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Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
40
|
Posted - 2012.11.01 14:53:00 -
[841] - Quote
Aglais wrote: fugly as the Arbitrator. GTFO!!! Awesome looking ship. Would love to see it revamped with more detail, but the basic shape is great. |

The VC's
Spack Force 5
71
|
Posted - 2012.11.01 15:10:00 -
[842] - Quote
Goldensaver wrote:The VC's wrote:Kai'rae Saarkus wrote:
A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake?.
I think he meant a med neut on the Maller and a small neut coming from the Rupture. Probably not, because the Maller's losing its utility spare after the patch, and I don't know many people who are going to pull off a turret for a neut. Especially not on a ship that needs all the cap it can get, and a neut will only hurt that more.
Trust me, he was. Go back a few more posts. Get a feel for the argument and the examples presented. |

Goldensaver
Vorbild Industries Inc.
70
|
Posted - 2012.11.01 15:22:00 -
[843] - Quote
The VC's wrote:Goldensaver wrote:The VC's wrote:Kai'rae Saarkus wrote:
A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake?.
I think he meant a med neut on the Maller and a small neut coming from the Rupture. Probably not, because the Maller's losing its utility spare after the patch, and I don't know many people who are going to pull off a turret for a neut. Especially not on a ship that needs all the cap it can get, and a neut will only hurt that more. Trust me, he was. Go back a few more posts and get a feel for the argument and the examples presented. I am well aware of the current Maller proposal. Ed. I can understand how the confusion occurred. The language could be clearer.
Oh wow, you're right:
lazyquote: "Seriously though a Maller with tackle guns running with one med neut and one small neut on him (shield rupture) lasts 44 seconds."
Or maybe he means one med and one small neut on him.
Hrrrm, maybe he could come back and explain?
Bah, I've stopped caring about that. It's too much thought and effort going into one forum post that's going to be wrong regardless because after the patch there will only be one utility high between them, and that's on the Rupture. |

Aglais
Liberation Army BricK sQuAD.
148
|
Posted - 2012.11.01 15:30:00 -
[844] - Quote
Mr Floydy wrote:Aglais wrote: fugly as the Arbitrator. GTFO!!! Awesome looking ship. Would love to see it revamped with more detail, but the basic shape is great.
No, it's pretty bland looking in terms of both basic shape and details. It's easily the weakest in terms of aesthetics of the Amarr cruisers, even if it does have the most utility right now. It needs an update, badly, and more of a Scorpion overhaul than a Raven/Tempest/Megathron one. Still, why is it that ewar ships universally look bad?
But back on topic, is there any news on exactly when we're getting a new build on duality that will be including the combat cruiser updates? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
162
|
Posted - 2012.11.01 16:07:00 -
[845] - Quote
Kai'rae Saarkus wrote:Garviel Tarrant wrote:Seriously though a Maller with tackle guns running with one med neut and one small neut on him (shield rupture) lasts 44 seconds. Which is enough time to take down about Half of the ruptures tank.... and that is assuming you start at 100% cap which NEVER happens, so it would be more like 25 seconds.
*Snip*
Even then i'm sceptical... I'm not someone who thinks lasers should be homogenized down to using way less cap and losing their flavor.. But its clear that THIS doesn't work. A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake? B) fit a Med Booster. That gives you a Cap stable, Neut resistant fit that has >40K EHP, >1200m/s, >300 DPS to >20Km.
Yea sorry i forgot that the rupture lost a high
The difference between 1 med neut and 1 med one small is about 10 seconds so meh?
Stop arguing, you're wrong and bad >=[ |

Bouh Revetoile
Barricade.
145
|
Posted - 2012.11.01 16:54:00 -
[846] - Quote
I find it funny that amarr pilot asked loudly for the removal of the cap consumption bonus and whine now because of cap consumption of laser turrets. |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
40
|
Posted - 2012.11.01 18:06:00 -
[847] - Quote
Aglais wrote:Mr Floydy wrote:Aglais wrote: fugly as the Arbitrator. GTFO!!! Awesome looking ship. Would love to see it revamped with more detail, but the basic shape is great. No, it's pretty bland looking in terms of both basic shape and details. It's easily the weakest in terms of aesthetics of the Amarr cruisers Being the worst of the Amarr cruisers isn't exactly a bad thing. They're best of a bad bunch! |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
72
|
Posted - 2012.11.01 19:45:00 -
[848] - Quote
So vexor is still limited to either 2h/2m/1l no tracking/no spares/no projection mode or 5m no damage mode? Disappointed. I still don't get why it can't have 50 bandwidth and a bigger damage bonus. |

