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Capqu
Love Squad Confederation of xXPIZZAXx
17
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Posted - 2012.10.03 12:01:00 -
[1] - Quote
To start with, this is a thread about the play style of finding and killing people running anomalies in null sec. If that's not something you're interested in, then I apologize for tricking you into my thread. The reason I am making this thread is to make more people aware of the proposed changes, since they are fairly hidden at the moment, and to bring to your attention why I think said changes are a bad idea.
So CCP are planning on upgrading the AI in anomalies and missions, which sounds great! The problem is they are planning on changing AI in such a way that will be severely detrimental to people attempting to gank people in those anomalies. AI is being redesigned to prioritise targets based on a number of criteria, instead of just having them stay on whatever they start on. In particular, NPCs will target ships of the same class (frigates will target frigates etc) with highest priority. For the ordinary ratter all this means is NPCs closer to drone size than the ratters ship size will go for their drones, so they'll have to either take them out first or micro drones around this fact (which is kind of cool).
What this means for people soloing in a stealth bomber specifically hunting these ratters, is your play-style is gone. CCP FoxFour has explicitly said you can no longer do this. Poof; content and play style gone.
CCP FoxFour wrote:To be honest yes this means you will no longer be able to do this solo in a stealth bomber I don't think it is acceptable to straight up remove a style of play and an avenue of content for no real reason. I've yet to see any major content added to the game as a result of the AI change, so I don't understand how CCP can justify this.
What this means for people who tackle ratters in interceptors with a fleet waiting nearby, the already heavily favored ratter (minimum of 20 seconds to scan down and land on grid after spiking local) now has another defense should they be bad enough to get tackled in the first place; interceptors die very, very quickly to frigate rats. The ratter can simply leave frigate rats alive, and be virtually immune to all forms of danger while they PvE their hearts out in the "danger zone" of 0.0.
To be honest, I doubt even ratters would advocate these changes to their safety. Most competent ratters know they are already basically immune to ganks if they are prudent in monitoring local, so I don't see them asking for more help in this regard. The changes are probably a positive thing for ratters overall, maybe they make missions more engaging or whatever, so don't get me wrong in that regard.
Here are the links of CCPFoxFour talking about the changes https://forums.eveonline.com/default.aspx?g=posts&m=1994441#post1994441 https://forums.eveonline.com/default.aspx?g=posts&t=155703&find=unread
I'm interested to see what ratters and other players think of this, since I only have the point of view of someone who's primary enjoyment in the game is about to be removed. |

Capqu
Love Squad Confederation of xXPIZZAXx
19
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Posted - 2012.10.03 12:30:00 -
[2] - Quote
War Kitten wrote:Oh no!
Warping a small ship into a hoard of NPCs might become dangerous.
This is unheard of CCP. PvP players should *not* have to deal with PvE if they don't want to!
*Much rolling of eyes*
I would greatly appreciate it if you actually read my post first. If your only argument is that you're warping into NPCs so you should be shot, please tell me why Sansha would think it was in their best interest to start shooting the guy who is apparently on their side?
I suppose I should have expected these kind of responses from null sec ratters stupid enough to let themselves be tackled in the first place. Are you honestly telling me you don't currently feel safe ratting in null and want another line of defense? |

Capqu
Love Squad Confederation of xXPIZZAXx
19
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Posted - 2012.10.03 12:42:00 -
[3] - Quote
Gun Gal wrote:Capqu wrote:War Kitten wrote:Oh no!
Warping a small ship into a hoard of NPCs might become dangerous.
This is unheard of CCP. PvP players should *not* have to deal with PvE if they don't want to!
*Much rolling of eyes*
I would greatly appreciate it if you actually read my post first. If your only argument is that you're warping into NPCs so you should be shot, please tell me why Sansha would think it was in their best interest to start shooting the guy who is apparently on their side? I suppose I should have expected these kind of responses from null sec ratters stupid enough to let themselves be tackled in the first place. Are you honestly telling me you don't currently feel safe ratting in null and want another line of defense? You should be as much of a potential target as the ratter , period.
Oh okay, my bad. I didn't realise you had come to that conclusion and that you were the authority on NPC targeting mechanics. |

