does the formula that gives you peak recharge around 33% mean that the Maller has a higher peak recharge than the other ships or that all ships in this class have the same peak to?
Fozzie for some reason doesn't seem to think that amarr should have good cap and minmatar should have bad cap. They all have the same peak recharge. They only have a tiny difference in cap amount. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 15:52:00 -
[6] - Quote
Zarnak Wulf wrote:TrouserDeagle wrote:Zarnak Wulf wrote:TrouserDeagle wrote:Zarnak Wulf wrote:blasters on caldari scrub All the cool kids are doing it. 200mm moa 4 lyfe, 300 dps at 20km. Outdamage hacs erryday, tank like a 1600 plated rax/rupture except it all regenerates, cap out in 2 minutes. That sixth high still has issues fitting anything but a small nuet.
Salvager II
$$$$$ |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 15:58:00 -
[7] - Quote
Grath Telkin wrote:STOP trying to put LSE's on everything.
Waiting on the LSE, tracking enhancer and null/barrage nerf. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 16:05:00 -
[8] - Quote
Gypsio III wrote:MIrple wrote:
CCP Stated that it would be hard to fit the highest sized guns on Cruisers. All you need is a 1% PG implant that is cheap. I do agree though that the Utility High should be a Mid slot.
It's funny, then, that the Rupture has more PG than the Moa, despite ACs needing less PG than blasters.
This is a projectile thing, I think. ACs are the easiest weapons in the game to fit. Arties are the second hardest. If you give a ship the fitting to use arties, AC configs will have infinite powergrid (see cane and maelstrom). If they closed the gap a bit, things would be less dumb. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
47
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Posted - 2012.10.02 16:15:00 -
[9] - Quote
Gypsio III wrote: Yep, and it made sense back in 2009 when ACs weren't great, but were so easy to fit that an AC ship made up DPS deficiencies in neuts, mobility etc. Then in 2009ish people complained about ACs without looking at ships as a complete package, CCP hit the power-creep button and we ended up with people genuinely expecting to be able to fit top-tier guns, MWD, dual med neuts and an 1600 plate on a Hurricane or Rupture...
ACs have always been great. If you ever heard otherwise, it was a vicious lie perpetuated by bad minmatar pilots. But yeah things have been pretty ******** since the TE/projectile changes a few years back. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 17:39:00 -
[10] - Quote
Deerin wrote:project its damage to a respectable range via drones
stop that |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
48
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Posted - 2012.10.02 18:25:00 -
[11] - Quote
Kahega Amielden wrote:I like how instead of making medium rails good, they're simply making all Caldari gunboats blasterboats.
Woo homogeneity
By the end of this I'm pretty sure 90% of all combat ships will be (shield tanking) brawlers. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 18:26:00 -
[12] - Quote
Kaikka Carel wrote:
The new Merlin doesn't have the utility high so probably Moa shouldn't either. Another mid would allow for ridiculous shield tank which would be awesome.
Rupture(and Minmatar in general). CCP thinks 40 m/s is not so much. Well yeah... probably... until you multiply it by 6 and then 1.094 on top of the best agility in the class.
Kinda agree on the Maller. It still lacks the soul or purpose.
You may have noticed that all the combat frigates with utility highslots are absolute trash. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 18:54:00 -
[13] - Quote
Kaikka Carel wrote: Rifter? The old AC Punisher was nice too.
Rifter sucks. Punisher is and has always been bad, regardless of what guns you used. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.02 19:19:00 -
[14] - Quote
I've got 7 days left on medium beam laser specialisation 5. I'm going to leave it going as a joke. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
49
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Posted - 2012.10.02 20:34:00 -
[15] - Quote
Tycho Enderas wrote:Given that the current Moa has the same bonuses as the Rokh doesn't that kind of imply that the bonuses are not the issue so much as other stats and/or issues with medium hybrids (specifically rails) in general? Granted the 25% dmg boost helps medium rails but its not a buff its a tradeoff for range.
Seems to me like the bonuses should have stayed the same but with an extra turret/high slot or a buff to medium rails.
Maybe medium rails, but it's definitely the slots and the fitting. Tier 3 battleships can just fit anything they feel like. A moa can do 200 rails at best, with 1 lse, though that isn't without fitting mods. Even if it did have the fitting, it would still be massively limited by its 4 mids and inadequate capacitor. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
52
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Posted - 2012.10.03 13:24:00 -
[16] - Quote
Jerick Ludhowe wrote:Just look what's happened to faction frigs 
They continued to be widely used, fast and decent ships? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.03 22:43:00 -
[17] - Quote
Aglais wrote:and, thanks to that damage bonus there, maybe they'll actually hurt when using railguns, who knows.
My moa already does 300 dps at 20km and has 30k ehp + hot resists. It would actually be really good if cruiser gangs were hip and its cap less bad. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
65
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Posted - 2012.10.07 15:29:00 -
[18] - Quote
Harvey James wrote:@ CCP Fozzie how about a EHP boost to help close the gap a little to bc's?
Better plan would be to nerf the hp, fitting, slots and mobility on tier 2 and 3 BCs. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.10 00:43:00 -
[19] - Quote