Aurelius Vicci
Effblock Materials Limited
2
|
Posted - 2012.11.02 03:09:00 -
[849] - Quote
The way I understand it, the CC rebalance puts the vexor in a unique position as the only combat cruiser being formulated from what was originally a tier 2 cruiser; the others are all sourced from formerly tier 3 cruisers. The vexor seems to be getting a rather more substantial buff than the other hulls due to this circumstance it would seem. Doesn't this give rise to the awkward situation of the gallente being the only race with a faction derivative of their combat cruiser, while all other navy cruisers are derived from support and attack cruisers? And will the navy vexor be getting an appropriate buff to prevent it from becoming an expensive, obsolete, somewhat vestigial orphan of a faction tier 2 cruiser? |

Kai'rae Saarkus
Ganja Labs Exodus.
26
|
Posted - 2012.11.02 08:40:00 -
[850] - Quote
Aurelius Vicci wrote:The way I understand it, the CC rebalance puts the vexor in a unique position as the only combat cruiser being formulated from what was originally a tier 2 cruiser; the others are all sourced from formerly tier 3 cruisers. The vexor seems to be getting a rather more substantial buff than the other hulls due to this circumstance it would seem. Doesn't this give rise to the awkward situation of the gallente being the only race with a faction derivative of their combat cruiser, while all other navy cruisers are derived from support and attack cruisers? And will the navy vexor be getting an appropriate buff to prevent it from becoming an expensive, obsolete, somewhat vestigial orphan of a faction tier 2 cruiser?
It already is. |

Aglais
Deep Core Mining Inc. Caldari State
152
|
Posted - 2012.11.02 17:21:00 -
[851] - Quote
So last night, I managed to get a look at the Rupture as well as the Moa.
Moa is brilliant. It's a ship that, while slow, has offensive and defensive power to make up for it (though medium railguns are incredibly lackluster on this hull due to the whole "lol rails" factor- Seriously, 5 200mm railgun IIs, CN antimatter? About 200 DPS. It's not exactly an Alpha boat either. Also of note is that this is with three magstabs.) It'll definitely have to rely on being in a gang and smaller, faster tackle to be fully effective, but it's a shield-brick that can hurt if it's packing blasters. No fitting issues with Ions, nice balanced fit between offense and defense in addition to a web.
Rupture: Fragile, reasonably fast even with plates (very fast if fit otherwise though not as fast as the Stabber), suffers from Stabberitis in terms of it's very poor damage potential. I'm surprised that four double damage bonused projectiles aren't very effective. Yes, the Rupture has drones, but this doesn't quite push it into the range of the Moa or Vexor. Will have to look at how it behaves when fit with artillery; with ACs it's kind of mediocre, to be honest. Perhaps artillery ruptures will be decent.
So it seems that Minmatar might have been dethroned as the top tier PvP ships cruiser and down, I think; now there are actual downsides to using them. Some will whine. Others such as myself are not exactly as put out, because this means that there's going to be far, far more variety out there in PvP. |