Capqu
Love Squad Confederation of xXPIZZAXx
19
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Posted - 2012.10.03 12:44:00 -
[4] - Quote
War Kitten wrote:
Exactly.
You are not "apparently on their side", you are a hostile in their space too. And you're a damn easy target. You'll die fast and first.
Goodbye.
(And I hunt the nullsec ratters myself - but nice try assuming I was the carebear :) )
I see at this point you are trying to overwhelm me with stupidity, so I'll just take your opinion into account and ask that you don't post further. Appreciate it. |

Capqu
Love Squad Confederation of xXPIZZAXx
20
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Posted - 2012.10.03 12:54:00 -
[5] - Quote
War Kitten wrote:Capqu wrote: Oh okay, my bad. I didn't realise you had come to that conclusion and that you were the authority on NPC targeting mechanics.
You sound worse than the carebears whining about this supposed nerf to their afk drones. Anything involving the non-sleeper AI is ridiculously easy right now. If it makes the ratter's job harder and the ganker's job harder, then good. CCP is making a ridiculously non-challenging aspect of the game more challenging. This is a good thing.
I don't think you know exactly how hard it is to gank people ratting in anomalies, but I'll attempt to explain. You have to jump into a system, hit dscan, identify a target and start system scan. While system scan is running, you have to obtain the general area the target is in with dscan, and when system scan finishes you have to scan the anoms in that area and single out the one he is in. Then you have to warp to that anom and get a point on the target.
All the above takes at minimum 30 seconds if you get lucky and a) the target is within scan range of the gate and b) you find the area he is in within 10 seconds. The reason the minimum is 20 is because of the 10 second system scan, and the 20 second accelerate to warp / decelerate out of warp.
If the ratter is in any way competent, he won't take 30 seconds to notice the new person in local and warp out of the anom.
Then, assuming you managed to catch someone, you have the task of actually killing the ratter. Which if you are in a stealth bomber is actually quite hard, and if you are in an interceptor you just call support so that isn't hard.
Do you think the ratter needs more help? http://pizza.eve-kill.net |

Capqu
Love Squad Confederation of xXPIZZAXx
20
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Posted - 2012.10.03 13:08:00 -
[6] - Quote
War Kitten wrote:Jenn aSide wrote: It DOESN'T make the ratter's job harder, it makes the ratters job easier and safer.
It also makes it potentially easier to AFK drones boats. We still gotta test it, but some of us were talking about simply putting an ECM Burst on a domi afk ratter/missioner (since EWAR generates the most threat) and letting it auto-repeat, while them afk domi reps its own drones ect ect. That may keep enough aggro off the drones to let the repper keep them alive.
So lets recap.
null and low sec pvp- nerf easier and safer null sec ratting with pocket concord easier afk mission running ninja and alt salvaging nerf
ect ect
It's amazing that people can't see this coming.
Oh look, the PvE crowd is adapting already. That's not so hard now, is it? Now if only those 'leet PvPizza guys had any PvE experience, they could probably adapt and be able to tackle something in a room full of NPCs too.
Adapt? I think you missed the part where CCP FoxFour explicitly stated soloing in a stealth bomber is dead and gone. How can you adapt that?
http://pizza.eve-kill.net |

Capqu
Love Squad Confederation of xXPIZZAXx
20
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Posted - 2012.10.03 13:22:00 -
[7] - Quote
War Kitten wrote:Capqu wrote: Adapt? I think you missed the part where CCP FoxFour explicitly stated soloing in a stealth bomber is dead and gone. How can you adapt that?
Use a different ship. Use a new tactic. Come up with a different fitting. Adapting involves change. Examine the possibilities, test theories, discard ones that don't work.
The solo stealth bomber play style is pretty unique to those ships and that fit, it's not really something you can adapt unfortunately. Maybe you can adapt the interceptor tackling, but it seems like making something already extremely luck based and pretty skill intensive harder, while making it easier for the person who already has an overwhelming advantage.
I don't see how this change is a good thing. http://pizza.eve-kill.net |

