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Thread Statistics | Show CCP posts - 12 post(s) |

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 19:44:00 -
[811] - Quote
Garviel Tarrant wrote:The Maller basically need either a fourth mid or a utility high.
It just doesn't have the cap to sustain the guns without either so its useless, And if you put on a booster now instead of a web it can't actually hit anything and were back to it being useless.
I know the idea was basically a mini abaddon but the idea sadly is faulty, it isn't a battleship and it doesn't have the slots to be able to pull it off..
2 minutes of cap with just guns/tackle running is pathetic, and worse, useless.
maybe they need to reduce the cap usage of medium lasers or improve the cap regen |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.30 19:50:00 -
[812] - Quote
Or give the Maller more cap / cap regen to start?
2 minutes without factoring anyone else neuting, and (am I assuming correctly?) no prop running is indeed useless. Vs anything with a neut you would be looking at being capped out in less than 30 seconds, which would outright force cap batteries as a mandatory just to fly it... poor design. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
510
|
Posted - 2012.10.30 20:00:00 -
[813] - Quote
The Maller doesn't need any buffs in its current iteration. You people asking for buffs should analyze its potential a bit more or wait for actual testing. I expect people to scream bloody murder once they realize how strong it is in straight up combat. Take a 1600mm plate Omen which is a strong brawler. The Maller is going to be significantly better than the Omen. The only way this could possibly be balanced is by giving the ship several severe drawbacks:
1. Extremely cap hungry 2. Three mids only which means one of the four critical mid slot modules is going to be missing. 3. Worst cruiser to fight frigates with. The three light drones help a bit but not much. 4. Slow.
I'm fine with this kind of extreme design but only comprehensive testing can tell how this plays out and if it's balanced in the bigger picture. In the context of 1v1 duels (which is what most test server feedback is based on) the Maller will be seen as overpowered. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
152
|
Posted - 2012.10.30 20:08:00 -
[814] - Quote
Takeshi Yamato wrote:The Maller doesn't need any buffs in its current iteration. You people asking for buffs should analyze its potential a bit more or wait for actual testing. I expect people to scream bloody murder once they realize how strong it is in straight up combat. Take a 1600mm plate Omen which is a strong brawler. The Maller is going to be significantly better than the Omen. The only way this could possibly be balanced is by giving the ship several severe drawbacks:
1. Extremely cap hungry 2. Three mids only which means one of the four critical mid slot modules is going to be missing. 3. Worst cruiser to fight frigates with. The three light drones help a bit but not much. 4. Slow.
I'm fine with this kind of extreme design but only comprehensive testing can tell how this plays out and if it's balanced in the bigger picture. In the context of 1v1 duels (which is what most test server feedback is based on) the Maller will be seen as overpowered without a doubt.
the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.
Making a t1 ship that only ever works in fleets is bad design imo as t1 ships are supposed to be more generalized.
If you think the Maller will be a strong brawler you are seriously underestimating 1. How bad the tracking is 2. how bad the cap is.
Any ship with even one neut will leave the maller helpless way before it can kill anything. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
511
|
Posted - 2012.10.30 20:24:00 -
[815] - Quote
Garviel Tarrant wrote: the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.
Do you realize how skewed your image of what constitutes a 'strong brawler' is? If the Thorax couldn't win this then it would be 100% useless.
I don't think I'm underestimating anything. It's very clear from the numbers (EFT with retribution data helps) and I've spent 2 hours testing the new Omen to get a feel for the non-numbers part. The (plated) Omen and Maller are very similar so they can be easily compared. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
154
|
Posted - 2012.10.30 20:31:00 -
[816] - Quote
Takeshi Yamato wrote:Garviel Tarrant wrote: the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.
Do you realize how skewed your image of what consitutes a 'strong brawler' is? If the Thorax couldn't win this then it would be 100% useless. I don't think I'm underestimating anything. It's very clear from the numbers (EFT with retribution data helps) and I've spent 2 hours testing the new Omen to get a feel for the non-numbers part. The (plated) Omen and Maller are very similar so they can be easily compared.
No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp
Hench not a strong brawler. I like the omen though, its good at softening stuff up with scroch before getting caught. The Maller however can't really do that since its slow..
I'm also quite sure that a Maller would lose to a shield rupture in a brawl at 0.. It wouldn't be able to keep its guns running even close to long enough to kill it.. |