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
14
|
Posted - 2012.11.02 18:49:00 -
[852] - Quote
Aglais wrote:So last night, I managed to get a look at the Rupture as well as the Moa.
Moa is brilliant. It's a ship that, while slow, has offensive and defensive power to make up for it (though medium railguns are incredibly lackluster on this hull due to the whole "lol rails" factor- Seriously, 5 200mm railgun IIs, CN antimatter? About 200 DPS. It's not exactly an Alpha boat either. Also of note is that this is with three magstabs.) It'll definitely have to rely on being in a gang and smaller, faster tackle to be fully effective, but it's a shield-brick that can hurt if it's packing blasters. No fitting issues with Ions, nice balanced fit between offense and defense in addition to a web.
Rupture: Fragile, reasonably fast even with plates (very fast if fit otherwise though not as fast as the Stabber), suffers from Stabberitis in terms of it's very poor damage potential. I'm surprised that four double damage bonused projectiles aren't very effective. Yes, the Rupture has drones, but this doesn't quite push it into the range of the Moa or Vexor. Will have to look at how it behaves when fit with artillery; with ACs it's kind of mediocre, to be honest. Perhaps artillery ruptures will be decent.
So it seems that Minmatar might have been dethroned as the top tier PvP ships cruiser and down, I think; now there are actual downsides to using them. Some will whine. Others such as myself are not exactly as put out, because this means that there's going to be far, far more variety out there in PvP.
in my opinion, it isn't really like you say. I know that it ll have less tank that the other combat cruisers, but using acs it can have a nice fit too , i used the pyfa, and i did that rupture, try to fit this.
[Rupture, Rupture fit]
Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Damage Control II
Experimental 10MN MicroWarpdrive I Stasis Webifire II Tracking Disruptor II (with the new medium slot, put a warp scrambler)
220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M Small Energy Neutralizer II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x5
Ok, i know that a medium neut should be better, i tried to put an ancillary in one rig, but it need a 3% power more to fit a meta 4 medium neut. But, I think it's a nice ship, it has now 33,8k ehp as average, 488 dps with hail, and if you stop the mwd it's stable, now it has 1236 m/s, but that ll be a little better. The tracking disruptor, and it's speed can compensate it's worst tank compared to the other combat cruisers, that have 40k ehp, to 50k ehp as average. If you have like me, the ca 1 and ca 2 implants, you can change one trimark by an ancillary current router (you lose only 3,4 k ehp ), and then, the tracking disruptor can be changed by a large ancillary shield booster. |

Sean Parisi
Project Cerberus Caldari State Capturing
6
|
Posted - 2012.11.05 07:09:00 -
[853] - Quote
I am not sure whether I agree with the trend of providing the 5% damage bonus to Caldari ships past the Merlin. Although the Moa will still be awesome with either bonus, I believe the optimal range bonus makes the Moa unique and allows it to reach out to extreme ranges as well as providing a different play style with blasters - giving that extra range that helps exponentially. (Atleast to me)
With the Merlin the bonus is extremely useful as it did not have the fire power to be remotely as useful sniper. As well as the fact that majority of frigate engagements are within 10km, the optimal bonus did not benefit it enough to make a difference in comparison to the damage bonus. Regardless I will continue to use the Moa with either changes. I just hope that the Rokh maintains this bonus as the large guns benefit greatly from the extra range.
Basically I am just saying to look out for homogenization of skill bonuses. |

Connall Tara
Blue Republic RvB - BLUE Republic
52
|
Posted - 2012.11.05 15:41:00 -
[854] - Quote
Sean Parisi wrote:I am not sure whether I agree with the trend of providing the 5% damage bonus to Caldari ships past the Merlin. Although the Moa will still be awesome with either bonus, I believe the optimal range bonus makes the Moa unique and allows it to reach out to extreme ranges as well as providing a different play style with blasters - giving that extra range that helps exponentially. (Atleast to me)
With the Merlin the bonus is extremely useful as it did not have the fire power to be remotely as useful sniper. As well as the fact that majority of frigate engagements are within 10km, the optimal bonus did not benefit it enough to make a difference in comparison to the damage bonus. Regardless I will continue to use the Moa with either changes. I just hope that the Rokh maintains this bonus as the large guns benefit greatly from the extra range.
Basically I am just saying to look out for homogenization of skill bonuses.
that is admittedly a significant point of concern, particularly as we move up the tiers and reach the ships such as the rokh. however, in the grand scheme of things i can see the damage bonuses working "well" within the overall caldari fluffed doctrine. a shield of close range, but slow, vessels serving as an escort for the more fragile but significantly longer ranged platforms and dedicated sniper ships.
just a thought Fly reckless cohost and all round bad pilot o7 |