Capqu
Love Squad Confederation of xXPIZZAXx
20
|
Posted - 2012.10.03 13:23:00 -
[8] - Quote
TheGunslinger42 wrote:And lets not forget you can simply just wait for him to kill off the small things before decloaking and engaging. Or if he's saving them until last, wait until theres just a few left, decloak, point bear, kill/tank rats, kill bear. Capqu wrote:Adapt? I think you missed the part where CCP FoxFour explicitly stated soloing in a stealth bomber is dead and gone. How can you adapt that? I think you missed the part where FoxFour is simply wrong.
If you're not going to believe the person who thought out, tested and implemented these changes, then how on earth can you support them? http://pizza.eve-kill.net |

Capqu
Love Squad
20
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Posted - 2012.10.03 14:04:00 -
[9] - Quote
BoBoZoBo wrote:I do not support this view.
Why should NPCs ignore a juicy target... you wouldn't. Why should NPCs continue attacking targets they cannot take down... you wouldn't. Why should NPCs help you kill something you would benefit from... you wouldn't
Not to mention, there is already an in-game precedent for this as WH hunters have to deal with this already. Maybe you just need to expand your horizons and raise the challenge bar a bit?
Besides, what after you made your kill? Do they continue to ignore you? Help you loot? It is good and immersive to have smarter AI all around that treats everyone equally. Keeps everyone on their toes.
Must be nice to be able to sit and wait for an opportune moment to attack without some sort of easily accessible intel channel letting you know exactly who is nearby.
Hunting in W-Space is very different to K-Space, so please stop drawing false parallels and misleading people. http://pizza.eve-kill.net |

Capqu
Love Squad
21
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Posted - 2012.10.03 14:09:00 -
[10] - Quote
Bloodpetal wrote:Myelinated wrote:
1-3 bil isk Faction fit pve ship are a juicier target than a 50 mil stealth.
Wormholes don't have local as a instant intel channel, removing local from non w-space would be fine. Actually I'd very much love to see all local channels in eve function like wormhole local.
This change basically kills low sp pvp, which hurts new players most of all(you know that thing a mmo needs to stay alive)
How does this kill low-sp PVP? Instead of bombers, use Assault Frigates, or Recon Cruisers... Or... Or..
I tried using assault frigs instead of stealth bombers, it doesn't work. You don't have enough DPS to break the ratters tank, and your ability to land a point is pathetic due to the 5 second decelerate from warp combined with a relatively short point and slow speed.
Recon ships are not low SP. http://pizza.eve-kill.net |

Capqu
Love Squad
21
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Posted - 2012.10.03 14:53:00 -
[11] - Quote
Getting a bit off topic guys... http://pizza.eve-kill.net |

Capqu
Love Squad
22
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Posted - 2012.10.03 15:08:00 -
[12] - Quote
The point here is that a lot of content is going away, for no real benefit.
It doesn't matter what ridiculous logic either side applies to why the change was made, the fact is some change that barely affects what it was meant to affect also ruins several other approaches to the game.
That's unacceptable in my opinion. http://pizza.eve-kill.net |

Capqu
Love Squad
23
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Posted - 2012.10.03 15:18:00 -
[13] - Quote
Updated the OP with the following:
Running list of play styles negatively affected or destroyed by this change:
Solo hunting ratters in a stealth bomber Solo hunting ratters in a destroyer Tackling ratters in an interceptor (in particular, battleships and above, since the cruisers and below will EWAR and shoot the interceptor) Mission flipping (even high sec rats will shoot the mission flipping frigate now) Ninja salvaging Awoxing (now you have to train into something that can tank the rats EWAR AND the mission runner before you can awox) http://pizza.eve-kill.net |