X Gallentius
Justified Chaos
567
|
Posted - 2012.10.30 20:42:00 -
[817] - Quote
Garviel Tarrant wrote:No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp
"if they start at 0" ..... Therefore, don't start a fight with a Thorax at zero. Balance achieved. My work here is done. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
512
|
Posted - 2012.10.30 20:47:00 -
[818] - Quote
Garviel Tarrant wrote:the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0.
Garviel Tarrant wrote:No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp
Make up your mind. By the way, my plated Omen killed every single Thorax I fought so (including TD fits) I'm not really sure how you get this idea that a plated Omen cannot beat a Thorax. Admittedly, I never had a fight start at 0 but I would expect to lose.
Garviel Tarrant wrote:I'm also quite sure that a Maller would lose to a shield rupture in a brawl at 0.. It wouldn't be able to keep its guns running even close to long enough to kill it..
I'm guessing in your mind the Maller is only fine when it beats every other cruiser and fit? |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.30 20:58:00 -
[819] - Quote
Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
158
|
Posted - 2012.10.30 20:59:00 -
[820] - Quote
Takeshi Yamato wrote:Garviel Tarrant wrote:the omen isn't really a strong brawler.. a 1600 omen loses to a 800 thorax if the fight starts at 0. Garviel Tarrant wrote:No i said a 1600 omen couldn't win a 800 thorax = a omen with 30k ehp can't win a thorax with 20k ehp Make up your mind. By the way, my plated Omen killed every single Thorax I fought so (including TD fits) I'm not really sure how you get this idea that a plated Omen cannot beat a Thorax. Admittedly, I never had a fight start at 0 but I would expect to lose. Garviel Tarrant wrote:I'm also quite sure that a Maller would lose to a shield rupture in a brawl at 0.. It wouldn't be able to keep its guns running even close to long enough to kill it.. I'm guessing in your mind the Maller is only fine when it beats every other cruiser and fit?
1. I did make up my mind, i said the same damn thing both times you're just to thick to understand it.
2. if you beat every thorax you fought they were bad (And seeing how its the test server thats really not surprising...) . The omen is quite decent but not good enough to win every time.
3. No the Maller needs to be a viable ship that doesn't cap out instantly when someone even THINKS about neuting it.
X Gallentius wrote:"if they start at 0" ..... Therefore, don't start a fight with a Thorax at zero. Balance achieved. My work here is done. It was a arguement to his "omens are really good brawlers" thing. I'm not saying the omen isn't good, it is quite decent.. Its just not a good brawler.. . |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
512
|
Posted - 2012.10.30 21:02:00 -
[821] - Quote
Zyella Stormborn wrote:Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z
With reduced damage the fight will draw out longer, meaning more total cap required to destroy the opponent and more time for the opponent to destroy your cap. It's better to give up hitpoints for cap life and you can do that with cap and elutriation rigs (instead of trimarks). I'm not sure if it's worthwhile but it's at least a theoretical option. |

The VC's
Spack Force 5
68
|
Posted - 2012.10.30 21:05:00 -
[822] - Quote
Garviel Tarrant wrote:I know the idea was basically a mini abaddon but the idea sadly is faulty, it isn't a battleship and it doesn't have the slots to be able to pull it off...
I agree. You can't blame them for using the Abaddon as a model, but it is a battleship and they tend to fight a completely different sort of fight.
Maybe a maxi-punisher would be a better model. Their tactics would be more similar. |

The VC's
Spack Force 5
68
|
Posted - 2012.10.30 21:12:00 -
[823] - Quote
Takeshi Yamato wrote:Zyella Stormborn wrote:Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z With reduced damage the fight will draw out longer, meaning more total cap required to destroy the opponent and more time for the opponent to destroy your cap. It's better to give up hitpoints for cap life and you can do that with cap and elutriation rigs (instead of trimarks). I'm not sure if it's worthwhile but it's at least a theoretical option.
4 turrets would ease the cap problem too  |

Catherine Laartii
Funkwagen Broadcasting Templis Dragonaors
0
|
Posted - 2012.10.31 00:52:00 -
[824] - Quote
Am I the only one who noticed the 500k mass addition to the cruisers (1 mil to the vexor) to make them slower? The ruppy will be rendered unviable for nano work after this, especially against the new attack cruiser stats...
 |

Harvey James
Deep Core Mining Inc. Caldari State
82
|
Posted - 2012.10.31 00:54:00 -
[825] - Quote
Catherine Laartii wrote:Am I the only one who noticed the 500k mass addition to the cruisers (1 mil to the vexor) to make them slower? The ruppy will be rendered unviable for nano work after this, especially against the new attack cruiser stats... 
ah what a shame for the ruppy maybe people might want to plate it instead wouldn't that be a crime  |