Bouh Revetoile
Barricade.
149
|
Posted - 2012.11.05 17:12:00 -
[855] - Quote
Connall Tara wrote:that is admittedly a significant point of concern, particularly as we move up the tiers and reach the ships such as the rokh. however, in the grand scheme of things i can see the damage bonuses working "well" within the overall caldari fluffed doctrine. a shield of close range, but slow, vessels serving as an escort for the more fragile but significantly longer ranged platforms and dedicated sniper ships.
just a thought There is no fragile things in the caldari doctrine except for the Naga, and even there it's relative : the Naga is the most robust shield BC tier 3. Their dedicated snipers are the most resilient in the galaxy. |

Sean Parisi
Project Cerberus Caldari State Capturing
15
|
Posted - 2012.11.06 14:39:00 -
[856] - Quote
Connall Tara wrote:Sean Parisi wrote:I am not sure whether I agree with the trend of providing the 5% damage bonus to Caldari ships past the Merlin. Although the Moa will still be awesome with either bonus, I believe the optimal range bonus makes the Moa unique and allows it to reach out to extreme ranges as well as providing a different play style with blasters - giving that extra range that helps exponentially. (Atleast to me)
With the Merlin the bonus is extremely useful as it did not have the fire power to be remotely as useful sniper. As well as the fact that majority of frigate engagements are within 10km, the optimal bonus did not benefit it enough to make a difference in comparison to the damage bonus. Regardless I will continue to use the Moa with either changes. I just hope that the Rokh maintains this bonus as the large guns benefit greatly from the extra range.
Basically I am just saying to look out for homogenization of skill bonuses. that is admittedly a significant point of concern, particularly as we move up the tiers and reach the ships such as the rokh. however, in the grand scheme of things i can see the damage bonuses working "well" within the overall caldari fluffed doctrine. a shield of close range, but slow, vessels serving as an escort for the more fragile but significantly longer ranged platforms and dedicated sniper ships. just a thought
Yes exactly. Regardless of how the changes go through the Caldari ships will still have a place which I am happy with. I just love the idea of a blaster Rokh that has a flexible engagement range. But at the same time a damage bonus will make it excel further with the resist bonus and close range in your face damage. As well as making rails more likely to be used as they can project out to a far distance while having decent damage projection (Though I have often taken sniping to extreme levels). Should they ever come out with another line of ships for all races, I wold not object to seeing a sniper focused Caldari ship similar to the naga / cormorant in a cruiser role. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
83
|
Posted - 2012.11.06 23:27:00 -
[857] - Quote
Just tested kitey scrub shield rupture vs brawling maller starting at 10km. The maller capped out in about 20s.
Why exactly are they ditching all the laser cap bonuses in favour of damage, rather than just increasing base damage? |

Gangname Style
School of Applied Knowledge Caldari State
1
|
Posted - 2012.11.06 23:51:00 -
[858] - Quote
Wivabel wrote:Just noticed that the rupture is faster than all the other races Attack cruisers. Seems kinda broke IMO.
rupture still king. |

Alara IonStorm
3408
|
Posted - 2012.11.07 00:03:00 -
[859] - Quote
Gangname Style wrote:Wivabel wrote:Just noticed that the rupture is faster than all the other races Attack cruisers. Seems kinda broke IMO. rupture still king. It is actually now slower then all the races attack cruisers, has the equivalent of 5 bonused guns and no real extra tank.
Rupture 210m/s Thorax 240m/s Omen 235m/s Caracal 230m/s Stabber 290m/s
A Neut is the only thing it has to its name now. They changed it a while back.
I want to see it get 5 Guns, 7.5% Dmg, 7.5% Tracking remove the Drone Bay and move the 5th low to a mid -200 Armor HP +200 Shield. Make it an Arty Whelp Boat or a High Tracking 425mm Gun Ship. 425 DPS with 425mm Guns and 3 Gyro's Faction Ammo (coincidence.) 330 DPS with 720mm Artillery with 3 Gyro's and Faction Ammo, 3640 Volley.
Then give that 30m3 Drone Bay to the Stabber too fix the DPS problem and drop the speed to 265m/s. Unique Gunship added, Stabber good DPS but not too fast. |