Posting again to say medium rails compare just fine to arties and beams. If there's something wrong it's scorch/null/barrage, tracking enhancers, autocannons and heavy missiles. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
67
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Posted - 2012.10.12 17:09:00 -
[20] - Quote
Zarnak Wulf wrote:So are things going to ship as is? Did CCP Fozzie burn himself out? 
He must be busy working on an 'armour tanking 2.0' sticky. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
68
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Posted - 2012.10.16 18:00:00 -
[21] - Quote
CCP Fozzie wrote:Hey everyone. I'm still alive, but have been in Austin for GDC for the last week. I spent a lot of time there mulling over the feedback you all have been giving us and I'm working on getting some numbers together at the moment for a 2nd iteration of these changes. I expect to get it to the CSM later today and then on to you once they have had a chance to provide some feedback and catch any stupid mistakes on my part 
I'm probably better at pvp than the CSM, send to me instead. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.17 13:21:00 -
[22] - Quote
Dato Koppla wrote:This thread has some pretty uniform complaints, I trust Fozzie has read the same complaints a hundred times and is going to do something about it, he seems to be on top of things. We just need to be patient, Winter is still quite abit away.
Hopefully he can tell the difference between what everyone wants and what actually needs to be done. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.17 13:42:00 -
[23] - Quote
Major Killz wrote:Uniform complaints or not. The same was done with regard to the Minmatar and TE BOOST. Which I was against and stated as much in those threads back then. Other than myself and 7 other players who were in that thread. Every TERRIBUBBLE pilot ingame who flew Minmatar were on about how they SUCKED. When infact they were just TERRIBUBBLE pilots.
The Moa shouldn't get another mid slot and I've outlined why that's the case. I agreed about the Maller, but alot of that is regarding our current enviroment (meta). The Rupture should be left as is because everything else has multiple ships that outclass a Rupture in a certain engagement range; a Moa is an example of a ship that will outclass the Rupture in warp scrambler range. The other issue is that the attack cruisers are p much on the same level as combat cruisers. While being faster, so for a Thorax not to completely overshadow a Rupture. The Ruptures velocity should be maintained because it's weak in everyarea. It's only advantage is it's velocity and it's a minute one @ that. I doubt I'd be able to keep range against a competent Thorax pilot after these changes as it is. I also know that in a Rupture I would get my face ripped off by the changed Caracal and Omen @ range. Trying to catch them before they do ALOT more significant damage to me than I can to them is going to be an issue.
If the Moa gains another mid slot or not I'll still benifit. I've been a long time Caldari advocate and done so threw pvp and have complete understanding of every caldari ships viablity, in terms of pvp. I also like Minmatar ships (not as much as caldari though), but unlike the sheep. I was flying them when they were considered the worse and wining with them.
I know for a fact Caldari has made it threw all these changes on TOP. Time for Gallente to have it with the Vexor. Every other t1 cruiser will be more than capable of esploding a Rupture. It's time of having a near complete advatange, along with the Vexor, is over. The Vexor is clearly the best and when it comes to nanoing the Thorax is on par with a Rupture, but with a flight of ecm and warheroes.
The Omen and Caracal will become top dog in terms of nanoing. I've almost completely replaced my Hurricane with a Talos and Drake. Sooner or later it will be the same for the Rupture by choosing a Caracal, Omen, Bellicose, Thorax and Vexor over it. I'm p sure I'll be using the Caracal or Bellicose the most. The Moa isn't in there because even if it did get another mid slot. I would choose a Vexor over it. However, in fleets they would become cheap battlecruisers and I would use them as such (only in fleets).
pretend 1v1s are irrelevant |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.17 14:10:00 -
[24] - Quote
Alara IonStorm wrote:So far I have wanted the Maller to have a full drone bay, the Rupture to have a real role instead of a double DPS bonus and the Moa to actually be an effective Opt bonused Rail Boat, that leaves the Vexor.
Vexor: Cruiser skill bonuses: 7.5% bonus to Medium Hybrid Turret tracking speed 10% bonus to drone hitpoints, damage and mining yield Slot layout: 3 H (-2), 4 M (+1), 6 L (+2), 3 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Give her guns the Tristan treatment and an extra low for a second DDA. With the turrets losing so much DPS double stacking MFS's and DDA's on a shield tank will be less effective to which is a plus in my book. It would push the Vexor more towards Armor and Drones while making Guns a Secondary weapon like drones are on other ships.
Are you implying that the tristan is going to be good? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.17 14:38:00 -
[25] - Quote
Alara IonStorm wrote:TrouserDeagle wrote: Are you implying that the tristan is going to be good?
Are you applying that their is absolute equivalence between a ship with a Drone Dmg bonus and room for 2 DDA's and one that has neither? But yes I think the Tristan will be pretty good as is, although I would like to see 1 high slot dropped for a low and 2 Grid / 20 CPU added.
I'm implying that the tracking bonus is a bit lol when you have few to no turrets
I should probably also sperg out about drone bandwidth again, about how even the correctly sized drones project ~0 damage to mwding targets of the same size, and how heavies are something of a joke for a cruiser to be using against other cruisers, and the spares situation is pretty dire for actual pvp. You're probably all about to tell me I'm wrong, even though I'm not. |