Capqu
Love Squad
23
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Posted - 2012.10.03 15:24:00 -
[14] - Quote
Myelinated wrote:Brooks Puuntai wrote:Capqu wrote:The point here is that a lot of content is going away, for no real benefit.
It doesn't matter what ridiculous logic either side applies to why the change was made, the fact is some change that barely affects what it was meant to affect also ruins several other approaches to the game.
That's unacceptable in my opinion. The change only ruins it, if you aren't willing to adapt. The only adaption for this change is to resort solely on awoxing, chain smoking, and other forms of blue on blue combat. Im sure you'll enjoy that if you're complaining about getting **** at by someone you can avoid. These changes basically add the anti-frigate safety net of wormhole sites to space that has instant intel from local chat. It completely destroys the already thin window of tackling and killing ratters with frigates. Its effect in general will make nullsec and lowsec a duller place, while making virtually no difference in the already boring pve aspect of mission running and ratting.
Wanted to quote this since it puts it almost perfectly. http://pizza.eve-kill.net |

Capqu
Love Squad
24
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Posted - 2012.10.03 15:25:00 -
[15] - Quote
Irya Boone wrote:and why don't you juts try a real pvp instead of ganking people doing their plexs?? i would be a F.. good idea for once !!
Your opinion on the legitimacy of a play style doesn't validate or invalidate it, I'm afraid.
http://pizza.eve-kill.net |

Capqu
Love Squad
24
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Posted - 2012.10.03 15:26:00 -
[16] - Quote
Brooks Puuntai wrote:Capqu wrote:Updated the OP with the following:
Running list of play styles negatively affected or destroyed by this change:
Solo hunting ratters in a stealth bomber Solo hunting ratters in a destroyer Tackling ratters in an interceptor (in particular, battleships and above, since the cruisers and below will EWAR and shoot the interceptor) Mission flipping (even high sec rats will shoot the mission flipping frigate now) Ninja salvaging Awoxing (now you have to train into something that can tank the rats EWAR AND the mission runner before you can awox) Kill NPC frigs then kill target, though I guess that would require more :effort:.
Please explain how I can kill the NPC frigs in my mission flipping ship, my ninja salvager, my awox vigil, my tackle ceptor or my stealth bomber. http://pizza.eve-kill.net |

Capqu
Love Squad
24
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Posted - 2012.10.03 15:36:00 -
[17] - Quote
Ranger 1 wrote:Changing how something needs to be done does not necessarily mean that it is "negatively affected".
Have you tested these changes on the test server?
Are CCP done tweaking the new system yet, or merely asking for informed feedback at this point after testing?
Are you jumping to conclusions about what will be possible/impossible after these changes?
Slow down big fella.
I'm not jumping to conclusions, I'm basing everything I say on what I've seen on the test server and what FoxFour has said.
The purpose of my post is to try help identify possible concerns and give (hopefully) constructive feedback. I urge you to do the same. http://pizza.eve-kill.net |

Capqu
Love Squad
26
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Posted - 2012.10.03 16:44:00 -
[18] - Quote
Arcin Hamir wrote:Capqu wrote:War Kitten wrote:
Exactly.
You are not "apparently on their side", you are a hostile in their space too. And you're a damn easy target. You'll die fast and first.
Goodbye.
(And I hunt the nullsec ratters myself - but nice try assuming I was the carebear :) )
I see at this point you are trying to overwhelm me with stupidity, so I'll just take your opinion into account and ask that you don't post further. Appreciate it. I an afraid you are majoring on the stupidity side of things - basically your moan boils down to wanting your pvp being as risk free as possible - suck it up and try actual combat for a change
If you don't count awoxing, mission flipping, ninja salvaging and ratter hunting as "actual combat" that's fine, but are you saying they have no place in the game? http://pizza.eve-kill.net |