Dato Koppla
Blue Republic RvB - BLUE Republic
95
|
Posted - 2012.11.07 01:26:00 -
[860] - Quote
Alara IonStorm wrote:Gangname Style wrote:Wivabel wrote:Just noticed that the rupture is faster than all the other races Attack cruisers. Seems kinda broke IMO. rupture still king. It is actually now slower then all the races attack cruisers, has the equivalent of 5 bonused guns and no real extra tank. Rupture 210m/s Thorax 240m/s Omen 235m/s Caracal 230m/s Stabber 290m/s A Neut is the only thing it has to its name now. They changed it a while back. I want to see it get 5 Guns, 7.5% Dmg, 7.5% Tracking remove the Drone Bay and move the 5th low to a mid -200 Armor HP +200 Shield. Make it an Arty Whelp Boat or a High Tracking 425mm Gun Ship. 425 DPS with 425mm Guns and 3 Gyro's Faction Ammo (coincidence.) 330 DPS with 720mm Artillery with 3 Gyro's and Faction Ammo, 3640 Volley. Then give that 30m3 Drone Bay to the Stabber too fix the DPS problem and drop the speed to 265m/s. Unique Gunship added, Stabber good DPS but not too fast.
I'm onboard with these suggestions except for the 7.5% bonus, seems a little unfair that all the other 5 turret combat cruisers get a 5% damage bonus and the Rupture gets a 7.5% bonus, no reason for that, its not like projectiles need more help than other turrets, with the added 7.5% tracking it's already a significant buff. The rest is reasonable and will help differentiate the Stabber and Rupture. |

Alara IonStorm
3408
|
Posted - 2012.11.07 02:14:00 -
[861] - Quote
Dato Koppla wrote: I'm onboard with these suggestions except for the 7.5% bonus, seems a little unfair that all the other 5 turret combat cruisers get a 5% damage bonus and the Rupture gets a 7.5% bonus, no reason for that, its not like projectiles need more help than other turrets, with the added 7.5% tracking it's already a significant buff. The rest is reasonable and will help differentiate the Stabber and Rupture.
To compensate it for the loss of its Drone Bay. In fact I might have screwed up the Dmg Calc and it would need a 7.5% RoF to get the same number as the lost Drone Bay. Right now it is slower then the Caracal has the equivalent of 5 Turrets and no second bonus, the only good thing about it is the Neut. A full tracking Turret Ship would at least give it something unique. |

Aglais
Deep Core Mining Inc. Caldari State
157
|
Posted - 2012.11.07 03:31:00 -
[862] - Quote
I can't believe I'm saying this but the Stabber and Rupture are incredibly underwhelming. They've flopped from the arguably most OP T1 cruiser (Rupture) and a usable one (Stabber) to two mediocre ships with little more to offer than what exists elsewhere other than being really fast compared to other ships in their role.
The main problem is damage. They simply don't do enough. Stabber struggles (and by 'struggles' I mean, with my skills, which are pretty good) to break 270 DPS. Rupture is stuck at I think about 370 and this is also trying to maintain a tank that means it won't be slain in 11-13 seconds by any Moa/Vexor that manages to catch it (even then, if the Rupture has a tackle buddy, as would the Moa or Vexor, the prize goes to either of the latter two thanks to the Moa's superior defenses and agreeable offensive power, and the Vexor's nutty DPS values). I honestly don't see much wrong with a small Stabber drone bay, for sure, everything else has a drone bay as well. Could just be 15m3, that'd be great. |

Dato Koppla
Blue Republic RvB - BLUE Republic
95
|
Posted - 2012.11.07 04:57:00 -
[863] - Quote
Alara IonStorm wrote:Dato Koppla wrote: I'm onboard with these suggestions except for the 7.5% bonus, seems a little unfair that all the other 5 turret combat cruisers get a 5% damage bonus and the Rupture gets a 7.5% bonus, no reason for that, its not like projectiles need more help than other turrets, with the added 7.5% tracking it's already a significant buff. The rest is reasonable and will help differentiate the Stabber and Rupture.
To compensate it for the loss of its Drone Bay. In fact I might have screwed up the Dmg Calc and it would need a 7.5% RoF to get the same number as the lost Drone Bay. Right now it is slower then the Caracal has the equivalent of 5 Turrets and no second bonus, the only good thing about it is the Neut. A full tracking Turret Ship would at least give it something unique.
Ah didn't catch that part, I still think a 5% damage bonus is enough but should be coupled with at least 25m3 dronebay/bandwith to not make it so susceptible to frigs, combat cruisers should be more versatile in my opinion. |

