
Bap1811
Spacecubs
7
|
Posted - 2012.10.02 13:48:00 -
[1] - Quote
Here are my thoughts.
Maller looks ok, its still gonna lack DPS, it'll be a good brick but not a good ship. With the PG buff you can go 5 focused mediums and 1600 and have like 50K EHP (from memory) but even with 2-3 heat sinks and the new bonus It'll struggle to hit 350DPS (again from memory). Right now it gets 264 with 5 focused pulses so with 25 percent damage bonus it'll indeed be at 330, which is pathetic in a world with 500DPS thorax/vexor/moa/ruptures/probably most of the attack cruisers now.
My advice is giving it some drones, you've shown you chose amarr for the secondary drone race, the abaddon can field 5meds, give this 5 lights and it'll reach those much needed dps numbers, (it'll still be lower than most but acceptable: 430ish with hobs).
Moa looks like you ****** up. I was hoping to god for another mid but god forgive caldari can fit tackle and a tank right. But you ****** up twice, you gave it a damage bonus instead of range, before with the range bonus I could afford to not have a web because with null I'd reach 7-8kms and couldnt be kited in web range.
Meaning that before I could have a tank and forget the web but the null+range bonus made it so that I couldnt be kited in scram range by web+point ships (also now with every other cruiser being able to fit double web anyway I might as well get ****** anyway).
Now you removed the range bonus but didnt give it a web. Meaning you are telling me I either need to go TANK/TANK/MWD/SCRAM and have no range control what-so-ever or TANK/SCRAM/WEB/MWD and have **** all tank, probably one ASB or one LSE which is laughable especially with the ASB nerf.
I'd argue this Moa is worse than the current one, regardless of how backwards that sounds when you changed out a range bonus for a damage one.
My advice is either keep the damage bonus, drop a low and give it a mid or keep the range bonus and give it more PG/CPU for bigger guns.
The vexor just looks ******* awesome, ridiculously so actually, actually its overpowered. It was one of the highest DPS/EHP ships before and the extra low is gonna be a damage mod. Lows will be DC/1600/EANM/EANM/drone dmg mod and it'll probably push 600DPS and 40K EHP.
I dont see why people seem to be saying that ogres dont hit cruisers, they do. Ogres will hit a webbed and scrammed cruiser no problem and 2/2/1 with a drone damage mod and blasters is just gonna be ridiculous while sporting a 1600 plate tank, people usualy have to sacrifice tank to gank their ships.
And the extra mid will just contribute to the lolness of this ship, it'll probably be a second web to 8km kite blaster/AC ships while 2/2/1 ***** on them.
My advice? It doesnt need the extra low or the extra mid, chose one I guess, I'm not sure but the vexor is pretty solid now, no need to give it 2 more slots when you are giving thhe Moa 0.
Rupture looks the same but stronger; it'll have an extra mid for better shield tanking or an utility mid when its armor tanked. Double webs is a stronk possibility so be wary of ruptures 8km kiting everything as well with double webs+ac projection. The second high utility was almost always a small neut anyway so people will just fit a single med neut and have abit of extra cpu/pg to spend elsewhere which is not a problem.
I still dont understand why its so fast or how it has such a drone bay but oh well.
|