Capqu
Love Squad
28
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Posted - 2012.10.03 19:54:00 -
[19] - Quote
http://www.youtube.com/watch?v=_ZP9NZ-I0IE&hd=1
Watch this video and see how long it takes to land on grid with the ratters. This is a perfect scan pretty much, he loads grid at 1:02 and doesn't land on grid with the ratters until 1:58, that's almost a whole minute that the ratters had to notice local spike and warp out. Why do they need another layer of defense, when they already have such a massive advantage?
This form of PVP will be dead and gone if these changes go live. You can't simply "use a Proteus" instead, because a Proteus is too slow, can be easily baited and doesn't have a 0 second lock delay after decloak. You can no longer use a stealth bomber because it will simply die to rat and ratter damage. You could try use an interceptor if it wasn't for the fact that rat EWAR will neut /target paint / ECM the interceptor if they don't just straight up kill it. As for some other suggestions; an assault frigate doesn't have a long enough point or enough speed. A force recon doesn't have enough tank to tank the rats or the DPS to kill the ratter and that's assuming you can get a point in a super slow ship with a decloak delay.
Please also bear in mind this is only one aspect of the game hugely affected by something meant as a change to PVE, there are several more in the OP. I urge CCP to reconsider these changes until they are sure they want to affect and effectively destroy so many different things. http://pizza.eve-kill.net |

Capqu
Love Squad
28
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Posted - 2012.10.03 20:05:00 -
[20] - Quote
War Kitten wrote:Jenn aSide wrote: See, here is the thing, If I'm wrong about it and my fears prove unfounded, NOTHING BAD happens, nothing gets broken and everyone is happy.
If YOU knee-jerk supporters of this idea are wrong, the bad things people like me are predicting come true, then elements of CCP have to go back and fix it when they COULD be working on "the next big thing".
You are advocating recklessness and foolishness, and some of us simply pray wiser heads at CCP prevail.
But this is one of the "next big things." The new AI has been mentioned as being much more flexible and adjustable by the programmers and content people. It came out with wormholes and sleepers, with the promise of being a good upgrade for other NPC AI down the road if things turned out the way CCP hoped. Here we are, a few years down the road, with all due caution and attention being paid, and here's you waving a red flag saying, "HOLD ON! SLOW DOWN! Let's be cautious." How much time spent on a change is enough time for you? This one has been years in the planning. You're the one having a knee-jerk reaction to it now. And please, by all means, drum up another specious argument or straw man attack to the people who are bothering to keep talking to you.
Wormhole AI has been tested in places with wormhole local.
I know you've never been to null-sec, but local is a pretty big deal out there.
http://pizza.eve-kill.net |

Capqu
Love Squad
28
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Posted - 2012.10.03 20:11:00 -
[21] - Quote
Ranger 1 wrote:Capqu wrote:War Kitten wrote:Jenn aSide wrote: See, here is the thing, If I'm wrong about it and my fears prove unfounded, NOTHING BAD happens, nothing gets broken and everyone is happy.
If YOU knee-jerk supporters of this idea are wrong, the bad things people like me are predicting come true, then elements of CCP have to go back and fix it when they COULD be working on "the next big thing".
You are advocating recklessness and foolishness, and some of us simply pray wiser heads at CCP prevail.
But this is one of the "next big things." The new AI has been mentioned as being much more flexible and adjustable by the programmers and content people. It came out with wormholes and sleepers, with the promise of being a good upgrade for other NPC AI down the road if things turned out the way CCP hoped. Here we are, a few years down the road, with all due caution and attention being paid, and here's you waving a red flag saying, "HOLD ON! SLOW DOWN! Let's be cautious." How much time spent on a change is enough time for you? This one has been years in the planning. You're the one having a knee-jerk reaction to it now. And please, by all means, drum up another specious argument or straw man attack to the people who are bothering to keep talking to you. Wormhole AI has been tested in places with wormhole local. I know you've never been to null-sec, but local is a pretty big deal out there. For all we know this may well go hand in glove with a change to how local in Null works. Point being, we don't know enough about what is coming next, and it's foolish to ask for something to be dropped completely until we do.
I'm not saying drop it completely, I'm asking them to reconsider and highlighting affects that I think they may have overlooked.
http://pizza.eve-kill.net |