Bouh Revetoile
Barricade.
154
|
Posted - 2012.11.07 08:39:00 -
[864] - Quote
I don't really get the fears about the rupture. Current rupture is often considered the best cruiser to fly, and this one trade a high (which was often used for a nos) to a mid (which can be used for a lot of things). Globaly, it's other stats are buffed. Minmatar strength never was dps output in the first place. |

MIrple
BSC LEGION Tactical Narcotics Team
160
|
Posted - 2012.11.07 15:30:00 -
[865] - Quote
I think Mimmy pilots are not at the top of the food chain now and cant just kite and kill everything. Now if they commit to a fight they might lose their ship. I could be wrong though maybe they need a little help. People need to get over to the test server and see how these ships work.
This is not a troll this is just a thought when your on top and brought down to even it might look like you are under the bar but actually at the bar itself. |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
18
|
Posted - 2012.11.08 00:48:00 -
[866] - Quote
to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage IMMA FIRING MA LAZAR!!! |

Bouh Revetoile
Barricade.
158
|
Posted - 2012.11.08 14:13:00 -
[867] - Quote
sten mattson wrote:to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage I don't see any futur caldari ship fitting for armor tank, hence I think your concern is more about armor tank problems than amarr problems. |

fenistil
Defensive Parameter The Mandalorians
51
|
Posted - 2012.11.09 14:26:00 -
[868] - Quote
Quote:I think Mimmy pilots are not at the top of the food chain now and cant just kite and kill everything. Now if they commit to a fight they might lose their ship.
I agree.. As for the cruisers go, I do believe that the Rupture - until now the best all around cruiser IMO - can be competed by other cruisers.
I have been playing around the ship on Duality and these are my experiences:
Maller: Medicre DPS, however with the extra buffer it has due to the better resists it is an excellent ship for small gangs. Might not be as good for solo as the other ships but it is good!
Moa: ASB FTW! Decent DPS, decent tank, it is a viable solo pewpew ship now.
Vexor: my love for the next expansion: versatile, can be tanky or can be very high DPS. I think this ship will be flown a lot, maybe compete with the popularity of rupture.
Rupture: The -1 utility high does not cause to much of a headache for me, the DPS is compensated with the bonuses the ship gets. The extra mid makes it more versatile and more viable for shield tank. Became even faster and I do believe it is a great ship to have for solo or smaller gangs.
http://defp.co.cc/recruitment |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
561
|
Posted - 2012.11.09 19:04:00 -
[869] - Quote
sten mattson wrote:to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage
Really? Mallers can do 700 dps now while still having good hitpoints. |

sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
19
|
Posted - 2012.11.09 19:35:00 -
[870] - Quote
Takeshi Yamato wrote:sten mattson wrote:to me this balancing pass gives every other race what they really want , along with some versatility , while the amarr are stuck with armour , along with no utility highs , less than average damage , and terrible cap usage Really? Mallers can do 700 dps now while still having good hitpoints.
show me the fit and i'll believe you , i cant find one that break 500 dps ,
im not saying the ship is useless , it ll be brilliant in fleets , where tank and damage projection counts for the most. i'm talking about the solo/small gang where individual ships and versatility is the most important.
what im talking about , is that the maller can only be fit a certain way , close range buffer fit. i havent been able to make an active tanked fit work against other cruisers. and you cant kite fit a maller , its too slow for that compared to all the other cruisers. i've tryed beams , but i cant find a niche where beam are better than the other races counterparts.
it doesnt have any defence against frigates as the ruppie or 4 mids armor cruisers do , it doesnt have a utility high , either for a neut against frigs , or a NOS to help its cap in drawn out fights (>1minute) against enemies, the tracking is also pisspoor as it cant even hit a cruiser orbiting it at less than 2,5k
the vexor is a drone ship. frigates will always have a hard time against those.
the rupture has capless weapons , can be fit both shield and/or armor , has a utility high and a full flight of light drones. has brilliant native tracking, and selectable damage type.
the moa has 5 mids, is shield tank , and im sure that itll be successfull with both pure buffer and ASB fits. IMMA FIRING MA LAZAR!!! |
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