| Author |
Thread Statistics | Show CCP posts - 12 post(s) |

MeBiatch
Republic University Minmatar Republic
597
|
Posted - 2012.10.02 15:39:00 -
[1] - Quote
this is the vexor i want to fly
Vexor: Cruiser skill bonuses: 10% bonus to drone optimal range and tracking 10% bonus to drone hitpoints, damage and mining yield Slot layout: 3 H (-2), 4 M (+1), 6 L (+2), 3 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 150 Targeting (max targeting range / Scan Resolution / Max Locked targets): 62.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
this would make it a pure drone ship and give it some neat options... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
598
|
Posted - 2012.10.02 16:05:00 -
[2] - Quote
i would fly this moa
Moa: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 5% bonus to shield resistances Slot layout: 5 H (-1), 5 M (+1), 4 L, 5 turrets, 2 launchers Fittings: 820 PWG (+40), 385 CPU (+25) Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24) Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s Drones (bandwidth / bay): 25 / 25 (+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7 Sensor strength: 17 Gravimetric (+1) Signature radius: 135 Cargo capacity: 450 (+200) Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
598
|
Posted - 2012.10.02 16:21:00 -
[3] - Quote
Grath Telkin wrote:
You're not getting it, like the Nighthawk, the Cyclone, and other resistnace based brawlers its not designed with a LSE in mind at all, its designed around an ACTIVE tank, burst, like its damage, is this concept foriegn to you?
tbh it should be good for both...
the resistance scales pretty good for buffer tank and it carries over rather well for active too...
i would leave fittings open to how they want to be fit...
not how you think they should be fit...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
598
|
Posted - 2012.10.02 17:08:00 -
[4] - Quote
Grath Telkin wrote:Aglais wrote:
(I know ASBs exist, but aren't they getting nerfed? )
AFAIK the talk has been of nerfing multiple ASB's because a single ASB isn't really overpowered at all since its lifespan is finite Heribeck Weathers wrote: Or is the concept that ASBing all the things should not be the base of all ship designs foriegn to you. But the concept of active shield tanking ships having a limited mid selection is a common theme throughout the game, why is that so hard to understand? You all want the Moa to have as many mids as the Cyclone and Nighthawk, the active tanked battlecruisers a full ship size above the cruiser, thats probably just not going to happen. Also the active tanked HAM drake works just fine thanks, it tanks REALLY hard as most people who active tank already know, its just a victim of volley like most active tanked ships.
you are being rather odd... quoting two ships that have not gone threw the tiericide washing machine yet... is that not rather superlative of you?
whoes to say that the NH and cyclone both wont get more mid slots? i mean unless you are getting NDA info we common people dont know about... i would say htfu and let us have 5 mids ffs Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
598
|
Posted - 2012.10.02 17:15:00 -
[5] - Quote
PEOPLE ITS STUPID COMPAIRING THE MOA TO A CYLCONE OR NH!
compare the moa to a cyclone or NH only after they ahave gone threw tieracide... otherwise its just pointless... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
625
|
Posted - 2012.10.23 18:13:00 -
[6] - Quote
CCP Fozzie wrote:Garviel Tarrant wrote: One question, do you have any plans about buffing Nos's? ATM they are largely considered worthless for ships larger then frigates. It would be nice if you could run guns + 1 repper reasonably under one nos.
I have ideas, but no specific release plans attached to them yet.
easy solution
if your cap percentage is greater then what you are targeting then you only get 50% efficancy for cap consumption... then if you go less then 50% of the target you get 100% cap consumption rate for the mod...
not a hard fix tbh...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
625
|
Posted - 2012.10.23 18:18:00 -
[7] - Quote
Zyella Stormborn wrote:Parsee789 wrote:New changes are much better and make more sense.
You should just remove that silly 10% cap usage for lasers bonus and make all amarr ships have a higher cap recharge rate and replace that cap usage bonus for a better bonus.
After all Amarr ships should have superior capacitor to other races in both size and average recharge amount per second, just like how minmatar ships have superior speed and agility. Quoting this purely for the Iagreewholeheartedly factor. 
sure thing just make tech I ammo consumable and i am game... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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