Catherine Laartii
Funkwagen Broadcasting Templis Dragonaors
0
|
Posted - 2012.10.31 00:58:00 -
[826] - Quote
Harvey James wrote:ah what a shame for the ruppy maybe people might want to plate it instead wouldn't that be a crime 
Balance is good. On the subject of the moa, its BONUSES look awesome, but the ship itself looks like the unholy love child of a giraffe and trash compactor. I seriously hope ccp gives it a new model like they did the stabber. Plz moar moa love? 
|

Aglais
Liberation Army BricK sQuAD.
147
|
Posted - 2012.10.31 02:46:00 -
[827] - Quote
Catherine Laartii wrote:Harvey James wrote:ah what a shame for the ruppy maybe people might want to plate it instead wouldn't that be a crime  Balance is good. On the subject of the moa, its BONUSES look awesome, but the ship itself looks like the unholy love child of a giraffe and trash compactor. I seriously hope ccp gives it a new model like they did the stabber. Plz moar moa love? 
It's likely. If they bung it up and give it a visible cockpit/bridge with glass like the Drake got I'm going to be mad though.
Still it's nowhere near as fugly as the Blackbird or Bellicose. Or Arbitrator. Or Celestis.
Hey, I'm noticing a pattern here. |

Vladimir Norkoff
Income Redistribution Service
66
|
Posted - 2012.10.31 02:59:00 -
[828] - Quote
Catherine Laartii wrote:...but the ship itself looks like the unholy love child of a giraffe and trash compactor. I seriously hope ccp gives it a new model like they did the stabber. Plz moar moa love?  I would rage if they did. Unless of course they made it even more god-awfully ugly. It's horrific appearance is part of it's charm. Really, do want another lame flying lego-block? Moa has character!
|

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.10.31 04:21:00 -
[829] - Quote
Catherine Laartii wrote:Am I the only one who noticed the 500k mass addition to the cruisers (1 mil to the vexor) to make them slower? The ruppy will be rendered unviable for nano work after this, especially against the new attack cruiser stats... 
...and what is wrong with it? The only thing that out of place is that vexor is faster than rupture. Other than that it is ok. Attack cruisers should be faster than combat ones. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
172
|
Posted - 2012.10.31 04:29:00 -
[830] - Quote
Aglais wrote: Still it's nowhere near as fugly as the Blackbird or Bellicose. Or Arbitrator. Or Celestis.
Hey, I'm noticing a pattern here.
Oi! I love the Arbitrator look. ;) |

Aglais
Liberation Army BricK sQuAD.
147
|
Posted - 2012.10.31 04:31:00 -
[831] - Quote
Deerin wrote:
...and what is wrong with it? The only thing that out of place is that vexor is faster than rupture. Other than that it is ok. Attack cruisers should be faster than combat ones.
Oh no. A ship that needs to be fast in order to actually utilize it's extreme close range weapons is actually fast. This makes too much sense. Nerf the Vexor until it's top speed with plates is 82.6m/s with max skills. Mind you this is also it's top speed with a 10mn MWD on.
But to be serious, maybe people will actually armor fit the armor combat cruisers. Then suddenly the Moa isn't as slow, and everything is that much more balanced. |

Kai'rae Saarkus
Ganja Labs Exodus.
24
|
Posted - 2012.10.31 06:49:00 -
[832] - Quote
Zyella Stormborn wrote:Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z
You can choose to do this. Eve allows you to fit less than the maximum turrets. Bingo utility high. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
158
|
Posted - 2012.10.31 12:54:00 -
[833] - Quote
Kai'rae Saarkus wrote:Zyella Stormborn wrote:Id give up a bit of the Maller's vaunted damage for a bit more cap time. As slow as it is, there will rarely be in 1v1 fights with it, and when it is, most of the time the opponent can just run away, letting them dictate weather the fight even happens (Poor mid slots, and / or forced need of cap battery will limit chances of locking down the opponent). The ships that will try to fight it will namely be any and every ship with a neut on board, which will strip down the Maller's ability to do anything other than drone damage amazingly fast.
*DISCLAIMER* I am going by what I see on paper, eft, and some feedback from others since I can not currently get myself onto test. So if in application this is not how it is panning out, fantastic.
~Z You can choose to do this. Eve allows you to fit less than the maximum turrets. Bingo utility high.
And now you have a Brick tanked ship with no dps and slightly better cap..
Joy.. |