Capqu
Love Squad
33
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Posted - 2012.10.04 15:02:00 -
[22] - Quote
Hopefully FoxFour gives us more info soon. http://pizza.eve-kill.net |

Capqu
Love Squad
33
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Posted - 2012.10.04 15:03:00 -
[23] - Quote
Whisperen wrote:Solution: Give all the 0.0 rat frigates scrams/webs that way the ratter can decide to kill them first and not be tackled and the bomber/dessie/inty/dictor 's have a clear shot or the ratter can leave them have potential bomber defense and be tackled until the rats are dead.
I like this idea. But it would actually be a pretty significant buff to catching ratters, which may not be what CCP want. http://pizza.eve-kill.net |

Capqu
Love Squad
33
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Posted - 2012.10.04 15:55:00 -
[24] - Quote
TheGunslinger42 wrote: Edit: Actually, whats the point in even arguing. CCP have made it very, very clear that they're turning this into Hello Kitty Online. Failwatch, miner buff, and more. By winter 2014 all PVE will be instanced and only corp members can access those pockets of space.
If you have this view, why are you arguing for making null sec ratting safer? I agree that WH PVE is harder than K space PVE, but an AI change is not going to change that, or indeed make K space PVE harder in the majority of cases. All it does for the average ratter (read: solo tengu/drake without drones out) is make the ratter more likely to survive being tackled, a situation they had ample time to avoid. http://pizza.eve-kill.net |

Capqu
Love Squad
34
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Posted - 2012.10.05 13:25:00 -
[25] - Quote
Any word of when this is going back up on test server? There are some more things I want to test and give feedback on. http://pizza.eve-kill.net |

Capqu
Love Squad
34
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Posted - 2012.10.05 14:06:00 -
[26] - Quote
Ranger 1 wrote:Capqu wrote:Any word of when this is going back up on test server? There are some more things I want to test and give feedback on. It appears Duality will be down for a couple of weeks. I'm not sure if that means no testing at all until the 19th, or if we'll have an opportunity elsewhere.
Thanks for the info, kind of annoying but I'm sure it can't be helped. Guess we'll have to wait and see then. http://pizza.eve-kill.net |

Capqu
Love Squad
35
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Posted - 2012.10.22 09:40:00 -
[27] - Quote
Test server is back up. No major changes, still awful. http://pizza.eve-kill.net |

Capqu
Love Squad
37
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Posted - 2012.10.23 14:53:00 -
[28] - Quote
Tobiaz wrote:How FFS is the new AI a problem for STEALTH bombers? Did the new AI took away your cloak or something? It's suddenly no longer possible to wait, invisible, until the target cleaned the field of NPC a bit and THEN jump him? 
It is, but you will have a much lower success rate and engagement window. http://pizza.eve-kill.net |

Capqu
Love Squad
41
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Posted - 2012.11.01 16:41:00 -
[29] - Quote
If you honestly think null-sec ratters need an additional layer of security I do not know what to say to you. http://pizza.eve-kill.net |

Capqu
Love Squad
44
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Posted - 2012.11.09 15:10:00 -
[30] - Quote
FoxFour gave us an update today, it was not good.
Updated OP. http://pizza.eve-kill.net |

Capqu
Love Squad
46
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Posted - 2012.11.09 15:41:00 -
[31] - Quote
Sentamon wrote:Oh noes! Ganking a PvEer might involve some risk. What a tragedy. 
Appreciate if you read the OP, thanks. http://pizza.eve-kill.net |
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