TrouserDeagle
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Posted - 2012.10.23 17:51:00 -
[26] - Quote
Moa change is satisfactory. I have difficulty judging the others since lasers are still terrible, projectiles are still OP, and heavy drones are unsuitable as a cruiser weapon.
Hoping for some substantial BC nerfs so these things can not be useless. |

TrouserDeagle
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Posted - 2012.10.23 18:01:00 -
[27] - Quote
CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet.
The problem with nos is mostly the amount/sec. They drain less than half what neuts neut. They should probably drain more, or at least the same, so you can use them as a defence against neuts. It is sort of helpful for running single reps and stuff at the moment, but the actual amount compared to base cap/sec your ship generates is pretty low. Increasing the drain would help people like me who want a little repping, but have a major hatred for cap boosters. I also think 200 pg is way too much. I was thinking maybe half that. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.10.29 17:14:00 -
[28] - Quote
When can I mess with these on duality? I'd like some sort of thing where only changed stuff gets seeded, like with the frig thing a few weeks back. If possible, ban all those test server dwellers who hang around in vindicators and dreads all day trying to stop people testing stuff. |

TrouserDeagle
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Posted - 2012.11.01 19:45:00 -
[29] - Quote
So vexor is still limited to either 2h/2m/1l no tracking/no spares/no projection mode or 5m no damage mode? Disappointed. I still don't get why it can't have 50 bandwidth and a bigger damage bonus. |

TrouserDeagle
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Posted - 2012.11.06 23:27:00 -
[30] - Quote
Just tested kitey scrub shield rupture vs brawling maller starting at 10km. The maller capped out in about 20s.
Why exactly are they ditching all the laser cap bonuses in favour of damage, rather than just increasing base damage? |

TrouserDeagle
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Posted - 2012.11.10 02:47:00 -
[31] - Quote
Krell Kroenen wrote:Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.
I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell.
Don't be surprised if the bad ones go through to TQ. It happened with frigs. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2012.11.10 03:03:00 -
[32] - Quote
Zyella Stormborn wrote:Have people actually given hard tests to some of these on test? I hear tell about how viscous and op the Maller is on EFT, but I also notice it is very slow, TERRIBLY cap inefficient, and does not have enough mid slots to try and make up for it, on that same EFT.
What I am looking for is how this, the Stabber, the Vexor, etc., are performing on test vs other cruisers, frigates, and dessies.
Any feedback available would be appreciated. Between the Maller, and the new Amarr dessie, I am starting to see a trend of Amarr ships that look like they will not be able to play solo or small group overly well without very heavy support (again, looking at it from an outside perspective, as I can not get on to test and get my greedy little fingers into them in person).
~Z
Basically the maller is unusable because of cap, and the omen is alright but outperformed by either the caracal or thorax, depending on what range you want to be at.
I'm seeing a trend of amarr ships that used to be terrible, then get re-done and are still terrible. I don't think they're even good at gangs, since lasers and armour are both so bad. |

TrouserDeagle
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Posted - 2012.11.10 15:23:00 -
[33] - Quote
Colt Blackhawk wrote:maller with blasters.
You people sicken me. |

TrouserDeagle
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Posted - 2012.11.29 00:04:00 -
[34] - Quote
The rupture's advantage is that it can use projectiles, which are grossly overpowered. |
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