Torei Dutalis
The Drunken Empire Fatal Ascension
4
|
Posted - 2012.11.01 09:07:00 -
[834] - Quote
So I have to ask, what's with the vexor having 13 total slots and the other 3 cruisers having 14? |

Spugg Galdon
APOCALYPSE LEGION
235
|
Posted - 2012.11.01 09:39:00 -
[835] - Quote
Torei Dutalis wrote:So I have to ask, what's with the vexor having 13 total slots and the other 3 cruisers having 14?
Drone ships always get one less slot |

Wivabel
Exanimo Inc Unclaimed.
40
|
Posted - 2012.11.01 10:25:00 -
[836] - Quote
Spugg Galdon wrote:Torei Dutalis wrote:So I have to ask, what's with the vexor having 13 total slots and the other 3 cruisers having 14? Drone ships always get one less slot
And it is always terrible...
Wivabel To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we not defending lovely space.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Kai'rae Saarkus
Ganja Labs Exodus.
26
|
Posted - 2012.11.01 13:52:00 -
[837] - Quote
Garviel Tarrant wrote:Seriously though a Maller with tackle guns running with one med neut and one small neut on him (shield rupture) lasts 44 seconds. Which is enough time to take down about Half of the ruptures tank.... and that is assuming you start at 100% cap which NEVER happens, so it would be more like 25 seconds.
*Snip*
Even then i'm sceptical... I'm not someone who thinks lasers should be homogenized down to using way less cap and losing their flavor.. But its clear that THIS doesn't work.
A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake?
B) fit a Med Booster.
That gives you a Cap stable, Neut resistant fit that has >40K EHP, >1200m/s, >300 DPS to >20Km. |

Goldensaver
Vorbild Industries Inc.
70
|
Posted - 2012.11.01 14:15:00 -
[838] - Quote
Wivabel wrote:Spugg Galdon wrote:Torei Dutalis wrote:So I have to ask, what's with the vexor having 13 total slots and the other 3 cruisers having 14? Drone ships always get one less slot And it is always terrible... Wivabel I dunno. Some drone ships are doing quite well for themselves, regardless of missing slots. The Arbitrator, Curse, Pilgrim, and Sentinal are all fantastic ships, I hear. And the Myrmidon and Domi can work pretty well if flown in the right situations.
Edited so as not to double post:
Kai'rae Saarkus wrote:Garviel Tarrant wrote:Seriously though a Maller with tackle guns running with one med neut and one small neut on him (shield rupture) lasts 44 seconds. Which is enough time to take down about Half of the ruptures tank.... and that is assuming you start at 100% cap which NEVER happens, so it would be more like 25 seconds.
*Snip*
Even then i'm sceptical... I'm not someone who thinks lasers should be homogenized down to using way less cap and losing their flavor.. But its clear that THIS doesn't work. A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake? B) fit a Med Booster. That gives you a Cap stable, Neut resistant fit that has >40K EHP, >1200m/s, >300 DPS to >20Km.
Sorry, fit a Med Booster in which slot? The one that's used for prop, the one that's used for point, or the one that's used for web, lest the enemy decide to orbit you at close range, and get under your guns? Because I don't know if you've heard, but Pulses are the WORST tracking close range weapon system.
Also, I'm not totally sure why he said medium neut and small neut, he must have been looking at todays Rupture as opposed to the post-patch one, but the point still stands that the Maller is going to be extremely suceptible to to cap warfare, and even a single medium neut will hurt hard after only a few seconds (~30), especially after running the MWD to get into range. |

The VC's
Spack Force 5
71
|
Posted - 2012.11.01 14:28:00 -
[839] - Quote
Kai'rae Saarkus wrote:
A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake?.
I think he meant a med neut on the Maller and a small neut coming from the Rupture. |

Goldensaver
Vorbild Industries Inc.
70
|
Posted - 2012.11.01 14:38:00 -
[840] - Quote
The VC's wrote:Kai'rae Saarkus wrote:
A) Rupture only has 5 highs (only 1 utility slot).. so you're OK with Rupture sacrificing a Turret to for a utility mid (to fit the two neuts)? Or, you made a mistake?.
I think he meant a med neut on the Maller and a small neut coming from the Rupture. Probably not, because the Maller's losing its utility spare after the patch, and I don't know many people who are going to pull off a turret for a neut. Especially not on a ship that needs all the cap it can get, and a neut will only hurt that more. |
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